Feed aggregator

Projector Planner by Ultra Combos

Asset Store newest packages - 2022, May 4 - 09:38
A handy tool for projection simulation.
  • Projector device asset
  • Projector lens asset
  • Virtual Projector

Documentation


It provides projector device an lens asset to help you simulate projection in Unity. You could create your custom devices and lenses, and put it on the scene to simulate real situation on site.



Feature

  • Project any texture you like (RenderTexture, Texture2D).
  • Save your projector data as asset for using repeatedly.
  • Modify projector specs in Editor including throw ratio, lens shift.
  • Help you to calculate projection size, illuminance, pixel size, etc.
  • Real light path and shadow.
  • Assisted light path line and projection area.

Required Environment

  • Unity 2019.4 or newer
  • HDRP


Price $19.99

Megapoly.Art - Tower Crane by Megapoly Art

Asset Store newest packages - 2022, May 4 - 09:10
Tower Crane

Megapoly.art introducing "Tower Crane". This package includes a modular tower crane. With this pack you can create your own construction site, port and shipyard scenes. Full modular structure helps you to build your own size, style tower crane. Moving parts are separated and parented accordingly which can be animated.



Pack Info

Total : 10 Prefabs, 10 unique meshes

  • 10 modular tower crane parts,

Number of textures : 1

Texture size : 256x256px

Polygon count avg : ~21255

Number of meshes/prefabs : 10

Rigging : NO

Animation : NO

UV mapping: YES

LOD information :1 LOD Level


Compatibility

  • Unity 2020 above
  • Easy to adapt to Universal Rendering Pipeline (URP) and High Definition Rendering Pipeline (HDRP)

The pack is fully compatible with Megapoly.art low poly packages. Combine with other asset packs from Megapoly.art to create your dream city.


Price $9.99

Fantasy axe 2 3d model by Nicu_Tepes_Vulpe

Asset Store newest packages - 2022, May 4 - 09:09
Fantasy axe 2

Number of textures: 7

Texture dimensions: 4096x4096

Polygon count: 8102

Minimum polygon count: 8102

Maximum polygon count: 8102

Number of meshes/prefabs: 1/1

Rigging: No

Animation count: No

Animation type list: No

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps: PBR

This is a high definition quality polygon of a Fantasy axe 2 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.


Price $20.00

Casual Game FediVGM #1 by FediVGM

Asset Store newest packages - 2022, May 4 - 08:57
FediVGM proudly presents 6 music tracks in the style of casual games. Lobby and map jingles. Both music and sound effects are carefully designed to make gameplay more fun.

Audio file types: WAV

Loopable: Yes/No

Additional: Stereo

This pack is highly recommended for Casual Games, RPG Games, Children and Educational, as well as any PC and Mobile game that requires easy-going/happy background music


*The sound effects in both tracks coin and war, are in the pack and will come separately*


Includes :


→ 6 Music Tracks


→ 21 Background Ambiences and Sound Effects.


Scales and BPM's:

wondering why 99 bpm - E major

quest 94 bpm G major

flying somewhere 118 bpm C# Major

Dice 120 bpm G Major

coin 108 bpm G# Major

war 125 bpm C# Minor



Price $19.99

Alek AI System by Alek Games

Asset Store newest packages - 2022, May 4 - 08:50
A highly customizable and very interactive AI system, suitable for any type of game. whichever AI you need (melee/ ranged). Alek AI has got it covered.

Every important function of the asset is listed in the description, but I will still list them here (with no description, for that go to description):

- movement

- action based system (13 different actions)

- additional movement/ animations (can be both) on certain actions

- attacks (melee/ranged)

- waypoints (4 modes)

- blocks/dodges

- alerts (3 modes + danger alert)

- easy animations

- advanced sight/target detection

- Events to expand the system

- sound (2 modes) + dynamic detection

- advanced/expandable damage system (7 modes (from which 3 are detection and one is spawner so actually 3))

- basic melee RPG like player controller

- 9 random but useful scripts (like screen Shooter, ragdoll activator, collision disabler and more)

- a lot of custom editors

- auto creation

- shoot accuracy

- IK aiming

- easly integratable with all damage systems

- cool performance

- some materials

- example audio

- example animations and controllers

- example behaviour/attack profiles

- example prefabs

- screenshots shown above (where the video is) are just a fraction of the asset.

- please read the "NOTE" and "REFOUND POLICY" part of decription (at the bottom) before buying.


Alek AI System is aiming is realism, by making the AI move nicely, and react to the environment with all kinds of animations/movements.



MOVEMENT

not only the AI chases, backs of if needed, and turns. it has a system called AdditonalActions (AA (you can see a lot of it in this video)), and with it instead of just basic, boring movement, you can achieve amazing interactive enemy that circles around you, doges and blocks your attacks. you can basically do movement +|| animation additionally on any of existing actions. your enemy may investigate after losing sight, or just play angry animation then too.


ATTACKS

the system supports melee and ranged attacks. you can tweak some setting to get an enemy that is unpredictable and blocks 90% of your attacks, or just a noob, that can't dodge any (attacks). you can make ranged attacks more/less accurate using different algorithms. all of that to make you game feel amazing. for ranged attacks there is a system called AttackMovement (AM), which makes your AI move while attacking. with it you can get rid of dull enemies standing while shooting and replace them with active AI that acts realistically.


WAYPOINTS

Alek AI gives you an advanced Waypoint system, with 4 modes (loop, reverse, random around AI, random around spawn), that will make you AI feel like actual ready to fight threat

there are some nice methods of placing them (for example random in range), and a button to ground them.


SIGHT

the AI has many sight settings. it has dynamic and pre-set target detection. do you want to make a stealth game? just turn the sight angle down and you can easily seek pass the enemy (and kill him/her/it, with animations (so that it plays the animation on death))

want to make a sniper? just make the sight range bigger and voila!


ANIMATIONS

not only can you play animations additionally on certain actions, the system is made for you to just drag and drop an animation into the animator, reference it, and you are done. you may use cross fade too. the system has a turn system too, so you enemy would actually turn when turning. you can use mentioned AdditionalAction system to play animation on specific actions too. For example, you can make Ai tie its shoes when idle, do a flip over target, or simply punch his shield with sword.


HEALTH&DAMGE

the asset contains full solution for health and damage. has collision, raycast, and shape overlay, stab, explosion methods. it is compatible with all damage solutions (AI has to use the handler, but you can damage it in any way), and you can make headshots deal more damage that shoot in feet. the system has built-in slider support to display health.


AUDIO

the system contains full audio solution for AI and objects around it. you can play sounds on collisions (dynamic sound) or events (event sound), and there is a big ammount of customizability. the audio system provided has pich change, velocity tracking (and appliing voulme approximetly for it), and a lot more. there are provided examples, of set up systems, and audio tracks.


PERFORMANCE

Alek AI has many values for optimization of the system. you can slow down path updating or reduce max found colliders in many systems and more.

tests (results given during fight, before deaths, when AI dies, it doesn't waste almost any FPS, accept for the model, note that i do not have a great computer):

- with 0 AI i got - 4000- 3000FPS (for reference)

- with 4 melee + 2 ranged AI, with dynamic detection (the heaviest for the system) I got 1450-1120FPS

- with 8 melee AI, with dynamic detection (the heaviest for the system) I got 1300- 1100

- with 72 melee AI with dynamic detection (the heaviest for the system) I got 110- 20FPS

- with 180 melee AI with dynamic detection (the heaviest for the system) I got 35- 20FPS

see the 72, 180 enemies test video here.


ONE CLICK SETUP & AWANSOME EDITORS

you can set up any AI with just one button click. just go to Tools/Alek Games/Behaviour Maker or Shift + Alt + M. there is a lot of options of creation, so you can make any enemy in seconds. there is a lot of custom editors to make your job easier.

you can see the setup in the video (On 33:55 I speed run it).


INVERSE KINEMATICS

the system uses IK for aiming.


INTEGRATIONS

the system has:

- easily integratable with all damage systems, due to interfaces used in the damage system

- there will 100% be a PuppetMaster integration (I need it for my game, that is why you can be sure)


COOL STUFF

- ragdoll activation on death

- a lot of events to expand the system (9 (if more is needed I can add))

- agro modes

- profile structure for static values

- action structure for behaviour (13 actions + 9 movement actions)


LEARNING CURVE

The System is fully documented, contains file and video tutorials and has problem solutions file (so you can easly figure out what is wrong), so you can set it up very easy.

if you encounter any problems, just email me (at alekgamesunity@gmail.com), and i will respond as quick as i can.


PLANS FOR FUTURE

this is just the first version of the system, there will be way more. planned stuff (I will have to add these with "!" at the end, as I am making this system for my own game):

- hide shooter!

- integration with puppetMaster!!

- dynamic weapon blocking (so AI places the weapon to block incoming attack with IK, not just plays the animation, as it is now)!

- behaviour switching (for bosses, and melee to ranged)!

- paint tool for wayPoints


FULL SOURCE CODE

Full source code is provided in the package.


SUPPORT

in case of any questions email me at alekgamesunity@gmail.com . I will respond very quickly (24h max, unless there is like a 1000 email, which I do not expect)



NOTE

- The demo has been made on Buit-In, and that is what you should be importing it on.

- The system is in its early stages of development (even tho I spent over 5 months on it), so there is a possibility for bugs. It you find one, just email me (at alekgamesunity@gmail.com), and I will fix it right away.

- for now the system is mainly focused on melee (you can easly make ranged, but there is no cover shooters yet)

- for now the system is mainly focused on preset target detection. I may add some stuff to the dynamic detection, but only if somebody emails me (I am personally going to use preset). known issues with dynamic detection: when something damages the AI over the sight distance, AI will not start chasing (that is an extremely easy fix, but as i said, somebody would have to ask me to add it, as I do not use it (just pass one value to AI)).

- as long as systems version is below 1, I may change some stuff (so there will be no legacy support then). that means that stuff like used classes, and variables can change, so you prefabs may not wark orrectly (I will avoid that, but I still think it is worth warning).

- if you are importing the asset in unity version higher that 2019, you will have to edit the source code of behaviour maker, as in animation rigging the classes are placed diffriently depending on version. there will be a compile error. you just open it up, and change how RigLayer is used (from RigBuilder.RigLayer to just RigLayer works in 2021 from what i remembre)



REFOUND POLICY

I will most likely accept refunds, unless they fall under following reason:

- I accidently bought the asset,

- I misread the description,

I will accept refund if they fall under following reasons (you will have to give believable examples of these):

- I found a ton of bugs, it is unusable <- it is still v0.x so there is a slight possibility of bugs. I didn't find any last 4 weeks trying to get threw unity validation of this package.

I will seriously consider refunds that fall under following reasons:

- I wanted to test the package <- you would have to be a 1 dev "team", and you would have to give a lot of really good reasons for why the package does not fit your needs, for me to accept a reason like that.




if you are not sure about the quality, or if i will be supportive check out my other asset (it is free, and you will be able to see the quality (note that this asset has even better quality)), and its reviews (there are not many, but all say well of me (totaly not bragging))


in case of any questions email me at alekgamesunity@gmail.com


Price $24.99

os.Ballistics - Bullet Ballistics Simulation Kit by OccaSoftware

Asset Store newest packages - 2022, May 4 - 08:50
Physics-based bullet ballistics system

Asset includes

  • 4 Editor Scripts
  • 6 Runtime Scripts
  • 1 Simulation Config Asset
    • Default
  • 4 Environment Assets 
    • Earth Standard Dry, 
    • Earth Standard Humid, 
    • Mars Day, 
    • Mars Night
  • 1 Projectile Asset
    • M855A1

Demo includes

  • 1 Demo Scene
  • 1 Demo Prefab
  • 3 Demo Scripts
    • Simple Projectile
    • Complex Projectile
    • Projectile Performance Tester

Simulate realistic projectile physics for any projectile ballistics including handguns, rifles, tank shells, and air force projectiles.



Features

--------------------------------

  • Trajectory prediction
  • Bullet drop
  • Realistic environmental conditions
  • Air resistance
  • Kinetic energy system
  • Easy setup
  • Reusable projectile settings, environmental Conditions, and simulation configs
  • Highly performant, even with thousands of bullets.


Requirements

--------------------------------

The library will work on any pipeline. The demo is designed on Universal Render Pipeline. Explore the demo on URP, use anywhere.



Support

--------------------------------

If you're not happy, I'm not happy.

Contact me at occasoftware@gmail.com for any support.




Price $8.00

Hero Character Voices Free by Cyberwave Orchestra

Asset Store newest packages - 2022, May 4 - 08:48
This free voice pack offers a sample of 100 SFX, which is made of 10 SFX from every hero or boss character pack that we have released so far. Try our HQ character vocalizations now!

Wav 16-bit, 44.1khz, Stereo. No clicks or distortion. Dry and mastered to peak in between -3 to -5db on average.

We've chosen a 10 SFX from all of our character vocal packs released so far, in order to give you an idea of what to expect from buying our individual packs or the complete character voices bundle.


Files In Our Free Pack (100 SFX)

All Characters Complete Bundle



Price $0.00

QQbaby-2Dcartoon character by QQbaby

Asset Store newest packages - 2022, May 4 - 08:44
QQbaby-2Dcartoon character

10000+ follow-up more 2D cartoon characters,

you can customize your characters, enemies, mages, warriors, businessmen, etc.


You can customize your character with countless permutations and combinations


20+ Body Components


30+eyes


40+ Hair


45+ headgear


15+ tops


10+ pants


40+ accessories


5+ Shoes




Price $19.99

Palette Plus by Ninja Sedition

Asset Store newest packages - 2022, May 4 - 08:32
Palette Plus streamlines your workflow by allowing you to define your own palette of colours and providing easy access to them in code as well as in the editor's built in color selector.

- Script Generation

- Custom Swatch Generation

- Automatic naming of colours for over 2000+ distinct names and colours (internet connection required for this feature)

- Easily Import and export Palette Scripts, Color Swatches and Palette assets between

projects

- Easily update generated palette scripts that are referenced within your projects



Palette Plus is a time saving custom editor window tool which allows you to define an assortment of colors that you plan to use commonly within your project, from this defined palette, you can generate a Palette script which you can use to easily access your assortment of colours in code. You can also generate Swatches from your defined palette that you can use in Unity's color selector so you can easily set up a parity for use of colors in both code and in the editor color selector.


Updating your code referenced colors is as simple as opening the associated palette asset that was created when you generated the palette script, changing the color values whilst retaining the same color name identifiers and namespace and then overwriting your previous Palette script.


Asset uses CourierPrime-regular.ttf under under the SIL Open Font License, Version 1.1.; see Third-Party Notices.txt file in package for details.


Quickstart guide can be found at

https://ninjasedition.wixsite.com/website/paletteplus


Price $29.99

Endless Runner BOLT KIT by N04H

Asset Store newest packages - 2022, May 4 - 08:28

This endless runner ready to play game template made entirely with Unity Bolt can be used as a starting point for your project or a way to learn about Bolt.

Whether you're new to Unity, a seasoned developer or a studio, and would like to learn more about bolt and make your own game this kit is made for that reason.

New versions to come in the futur (see last screenshot for details).

You can try out the game on my website

noah-portfolio.alwaysdata.net -> projects -> game -> Endless Runner -> Enjoy :)


Features :

  • Pc/Touchscreen input support
  • Randomized obstacle spawn
  • Randomized world genertion
  • Base sfx (Jump, Dodge, Death, Pickup)
  • Explained code logic
  • Multiple Bolt scripts
  • Multiple Prefabs
  • Complex Graph Shaders

Supported platforms :

  • windows
  • android

Tested on mobile :

Mobile Ready

Windows Ready


Compatibility :

The project was made with Unity 2021 Visual Scipting package there might be incompatibility issues with previous version of unity and bolt but it is possible to convert most of the code to previous versions of BOLT

Package manager:

  • URP (optionnal but convert materials if other RP used)
  • Shader Graph
  • Visual Scripting

PLEASE MAKE SURE TO HAVE PACKAGE MANAGER DEPENDENCiES ISNTALLED


--Contact--

Mail : ououn@outlook.fr

For any feature request, questions, tips or event something you would like to see made with bolt don't hesitate to contact me.


Price $19.99

Hero Character Voices: Knight Voice Pack by Cyberwave Orchestra

Asset Store newest packages - 2022, May 4 - 08:24
This voice pack can fit a brave male hero knight. Vocals are recorded in HQ by selected voice artists. Besides the dialogue, we added a few efforts like pain, laughing, and a battle voice shouts.

Wav 16-bit, 44.1khz, Stereo. No clicks or distortion. Dry and mastered to peak at -5db on average. 105 files in total.



* We included a selection of SFX from our Sounds Of War 1 and 2 packs. These sounds go really well with Knight's character.

Our 'Knight' voice pack portrays a brave and noble knight. A tough male soldier ready to serve his lord, and protect his lady. This pack is compatible with our other character packs as they all share the main voice lines required to place them in the same game. Of course, we made sure that they all have a lot of unique lines! Selected SFX from our SOW1 and SOW2 packs will spice up the experience.

All Files List

Knight SoundCloud Preview


Included Bonus Material Comes From These Packs:

Sounds Of War 1

Sounds Of War 2




Price $20.00

Trap Beats Music Pack by Composer Squad

Asset Store newest packages - 2022, May 4 - 06:59
Collection of Trap Beats For Games

Number of Audio Wavs: 13

Number of Audio Cues: 13

Sample rate / bit rate: 16 Bit, 44,100 Hz

Minutes of audio provided: 39

Collection of Trap Beats For Games


Preview all tracks


Track List:


1) Addicted

2) Bleeding

3) Continuum

4) Find Yourself

5) Horizon

6) Last Shot

7) Mystery

8) Next Step

9) Night Ride

10) Shadows

11) The Demon

12) Vigilante

13) Winner Game


If you have purchased this pack and want to remove the claim on your YouTube video please contact us at whitelisting@squad.fm


Price $19.99

Destructible Props by STE Games

Asset Store newest packages - 2022, May 4 - 06:49
Featuring pack of common Destructible objects to use in your Game.

2048 texture resolution.

Number of textures is 42.

Average polycount is 150 tris.

Number of prefabs is over 150.

No rigging or animation.

PBR, with normal inclusive where needed.


  • Over 150 individual prefabs, you get to use these props to use in your game.
  • They come together with their breakable accompanying prefabs.
  • Script included to help you in easily achieving this breakable effect.
  • You can therefore easily reduce size in the texture inspector to make it Optimum for MOBILE.
  • Low poly too.
  • Objects try to share same material or texture to optimize.


Price $20.00

Volume Post Processing Stack for URP by Izzynab

Asset Store newest packages - 2022, May 4 - 06:41
Custom volume based post processing stack for URP. It contains various, post processing effects, that can be used just like built-in post processing effects, using volumes.

You can use timeline and c# scripts to blend or activate specific post processing volumes.


Asset inludes 17 different post effects. You can set injection points accordingly to each effect options.


The three injection points are:

  • After Opaque
  • Before Post Process
  • After Post Process

Post process effects:

  • Analog Effect
  • Animated Anime Lines
  • Static Anime Lines
  • Aqua Effect
  • Ascii Filter
  • Binary Filter
  • Chroma Split
  • Color Edge
  • Glitch Effect
  • Grayscale
  • HalfTone Filter
  • Streak Effect
  • Recolor
  • Sharpen Effect
  • Slice Effect
  • Video Glitch Effect
  • Utility Effect

Before purchase, check the documentation.


Support: izzynab.publisher@gmail.com


Price $15.00

COLOSSEUM LANDSCAPE | Low Poly City Pack by Neon2

Asset Store newest packages - 2022, May 4 - 06:19
A collection of low poly assets to easily create your top quality city based games. Mobile friendly and ready for budget phones!

Number of textures: 17

7x(256x256)

2x(64x64)

2x(128x128)

3x(32x32)

1x(512x512)

1x(2048x2048)

1x(512x256)


Number of lightmaps: 6

6x(1024x1024)


Minimum polygon count: 16

Maximum polygon count: 4854

Number of meshes: 42

Number of materials: 24

Rigging: Yes

Animation count: 2

Animation type list: Idle, Walk

UV mapping: Yes

Number of prefabs: 46

This pack is a collection of low poly assets to easily create your top quality city based games.

All assets included are designed with mobile friendly philosophy in mind, but without sacrificing visual quality. So, you'll find:


  • High quality lightmapped urban landscape
  • Baked navmesh ready to work with a traffic or pedestrian system
  • Custom materials to simulate realtime lighting
  • And all this without compromising game performance, ready for budget phones

The package also included a demo scene that shows all features above: A playable scene where you control a rigged low poly character through a crowded urban beach!


Price $7.99

Mansion Pack by Greenworks

Asset Store newest packages - 2022, May 3 - 20:36
Modular Bourgeois French Mansion Constructor Kit

This pack includes:

- 410 Prefabs of building pieces*

*From base floor to rooftop + Yard, Garden & Fencing*

- 10 SoundFX (Doors & Gates)

- 1 Script (OpenCloseDoor)

- some 4k textures, mostly 2k, with normal & specular maps

- most models have only a couple hundred polygons

- high-poly photoscanned models have 3-6 LOD levels

- Documentation PDF 


Important notice:

-After you've assembled your mansion, or even a complex neighbourhood of mansions, it is recommended to merge all the walls together, all the windows and all the roofs. In other words, the models which share the same materials should be batched together with some third party plugin, because you need to keep your draw call count to a minimum (under 5k).

-All of the pieces can add up to tens of thousands, and that is why you should merge / batch them together.

-Also, it is recommended to apply Occlusion Culling to your scenes, for optimisation purposes.

HDRP & URP supported follow instructions from the bottom of Mansion-Documentation.pdf


With this pack you can create a variety of multi story, multi design neighbourhood of burgeois mansions with interior walls, floors, ceilings & staircases.

*Planning to add furniture for each type of room soon + attic interior.


Be it a first person or top-down strategy game, you can easily assemble walls, floors, ceilings, doors, windows, staircases, balconies, roofs & outdoor gardens with this modular pack. Prefabs already setup in folders, just watch how the DemoScene is assembled.

*For in-depth explanations of names & combined uses of the prefabs, please consult the Documentation pdf.


*Please note, the screenshots are Post Processed.

Enjoy, and please feel free to contact support for any questions and requests!


Price $33.00

Theme Box by Fairburn Studio

Asset Store newest packages - 2022, May 3 - 20:20
Theme Box provides a quick and easy way to customise the look of the editor. Select from a variety of existing templates or use the creation tool and make your own unique theme.

Select from 12 templates or easily customise the look of the editor by creating your own unique theme with access to over 100 different style options.


Included Themes

Theme Box includes 4 different theme designs (Black, Grey, Blue, Purple), each with 3 variations. 


Custom Theme Generator

You can easily create an unlimited number of custom themes. The custom window provides a way to modify style color values and instantly apply the changes so you can see the results as you design your theme.


When you finish designing a theme; give it a name, save the file, and it will be available in the custom theme list.


Price $4.99

2D Bird Game Mobile by excellentgamesoft

Asset Store newest packages - 2022, May 3 - 17:49
Hi, You can learn how to make simple, games using this package.

Optimized for all mobile devices


With the help of the package you can easily discover your own game.


If you’re a newbie, this package is just for you, because the package is almost in the form of 


a semi-finished game, and it’s also easy to learn.


This package can complement a certain part of your projects as well.



Package included.


Shop siystem,


Animations


random system of objects.


Script animation.


PlayerPrefs save siystem


And a bird controller



If you are familiar with 2d design, you can make a great project using this package.




Price $45.00

Grenade "ROG-43" by EvSeStudio

Asset Store newest packages - 2022, May 3 - 17:49
Grenade "ROG-43", you can use for your game: FPS, VR, and more. High-quality asset.

UV mapping: Yes

Rigging: No

Animation: No

Colliders: Yes

Prefabs: Yes

LOD: No


Polygon count of [SM_Grenade_17_ROG-43_Defensive] 4414 tris

Polygon count of [SM_Grenade_17_ROG-43_Offensive] 4154 tris


1 Texture sets PBR (1 materials)

2048x2048 pixels (texel density 85 px/cm)

The package includes Grenade "ROG-43" high-quality assets.

Optimized for games.

Universal Rendering Pipeline.


Price $12.99

UniStorm for Interactivity Toolkit by Shadowed Souls Studios

Asset Store newest packages - 2022, May 3 - 17:45
Provides integration for UniStorm and ShadowBox: Interactivity Toolkit. Both assets are required in order for this asset to work.

Integrates UniStorm - Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows with ShadowBox: Interactivity Toolkit to provide weather based immersion and interactivity for your game(s)!

Features:

Seamless integration of ShadowBox: Interactivity Toolkit and UniStorm - Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows. Import and go!

Supported OS: All

Support: https://www.shadowed.games/support

Requires:

UniStorm and ShadowBox: Interactivity Toolkit in order to work.

[Overview]

UniStorm for Interactivity Toolkit integrates UniStorm with ShadowBox: Interactivity Toolkit to take advantage of the Weather system, Time of Day, and Seasonal changes to bring a brand new level of immersion to your games!


[Props]

Environmental Prop

The Environmental Prop component gives you unprecedented flexibility to manipulate your ShadowBox props to the whims of your Weather, Time of Day, or Seasonal systems!


Environmental Light Prop

The Environmental Light Prop component attaches to an object in your scene, and allows you to enable or disable the attached light and particle system according to Time of Day, Weather, or Season!


[Events]

Any Weather, Seasonal, or Time of Day changes that your ShadowBox: Interactivity Toolkit props can react to, so can any other object in your game scene with the power of Unity Events!


[Bespoke, Designer Friendly Editor]

Building upon the ease of use already existing in ShadowBox, we extended this feature to UniStorm for Interactivity Toolkit, as well. Installation is a breeze, simply drag and drop the desired component onto your game object, or navigate one of Unity’s menus to attach via the Component or Add Component routes. Everything is clearly labeled and carefully placed, to help prevent confusion when using our assets for the first or eight millionth time.


Price $30.00

Pages

Subscribe to Babel X3D aggregator