Cozy Casual - Game Music Pack - Relaxing, Jazz, Casual, Friendly, Acoustic by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
From neighbors who want to share a cake with you, to talking animals that own restaurants. Cozy Casual is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 08 original high-quality music
– 14 original high-quality music loops
– 22 total files
Tracklist:
(00:00) 01 - Times Goes By
(00:33) 02 - Wonderful Story
(01:03) 03 - Channel
(01:37) 04 - Oh no
(02:07) 05 - Stellar Crew
(02:35) 06 - Old Book Tales
(03:09) 07 - Wonderful Story
(03:36) 08 - Stellar Crew
(All file formats are in WAV, Stereo, 44.8kHz, 32bit)
With this Game Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $15.99
Cyberpunk - Game Music Pack - Aggressive, Electronic, Midtempo, Hybrid by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
From censored rebels who are trying to fight for a nation, to robots who developed free thinking. Cyberpunk is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 7 original high-quality music
– 16 original high-quality music loops
– 23 total files
Tracklist:
(00:00) 01 - Nihilist
(00:33) 02 - Mass Rebelion
(01:03) 03 - Mass Rebelion (Alt Master)
(01:37) 04 - Changing World
(02:07) 05 - ‘Till I go to Jail
(02:35) 06 - Not That Easy
(03:09) 07 - Data Updated
(All file formats are in WAV, Stereo, 44.8kHz, 32bit)
With this Game Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $15.99
Rolling Hills - Terrains, Stamps and Brushes by Wizards Code
- 20 Heightmaps in EXR format for use in Gaia, MapMagic, Atlas, Vista and other tools
- 40 pre-built terrains (20 x textured, 20 x untextured)
- 40 Demo scenes (a textured and untextured version of each terrain heightmap)
- 4 (or more) terrain textures in 4k
- 20 pre-configured Brushes for using in Unity Terrain Tools and similar
20 custom terrains designed for quick prototyping and detailed crafting of your unique worlds. This pack included everything you need to get started with out of the box scenes or the built-in Unity Terrain Tools, where the supplied brushes provide a wealth of opportunity.
See the videos for samples of what you get or simply download them since they are free.
Owners of procedural terrain tools such as Gaia, MapMagic, Atlas and Vista you can use the provided heightmaps as nodes/stamps to add variety to your generated worlds.
We've included a set of sample 4K terrain textures. Each terrain is provided in both textured and untextured format. These are mostly for illustrative purposes, but if they fit your game go ahead and use those too.
NOTE: this asset does not include water, we recommend River Auto Material for rivers and lakes and/or Lux Water for larger bodies.
If you have any challenges using these terrains/stamps join us on Discord.
Price $0.00
Ice and Snow sprite pack. by Laetus Somnia
Pack contains:
- 90+ high quality hand painted sprites,
- 8 spritesheets 2K+ resolution,
- 3 particle systems,
- 9 Sprite shapes,
- 9 Prefabs,
- 4 tileable background textures at 1920x1028.
Total you will receive 90 sprites in PNG format with high resolution (up to 3200px per side) and can be sized down to a lower resolution while remaining a high amount of details.
All sprites are modular, so they can be mixed and matched to form virtually infinite scenarios.
Check the Demo Scenes for examples of how to use these assets.
Attention!!! Before installing the asset, make sure you have installed 2D SpriteShape paskage in you project!
(Window - Paskage manager - 2D SpriteShape)
Price $15.00
Modern City - Game Kit - Casual Citizen Characters by 2DPIXX
File count: 62 files
Animated: Yes
Additional: pixel based
Consisting of four characters. A pair of 2 females and 2 males, wearing casual street attire. All characters are implemented as prefabs and come with basic idle and move animations already set up.
Additionally this set comes with ten animated emoticons, providing the possibility of displaying them above the sprites, to implicate further emotional states or reactions.
Suitable for all kinds of genres that work with traditional topdown 2D environments, like RPGs, Adventures, Survival Games or whatever else you can think of.
These characters work best in combination with the tilebased environments of the Modern City - Game Kit series, but can also be combined with the other assets of course.
Content:
- 9 sliced sprite sheets
- 4 character prefabs (8 animation clips each: 4 directions, idle, move)
- 1 emoticon prefab (10 animation clips: 10 different basic emoticons)
- demo scene displaying all prefabs
License:
- copyright is retained
- use within commercial and non-commercial projects
- assets can be adjusted to fit your needs
- not to be resold or redistributed
- attribution not required, but appreciated
Further Note:
This is part of a licensable game kit series, which is focusing on environments that are part of a modern setting and held within a top-down perspective.
This city theme is combinable with all assets of the modern school game kit series and will grow with upcoming addons, like further characters and tilesets.
Further environment themes will follow and I am also open to suggestions. If there are enough votes for a certain direction, I will try and work on such ideas sooner than others.
Price $15.00
Stylized Skate Park Asset Pack by Gamertose by Gamertose
Number of Meshes: 64
Min Vertex Count: 36
Max Vertex Count: 2,062
Number of Textures: 172
Min Texture Size: 512x512
Max Texture Size: 1024x1024
Animated: No
Get ready to start skating and saving time when making the stylized skate park you've always wanted to make! The number of parts and customization available will make it feel like the skate editor in the most popular AAA skating game. Everything you need is here to get started why wait, get started today!
The Breakdown
- 64 unique meshes
- 256 Prefabs
- 234 individual prefabs of each asset in each color
- 22 prebuilt sets for quick world building
- Modular design where everything snaps together
- Low poly models allow this to run on a variety of platforms
- Bright and colorful textures that work great with simple or complex lighting
- Most assets have 7 different colors (6 fun color versions and 1 natural color)
- 15 goofy and stylish decals designs
- Easily editable to fit what you want to create
Get the Game Show Asset Pack to go along with the Skate Park and build courses never seen before!
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Join my Discord to get help with my assets or to talk about game design!
Looking for other assets to help save you time and money on designing your games? Check out my Publisher page to see everything that's available!
Price $19.99
Ambient Video Game Music – Deserts by Phat Phrog Studios
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
A collection of ambient soundtracks to set the perfect atmosphere in your next nomad survival game or set the perfect atmosphere for a barren desert wasteland, this pack contains 8 one hour tracks that apply to any fantasy video game you’re developing
Price $15.00
China PLA modular soldiers pack by wellweldedgames
Number of textures 478
Texture dimensions 4096х4096
Minimum polygon count 27000 per character
Maximum polygon count 35000 per character
Number of meshes/prefabs 45/180
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information LOD0 only
Types of materials and texture maps PBR Metall/Smoothness
China People's Liberation Army. Fully customizable materials. 12 camo variants. All characters use a standard Humanoid rig and as a result, you can use all available animations from the asset store. 180 prefabs variants.
Price $120.00
Great Axe Modular Pack by Georges Matta
- 9 2048x2048 Textures Map, 3 different Color varations for Each Part
- Minimum Polycount : around 600 tries
- Maximum Polucount : around 6k tries
- 25 Meshes
- UV mapping : Yes
- LOD : No
- PBR based Materials
The package consists of 3 main parts that you can mix and match to create your desired axe, and each part have 3 unique materials to choose from, also the pack comes with 12 game ready presets.
The 3 Parts consists of :
- Axe Heads : a total of 13 meshes and 3 materials.
- Accessories : a total of 9 meshes and 3 materials
- Shafts : a total of 3 meshes and 3 materials.
Each part have it's own separate PBR based textures that covers the entirety of included meshes, for that reason the game pack is ideal for top down and third person games.
A short tutorial video link and a demo scene is also included.
Price $9.99
Fantasy sword 29 3d model by Nicu_Tepes_Vulpe
Number of textures: 7
Texture dimensions: 4096x4096
Polygon count: 4394
Minimum polygon count: 4394
Maximum polygon count: 4394
Number of meshes/prefabs: 1/1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon 3d model of a Fantasy_sword_29 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games and other.
Price $15.00
Stewardess Girl - Cute Stylized RPG Modern Casual Realistic Modular Character by David Grette
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: Love you!
See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).
You may also be interested in:
Meet the Stewardess Girl with Hairstyles Megapack! This is continue the series of stylized models - subscribe to our Discord so you don't miss out on new items!
Here's some useful information:
+Two clothing options - two types of skirt, nameplate, different clothing skins (see demo video)
+Two skin types (with and without stockings) included.
+The package includes a Third Person Character Controller, so you can play and test animations right from the box
+Fully customized physic of the character. Simulation of hair, neckerchief, clothes are included.
+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+Fully customized physic of the character. Simulation of hair, ears, tail are included.
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is configured in a standard project)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes.
+Shaders contain fine tuning based on blueprints.
+If you need an uncensored version as well as a breast simulation, feel free to text me on email help.davidgrette@gmail.com
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers - we send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 43000 faces
+Rigged using Blender
Important notes:
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
- Feel free to email help.davidgrette@gmail.com with any questions.
Thank you, David Grette and Big Toys Studio team ^_^
Price $59.00
Easy ML Kit by Voxel Busters Interactive
Barcode Scanner : This feature allows you to scan barcodes and gives the required information efficiently.
Object Detection And Tracking: This feature allows you to scan an object, detect and track it. The ability to use custom trained models is coming soon.
Multiple Input forms
You can give different forms of input, such as texture, file, live camera, or even Ar Foundation's camera.
Compatible with ARFoundation
Easy ML Kit gives access to top-class machine learning utilities with an easy to use api.
You don't need to be a ML expert any more. Thanks to the simple and unified API design which gets you started quickly.
- On-device processing. No need of internet connection for results
- Mobile focussed
- Simple workflow - Prepare -> Process -> Close
- AR Foundation compatible
- Unified api
- Multiple input sources - Image, Live camera feed, AR Foundation camera feed
Platforms
Android - Google Play (Min API 21+), iOS - App Store (Coming Soon)(SDK 11+)
Features
Barcode Scanner - Read data from most standard barcode formats.
Supported formats
- Linear Formats: Codabar, Code 39, Code 93, Code 128, EAN-8, EAN-13, ITF, UPC-A, UPC-E
- 2D formats: Aztec, Data Matrix, PDF417, QR Code
Use-cases
- Scan markers in AR
- Scan real product barcodes
- Use barcode scanning as featured IAP for exclusive access within the game
Object Detector and Tracker : Detect objects, classify and track with machine learning!
- Fast object detection and tracking : Detect objects and get their locations in the image. Track objects across successive image frames.
- Optimized on-device model : The object detection and tracking model is optimized for mobile devices and intended for use in real-time applications, even on lower-end devices.
- Prominent object detection : Automatically determine the most prominent object in an image.
- Coarse classification Classify objects into broad categories, which you can use to filter out objects you're not interested in. The following categories are supported: home goods, fashion goods, food, plants, and places.
Use-cases
- Mini games
- Companion for AR tech
- Custom detection (make your own ML Model to solve your specific problem) - Coming soon
Easy ML Kit uses standard proven native frameworks such as Google ML Kit, Tensorflow internally and simplifies lot of tedious tasks to make it compatible with Unity.
Coming Soon
Image Labelling, Text Recognition, Digital Ink Recognition and more.
✨✨✨
If you already own Cross Platform Native Plugins : Essential Kit or Cross Platform Replay Kit you can get it for a discount!
✨✨✨
Price $90.00
Top Down Shooter - 3D - Visual Scripting by App Arcanum
1. Basic Objects
2. Bullet for Player Shooting the Enemy, SFX and BGM
3. Bullet for Enemy Shooting Player
4. Background Objects
5. Enemy AI Navigation
6. User Interface and GameManager
7. Grid UI for Player Life
8. Level Random Generator
Full step by step tutorial is included for you to get started with single-touch, roguelike top-down shooter game. All the Visual Scripting Graph files are reuseable.
Needed more to build a Top Down Game with Visual Scripting, Check out this package.
Price $0.00
Helmet 3 by SiaArt
Number of textures 6
Texture dimensions 4096 x4096
Maximum polygon count 5896
Number of meshes/prefabs 1/2
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) YEs
3ds model Helmet 3
Low Poly
PBR Textures
Textures 6
Materials 2
Polys: 5896
Verts: 6071
Price $19.00
Cartoon Race Track Castellet by RCC Design
Complete track geometry:
Polygons: 345 000
Triangles: 650 000
Edges: 760 000
Vertices: 426 000
18 Materials
2 Physical Materials
23 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: overlapping
Cartoon style model of race track, located near Castellet, east of Marseille, France. It was built in 1969, and opened in 1970. Mostly it was sponsored by Paul Ricard, who wanted to experience the challenges on making a race circuit. At the time it was opened, it was considered the safest track in the world. Wide tarmac run off areas with red and blue stripes make a lot of room for mistakes, and give the track a unique look. Thanks to warm winters of south France, this track is a popular location for winter off-season testing. Since 2018 it also holds Formula 1 French Grand Prix.
This 3D track’s length is 2397 meters, average width 12.5 meters. You can have over 100 layouts - many chicanes and shortcuts can be used to make different variations on the lap.
This asset is a pre-built cartoon style race track, and comes with many standalone objects you can use.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, gravel, curbs)
* Buildings
* Colliders
* Objects - distance markers, cars, banners
* Seats
* Trees
* Walls and barriers
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs, pavements and gravel traps as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, gravel traps to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* 10 hot air baloons
* 3 small ad boxes for track side
* Large 3-sided sponsor banner
* 4 medium sized sponsor banners
* 2 wide banners for track name or sponsors
* 20 boards for different team names for garages
* 14 different tree types
* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side
* 5 types of walls - short, long, with or without safety fences
* Turn warning sign
* Track crossing bridge
* Orange traffic cone
* 7 distance markers
* Start light set and pitlane exit light
* 2 types of garage building
* Lamp post
* Metal pole for turn warning signs
* Paddock building
* Tower
* 7 houses
* Pitwall (seats with tables for race engineers)
* Plastic block to use for track layouts
* Spectator seats - large and small
* White tent for mechanics or guests
* Safety blocks made of tyres
* 2 RVs.
* 3 cars.
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
ATTENTION!
This model is not meant to be accurate representation of the real life track. Size is scaled down to be used with my cartoon style cars. Elevations are not accurate and are changed to suit cartoon style better. Cartoon style track main layout length is 1936 meters, average width 12.5 meters.
For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.
Price $12.00
GIBLI: Anime Scene Generation Framework by ARTnGAME
✅ GIBLI Features:
- Multiple styles of cartoon, anime and non photorealistic rendering (NPR) techniques
- Tree and grass generators (Video)(Video)
- Interactive Instanced grass system, with automatic ground adaptation (Video)(Video)
- Multiple grass interactors support (Video)
- Multiple grass wind modes and controls (Video)
- Compute shader vertex feed grass option, for unique effects (Video)
- Geometry based grass for easy emit grass from any mesh (Not compatible with Mac)
- Dynamic clouds shader (Video)
- Cloud and tree formations creator with metablobs (Video)
- Wires system, with static and fully dynamic options (Video)
- Big range of cartoon shader options (Video)
- Next generation outlining, in both shader and image effect (Video 1)(Video 2)
- Particle Vegetation and fog options (Video)
- Dynamic toon rain drops material (Video)
- Toon water (Video - middle section is the Toon version included in GIBLI)
- Dynamic Verlet Chain system
- Big collection of image effects (Flare, Shafts, Halftoning, Ripple, Diffusion, Gradient Fog, Star Glow)
- Customized unique drawing style image effect with multiple options (Video)
- Cavity and ambient occlusion image effect (Video)
- Toon skybox shader with gradient and posterize options (Video)
- River generation system with spline based mesh creation and toon river water shader (Video)
- Watercolor shading (Video)
- Watercolor dynamic decals for non Interactive background regions (Video)
- Toon terrain shader
✅ GIBLI Planned and TBD Features:
- Many more options for all shaders, outline options and effect
- Toon port city and Castle sample demos and assets release (Video)
- Integration with Sky Master ULTIMATE and InfiniGRASS
- Decal system for interactive regions (TBD)
GIBLI Anime Scene Generation Framework is a next generation Anime scene creation tool for Unity3D URP Pipeline. The system includes multiple toon, anime, outlining and non photorealistic rendering (NPR) shading techniques in both shader and image effects, blob based creation of cloud and tree formations, particle based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, spline based River generator with toon river water shading and much more.
IMPORTANT:
The GIBLI asset is now in 2 weeks -50% Initial Release Discount !! ($39.5 vs $79). The offer ends 18th May 2022. GIBLI can also be upgraded from Sky Master ULTIMATE for a further discounted price during the two weeks discount ! ($29 - Save $50 !)
Note this is the first version of GIBLI, and will be in active development based on user feedback in the coming updates. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.
For tutorials & latest information, visit the GIBLI forum.
For support, contact me via [E-mail]
More info on the official website
For direct chat and help on any issue, please contact me via ARTnGame Discord Channel
DISCLAIMER
The GIBLI asset has been developed and uploaded using Unity 2019.4.22f1 LTS. Any later Unity version is supported as soon as possible through patches and possibly few changes that will be mentioned in the final section of the manual, please also contact me for support with any new Unity version, as new Unity versions may break any asset and will help directly with new patches as needed.
The system officially supports Unity 2019.4.22f1 and any version that has been tested and have patches for. Patches are currenly provided for Unity 2021.3.0f1 LTS, including addressing issues with the new Deferred rendering mode and making all shaders work properly. There is still very few shader warnings and things to tweak and resolve for Unity 2021.3 version, so that will be an ongoing work for next updates.
The system has not been tested in VR, mobile, Mac and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader based grass module that is used for river edges. Please contact me for any further details as needed.
Price $79.00
HUD Indicator by Lincolncpp
- It works on Built-in Render Pipeline, URP and HDRP
- Any platform is supported
- Only the Screen Space - Overlay render mode is supported
- VR is not supported
HUD Indicator is a simple system that makes it easy to configure on-screen and off-screen indicator on your game.
Features 🔥
- Easy setup
- On-screen indicator
- Off-screen indicator
- Split screen support
- Customizable rendering area
- Runtime icon modification
Github Repository ⭐
https://github.com/lincolncpp/HUD-Indicator
Price $0.00
SciFi Lucky Wheel by Space Fusion
- mobile optimized
- landscape and portrait mode
- easy configurable
Simple configurable Lucky wheel template, ready to use out of the box!
Create a customized Lucky Wheel for your mobile game, and let the user win fantastic prices! You can specify different rewards for the wheel ( e.g. standard or premium currency)
This package requires "TextMeshPro" downloadable in "Package Manager"
Wheel configuration:
- define the wait time until next spin available
- define the max rotation speed
- define the [min,max] for the wheel acceleration
- define the [min,max] for the wheel deceleration
For any questions contact me under:
- gamedevibk@gmail.com
Price $4.99