ISOMETRIC 3D - Arabic by A3D
- Modular sections are easy to piece together in a variety of combinations.
- There are 2 Example Scenes with Static GameObjects. Lighting is set to Baked Indirect and Realtime Directional shadows. The Example Scenes are set to work with Universal Rendering Pipeline and have Post-Processing Bloom Effect. Assets are easy to convert for other templates too.
- Good for mobile and virtual reality.
- Texture size and format is 2048*2048 png.
- Polycount range from 1 to 488 tris.
The pack contains:
7 - Building Prefabs
7 - Decorative Quad Prefabs
3 - Fence Prefabs
2 - Ground Prefabs
5 - Ladder Prefabs
1 - Mystic Stone Pilar Prefab
2 - Pilar Prefabs
2 - Plant Prefabs
3 - Stair Prefabs
33 - Stone Prefabs
5 - Tower Prefabs
In total 74 Prefabs
Also see other packages:
- Low Poly Harbour
- Low Poly Blades
- Low Poly Prison
- Low Poly Hospital
- Low Poly Egypt
- Low Poly Tanks
- Low Poly Office
- Low Poly Restaurant
- Low Poly Holiday
- Low Poly Furniture
- Low Poly Paradise Islands
- Low Poly Farming
- Low Poly Home
- Low Poly Renovation
- Low Poly Medieval Dungeon
- Low Poly Logistics
- Low Poly Airport
- Low Poly Camping
- Low Poly Rally
- Low Poly Temple Islands
- Low Poly Wild West
- Low Poly Graveyard
- Low Poly Buildings - Full Pack
- Low Poly Mining
- Low Poly Gems And Rocks
- Low Poly Plants
A3D INSTAGRAM
Price $20.00
Fantasy sword 3 by Nicu_Tepes_Vulpe
Number of textures: 7
Texture dimensions: 4096x4096
Polygon count: 6214
Minimum polygon count: 6214
Maximum polygon count: 6214
Number of meshes/prefabs:1/1
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon 3d model of a Fantasy sword_12 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders, games and other.
Price $5.00
PicoChan by Picola Inc.
- Number of textures - 8
- Texture resolution - 2K Textures
- Polygon count - 75169 triangles
- Rigging - Yes (Humanoid)
- Animation count - 0
- BlendShape - For Facial (x10)
- Blink
- Mouth_A
- Mouth_I
- Mouth_U
- Mouth_E
- Mouth_O
- Joy
- Angry
- Sorrow
- Fun
- UV mapping - Yes
- Material type and texture maps - UTS2 or UTS/UniversalToon
3D character models 10 types of facial blended shapes.
Suitable for use in a variety of situations, including game development and video production.
- Unity-Chan Toon Shader 2.0 (UTS2) is provided under the Unity-ChanLicense2.0 terms.
Price $0.00
Chiptune Collection by Phat Phrog Studios
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Mono
A collection of chiptune tracks that work perfectly for an old school arcade platformer game or blend together well with a side scrolling sci fi shooter
Price $15.00
Low Poly - Desserts by Polyfuse
This asset will improve and expand with your feedback. Please feel free to write us the models you need and share your ideas about our Assets.
Lowpoly - Foods Asset ;
- Includes 1 texture and 1 material, perfect optimization for your mobile games.
- Includes 40 different, unique models. (Except color variations)
- Includes 124 different prefabs. (With color variations)
- You can use it by dragging in to the scene.
- Demo scene included.
All pictures were captured with "toony colors pro 2"
Price $9.90
Medieval Architecture Renaissance of Eastern Europe by HELLIONZ
OUR ASSET INCLUDES:
-58 models;
- 54 prafabs;
{
}
- 2 Demo Scence;
- 54 Texture;
{
1 Texture dimensions (2048x2048);
18 Texture dimensions (512x512);
24 Texture dimensions (256x256);
11 Texture dimensions (128x128);
}
- 54 Custom Material
Polygon count of [Models]
Minimum polygon count: 800
Maximum polygon count: 300k
Number of meshes: 58
Rigging: No
LOD: No
Animation count: 0
UV mapping: No
Types of texture map: Default
High quality modelling paying attention to detail to bring you awesome assets to create your game environments or levels.
It can be used to make your strategy or RPG projects as well as 1st /3rd person camera games as the quality of the buildings is great.
➪ All the .vox files are included, this means you can import them to your 3D software recommended (MagicaVoxel) and make modifications and adjustments if necessary.
➪ You can edit models, in MagicaVoxel change or delete elements very easily.
A Medieval Architecture Renaissance pack suited to be used in your game for constructing a as showcased in the screenshots!!!
Two sample scenes for showcasing the individual assets as well as their use are included (Scene from screenshot IS included.)
Description
- 2 Demo scenes(Day / Overview)
- 58 obj
- 54 Prefabs
- 54 Textures
It looks great with - The best voxel collections
⚡ 3D Voxel Models Collection - Ships
⚡ 3D Voxel Rocks Models Collection
⚡ Industrial Harbour and Cargo Ships
--------------------------------------------------
Excellent Unity assets ready for your game map or personal project !!!
Info
*Buildings have no interior.
*This package contains 3D art only, no rigs, scripts or music.
Price $18.00
Sci Fi Weapon SFX 2 by MGWSoundDesign
Audio file types: Wav
Sample rate: 96kHz and 44.1kHz
Bit depth: 24bit and 16bit
Loopable: No
Additional: Stereo
Sci-Fi Weapon 2 contains 100 sounds of futuristic weapons.
This sound library is perfect for voicing your futuristic game.
Contains:
- Gun - 16 sounds ( Gun, Gun Automatic, Gun Impact )
- Laser - 16 sounds ( Laser, Charging Laser Burst, Laser Impact, Laser Burst Short )
- Pistol - 18 sounds ( Pistol, Pistol Silencer, Pistol Silencer Fast Shooting, Pistol Fast Shooting )
- Reload - 5 sounds
- Rifle - 20 sounds ( Rifle, Rifle Silencer, Rifle Silencer Short, Rifle Plasma, Rifle Plasma Short, Rifle Short )
- Source - 25 sounds ( Contains various mechanical sounds )
Price $15.00
Environment Ambience 2 by Gravity Sound
SFX: 85
Minutes: 74:43
File Type: .WAV
File Format: 44000 Hz/16 Bit
Add immersive environment ambience sounds to your video, game or film project. Complete with 85 total ambience totalling at 74:43 minutes in length, there is something for everyone. Each sound loops seamlessly and are 1 minute in length (excluding crowd arena sounds). Includes crowd ambience, suburbs, cafe, weather, office, computer factory, factory, bar and forest environments.
Price $49.99
LowPoly Nature and Survival by Assets Tribe
77 Prefabs
Total : 24 428 Triangles
Average per mesh : 310 Triangles
(Pack is fully triangulated)
No textures, only simple materials (easy to customize)
Prefabs included :
- 20 trees (4 differents types)
- 21 Tools (5 differents types)
- 7 prefabs to create custom constructions
- 3 Bushes
- 2 Herbs
- 7 Stones (some with ores)
- 5 Logs
- 8 Ressources
- 4 Camp props
Trees types : oak, pine, birch, cherry tree
Tools types : stone, iron, gold, diamond, other
Customization :
- There is no textures, only simple materials, this way you can easily create new prefabs by changing color : as exemple you can create a new ore with ingot and tools related
- Custom type prefabs allow you to build your own constructions, an exemple is included in the demo scene
Price $15.00
Warfare Magnum British Stylized Sniper Gun by shiraz ahmad
Polygon count of 6761
Number of meshes 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: 4k PBR.
Warfare Magnum British Stylized Sniper Gun is a great hd quality and highly detail features
An old military rifle with military optical sighting weapon device that is based on a refracting telescope.
This Sniper is a high end, photorealistic 3D model, that is created to help you add the realism to your project.The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features:
This model is accurately sized to match the real object
Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
Clean and optimized topology is used for maximum polygon efficiency.
Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
All textures and materials are tailored and applied for high quality render results.
All objects have fully unwrapped UVs.
No extra plugins are needed for this mode
Polygon count__6761
Vertices count__6918
Edges count __ 13652
Texture Resolution - 4096*4096 (4k pbr textures)
Price $20.00
VR/Metaverse Space Quarters by Purple Sky
HDRI_Star_Sky - 2048x2048
Leather - 1024x1024 (Mask, Normal Map)
Walls - 2048x2048 (Albedo, Mask, Normal Map, Emissive)
Gradient - 256x256 (Mask, Emissive)
Couches_Collider - 276 tris
Couches_LOD0 - 632 tris
Couches_LOD1 - 333 tris
Lamp - 88 tris
Table_Collider - 48 tris
Table_LOD0 - 544 tris
Table_LOD1 - 272 tris
Table_LOD2 - 120 tris
Chess_table - 300 tris
TV - 184 tris
Design_part_Collider - 212 tris
Design_part - 558 tris
Base:
Base - 3286 tris
Collider - 280 tris
Hologram - 16 tris
Railing_01 - 696 tris
Railing_01_Collider - 128 tris
Railing_02 - 492 tris
Railing_02_Collider - 10 tris
Window_01 - 16 tris
Window_02 - 112 tris
Window_03 - 8 tris
Stairs - 1582 tris
Shadow_proxy - 444 tris
VR/Metaverse Space Quarters
This package works only in Unity version 2020.2.2f1 and higher.
If you need HDRP or URP version click on 'VR/Metaverse Space Quarters (HDRP).unitypackage' or 'VR/Metaverse Space Quarters (URP).unitypackage' in HDRP_URP_packages folder.
VR/Metaverse Space Quarters environment with well designed, optimised, detailed interior, and one HDRI with stars and a planet.
This environment was ment for VR, but it can be used in any project.
There are NO Post-Processing effects in URP version.
LOD's used where appropriate.
Price $39.99
New Input By Reference - Demo by The BlindEye
This package contains:
- Demo Input Action Asset, an Input Action Asset that contains a collection of Input Actions that can be extended upon.
- Demo Input Handler, a Prefab that's already configured to function with the Demo Input Action Asset.
This is a demo asset for New Input By Reference, so therefore the Input Data and its associated functions have been removed (included by Demo Action Map & Generate Input Data Window).
With fewer premade Actions, the Demo Input Action Asset has been
degraded. Lastly, throughout the process, all custom errors were removed.
All of the functions listed below are included in this package and can be used under the NewInputByReference namespace.
- Action Map
void NewInput.SwitchActionMap(string actionMap)
void NewInput.EnableActionMap(string actionMap)
void NewInput.DisableActionMap(string actionMap)
- Button Action Type
bool NewInput.GetButtonDown(string actionName)
bool NewInput.GetButton(string actionName)
bool NewInput.GetButtonUp(string actionName)
- Value Action Type
float NewInput.GetAxis(string actionName)
Vector2 NewInput.GetVector2(string actionName)
Vector3 NewInput.GetVector3(string actionName)
A full walkthrough of the Package can be found in the Documentation.
Contents of the Documentation:
1. What is included with the Package?
2. What are the Functions?
3. How to set up a Project to use the Package?
4. What do custom errors indicate?
5. What are some scripts examples?
Price $0.00
Potion Props Pack by letsmakecoolart
Number of Meshes: 150
Number of Unique Meshes: 88
Average polygon count: 3000 tris
Collision: Yes
LODs: (Yes/ LOD0 - LOD1 - LOD2 - LOD3)
UVs:
- channel 1: overlapping;
- channel 2: non-overlapping (for baking lightmaps)
Texture Resolutions:
[2048x2048 *tga]
- Artefacts Atlas
- Loot Atlas
- Pots Atlas
- Bags_Caps Atlas
- FirePit Atlas
- Herbs Atlas
- Kitchen_Tools Atlas
- Liquids Atlas
- Metal_Parts Atlas
- Tableware Atlas
(AO/BaseColorOpacity/MetallicSmoothness/Normal)
- Universal Rendering Pipeline
- 150 game-ready Potion Props assets [*fbx / 10 texture atlases (*tga)]
- LODs
- Collision
Potion Props:
Artefacts:
- Frog [1 type]
- Fruit [1 type]
- Mask [1 type]
- Skull [1 type]
- Bird skull [1 type]
- Snake [1 type]
- MagicBall [1 type]
Loot:
- Coins [1 type - 4 variations]
- Bone [1 type]
- Horn [1 type - 2 variations]
- Crystals [2 type - 3 variations]
- Gems [1 type - 8 variations]
- Mushrooms [2 type - 6 variations]
- Root [1 type]
- Pile Spice [1 type]
Bottles:
- Tiny [3 type - 6 variations]
- Small [5 type - 6 variations]
- Medium [6 type - 8 variations]
- Big [6 type - 11 variations]
- Huge [3 type - 5 variations]
Tableware:
- Bowls [3 type]
- Plates [1 type - 2 variations]
- Mortar and Pestel [1 type - 3 variations]
- Casket [1 type]
- Scoop [1 type]
- Spoon [1 type]
- Dagger [1 type]
- Jugs [2 type]
- Kettle [1 type]
- Hourglass [1 type]
- Libra [1 type]
- Bottle's Stands [6 type]
- Bags [3 type - 4 variations]
- Terrarium [2 type - 4 variations]
Pots:
- Pots [3 type - 10 variations]
- Caps [2 type]
- Chains [3 type - 6 variations]
- Firepit [1 type]
- Hooks [2 type - 3 variations]
Herbs:
- Flower Pots [3 type - 5 variations]
- Herbs brooms [6 type - 12 variations]
- Table Herbs [2 type - 3 variations]
- Stick [1 type]
Combine and mix it to get different meshes.
Price $59.99
Scene Optimizer by Procedural Worlds
LATEST NEWS ------------------------------------------------
- Check Canopy for news, support, tutorials & free stamps.
- Special deal: Get our World Building Bundle for 20% off !!
- Need help with your game, sim, metaverse? Contact us.
----------------------------------------------------------------
Accelerate your game just with a couple of clicks!
Do you wish your game would perform better?
Faster frame rates mean that you can hit a wider audience and deliver a richer and more satisfying experience. However, scene optimization is a time consuming process, often akin to dark magic.
Scene optimizer was born out of professional VR and Mobile optimization work for our customers, and we have automated a range different techniques to make it easier for you deliver better framerates with just a couple of clicks.
What types of scenes will benefit from Scene Optimizer ?
Scene Optimizer is not a magic bullet that will insta fix poor level design, and the performance boost you will get will be dependent on your scene.
That said we have have frame rate improvements of up to 900% in some scenarios and gotten a nice boost in most of the scenes we have tested with. The best benefit will be gained on scenes that have large numbers of game objects as is typically the case where you are using low poly or modular assets.
Not all assets make sense for Scene Optimizer. Static / non moving assets are best suited to Scene Optimizer, but this is also dependent on the shaders being used. Some vegetation shaders move vertices to simulate wind, and these will often break when merged. You can still use Scene Optimizer in your scene, but beed to ensure these specifc objects are excluded.
How does Scene Optimizer Work ?
Scene Optimizer takes a hybrid approach to optimization as one approach rarely fits all scenarios. You simply drop your object tree onto Scene Optimizer and tell it what combination of techniques you want it to do.
Scene Optimizer will execute your configuration and automate the optimization of your scene. It turns weeks of work into minutes, and encourages experimentation to see which approach works best for you, as we provide a frame comparison system to show its impact.
Intelligent Mesh Combining
Scene Optimizer understands that they way you should treat rocks and grass is entirely different to the way that you would treat buildings and even mountains.
Scene Optimizer uses a combination of size, spatial partitioning and mesh combining to create intelligent objects that significantly reduce draw calls, shadow generation, and also aids the process of culling.
This can result in massively increased performance as most modern mobile and desktop GPU's will render one larger mesh much faster than lot of smaller ones.
Layer Based Distance Culling
Scene Optimizer can also automate the generation of meshes on different layers, and provides a system to easily control shadow and draw distances based on the size of the original objects.
This enables you to cull smaller objects quicker as they are less likely to be seen in the distance and to keep larger objects rendering further out. This can easily be tweaked, and can have a profound impact on render performance.
Occlusion Culling
Unity has an inbuilt occlusion culling system, which is awesome when used properly, but if used incorrectly, especially in open world situations, it can actually be much slower than no occlusion culling at all.
Scene Optimizer can help with Occlusion Culling, especially with large numbers of smaller objects such as grass and ground cover by turning potentially millions of culling decisions down into a relatively small number of larger culling decisions. This reduces CPU load, and can have a profound impact on your games performance.
Bonus - object placement tools
We added a tool to quickly align objects with the ground / slope of an underlying terrain - convenient when moving a selection of objects around on the terrain to a different spot.
Need help or want to know more?
About Procedural Worlds:
At Procedural Worlds our mission is to empower people to create, automate and navigate worlds. Our products are easy to use, nicely integrated and well supported.
We service indies, professionals and enterprise with our tools, and deliver custom projects for studios, enterprise and government. Our special power is that we have both a deep procedural technology stack, and an amazing team of experts, and we leverage this unique combination to create applications, games, sims, mapping and mmo / metaverse experiences at a fraction of the typical time and cost. Check out our gallery, and then
We are a Unity Partner, Intel Partner, and have been a top asset store publisher since we first launched Gaia in 2015. Our reviews over this time speak for themselves.
Our Products:
Bundles
World Building Bundle - 2021 Edition - Get another 20% off our most popular tools with this awesome bundle. It includes Gaia Pro 2021, Gena Pro, Ambient Sounds, Pegasus and SECTR 2019.
Tools
Gaia Pro 2021 - Gaia 2 is an introductory version of Gaia Pro. Gaia 2 expands on the original Gaia 1 with multi terrain and biome support.
GeNa Pro - GeNa Pro os the big brother of GeNa 2. It is a complete re-write, and includes all of the capability of GeNa 2 plus the ability to create splines, rivers, roads and villages and to shape and fill your terrain with rocks, trees grasses and more.
SECTR Complete 2019 - A suite of performance-enhancing tools that enable open world streaming, massive mobile games and includes the latest techniques in audio occlusion and propagation.
Ambient Sounds - A tool that creates interactive soundscapes that also comes with professionally composed sound effects and music library.
Pegasus - A system that can drive anything along a path. Great for cut-scenes, and even has an ambient ai that supports formations, animation and local avoidance for your NPCs and animals!
Stamp Packs
As the inventor of the stamp concept, and obsessive landscape creators, we know a thing or two about stamps. Check out our Stamp Packs for a range of landscapes that work with Unity, our tools, and any other tool that supports the stamp concept.
Game Ready Levels
If you have our tools, and would like some optimised levels to build your game around or learn from, then check out our Game Ready Levels.
Micro Biomes
Micro Biomes are small biomes that are designed to be mixed and matched to create more interesting environments with Gaia Pro 2021 and GeNa Pro.
Procedural Spawner Packs
We take some of the best modular assets in the store and make it easy for you to use them in your scene with Gaia Pro and GeNa Pro and our Procedural Spawner Packs. Bring your artistic vision to life and procedurally create in minutes what would take weeks or months by hand!
Upgrade Policy:
Every year as we further develop our products we may charge an upgrade fee of 20-50% of the full purchase price for the next major release of our software. Our updates are done in sync with the yearly Unity release cycle i.e. 2020, 2021, 2022 etc.
You are not obliged to upgrade to newer versions of our products and your product will continue to work on the Unity release it was targeted at, however, old versions of our products will not be supported on new versions of Unity.
Upgrades support the team so that we can continue to support our products and you.
Price $79.99
Metroidvania Game by Epic Sounds and FX
PRODUCT DETAILS:
- 587 files
- 1.7GB of audio
- All in 16bit/44k .wav file format
- 2D Side Scroller Sound Effects Library
- Includes Soundminer Metadata for easy search capability
- UCS Compliant
- Perfect for game developers and sound designers
- Over 49 minutes of game audio
- 3 Ceramic sounds
- 3 Chain sounds
- 107 Creature sounds
- 42 Door sounds
- 67 Effect sounds
- 3 Electricity Sounds
- 14 Fight sounds
- 9 Fire sounds
- 3 Glass sounds
- 6 Gore sounds
- 6 Ice sounds
- 42 Item sounds
- 26 Loops
- 10 Metal sounds
- 66 Movement sounds
- 15 Object sounds
- 52 UI sounds
- 3 Water sounds
- 98 Weapon sounds
- 12 Wood sounds
- 43 minutes of sounds
- All sound effects are youtube friendly and royalty free.
- Designed specifically for games.
- RTU-OTB (ready to use out of the box)
Inspired by open world 2D side scrollers, mobile RPG app games and styled action adventure platformers, we are proud to introduce Metroidvania Game, an immersive set of over 580+ game audio assets revolving around classic games centered around exploring new locations, battling creatures, item retrieval, fulfilling objectives and more. All sound effects within are sound designed and flavored to suit this wonderfully fun filled game genre.
- 587 sound effects
- 1.7 GB of sound
- All in 16bit/44k .wav
You may also but interested in:
Clever 2D & Mobile Game Sound Effects
The Metroidvania Game sound effects library provides you with just about every sound type needed to complete almost any type of side scroller game as well as supplies you with multiple variations of each sound so that you can truly make your game events not sound boring. You’ll find designed bows, sword swings, monsters, punches, whooshes, slides, item pickup, ambiences, loops, UI, doors and many more sound styles - all in the fun and satisfying audio palette of 2D sound design style. This sound effects library is perfect for a slew of game styles and types such as: 2D, 3D, animated games, anime, mobile, platformer, RPG, action, adventure and side scroller styles games.
UCS Compliant & Soundminer Metadata
All sound effects labeling is UCS compliant & is organized into categories to make it easier to navigate with understandable folder structures: Ceramics, Chains, Creature, Doors, Effects, Electricity, Fight, Glass, Fire, Gore, Ice, Items, Loops, Metal, Movements, Objects, UI, Water, Weapons and Wood. Metroidvania Game sound effects library features extensive metadata embedded in the files using soundminer metadata to help you find the right sound at the right time as well.
All of the 587 sound fx files are designed to make your life easier, production workflow faster and delivered in 16bit/44k .WAV file format to maintain top-notch audio fidelity. Metroidvania Game - 2D side scroller sound pack’s premixed audio is ready to drag and drop into your game or film.
Price $49.00
Stylized Orcs Bundle - RPG NPC by Blink
Join the Blink community on:
Do you want to make an RPG?
RPG Builder is the number 1 RPG framework for Unity, no coding is needed!
SAVE $20 BY BUYING THIS BUNDLE!
List of packs included:
Do you need more Orc Weapons? We have a Stylized Orc Weapons pack!
Humanoid READY, you can use other animation packs with it!
List of animations included:
- Idle
- Idle Combat
- Jumping
- Falling Loop
- Run
- Run Left
- Run Right
- Run Backward
- Run Backward Left
- Run Backward Right
- Strafe Left
- Strafe Right
- Melee Attack 1 Handed
- Melee Attack 2 Handed
- Bow Shot
- Spell Cast
- Spell Casting Loop
- AoE Spell Cast
- AoE Channeling Loop
- Buff / Boost
- Stunned Loop
- Get Hit
- Death
Price $50.00
Moon Kitsune by Elsianne
TECHNICAL DETAILS:
Model has 3 body shapes - without clothes(Censored version) \ with clothes (all are rigged and with blendshapes)
faces - 24872, tris - 44069, verts - 27231
Rigged with Epic Skeleton\Humanoid rig. Eyes, tail and breast are rigged too. Easy animations retarget!
Has Morph Targets, Blendshapes, Apple\ARKit Face Blendshapes(can be used for face mocap (live stream))
4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness). Has many hair\eyes\cloth colors.
8 Texture sets - Body, Fur, Cloth, Eyes, Cornea, Hair, Tail, Lashes (Censored version in Engines)
Model has different texture colors. Also has different textures effects and wetness textures.
THERE ARE NO ANIMATIONS(RETARGET AVAILABLE)!
Low Poly Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Price $44.50