Simple Bullet by HeneGames
This asset is quick to implement and use in almost any 3D project. Asset's three different weapon and damage examples get you easily started.
Easy to use
- The bullet can be used with just a few lines of code
- Bullets and hit effects are really easy to change to your own look
- Three different damage examples: simple, hitboxes and humanoid
- Three different gun examples: crossbow, machinegun and shotgun
Important to know!
With this asset you can also make very fast bullets that never skip any colliders!
Bullet code have no ballistic simulation, this asset is only intended for arcade style shooters.
Tested also with Unity version 2019.4.16f1
Price $5.99
Casual Fun Game Music Pack by Skyhammer Sound
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16 bit
Loopable: Yes
Additional: Stereo
The Casual Fun Game Music Pack from Skyhammer Sound was designed to provide a quirky, happy and wondrous musical feeling to your game. It contains 26 tracks (13 full tracks and 13 loops) and over 45 minutes of unique, carefree music that will create that casual, easygoing atmosphere for your players to enjoy and want to come back to.
You can hear dozens of different instruments in this music pack, but the most prominent ones are marimba, accordion, strings, piano, guitars, ukulele, percussion and flutes, clarinets and bassoons. All tracks are mixed and mastered with taste, and ready to be used in your project. The loops are derived from the full tracks to ensure smooth and seamless looping.
Quick preview at YouTube
Full tracks from this pack can be previewed at SoundCloud
Each and every track is handcrafted with professional, industry standard software and the love and enthusiasm of an avid gamer and approached as unique, individual and whole pieces of music.
Tracklist:
01. Take It Easy [1:32]
02. Take It Easy (Loop) [1:32]
03. Cozy Afternoon [1:16]
04. Cozy Afternoon (Loop) [1:12]
05. Countryside Wonders [2:05]
06. Countryside Wonders (Loop) [2:00]
07. Playfields [2:27]
08. Playfields (Loop) [1:52]
09. Peaceful Day [1:17]
10. Peaceful Day (Loop) [1:12]
11. Carefree Life [1:42]
12. Carefree Life (Loop) [1:44]
13. No Worries [2:11]
14. No Worries (Loop) [2:06]
15. Peaceful Endeavour [1:08]
16. Peaceful Endeavour [1:04]
17. Quality Life [2:24]
18. Quality Life (Loop) [2:24]
19. Summer’s Warmth [2:01]
20. Summer’s Warmth [1:57]
21. Sneaking After Dark [1:49]
22. Sneaking After Dark (Loop) [1:48]
23. Summer Vacation [1:29]
24. Summer Vacation (Loop) [1:25]
25. Green Fields [2:12]
26. Green Fields (Loop) [2:08]
Audio Technical Information:
Files provided: 26
Format: 44.1kHz, 16 bit, Stereo, WAV
Total length: 45 minutes 56 seconds
Supported platforms: All
About us
Skyhammer Sound is a professional music production house with over 15 years of industry experience, led by media composer Janne Seppänen. With games released from Nintendo Switch and PC games to mobile platforms, short movies and dozens of TV series, we have the knowledge and the experience to craft impactful and highly memorable music that can enhance your game’s emotional message, underline important moments and help the player to have endless fun in the world you’ve created.
In case you liked what you heard but would like a custom score tailored to your ideas and wishes, please don’t hesitate to get in touch.
Support
Price $19.99
Dynamic Floating Text by Austin Windsor
Dynamic Floating Text aims to be the most affordable yet powerful option for floating text. Supporting both 2D and 3D, this project is available to everyone looking to implement this sort of solution to their own project.
Dynamic Floating Text is simple - different floating text options are stored in ScriptableObjects, which makes the storage of different sets of options easier than any alternative. These options can then be stored on other objects and passed to instantiate floating text.
Not just the storage of data is simple but also setup and instantiation. Setup is as simple as adding the Dynamic Text Manager component to your Game Manager object and then attaching some provided prefabs. Done! Instantiation is then as simple as calling a single line of code: DynamicTextManager.CreateText(), passing three parameters - position, the actual text you want to appear, and the data you want to use. There is an equivalent 2D version, DynamicTextManager.CreateText2D(), that works in exactly the same way.
With Dynamic Floating Text, you can customise a lot. You can make your text change colour - this change of colour can be instant, or it can fade between colours on a gradient. You can choose how long this transition takes, and how many times the text will change colour. All these options exist for size, too. You can choose how your text animates after spawning in - does it fade in? Pop in? Bounce in? You can combine these options, too. You can also choose how your text animates when despawning.
All in all, I have attempted to make Dynamic Floating Text the best option on all fronts when it comes to floating text. You won't find a more affordable option with the same functionality anywhere else.
Price $4.99
Female Soldier by kotliarevskyi
Number of textures 112 PBR textures - Albedo, Normal, Metallic/Smoothness, Ambient Occlusion
Texture dimensions 512x512, 2048x2048, 4096x4096
Polygon count of [Model Name]
SK_soldier_f_1_v1_TxS1 - 82918 tris
SK_soldier_f_1_v2_TxS1 - 64474 tris
SK_soldier_f_1_v3_TxS1 - 51304 tris
Minimum polygon count 51,3k tris
Maximum polygon count 82,9k tris
Number of meshes/prefabs 13 meshes / 19 prefabs
Rigging: Yes
Animation count animation is not included
Animation type list -
UV mapping: Yes
LOD information (count, number of levels) without LODs
Types of materials and texture maps (e.g., PBR) PBR
This asset contains a set of military clothes, and PBR materials for customization, include apple blendshapes, completely modular. The female soldier character perfectly fit any project
Price $79.99
Bee Cute Character Stylized Cartoon Lowpoly by Hayq Art
Vertices: 5 192
Edges: 10 440
Faces: 5 260
Triangles: 10 332
Rigging: Yes
Number of maps: 6
3 color variations
Number of Prefabs: 3
With its cute face and big eyes, the bee is sure to be a hit with any gamer.
Looking for an adorable 3d model to use in your next game? Look no further than the lowpoly 3d model bee! This little bee is sure to add some buzz to your game with its cute looks and impressive animations. The lowpoly 3d model bee comes fully rigged and textured, ready to be used in your Unity or Unreal Engine project. So why wait? Add this little cutie to your game today!
3 prefabs of 3 color variations included
1x Roughness Map
1x Normal Map
1x AO Map
3x Albedo Map
Textures Sizes: 2048 x 2048
Price $15.99
3D Game Castle Modules Pack by KriLi
UV Mapping: Yes
Count & Type Textures: 18 ( for each type of model 3-4 Textures )
- BaseColor
- Metallic
- Roughness
- NormalMap
Size Textures: 2048x2048
Count & Type of Materials: 5 PBR Materials
Poly Count LOD0:
- Castle Door - Verts - 1602, Tris - 1640
- Castle Wall - Verts - 250, Tris - 305
- Castle Floor - Verts - 452, Tris - 642
- Castle Roof - Verts - 239, Tris - 432
- Castle Column - Verts - 414, Tris - 488
- There are also varieties of these models with approximately the same values
Count Meshes\Prefabs: 42 Meshes, 16 Prefabs
- 8 prefabs of Columns
- 2 prefabs of Doors ( 1 Animated Door & 1 Static Door )
- 1 prefab of Floor
- 2 prefabs of Walls ( 1 Usual Wall & 1 Wall for Door )
- 3 prefabs of Roof
LOD information - Each Prefabs has LOD0, LOD1, LOD2
Rigging: Yes ( Castle Door )
Animation type list:
- Opening Forward
- Clouse from Forward
- Opening Back
- Clouse from Back
A 3D package of castle game modules with walls, floor, roof, columns and an animated door.
The models are optimized for gameplay and development, static is configured, the LOD group is set, colliders for each of the models are added and configured. A texture in 2048x2048 is assembled for each type of models. Also in the package there is an animated door that responds to a trigger in front of it to open in the right direction. There is also a customized animation controller for the door and scripts that control all the animation logic
You can also request an editable version of these models with changes in the details you are interested in or order from us the model that you need for your projects.
To contact us, write to our email krilidfg@gmail.com
Price $20.00
SUPER COMMANDO by AI GAME
+++++++
+++++++
NOTE: For Android/iOS platform. Must install Admob SDK - Please read tutorial file (If don't need Admob, contact me to get the non-Admob version)
Gameplay:
- Total 30 example levels (Can add more, watch the tutorial video in document)
- Player gun ability (Handgun, Rocket, Shotgun, Machine gun, Throw Grenade)
- Total 13 enemies: Helicopter, Tank, Turret, Rocket, Soldier (Throw, Parachute, Melee, Gun,...)
- Total 5 Big Bosses
- Easy to create new levels
- Make money with Unity Ads and Admob (Show ads on Gameover/Victory, watch rewarded video)
- Sprite images animation (easy reskin graphics)
- Work on Mobile and PC
- Total C#, easy to learn
Players:
- Handgun
- Machine gun
- Rocket
- Shotgun
- Grenade
Enemy:
- 5 Bosses fight scenes
- Helicopter
- Tank
- Turret
- Rocket
- Soldier (Throw, Parachute, Melee, Gun,...)
For more information, please contact: aigame.contact@gmail.com
Price $60.00
PolyTerrain - Blocky & Low Poly terrain styles by Amandine Entertainment
- One click setup.
- Low poly terrain style for Unity terrains.
- Blocky terrain style for Unity terrains.
- Blocks Material Maker tool to create materials to use with blocky terrain style with ease.
- Collision properly handled.
- Fully compatible with Digger.
You want to be able to use all the tools that come with standard Unity terrains (even tools you bought here on the Asset Store), but you want to create low poly terrains? Or terrains made of blocks (Minecraft-like)?
You want to change the style of your terrain, but not your workflow?
👉 Well, PolyTerrain lets you do this in one click.
Instead of building an entirely different terrain solution to create blocky/low-poly terrains, PolyTerrain keeps the Unity built-in terrain as the underlying system, and just replaces the rendering (meshing) part. This basically means you can keep using most of the terrain tools you are used to, such as procedural terrain generation tools.
👉 PolyTerrain is also absolutely straightforward to use.
Import it in your project, click on 'Setup' menu, and that's it. The rendering (meshing) will be replaced by low-poly style almost instantly. You can then change settings through the inspector.
👉 Last but not least, PolyTerrain is fully compatible with Digger!
📄 The low-poly style produces a mesh with the same shape as the standard terrain, except that triangles have independant vertices and have their own distinct normal. This gives the low-poly / flat-shaded style. You can change the resolution of the mesh by changing the resolution of the heightmap.
📄 The blocky style produces a mesh just like in Minecraft. A Block Material Maker is included to make it easy to apply textures on each block. The collision is properly handled thanks to mesh colliders that perfectly fit the shape of the blocks.
📄 Note: when editing big parts of your terrain, it is recommended to temporaly disable PolyTerrain drawing in order to let the terrain geometry update smoothly. This can be done in one click through the PolyTerrain inspector. Once you're done, just enable it back ;)
Price $44.90
hawk helicopter by studio lab
*Model: hawk helicopter
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 1239887
*Vertice Count: 1294253
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
*textures included in tga format
This is a highly detailed cinematic quality helicopter and only suitable for pc use really. I may come to lower this down the line and add PBR Textures should there be enough interest.
Link to Suncubes base helicopter that this is using: https://assetstore.unity.com/packages..
Price $19.00
Terrain To Mesh - Polaris Mini by Pinwheel Studio
KEY FEATURES
- Export terrain as mesh prefab: All components needed (Renderer, Material, Collider, LOD, etc) are already setup, just drag and drop the prefab to the scene.
- Adaptive mesh: The mesh can adapt to the height map complexity, less polygon at plain areas, more polygon at rough areas. A huge save to vertex memory.
- Mesh splitting: The terrain will be cut into several smaller chunks to get around the 65k vertex limit.
- Up to 4 LODs: Seamless transition between LOD, no gap!
- XZ displacement: Offset the vertex on XZ plane to break the uniform look.
- Holes support: Cut the polygons away for the hole, add more polygon to emphasize the hole edge. No need to setup triggers for hole interaction.
- Hard/smooth normals: Cover both low poly & stylized shading style.
- Merge UV: Collapse the polygon's UV for sharp color.
- 2 material variants: Use splat textures (4 layers without normal maps) or use albedo/metallic map.
- Runtime conversion: Convert terrain at runtime using the TerrainToMeshConverter class.
*Tree & detail export is NOT supported at the moment.
SUPPORTED RENDER PIPELINES
- Standard RP.
- Universal RP.
- Other RP needs material binding setup.
REQUIREMENTS
- Unity 2020.3+
PACKAGE DEPENDENCY
The following package is required for the tool to work:
- Mathematics (com.unity.mathematics)
COMMUNITY
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OUR NEWEST PRODUCT
Vista - An advanced procedural terrain editor using graph-based and non-destructive workflow, with a robust biome system. It give you total control in your hands to create lively terrains with realistic simulations.
Price $19.00
uLua: Game API Framework by ANT Software
Note: You must install the Unity MoonSharp plugin before you can use uLua.
uLua consists of the following main scripts:
- uLua.Lua: A wrapper class providing an application-wide Lua context.
- uLua.API: Class that implements an event handling system and a script execution framework.
- uLua.ExposedClass: Class which exposes its instances to Lua. To use as a base for all data structures wanted in your Game API.
- uLua.ExposedMonoBehaviour: MonoBehaviour script which exposes its instances to Lua. To use as a base for all MonoBehaviour scripts wanted in your Game API.
uLua wraps around MoonSharp and provides an object oriented framework for API development in Lua. It works by setting up an application-wide Lua context and exposing game objects to it. Objects exposed to Lua can then be accessed in Lua scripts to implement game behaviour. In addition, user-defined Lua scripts may be executed at runtime to allow modding of your project.
uLua implements the following features:
- Script execution framework which allows Lua scripts to be executed from the Resources folder or an external directory.
- Event handling system which allows you to invoke events in C# and handle them in Lua.
- Base classes which expose your game objects and data structures to Lua in order to develop your Game API.
- Callback function system for your Game API objects.
Before you purchase uLua, you can get an idea of how it can be used to develop your Game API by checking out the following:
- uLua Documentation: The full documentation of uLua, including a tutorial on how to use the toolkit.
- uLua Paddle Game: A demo paddle game made to demonstrate the flexibility of this framework. Comes with documentation, a tutorial, and compiled executables to test on your setup.
Price $20.00
Low Poly RPG Weapons Pack (37 items) by VeronikaM
Number of textures: 37
Texture dimensions: 512х512
Number of meshes/prefabs: 37
Rigging: No
Animation count: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): hand paint
Prefabs:
- Axes (5 pcs)
- Hammers (5 pcs)
- Maces (5 pcs)
- Swords (5 pcs)
- Shields (9 pcs)
- Lances (12 pcs)
Price $4.99
Native SerializableDictionary [Classless] by CadeXCreative
- Dictionary natively serializable in the inspector window
- JSON serializable
- Boxing for JSON serializing Unity types like Vector3
- Implicit conversion from Dictionary to SerializableDictionary
- Zero overhead from custom implementations
- No need to create any extra classes to use it
- It implements Dictionary directly and is used as one
- Auto-saves all key and value changes
- It will wait for null and duplicate entries to be resolved by you before saving those specific entries
SerializableDictionary is a Dictionary
which does not require you to create
any classes for different types.
It doesn't use any custom editor
inspector drawing, any extra or external
extensions, or libraries.
It is fully native to the Unity C#
Environment and displays in the
Inspector using your Unity version.
It is created as the most lightweight,
openly customizable, and extensible
SerializableDictionary while also
including a boxing method for Unity
types so they can be JSON Serializable.
I appreciate all feedback and would love to hear any suggestions to improve this asset. Please leave a comment describing any desired changes, new features, and/or extended support.
Price $4.99
Fill The Cups - one touch hyper casual mobile game assets by Aleksa Racovic
Or download test apk and test it on your android device
Tap the screen to release the balls, you need to do that in a perfect timing so balls fall into the cups. Each ball you get into the cup rewards you with a different amount of points, depending on the cup score multiplier. If the ball misses the cup, it disappears. When you lose all 99 of your balls, the game is over. The game is endless and youronly goal is to reachas many score points as you can.
Price $19.00
Rocket Island by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
PNTD Dunes Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 12 included Substance presets have been pre-baked as 2K PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Dunes is a highly-customizable set of 45 PBR materials and 12 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $19.99
PNTD Winter Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 25 included Substance presets have been pre-baked as 2k PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Winter is a highly-customizable set of 25 PBR materials and 10 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $9.99
PNTD Nature Substances and Materials by PolyLabs
Using Substances in Unity requires the Substance3D for Unity asset package.
Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.
If you want to use a static workflow instead, the 12 included Substance presets have been pre-baked as 2K PBR textures with maps for:
- BaseColor
- Normal
- Emissive (where necessary)
- Height
- Metallic
- Roughness
- Ambient Occlusion
Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.
For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.
For further help, see the documentation (polylabs.co) or contact us at support@polylabs.co
PNTD Nature is a highly-customizable set of 55 PBR materials and 12 Substances, designed for hand-painted / stylized environments.
Every Substance has dozens of customization options, with plenty of preset files to offer great starting points.
Price $24.99
RJ Pointer Changer by RJ workshop
You can choose to classify Gameobjects by their Name or Tag, corresponding to different pointers.
Very easy to set up! You can finish it even in one minute!
This tool allows you to easily have the pointer change function, which changes the pointer when the mouse points to different objects.
Price $0.00