Custom Maze Generator by Jesterway Software
Allows you:
1. to calculate mazefiles, that hold the size and "layout" of a new maze, and
2. to display any such mazefile in your scene with various parameters.
The following options are avaliable:
- Logical Size of the maze.
- Loop chance, aka, how many dead-ends or loops are in the layout of the maze.
- Position and Rotation of the whole structure can be specified beforehand.
- Space between walls, wall thickness and wall height can be changed freely.
- Has a performance option to unify adjacent walls, making use of as few gameobjects as possible. This can be turned off, if you wish to edit the walls in a more granular way.
- Your own materials can be assigned to the walls and the floor respectively.
- Features options for automatic adjustments of UV rotation and scale. The tiling and the orientation of your textures will be accurate on each face.
- Toggle option to remediate texture flickering, aka "Z-Fighting".
- Specific options to create walls at all gaps in the maze, should you want to open or close certain passages later.
- Option to create smaller inner walls within the regular walls, should you wish to work with partially transparent materials to simulate a hedge - this can give a nice visual effect to the viewer.
- All walls are uniquely named in the hierarchy and ordered by orientation, either X or Y.
- This tool doesn't make use of any prefabs - everything is created by code.
The mazes that you can create with this tool are easily customizable, so that you can display them in just the right manner for your game. The main idea with this tool is, that it will display the generated mazes with as few gameobjects as possible, to be ressource-efficient.
You can scale the mazes to any size you wish, with direct control over wall height and thickness, "spaciousness" of the path amidst these walls and more.
Feel free to contact me with any questions or issues at jesterway@posteo.de
Don't get lost in the maze! ;D
Price $15.00
V5 Lamp Colection by V5
*Technical details: <br>
- Number of meshes: 16 Number of prefabs<br>
- Number of materials: 5 Number of textures<br>
- Texture sizes: 1024 * 1024 px <br>
*Texture formats: PNG<br>
* Polycount: <br>
- Lamp Colection (38075 polys/77980 Tris/ 41495Verts)<br>
Collection of game-ready mini. In total there are 16 game-ready models included in this Unity pack.<br>
Including: Mesh poly PNG formats. <br>
*Technical details: <br>
- Number of meshes: 16 Number of prefabs<br>
- Number of materials: 5 Color of textures<br>
- Texture sizes: 1024 * 1024 px <br>
*Texture formats: PNG<br>
* Polycount: <br>
- Lamp Colection (38075 polys/77980 Tris/ 41495Verts)<br>
If you have any model related questions, please feel free to contact us, our team is happy to help!<br>
Price $15.99
B2 Digi Container by xan studio
Digi Container Mesh Details:
Verts : 3317 Tries 5882
Digi Container Texture Details:
2Texture pages comes with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k size
DIGI Container package model comes with rigging and skinning
its pure art package files are Fbx and Png textures.
so they work almost in every version of unity.
Launching animations added.
optimized for unity games.
Price $6.00
A9 Mount Wheels by xan studio
Mount Wheel Mesh Details:
Verts: 16344 Tries 31331
Mount Wheel Texture Details:
Textures come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k size
The vehicle model package comes with rigging and skinning
its pure art package files are Fbx and Png textures.
so they work almost in every version of unity.
Launching animations added
optimized for unity games.
Price $6.00
Environmental Rocks Pack Vol.5 (Funky) - PBR by NikosAssets
Supported Unity Versions & Pipelines
- Minimum required Unity version - 2019.4 LTS
- HDRP 7.3.1 and higher
- URP 7.3.1 and higher
- 37 base FBX 3D models
- Each model has 4 LOD meshes resulting in 148 total meshes
- All meshes are triangulated
- All meshes are UV unwrapped - Non-overlapping
Total Polygon Count of all 37 Meshes summarized:
- LOD0 - 148.786 Polygons
- LOD3 - 7.405 Polygons
- LOD0 - 76.194 Vertices
- LOD3 - 4.133 Vertices
Each model contains 4 texture maps:
- Resulting in 148 textures in total
- 4096px*4096px texture resolution
- PBR
- Albedo, Normal, AO, Roughness
- PNG file format
- Metalness workflow
List of individual LOD0 Poly Counts:
- Rocky_Bridge_Half_Var1_LOD0 -> 1506 Vertices, 2952 Faces
- Rocky_Bridge_Half_Var2_LOD0 -> 1511 Vertices, 2970 Faces
- Rocky_Bridge_Half_Var3_LOD0 -> 1496 Vertices, 2937 Faces
- Rocky_Bridge_Full_Var1_LOD0 -> 2045 Vertices, 3992 Faces
- Rocky_Wall_Curved_Ceiling_Var1_LOD0 -> 1934 Vertices, 3686 Faces
- Rocky_Wall_Curved_Ceiling_Var2_LOD0 -> 2536 Vertices, 4914 Faces
- Rocky_Wall_Curved_Ceiling_Var3_LOD0 -> 2266 Vertices, 4377 Faces
- Rocky_Wall_Curved_Ceiling_Var4_LOD0 -> 1921 Vertices, 3686 Faces
- Rocky_Wall_Curved_Ceiling_Var5_LOD0-> 1922 Vertices, 3685 Faces
- Rocky_Wall_Curved_Var1_LOD0 -> 1926 Vertices, 3686 Faces
- Rocky_Wall_Curved_Var2_LOD0 -> 1923 Vertices, 3683 Faces
- Rocky_Wall_Curved_Var3_LOD0 -> 1922 Vertices, 3684 Faces
- Rocky_Wall_Var1_LOD0 -> 1914 Vertices, 3685 Faces
- Rocky_Wall_Var2_LOD0 -> 1923 Vertices, 3686 Faces
- Rocky_Wall_Var3_LOD0 -> 1926 Vertices, 3686 Faces
- Rocky_Pillar_Big_Var1_LOD0 -> 5417 Vertices, 10713 Faces
- Rocky_Pillar_Big_Var2_LOD0 -> 5434 Vertices, 10713 Faces
- Rocky_Pillar_Big_Var3_LOD0 -> 5445 Vertices, 10713 Faces
- Rocky_Pillar_Thin_Var1_LOD0 -> 5419 Vertices, 10713 Faces
- Rocky_Pillar_Thin_Var2_LOD0 -> 2889 Vertices, 5712 Faces
- Rocky_Floor_Var1_LOD0 -> 1926 Vertices, 3685 Faces
- Rocky_Floor_Var2_LOD0 -> 2767 Vertices, 5374 Faces
- Rocky_Floor_Var3_LOD0 -> 1538 Vertices, 2949 Faces
- Rocky_Floor_Var4_LOD0 -> 1925 Vertices, 3684 Faces
- Rocky_Ramp_Var1_LOD0 -> 1921 Vertices, 3685 Faces
- Rocky_Ramp_Var2_LOD0 -> 1188 Vertices, 2272 Faces
- Rocky_Special_Var1_LOD0 -> 1107 Vertices, 2210 Faces
- Rocky_Special_Var2_LOD0 -> 2421 Vertices, 4838Faces
- Rocky_Special_Var3_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Special_Var4_LOD0 -> 1230 Vertices, 2456 Faces
- Rocky_Generic_Big_Var1_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Generic_Big_Var2_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Generic_Big_Var3_LOD0 -> 739 Vertices, 1474 Faces
- Rocky_Generic_Med_Var1_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Generic_Med_Var2_LOD0 -> 739 Vertices, 1474 Faces
- Rocky_Generic_Small_Var1_LOD0 -> 739 Vertices, 1474 Faces
- Rocky_Generic_Small_Var2_LOD0 -> 739 Vertices, 1474 Faces
This asset pack contains a set of high quality handmade 3D models with photoscanned texture maps for all your AAA needs!
You can spice up your terrains and levels or build entire caves & cliffs with this pack, especially fitting for alien, dreamy or sci-fi environments!
Check out the technical details below for more information about the meshes and textures.
For best visuals, please make sure to set the Color Space to Linear
under Project Settings -> Player -> Other Settings before importing!
Price $10.00
Para Motoring by xan studio
Avatar Mesh Details:
helmet, costumes, and shoes separate
costume Mesh count: verts 4111 Tries: 8136
Helmet mesh count: verts 1219 Tries: 2292
Shoe Mesh count: Verts: 402 Tries: 780
Avatar Texture Details:
Texture come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k
Rig Details:
Humanoid Rig setup comes with 70 Joints including fingers
humanoid joint setup followed
para Motoring Mesh Details:
Verts: 9855 Tries 17394
Para Motoring Texture Details:
Texture come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k size
Animations List:
BackTurn_Left
BackTurn_LRight
FallBack
Idleb4Start
Land
Landing
LeftBend
LeftTilt
LeftTurn
Liftup
obstacle_01
Prelaunch
Prelaunch_HillTOp
Prelaunch2
RideLoop
RideLoop_02
RIdeOnLoop_02
Rightbend
RightTilt
RightTurn
Run
Run_PreTAkeoff
Run_PreTakeOff_RUn
Run_PreTakeOff_RUn2
SmoothLanding_02
Speed
Takeoff_02
Takeoff_02_02
TOuchGround
TurnDown
walk
Please watch video to understand the animations,
Para Motoring package comes with humanoid and generic animation formats,
works with any humanoid rigged avatar.
its pure art package files are Fbx and Png textures.
so they work almost in every version of unity.
optimized for unity games.
Price $20.00
Fly Board by xan studio
Avatar Mesh Details:
helmet, costumes, and shoes separate
costume Mesh count: verts 4111 Tries: 8136
Helmet mesh count: verts 1219 Tries: 2292
Shoe Mesh count: Verts: 402 Tries: 780
Avatar Texture Details:
Textures variations come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k
Rig Details:
Humanoid Rig setup comes with 70 Joints including fingers
humanoid joint setup followed
Fly Board Mesh Details:
Verts: 5586 Tries 10978
Fly Board Texture Details:
Textures variations come with Albedo
Normal
Metalic
Roughness & Opacity maps
Texture Dimensions are 2k size
Animations List:
Accselerator_01
ApplyBreak
BackHit_01
BackTurn_Left
BackTurn_LRight
Disappointment
FrontHit_01
GetHitLeft_01
GetHitRight
Landing
LeftBend
LeftFall
LeftTilt
LeftTurn
Liftup
obstacle_01
PFAllBack
RideLoop
RIdeOnLoop
RightFall
Rightnd
RightTilt
RightTurn
SmoothLanding
Speed
Takeoff_02
TurnDown
wave
Please watch video to understand the animations,
Fly Board package comes with humanoid and generic animation formats,
works with any humanoid rigged avatar.
its pure art package files are Fbx and Png textures.
so they work almost in every version of unity.
optimized for unity games.
Price $25.00
Low Poly - Military Vehicles by Polyfuse
This asset will improve and expand with your feedback. Please feel free to write us the models you need and share your ideas about our Assets.
Lowpoly - Military Vehicle;
- Includes 1 texture and 1 material, perfect optimization for your mobile games.
- Includes 5 different, unique models.
- All weapons are usable. You can easily write your weapon controller.
- We made "Fire Animation" for 2 vehicle weapon.
- Demo scene included.
- You can use it by dragging in to the scene.
Price $19.90
MONSTER Q by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-5 574.
Verts-5 511.
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-5 574.
Verts-5 511.
Price $9.00
Environmental Rocks Pack Vol.4 - PBR by NikosAssets
Supported Unity Versions & Pipelines
- Minimum required Unity version - 2019.4 LTS
- HDRP 7.3.1 and higher
- URP 7.3.1 and higher
- 37 base FBX 3D models
- Each model has 4 LOD meshes resulting in 148 total meshes
- All meshes are triangulated
- All meshes are UV unwrapped - Non-overlapping
Total Polygon Count of all 37 Meshes summarized:
- LOD0 - 148.786 Polygons
- LOD3 - 7.405 Polygons
- LOD0 - 76.194 Vertices
- LOD3 - 4.133 Vertices
Each model contains 4 texture maps:
- Resulting in 148 textures in total
- 4096px*4096px texture resolution
- PBR
- Albedo, Normal, AO, Roughness
- PNG file format
- Metalness workflow
List of individual LOD0 Poly Counts:
- Rocky_Bridge_Half_Var1_LOD0 -> 1506 Vertices, 2952 Faces
- Rocky_Bridge_Half_Var2_LOD0 -> 1511 Vertices, 2970 Faces
- Rocky_Bridge_Half_Var3_LOD0 -> 1496 Vertices, 2937 Faces
- Rocky_Bridge_Full_Var1_LOD0 -> 2045 Vertices, 3992 Faces
- Rocky_Wall_Curved_Ceiling_Var1_LOD0 -> 1934 Vertices, 3686 Faces
- Rocky_Wall_Curved_Ceiling_Var2_LOD0 -> 2536 Vertices, 4914 Faces
- Rocky_Wall_Curved_Ceiling_Var3_LOD0 -> 2266 Vertices, 4377 Faces
- Rocky_Wall_Curved_Ceiling_Var4_LOD0 -> 1921 Vertices, 3686 Faces
- Rocky_Wall_Curved_Ceiling_Var5_LOD0-> 1922 Vertices, 3685 Faces
- Rocky_Wall_Curved_Var1_LOD0 -> 1926 Vertices, 3686 Faces
- Rocky_Wall_Curved_Var2_LOD0 -> 1923 Vertices, 3683 Faces
- Rocky_Wall_Curved_Var3_LOD0 -> 1922 Vertices, 3684 Faces
- Rocky_Wall_Var1_LOD0 -> 1914 Vertices, 3685 Faces
- Rocky_Wall_Var2_LOD0 -> 1923 Vertices, 3686 Faces
- Rocky_Wall_Var3_LOD0 -> 1926 Vertices, 3686 Faces
- Rocky_Pillar_Big_Var1_LOD0 -> 5417 Vertices, 10713 Faces
- Rocky_Pillar_Big_Var2_LOD0 -> 5434 Vertices, 10713 Faces
- Rocky_Pillar_Big_Var3_LOD0 -> 5445 Vertices, 10713 Faces
- Rocky_Pillar_Thin_Var1_LOD0 -> 5419 Vertices, 10713 Faces
- Rocky_Pillar_Thin_Var2_LOD0 -> 2889 Vertices, 5712 Faces
- Rocky_Floor_Var1_LOD0 -> 1926 Vertices, 3685 Faces
- Rocky_Floor_Var2_LOD0 -> 2767 Vertices, 5374 Faces
- Rocky_Floor_Var3_LOD0 -> 1538 Vertices, 2949 Faces
- Rocky_Floor_Var4_LOD0 -> 1925 Vertices, 3684 Faces
- Rocky_Ramp_Var1_LOD0 -> 1921 Vertices, 3685 Faces
- Rocky_Ramp_Var2_LOD0 -> 1188 Vertices, 2272 Faces
- Rocky_Special_Var1_LOD0 -> 1107 Vertices, 2210 Faces
- Rocky_Special_Var2_LOD0 -> 2421 Vertices, 4838Faces
- Rocky_Special_Var3_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Special_Var4_LOD0 -> 1230 Vertices, 2456 Faces
- Rocky_Generic_Big_Var1_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Generic_Big_Var2_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Generic_Big_Var3_LOD0 -> 739 Vertices, 1474 Faces
- Rocky_Generic_Med_Var1_LOD0 -> 985 Vertices, 1966 Faces
- Rocky_Generic_Med_Var2_LOD0 -> 739 Vertices, 1474 Faces
- Rocky_Generic_Small_Var1_LOD0 -> 739 Vertices, 1474 Faces
- Rocky_Generic_Small_Var2_LOD0 -> 739 Vertices, 1474 Faces
This asset pack contains a set of high quality handmade 3D models with photoscanned texture maps for all your AAA needs!
You can spice up your terrains and levels or build entire caves & cliffs with this pack, which is especially fitting for western or desert environments!
Check out the technical details below for more information about the meshes and textures.
For best visuals, please make sure to set the Color Space to Linear
under Project Settings -> Player -> Other Settings before importing!
Price $20.00
Classic retro sports car by LAO
PBR 3D Model of Sport car
Polygons: 35 142
Vertices: 35 828
UV mapping: Yes
Normals, Specular and Diffuse maps included.
Textures:
- Diffuse map is 4096x4096pxl.
- Specular and Normal Maps are 4096x4096pxl.
Polygons: 35 142
Vertices: 35 828
UV mapping: Yes
Normals, Specular and Diffuse maps included.
Price $19.00
Orc Hammer by artmarkevich
Number of textures 13
Texture dimensions 4096
Maximum polygon count 16958
Number of meshes/prefabs 1
Rigging: Yes
Animation count 15
UV mapping: Yes
LOD information (no)
Types of materials and texture maps ( PBR) yes
Hello, let me introduce you Low-poly model of the character Orc Hammer
It is possible use the model in different games: first-person, RPG, shooters, horror...
Textures pack consists of 13 texture maps (3th UV: Body, weapon, armor)
Texture resolution - 4096x4096
The model has 1 skins & 3 materials
The model contains 15 animations
walk (x2) attack (x2) run (x2) death (x2)
roar (1x) idle (x2) jump(x2) gethit (2x)
! (There are 9 unique animations, the rest are
duplicated characters with or without Hammer.)
Technical dimensions of the model:
faces 16958 verts 16281 tris 31690
Price $49.00
Ambient Music Pack: DARK Vol. 01 by ResetCubeStudio
Ambient Music Pack - DARK Vol. 01 includes 10 tracks/loops in WAV.
Dark-themed, but can be used in virtually all games, such as: retro, horror, adventure, action, suspense...
Price $4.99
Food Pack | Ultimate Food Pack Collection by Mumifier Studio
◼ Demo scene included
◼ Meshes: 569
◼ Prefabs: 569
◼ All meshes count: 165,057
◼ Average polygon count: (24 to 1,879)
◼Texture size: 512x512 map for all models (pure color palette)
✔ Mesh Collider
✔ Mobile, AR/VR ready
❌ LODs
❌ Animations
This Ultimate pack includes a set of ready-to-use prefabs, and over 560+ unique low poly models.
This package contains:
Food Pack | Low Poly Fast Food & Drinks
Food Pack | Low Poly Fruits & Vegetables
Food Pack | Low Poly Pastry, Sweets & Desserts
Food Pack | Low Poly Meat & Seafood
Food Pack | Low Poly Japanese Food
Free Demo here:
All models except the ground share the same material/texture for the best performance!
Glass material was applied to 30 prefabs.
There are 569 prefabs, and all of them have an optimized mesh collider(s) the total number of mesh colliders is 428, also there are prefabs with and without collider(s)
Price $45.99
Rifle Mega MocapAnimPack by RIB Studio
Overall the pack contains 302 animations (fbx format).
This is a mega pack with lots of rifle animations (300+ animations in fbx format). It will provide you with 95 percent of rifle animations needed for your game. Here is everything you need for most common situations in the game. It consists of the following sets:
1) Rifle_01_Style
2) Rifle_02_Style
3) Rifle_03_Style
4) Rifle_Crouch_Style
5) Rifle_Patrol_Style
6) Rifle_PickUp_Set
7) Rifle_TakeHide_Set
8) Rifle_Transitions_Set
9) Rifle_Melee_Set
10) Rifle_Shooting_Set
11) Rifle_Reloading_Set
In reload and shooting sets the animations are presented on four different types of weapons that are most used in gamedev:
- winchester
- automatic
- shotgun
- double barrel.
Each of styles (01, 02, 03 and crouch) has the full set of locomotion, dodge, stun, hit, death and many other animations. The full list of animations is available in the pictures in the gallery.
Also watch our presentation video: https://youtu.be/_T9RAive6I0
Price $90.00
Air Ducts Kit by K Factor
3 Scenes
Texture dimensions = 4096 x 4096
1 PBR Atlas texture for the air ducts - Albedo, Ambient Occlusion, Metallic+Smoothness, Normal, Roughness and MaskMap.
1 Texture for the floor - Color, Ambient Occlusion and Normal.
1 Texture for de roof - Color, Ambient Occlusion and Normal.
1 Texture for the wall - Color, Ambient Occlusion and Normal.
UV mapping: yes
Air ducts have 16 to 256 polygon count
Complete Fan has 2,462 polygon count
Air ducts supports have 320 to 456 polygon count
Walls and Floors have 4 to 24 polygon count
55 Meshes / 55 Prefabs
*NOTE* Collision models or LODs are NOT included for any of the pieces.
Prefabs are using box collider and mesh collider.
Realistic air ducts with interior and exterior for mounting ventilation systems for your games.
Price $10.00
Realistic Engine Sounds 2 - Lite Edition by Skril Studio
354 royalty free wav files, stereo, 44100 hz.
Seamlessly looping wav files.
58 prefabs.
5 pre-made compatibility for vehicle physics simulator Unity Assets (RCC, VPP, EVP, NWH2, UVC).
Pre-made wavs for exterior and interior camera views.
Change engine sounds "aggressiveness" with a simple slider (good for car tuning games).
Muffler crackle and Gear changing sound fx with controller scripts and prefabs.
Major part of the asset's source code is in a dll file!
Has multiple demo scenes made for vehicle physics simulator Unity assets (only for those that has pre-made compatibility).
This asset's target audience are those who are working on a game that already has a working vehicle physics simulation in their game. The asset comes with pre-made compatibility made for the most used vehicle physics simulator assets available in the Unity Asset Store. The number of compatible vehicle physics controller assets will expand over time.
Realistic Engine Sounds 2 - Lite Edition has an engine sound tester scene that has a basic car engine simulator, which is a good start for making a car engine soundboard app or for a 2D game!
Online Documentation.pdf
Easy to use: drag and drop prefabs on your vehicle - this only true for those car physics controller Unity assets that already has the pre-made compatibility. Realistic Engine Sounds 2 currently has pre-made compatibility for 5 vehicle physics simulator Unity assets.
6 complete engine sound packs - each has 40 wav files (20 for exterior and 20 for interior view). There are 240 wav files just only for engine sounds.
Muffler crackle and Gear changing sound fx with controller scripts and prefabs (simply drag and drop these prefabs on engine sound prefabs).
*This package does not contain any car physics controllers, or any 3D models of vehicles.*
Sound controller script can do the following:
- Optimise itself (it will pause or delete those audio sources that can't be heard because of their low volume or because of their distance from the audio listener). This depending on the prefab's optimisation setting and it can be disabled too. By default it is set to "Pause" mode.
- Change the engine sound based on how the camera look at the vehicle. It will sound different if the camera is looking at the front or at the back of the car. This feature is the Dynamic Audio Mixer.
- Add an "aggressiveness" SFX to engine sounds which is good for simulating an engine upgrade in a street racing game, or to mimic open exhaust systems, or a lost muffler, etc :D
- Add valve SFX which will play valve sounds as frequently as much the vehicle's engine rpm is without changing the sound clip's pitch! Good for adding an aditional noise where the vehicle's enginebay is, also good for mimicing that when the vehicle's hood got opened (when player does an engine repair or something like that). For example: enable this SFX when the player opened the engine hood.
- Engine load "shake" will "shake" the engine load value for a short time right after the player hit the gas pedal. Used to mimic racecar, or truck engine behaviour.
- Wind noise SFX will add that little detail that you will not notice if it is there, but you will notice if it is not there. It feels like something is missing or unrealistic when wind noise is not enabled.
- Reverse gear SFX will be played when the vehicle is going in reverse gear. It plays a whining noise when the vehicle is going in reverse gear.
- Reverse gear's beeping warning sound will be played when the vehicle is going in reverse gear. By default this SFX is disabled, you can enable it for any engine sound prefab.
Realistic Engine Sounds 2 has three editions: Lite, Plus and Pro. You can browse all editions here.
FAQ:
- What are the differences between Lite, Plus and Pro Editions?
The difference is how much sound files they have, the engine sound controller script is the same in all editions.
- What are the differences between RES1 and RES2?
Sound controller script has been rewriten from zero, created a new custom editor to make it easier and faster to create new engine sound prefabs, many new features has been added to the sound controller, all wav files has been re-recorded or remastered + 236 new wav files has been added.
- Are RES1 prefabs compatible with RES2?
Yes, but they may need small tweaking.
- Will my custom compatibility script made for RES1 will work with RES2?
No, you need to do some changes to your custom script writen for RES1. In most cases you just need to add "SkrillStudio" namespace to your script.
- Do I need to re-add all Realistic Engine Sounds prefabs to my vehicles after upgrading from RES1 to RES2?
Yes, you need to delete the old RES1 prefabs form your vehicles and then add the new RES2 prefabs. This is needed because all RES2 prefabs have new audio clips and new values.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack!
List of All Engine sound Packs that comes with Lite Edition:
- V8 American - Classic 1
- i4 German 1
- i6 German
- i6 German FREE (available for free in the Asset Store)
- Rotary x8 FREE (available for free in the Asset Store)
- V8 Italian 3
You can find tutorials on Youtube and in the Documentation.pdf.
If you have suggestions or problems, feel free to contact me in Email, Facebook, or fill out the contact form on my website.
Price $21.00