Vegetation Studio Pro Extensions by Rowlan.Inc
Among the features of the Vegetation Studio Pro Extensions are:
- Biome Mask Spawner
- Batch Functions
- Biome Mask Area Creator
- Vegetation Mask Area Creator
- Vegetation Mask Line Creator
Product Overview
Vegetation Studio Pro Extensions consists of tools and utilities which allow you to populate your terrains with vegetation even faster, it uses Vegetation Studio Pro for the creation of Biomes and Masks. In addition to that you can modify Biome settings in batch mode.
This asset has a dependency to Vegetation Studio Pro (VSP) and as such having VSP set up in your scene is a requirement.
The Idea
Vegetation Studio Pro is awesome. It allows you to populate your terrain quickly with vegetation. In addition to that the rendering of its vegetation is very fast. However creating single Biomes one after the other can become tedious. Especially when there’s the possibility to automate this process. As such the Vegetation Studio Pro Extensions were created.
One thing led to the other and even more helper mechanisms were implemented as additional features which are supposed to conveniently reduce the time to get to results so that you can focus more on the details of your game.
Features
Among the features of the Vegetation Studio Pro Extensions are:
- Biome Mask Spawner
- Batch Functions
- Biome Mask Area Creator
- Vegetation Mask Area Creator
- Vegetation Mask Line Creator
Showcase Videos
The showcase videos demonstrate how quickly you can set up a game. During development of this asset I created the Asian Dragon Flight Scene. It is one of most prominent and most quickly created scenes I've done with the Vegetation Studio Pro Extensions in combination with other assets and as of now as got me more than 25 Million Views and more than 75 Thousand Subscribers so far. And still counting up each day, which is very exciting.
Please take a look at the description of the individual videos to see which assets were used.
Price $15.00
Nova by Nova UI
Nova is a new kind of UI framework made for Unity developers, designers, and creators. It combines professional-caliber design tools, a comprehensive runtime API, and modern UI features such as rounded corners, borders, drop shadows, auto sizing, padding, margins, and more, into a familiar transform and prefab workflow.
Written from the ground up using Unity’s Burst compiler and Jobs System to provide performance out of the box along with zero per-frame GC allocations across all features!
See novaui.io to learn more.
FEATURES:
🚀 Dynamic Styles 🚀
Take your visual quality to the next level without writing custom shaders or baking visual effects into textures. Add and adjust corner radius, gradients, drop shadows, and more on the fly!
- Rounded Corners
- Borders
- Gradients
- Drop Shadows/Glow
- Inner Shadows/Glow
- Rounded Edges
- Auto UV adjustment for images/icons/etc.
- Local anti-aliasing
- Text Super Sampling
- Multiple lighting models
- Rectangular masks and Texture masks
- Enhanced Geometry sorting and configurability (even a Z-Index property!)
Works with TextMeshPro!
Nova brings modern UI system functionality, such as auto sizing, padding, margins, and more, into the third dimension.
- Alignment (Top, Left, Bottom, Right, Front, Back)
- Padding
- Margin
- Min/Max Constraints
- Shrink to Content
- Expand to Parent
- AutoLayouts (Vertical, Horizontal, Depth)
- Aspect Ratio Locking
🚀 Data Binding 🚀
With a simple databinding API, flexible type-matching, and virtualized lists and grids, create a rich, dynamic, and performant UI with just a few lines of code.
🚀 Gesture recognition across all supported platforms, including XR! 🚀
- Hover/Unhover events
- Press/Release events
- Click events
- Drag events
- Scroll events - complete with refined scrolling animations
🚀 AND MORE! 🚀
- A garbage free Animations API for writing custom, modular UI animations!
- Dynamic texture atlasing
- Edge Snapping tools in scene view
- Gradient tool in scene view
🚧 Limitations 🚧
- WebGL not supported
- Lighting not supported in SRPs
- Asset uses Scroller under BSD 3-Clause "New" or "Revised" License; see Third-Party Notices.txt file in package for details.
Price $129.00
Tank Rush 3D - Hyper Casual Template by VARPON company
Features:
* Game ready for release straight out of the box, just build and play!
* 3 Levels Ready To Release
* Complete C# source code, materials, fonts, animations
* Models: Tanks, Obstacles, Humans, Road, Coins, ChangeColorZone
* Easy & addicting game play
* UI game menu
* Looped Level System
* Toony shader for materials
* Gradient Skybox
Support : vadim.burlay666@gmail.com
The game is made with Unity C# and optimized for mobile devices. This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
How To Play!
Extra easy control: just put your finger on the your phone's screen, and swipe your finger Left or Right, to Move Your Player
Price $20.00
Ghouls Bundle by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 12
Number of Materials: 4
Texture dimensions: 4096x4096
Triangles count: 31794
Number of meshes: 2
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly 3D models of 2 Ghouls
The model is ready for use in games and other real-time applications
Price $49.00
Photo Session by Rowlan.Inc
Photo Session is designed to allow you to quickly and conveniently enter a photo mode in your game and take screenshots. This is especially useful if you want to eg focus on your model and capture it for advertising.
Overview
Photo Session allows you to pause the game, move around with the camera and capture screenshots. It works in the Editor's Play mode and in the Build. It allows you to create awesome looking screenshots and give focus to your asset. Extremely useful for capturing exciting moments and to create media for advertising.
Features
Among the various features of Photo Session are:
- Photo Mode during gameplay
- Hotkey for entering and exiting Photo Mode
- Capture higher than native resolution screenshots
- Various image file formats
- Flat and 360 degree capture
- Camera adjustments during Photo Mode (eg Field of View)
- Manual and Auto Focus for Depth of Field effect
- Overlay with statistics
- Composition Guides (eg Rule of Thirds, Fibonacci)
- Customizable navigation speeds
- Variable time scale (continue game in slow motion during capture)
- Register camera positions and jump there
- Auto Setup
- Source code available
- ...
Please take a look at the screenshots and videos to get an idea how Photo Session can be used.
The Idea
Malbers released his awesome Realistic Wolves and I wanted to capture their details with close up screenshots of those beautiful furry models and give focus to them.
So one of the primary goals is to allow publishers to create awesome screenshots for the advertising of their assets.
Requirements & Limitations
The functionality depends on the Time class of Unity and what it provides for pausing a game. It works with Unity's own feature set and what setting the game time to 0 or a variable value implies.
Photo Session works in all render pipelines. However the output image very much depends on the state of the respective Unity and render pipeline versions.
Showcase Videos
The videos are examples of what you can do with Photo Session in combination with other assets. In case you are interested the descriptions of the videos contain information about which assets were used.
Media
The logos were created using Photo Session and these highly recommended assets:
Price $40.00
Animation Preview Pro by Rowlan.Inc
Animation Preview Pro is designed to quickly and conveniently allow you to get previews of your favorite animations and characters directly inside the Unity Editor without having to enter play mode.
Overview
Animation Preview Pro for Unity allows you to get an idea about how a character looks like in your scene in different poses. You get an overview of all the animations available for a character or you could just mix a specific character with animations of another asset.
The Idea
Top quality assets like the ones from Malbers Animations have a 100+ animations. A demo scene can’t possibly cover them all. So in order to get an overview of what’s available this asset was developed. But it turned out to become more over time.
Once the preview was in I wanted to see how characters look in different environments. For example I created a desert racing scene in which I wanted to have a giant worm rise when the hover bike was driving by. Repeating hitting play, see how it looks, adjust transform (position, rotation scale), start the whole process again was getting time consuming. I rather spend the time on working on a tool to reduce time and effort to get to my desired results. So it suggested itself to extend Animation Preview. It allows you to adjust a model’s transform in the scene and play a clip of your preference to get an idea how it looks. Directly inside the Unity Editor without having to enter play mode.
And at some point I purchased the most awesome Kubold animations. I wanted to see how it is to have e. g. a humanoid dragon combined with fighting animations. In a desert scene. Without much time consuming effort on my own, just a quick and easy preview setup. This is what you can do with Animation Preview.
With more feature requests being implemented it suggested itself to toy around with the awesome Synty assets and create action screenshots like they do. I wanted to create similar scenes that tell a story conveniently and quickly.
Animation Preview vs Animation Preview Pro
The very positive feedback Animation Preview had was an impact which I honestly didn't expect. Thank you so very much for your support! After the release you guys had comments and feedback which was really good. So I listend and implemented more features.
The Pro version has these additional requested popular features:
- Frame Step: navigate the animation clips frame by frame
- Editor Window: the interaction is done via dialog instead of a monobehaviour
- Auto Assignment: optionally the current selection is used if it has an animator; it's all about saving clicks, getting comfort in using the asset, being quick and saving time
Features
What Animation Preview is
The core features of Animation Preview
- Play animations in the Unity Editor scene without having to hit play
- Frame-Step animations in the Unity Editor scene
- Show a list of animations of the controller
- Step through each animation and visualize them
- Quickly open a clip in the project hierarchy, i. e. jump to the animation source
- Log the clips in the console to get a list of available animations
- …
What this is not
Animation Preview works on models and the animations that come with them or with animations of other assets. Playing animations that contain eg blends and logic isn’t in the scope of Animation Preview.
Showcase Videos and Screenshots
The videos and screenshots are examples of previews put into scene. In case you are interested the descriptions of the videos contain information about which assets were used.
The most prominent are the Synty assets. Synty tend to make awesome action impact screenshots. I aimed at facilitating this with ease of use.
Links
Media
The Logos were created using Animation Preview and these highly recommended assets:
Price $40.00
Eastern Warrior 4 by Right Eye
Number of characters: 1
Vertex counts of characters: 16.800 tris: 31,636 sword,dagger vertex counts: 511 tris: 968
Number of Materials 41
Number of Textures: 129
Texture: PBR. Texture Resolutions: 1024x1024 eyes, Dagger, brows and eyelashes. 2048x2048 Head, pants, shoe, sword, Turban, jewelry, belts, 4096x4096 Body Armour
Animations: NO
Package made in Built-in Render Pipeline. It contains version of textures for URP and HDRP Pipeline.
Low-poly model of the character for games. Character has multiple color schemes. The character has fаcial expressions. (Morph Targets/ Blendshapes). Suitable for APPLE BLENDSHAPES / ARKIT.
The model contains Humanoid rig.
Package made in Built-in Render Pipeline. It contains version of textures for URP and HDRP Pipeline.
Some images were rendered outside unity.
Price $44.99
Dreamy Music Pack by Composer Squad
Number of Audio Wavs: 22
Number of Audio Cues: 22
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 32
Pack of Dreamy Music For Games
❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯
- 10 Original high-quality music tracks
- 22 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
- 32 Minutes of Audio in 16-bit / 44.1 Khz format
- Commercial Rights & Royalty-Free License
❮❮❮❮❮ TRACK LIST: ❯❯❯❯❯
- Dream As If You'll Live Forever
- Wondrous World
- Illusion
- Dreamer
- Fantasy
- Augmented Reality
- Lost In a Dream
- Ethereal
- Dream
- In The Dream
❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯
Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@squad.fm and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.
Price $24.99
RPG Icons Pack - Weapons + resources by Mobi-gamifi studio
There are 193 icons in total
4 types of weapons, in 5 gradations of each type + 3 legendary weapons
4 types of armor, in 5 gradations of each type + 3 legendary armor
4 types of shields, 5 gradations of each type +1 legendary shield
3 types of rings, each in 4 colors + 4 legendary rings
1 lat
6 artifacts
Resources and other - 51
Interface 52
Only in psd: Artifacts 8 pieces,
Rings 12
The rest is in png
Maximum size: 512*724 - resources
The size of most icons: 512*512
Minimum size: 62*48 ·
All values have an explicit and black background.
Price $4.99
Boss Battle Music [c220712] by rntlpbm
Number of files: 2 wav file(loopable, not loopable)
Sample rate: 48kHz
Bit depth: 32bit
Length: 4m03s(based on not loopable file)
Loopable: Yes
email: kkgkmg@naver.com
Boss fight music inspired by Dark Souls 3 main theme.
song code [c220712]
I make ambient, orchestral, electronic, and heavy metal game music. If you want custom or modified songs, just email me at any time. All feedback and suggestions are open.
---------------
The name of my song is composed of two things. I call it a song code. Usually, the alphabet representing the genre of the song is attached to the front, and the date when the song began to be made is attached to the back. c is Epic, m is Ambient, etc. The reason why I don't put a title on the song and use the song code is to prevent the title of the song from fixing the impression of the song. I also want users to give their own titles for the song.
Price $25.00
RPG Desert Ambience by AudioGameDev
FILE TYPE: wav
Sample rate: 44,100 Hz
Bit depth: 16 Bit
Loopable: Yes
Stereo
Package Contains:
- RPG Desert Ambience - Full Mix 10 Min.wav
- RPG Desert Ambience - Ambient Music Drums 1.wav
- RPG Desert Ambience - Ambient Music Drums 2.wav
- RPG Desert Ambience - Ambient Music Strings 10min.wav
- RPG Desert Ambience - Ambient Music Bowls 10min.wav
- RPG Desert Ambience - Sand 10min.wav
- RPG Desert Ambience - Slither and Scrape 10min.wav
- RPG Desert Ambience - Sand 10min.wav
- RPG Desert Ambience - Slither and Scrape 10min.wav
- RPG Desert Ambience - Thunder and Rock Fall 10min.wav
- RPG Desert Ambience - Distant Crows 10min.wav
RPG Desert Ambience is a collection of ambient desert sound effects and ambient music that create a constantly changing beautiful desert ambience.
Package Contains:
- RPG Desert Ambience - Full Mix 10 Min
- RPG Desert Ambience - Ambient Music Drums 1
- RPG Desert Ambience - Ambient Music Drums 2
- RPG Desert Ambience - Ambient Music Strings 10min
- RPG Desert Ambience - Ambient Music Bowls 10min
- RPG Desert Ambience - Sand 10min
- RPG Desert Ambience - Slither and Scrape 10min
- RPG Desert Ambience - Sand 10min
- RPG Desert Ambience - Slither and Scrape 10min
- RPG Desert Ambience - Thunder and Rock Fall 10min
- RPG Desert Ambience - Distant Crows 10min
Price $15.00
Hand to Hand Finishers Volume II by RamsterZ
total animations: 26
- 22 paired finisher animations: 11 attacker, 11 victim
- 2 cheeky gestures
- 1 power up idle
- 1 standing idle
Disclaimer
- blueprints for any game play not included, this is strictly an asset pack
- character models and environment art from the promotional video are not included
Price $39.99
Creature Predator by Vadim Sitnikov
Number of textures 7
Texture dimensions 4096
Polygon count of [Creature Predator]: 12604 Tris:24244
Rigging: Yes
Animation count:18
Animation type list: idle - 2; hit - 4; get hit - 2; walk; roar; death; turn - 2; lie down; get up; crawl; climbs on the ceiling; get down ceiling
UV mapping: Yes
Texture: AO;Color;Metallic; Normal
I have prepared a bonus for you in the form of additional color cards.
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
Price $14.99
Sci-Fi Weapons Low Poly by B2P Studios
Number of Textures: 24
Texture dimensions - 1024x1024
Rigging - NO
Animation count - 0
UV mapping - YES
LOD information - NO
Number of materials - 6
Collision - YES (Box Collider)
Features:
1X - Sci-fi AR
1X - Sci-fi Rifle
1X - Sci-fi Rocket Launcher
1X - Sci-fi Sentry Weapon
1X - Sci-fi Shotgun
1X - Sci-fi Plazma Gun
You can use all weapons for all platforms.
Price $9.99
A rainy day by Lunar neck Studio
File type: Wav
Sample rate: 44100 hrz 24 bit
Key: Ab minor
Bpm: 160
Signature: 6/4
Loop: Yes
This track is inspired by the risk of rain sound track. It's meant to be used in kind of grey or rainy stages. The track contains: Drums, Saw bass, Pads, Piano, Mallet, Clavichord, Violin and flute.
Price $5.00
PBR sword pack 2 by rezus13
Sword 1 - Meshes: 4 Vertices: 6785 Triangles: 7854
Sword 2 - Meshes: 4 Vertices: 746 Triangles: 1064
Sword 3 - Meshes: 1 Vertices: 1647 Triangles: 1880
Sword 4 - Meshes: 1 Vertices: 9026 Triangles: 10274
Sword 5 - Meshes: 1 Vertices: 10795 Triangles: 11686
Sword 6 - Meshes: 4 Vertices: 1098 Triangles: 1402
Sword 7 - Meshes: 1 Vertices: 646 Triangles: 944
Sword 8 - Meshes: 1 Vertices: 1352 Triangles: 2244
Sword 9 - Meshes: 2 Vertices: 713 Triangles: 776
Sword 10 - Meshes: 1 Vertices: 4049 Triangles: 4002
2K PNG PBR textures (Albedo, Normal, Occlusion, Metallic)
Demo scene included.
Surround prefabs and nature are not included.
Perfectly modeled, textured swords for your game. Ideal for RPG/MMO or even FPS and other types of games where sword fighting is an art.
Package contains 10 swords with models, PBR textures, materials and demo scene.
Price $8.00
2.5D bike & character template with ragdoll physics by KAMGAM e.U.
What is this?
It's a ready-to-play template with 3D models which are controlled by 2d physics.
F E A T U R E S:
● 2D Physcis
2D physics controlling 3D models. The best choice for high quality side scroller racing games!
● Bike
A battle tested 2d pyhsics bike rig (played by 100.000+ players).
● Character
2D physcis character setup which controls a 3D rigged character mesh (yes: it's 2D joints controlling 3D bones!!!). All animations are physics driven (lean forward, lean backward, ..). Plus a ragdoll setup for the character once it's separated from the bike.
● Playable Demo
Includes a fully playable demo scene with a simple camera controller
● Mobile Ready
Optimized for performance and used by more than 100.000 players already.
● Full source code included
Documented c# source using assembly definitions.
● Examples with models included:
Get a whole low-poly terrain set, a bike and a character with UVs and textures for free!
● Supports Unity 2019, 2020, 2021, 2022+ LTS
NOTICE #1: The examples include a SHADER GRAPH shader. You need to have the Shader Graph Package installed to use it. It's not required for the tool to work but the example looks better with it.
NOTICE #2: There is NO AUDIO included!
I publish this plugin with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere.
Thank you
Installation
Download the Asset and import it into your project.
You are done, no additional setup is needed.
Usage
There is a manual, please read it (Assets/BikeAndCharacter25D/BikeAndCharacter2.5DManual.pdf).
Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your request.
Thank you.
License
All code and assets are (if not specified differently) Copyright KAMGAM e.U. - It can only be used under the standard Unity Asset Store End User License Agreement. A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
Changelog
v1.0.0
* Initial public release
Price $21.99