MIS-SoftFlying by MyMOBILIN
✅ Only officially supports for the latest Invector Template
✅ Only officially supports for the Third-Person mode
✅ Only officially supports for Humanoid characters
✅ Can be used for mobile platform
✅ Required .NET 4.x
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED⭐
⭐Middleware For Invector Template v2.6.8+ REQUIRED⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MIS-SoftFlying provides a very smooth flying experience. Perfect for casual or stylish games. Fly just like being blown away by the wind.
Demo character: PicoChan
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
✅ Very smooth flying experience
- Applied Air Resistance effect
✅ Control
- Left SHIFT + Space: Flying Toggle
- WS: Pitching (provides rotation limit and Invert option)
- AD: Yawing (provides rotation limit)
- Left SHIFT + WASD: Fast Turn
- Left CTRL: Boost
- Space: Air Brake
✅ 3 Types of Flying Speed
- Normal: While forward obstacles are detected
- Faster Flying: While no forward obstacles are not detected
- Boost
✅ Boost
- Provides Multi-Boost
✅ Fast Turn
- Character rotates towards by user input
- Changing the character direction while moving in the original flying direction
- Speed is reduced while turning rapidly
✅ Air Brake
- Sliding in the air during Air Brake time
✅ Collision Behaviours
- None: Does nothing when collision
- Cancel Flying: Flying is canceled
- Collision Air Brake: Air Brake operates automatically when collision
- Knock-Back: Moves backwards when Collision Air Brake
✅ Crash
- Ragdoll: Transits into the Ragdoll when crash
- vDamage is applied
✅ Landing
- Landing High/Low and Sliding depending on the altitude and velocity
- Ragdoll or Hard Landing when crash
- vDamage is applied by high altitude and velocity
✅ Death on Flying
- Falling down to the ground when a character dies in the air
- Falling Down Death animation when a character gets on the ground
✅ Lock Camera Option
- Character Follow mode (using Invector vThirdPersonCamera)
- Collision Behaviour should be Cancel Flying applied
✅ Boost FX
- Provides stylish ReadyToBoost and Boost FXs
✅ Wind FX
- Automatically adjusted based on the speed
✅ Included 17 animation clips
✅ Flying Stamina, Boost Stamina
✅ Provides chained-action between Invector/MIS add-ons
- Refer to the MIS Document
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR
#2 MIS
#3 PicoChan (Optional: vBots are not suitable for MIS-SoftFlying)
#4 MIS-SoftFlying
⭐Precautions⭐
✅ No refund allowed after downloading
✅ The environment and character in the demo video are not included
✅ Melee/Shooter Combat features are not supported
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $34.99
Gamer Girl by Ida Faber
Technical details
Shaders supported: Built-in, HDRP, URP.
SK_GAMERGIRL_01_LOD 0: ~ faces 38039, tris 72815, verts 40722
SK_GAMERGIRL_02_LOD 0: ~ faces 39057, tris 74811, verts 42049
SK_GAMERGIRL_03_LOD 0: ~ faces 44217, tris 84966, verts 48752
Rigged with Humanoid. Additional bones that are added to Humanoid:
https://docs.google.com/document/d/1SQGvWWO2ldT7_W7Nj4krkIOE3bI8_TKyVu0z_q5wbl4/edit?usp=sharing
Easy Animations retarget in Unity. You can find suitable animations in Unity/UE4 stores and retarget them.
The model rig is tested with 3rd person-standard epic animations, ALSV4, and Female Interactions Animations. Animations not included!
Adjustable parts with blend shapes: breast (bigger and smaller), butt (bigger), hair ponytail and loose (longer)
ARKit Apple Blendshapes are tested with Live Link Face. (see video preview)
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity, matID, emissive
9 Texture sets - Body, Head, Outfit 01, Outfit 02, Outfit 03, Teeth, Hair, Eyes, Lashes
These colors are included for clothes by default: pink, orange, black, white, violet. Many eye colors. For hair: brown, black, white, green, blue, red, blonde. You can change any color as well.
The model is completely modular, you can remove or add any part you want.
The full body under the clothes is included, it's not a cutout! Nude versions is included!
The body texture is censored.
Technical details
Shaders supported: Built-in, HDRP, URP.
SK_GAMERGIRL_01_LOD 0: ~ faces 38039, tris 72815, verts 40722
SK_GAMERGIRL_02_LOD 0: ~ faces 39057, tris 74811, verts 42049
SK_GAMERGIRL_03_LOD 0: ~ faces 44217, tris 84966, verts 48752
Rigged with Humanoid. Additional bones that are added to Humanoid:
https://docs.google.com/document/d/1SQGvWWO2ldT7_W7Nj4krkIOE3bI8_TKyVu0z_q5wbl4/edit?usp=sharing
Easy Animations retarget in Unity. You can find suitable animations in Unity/UE4 stores and retarget them.
The model rig is tested with 3rd person-standard epic animations, ALSV4, and Female Interactions Animations. Animations not included!
Adjustable parts with blend shapes: breast (bigger and smaller), butt (bigger), hair ponytail and loose (longer)
ARKit Apple Blendshapes are tested with Live Link Face. (see video preview)
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity, matID, emissive
9 Texture sets - Body, Head, Outfit 01, Outfit 02, Outfit 03, Teeth, Hair, Eyes, Lashes
These colors are included for clothes by default: pink, orange, black, white, violet. Many eye colors. For hair: brown, black, white, green, blue, red, blonde. You can change any color as well.
The model is completely modular, you can remove or add any part you want.
The full body under the clothes is included, it's not a cutout! Nude versions is included!
The body texture is censored.
Price $149.99
Brute Force - Sand Shader by BRUTE FORCE STUDIO
The Brute Force Sand Shader lets you create interactive sand combined with rock textures for PC/Mac/Linux/Nintendo Switch and mobile devices.
Compatibility with Unity Standard and URP
Features:
-Mutlicompatibility: works on PC/Mac/Linux/Nintendo Switch/WebGl and mobile devices
-Simplicity: Drag and drop materials
-Tessellation: Custom tessellation based on camera distance
-Dynamic Custom Shadows: Sand & Rocks featuring custom colored shadows and shadow casting
-Interactivity: With a simple particle system you can create interactive effects like a trail on mouse/player position
-Customization: Fully customizable Sand, render everything with a single material
-Additive Sand: A new feature letting you add sand to any mesh with one simple component, compatible with any other simple assets
-Lights Support: 4x point lights and spot lights support (with shadow casting)
-Terrain: Use texture Splat Map to draw sandy and rocky terrains, the asset features a compatibility tool to work with other terrain assets.
-VR Support: Works with Multi and Single Pass Stereo rendering
Other asset I made:
Brute Force - Snow&Ice Shader
Price $19.99
Demon (RPG) by Maksim Bugrimov
Hello everyone,
I am launching a new series of RPG Fantasy Characters.
The Second character from this series is the Demon.
The character has a humanoid rig Unity
The character has a face morph.
The character has a physics cloth.
Demon
PBR textures.
-Albedo 2
-AO
-Metallic
-Normal
-Emissive 2
(all 8 192-8 192 size)
Polys: 153,536
Tris: 303,582
Verts: 165,699
Weapon
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(all 4096-4096 size)
Polys: 15,021
Tris: 29,678
Verts: 15,093
Price $39.99
Modular Showroom Barn by Nauthilus Games
Models & tri count (\Modular_Showroom_Barn\01-Assets\02-Models) :
- Expo-Frame_Square [38 tris]
- Expo-Frame1920_1280 [38 tris]
- Expo-Stand-a [90 tris]
- Expo-Stand-b [80 tris]
- OldBarn-Brick_EndWall [504 tris]
- OldBarn-Brick_WallSide [104 tris]
- OldBarn-Brick_WallSide-High [164 tris]
- OldBarn-Ground [64 tris]
- OldBarn-Lamp [284 tris]
- OldBarn-Lamp-Top [284 tris]
- OldBarn-Planks-Roof_20m [36 tris]
- OldBarn-Roof-Flat [176 tris]
- OldBarn-Roof-small [88 tris]
- OldBarn-Single-Beam-10m [32 tris]
- OldBarn-Single-Beam-20m [56 tris]
- OldBarn-Single-Beam-Roof [144 tris]
- OldBarn-Single-Beam-Small [56 tris]
- OldBarn-Single-Pillar-a [76 tris]
- OldBarn-Single-Pillar-b [60 tris]
- OldBarn-Single-Pillar-c [140 tris]
- OldBarn-WallPlank_10m [8 tris]
- OldBarn-Wood-Beam_10m [648 tris]
- OldBarn-Wood-Beam_20m [1296 tris]
- OldBarn-Wood-BeamRoof_10m [576 tris]
- OldBarn-Wood-Center [852 tris]
- OldBarn-Wood-Center02 [952 tris]
- OldBarn-Wood-End [402tris]
Materials (\Modular_Showroom_Barn\01-Assets\01-Materials&Textures\MATERIALS) :
- GenericBronze
- Glass
- Metal
- OldBarn_BlackMatte
- OldBarn_Brick
- OldBarn_Brick2
- OldBarn_EmissiveYellow
- OldBarn_Planks
- OldBarn_Planks2
- OldBarn_Planks3
- OldBarn_RoughWood
All material use the standard unity shader for HDRP.
/!\ There is no custom materials /!\
Textures (\Modular_Showroom_Barn\01-Assets\01-Materials&Textures\TEXTURES) :
- GenericBronze_BC (1024*1024, PNG, base color map)
- GenericBronze_N (1024*1024, PNG, normal map)
- Old_Barn_Brick2_BC (1024*1024, PNG, base color map)
- Old_Barn_Brick2_N (1024*1024, PNG, normal map)
- OldBarn_Brick_BC (1024*1024, PNG, base color map)
- OldBarn_Brick_N (1024*1024, PNG, normal map)
- OldBarn_Plank2_BC (1024*1024, PNG, base color map)
- OldBarn_Plank2_N (1024*1024, PNG, normal map)
- OldBarn_Plank3_BC (1024*1024, PNG, base color map)
- OldBarn_Plank3_N (1024*1024, PNG, normal map)
- OldBarn_Plank_BC (1024*512, PNG, base color map)
- OldBarn_Plank_N (1024*512, PNG, normal map)
- OldBarn_RoughWood_BC (1024*256, PNG, base color map)
- OldBarn_RoughWood_N (1024*256, PNG, normal map)
Prefabs (\Modular_Showroom_Barn\01-Assets\03-Prefabs) :
- Prefab-Module_END
- Prefab-Module_Middle
- Expo-Frame_Square [38 tris]
- Expo-Frame1920_1280 [38 tris]
- Expo-Stand-a [90 tris]
- Expo-Stand-b [80 tris]
- OldBarn-Brick_EndWall [504 tris]
- OldBarn-Brick_WallSide [104 tris]
- OldBarn-Brick_WallSide-High [164 tris]
- OldBarn-Ground [64 tris]
- OldBarn-Lamp [284 tris]
- OldBarn-Lamp-Top [284 tris]
- OldBarn-Planks-Roof_20m [36 tris]
- OldBarn-Roof-Flat [176 tris]
- OldBarn-Roof-small [88 tris]
- OldBarn-Single-Beam-10m [32 tris]
- OldBarn-Single-Beam-20m [56 tris]
- OldBarn-Single-Beam-Roof [144 tris]
- OldBarn-Single-Beam-Small [56 tris]
- OldBarn-Single-Pillar-a [76 tris]
- OldBarn-Single-Pillar-b [60 tris]
- OldBarn-Single-Pillar-c [140 tris]
- OldBarn-WallPlank_10m [8 tris]
- OldBarn-Wood-Beam_10m [648 tris]
- OldBarn-Wood-Beam_20m [1296 tris]
- OldBarn-Wood-BeamRoof_10m [576 tris]
- OldBarn-Wood-Center [852 tris]
- OldBarn-Wood-Center02 [952 tris]
- OldBarn-Wood-End [402tris]
Post precessing profile (\Modular_Showroom_Barn\01-Assets\04-PostProcessing&FogSettings\PostProcessingSettings) :
- Modular_Showroom_Barn-PostProcessingSettings
Sky and fog settings (\Modular_Showroom_Barn\01-Assets\04-PostProcessing&FogSettings\PostProcessingSettings) :
- DayLight-SampleSceneSkyandFogSettings
- SampleSceneSkyandFogSettings
Grid and Snap - Recommended values :
Grid size : 1
Increment snap : 1
Scene
MODULAR SHOWROOM BARN-Example
Lighting
All the lights are in "Realtime" mode for presentation purpose, for better performance, please use the baked mode.
The MODULAR SHOWROOM BARN" folder regroup the lightmaps associated. You can delete it if you have no use of it.
Project Hierarchy
- \Modular_Showroom_Barn
- 01-Assets
- 01-Materials&Textures
- MATERIALS
- TEXTURES
- 02-Models
- 03-Prefabs
- 04-PostProcessing&FogSettings
- PostProcessingSettings
- Sky&FogSettings
- 02-Scenes
- 03-Info
Notes
/!\ The showroom is only usable in interior, not exterior /!\
/!\ There is no animations or LOD /!\
Ideal for assets presentation and art display, in this kit you will find modular elements to create your own showroom art in a old restored barn environment !
Just drag and drop the prefabs and use the snap tool to build the showroom you need. You can also create your own prefabs, change the light etc.
Price $8.00
Alien_4 by Ecliptica
Number of textures: 46
Texture dimensions: x40 (2048) x6 (1024)
Maximum polygon count: 16000
Number of meshes/prefabs: 1
Rigging: Yes
Animation count 20
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Video: https://youtu.be/GKS6BH4S-XA
Low-Poly model - 16000 polygons
Animation: 20
- Attack (x5)
- Idle (x4)
- Walk(x3)
- Run(x2)
- Take damage(x3)
- Death(x3)
Price $34.99
FPS Assault Rifle - Sci-Fi weapon edition by Serrage_CGArt
____________________________________________
- The kit includes a weapon animator and animations of the weapon itself, so you can quickly connect the weapon and use it.
- The weapon can be modified: there are several picatinny bars, a detachable magazine and a scope.
- The weapon prefab already has and configured positions for all kinds of dodges!
- The shader supports applying any of your camouflage. (The albedo alpha has a mask for it)
____________________________________________
- Textures are not compressed, in resolutions up to 2048. But created so that even in a small size looked good.
- Approximate number of vertices - 12 000
- 5 prefabs: Scar-L, scope, grip, laser pointer, magazine.
- There is a rig and 3 animations:
1. Idle
2. Shot
3. Reloading
- All elements support 3 LOD groups.
____________________________________________
Support mail: serrage.cgart@gmail.com
Important notes:
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- The demo video and screenshots show the work of HDRP pipeline.
Weapons made with special care, professional modelers, specifically for use in the first-person game.
Modified in Sci-Fi style model of the FN Scar-l. Includes scope, extra grip, laser pointer and nato magazine.
(Includes demo scene and weapon animations)
Price $9.99
Very fat demon by Dorlak_1989
Number of textures 41
Texture dimensions 4096x4096
Polygon count of
Demon 22844 tris, 11428 vertex
Sword 10413 tris, 5418 vertex
Number of meshes/prefabs 6
Rigging: Yes
Animation count 0
UV mapping: Yes
Fat demon game-ready 3d model.
The model includes 3 high detail texture set
Character rigged on Humanoid skeleton
The sword has a simple skeleton to control the eyes
Morphs to close the eyes
All parts of the sword are separated
Demon 22844 tris, 11428 vertex
Sword 10413 tris, 5418 vertex
If you liked this model, please leave a review! This will help me create even better products and make you happy! Creativity is for you! If you have any questions, write to me.
Price $59.00
Demon Skull by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Character: tris 34 448, verts 21 057
Additional bones: u_Jaw, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
2 Texture sets - Body(2)
Body Skin have 6 Color Variations
Body have Blood and Emission effect
2 Emission effects
Number of Textures: 40
Only default shader
Low poly Demon Skull. Rigged to Humanoid with additional bones
Only default shader
Price $29.99
Bandit Sport by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 30
Number of Materials: 13
Texture dimensions: 4096 x 4096
Triangles count: 35130
Number of meshes: 6
UV mapping: Yes
Types of materials and texture maps: PBR
Additional Notes: rig has additional bones: eye_l; eye_r; eyelashes_r; eyelashes_l; jaw;
High-quality realistic low-poly 3D models of Bandit Sport
The model is ready for use in games and other real-time applications
Additional Notes: rig has additional bones: eye_l; eye_r; eyelashes_r; eyelashes_l; jaw;
Price $29.99
8-Bit Stage Themes Vol. 8 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Dark Ambition
- Empty Love
- Let Us Gather
- Sea Float
- Underground Trudging
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Stage Themes & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Stage Themes ***
***$60 upgrade to 8-Bit Ultimate Pack***
Price $15.00
8-Bit Music Pack Vol. 10 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- It’s All Gonna Be Ok!
- Pick Your Path My Friend
- Runes
- Simple And Retro Beginnings
- The Knights Offer A Welcome
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Music Pack & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Music Pack***
***$60 upgrade to 8-Bit Ultimate Pack***
Price $15.00
8-Bit RPG Location Themes Vol. 8 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Normal Dungeon!
- Plains OF The Giants Dungeon
- Space Dungeons
- The Main Room
- Waterpark
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete RPG Loops & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete RPG Loops ***
***$60 upgrade to 8-Bit Ultimate Pack***
Price $15.00
Mesh Together by LKHGames
Mesh Together is a Mesh Combine Optimization Tool.
By reducing batches, draw calls & shadow casters.
##
The currently Released version in Asset Store is an incomplete version.
A more robust version will be released along with my upcoming nature asset, which aim to optimize massive nature environments.
##
Feature:
- Lightweight
- Simple to use
Cons:
- Slightly increase the poly count of combined object when casting shadows
Price $0.00
Game Menu UI by olusola olaoye
Package is compatible with all render pipelines as well as all PC platforms.
Each scene comes with its own menu. There are currently 4 scenes, so you get 4 main menus.
Why you should get this package
- It allows you to build your own custom menu on top of the skeletal structure provided.
- It does not limit you to a particular game genre.
- All animations are procedural, so tweaking the values get you different result.
- The backage is very flexible and is lightweight.
- It comes with different loading animations.
- Comes with full source code that is easy to understand.
- changing the values in some animations get you completely different and interesting results.
- It comes with cool widgets such as autocomplete field and ratings widget.
What this package does not do
- This package does not change any actual settings. so if you see a volume slider, it is not changing any volume. It is simply there to show you the widget's animation and style.
Price $25.00
Demon_Blind by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Character: tris 40 272, verts 24 922
Additional bones: u_Jaw, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
1 Texture set - Body
Body has 5 Color Variations
Body have Blood and Emission effect
Number of Textures: 16
Only default shader
Low poly Blind Demon. Rigged to Humanoid with additional bones
Only default shader
Price $29.99
Low Poly 3D Farm by moondust0
Number of textures: 4 Texture dimensions:Color Palette -300x300 / Grass - 1k
Minimum polygon count:4
Maximum polygon count:2.310
Average Polygon count:1.215
Number of meshes: 251
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
In Mega Pack of Low Poly Farm Package you can Build your own low poly Village.Create With modular pieces Village/Countryside with harvests,domestic animals,Village fairs,FarmHouses and etc.
Pack includes more than 250 objects such as props,buildings,Vehciles,roads,Harvest,animals,mountains and more.
Presented in Package:
Assets (165)
Buildings , Working-tools,Furnitures , Props , Fruits, Vegetables.
Vehicles (22)
Tractors Digger, Harvesters , Jeeps, Trucks , Haybalers and etc.
Animals (15) (Rigged)
Dog, Cat, pig , Chicken , Horse , Cow , Goat , Goose and more.
Natures (34)
Appletree , Peartree , Flowers , Grass , Rocks , Mountains and etc.
Price $15.00
80s Synthwave/Horror Synth Soundtrack - "Fright At Dusk" by Mt. Berkoo
Audio file types: wav
Loopable: Yes
Additional: Stereo
BPM: Between 80 and 128 depending on the track.
“Fright At Dusk” contains 22 tracks in the genre of synthwave/horror synth. The tracks were inspired by ‘80s pop culture, soundtracks of old slasher films from the ‘80s, prominent composers of the time and soundtracks of popular retro horror games. The tracks were created using (mostly digital) synthesizers and my secret techniques to capture the vintage atmosphere of the time. Some sound effects were created using an electric guitar with the vintage multieffects processor KORG ToneWorks AX1500G.
This asset is not supposed to be a string of random songs, but a soundtrack with the function of being used in video games. Therefore, the tracks were made to suit different scenarios in your game: eerie/tense/creepy/nostalgic/sad scenes, creepy/tense chase sequences, loading screens, in-game radios or TVs or music from a night club, etc. The tracks are especially useful for horror games with a retro style and PS1/PS2/PSX aesthetic. Prime examples are games made by Puppet Combo, Scythe Dev Team, Chilla’s Art, Rayll and other lo-fi horror creators. Note that this pack does not only contain horror tracks. Therefore, games with nostalgic, mysterious or tense scenes have lots of use with this soundtrack as well.
If you have questions, feedback or need advice: Write me an e-mail (berkoo4@outlook.de), I'll happily answer any questions or requests!
If you have used this asset, I would love to get in contact with you and support the release of your game.
Price $19.00
Ripper_is_sewn by Aleksey Ivanov
low poly character game animated
PBR textures <br>
The model has 18 animations<br>
atack (x7)<br>
walk <br>
run <br>
idl (x3)<br>
jump (x2) <br>
dead <br>
block <br>
get hit <br>
PBR textures <br>
-BaseColor <br>
-AO <br>
-Normal <br>
-SpecularSmoothness <br>
-MetallicSmoothness <br>
-Roughness <br>
<br>
(clo_4096x4096, body_4096x4096, naves_4096x4096) <br>
<br>
Polis: 10 501 <br>
Tris: 20 102 <br>
Verts: 10 507 <br>
Price $38.00
Dark Ambient Atmospheres Vol 1 by Efliz
Audio file types: WAV
Sample rate: 48kHz
Bit depth: 24bit
Loopable: Yes
Additional: Stereo
'Dark Ambient Atmospheres Vol 1' contains 50 loopable dark electronic ambient atmospheres for use in horror, adventure, sci-fi, action, etc. High, Mid and Low Frequency Atmospheres. The recordings were done in Ableton Live using vocal samples and modification plugins. They are all original and professional high quality when placed in the Unity Game Engine.
Price $25.00