3D Vintage Classroom by grimdle art
Number of textures 3
polygon count 24391
Number of meshes/prefabs 50
Rigging: No
UV mapping: Yes
▼ This package contains:
50 meshs.
50 prefabs.
1 demo scene.
▼ Items:
attendance book, backpackA, backpackB, backpackC, backpackD, backpackE, backpackF, blackboard, blackboard rubber, boardA, boardB, bookA, bookB, bookC, bookD, bookE, bookF, bucket, cabinetA, cabinetB, cabinet door, ceiling, chair, class name, desk, door typeA, door typeB, doorA, doorB, fire extinguisher, floor, lights, long chair, map, organ, paperA, paperB, paperC, pin blue, pin green, pin red, pulpit, speaker, storage, wallA, wallB, wallC, wallD, windowA, windowB
Price $9.99
Editor Auto Save by IntenseNation Assets
Includes 1 Script
Requires Editor Coroutines Package
OVERVIEW
This asset solves a design flaw in the engine where it adds support for the missing auto save feature as well as simple version control for scenes
FEATURES
Adjustable save time
Enable/disable the save prompt
Simple Backup
Version Control
Auto Save Notification and countdown timer
EASY TO USE
Enable/disable auto save feature with a simple checkbox
VERSION CONTROL
Scene Backup
Backup each time before saving
Limit how many scenes are backed up
CONTROL EVERYTHING
Whatever you need to adjust is there, from save time to debug messages
Enable/disable any feature as you like
ORGANIZED VIEW
All the controls are organized in one editor window, easily accessible from:
Tools > Editor Auto Save
QUICK START GUIDE
Everything is well-written, which makes setting up and tweaking the asset even easier. To get started check the Guide
DEPENDENCIES
This asset requires Editor Coroutines
FOLLOW INTENSENATION
Price $0.00
2D Cute Birds(4 in 1) Mini pack by SR Studios Kerala
This pack is a combination of 4 different pack, which include different kinds of animated birds like Crows, Egrets, Herons, Ducks and many stylized birds..You can use this pack in your game commercially and non-commercially.All birds comes with flying animation spritesheets, Perefectly fit for any kind 2D games.
Technical Details:-
- Total Spritesheets : 8 (+6 Props sprites)
- Design type : Cartoony, 2D
- Birds included : Crow, Round birds, Egrets, Herones, Ducks, Stylized birds.etc
- Props : Donut, Cup cake, Cage, Golden cage, Feather, Coin
- Animations : 1(Flying)-Loop Animations
- File format : PNG
- Sheet Resolution and Frames count:
Bird1 - 4616 x 3896 (16)
Bird2 - 3584 x 2832 (16)
Bird3 - 4456 x 3168 (16)
Bird4 - 3172 x 2832 (16)
Features:-
- 6 Basic props included
- 4 In one Pack
- Different unique birds : Crows,Egrets, Ducks and more.
- Cute and funny birds
- Smooth loop animations (30 fps abow)
- Easy to adjust speed of the animation using unity editor
- Prefabs included
- Well arranged folders
- High quality images
- Mobile supported
- Demo scenes & Guides included
Note: This is a small version of the "Cute Birds(4 in1)" pack.If you want more Bird assets in your game, you can download the full version of the "Cute Birds(4 in 1) pack" from the Asset store.
About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Genaralist Artist from Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
Price $6.00
Loading Screen - Pro by Sentinel
Just one line of code is enough for a beautiful and professional loading screen.
Features;
➽ Asynchronous and Fake loading.
➽ Works on all platforms.
➽ Single or additive scene loading.
➽ Fixed or Dynamic background transitions.
➽ System for game tips and stories.
➽ Glitch effect for realistic fake loading screen.
➽ 6 different loading circle.
➽ Integration with a single line of code.
➽ 18 Ready-made prefabs for use.
➽ 4 Ready-to-use mobile prefabs.
➽ Detailed online and offline documentation.
If you have any questions, suggestions or feedback, do not hesitate to contact me.
Website | Discord | Documentation
Price $9.99
LOD Generator & Mesh Simplifier by DigitalMind
LOD Generator is a tool to reduce triangles count for meshes and generate LODs.
Asset contains two tools: Mesh Simplifier and LOD Generator. Both are using the same core and share the same optimization parameters.
Optimization core is based on simple edge and vertex collapse, w/o approximation. This method can give better results for such objects as cars, buildings, rocks, trees. In simple words - it will search the most common flat planes and reduce triangles there.
LODGen is working better (compared to approximation methods) for meshes where some of vertex/edges are not stitched preserving better shape for lower LODs.
Check the video to see how it works.
Package contents
- Demo scene with trees, rocks and car with LODs
- All of the source code
Demo scene contains preserved LOD settings for all objects with LODs. You can see them if you drag an object to LODGenerator on the demo scene.
Note#1: LODGen is implemented for Unity 2021.3 and may not work on previous versions. Please, write to me if you need it for previous versions.
Note#2: Demo scene is build for URP 12.1.6 (from Unity 2021.3) so all materials are standard for URP 12.1.6.
Price $20.00
Diva Wifi for OpenSim 0.9.2.* and later
Diva Canto provides the popular “Diva Distribution (D2)” precompiled version of OpenSim which includes a number of addon modules. One of these is called “Wifi” and provides a web front-end interface to OpenSim running in “Standalone” or “Grid mode with “Robust” services.
Wifi is documented on the OpenSim Wiki at http://opensimulator.org/wiki/Wifi through which links can be found to Diva Canto’s download and source areas on Github. Wifi serves web pages which provide services such as:
- Account creation, optionally controlled by the administrator
- Configurable default avatars for new accounts
- Account updates by both users and administrator
- Account deletion by administrator
- Password recovery via e-mail
- Simple user inventory management
Wifi as an OpenSim Add-in
Wifi is provided as an “add-in” library. Diva Canto has provided a blog post which describes the new Wifi mechanism and how to build and configure it, mostly geared at Unix/Linux users.
Wifi for OpenSim Robust Grids for Windows Users
In case it is helpful to those running Robust grids under Windows, I describe here the mechanism I use to build, configure and run Wifi on our own grids.
- Download the OpenSim source distribution as a zip file from one of the following:
- OpenSim Source Code – Stable Release
- OpenSim Source Code – Developer ViewGit (noting the risk of code in a state of flux)
and unzip the source code to a suitable location. Note there is a folder called “addon-modules” at the top level (same level as the “bin” directory) which only contains a README.
- Obtain the source of the Diva addons via
and unzip it to a temporary area. Copy ONLY the contents of the “addon-modules” from that area into the main unzipped OpenSim directory top level addon-modules directory. Take care as there is another directory “bin/addon-modules” which is NOT the one you want to copy to.
- You may wish to alter some of the addon-module .cs files to remove warnings on compilation. ...\addon-modules\01DivaUtils\WebAppUtils.cs catch // (Exception e) occurs twice ...\addon-modules\21Wifi\WifiMain.cs catch // (InvalidOperationException e) occurs once
- The following Diva addon modules are required for Wifi to work… the others are optional for uses beyond the Wifi interface and may be omitted…
- 00Data
- 00DivaInterfaces
- 01DivaUtils
- 1DivaOpenSimServices
- 20WifiScriptEngine
- 21Wifi
- You can now build OpenSim as usual, and the addons will also be automatically compiled. E.g., in a Command Prompt shell “cd” (change directory) to the top level of the OpenSim unzipped directory and then run “runprebuild48.bat” followed by “compile.bat”. The resulting bin directory contains all you need and will have in it the addon Diva modules including Wifi.
- Wifi allows for extensive localisation with several provided languages and instructions on how to add further languages. A script is included in Wifi which creates a .dll file containing the resources used when the Wifi module starts up to populate the WifiPages area. This setup step uses a script that requires “ResGen.exe” and “al.exe” to be available to run from a console and usually that means a path to the latest version of ResGen.exe and al.exe needs to be on the “Path” environmental variable… e.g. on Windows 10 using .NET 4.8 these usually located in…
C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools
So long as ResGen.exe and al.exe are accessible, which you can test by trying to run them in a Command prompt (cmd.exe), then run the script at addon-modules/21Wifi/Localization/make_languages.bat - Before you run Robust.exe and OpenSim.exe, configure Wifi for your requirements by creating a bin/Wifi.ini file (but see the section “Disable Wifi in OpenSim.exe” below for a suggested improvement). A basis for your own bin/Wifi.ini file can be found in addon-modules/21Wifi/Wifi.ini. Since Wifi.ini sets Wifi as disabled by default, you will have to explicitly enable it and change necessary information to access your OpenSim data base, set your administrator avatar name and e-mail, etc.
- To allow tailoring of Wifi for your own grid, a directory “WifiPages” at the same level as the “bin” directory may be used where you can place specific *.html and any image/* files which will override the default equivalents in bin/WifiPages. The following pages can be overridden:
- footer.html
- header.html
- links.html
- splash.html
- termsofservice.html
- welcome.html
- image/*
Disable Wifi in OpenSim.exe
With the default locations suggested in Robust.[HG.]ini.example and OpenSim.ini.example for the add-in configuration and registry locations, the addins are picked up by both Robust.exe and OpenSim.exe and use the same configuration for both. This means that if Wifi is enabled in Wifi.ini it runs in both Robust.exe and OpenSim.exe. This is not what is wanted for a grid and means that Wifi is served on the OpenSim default port (usually :9000) as well as the grid services port (usually :8002).
Hence, the following is the configuration used on Openvue and AiLand grids to allow for separate enabling of Wifi for Robust.exe and disabling Wifi for OpenSim.exe. Wifi.ini is MOVED from bin/Wifi.ini to config-addon-robust/Wifi.ini. These configuration settings may be useful as a basis for what others might wish to use…
-------- Robust.[HG].ini ---------------------- [Startup] RegistryLocation = "." ConfigDirectory = "./config-addon-robust" -------- OpenSim.ini--------------------------- [Startup] RegistryLocation = "." ConfigDirectory = "./config-addon-opensim" -------- config-addon-robust/Wifi.ini --------- ; Copied from Diva's Wifi.ini with [WifiService] Enabled = true ; and changes for your data base, admin avatar and grid environment ... -------- config-addon-opensim/Wifi.ini -------- [WifiService] Enabled = falseNotes on the Diva.Data.MySQL.dll StorageProvider used by WiFi
The WiFi Module uses the tailored Diva.Data.MySQL.dll as the “StorageProvider”. The default StorageProvider = OpenSim.Data.MySQL.dll should be used for the normal Robust.exe services as configured in Robust.[HG.]ini. Wifi itself picks up the (still necessary) StorageProvider = Diva.Data.MySQL.dll separately from the settings in Wifi.ini.
Setting up the Default Avatars for Wifi
Using the provided example Wifi.ini file you have an indication that you can select one of three default appearances for newly created avatars set up via Wifi. But in a new environment you must set those avatars up first.
- Create the avatars with names “Female Avatar”, Male Avatar”, “Neutral Avatar”. and authorise them via the Wifi Admin is that is required.
- Login as each avatar in turn. They will usually appear as a cloud initially and then after a short while (depending on the version of OpenSim you are using) rezz to appear as “Ruth” wearing four basic body parts, new pants and new shirt. Note these parts come directly from the OpenSim Library and MUST NOT be worn in your final appearance for the default avatars. You can COPY these library parts into the avatar’s inventory if you wish, or create new body parts and clothing, but before you finish you should remove any items that show as “worn” that are located in the OpenSim Library as those will not rezz on avatars created based on these models.
- Create new body parts and clothing and edit them and/or add any other mesh, clothing, attachments or HUDs you wish to appear on the avatars.
- Note you can extend (or change the avatars names or labels) for the range of default appearances that are shown in Wifi and/or change the preselected default by altering Wifi.ini. ;; Syntax: AvatarAccount_<AvatarType> = "<FirstName> <LastName>" ;; (replace spaces in <AvatarType> with underscore) AvatarAccount_Female="Female Avatar" AvatarAccount_Male="Male Avatar" AvatarAccount_Neutral="Neutral Avatar" ;; Preselection for default avatar in new account registration AvatarPreselection="Neutral"
- When you Create a new avatar via the Wifi web interface based on these predefined avatars the items worn will appear in the newly create avatar’s inventory under Clothes -> Default Avatar <AvatarType>.
Grass Magic Forest Floor: 10 Textures (Hand-painted, Seamless + Tileable) #8 by Texture Me!
- 10 Color Textures (seamless)
- 2048 x 2048 size
- Hand Painted
- Mobile friendly
Help us by rating and commenting, this will motivate us to create more assets and improve :)
Price $4.99
Grass Magic Forest Floor: 10 Textures (Hand-painted, Seamless + Tileable) #9 by Texture Me!
- 10 Color Textures (seamless)
- 2048 x 2048 size
- Hand Painted
- Mobile friendly
Help us by rating and commenting, this will motivate us to create more assets and improve :)
Price $4.99
Advanced Mobile FPS Horror System by Queen Developer 95
Complete Horror System template with lots of features and ready to use components. You can find the key features listed below:
- FPS Character Controller
- Mobile Joystick for Move
- Mobile TouchPad for Look
- Increadible Horror Ambience Weather (Fog + Rain + Thunder Lights with Sound Effects)
- FlashLight
- Blue UV Light against Enemy AIs (Burn Enemies)
- Interactable Doors (Unlock, Open, Close, Hiding behing, Shaking with force, etc...)
- Interactable Keys (Unlocking)
- Blink System for Interactables
- Interactable Chests with Padlock Puzzle
- Interactable Cabinets
- AI System for Enemies with Animations
- Ladder System (Grab, Carry, Place, etc...)
- Interactable Notes (Read)
- Interactable Detachable Woods on Walls
- 4 Different Ready to use Jumpscares
Get ready for well optimized, content rich, ready to use Mobile Horror FPS System. The package is fully customizable, scalable, well documented and structured. You can easily use prefabs to create your horror game or fps game in minutes.
You can find the key features listed below:
- FPS Character Controller
- Mobile Joystick for Move
- Mobile TouchPad for Look
- Increadible Horror Ambience Weather (Fog + Rain + Thunder Lights with Sound Effects)
- FlashLight
- Blue UV Light against Enemy AIs (Burn Enemies)
- Interactable Doors (Unlock, Open, Close, Hiding behing, Shaking with force, etc...)
- Interactable Keys (Unlocking)
- Blink System for Interactables
- Interactable Chests with Padlock Puzzle
- Interactable Cabinets
- AI System for Enemies with Animations
- Ladder System (Grab, Carry, Place, etc...)
- Interactable Notes (Read)
- Interactable Detachable Woods on Walls
- 4 Different Ready to use Jumpscares
Price $29.99
Druid_Girl by AlexanderFilatov
Number of materials: 18
Number of textures: 56
Texture dimensions: 4096x4096
Number of meshes/prefabs: 3
Rigging: Yes
Animation count: 24
UV mapping: Yes
Low-poly character Druid Girl
- Model Height: 170.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
-Emissive
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
- faces: 40298
- verts: 45341
- tris: 76727
- Hair: Faces-2802, Verts-5952, Tris-5602.
- Body: Faces-2924, Verts-2939, Tris-5834.
- Head: Faces-6158, Verts-6086, Tris-11963.
- Clothes: Faces-20842, Verts-21934, Tris-38878.
- Weapon: Faces-5680, Verts-5975, Tris-10685.
- Skirt: Faces- 1612, Verts-1825, Tris-3205.
- Lashes: Faces-280, Verts-630, Tris-560.
24 Animations
- attack(x4)
- idle(x7)
- death (x1)
- run(x1)
- Walk(x1)
- Gethit(x4)
- Strafe LR(x2)
- BackWalk(x2)
- Dodge(x1)
- Jump(x1)
There are Face BlendShapes.
If you need a mesh and textures with nipples, write to the mail.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would appreciate your feedback on this model.
Thank you for your time!
Price $44.99
Fat Demon Boss by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Character: tris 39 024, verts 23 078
Additional bones that are added: u_Jaw, u_Wing_01_L, u_Wing_02_L, u_Wing_Big_01_L, u_Wing_Big_02_L, u_Wing_Big_03_L, u_Wing_Big_04_L, u_Wing_Middle_01_L, u_Wing_Middle_02_L, u_Wing_Middle_03_L, u_Wing_Middle_04_L, u_Wing_Small_01_L, u_Wing_Small_02_L, u_Wing_Small_03_L, u_Wing_Small_04_L, u_Wing_01_R, u_Wing_02_R, u_Wing_Big_01_R, u_Wing_Big_02_R, u_Wing_Big_03_R, u_Wing_Big_04_R, u_Wing_Middle_01_R, u_Wing_Middle_02_R, u_Wing_Middle_03_R, u_Wing_Middle_04_R, u_Wing_Small_01_R, u_Wing_Small_02_R, u_Wing_Small_03_R, u_Wing_Small_04_R
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body
1K - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
3 Texture sets - Body(2), Eyes
Body Skin have 6 Color Variations
Wings have 5 Color Variations
Eyes have 5 Color Variations
Body have Blood and Emission effect
Emission color can be changed in the Material
Number of Textures: 49
Only default shader
Low poly Fat Demon. Rigged to Humanoid with additional bones
Only default shader
Price $29.99
NoiseGen - Procedural Texture Generator by Aubergine
Generating heightmaps for Unity Terrain and a custom lightmap, Deforming mesh objects, Generating Procedural Textures, FlowMaps, SlopeMaps and BumpMaps, Generating 3d volume textures, Generating nearly infinite noise, using a variety of fast noise generators is possible with this awesome tool.
This is an advanced Noise Library, Procedural Texture and Terrain Generator for Unity.
Can be used for:
- Generating procedural textures and appropriate bumpmaps
- Heightmaps for Unity Terrain and possibility to calculate lightmapped versions
- Generate Flowmaps and Slopemaps
- Planet maps for TOZ Planet Renderer
- Deformations for mesh objects
- Generate 3d volume textures
- Perlin, Billow, Ridged, Voronoi and many other variations of noise with nearly infinite range
- Saving the generated noise into a NoiseMap (caching)...etc
Price $15.00
Secret Island / Jungle Landscape by DenielHast
2D parallax Jungle Landscape:
- 6 landscape layers
- 21 sprite objects with random generation
- fog particle system
- seamless environment sprites
- image resolution HD - 2K, .PNG format
- high quality sprite layers
- scripts with random environment generation and creation of parallax effect (movement).
You can see a demonstration of the scene in the attached screenshots/video files.
If you have any questions, please contact me denielhastartist@gmail.com (I answer within 1-2 days).
Be sure to read the documentation about first launch and settings!
Don't forget to leave review on the Asset ^_^
Price $10.99
Kids Music by Gravity Sound
Tracks: 10
Minutes: 22:08
File Type: .WAV
File Format: 44100 Hz/16 Bit
Kids Music pack contains 10 individual ready to use music soundtracks. Totalling at 22:08 minutes, these 10 tracks are around 2 minutes each. Perfect addition to your kid themed video game, film or video project.
Price $29.99
Game Sentimental Music Pack by DanielNMartin
- 13 original high-quality WAV tracks (16-bit / 44,1 kHz)
- 6 full-track
- 4 loopable tracks
- 15 min. of music
- 200 MB of music
- Unlimited Royalty-Free license
Game Sentimental Music Pack is a high-quality original music package designed for royalty-free use in video games. With 13 tracks, over 15 minutes of music and 6 unique tracks, it offers a value collection of sentimental music. All at an affordable price. Take your project to the next level.
———————————————————————————–——————–——————–———
Designed to provide an emotional and sentimental musical background. This music will work well for use in cinematics and to provide background music to reinforce the game's narrative. It is recommended in video games where narrative and drama are an important feature. The most suitable genres are adventure and role-playing games.
———————————————————————————–——————–——————–———
Full-tracks includes multiple edits such alternate and looped versions for easy synchronization.
———————————————————————————–——————–——————–———
Using high-quality professionally-mixed & mastered music is one of the best ways to instantly elevate the quality of your proyect.
I hope this collection can help and be useful to the indie developer community.
Price $27.00
Modular Prison Asset Pack by 7th Side LLC
- Includes 2 Demo Scenes
One showcase scene with the entire collection of prefabs (contains simple fly through camera)
A prebuilt level, Raven's Nest Penitentiary, demonstrating the use of various components to create a simple level layout (contains simple FPS movement controller)
- PBR Textures
31 high quality 2048 x 2048 PBR textures
- Low poly counts
Lower detailed models range anywhere from 2 to 200 tris
Medium detailed models range anywhere from 200 to 2000 tris
Higher detailed models range from 2000 to 10000 tris
- Contains 44 models and 55 Prefabs
3 door types w/ animations, barred door, wood door, and double wood door
29 wall variations including interior, exterior, corners and low height walls
5 column variations
3 railing/hand rail variations
2 sets of stairs
2 sets of torches, 1 with point light and VFX fire and smoke
and more...
Compatible with URP, HDRP (can be used with the Built-in render pipeline see compatibility notes above)
Easily create amazing prison and/or dungeon levels with this high quality set of modular components! While primarily made for interiors, this kit includes some basic exterior components too.
Leverages lower poly models with full PBR texturing to ensure high quality visuals on all platforms, including Mobile.
Requests for new models and prefabs will be considered and accepted requests will be included in future releases.
Key Features
- Showcase and Demo Scenes (including simple fly through camera and FPS movement scripts)
- 44 models and 55 prefabs variations
- High quality 2048 x 2048 PBR Textures
- Low poly counts
Price $15.00
Ultimate Characters Bundle + House Interior + 3D Icons by Moveo
- 331 prefabs
- 103 Characterss
- 504 3D Icons
- Optimized for: SRP, URP HDRP
- Demo Scenes Included
- UV is unwrapped for easy texture swapping.
- Package contains 3 texture 1024px in .png format.
- The models have 6 to 8168 tris.
Characters stickman models, 331 interior prefabs and 3D Icons for your casual game.
You can use the models on mobile, desktop and console platforms.
The models have 6 to 8168 tris.
The normal combined price - $250 (Save 70%!)
PACKAGE CONTAINS
- Hypercasual Characters ( 15 BodyTypes ) Vol.1
- Hypercasual Characters ( 15 BodyTypes ) Vol.2
- Hypercasual Characters ( 15 BodyTypes ) Vol.3
- Hypercasual Characters ( 15 BodyTypes ) Vol.4
- Hypercasual Characters ( 15 BodyTypes ) Vol.5
- Hypercasual Cartoon Characters
- Hypercasual Cartoon Characters Vol.2
- Hypercasual Cartoon Characters Vol.3
- Hypercasual Cartoon Characters Vol.4
- Hypercasual Cartoon Characters Vol.5
- Low Poly Cartoon House Interior
- 500+ 3D Icons
- Characters (x103)
- Bathroom (x49)
- Kitchen (x53)
- Room Furniture (x77)
- Props (x56)
- Food (x30)
- Floor (x22)
- Walls (x26)
- Light (x10)
- Plants (x8)
- 3D Icons (x504)
Animations not included
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
- Modular Prefabs
- Unwrapped
- Easy to change colors to create more variations
- Real World Scale
- Mesh Colliders
- Optimized for PC and Mobile.
- Package contains 3 texture 1024px in png format.
Contact email: moveo.help@gmail.com
Price $74.99
FAI - Fish AI by Kobras Games
Features of the AI system:
Main
- An all-in-one script contains 4 behaviours and many features to control AIs.
- 4 main behaviours (Aggressive, Neutral, Passive, Passive Flee)
- Flee or keep attacking on low health.
- Wandering.
- Attack other entities.
- Recognize and don't attack or flee from entities of the same type.
- Forget the enemy once far enough and after a set number of seconds.
- Damage enemies either from script or animation event.
- Attack chance.
- Field Of View and Line of Sight enemy detection.
- Attack and movement animations blending.
- Sounds for different AI states.
- Optimized to only work once visible on a camera.
- Assign event listeners with no coding required.
- Field of view visualization in editor.
- Spawning.
Navigation
- A written-from-zero navigation system for smooth movement.
- Smooth steering.
- Obstacle avoidance.
- Move only when inside water volume.
Vitals
- Damaging.
- Health.
- Health regeneration.
- Resistance.
- Body decomposition.
- Supports ragdoll.
- Play sounds on death.
Features of the Flock system:
- Complex flocking behaviour based on 4 simple behaviours (Align, Separate, Cohere, and Follow).
- Obstacle Avoidance.
- Water surface contact avoidance.
- Health
- Body decomposition.
- Spawning.
- Optimizations.
- 80% of the processing runs on the GPU (4 main behaviours), while 20% runs on the CPU (Obstacle avoidance) for best performance.
- A simple shader to procedurally animate the movement of fish.
Editor
- Extremely easy-to-use and well-designed editor windows to help you create AIs and flock units in minutes.
Demo
- A simple script to control some of the demo scenes' properties (Spawned flocks counts, camera movement speed...)
- 3 modelled, animated, ready-to-use AIs: Whale (Neutral), Shark (Aggressive), and Mahi Mahi (Passive Flee).
- 2 ready-to-use Flock Units: Mackerel and Emperor Angelfish.
- 1 Demo scene for AIs.
- 1 Demo scene for Flock Units.
- A water enter/exit script controller to create the underwater illusion.
- A over/under water based audio system (Head fish sound only when the camera is underwater).
Dependencies
- Post Processing Stack
I am actively working on adding more features but I can't promise anything about their release date, here are the top priority ones: Fixed Flock Group Count, Fixed Frame Rate Update(Optimization), and Flocks Attacking/Fleeing AIs.
FAI is the most powerful underwater AI system currently on the Unity Asset Store. It contains not only a system that can be used to simulate a broad underwater ecosystem (salmons, sharks, whales...) but also a powerful and deeply-optimized flocking system that can run +20,000 units at the same time at +30 FPS.
For more information please check the "Technical details" section.
Models, materials, and animations are from "Underwater life deluxe" asset by Janpec.
Price $29.64
RPG Music Essentials Dungeons by FictiumSoundDesign
Total Size: 335 mb
Total Length: 33:13
Mastering Details:
Perceived Loudness Levels: -14 LUFS (The Standard of Spotify, Youtube, etc, so it has a bonus of having a powerful audio quality as well as being ready for use throughout other media)
Total Number of WAV Files: 13
Sample Rate / Bit Rate: 44.1 kHz, 1410 kbps, wav
Maximum Peak: -1 dB
RPG Music Essentials Dungeons (same content from "RPG Music All in One")
What you'll find in it:
13 soundtracks to use as battle in-game events!
More info:
https://drive.google.com/file/d/1UZvHAZY43no2aX0mzTb21GOJcgfADEVG/view?usp=sharing
Price $13.90
American Football Character Touchdown 04A by NewAssets
Character
- American Football Character Number 04A
- Polygons : 6904, Vertices : 7302
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Height 1,9 - Meter
- 1 to 20 Between Player Number Textures
- Normal Map - Dirextx and OpenGL Textures
- LOD - No
- Rig - No
- Animation - No
Helmet
- 1 Piece Helmet
- Polygons : 1790, Vertices : 1826
- Yes Uv Mapping
- Yes LightMap UV
- Yes - Textures - 4096x4096 Pixel
- Normal Map - Dirextx and OpenGL Textures
- 1 Piece Material
- LOD - No
- Rig - No
- Animation - No
American Football Touchdown Character Stylized American Football Character. Low polygon, suitable for pc and mobile game. Compatible with mixamo. If you want, you can rig it with mixamo and make as many animations as you want.
For the American Football Touchdown game, I prepared a texture with a total of 7 teams and player numbers from 1 to 20. There will be 280 alternative characters in total.
In this project, I am sharing the 04A st team, black skinned character.
You can check my user page for other teams.
Price $25.00