Factory Interior + Warehouse Props Vol 1 - BUNDLE by Cybernetic Walrus
Content📦
Models: 152 unique meshes
- Triangle count between: 2 - 12742
- Triangle count on avarage: 500
Materials: 57
Prefabs: 160
Textures: 189
- Sizes between: 128 and 2048
- Texel density: ~5.12px/cm
Features💡
Includes an example scene
Support for Standard RP, HDRP and URP (unitypackages included inside)
Optimized game-ready models
Channel packed roughness, metalness, and ambient occlusion maps
Includes an asset zoo scene
Includes a modular conveyor belt set
Objects include manually authored lightmap UVs
Objects contain LODs
Objects contain collision meshes
Attention❗
The package works best with Color Space set to Linear
Standard render pipeline scenes use Unity's post processing stack (v2)
Documentation:
Included in the pack
This bundle is the combination of these 2 asset packs:
Factory/Warehouse Interior Modular Pack
This pack contains 152 modular meshes and 160 prefabs that can be be joined together to craft your own factory or warehouse interior scene.
Objects reuse materials as much as possible using trim and tiling textures in order to reduce draw calls and increase performance.
The package contains an example scene as well as a scene where all the assets are laid out next to each other.
Supports All Pipelines👩💻
Standard render pipeline, HDRP and URP are supported!
The package works with the standard render pipeline by default. There are extra Unity packages inside for HDRP and URP support.
Supermodular🧲
All meshes were made with modularity in mind. They all have manually authored lightmap
VR Ready🕶
Models are made ready to be used on VR devices.
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Stay up-to-date to the latest updates and new assets in our store
Support email: support@cyberneticwalrus.com
Price $69.99
Goatswood and Houndstead Abbey in Second Life
Another wonderful Second Life atmospheric build By Hera (zee9) in August 2023.
Start at https://maps.secondlife.com/secondlife/Themyscira/149/183/28 for transfer to
Goatswood – http://maps.secondlife.com/secondlife/Themyscira/204/198/30
Houndstead Abbey – http://maps.secondlife.com/secondlife/Themyscira/186/140/1116
Goatswood is set sometime in the later part of the 1800’s. It is a Victorian village in rural England, somewhere in the Midlands in the UK.
Houndstead Abbey is located not far from Goatswood in the Wyvern valley. Its is a place of magic and fairy tales.
Shout out for Superb Steam and Waterfall Effects
The water movement and reflection effects are excellent… but you need to visit and see them in person to appreciate the quality. They seem to be based on the “Skye River Set” by Alex Bader.
The modelling and lighting is in the style of previous builds by Hera of Whitechapel and Whitby…
- https://blog.inf.ed.ac.uk/atate/2021/11/17/whitechapel-in-second-life/
- https://blog.inf.ed.ac.uk/atate/2021/10/17/whitby-in-second-life/
Inara Pey did a blog post in April 2022 about a previous version of the Goatswood build [link to post] along with some pointers to the sources and origins of the theme and buildings. More detail is also available in Notecards available at the entry station. On 25-Aug-2023 she did an updated blog post about the new build.
Stylized Sci-Fi Soldier Outfit by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Humanoid Rig Support: Easy Setup for Humanoid rig. It's recommended to use our animations.
Number of prefabs: 75
Triangle Count(Orc Male): 7,509
Triangle Count(Human Male): 7,512
Triangle Count(Human Female): 7,939
Triangle Count(Weapon): 3,008
Texture Resolutions: 2048x2048, 1024x1024
Number of Textures: 45
Number of Scripts: 50 Mono Scripts
Number of Materials: 27
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
THIS ASSET IS AN ADDITIONAL PACKAGE FOR:
1)Modular Fantasy Stylized Human Female
2)Modular Fantasy Stylized Human Male
3)Modular Fantasy Stylized Orc Male
and contains only Armor and Weapon-related assets, without any skins and options for customization!
Please read the DOCUMENTATION!
You can also check out our FREE Newbie Weapons Pack!
This package includes Full Bodies of both genders without any skins and options for customization!
PBR Stylized Material:
- 21 Hand painted Diffuse Maps
- 7 Normal maps
- 7 Metallic & Smoothness Maps
- 2 Emissive Maps
Create your own style with:
- 3 Base armor and Weapon colors
- Modular Equipment
Check out our content related to Stylized Character System:
- Orc Male
- Human Male
- Human Female
- Wild Hunter Outfit
- Pumpkin Outfit
- Pirate Outfit
- Vampire Outfit
- Wizard Outfit
- Dungeon Plate Outfit
- Crusader Outfit
- Footman Outfit
- Necromancer Outfit
- Cleric Outfit
- Character Additional Content
- Newbie Outfits
- Fantasy Outfits
- Fantasy Weapons Pack
- Newbie Weapons Pack
Price $24.99
Stylized Panda by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 1
Number of Prefabs: 6(3 PC Prefabs & 3 Mobile Prefabs)
Vertex Count: 4,224
Triangle Count: 6,868
Number of Textures: 5
Texture Resolutions: 2048x2048
Number of Materials: 6(3 PC shaders & 3 Mobile shaders)
Number of Animations: 33
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
Various color materials and Modular Parts for wide color customization included!
PBR Stylized Material:
- 3 Hand-painted Diffuse Maps
- 1 Normal Map
- 1 Smoothness Map
Choose between different styles:
- Blue Panda
- Black Panda
- Red Panda
ANIMATIONS LIST:
- Idle
- Idle01
- Combat_Stun
- Combat_Unarmed_Attack
- Combat_Unarmed_Attack01
- Combat_Unarmed_Attack02
- Combat_Unarmed_Hit
- Death
- Emote_Sit_Start
- Emote_Sit_Loop
- Emote_Sit_End
- Emote_Sleep_Start
- Emote_Sleep_Loop
- Emote_Sleep_End
- Jump_Start
- Jump_Loop
- Jump_End
- Run_Forward
- Run_Backwards
- Run_Left
- Run_Right
- Walk_Forward
- Walk_Backwards
- Walk_Left
- Walk_Right
- Swim_Idle
- Swim_Death
- Swim_Forward
- Swim_Backwards
- Swim_Left
- Swim_Right
- Step_Left
- Step_Right
Price $19.99
Knight Girl - Mobile LowPoly Character by Ser Pounce-a-lot
All accessories are available!
Model has 2 body shapes - without clothes \ with clothes (both are rigged and with blendshapes)
faces - 6227, tris - 12069, verts - 7503
Rigged with Epic Skeleton\Humanoid rig. Easy animations retarget!
4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness).
Texture sets - Body, Hair
Low Poly Suitable for games of different genre: RPG, strategy, first-person shooter, etc. Two sided shader is in folder named "Shaders".
Price $24.40
Spaceships - Low Poly Pack by Greboge Studio
🗺 TEXTURE 🗺
Two texture atlas(Both 512 x 512 pixels)
Texture are .PNG files
All meshes are UV maped to this texture
Colors can be easly changed by changeing the UV's position
🥩 MESHES AND PREFABS 🥩
Meshes are .FBX files
10 x Meshes
10 x Prefabs
🔼 POLY COUNT 🔼
Lowes count: 1664 tris
Highest count : 4156 tris
Average: 2822 tris (28218 triangles / 10 objects)
🚶♀️ ANIMATIONS 🚶♀️
No animations
No rigging
🍗 LODs 🍗
No LODs
✅ CONTENTS ✅
Models:
1 x Space Bike
2 x Drone Ships
2 x Cargo Ships
1 x Repair Ship
1 x Rescue Ship
1 x Space Battleship
1 x Space Station
1 x Capital Ship
✅ COMPATIBILITY ✅
Works with versions 2020.3 of Unity and above
Demos:
1 x Demo Scene With all the meshes
Price $4.99
Pre-Rendered ARPG Prop Pack by awtdev
CONTAINS:
- Barrel
- This rugged barrel awaits a place within your game's bustling taverns and shadowy alleyways.
- Chest
- An intricately crafted chest beckons players to unlock its enigmatic contents.
- Crate
- This crate carries tales of trading routes and hidden treasures.
- Bow
- This bow whispers stories of forest guardians and legendary archers.
- Spellbook
- A spell book brimming with arcane wisdom, its pages flutter with the secrets of forgotten incantations.
- Staff
- An elegant staff crowned with a crystalline gem, channeling the essence of wizards and warlocks.
- Sword
- A blade of honor and might, it bears the marks of a hero's journey through time.
- Shield
- This shield stands as a stalwart defense against encroaching foes.
- Potion
- A vial that promises succor and vitality to those who dare to sip.
- Arrow Bundle
- A bundle of arrows, poised and ready to find their mark, a trusty companion for any archer.
- Treasure Pile
- A pile of shimmering gold and jewels, reflecting the dreams of adventurers seeking opulent rewards.
- Torch Stand
- A torch stand ablaze with warmth, illuminating paths through dungeons and lighting the way to destiny.
- Helmet
- A helmet embodying the valor of knights and champions.
SPECIFICATIONS:
- Prop models contain between 100 to 600 polygons each
- Rendered props are between 64x to 128x pixel sprites
- Rendered prop sprites are stored together in a spritesheets of 1024x to 2048x pixel textures
- Sprite Animations are sampled at 60 frames per second
Sprites created using RetroRender
Step into a nostalgic realm of pixelated adventure with the Pre-Rendered ARPG Prop Pack - a collection of environment assets that pays homage to the golden era of retro gaming.
13 Hand-Crafted Models
Elevate your game's aesthetics with a diverse collection of 13 intricately designed models. From mystical artifacts to sturdy containers and alluring loot, each prop is a testament to the pixel artistry of yesteryear.
Dynamic Animations
Bring your game to life with animations that capture the essence of these props. Each model is equipped with a unique animation, seamlessly fusing movement with nostalgia.
Directional Billboard Shader
Immerse players in an authentic retro experience with the innovative directional billboard shader. Watch as the prop sprites elegantly rotate and adapt to the camera's perspective, flawlessly mimicking the magic of classic RPGs.
Effortless Integration
This asset pack arrives fully prepared for immediate integration into your game. Every prop is meticulously organized into prefabs, complete with animators and colliders. Simply drag and drop to swiftly breathe life into your game's environment.
Expand and Customize
This asset pack not only provides pre-made animations and sprites but also includes the models used to create them, allowing you to create additional animations tailored to your specific needs.
Captivate players with the essence of retro gaming. Embrace the past while shaping the future of your game!
Price $18.00
EasyCompass by Aiden Studios
- Drag-and-drop solution for implementing compass functionality.
- Points-of-interest (POI)
- Utilize 3D models, 2D UI, or World-Space Canvases.
- Increased immersion for VR by using physical objects, not cluttered UI
- Variety of example layouts: two 3D compass setups, two traditional 2D UI compasses, and a horizontal "compass bar" for low-profile top-of-screen positioning.
- Ready-to-use prefabs included for easy integration.
- Demo scene showcasing the usage of various compasses in a first-person game.
- Compatibility with different game genres and applications.
- Documentation: Googe Docs
EasyCompass is a versatile and comprehensive system designed to effortlessly implement a compass system into your game, no matter the nature - 3D, 2D, or even VR. Unlike other compass systems that only work via 2D/UI components, EasyCompass' ability to use 3D models for in-game compasses brings your game to the next level of immersive gameplay. This is especially essential in VR environments, where simply forcing floating 2D UI elements in front of players' faces can be distracting and take them out of the otherwise enthralling experience.
This asset offers a plug-and-play solution for game navigation, whether for character orienteering or guiding players towards specific points of interest such as NPCs, objectives, or other game elements. Drag-and-drop prefabs can be used right out of the box, and implementing your own 3D models or sprites is a breeze, and can be accomplished in minutes.
EasyCompass comes with a selection of layouts, including 3D, 2D, and Rigidbody versions of fixed dial (floating needle) and fixed needle (floating dial) "classic" compasses, in addition to a horizontal bar compass for streamlined navigation (2D only and does not include POI system yet), thus ensuring the compass integrates seamlessly into your game's aesthetic. To provide a practical demonstration of its capabilities, a pre-constructed demo scene is included to give you a clear understanding of how to get the most out of this system.
Price $15.00
Thriller and Horror Music by Shift Ninja Creatives
• Digital Delivery Only
• 100 Tracks
• 44100 Hz 16-bit PCM
• Wav format
Looking to create an eerie and suspenseful atmosphere in your cinematic video game? Explore the world of thriller and horror music with our guide, featuring tips, tricks, and recommended tracks to set the perfect mood.
Price $9.99
Fear and Scary Music by Shift Ninja Creatives
• Digital Delivery Only
• 100 Tracks
• 44100 Hz 16-bit PCM
• Wav format
Fear and scary music play a crucial role in creating immersive and spine-chilling experiences in cinematic video games. Discover how the right use of music can enhance the atmosphere and intensify the emotions in your gameplay. Explore different techniques and examples to create fear-inducing soundtracks for your next gaming project.
Price $9.99
House Shaped Props by Loafbrr
- all materials use 1k textures, custom shader to accomodate the three noise textures to make stuff look unique
- shaders, materials and collisions are setup in unity
- blend file included
- total tris: 41543
- Buildings(structures and doors):24645
- props: 16898
heres some housing structures with no interiors with them and you have to slap doors and windows on it,
twenty base buildings with 4 doors and 4 windows,
props include some generic table and stool, some shelf and crates, boxes and cart, and shop stall
also a signboard.
come check on my progress on twitter
https://twitter.com/TheLoafbrr
and mastodon
https://mastodon.gamedev.place/@loafbrr
Price $8.00
DRONESCAPES - Drone Music Pack by Pavel Sabacky
Audio file types MP3 & WAV
Sample rate 48kHz
Bit depth 24bit
Loopable: Yes
Stereo
Level up your game with Dronescapes — an immersive sample pack designed for game creators. Dive into a vast collection of atmospheric drone sounds, perfect for building tension, creating otherworldly environments, and enhancing the overall sonic experience.
Explore haunting echoes, celestial tones, and mesmerizing textures to bring your game world to life. Unlock the power of captivating drones and take your players on an unforgettable sonic journey.
This pack contains 50 drones (both MP3 and WAV).
Each drone has its distinctive flavor and organic texture thanks to partial acoustic origin of the source sound (didgeridoo, shofar, violin, cello, electric and acoustic guitar, saxophones,
clarinet, ethnic flutes, trumpet, french horn, etc...).
Each drone is tuned in C, 3 minutes long, and easily loopable.
Text file including more information about each Drone is included in the compressed file.
I hope these drones will serve you well for whatever you might use them!
Sincerely,
Pavel Sabacky
Price $25.00
Persistent Asset - Save system with data visualization by Juste Tools
Fully compatible with all operating systems.
Compatible with all target platforms, the tool provides alternative way to save on platforms that don't support file saving.
Tested on version 2020.3 and above.
[Website] [Documentation] [Public API]
How does it work?
Outside of play mode, you can define default values from the inspector.
Players using your game will start with these.
During play mode, you can freely modify the persisted data.
Note that changing these values will not affect players; you are only modifying your own saved data.
Your scripts can access the saved data easily using a reference to your asset or the Resources class.
Why use Persistent Asset?
For small-scale projects…
- One-click installation
- Just create a class with the fields you want to save, and you're ready to go
- Almost nothing to learn; it integrates fully with Unity's default stack
- Vizualize your data: you can set default values, manage save and load behavior, test values at runtime, and more, all from the inspector
- A time saver thanks to its built-in features
For bigger projects…
- Fully compatible with any serialization or save behavior
- A well-thought-out public API lets you extend it, including editor scripts
- Composition-based approach: no inheritance issues
- Works just the same in no reload on play mode
Includes tons of features…
- Automatically save and load at specific application events
- Automatic regular background saves
- Data protection in case of a crash, in the editor and at runtime
- Effortlessly manage multiple save slots
- Industry-standard AES encryption with memory dump protection
- Compression using Gzip
- Synchronous and asynchronous support
- Reset to default values at runtime
- And more!
Designed to be painless to use…
- Debug utilities, including logs in the inspector and benchmarking save and load operations (disabled in non development builds for increased performances)
- No script warnings or spamming the console with unnecessary messages
- Complete demo and documentation, including a one page quick usage guide
- The entire public API has XML comments, regrouped in a pdf for ease of access
- Full sources included (100+ scripts)
How to use it?
Check out the documentation here.
Can I trust this tool for my production?
Persistent Asset is designed to be compatible with other tools available on the store and usable on all platforms.
Additionally, it is integrated with Unity's default behavior, ensuring future-proof functionality.
By using Persistent Asset, you can significantly improve your workflow.
I will address any bugs and add more features over time based on feedback.
Please don't hesitate to contact me if you encounter any issues!
Price $49.00
Explosion Sound Effects Pack by David Dumais Audio
Total Audio Files: 1209
Total # of Individual Sounds: 1236
Total Minutes of Audio: 01 hours 8 minutes 52 seconds
Format: 96k kHz & 24 bit
Does the audio Loop? NO
Number of Sound FX: 1209
Target Platform: All
Documentation Included: Asset list only (see link above)
Important/Additional Notes: No
Additional: Stereo format
FREE SAMPLES of this pack HERE
Discover a wide range of sounds perfect for realistic and sci-fi explosions. Acquire sounds for all your destruction needs including grenades, ripping wood, shattering glass, underwater torpedo blasts, distant explosive tails, as well as car and building demolitions among many others. Professionally recorded and designed, these sounds are a must-have to bring your game the polish you are looking for.
Get a complete arsenal of unique and original explosion sound effects. All sounds in Explosion SFX Pack are drag-and-drop ready for your project. Every audio file is easily searchable as they were meticulously organized into categories to make it easy to find the perfect sound for your project.
Discover
- 1200+ sound effects that you can import directly into your project
- Glass, Metal, Wood, Underwater, Sci-Fi, and Realistic Explosions for all your destruction needs
- Over 2.5GB of HQ audio content
- Super HQ audio recorded and designed at 192k 32bit and delivered at 96k 24bit
- Easily and quickly find sounds with richly embedded metadata (Soundminer, Basehead, Soundly, and BWF)
Included in this pack:
Bonus Content (132 files total)
Designed Glass (49 files total)
Designed Impacts (112 files total)
Designed Metal (61 files total)
Designed Sci-Fi (138 files total)
Designed Snaps (37 files total)
Designed Tails (142 files total)
Designed Transients (44 files total)
Designed Underwater (78 files total)
Designed Wood (53 files total)
Explosions Destructive (39 files total)
Explosions Glass (18 files total)
Explosions Metal (42 files total)
Explosions Realistic (110 files total)
Explosions Sci-Fi (87 files total)
Explosions Underwater (49 files total)
Explosions Wood (18 files total)
Find the complete asset list HERE
Price $74.99
Homunculus by Dary Palasky
Number of textures: 22
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 15535
Maximum polygon count: 16434
Number of meshes/prefabs: 3
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Feature:
- Separate mesh parts
- 52 Face blend shapes/morph target
- 6 ready-made facial emotions
- Has Humanoid Rig.
- Compatible with HDRP, URP, Built-in
Character:
- Polygons: 16434
- Vertices: 17334
- Triangles: 35314
Price $50.00
grid-based movement controller by TheEvengy
· Stairs
· Elevators and Moving platforms
· Ladder
· Tunnel (crouching mechanics)
· Dynamic obstacle (door)
· Hidden path
The "Grid-based movement controller" provides the basic functionality of a first-person grid-based movement system. It features a grid system based on a responsive grid unit called a "Tile." The grid system allows for decoupling of tile mechanics from its model, if necessary, and the ability to design the level art style separately from the grid.
Contact/support
evengy.dev@gmail.com
Price $0.00