Zombie Level 1 - Characters + Animations by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 3 Models
- 1 Texture for Models/Environments
- 1 Materials for Models/Environments
- 1 Shader for Models/Environments optimized for mobile
- Level 1 (8518 tris)
Introducing our LEVEL UP character series! Each character in this series contains 3 different transformations, with captivating designs at every level. Bring depth and progression to your game by taking a look at our other characters. Don't miss the opportunity to elevate your game development with the LEVEL UP series.
Seamlessly integrate these assets into your projects and witness the evolution of your characters like never before.
These assets are well-optimized and mobile-ready, all using a custom shader that works on all rendering pipelines and only one texture so it's perfect for mobile games.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
Price $15.00
Ogre Cyclops LV2 - Character + Animations by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 3 Models
- 1 Texture for Models/Environments
- 1 Materials for Models/Environments
- 1 Shader for Models/Environments optimized for mobile
- Level 2 (6430 tris)
Introducing our LEVEL UP character series! Each character in this series contains 3 different transformations, with captivating designs at every level. Bring depth and progression to your game by taking a look at our other characters. Don't miss the opportunity to elevate your game development with the LEVEL UP series.
Seamlessly integrate these assets into your projects and witness the evolution of your characters like never before.
These assets are well-optimized and mobile-ready, all using a custom shader that works on all rendering pipelines and only one texture so it's perfect for mobile games.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
Price $15.00
Ogre Cyclops LV1 - Character + Animations by Piloto Studio
This Package Includes:
- HDRP, Standard & URP support.
- 3 Models
- 1 Texture for Models/Environments
- 1 Materials for Models/Environments
- 1 Shader for Models/Environments optimized for mobile
- Level 1 (5631 tris)
Introducing our LEVEL UP character series! Each character in this series contains 3 different transformations, with captivating designs at every level. Bring depth and progression to your game by taking a look at our other characters. Don't miss the opportunity to elevate your game development with the LEVEL UP series.
Seamlessly integrate these assets into your projects and witness the evolution of your characters like never before.
These assets are well-optimized and mobile-ready, all using a custom shader that works on all rendering pipelines and only one texture so it's perfect for mobile games.
👹 Key Features 👹
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader and 1 Texture for all 3D props. Meaning a single instruction call for all mobile users out there!
- Includes one asset overview scene.
- Compatible with ALL rendering pipelines
- Cute and cuddly art style!
Price $4.99
PBR Materials on OpenSim
This blog post reports early testing of the use of a virtual worlds viewer capable of rendering Physically Based materials (PBR) in OpenSimulator (as well as Second Life). A blog post describing PBR and giving some resources is available here.
This uses the Firestorm PBR Alpha early test viewer (7.0.0.71415 22-Aug-2023). See this blog post. For more Information join the Second Life “Phoenix-Firestorm Preview Group” and look for the notices which include te most recent version download links. Other viewers are also starting to incorporate PBR rendering such as Cool VL (http://sldev.free.fr/).
PBR Materials are supported on versions of OpenSim 0.9.3.0 Dev Master (dotnet6 branch) from 26-Aug-2023. One region on OSGrid named “Dev Outreach” has been updated to this version or beyond and could be used for testing. Please clean up after yourself as its not a sandbox style region with autoreturn.
Update 26-Aug-2023: many other OSGrid regions are now moving to OpenSim 0.9.3.0 for dotnet6 version 26-Aug-2023 which includes early support for PBR materials.
Water Bottle
Water Bottle – Source Mesh FBX, glTF Object and PBR Materials
The FBX can be converted to Collada (.dae) via (e.g.) Blender for import to OpenSim. Then import the glTF material or create a new material in the viewer and add the relevant textures separately (baseColor, occlusionRoughnessMetallic, emissive, normal).
Ready Player Me Avatar with PBR Materials
Ready Player Me avatars are exported as glTF and can be converted via Blender with the Bento Buddy or Onigiri plugins to Collada for upload to Second Life and OpenSim. See this blog post for more details and the process involved. The textures provide with the avatar allow for PBR materials to be created. An example “Gamer” avatar includes emissive properties.
A big advantage of the PBR Viewers is that the Ready Player Me .gltf file can be used to load all the PBR materials, their properties and constituent textures in one bulk upload. Use Build -> Upload -> Materials and select the avatar .gltf and then use the drop down menu to select the “Bulk Upload All” option.
This features does not yet work on Firestorm PBR Alpha due to some issues with Material uploads. It is expected to be fixed by the end of August 2023.
Checks on OSGrid Regions updated to 0.9.3.0 Dev Nessie with PBR Support
Using opensim-0.9.2.2Dev-734-g61d3e1e.zip (2023-08-26 dotnet6 branch) over the Current OSGrid packaged release osgrid-opensim-04132023.v0.9.3.ae73999.zip (2023-04-13 dotnet6).
Orc Realistic 02 Modular by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Disclaimer: Renders made in Marmoset Toolbag 3 and Unity, Most of the footage in the video was made in Unreal Engine 4 and 5
Character: tris 31 344 - 46 390, verts 20 037 - 29 115
Sword: tris 990, verts 598
Shield: tris 1 652, verts 1 058
Polearm: tris 816, verts 507
Rigged with Humanoid.
Additional bones that are added to Humanoid: u_Jaw, u_Eye_L, u_Eye_R, u_Hair_01 u_Hair_02, u_Hair_03, u_Hair_04
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Outfit, Sword, Shield, Polearm
1K Textures - Eyes, Hair
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
8 Texture sets - Body, Armor, Outfit, Sword, Shield, Polearm, Eyes, Hair
Body Skin have 2 Types of Skin, each one Has 8 Color Variations
Body has 2 types of Scars for each Skin Type
Each Cloth has 5 Color Variations
Metal has 3 Color Variations
Eyes have 13 Color Variations
Hair have 3 Colors
There are 2 Hair types: regular hair and under helmet. Also these 2 types have 2 variations: rigged to default Epic Skeleton bones and rigged to Additional Bones.
Eye Color can be selected separately for each Eye
All the colors can be mixed to get new look
The model is Completely Modular
Number of Textures: 124
The model is modular, you can remove or add any part you want.
Use the double sided material on the Armor, Hair and Outfit
Only default shader
Low poly Modular Orc Realistic 02. Rigged to Humanoid with additional bones
Only default shader
Price $34.99
Lockers Collection vol.1 by Game-Ready Studios
Locker 1
Vert - 160
Tr - 264
Locker 2
Vert - 116
Tr - 200
Locker 3
Vert - 88
Tr - 152
Locker 4
Vert - 84
Tr - 160
Locker 5
Vert - 224
Tr - 392
Handle 1
Vert - 289
Tr - 520
Handle 2
Vert - 99
Tr - 194
Handle 3
Vert - 52
Tr - 90
Lock 1
Vert - 128
Tr - 206
Lock 2
Vert - 352
Tr - 652
Lock 3
Vert - 48
Tr - 92
Lock 4
Vert - 376
Tr - 570
Key
Vert - 136
Tr - 262
Here you will find the Low-Poly Lockers Collection.
Suitable for mobile games.
Price $15.00
Ancient City Ruins by Daelonik Artworks
[Prefab List]
- Ancient Ruins (288)
- Arcs Base (14)
- Arcs Far (11)
- Arcs Triumphal Far (9)
- Blocks Brick Stones (24)
- Blocks Horizontal (20)
- Blocks Vertical (26)
- Bricks Floor (6)
- Bridges (12)
- Columns Fine (15)
- Columns Simple (9)
- Columns Strong (18)
- Fence (5)
- Gates (3)
- Gate Wall (6)
- Pieces (29)
- Platforms (9)
- Round Floor (8)
- Stairs (17)
- Walls Basic (20)
- Walls Platform (18)
- Walls Tower (9)
- Ancient Ruins Premade (45)
- House (16)
- Other (4)
- Rooms (18)
- Temple (7)
- Deco Props (84)
- Ceramic (13)
- Derbis (4)
- Ornated Elements (17)
- Skeleton Parts (19)
- Tombs (17)
- Wood Crafts (8)
- Wooden Parts (6)
- Nature Props (47)
- Misc (3)
- Rocks (38)
- Rock Pack (2)
- Dead Trunks (6)
- Fxs (3)
- Particles (3)
[Using Ancient City over an Ancient Ruins scene]
Not recommended using Ancient City Ruins over a project with Ancient Ruins Pack. Asset prefabs keeps GUID while they've been widely updated so scenes using old version might show many issues when updated.
[Demo images & video disclaimer]
Demo video & images uses several assets from asset store like KWS water system, Volumetric Fog, Enviro, Height Fog and HBAO Occlusion. Final look might be slightly different for this reason.
[ASSET INFO] [Website] [Support]
[HIGHLIGHTS]
- Over 450 prefabs of Ancient Ruins
- Combinable modular prefabs
- Many architectonic elements
- Works for interior and exterior
- Allows different levels of custom building
- Premade rooms and buildings
- Decorative props for ruins
- Basic nature decoration props
- Wide ruined city demoscene included
- HDRP and URP downloadable packages
- Essential terrain pack assets included
[DESCRIPTION]
Ancient remains are a testament to a forgotten glorious past. The architectonic elements of the ruins are combinable modular prefabs that allow for different levels of custom building. The ruins are perfect for both interior and exterior scenes, and the pack includes many premade rooms and buildings, decorative props for ruins, basic nature decoration props, and a wide ruined city demoscene. Some Essential terrain pack assets are also included. The pack will allow you to create your own unique scenes of mysterious city ruins with ease.
[ANCIENT WORLDS COLLECTION]
[FANTASY ASSETS COLLECTION]
[Upgrade from Ancient Ruins]
This asset is a major upgrade of Ancient Ruins including so many changes that both packs are not even compatible together in the same project, however if you own Winter Assets you get almost 35% discount on this product!
[Maximize asset compatibility]
To get full compatibility with other Daelonik artworks assets is recommended to use Ancient City Ruins instead of Ancient Ruins Pack.
*Please check information in the description and technical details before using this asset.
Price $59.50
Spider Toon Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Toon series Introduction:
Toon series assets are boxy, low poly and cute looking. They are easy to use and affordable!
Toon series modular character packs are customizable. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Toon Series evolution 3D robots, aliens and monsters have 3 evolution forms. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! Check our Wiki site for more information.
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Toon series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Spider Toon Series
This pack contains 1 x 'evolution 2' creature: Spider. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: 580 triangles . Low poly. Rigged and animated. Total 17 animations. Generic mecanim rig set up in Unity.
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Bite attack
- Pounce bite attack
- Projectile attack
- Cast spell
- Take damage
- Die
Take note:
Please see preview images and videos to know more about the content before purchasing
.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $7.90
Enviro 3 - Additional Weather Pack by Hendrik Haupt
- Twenty weather types for Enviro 3.
- Includes editor script to add weather, effect and audio configuration to your Enviro setup with only one click!
- Includes 11 particle effects for rain, snow, hail, mist and sandstorms.
- Performance friendly with relativ low particle budget by using animated texture sheets.
- Includes some sfx for wind and rain.
This pack includes 20 new weather types for your Enviro scenes. Easily add multiple new high quality rain, snow, hail, mist, sandstorm and lightning storm weather types to your Enviro scenes with one click.
Included weather types:
- 2 Overcast
- 2 Fog/Mist
- 4 Rain
- 3 Snow
- 2 Hail
- 2 Sandstorm
- 3 Lightning
- 2 Nuclearstorm
Price $15.00
Safari View Controller for iOS by Hippo
When should I use SFSafariViewController?
When you want display websites inside your app without sending people to Safari, the best tool is SFSafariViewController. By using this API, you can effectively embed the Safari interface — and many of its key features and privacy protections — into your app.
SFSafariViewController is best used when you need to display interactive web experiences on websites you don’t own, or showcase parts of your web content that are generally outside the scope of your app.
Usage
● Call SafariViewController.OpenURL(string url) to open an URL in embedded Safari web view
● Subscribe to events: SafariViewController.DidCompleteInitialLoad, SafariViewController.InitialLoadDidRedirectToURL, SafariViewController.ViewControllerDidFinish
● Call SafariViewController.Close() to close Safari web view (for example, if a deep link has been activated)
FAQ
● Can I control Safari View Controller? No, you can only launch it and close.
● Can I get a page URL and HTML from Safari View Controller? No, you need WKWebView for this.
● Can I detect redirecting from the initial page? Yes, subscribe to SafariViewController.InitialLoadDidRedirectToURL. If it was a deep link to your app, subscribe to Application.deepLinkActivated.
● Can I use it for OAuth authorization? Yes!
Links
● Documentation
● Should I use WKWebView or SFSafariViewController for web views in my app?
Price $9.99
AppFeedback by KODESTORM
Platforms
Tested on
- PC Mono & IL2CPP
- iOS
- Android
- Windows
- PS4
- PS5
- GameCore
- Switch
Support
🎉🎉 LAUNCH OFFER 🎉🎉
Use code UNITY20 for 20% off the paid plans for AppFeedback !!
🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
Need a quick way to gather feedback from your users?
Easily Gather Feedback In game
Use our awesome plugin to gather feedback and send it to many useful integrations, connections and webhooks.
Comes with example prefabs to get setup quickly.
Download it from the store and make an account on appfeedback.io to get started. You must make an account and use our online dashboard to setup the various integrations.
Useful Integrations (some only available for paid plans)
- Google Sheets for Feedback
- DropBox & Drive for Images/Logs/Binary files
- Discord
- Slack
- Generic Webhook Support
Support
Price $0.00
Venomclaw by Dmitriy Gusev
Rigged to RK Skeleton
Number of characters: 4
80 Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 6, Death: 3, Scream: 4)
All RK Skeleton-based animations are interchangeable.
Polycount:
Venomclaw Furry:
Body - 16 405
Accessories - 7 273
Fur - 4 690
Total polygon count - 28 368
Venomclaw Fat:
Body - 22 051
Accessories - 11 661
Fur - 1 753
Total polygon count - 35 465
Venomclaw Spicky:
Body - 18 633
Accessories - 9 363
Fur - 1 184
Total polygon count - 29 180
Venomclaw Damaged:
Body - 15 195
Accessories - 4 217
Fur - 1 753
Total polygon count - 21 165
High-quality realistic character "Venomclaw Beast"
In a dark marshy world of perpetual gloom and despair, a wild creature Venomclaw, lean and fierce, waits for its victims. Its eyes atrophied in the eternal darkness, its spikes and claws poisoned with deadly poison. Shrouded in perpetual gloom, Venomclaw lurks in the thickets of swamps and decaying forests. He waits patiently, lurking in the shadows, for the unlucky traveler to draw near. He attacks in a swift dash, inflicting unhealed lacerations. Even if the victim fights back, he is doomed. For the ferocious creature's venom kills without fail.
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
Separate meshes for all parts of the body
2 options for accessory textures.
1) Common with all accessories for the finished characters.
2) A separate texture set is added for each accessory.
4 ready characters
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
80 Animations
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $39.99
Missing Reference Finder by Tooler
- Comprehensive null reference and missing component detection.
- Search functionality for asset folders, current scenes, and selected objects.
- User-friendly interface with a scrollable result list.
- Thoroughly tested for reliability and stability.
- Compatible with different Unity versions.
The NullReferenceChecker is an essential tool for Unity developers, now available on the Unity Asset Store. It provides a comprehensive solution to identify and resolve null references and missing components within game objects, enhancing project stability and minimizing runtime errors. With its user-friendly interface and powerful search options, developers can efficiently locate problematic areas in asset folders, the current scene, or selected objects. The tool offers seamless integration with the Unity Editor, ensuring a smooth workflow. Additionally, its customizable features, such as manual color selection for the heading background, provide a personalized touch. By publishing the NullReferenceChecker on the Unity Asset Store, developers worldwide can streamline their development process and achieve better quality control in their Unity projects.
Price $0.00
Scene Viewpoints Manager by Placetts
This asset can be used in all your Unity projects without any restriction.
Scene Viewpoints Manager is an asset for Unity that enhances the workflow of game developers and designers by allowing them to save and restore scene viewpoints effortlessly. It is a scene viewpoints saver and a scene viewpoints navigator where users can save multiple viewpoints positions, rotations, and other scene-specific settings, enabling them to quickly switch between different viewpoints during development or showcase their scenes to others. Moreover, they can use it in all their unity projects.
Features
1. Save and Restore Viewpoints: Users can save the current scene view position, rotation, and other relevant settings for every scene in the project. They can then easily restore these saved viewpoints with a single click, providing quick access to different perspectives within the scene.
2. Multiple Viewpoint Support: The asset allows users to save and manage multiple viewpoints within a scene. Users can name and search for these viewpoints for easy identification and retrieval.
3. Keyboard shortcuts: Users can use keyboard shortcuts to easily navigate between saved viewpoints in editor mode. This feature improves efficiency and productivity.
4. Thumbnail Previews: The asset generates thumbnail previews for each saved viewpoint, giving users a visual representation of the captured perspective. This makes it easier to identify and select the desired viewpoint from the list.
5. Import viewpoints: Scene Viewpoint Manager allow users to import viewpoints from other scenes within the same project.
6. Visual Feedback: All the saved viewpoints are represented in the scene view with cones and lines so that the user can easily guess there position and rotation. He can also click on a cone to activate the corresponding viewpoint.
7. User-Friendly Interface: The asset provides an intuitive and user-friendly interface, making it easy for users to save, manage, and navigate between different viewpoints.
8. Used in every project: Scene Viewpoint Manager is not project specific. It can be used in all current and future projects.
Price $10.00
Jigsaw Puzzle - Customize And Create by Hootybird
- Supported platforms: iOS, WebGL, Android, Win, Linux
- Custom UI toolkit editor.
- Puzzle mask texture generation using Jobs system.
- Burst compiler.
Complete Jigsaw Puzzle game template with many must-have features and support for a vast variety of platforms.
All image assets are FREE; See Third-Party Notices.txt file in the package for details.
Features:
- Runtime Jigsaw Puzzle generation
- Support up to 8k textures
- Puzzle size ranges from 2*2 and up to 100*100 puzzle pieces
- Create custom puzzle piece shape
- Save/Load system
- Puzzle Categories
- Puzzle rotation
- Puzzle piece's location randomizing
- Free-Snap: is a neighbor required for a puzzle piece to snap to the game board or not?
Test it out here:
https://simmer.io/@gilett5/jigsaw-puzzle-v2
Price $29.99
Valhalla Fantasy RPG Music by Stephen Houston
Audio file type: WAV (lossless)
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: Versions included
Additional info: Stereo
Explore your fantasy game with a world of Norse / Viking music and soundscapes.
These high quality and YouTube-safe tracks are crafted with great care, using professional instrument libraries and were inspired by various games of the Fantasy and RPG genres.
The game that stood out in my mind was Assassin's Creed Valhalla, specifically the soundtrack to the DLC, Dawn of Ragnarok.
FULL TRACK LIST:
Forest Echo FULL
Forest Echo FULL NO DRUMS
Forest Echo LOOP
Forest Echo LOOP NO DRUMS
Heart of the Viking FULL
Leaving Midgard FULL
Leaving Midgard FULL NO DRUMS
Legend of Odin FULL
Legend of Odin FULL NO DRUMS
Legend of Odin FULL UNDERSCORE
Legend of Odin LOOP
Legend of Odin LOOP NO DRUMS
Legend of Odin LOOP UNDERSCORE
Longboat FULL
Longboat LOOP
Plains of Asgard FULL
Plains of Asgard LOOP
Power of the Sun FULL
Power of the Sun LOOP
The Village FULL
The Village FULL NO DRUMS
The Village LOOP
The Village LOOP NO DRUMS
Valhalla FULL
Valhalla LOOP
Wield Power FULL
Wield Power FULL NO DRUMS
Wield Power LOOP
Wield Power LOOP NO DRUMS
Use the music your way!
The different renders of each track allow handy crossfades and seamless loops wherever you choose!
For example if a player is out exploring the woods, why not loop "Forest Echo LOOP NO DRUMS" then when danger is near, crossfade to "Forest Echo LOOP"? Create a dynamic and beautiful audio experience for your gamers!
Visit stephen-houston.com to explore my world of music!
Price $69.99
Essential Tactical RPG Adventure Game Music Pack by Ethan Wallace Music
- 12 original WAV tracks (16 bit/44.1 kHz)
- 24 WAV files (1st and 2nd time files)
- 15 minutes of loopable music
- 153 MB (1st time files) 151 (2nd time files) = 304 (all 24 files)
- Unlimited Royalty-free license
The Essential Tactical RPG Adventure Game Music Pack includes 12 tracks and has a total of 15 minutes of music. Being fully loopable, the music of this pack contains recurring themes, giving the tracks cohesion with each other. Some of the tracks are alternate versions of other tracks and can be alternated between each other to achieve a kind of adaptive music. New tracks will be added in completely free updates!
If you purchase my music pack for a project, I would love to see your work and give free feedback and customer support if you wish!
Price $12.99
1980s Classic Car #2 Fully Featured by TheKnightsKing
Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP
This Asset includes:
-A car model (of .dae type)
-A prefab for the car (1980sClassicCar#2.prefab)
-All the textures for the car (23)
-All the materials for the car (32)
-A demo scene for visual showcasing
Asset Features:
-Fully featured and functional vehicle
-Doors, boot, and bonnet functional
-Rigged suspension
-Detailed and animatable interior
-Detailed engine bay
-Detailed undercarriage
-4 LOD States
-Separate windshield, rear windows, and door windows
-Separate windshield wipers
-Separate left and right indicator light Materials
-Separate rear view mirror and door mirror Materials
-Emissive map for dashboard dials
-Normal maps for all lights included
-Light materials already setup with emission
-Adjustable steering wheel
-Simplified collision mesh
Animatable Interior/Exterior Parts:
-Steering wheel, Steering wheel column
-Speedo, rev counter, fuel, oil, battery, and temperature dials
-Gear lever and handbrake (animatable through suspension rig)
-Indicator lever and wiper lever
-Gas, brake and clutch pedals
-Left and right sun visors
-Rearview mirror
-Windshield wipers
-Enigne fan
-Movable seats
-Headlights
Separate body parts:
-Doors, boot, and bonnet
-Bumpers
-Front left and right fenders
-Wheels
-Windshield, side windows and rear window
All Texture Details:
256x256:
-dash_indicators_EMISSION.png
512x1024:
-carshadow_TEXTURE.png
1024x1024:
-body_TEXTURE.png, body_NRM.png, engine_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, squarereflect_TEXTURE.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_TEXTURE.png
2048x2048:
-interior_TEXTURE.png, interior2_TEXTURE.png, interior2_EMISSION.png, interior_NRM.png, interior2_NRM.png
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
-Emissive
All LOD Mesh Details: Prefab has 4 LOD States
-LOD_1 (Detail): 102,995 tris
-LOD_2: 75,930 tris
-LOD_3: 36,269 tris
-LOD_4: 14,624 tris
Third-Party file license notices:
-Asset uses 80sClassicCar#2.dae, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses dash_indicators_EMISSION.png, carshadow_TEXTURE.png, interior_TEXTURE.png, interior2_TEXTURE.png, interior2_EMISSION.png, interior_NRM.png, interior2_NRM.png, body_TEXTURE.png, body_NRM.png, engine_NRM.png, trimmings_NRM.png, holes_TEXTURE.png, squarelight_TEXTURE.png, squarelight_NRM.png, squarereflect_TEXTURE.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_TEXTURE.png; see Textures_license_notice.txt file in package for details
Price $14.99
Blitzkrieg Tag Search by Blitzkrieg Games
- Tag asset database searching
- Tag creation
- Single and multi-GameObject tag assignment
This tool provides an easy method for assigned a tag to as many GameObjects as you want all at once. It was written to get around needing to scroll through all of the tags in Unity just to create a new one and then scroll again in order to assign it to one GameObject at a time. Simply select your GameObject(s), search for a tag in the tool, create a new tag if the one you want doesn't exist yet, and then set it!
You also automatically get a Tag.cs file written as a static lookup for tags so you no longer have to reference tags by "magic strings". Instead just use Tag.[your tag name] in code and you have your tag's string value!
Price $4.99