Samurai Boss 2 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Samurai Boss 2. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 50979, tris 100020, verts 56389 "Full model with hair, weapons, clothes"
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
The model has additional bones. "Sam_Toga, Sam_Toga1,Sam_Toga1_1,Sam_Toga1_2,Sam_Toga1_2", "Sam_TogaLt, Sam_TogaLt1, Sam_TogaLt1_1, Sam_TogaLt1_2", "Sam_TogaRt, Sam_TogaRt1, Sam_TogaRt1_1, Sam_TogaRt1_2", "Sam_Manuscri_1, Sam_Manuscri_1_1,Sam_Manuscri_1_2,Sam_Manuscri_1_3", "Sam_Manuscri_2, Sam_Manuscri_2_1,Sam_Manuscri_2_2,Sam_Manuscri_2_3"
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $79.99
Mafia Boss Man by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Mafia Boss. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 34825, tris 68728, verts 37445 - Body with full set of clothes
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $44.99
Russian Modern Soldier by Alpen Wolf
Number of textures 11
Number of Materials 10
Texture dimensions 4096
Polygon count 5121
Number of meshes 1
Number of prefabs 10
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
5121 polygons 2587 vertices.
PBR textures:
army_man_01_Albedo...army_man_10_Albedo, army_man_MetallicOcclusionSmoothness, army_man_Normal (4096x4096)
Price $14.99
WW2 US Soldier by Alpen Wolf
Number of textures 19
Number of Materials 8
Texture dimensions 4096, 2048
Polygon count 38187
Number of meshes 8
Number of prefabs 8
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
38187 polygons 22195 vertices.
PBR textures:
body_Albedo, body_MetallicOcclusionSmoothness, body_Normal (4096x4096)
boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal (4096x4096)
equipment_Albedo, equipment_MetallicOcclusionSmoothness, equipment_Normal (4096x4096)
defence_Albedo, defence_MetallicOcclusionSmoothness, defence_Normal (4096x4096)
helmet_Albedo, helmet_MetallicOcclusionSmoothness, helmet_Normal (4096x4096)
jacket_Albedo, jacket_MetallicOcclusionSmoothness, jacket_Normal (4096x4096)
pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096)
hair_AlbedoAlpha (2048x2048)
Price $59.99
US Modern Soldier B by Alpen Wolf
Number of textures 12
Number of Materials 6
Texture dimensions 4096
Polygon count 39783
Number of meshes 8
Number of prefabs 8
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
39783 polygons 20674 vertices
PBR textures:
armor_Albedo, armor_MetallicOcclusionSmoothness, armor_Normal (4096x4096)
clothing_Albedo, clothing_MetallicOcclusionSmoothness, clothing_Normal (4096x4096)
details_Albedo, details_MetallicOcclusionSmoothness, details_Normal (4096x4096)
head_Albedo, head_MetallicOcclusionSmoothness, head_Normal (4096x4096)
Price $59.99
Retro TV station from 90s by SparkLing
- 4 fbx models
- 5 materials
- pbr ( Albedo, Metalic, Emission, Normal )
- Tv stand: 432 poly 726 tri
- Tv: 410 poly 798 tri
- Vhs: 478 poly 792 tri
- Remote: 38 poly 76 tri
- This scene provides an excellent representation of a 90s TV station.
- Collection contains 4 realistic game ready pbr model.
- Tv comes with 2 different materials. Turned off screen and on. The latter have emission screen.
- Tv stand comes with glass shader, and you can rotate it.
- All texture size 4k.
- The pack have a basic scene and demo scene (URP).
If you feel like please give me a review, it's so much help to me. Thank you!!
And of course if you have any question dont hasitate to contact me:
exia00eiser4@gmail.com
Price $12.99
Elemental Projectiles VFX by PixPlays Studio
Package contains 4 complete VFXs that come with a Projectle, Cast, and Hit Effects:
-Fireball
-Waterball
-Stonebullet
-Windbullet
Included VFX Prefabs:
-Fireball Projectile, Fireball Cast, Fireball Hit
-Waterball Projectile, Waterball Cast, Waterball Hit
-Stonebullet Projectile, Stonebullet Cast, Stonebullet Hit
-Windbullet Projectile, Windbullet Cast, Windbullet Hit
Textures:
All textures the sizes of 256x256 and 512x512
Shader:
Included in this package is an custom Ubershader that fits many of usecases for creating VFX. A very powerfull shader for prototyping and creating all kinds of new effects.
Are you ready to take your game's visual effects to the next level? Look no further! The Elemental Projectiles Asset is your gateway to creating mesmerizing and immersive magical experiences within your Unity game. This versatile package includes a collection of four complete VFX sets, each comprising Projectile, Cast, and Hit Effects, designed to add depth and excitement to your gaming universe.
Included VFX Sets:
- 🔥 Fireball: Ignite the battlefield with scorching flames. Engulf your foes in the fury of fire with its blazing Projectile, mesmerizing Cast, and explosive Hit Effects.
- 💧 Waterball: Harness the power of water and unleash its fluid elegance. With its fluidic Projectile, serene Cast, and splashing Hit Effects, you'll make a splash in the world of visual effects.
- ⛰️ Stonebullet: Crush your adversaries with the rugged force of stone. The sturdy Projectile, earthy Cast, and impactful Hit Effects will leave a lasting impression.
- 💨 Windbullet: Command the very winds and strike your targets with precision. The airy Projectile, ethereal Cast, and gusty Hit Effects will sweep players off their feet.
Included VFX Prefabs:Each VFX set comes complete with meticulously crafted Prefabs, including Projectiles, Casts, and Hit Effects, ready for seamless integration into your Unity project. The included Prefabs ensure that you can easily drop these enchanting effects into your scenes, saving you time and effort during the development process.
High-Quality Textures:The Elemental Projectiles Asset comes with carefully crafted textures of 256x256 and 512x512 sizes. These textures are optimized to enhance the realism and visual fidelity of your magical effects, captivating your players and immersing them in a world of wonder.
Advanced Custom Ubershader:Unlock the true potential of your VFX creations with the included custom Ubershader. This powerful shader is designed to cater to a wide range of use cases, making it a valuable tool for both prototyping and crafting diverse visual effects. With the Ubershader, you'll have the flexibility to experiment and create entirely new effects that suit your game's unique style.
Incorporate the Elemental Projectiles Asset into your Unity project today and transform your game's magic system into something truly awe-inspiring. Elevate your players' experience with the dynamic interplay of captivating Projectiles, mesmerizing Casts, and impactful Hit Effects. Don't miss this opportunity to bring your game's magic to life in ways you've never imagined. Get the Elemental Projectiles Asset now and start conjuring magic like never before!
Price $7.00
French Balcony 4 by Alessio Regalbuto
- Very detailed mesh, ideal for close up shots in movie scenes
- PBR materials for painted metallic railing and marble floor
- SRP and HDRP support
The 3D model uses high quality and realistic materials to simulate the look and feel of the painted metallic railings and the marble floor.
Materials support both the Standard Rendering Pipeline (SRP) and High Definition Pipeline (HDRP).
This package contains the following assets
- BalconyType4.fbx - a unique 3D mesh asset of an elegant balcony (average polygon count ~ 491k triangles)
- Two sets of unique materials for SRP and HDRP, specifically:
- Marble_HDRP and Marble_SRP - unique PBR materials of a marble surface for the balcony base;
- PaintedMetal_HDRP and PaintedMetal_SRP - unique PBR material of a painted metal surface for the balcony railings.
- Five PBR texture maps for each SRP material:
- Marble_Albedo and PaintedMetal_Albedo - Albedo map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_Metallic and PaintedMetal_Metallic - Metallic map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- Marble_Occlusion and PaintedMetal_Occlusion - Occlusion map (4096x4096 pixels, .tif)
- Five PBR texture maps for each HDRP material:
- Marble_BaseColor and PaintedMetal_BaseColor - Base color (4096x4096 pixels, .tif)
- Marble_DetailMap and PaintedMetal_DetailMap - Detail map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_MaskMap and PaintedMetal_MaskMap - Mask map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- BalconyType4_Showcase - A single HDRP showcase scene for the balcony mesh.
- ShowcaseAnimation.cs - A simple script to rotate the balcony in the showcase scene.
Price $4.99
French Balcony 3 by Alessio Regalbuto
- Very detailed mesh, ideal for close up shots in movie scenes
- PBR materials for painted metallic railing and marble floor
- SRP and HDRP support
The 3D model uses high quality and realistic materials to simulate the look and feel of the painted metallic railings and the marble floor.
Materials support both the Standard Rendering Pipeline (SRP) and High Definition Pipeline (HDRP).
This package contains the following assets
- BalconyType3.fbx - a unique 3D mesh asset of an elegant balcony (average polygon count ~ 40k triangles)
- Two sets of unique materials for SRP and HDRP, specifically:
- Marble_HDRP and Marble_SRP - unique PBR materials of a marble surface for the balcony base;
- PaintedMetal_HDRP and PaintedMetal_SRP - unique PBR material of a painted metal surface for the balcony railings.
- Five PBR texture maps for each SRP material:
- Marble_Albedo and PaintedMetal_Albedo - Albedo map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_Metallic and PaintedMetal_Metallic - Metallic map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- Marble_Occlusion and PaintedMetal_Occlusion - Occlusion map (4096x4096 pixels, .tif)
- Five PBR texture maps for each HDRP material:
- Marble_BaseColor and PaintedMetal_BaseColor - Base color (4096x4096 pixels, .tif)
- Marble_DetailMap and PaintedMetal_DetailMap - Detail map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_MaskMap and PaintedMetal_MaskMap - Mask map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- BalconyType3_Showcase - A single HDRP showcase scene for the balcony mesh.
- ShowcaseAnimation.cs - A simple script to rotate the balcony in the showcase scene.
Price $4.99
French Balcony 2 by Alessio Regalbuto
- Very detailed mesh, ideal for close up shots in movie scenes
- PBR materials for painted metallic railing and marble floor
- SRP and HDRP support
The 3D model uses high quality and realistic materials to simulate the look and feel of the painted metallic railings and the marble floor.
Materials support both the Standard Rendering Pipeline (SRP) and High Definition Pipeline (HDRP).
This package contains the following assets
- BalconyType2.fbx - a unique 3D mesh asset of an elegant balcony (average polygon count ~ 60k triangles)
- Two sets of unique materials for SRP and HDRP, specifically:
- Marble_HDRP and Marble_SRP - unique PBR materials of a marble surface for the balcony base;
- PaintedMetal_HDRP and PaintedMetal_SRP - unique PBR material of a painted metal surface for the balcony railings.
- Five PBR texture maps for each SRP material:
- Marble_Albedo and PaintedMetal_Albedo - Albedo map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_Metallic and PaintedMetal_Metallic - Metallic map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- Marble_Occlusion and PaintedMetal_Occlusion - Occlusion map (4096x4096 pixels, .tif)
- Five PBR texture maps for each HDRP material:
- Marble_BaseColor and PaintedMetal_BaseColor - Base color (4096x4096 pixels, .tif)
- Marble_DetailMap and PaintedMetal_DetailMap - Detail map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_MaskMap and PaintedMetal_MaskMap - Mask map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- BalconyType2_Showcase - A single HDRP showcase scene for the balcony mesh.
- ShowcaseAnimation.cs - A simple script to rotate the balcony in the showcase scene.
Price $4.99
French Balcony 1 by Alessio Regalbuto
- Very detailed mesh, ideal for close up shots in movie scenes
- PBR materials for painted metallic railing and marble floor
- SRP and HDRP support
The 3D model uses high quality and realistic materials to simulate the look and feel of the painted metallic railings and the marble floor.
Materials support both the Standard Rendering Pipeline (SRP) and High Definition Pipeline (HDRP).
This package contains the following assets
- BalconyType1 - a unique 3D mesh asset of an elegant balcony (average polygon count ~ 71k triangles)
- Two sets of unique materials for SRP and HDRP, specifically:
- Marble_HDRP and Marble_SRP - unique PBR materials of a marble surface for the balcony base;
- PaintedMetal_HDRP and PaintedMetal_SRP - unique PBR material of a painted metal surface for the balcony railings.
- Five PBR texture maps for each SRP material:
- Marble_Albedo and PaintedMetal_Albedo - Albedo map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_Metallic and PaintedMetal_Metallic - Metallic map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- Marble_Occlusion and PaintedMetal_Occlusion - Occlusion map (4096x4096 pixels, .tif)
- Five PBR texture maps for each HDRP material:
- Marble_BaseColor and PaintedMetal_BaseColor - Base color (4096x4096 pixels, .tif)
- Marble_DetailMap and PaintedMetal_DetailMap - Detail map (4096x4096 pixels, .tif)
- Marble_Height and PaintedMetal_Height - Height map (4096x4096 pixels, .tif)
- Marble_MaskMap and PaintedMetal_MaskMap - Mask map (4096x4096 pixels, .tif)
- Marble_Normal and PaintedMetal_Normal - Normal map (4096x4096 pixels, .tif)
- BalconyType1_Showcase - A single HDRP showcase scene for the balcony mesh.
- ShowcaseAnimation.cs - A simple script to rotate the balcony in the showcase scene.
Price $4.99
The Fold Smartphone by Lowley Studios
Number of textures 6
Texture dimensions 2048 x 2048
Tris count of Fold phone 1467
Number of meshes/prefabs 5/10
Rigging: N/A
Animation count N/A
Animation type list N/A
UV mapping: Yes
LOD information (count, number of levels) N/A
Types of materials and texture maps (e.g., PBR) Standard, Diffuse and Normal
This package contains a game ready, Low Poly Foldable Phone included that comes with 5 color variations included with a Normal Map.
All movable components are detached from the parent mesh and correctly positioned at their pivots. This allows for straightforward animation when required.
Basic textures:
- Grey
- Black
- White
- Purple
- Navy Blue
Extra:
- Custom made colliders
- Built to real world scales and dimensions
Check out the screenshots to find out about the colors and technical details.
Price $6.99
Colossal Rock Music Pack by Bradley Long
- 12 original high-quality WAV tracks (16-bit / 44.1 kHz)
- 50 min. of music
- 505 MB file size
- Unlimited Royalty-Free license
This music pack contains 12 tracks of chest-pounding music in a modern hard rock style. These songs are high-energy, walls of sound, making them perfect for racing games, platformers, boss battles, fighting games, and more.
TRACKLIST (.wav, 44.1kHz, 16bit)
- Cusp of Defeat [4:21]
- Dragon Slayer [3:57]
- Dueling Blades [6:03]
- Friendly Rivalry [3:26]
- Monsters' Den [5:05]
- Mystery in the Sand [4:41]
- Prideful Rebel [2:19]
- Reborn [1:57]
- The Shapeshifter [7:16]
- Upperhand [1:58]
- Victory Dance! [3:12]
- Waking The Knight [5:43]
Price $11.99
Aliya - Stylized Character by Rukha93
- Humanoid rig (NO twist bones)
- Hair have its own rig so it can be animated
- Metallic PBR materials
- Textures ranging from 512px to 4096px
- Triangle count ranging from 21,313 to 26,977 depending on the outfit
- No LODs
- Includes packages to update the materials to HDRP and URP
- Humanoid rig
- 52 ARKit facial blendshapes;
- No custom shaders, all materials uses Unity's standard shaders;
- 3 outfits (parts not interchangeable)
- Underwear
- Casual
- Scifi suit
No animations or scripts are included.
The Built-in sample scene uses the Unity's Post Processing Stack v2 package;
Price $30.00
Helicopter Low Poly by Raptor3D
Number of textures: 5 Variant texture for 2 LOD group
Texture dimensions: LOD3,LOD5:2048x2048
Minimum polygon count:1058
Maximum polygon count:1898
Number of meshes/prefabs: 1 Mesh and 1 Prefabs
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
LOD4:1898 triangle
LOD5:1058 triangle
Helicopter gameready. It has 2 lod groups of models and 5 textures.
LODS:
-LOD4:1898 triangle
-LOD5:1058 triangle
Price $0.00
Attack Helicopter Low Poly by Raptor3D
Number of textures: 5 Variant texture for 2 LOD group
Texture dimensions: LOD3,LOD5:2048x2048
Minimum polygon count:1208
Maximum polygon count:5488
Number of meshes/prefabs: 1 Mesh and 1 Prefabs
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
LOD3:5488Polygons
LOD5:1208 Polygons
Attack Helicopter gameready. It has 2 lod groups of models and 5 textures.
LODS:
-LOD3:5488 triangle
-LOD5:1208 triangle
Price $4.99
ColorPaletterV2 Pro by BubStudios
How the Colorizer Works:
When a Colorizer is added, it promptly identifies all the components attached to the GameObject. It then scans these components for any private, static, or public fields of the "Color" type (it also retrieves the original colors of these fields in case you wish to revert them later). After completing the scan, you are given the option to choose your preferred palette and select the desired color from within that palette. Simple! Now you can modify the color at your convenience, across any scene and at any given moment. Then, when you make any changes in the ColorPaletter, it will directly update any attached components to their new color.
The ColorizerManager:
All that's required is to set up one ColorizerManager in each scene you intend to use Colorizers. Then, simply adjust the settings according to your preferences.
The ColorPaletter:
ColorPaletterV2 (Standard Version)
In addition to the standard ColorPaletterV2, this package includes another tool (with the hope of introducing more in the future) that enables you to seamlessly integrate the ColorPaletter into your UI and graphical designs.
The Colorizer
The Colorizer is a component that can be attached to a GameObject in order to dynamically link the colors from the ColorPaletter to any color fields in real time. For instance, if you have a component containing a color field (e.g., private Color myColor), the Colorizer on that object will detect it. Subsequently, you can associate any color from any palette with this field. Note: A Colorizer may update a colorField and it doesn't show in the scene view right away. Any update to the scene will then make the changes appear.
Why Use This?
Have you ever found yourself designing your UI, having multiple image components, each with its designated colors meticulously set in place? This setup process can be time-consuming. Then, however, you suddenly realize that you're not satisfied with the primary color you've chosen? You'd then have to painstakingly search through each image component, identify the ones needing a color change, and then assign your desired color. Unfortunately, the new color might not harmonize with the existing ones anymore. What's the solution?
Enter the Colorizer. It allows you to link ANY component with a color field/property to the ColorPaletter. All the colors can now easily be updated to your preferences. Want to alter the primary color? Need to adjust the color of the enemies? Consider it done.
Is it difficult to upgrade from the Standard Version?
Not at all. The process is straightforward. Just uninstall your current standard ColorPaletterV2 package and import the Pro version. Rest assured, your data will not be lost during the transition.
Price $5.99
Thief - Evera by Forseti Saber
Features:
- Blendshapes / Morph Targets / Facial Expressions
- Modular
- Fully rigged
- 3rd person character animations are included
Vertex counts of characters:
Thief Evera
Faces 60438, Tris 116881, Verts 62930
Number of Textures: 147
Texture Resolutions: 4096x4096
3D model of Thief. She has ARKit blendshapes, Epic Skeleton rig. She will be a perfect character formedieval and fantasy games.
Key Features
- Low-poly
- Fully Rigged
- Apple Blendshapes
Polycount | The Character does not have LOD system
Thief Evera
Full: Faces 60438, Tris 116881, Verts 62930
Naked body: Faces 18126, Tris 33814, Verts 17159
Rig
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones > https://docs.google.com/document/d/18SExoQtqdd4OuooW_fpXVgsoDcTWC9Jr/edit
Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Unity project
- Supported version: 2021.3.21f1
- Render pipelines: Built-in
- For facial animations use Blendshapes
- Blueprints and Animations are not included.
- Physics is not included
4K Textures
- BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, Opacity;
- 16 Texture sets: Body, Boots, Bow, Eyelashes, Eyes, Hair, Head, Jaw, Knife, Armor_Body, Armor_Legs, Belts, Cloth, Corset_Gloves, Pouches_Bag, Rag_Quiver;
- 3 color variations;
- Textures are packed for better optimization and customisation.
Price $49.99
Cloud Shadows FX by Kronnect
Cloud Shadows FX is the easiest way to add great-looking, smooth and performant cloud shadows to your scenes and landscapes in built-in and URP.
*** Key Features ***
- Friendly setup. Import the asset, add the effect to your scene as you would create a gameobject and customize to your liking.
- Customizable. As all of our assets, Clouds Shadows FX provides many inspector settings that let you configure any aspect of the shadows, including coverage, opacity, distance fade, animation & wind speed, customizable textures, etc.
- Profile based. All settings are stored in a cloud shadows profile asset which you can reuse across scenes or easily switch in the inspector.
- Super smooth. The technique used allows you to create super smooth shadows at any distance, with any degree of opacity/transparency and no noise/dithering.
- Colored shadows: shadows can use a tint color for special environments/effects.
- Extra cloud layer: in addition to shadows, the effect can also render a layer of clouds which are aligned with the shadows. These clouds are not volumetric, thus are performant and great for top-down games.
- Includes one demo scene.
*** Compatibility ***
- Works with built-in and URP.
- Tested on Windows, Mac, Android, iOS and WebGL.
- In URP, make sure Depth Texture option is enabled.
Support Forum | Youtube Channel | kronnect.com
Price $24.99
3D Rings by Umbra Studio
Number of textures: 72
Materials: 9
Material type: PBR
Number of meshes: 12
Vertices count:
Ring_1_highpoly: 424
Ring_1_lowpoly: 260
Ring_2_highpoly: 360
Ring_2_lowpoly: 216
Ring_3_highpoly: 424
Ring_3_lowpoly: 186
Ring_4_highpoly: 300
Ring_4_lowpoly: 144
Ring_5_highpoly: 96
Ring_5_lowpoly: 64
Ring_6_highpoly: 72
Ring_6_lowpoly: 60
UV mapping: Yes
This package includes six different ring types in both highpoly and lowpoly, which adds up to twelve 3D models.
Three of them have engravings at different areas of the model.
The average polygon count of the meshes is 300.
The package includes 9 different PBR materials, each with albedo, metallic, normal, and occlusion maps.
Textures are in PNG format and all are 2048x2048.
Built-in and URP renderpipline are supported.
Price $5.99