Mobile European Tree by Next Spring
Texture size: 2048x2048
Triangles: 2000 ~ 3000
Channels: Albedo
Total are 15 variants
A set of 3d tree models that are optimized for mobile platforms and are compatible with all pipelines or platforms
This pack is made as a 3d model (fbx) so that you can easily use them in any pipeline or software.
Features:
=> 15 trees and bushes
=> Realistic textures
=> Realistic Leaves design
=> Optimized models
=> Ready to use by drag and drop
=> High resolution textures
=> Ready for lightmapping
Price $4.99
Moon Landscapes by Bencjaminn
x20 4k heightmap texture
x20 2k heightmap texture
Each heightmap has
x3 splat map
x1 normal map
x1 color map
4K and 2K heightmap files
Step by step instructions to import the landscapes into your level:
1. Install the FREE package Terrain Tools
2. Open the Terrain Toolbox
3. In the Create New Terrain tab, change the default Total Terrain Width and Total Terrain Length to 4096 or 2048
4. In the Create New Terrain tab, check Import Heightmap checkbox after that select the heightmap texture from this pack which you want to use as landscape/terrain
5. Press Create, in a few second your terrain will be imported.
Number of 16 bit, PNG Greyscale textures: 40
All textures are 4k and 2k
Price $15.99
Planets HD by TPR
Features:
- Transparent Sprites
- Individual design for each object
Number of Textures: 50
Texture Resolutions: 2048x2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
Embark on interstellar journeys with our versatile asset pack! Discover a stunning collection of 50 high-quality planets, stars, and asteroids. Elevate your space-themed projects with seamless integration and awe-inspiring visuals.
- 50 Celestial bodies
- 2k High Details Assets
- Alpha Trimmed
Price $24.99
Flora-Form by Colmod
1. Vertices
- 3 Ferns (327 vertices - 411 vertices)
- 3 Pine Trees (6,576 vertices - 8,240 vertices)
- 2 Green Grass (164 vertices - 1,408 vertices)
- 2 Dry Grass (172 vertices - 1,112 vertices)
- 2 Styles of Heather (349 vertices - 489 vertices)
- 1 Big Green Bush (13,649 vertices)
- 1 Juniper Bush (Max 1,990 vertices)
- 2 Smaller Bushes (284 vertices - 383 vertices)
- 1 Red Bush (8,887 vertices)
- 2 Dry Smaller Bushes (588 vertices - 750 vertices)
- 1 Shrub (496 vertices)
2. Textures
- Each texture has a normal map.
- Green Grass: 1024x1024
- Dry Grass: 512x512
- Heather: 1024x1024
- Ferns: 1024x1024
- Juniper Bush: 4096x4096
- Big Green Bush: 2048x2048
- Pine Trees: Branches: 1024x1024
- Trunk: 2048x2048
- Billboard: 1024x1024
- Small Bushes: 1024x1024
- Small Dry Bushes: 1024x1024
- Red Bush: 1024x1024
- Shrub: 512x512
3. LOD
- 3 maximum LOD levels on trees
4. Number of Individual Textures
- 63 textures, including normal maps
5. Number of Meshes
- 21 separate meshes
6. Number of Prefabs
- 22 prefabs
7. Animation
- None
8. Rigging
- None; each object/mesh is separate
Enrich your 3D scenes with this versatile and quality vegetation pack, featuring 22 meticulously crafted prefabs.
Immerse your virtual worlds with a diverse array of botanical elements, including:
- 3 Ferns: Grace your landscapes with delicate ferns that add a touch of realism and vibrancy.
- 3 PineTrees: Introduce a sense of majesty with towering pines that provide shelter and character to your scenes.
- 2 GreenGrass: Bring your environments to life with lush green grass that sways gently in the wind.
- 2 DryGrass: Capture the essence of arid regions with parched grass that adds texture and authenticity.
- 2 Styles of Heather: Enhance your scenes with heather bushes that come in two distinct varieties, each offering unique visual appeal.
- 1 Big Green Bush: Add a touch of volume and depth with a large, verdant bush that serves as a focal point in your landscapes.
- 1 Juniper Bush: Introduce a touch of Mediterranean flair with a juniper bush that brings a sense of ruggedness and resilience to your scenes.
- 2 Smaller Bushes: Create a sense of natural layering with two smaller bushes that provide visual interest and enhance the overall realism of your environments.
- 1 Red Bush: Introduce a splash of color with a vibrant red bush that adds contrast and visual interest to your scenes.
- 2 Dry Smaller Bushes: Capture the essence of drought-stricken regions with dry smaller bushes that add texture and authenticity.
- 1 Shrub: Enhance your vegetation with a versatile shrub that can be used to fill in gaps and add visual interest to your scenes.
This vegetation pack is optimized for quility and compatibility with Unity version 2021.3 - 2022.3, ensuring seamless integration into your projects.
Unleash your creativity and bring your virtual worlds to life with this comprehensive vegetation pack.
Some Images Contains Third Party Tools That Is Not Incluided!
Price $4.99
3D Low Poly Futuristic Guns Pack by MetirofGames
3D Low Poly Futuristic Guns:
This package contains 221 Prefabs : combining 13 unique 3D assets and 17 different Textures :
1 Knife (Polycount: 190 Tris)
2 Snipers (Polycount: 856-1236 Tris)
2 SMGs (Polycount: 664-720 Tris)
3 ARs (Polycount: 712-740-988 Tris)
5 Pistols (Polycount: 496-564-584-586-738 Tris)
Texture : 20*1 pixel color palette that can be used on every single 3D asset.
Price $12.99
2D Survival Shooting Starter Kit by AbyssalHunter
Current Features - Version 1.0
- Inventory System
- Easy Item Creation System
- Drag and Drop Functionality
- Player Character with Idle, Walk, and Shoot animations in 4 directions (35x75 px)
- Basic Player Movement Script
- Basic Enemy Script
- 2 Animated Sheep Characters
- Interactive Elements: Trees, Rocks, Grass (Enemies can utilize appropriate tools to destroy them)
- 2 Enemy Types with Idle and Walk animations (35x75 px)
- 18 Basic Item Icons
- Basic GUI
- 100+ Environment Seasonal Tilesets (48x48 px)
- 1 Font
Upcoming Features - Version 1.1
- Day-Night System
- Crafting System
- Introduction of 4 Additional Zombie Enemy Types
- Inclusion of More Animals: Chickens, Cows, and Rabbits
- 7 Characters (NPCs) with Idle and Walking animations (3 villagers and 4 soldiers)
Upcoming Features - Version 1.2
- 100+ Advanced Survival Icons
- Expanded GUI
- Additional Environmental Seasonal Tilesets
- Crafting Machines for the Survival Game
*If there are additional updates, I may need to increase the price.
*If you have any questions about the assets, feel free to contact me at goten228500@hotmail.com.
*Tutorial videos will be coming soon.
Price $15.00
CH-47 Chinook Korean Air Force Complex Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 236 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 307.088 polys
- 577.489 tris
- 318.663 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 58 animations:
- Full_Animation:0-200
- Rotor_Front_Rotate:210-310
- Rotor_Front_Blurred_Rotate:310-410
- Blades_Front_Bend:420-470
- Blades_Front_Blurred_Bend:480-530
- Rotor_Back_Rotate:550-650
- Rotor_Back_Blurred_Rotate:650-750
- Blades_Back_Bend:760-810
- Blades_Back_Blurred_Bend:820-870
- Door_Pilot_Left:880-930
- Door_Pilot_Right:940-990
- Door_Side_Top:1000-1070
- Door_Side_Bottom:1070-1140
- Door_Back_Top:1150-1200
- Door_Back_Bottom:1200-1300
- Back_Door_Ramp:1300-1350
- Bottom_Hatch:1360-1410
- Bottom_Hook_Rotate:1410-1460
- Gear_Front_Left_Dump:1470-1520
- Gear_Front_Right_Dump:1530-1580
- Gear_Back_Left_Dump:1590-1640
- Gear_Back_Right_Dump:1650-1700
- Gears_Back_Turn_Left:1710-1760
- Gears_Back_Turn_Right:1770-1820
- Wheel_Front_Left_Rotate:1830-1880
- Wheel_Front_Right_Rotate:1880-1930
- Wheel_Back_Left:1930-1980
- Wheel_Back_Right:1980-2030
- Search_Light_Left:2030-2080
- Search_Light_Right:2090-2140
- Navi_Lights_On:2150-2160
- Search_Light_Left_On:2160-2170
- Search_Light_Right_On:2170-2180
- Beacon_Bottom_On:2180-2230
- Beacon_Top_On:2230-2280
- Passenger_Seats_Fold:2280-2290
- Camera_Ver_Rotate:2290-2390
- Camera_Hor_Rotate:2390-2440
- CoPilot_Pedal_Left:2620-2670
- CoPilot_Pedal_Right:2680-2730
- Pilot_Pedal_Left:2740-2790
- Pilot_Pedal_Right:2800-2850
- CoPilot_Cyclic_Forward:2860-2910
- CoPilot_Cyclic_Backward:2920-2970
- CoPilot_Cyclic_Left:2980-3030
- CoPilot_Cyclic_Right:3040-3090
- Pilot_Cyclic_Forward:3100-3150
- Pilot_Cyclic_Backward:3160-3210
- Pilot_Cyclic_Left:3220-3270
- Pilot_Cyclic_Right:3280-3330
- CoPilot_Head_Down:3340-3390
- CoPilot_Head_Up:3400-3450
- CoPilot_Head_Left:3460-3510
- CoPilot_Head_Right:3520-3570
- Pilot_Head_Down:3580-3630
- Pilot_Head_Up:3640-3690
- Pilot_Head_Left:3700-3750
- Pilot_Head_Right:3760-3810
Static and Basic Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch 47 ch47 boeing transport winter korea air korean force army military interior cockpit war aircraft rotary rotorcraft pilot pilots strike attack american avia
helicopter,chinook,ch-47,ch,47,ch47,boeing,transport,winter,korea,air,korean,force,army,military,interior,cockpit,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,avia
Price $99.00
CH-47 Chinook Korean Air Force Basic Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 16 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 255.971 polys
- 479.775 tris
- 267.012 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 8 animations:
- Full_Animation:0-200
- Rotor_Front_Rotate:200-300
- Rotor_Front_Blurred_Rotate:300-400
- Rotor_Back_Rotate:400-500
- Rotor_Back_Blurred_Rotate:500-600
- Navi_Lights_On:600-610
- Beacon_Bottom_On:620-670
- Beacon_Top_On:670-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch 47 ch47 boeing transport winter korea air korean force army military interior cockpit war aircraft rotary rotorcraft pilot pilots strike attack american avia
helicopter,chinook,ch-47,ch,47,ch47,boeing,transport,winter,korea,air,korean,force,army,military,interior,cockpit,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,avia
Price $69.00
CH-47 Chinook Korean Air Force Static by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 7 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 220.565 polys
- 411.359 tris
- 230.126 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch 47 ch47 boeing transport winter korea air korean force army military interior cockpit war aircraft rotary rotorcraft pilot pilots strike attack american avia
helicopter,chinook,ch-47,ch,47,ch47,boeing,transport,winter,korea,air,korean,force,army,military,interior,cockpit,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,avia
Price $49.00
Bride Of Frankenstein Toon Humanoid Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
Toon Humanoid Series Introduction:
Toon Humanoid Series 3D characters possess a charmingly blocky, low-poly design, making them both adorable and user-friendly. These characters are fully compatible with Unity game engine's Mecanim system, allowing seamless integration of humanoid animations from sources such as Mixamo, Unity Asset Store, or your custom animations. To gain a better understanding of sharing humanoid animations using the Mecanim system in Unity, refer to additional resources for more information.
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Check out the link here.
____________________________________________________________________________________
Bride Of Frankenstein Toon Humanoid Series
If you like this asset, do check out other Toon Series assets: CLICK HERE!
See Toon Humanoid Series encycopedia HERE
You can find Frankenstein here: Link
Included in this package is a single character: the Bride Of Frankenstein. The texture dimensions are 2048 x 2048 (adjusted to 512 in Unity), and the file format is PSD. It comprises 1 diffuse texture map, and the material utilizes Unity's Standard shader. The character is low-poly with a polygon count of 916 triangles, and it comes rigged and animated. The package features 5 basic animations, and the character is set up with a humanoid Mecanim rig in Unity.
If you're utilizing the Unity game engine, you have the option to incorporate humanoid animations created by yourself, animations obtained from the Unity Asset Store, and/or free animations from Mixamo for this character. It's important to be aware that certain animations from platforms like Mixamo may appear distinct on this character due to variations in body proportions compared to their provided examples. Therefore, it's advisable to make any necessary adjustments to the animations directly on the Mixamo site.
Note that the environment shown in the preview video is not included in the package. You can find the environment pack here: CLICK HERE to shop.
Basic animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $6.90
CH-47 Chinook RCAF Static by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 7 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 232.735 polys
- 432.815 tris
- 242.679 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport rcaf royal canada canadian air force army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,rcaf,royal,canada,canadian,air,force,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,avia
Price $49.00
CH-47 Chinook RCAF Basic Animation by Pukamakara
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
- Asset model has 17 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 277.946 polys
- 519.918 tris
- 289.383 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
- Asset model has 8 animations (see full list at the end od description)
- Full_Animation:0-200
- Rotor_Front_Rotate:200-300
- Rotor_Front_Blurred_Rotate:300-400
- Rotor_Back_Rotate:400-500
- Rotor_Back_Blurred_Rotate:500-600
- Navi_Lights_On:600-610
- Beacon_Bottom_On:620-670
- Beacon_Top_On:670-720
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chinook ch-47 ch-47f ch 47 ch47 boeing transport rcaf royal canada canadian air force army military war aircraft rotary rotorcraft pilot pilots strike attack american interior cockpit avia
helicopter,chinook,ch-47,ch-47f,ch,47,ch47,boeing,transport,rcaf,royal,canada,canadian,air,force,army,military,war,aircraft,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,cockpit,avia
Price $69.00
Force Directed Diagram by Forgin Bits
The current implemented features are :
- Drag and drop
- Fixed nodes
- Camera focus on specific node
- Physics parameters real-time tweaking
- Image nodes
- Text nodes
- Grouping nodes by data values
- Full node and link customization with node and link factories
- Diagram editor
- Export/import as json
- GPU computed diagram layout (over 5000 nodes and links at over 30 fps)
- 2D support with pan and zoom
- Business cases for trading data visualization, fault detection, isolation and recovery, and organization management
Limitations :
- Not compatible with WebGL
See the demo video for a few examples of what can be achieved with this package.
The Diagram editor can be downloaded here.
This package provides components and tools to display link/node data in the form of a Force Directed graph drawing.
This type of layout is commonly used in a variety of application areas: network visualization, large graph visualization, knowledge representation, system management, or mesh visualization.
It is used to visualize the connections between objects in a network. By grouping the objects connected to each other in a natural way, a Force-Directed Graph is visually interesting and also makes it possible to discover subtle relationships between groups.
Price $4.99
3D Animated Crow by handmade
I'm a crow who needs a great game
It is produced in two animations, so you can create a natural look natural look
It has 3 textures to make it perfect
It can be used in a variety of ways
1. Wing animation
2. Glider animation
Includes 3 textures in size 1024
1104 Polygon
unity version 2022.3.4f1
Price $10.00
3MXLoader by LucasEvan
3MX Loader
3MX Loader plug-in can convert osgb tilt photography model format to 3mxb format and can load dynamically at run time. The conversion data is compressed by high voltage algorithm, which makes the converted data smaller than the original osgb data, and supports LOD dynamic loading and display of 3D model.
This plug-in relies on the dll of the OpenSceneGraph engine and requires you to configure the project environment.
The 3mx/3mxb file format loaded by the plug-in is copyrighted by Bentley ContextCapture。
FEATURES
Support Windows、IOS、Android、WebGL、Mac、UWP 、Editor platform.
Support LOD.
Support HoloLens glasses.
Only Support osgb format convert.
Support runtime loading.
NOTE
osgb format conversion can only be converted on the windows platform.
THIRD-PARTY ASSETS
- Asset uses Newtonsoft Json.NET under MIT License; see Third-Party Newtonsoft.Json_License.txt file in package for details.
Use the ContextCapture Center to generate aerial images into 3mx tutorials
Price $428.00
Stylized Pine Tree by PijayArt
Number of Meshes: 2
Number of Prefabs: 1
Number of textures: 3
Texture sizes: 2048x2048. Stylized PBR Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.
Number of Materials: 1
Tris Count: 2,525.
LODs.
LOD0: 2,525 Tris.
LOD1: 979 Tris.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes.
Stylized Pine Tree with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.
Are you liked this product? Feel free to take a look on my another products! Here
Price $6.80
Medical Scissors Pack by Danme
Total 21.4k tris
1 Material
2048*2048 Albedo, AO, Normal, Metalic Smoothness
If you have any questions, please contact me by email, I will try to help you.
spia0901@naver.com
All of scissors can move
13Mesh (prefab)
-Bandage Scissor
-Dress Forcep
-Hemostat Curved
-Hemostat Straight
-Holder Lawton
-Holder Pilling
-Kelly
-Kelly Forcep
-Long Forcep
-Mayo Curved
-Mayo Straight
-Sponge Forcep
-Towel Cramp
Total 21.4k tris / average 1600tris
1Material
2K textures with albdeo, ao, normal, metalSmooth
Price $9.99
Chests Trunks and Barrels Pack by Chaosmonger Studio
This bundle contains:
- 2X Chests
- 2X Trunks
- 1X Barrel
- 1X WineBarrel
Features:
- All Textures PNG 2048x2048 (Albedo Only)
- Open/Close through Pivot Point
- Custom Painted Textures
- Toon Shader Friendly
Notes:
- Rendering Setting and Lightning not included.
- Each mesh is about 2K quads.
- Rig is through pivot point rotation of the lid.
chaosmonger studio © 2023 - www.chaosmonger.com
for any questions, please write at info@chaosmonger.com
Price $11.90
Portal Effects by Hovl Studio
Textures sizes from 2048x2048 to 256x256.
List of effects:
- Portal demonic
- Portal electro
- Portal fire
- Portal holy
- Portal nature
All prefabs are game ready, just take and drop them into your game!
All effects are just simple looped particles system! All platforms supported!
URP and HDRP supported using this support package, click here!
Promo media (videos, images, etc.) uses free post processing "Bloom" from the package manager.
Price $11.00
TerraFromer - Advanced Terrain Shader by TERRA
Demo Scenes
Both HDRP & URP versions of TerraFormer package comes with 2 demo scenes of “Island” & “Mountains” which can be loaded from Assets >> TerraFormerShaders >> _scenes directory.
On HDRP, sample scenes use Unity’s HDRP Water System and to enable reflection on water, you must go to project settings and under Graphics => HDRP Global Settings => Frame Settings (Default Values) => Lighting => Screen Space Reflection => and enable “Transparents” option.
HDRP Sample Scene Performance Tips
By disabling water in scene, you will save a lot of performance and build time in addition to disabling some of the post processing effects such as Volumetric Fog, SSR & SSAO.
Also, Directional shadows with Tessellation may take too much performance so you will have to adjust Shadow Settings based on target platform and it is recommended to enable DLSS if your graphic card is a RTX one and adjust tessellation settings from the material if encountering performance issues.
“Tiling Remover” feature may impact performance heavily, especially when all 8 layers with this option are enabled so either turn them off or use them on less terrain layers as possible.
Known Limitations
- HDRP version of TerraFormer does not support Forward Rendering path
- DX12 performance is usually lower than DX11 until Unity fully supports latest DX12 features
- These shaders will best work on mid~high range systems and recommended GPUs are RTX 2000+ series for URP and RTX 3000+ series for HDRP and currently no support for mobiles and VR devices
- It is recommended to enable “Draw Instanced” option on material but it may be possible that the performance drops on lower-end GPUs when you are GPU bound
- Current version of TerraFormer does not support Tessellation in URP
🌄 TerraFormer comes with 2 types of Standard & Tessellated (HDRP Only) versions each supporting up to 8 terrain layers in 1 pass exclusively developed for HDRP & URP.
The package also comes with 2 demo scenes of “Island” & “Mountains” to see the end result and a test-bed for changing terrain material parameters in real-time while targeting fully PBR rendering and high-end graphics.
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Using TerraFormer material on your terrains, you can get creative by feeding your own PBR terrain textures and create various styles and visuals based on the art concept of your project and continue with level designing stages so much easier and more beautiful in terms of visuals.
One of the key features of these shaders is performance as we could gain lower rendering time in milliseconds even compared to Unity’s default terrain shader in URP while providing dozens of fancy rendering features for a fully photorealistic shading as never seen before in any terrain shaders in Unity.
Also, we tried our best to make the material UI user-friendly and intuitive by implementing a custom interface so that users can easily change parameters and receive immediate feedback on terrain surfaces.
Features
⚡ Performance: TerraFormer supports Instanced Drawing for all shaders to greatly improve terrain rendering performance by taking most of rendering fully on GPU which lowers drawcalls significantly and also brings so much better visuals for terrain shadows and per-pixel normalmaps
⚡ Color Tint: Each terrain layer can have its color tint blended with its albedo texture for color controls on surface
⚡ Tessellation (Available in HDRP Tessellated version): GPU Tessellation which adds another dimension to layers and makes the surface being extruded in 3D via depth data stored in maskmap’s blue channel which comes with plenty of performance controls divided for each terrain layer exclusively
⚡ Ambient Occlusion: Controls AO intensity for each terrain layer separately
⚡ Snow: Fully PBR Snow rendering on surface distributed by GPU based on slope, height, normals, tessellation, smoothness, AO, color and procedural noise
⚡ Puddles: GPU based photorealistic puddles which automatically scatters puddles’ regions based on terrain slope and height plus terrain layers’ heightmap & normalmap data which makes your scenes shiny and beautiful as nature does in real life
⚡ Wetness: Makes your terrain surface look wet if the weather state is not dry and comes with Rain settings to add ripples on surface with various options to control
⚡ Tiling Remover: Advanced hex-based tiling remover algorithm to remove repetitive tiling artifacts for seamless textures which automatically adopts itself with layers’ heightmap & normalmap data even if the surface is GPU tessellated which transforms the rendering of textures so organic
⚡ Colormap Blending: Blends satellite image or colormap with terrain layers at given distance to bring the overall look of the real-world area added to scene visuals
⚡ Heightmap Blending: Uses an advanced technique to make the layers’ blending and transitions more organic and realistic via 3D shapes and depth data stored in maskmap’s blue channel as heightmap
⚡ Procedural Texturing (Splatmapping): Proprietary feature provided by TERRA team which greatly enhances splatmapping and layer’s blending utilizing pixel space calculations on GPU to scatter and blend layers in an organic manner via procedural noise functions
⚡ Terrain Holes: Compatible with Unity terrain's hole system to create tunnels and caves in your scene
⚡ Unity Terrain Layer Assets: TerraFormer is fully PBR and can control Normalmap Strength, Metallic, AO, Height & Smoothness along with Tiling Size & Offset for each layer directly via its terrain layer asset linked with terrain(s) in standard terrain creation protocols
All shader features can be enabled/disabled in a modular form on material and there are tooltips for all of the parameters to understand their functionalities.
🌟 Please open the ReadMe file in package after importing to get more information about performance tips and known limitations.
Price $99.99