Unlimited QHD Texture Pack - Stone by Codeasync
Build Report:
Textures 8.3 mb
Shaders 113.0 kb
Other Assets 847.6 kb
Scripts 152.7 kb
File headers 37.9 kb
Total User Assets 9.4 mb
Complete build size 20.9 mb
--------------------------------------------
The "color_map" texture in a material is the primary color map that gives the object its base color. It is usually a diffuse texture with no glossiness or specular highlights.
The "normal_map_opengl" texture is a grayscale image that simulates the bumps and grooves on the surface of an object. This texture is used to create a more detailed and realistic look by affecting the way light reflects off of the surface.
The "ao_map" texture is used to simulate shadows and darken areas that would typically be in shadow. It adds depth to the texture and helps create more contrast in the material.
The "roughness_map" texture is used to control the metallic properties of an object, including the level of reflectivity, specular highlights, and glossiness.
The "displacement_map" texture simulates depth and displacement in the texture. It is used to create the illusion of depth by making parts of the texture appear to be closer or further away from the viewer.
The "render_map" texture is a secondary color map that adds additional detail and variation to the object's surface. It can be used to create patterns, scratches, and other imperfections.
Our textures are not only visually appealing but also high-quality and optimized for real-time rendering, making them ideal for use in video games and other interactive applications. With a resolution of up to 2K- 4K, our textures offer exceptional detail and are suitable for use in high-end projects. Additionally, we have carefully curated our collection to ensure that each texture is unique and of the highest quality.
We understand that every project is different, and that's why we offer custom solutions tailored to meet your specific needs. We work closely with our clients to understand their vision and provide them with the right textures that perfectly complement their project. Our team of experts is always on hand to offer guidance and support, ensuring that you get the most out of our stone texture collection.
In conclusion, our collection of 136 stone textures is a must-have for anyone involved in design, architecture, or game development. With our diverse range of materials and high-quality textures, you're sure to find the perfect texture for your project. Contact us today to learn more about our stone texture collection and how we can help take your project to the next level.
Follow us for updates and news:
Price $89.90
Shattered rocks by Dmitriy Dryzhak
Here you'll find lots of shattered rocks - big rocks, small rocks, piles of rubble and giant rocks. Package iclude around 50 different meshes and big stones also have 3 different diffuse textures, so you may blend them trough vertex colors.
Triangles counts:
Decor - 1620 triangles
ShattRocks_B1 - 7890 triangles
ShattRocks_B2 - 11188 triangles
ShattRocks_B3 - 9362 triangles
ShattRocks_F1 - 5554 triangles
ShattRocks_Gat_B1 - 29217 triangles
ShattRocks_Gat_B2 - 49129 triangles
ShattRocks_Gat_B3.006 - 27053 triangles
ShattRocks_Gat_B4.004 - 31319 triangles
ShattRocks_Gat_B5 - 31777 triangles
ShattRocks_Gat_B6.004 - 29823 triangles
ShattRocks_Gat_B7.001 - 27174 triangles
ShattRocks_Gat_B8.005 - 34250 triangles
ShattRocks_Gat_BS1 - 47950 triangles
ShattRocks_Gat_BS2 - 58032 triangles
ShattRocks_Gat_BS3 - 44395 triangles
ShattRocks_Gat_BS4 - 32219 triangles
ShattRocks_Gat_FS1 - 27160 triangles
ShattRocks_Gat_SR1 - 12466 triangles
ShattRocks_Gat_SR2 - 7906 triangles
ShattRocks_Gat_SR3 - 8832 triangles
ShattRocks_Gat_SR4 - 4320 triangles
ShattRocks_Gat_W1 - 38607 triangles
ShattRocks_Gat_W2 - 35437 triangles
ShattRocks_Gat_W3 - 33520 triangles
ShattRocks_L1 - 9420 triangles
ShattRocks_L2 - 9916 triangles
ShattRocks_S1 - 17922 triangles
ShattRocks_S2 - 4860 triangles
ShattRocks_SR_1 - 3000 triangles
ShattRocks_SR_2.002 - 3920 triangles
ShattRocks_SR_3 - 1626 triangles
ShattRocks_SR_4 - 2390 triangles
ShattRocks_SR_5 - 1222 triangles
ShattRocks_SSR_1 - 512 triangles
ShattRocks_SSR_2 - 372 triangles
ShattRocks_SSR_3 - 184 triangles
ShattRocks_SSR_4 - 152 triangles
SmRock_1 - 44 triangles
SmRock_2 - 56 triangles
SmRock_3 - 54 triangles
Splinters_1 - 12334 triangles
Splinters_2 - 10327 triangles
Splinters_3 - 10382 triangles
Splinters_4 - 4897 triangles
Splinters_5 - 3870 triangles
Splinters_6 - 4432 triangles
Splinters_7 - 6181 triangles
Price $30.00
Shatter Stone: Minerals & Crystals Mining Resource Pack by NV3D
- 6x Mineral node meshes.
- 6x Refined mineral/gem.
- 6x Sprite textures for each refined mineral/gem, includes both transparent and opaque background versions.
- Ready to play system for shattering and spawning resources included.
- PFX systems included to support the shatter and spawn fx.
- Shattered node meshes included.
Number of Unique Meshes: 18
Collision: Yes
Vertex Count: 600-1000 per mineral node
LODs: No
Number of Materials: 6 PBR mineral materials + 5 PFX materials
Shaders: 2 custom shaders included along with URP and HDRP versions. Created with Amplify.
Number of Textures: 47
Texture Resolutions: 2048x2048 for mineral nodes, 512x512 for sprites and particle textures
Make an impact with your players with this collection of 6 mineral node meshes that transition to refined gems. With a ready to play simulation for shattering and spawning included, accompanied by subtle particle systems, as well as sprite textures to use in the UI - this pack ensures a smooth implementation process into any game and enhances your resource mechanics.
Materials are easily customizable to create many new resources, as well as the ability to tint the rock allowing you to blend them into your environment.
Price $19.99
Necro Orc Low Poly Character V3 by unvir
Number of textures 1
Texture dimensions 1024x1024
Polygon count of [Model Name] 2079
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 19
Animation type list idle, walk, run, attack, death, gethit, jump, threat
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) Standart material, 1 color texture map
3D model Character NecroOrc. Low Poly. Game Ready.
Low-poly model of the character for games of different genre: RPG, strategy, first-person shooter, etc.
The model contains 1 skin options.
Texture 1024x1024(TGA).
idle x3
walk x2
run x3
attack x4
death x3
gethit x2
jump x1
Threat x1
materials 1
texture maps 1
animation clips 19
Polygons 2079
Verts 2046
Tris 3886
Price $17.00
Adventure 03 (Kid) by Maksim Bugrimov
Hello,
I present to you a new series of adventure characters.
The character is a kid adventure.
The character has a small morph.
The character does not have animations,
but it has a standard rigg that works with humanoid rig Unity
Character:
PBR textures.
-Albedo 3 colors
-AO
-Metallic
-Normal
(8192-8192 Size)
Polys:96,980
Tris:190,275
Verts:102,581
Gun:
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(4096-4096 Size)
Polys:5,592
Tris:10,219
Verts:5,099
Knife:
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(2048-2048 Size)
Polys:447
Tris:832
Verts:422
Price $19.99
Airport Planes and Flight Crew Pack by Hayq Art
Number of textures: 21
Texture dimensions: 512 x 512, 1024 x 1024, 2048 x 2048
Minimum polygon count: 12
Maximum polygon count: 5142
Number of meshes/prefabs: 146 prefabs
Rigging: Yes
Experience the captivating world of aviation as you delve into the roles of skilled pilot and welcoming stewardess with our fully rigged 3D models, designed to enhance flight simulations and aviation-themed creations.
Elevate your scenes with a meticulously detailed 3D airport environment with toon shader. From bustling terminals and runways to control towers and aircraft hangars, each element captures authenticity. Witness passengers boarding, luggage handling, and planes taxiing for takeoff, all against the vibrant backdrop of an airport in action.
Inside the Air Travel Adventures pack with over 70 models, explore an array of props and accessories that breathe life into your airport scenes. From boarding gates and security checkpoints to baggage carousels, check-in counters, and departure lounges, these thoughtfully crafted assets encompass every aspect of the airport experience.
CONTACT US ⬇️
contact@hayqart.com
FOLLOW US ⬇️
Website | YouTube | Instagram | LinkedIn | Discord |
Price $16.99
History of the Development of Max
Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels.
Further resources for the Max, Maxine and Maxwell mesh avatars are available at https://blog.inf.ed.ac.uk/atate/2023/09/13/max-new-open-source-mesh-avatar/
Timeline
- 2017 – Shin Ingen creates original Ruth 2.0 and Roth 2.0 avatar meshes in ZBrush. https://github.com/ingen-lab/Ruth
- 2019 – Fred Beckhusen creates GitHub RuthAndRoth organization to improve open source community management of the project with Ada Radius, Ai Austin and Serie Sumei as administrators. https://github.com/RuthAndRoth
- 2019 – Ruth 2.0 RC#2, Ruth 2.0 RC#3 and Roth 2.0 RC#1 resources archived as branches in https://github.com/RuthAndRoth/Ruth
- 2019 – Ruth2 v4 and Roth2 v2 released by GitHub RuthAndRoth organization into OpenSim and Second Life. https://github.com/RuthAndRoth/Ruth2 and https://github.com/RuthAndRoth/Roth2
- 2022 – Ada Radius, Kayaker Magic and Tom Ernst explore details of viewer data for avatars as basis for Max. https://github.com/New-Media-Arts-New-Viewer-Avatar
- 2023 – Max, Maxine and Maxwell project underway. https://github.com/RuthAndRoth/Max
RuthAndRoth GitHub Organization
In 2019 Fred Beckhusen created the GitHub RuthAndRoth “organization” as a shared community umbrella to improve open source community management of the project. Ada Radius, Ai Austin and Serie Sumei continue to act administrators.
Github Organization: https://github.com/RuthandRoth
There are several code and resource repositories available:
- Ruth – the original Ruth 2.0 RC#2 and RC#3 and Roth 2.0 RC#1 resources with Git archival branches for the releases.
- Ruth2 – female mesh avatar – Ruth2 v4.
- Roth2 – male mesh avatar – Roth2 v2.
- Extras – attachments and resources of interest for open source avatars.
- Skins – open source skins.
- Reference – archive of Second Life and OpenSimulator avatar-related reference files.
- Max – repository for the new Max, Maxine and Maxwell avatars.
A simple management approach to code and resource contributions and preparation of releases is taken at present. There is a “Contrib/<name>> which any creator may establish and into which they can commit their own contributions. Hence they can make them available to the community for testing and feedback.
Repository issues can be raised for discussion and a repository “Wiki” allows for useful documentation. Social media channels, in particular via Discord, are available to discuss developments, testing, etc.
Ruth2 v4 and Roth2 v2
The current versions of the RuthAndRoth avatars are Ruth2 v4 and Roth2 v2. The previous versions were called Ruth 2.0 RC#1, RC#2 and RC#3 and Roth2 RC#1 vu are now referred to as Ruth2 v1, v2 and v3 and Roth2 v1.
Due to changes in Blender and add-ins for handling Bento rigged mesh avatars (Avastar and Bento Buddy) the original Ruth2 v4 and Roth2 v2 dev kits are no longer functional, though the original Collada DAE exports remain valid in both Second Life and OpenSim. Clothing options, particularly for the male Roth2 v2 are very limited.
Facilities on the OpenSim OSGrid RuthAndRoth Region
An OpenSim community region on OSGrid called “RuthAndRoth” is available to allow any user on any grid that implements the “Hypergrid” protocol to get in-world prepared resources and boxed releases. There is a Second Life marketplace also called “RuthAndRoth” for boxed release items. An avatar “RuthAndRoth Resident” exists in both OpenSim (on OSGrid) and Second Life to “own” the canonical version of each released item.
The OpenSim OSGrid RuthAndRoth region has shelving which contains the release boxes as well as clothing and other useful items. A platform includes teleport boards to other compatible clothing providers.
Also on the OSGrid RuthAndRoth region is a platform equipped with extensive testing facilities for animations and mesh quality checks via dance poses and a wide variety of pose stands.
Resources and Social Media
Note not all of the resources below by any means will contain Max, Maxine or Maxwell relevant content at this early stage, but the links are here for possible future use.
- GitHub:
- Github Organization: https://github.com/RuthandRoth
- Github Repository: https://github.com/RuthandRoth/Max
- Social Forums and Discussion:
- Discord Discussion Forum: RuthAndRoth [See channel #max] [Invite]
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life:
- Second Life Group: “RuthAndRoth” (free to join) – Group name place holder.
- Second Life Group: “Ruth and Roth Community” (free to join) – Most active and recommended for use.
- Second Life Marketplace Store: RuthAndRoth (ensure “Adult” content is allowed)
- OpenSim:
- OSGrid Inworld Location: hop://hg.osgrid.org:80/RuthAndRoth/134/124/26
- OpenSimulator Community Conference (OSCC) Grid Location: hop://cc.opensimulator.org:8002/OSCC%20Shopping%20Zone/256/242/86
- OSGrid OpenSim Group: “RuthAndRoth” (free to join)
- OpenSim Kitely Market: RuthAndRoth Store (products not currently listed)
Previous Core Contributions to Ruth2 and Roth2 Avatars
- Original Ruth 2.0 RC#1, RC#2 and RC#3 and Roth 2.0 RC#1 meshes modelled in Zbrush by Shin Ingen with rigging and vertex weight maps by Ada Radius.
- GitHub Repository management and testing by Fred Beckhusen, Outworldz LLC (Ferd Frederix), Ai Austin and Serie Sumei.
- Revised mesh, rigging and vertex weight maps by Ada Radius.
- Improvements to feet meshes by Sundance Haiku and Curious Creator.
- Fingernails and toenails by Sundance Haiku.
- UV map is CC-BY Linden Lab.
- HUD mesh, textures and scripts by Serie Sumei using modifications to original scripts by Shin Ingen and nail enhancements by Sundance Haiku.
Previous Contributors to Ruth2 v4 and Roth2 v2 Development (18)
-
Ada Radius
Ai Austin
Chimera Firecaster
Duck Girl
Elenia Boucher
Fred Beckhusen
Fritigern Gothly
Joe Builder
Kayaker Magic
Lelani Carver
Leona Morro
Linden Lab
Mike Dickson
Noxluna Nightfire
Sean Heavy
Serie Sumei
Shin Ingen
Sundance Haiku
Contributors to Max (8)
-
Ada Radius
Ai Austin
Curious Creator
Kayaker Magic
Linden Lab
Serie Sumei
Sundance Haiku
Tom Ernst (aka Owl Eyes)
Max, Maxine and Maxwell
The new underlying avatar created directly in Blender by Ada Radius is called “Max” which can be morphed into female and male variants called “Maxine” and “Maxwell”. The avatar armature is refined via research on the character folder in Second Life/OpenSim viewers https://github.com/New-Media-Arts-New-Viewer-Avatar.
Stylized Halloween Pack #2 by N-hance Studio
Development Render Pipeline: Built-In
Rigged: Yes
Animated: Yes
Number of Characters: 5
Number of Prefabs: 40(20 PC Prefabs & 20 Mobile Prefabs)
____________________________
Triangle Count of characters:
- Cat- 11,502
- Owl- 15,272
- Pumpkin Creature- 11,526
- Puppy- 15,008
- Ghost- 8,972
____________________________
Number of Textures: 26
Texture Resolutions: 2048x2048
Number of Materials: 40(20 PC shaders & 20 Mobile shaders)
Number of Animations:
- Cat- 36
- Owl- 18
- Pumpkin Creature- 43
- Puppy- 36
- Ghost- 28
Join the N-hance Studio community on: Discord and Facebook
_____________________________________________________________________________
Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
_____________________________________________________________________________
Asset Description:
This package is designed for stylized / fantasy games. This creature pack is well detailed and can be used for First and Third Person camera.
Various color materials for wide color customization included!
Features:
PBR Stylized Material:
- 20 Hand-painted Diffuse Maps
- 5 Normal Maps
- 5 Metallic& Smoothness Maps
- 5 AO Maps
- 11 Emissive Maps
Choose between different styles:
- Ghost Halloween Cat
- Green Halloween Cat
- Grey Halloween Cat
- Purple Halloween Cat
- Ghost Halloween Puppy
- Green Halloween Puppy
- Grey Halloween Puppy
- Purple Halloween Puppy
- Blue Halloween Ghost
- Green Halloween Ghost
- Grey Halloween Ghost
- Purple Halloween Ghost
- Blue Halloween Owl
- Green Halloween Owl
- Grey Halloween Owl
- Purple Halloween Owl
- Blue Pumpkin Creature
- Green Pumpkin Creature
- Orange Pumpkin Creature
- Purple Pumpkin Creature
Price $59.99
Second Life – Halloween 2023 – Voodoo In New Orleans
The haunted wastelands of New Orleans. Warning: magic and hoodoo remain here, even after the people are gone! Enjoy yourself at the theme park, tour the Garden District, party on Bourbon Street, solve the escape room, or become lost in the swamp. There is an adventure everywhere.
https://secondlife.com/destination/voodoo-in-new-orleans
http://maps.secondlife.com/secondlife/Halloween%20Experience/237/226/26
Lost Child Nanny by Dary Palasky
Number of textures: 91
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 33717
Maximum polygon count: 33717
Number of meshes/prefabs: 3x7
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the model has no facial bones, facial animation is done by blendshapes
Feature:
- Separate mesh parts
- 60 Face blend shapes/morph target
- 8 ready-made facial emotions
- Morph target Transformation
- Cloth physics simulation
- Blood mask:
- Face 8
- Hands 1
- Changing color Skin(human,veins,monster)/Eyes/Dress/Hair
- Has Humanoid Rig
Polycount:
- Polygons: 33717
- Vertices: 40350
- Triangles: 59496
Price $120.00
BUNDLE-5 Sci-Fi Heavy Station Kit by DOTTEAM
BUNDLE-5 Sci-Fi Heavy Station Kit
allows you to get the following assets from DOTTEAM:
📌 Sci-Fi Heavy Station Kit BASE AUGMENTED
📌 Sci-Fi Heavy Station Kit COLONY AUGMENTED
📌 Sci-Fi Heavy Station Kit HANGARS AUGMENTED
📌 Sci-Fi Heavy Station Kit DUGOUT AUGMENTED
📌 Sci-Fi Heavy Station Kit POWER-UPS AUGMENTED
https://assetstore.unity.com/packages/3d/props/sci-fi-heavy-station-kit-power-ups-augmented-224038
These assets, if purchased separately, cost a total of $280
✔️ BUYING THIS BUNDLE SAVES YOU $140 (50%) ✔️
🔍 After purchasing the bundle, you can use the provided links to "BUY" the specified assets for $0. It is a good idea to do this immediately after purchasing the bundle. 🔍
The bundle contains a PDF file BUNDLE-5.pdf that contains this information with links to the specified assets.
😎 In addition, the bundle itself contains a bonus model of the symbolic box in the Sci-Fi style. You are free to use it in your projects. 😎
Price $139.99
BUNDLE-4 Sci-Fi Heavy Station Kit by DOTTEAM
BUNDLE-4 Sci-Fi Heavy Station Kit
allows you to get the following assets from DOTTEAM:
📌 Sci-Fi Heavy Station Kit BASE
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-base-49151
📌 Sci-Fi Heavy Station Kit COLONY
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-colony-147103
📌 Sci-Fi Heavy Station Kit HANGARS
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-hangars-56427
📌 Sci-Fi Heavy Station Kit DUGOUT
https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-heavy-station-kit-dugout-195678
📌 Sci-Fi Heavy Station Kit POWER-UPS
https://assetstore.unity.com/packages/3d/props/sci-fi-heavy-station-kit-power-ups-221441
These assets, if purchased separately, cost a total of $140
✔️ BUYING THIS BUNDLE SAVES YOU $70 (50%) ✔️
🔍 After purchasing the bundle, you can use the provided links to "BUY" the specified assets for $0. It is a good idea to do this immediately after purchasing the bundle. 🔍
The bundle contains a PDF file BUNDLE-4.pdf that contains this information with links to the specified assets.
😎 In addition, the bundle itself contains a bonus model of the symbolic box in the Sci-Fi style. You are free to use it in your projects. 😎
Price $69.99
Dinosaurus Mini Pack with Babies by GrigoriyArx
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader.
There are 2 demo scenes here. One for controlling all the dinosaurs through the UI, and the second where all the dinosaurs are assembled from prefabs and controlled from the keyboard; in the editor you can control any of the dinosaurs separately during playback.
More models You can get here:
All dinosaurs have a very small polycount, and are great for mobile applications and hyper casual games.
For all, 1 material and 1 texture are used (diffusion only).
Each dinosaur has a set of 16 animations:
-idle
-walk
-run
-attack
-look around
-tail attack
-jump
-jump forward
-prancing
-eat
-sleep
-sweem
-hit left
-hit right
-roll
-death
(and a little more for some)
A demo scene is included (as in the YouTube video in the description), where you can see all the animations and the opportunity to grow. And also the states of the eyes.
The asset has prefabs for each dinosaur, in which you can change the age and animations.
All dinosaurs were referenced from real prehistoric animals.
The full list is:
- Triceratops
- Brontosaurus
- T-Rex
Price $4.99
AAR Elemental Magic SFX Pack by Audio Alchemy Room
Audio Files:620
Audio Sample Rate: 48kHz/24bits
Dive into the enchanting realm of magic with AAR's Elemental Magic SFX pack, featuring an extensive collection of over 600 meticulously crafted sound effects. Unleash the primal forces of fire, water, ice, earth, lightning, and air through an orchestra of immersive soundscapes.
Each spell comes to life through expert mixing and mastering, ensuring a truly captivating auditory experience for players. To eliminate monotony, every sound effect boasts multiple variations, guaranteeing a fresh and dynamic encounter with every incantation.
Price $39.99
Key Keeper by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations: 16
- Idle
- Idle Action
- Battle Idle
- Walk
- Run
- Cast 1
- Cast 2
- Key Action
- Transition to Key Action
- Transition From Key Action to Idle
- Transition to Cast 2
- Jump In
- Jump loop
- Jump End
- Hit
- Death
Models has LODs x 4 :
Key Keeper:
LOD_0 : 13.668 verts.
LOD_1 : 9.113 verts.
LOD_2 : 6.074 verts.
LOD_3 : 4.050verts.
Portal:
LOD_0 : 4.390 verts.
LOD_1 : 3.052 verts.
LOD_2 : 2.179 verts.
LOD_3 : 874 verts.
Animation types: In-place
Number of characters: 1
Number of Prefabs: 9
Number of Materials: 8
Number of Textures: 13
Texture Resolutions: 4096 x 4096 (Character and Portals 2048 x x2048 FX )
Asset contains :
- Key Keeper ( 13.668verts. )
- Beard ( 892 verts. )
- Hair ( 825 verts. )
- Portal ( 4.394 verts. )
- Broken Portal ( 4.394 verts. )
Info:
- LODs x 4
- Textures: Color, Normal, AORM, Emissive ( 4096 x 4096 size)
Price $10.00
Orc Girl 1 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Orc Girl. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 56568, verts 67034, tris 111712
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $89.99
Viking Man 1 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Viking. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 56588, tris 109564, verts 78541 "Full with hood, wool, wolf head, shield and axe"
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
4 sets of textures - Body, Head, Cloth, Eyes.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $89.99
Viking Man 2 by SDKwarrior
The render was made in the Marmoset program.
Game Ready Character Viking. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
**_-Policy account:_**
LOD 0: ~ faces 37303, tris 73652, verts 45008 "Full with body, hair, shield and axe"
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
4 sets of textures - Body, Head, Cloth, Eyes.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $79.99
Timed Rewards by Pleebie Jeebies
- This asset utilizes C# code to control the Timed Rewards UI and uses PlayerPrefs to record and store the data required to remember what users have or haven’t done. Because of this, it should be noted that clearing PlayerPrefs will effectively reset the data which will cause the Timed Reward system to restart. This is by design and is used for app updates or reward rollovers
- Detailed documentation provided in PDF or WEB form to aid in any setup required
- All code is well documented and variables have been given detailed tooltip information to aid in any configuration process
- Prefabs and code samples are provided where necessary to get started
- Efficient and optimized code suited for any type of development
- Supported and tested on Unity LTS versions 2020 and higher
The Pleebie Jeebies Timed Rewards asset offers developers a simple to use and feature-rich approach to a user reward system. Simply drag and drop in to a scene, setup the desired rewards for users, and the asset takes care of the rest.
Main features:
- Build a list of rewards for users to collect on a custom set time interval
- Feature-rich script allows personalization of the reward system as desired (see the documentation or next section for specific details)
- Detailed documentation provided in PDF or WEB form to aid in any setup required
- Open source code to allow custom method calls or any personalization
- UI sprites provided to be personalized for any color scheme
- Generic prefabs given to aid in the setup process
- All UI panels optimized for any resolution and orientation
- All code is efficient, optimized, and well documented making this asset excellent for any type of development
- Variables have been given detailed tooltip information to aid in any configuration process
Specific Features:
- List of rewards can be as many as desired to be rewarded on any time period
- Sample reward types are provided to display reward collection
- Custom reward method calls to allow collection of any type of reward, even blank ones
- Decide if users should be punished when a Timed Reward is missed by missing that reward, resetting all rewards, or pausing reward progress
- Decide if the Timed Rewards UI should popup at program start
- Set a start date and/or stop date so rewards can't be claimed before or after the set dates
- Ability to reset user progress and gain all new rewards by an updated app version
- Ability to reset rewards after all are claimed or missed
- Make a first reward free to the user or have to wait
- Decide if the claim button should claim all available rewards
- Customize or turn off the text popups like when a reward is claimed
- Ability to have a separate panel which shows when a reward is available
- Ability to display icons over the rewards to represent if the are locked, unlocked, claimed, or missed
Also Includes:
- 3 demo scenes to test all the features this asset has to offer
- Several prefabs which are ready-to-use in any scene
- Extra sprites in white allowing quick color changes in the inspector
- Some TextMesh Pro title presets
If you have any questions, a request, or something isn't working please don't hesitate to contact us at: support@pleebiejeebies.com
Price $15.00