3D Props Ultimate Pack Furniture for Lobby by Julia Kozariv
Number of textures: 2
Texture dimensions: 4096х4096
Polygon count:
simple models : 40 - 2000 triangles
complex models : 2000 - 10 000 triangles
Number of Models: 394
Number of prefabs: 788
Rigging: No
UV mapping: Yes
This great set of 3d models will come in handy when creating your games.
You can use low-poly 3D models in various types of games (ordinary, children's, educational, puzzles, stylized, matches, etc.)
There are two types of shaders in the set: Toon and Lit
The package includes:
394 models
788 prefabs
Furniture:
-Sofas;
-Chairs;
-Tables;
-Vases;
-Decor;
-Lamps;
-Books;
-Shelves;
-Carpet;
-Suitecase;
-Trolley;
-Counter Desk;
-Clock;
-Laptop;
-Flowerpot;
-Trolley;
-Monitor;
-Keybord;
-Mouse;
-Ring;
-Keys;
Price $10.99
Russian Modern Soldier H by Alpen Wolf
Number of textures 48
Number of Materials 30
Texture dimensions 4096, 2048
Polygon count 74689
Number of meshes 1
Number of prefabs 6
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
74689 triangles 48248 vertices
PBR textures:
details_Albedo, details_MetallicOcclusionSmoothness, details_Normal, hand_Albedo,
hand_MetallicOcclusionSmoothness, hand_Normal, head_Albedo,
head_MetallicOcclusionSmoothness, head_Normal, pant_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal, shirt_t_Albedo, shirt_t_MetallicOcclusionSmoothness, shirt_t_Normal, vest_Albedo, vest_MetallicOcclusionSmoothness, vest_Normal (4096x4096),
beret_Albedo, beret_MetallicOcclusionSmoothness.tga, beret_Normal, boot_Albedo, boot_MetallicOcclusionSmoothness, boot_Normal, hair_Albedo, tactical_knee_pads_Albedo, tactical_knee_pads_MetallicOcclusionSmoothness, tactical_knee_pads_Normal (2048x2048)
Price $59.99
Revolver B by Alpen Wolf
Number of textures 3
Number of Materials 1
Texture dimensions 4096
Polygon count 5524
Number of meshes 1
Number of prefabs 1
Rigging: No
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
Game-Ready PBR low-poly model of a revolver.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
5524 triangles 2848 vertices
PBR textures:
revolver_Albedo.tga, revolver_MetallicOcclusionSmoothness.tga, revolver_Normal.tga (4096x4096)
Price $14.99
Fish Man Cute Series by Meshtint Studio
More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
The Cute Series includes adorable and cartoon-like assets that are both easy to use and budget-friendly. The modular character packs in this series are ready for Unity, making it simple to share humanoid animations. If you have any questions, feel free to contact us.
Most 3D robots, aliens, and monsters in the Cute Series have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the weakest, and 'Evolution 3' is the most powerful. This can be used to show progress in your game.
These assets are great for games like Pokemon, Mario, casual games, educational games, tower defense, RPGs, and more.
Additionally, the Cute Series environments are easy to use – just drag and drop to set up your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Share with your requests, feedback and questions via our forum thread.
____________________________________________________________________________________
Fish Man Cute Series
This pack contains 1 x 'evolution 2' creature: Fish Man. 3 colors. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. 1 diffuse texture map. Material is using Unity's Standard shader. Polycount: Fish man 1081 triangles , Sword 131 triangles, Eye patch 172 triangles. Detachable props. Low poly. Rigged and animated. Total 25 animations. Humanoid mecanim rig set up in Unity.
Animations:
- Underground
- Spawn
- Idle relax
- Idle battle
- Run forward in place
- Run forward with root motion
- Walk forward in place
- Walk forward with root motion
- Turn left
- Turn right
- Roll attack in place
- Roll attack with root motion
- Jump in place
- Jump with root motion
- Pierce attack
- Projectile attack
- Cut attack
- Dash pierce attack
- Pounce roll attack
- Pounce slash attack
- Slash attack
- Cast spell 01
- Cast spell 02
- Take damage
- Die
Take note:
Review the preview images and videos for a comprehensive understanding of the content before making a purchase.
The demo scenes within the package incorporate specific free assets, but it's not mandatory to download and import them into your project. The proper functioning of this package does not depend on the inclusion of the following assets:
- Post Processing Stack v2
- Cinemachine
- Timeline
It's important to note that each animation exists as an individual FBX file; consolidating all animations into a single FBX file is not feasible.
The 3D files in the package are provided in FBX format. For alternative file formats, an additional fee applies. Feel free to inquire for more details. Thank you!
More than 600 game models for your game development. CLICK HERE to see more on store list!
Price $14.90
Wooden Door Creaks - Sound Pack by Dramatic Cat
Number of Audio files: 324
Sample rate / bit rate: 48kHz / 24bit
Audio file type: waves
Audio Formats : Stereo
Loopable: No
This library is a wide collection of creepy and unpleasant squeaking, squealing and creaking wooden doors.
These sounds can be used for a large variety of soundscapes : traditional foley, horror ambiences, creature design or any content you can imagine.
The sound pack includes :
- Attic door
- Cabinet door
- Desk door
- Dresser door
- Modern door
- Pantry door
- Wardrobe door
- Wood and plastic door
Audio demo >HERE<
Sound list >HERE<
Price $9.99
Gun Handling Sound Pack by Ellr
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Demo: https://youtu.be/hObZ0ZjpqbI
Includes:
Full Reload
Magazine Load/Unload
Slide Pull/Release
Weapon Cocking/Bolt Release
Weapon Safety
Hammer Pull/Drop
Weapon Raise/Lower
Pistol Holster/Unholster
Weapon Trigger Pull
Vest Magazine Pull/Return
Vest Equip/Unequip
Take a look at my other asset packs at Ellr
View my demo reel here
Have any questions or need custom music/sounds for your project?
Price $9.99
Electro Swing Asset Pack Vol. 1 by Jake Bradford-Sharp
- 11 high-quality stereo WAV tracks, both mixed and mastered versions (16-bit / 44.1 kHz)
- 64 pre-prepared loops, both mixed and mastered versions
Electro Swing Asset Pack Vol. 1 contains 11 high-quality tracks of fun electro swing music: a blend of electronic and vintage swing and jazz music, written with fun, funky, and exciting gaming in mind. Each track comes with its own unique set of read-made loops, prepared for use in any project, any genre, any time. Please see below for more details.
TRACKLIST:
What To Expect [3:33]
Effronté [3:01]
Sax on Fire [3:14]
Put a Step in Your Skip [3:08]
Boogie Woogie [2:45]
La Vache Fait Meuh [4:14]
Through The Fog [3:20]
The Importance of Language [3:58]
Live And Learn [3:42]
Smokey Joe's [4:21]
Space Rocks [4:00]
LOOPS:
What To Expect - 7 Loops
Effronté - 5 Loops
Sax on Fire - 5 Loops
Put a Step in Your Skip - 7 Loops
Boogie Woogie - 7 Loops
La Vache Fait Meuh - 3 Loops
Through The Fog - 7 Loops
The Importance of Language - 5 Loops
Live And Learn - 6 Loops
Smokey Joe's - 7 Loops
Space Rocks - 5 Loops
This pack is a reworking of Jake Bradford-Sharp's album The Nu-Jazz Experiments and the Expect The Expected EP. More information can be found at jakebradford-sharp.com/electro-swing
Jake is available for bespoke and custom work and is also available for custom edits on this pack. Please contact Jake directly at info@jakebradford-sharp.com or via his website for more information.
Price $19.99
Nightmare: Horror Sound Pack by Ellr
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
73 high quality horror sound effects including looping atmospheres, builds, jumps, UI, stings and whooshes
Demo: https://youtu.be/0_JU5q1jVnE?si=5b444IcatiImpdCT
Take a look at my other asset packs at Ellr
Have any questions or need custom music/sounds for your project?
Price $9.99
Cursed Toy: Shadowlop by Serhat Yucekaya
Number of textures : 6
Texture dimensions : Base character textures are 4K - Dirt textures are 2K
Polygon counts:
- Shadowlop - 15.7K
Number of meshes/prefabs 1 MESH - 1 PREFAB
Rigging: Yes
Animation count : 6
Animation type list
- IDLE
- WALK
- CHASE
- ATTACK
- GETDAMAGE
- DEATH
LOD : No LODS
Shader : Cursed Shader - SHADER GRAPH
This package comes with a custom shader called "Cursed_Shader." With this shader, you can add a dirt value to your character using the secondary texture called "Dirt." (All characters come with a Dirt texture.)
For Dirt, there are secondary inputs including a "Normal Map," "Dirt Color," and "Dirt Mask Map." You can also adjust various parameters, such as Metal and Roughness, and modify the Base Color values to your liking.
Materials: 1 Material
This package includes "one" character from the Cursed Toy series named;
- Shadowlop - The Creepy Mascot
Check the original package HERE
Additionally, this package comes with a custom shader graph called "Cursed_Shader." to add your character's Dirt and additional details.
YouTube Showcase Videos are Made and Recorded in UNITY HDRP
Price $0.00
SkinnyOrc7 by Panchenko Lyudmila
Textures pack map 4096x4096 and 2048x2048
three skins
5 materials
19 textures
A complete set of blendshapes for the face
The model contains 50 animations
attack (x11)
walking (x10)
running (x3)
Straif LR (x2)
idle (x8)
death (x9)
gethit(x7)
(full items)
faces 19395
verts 18403
tris 34888
Price $30.00
3D Low Poly Christmas by Boxx-Games Assets
Number of textures: 1 texture file (PNG file)
Texture dimensions: 1024 x 1024
Number of Materials: 4
Polygon count all Models: 46522 Faces / 81297 Triangles
Number of meshes: 115
Number of prefabs: 145
Rigging: No
Animation: No
UV mapping: No
Types of materials: Built-in Render Pipeline and Universal Render Pipeline, Metallic
This Christmas collection consists of 100 individual 3D low poly models with a texture. There are 115 3D models in total, some of which only change color.
The following is included in the package:
Scene: 2 demo scene
Prefabs: 145 Prefabs
Meshes: 115 models
Textures: 1 texture
Materials: 4 materials, with 1024 x 1024 texture (PNG files)
Info
*This package contains 3D models only, no rigs, scripts or music.
*The particle systems from videos or from images are not included in the package.
*The light and volumetric lighting and fog settings are not included in the pack.
*The demo scene has been created with the Built-in Render Pipeline. To use the 3D models in a URP project, double-click on "URP_Material.unitypackage" in the subfolder „URP UpgradePackage" to unpack the URP materials - the Built-in material will be replaced automatically, you do not need to do anything else! If you need help with the adjustments, we will be happy to help you!
Do you need other assets that are not included in this package? Do you have questions or problems with the asset? Feel free to send us an email, we are happy to help.
We appreciate an honest review!
Price $7.99
Realistic Victorian Models - Neon3D by Neon3D
Textures:
> dimenstions: 4K, 2K
> format: PNG
Models & Prefabs:
> Number of prefabs: 20
> Number of models: 20
> estimated average polygon count: ~2000 polygons
> UV mapping: Yes
Materials:
> Type: PBR
> Texture maps: Color/Albedo, Normal, Roughness, Metallic, Emission.
🌟High Quality - All the models were carfully made while we considered all technical details like polycount, mesh, textures, UV and more.
🌟Realism - We understand realism and we made sure to follow our best rules for a photorealistic look, get real in your scene with our interior models and start creating your next game!
🌟Functionallity - Many models have the option to also be functional and not only be looking good, drawers can be opened and doors can be moved/rotated, the same goes for many other furnitures and interiors.
🌟Easy to use - We understand that orientation is important, so we organized all the models and made it easy to find anything!
Support - Contact us anytime here, available for support - Neon3D.
About Us:
For more of NEON3D < click here
See UPDATES, NEWS, TUTORIALS, and more content by following us on:
ENJOY ENDLESS CREATIVITY!
Price $15.90
Modular two-handed swords by Anatoly Valovoy
Number of textures - 240
Texture dimensions 2048
Maximum polygon count 160678
Number of meshes/prefabs - 150/60
UV mapping - Yes
Types of materials and texture maps - PBR
A set of modular swords.
The total number of elements is 150.
30 blades, hilt, pommel, guard, scabbard.
The maximum number of possible combinations exceeds 1,000,000.
Each element has its own textures. There is also a glow effect on the blade.
The total number of polygons (triangles) is 160678, the vertices are 81962.
All 150 individual elements and 60 prefabs are placed in the demo scene.
Price $44.99
Blades of War: Medieval Music Bundle by Enrique Ponce
5 original high-quality WAV tracks (48 kHz / 24-bit)
Also available in 44.1 kHz / 16-bit
Also available in OGG Vorbis for Mobile Games
3 Fully loopable tracks
120 MB of content
Unlimited Royalty-Free License
These tracks cover all the needs of any simple medieval based game. From thrilling music for the battlefield to peace and tranquility for the lush pastures. This music pack is verstile as it contains both loops and stingers to take your game to the next level. The dramaticism of the large orchestration will enhance your gameplay!
Price $4.99
AA_Drive_shooting by activeanimation
Technical details
Rigging: Yes
Animation count: 84
Animation type list: fbx
motion capture
This asset is composed of various 84 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
**This package only includes the action and does not include any objects.**
Animations:
AA_Drive_shooting_type01_drive_L
AA_Drive_shooting_type01_passenger_seat_L
AA_Drive_shooting_type01_Left_rear_seat_passenger
AA_Drive_shooting_type01_Right_rear_seat_passenger
AA_Drive_shooting_type01_drive_R
AA_Drive_shooting_type01_passenger_seat_R
AA_Drive_shooting_type02_drive_L
AA_Drive_shooting_type02_passenger_seat_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_R
AA_Drive_shooting_type02_Right_rear_seat_passenger_L
AA_Drive_shooting_type02_Right_rear_seat_passenger_R
AA_Drive_shooting_type02_drive_R
AA_Drive_shooting_type02_passenger_seat_R
AA_Drive_shooting_type03_drive_L
AA_Drive_shooting_type03_passenger_seat_L
AA_Drive_shooting_type03_Left_rear_seat_passenger
AA_Drive_shooting_type03_Right_rear_seat_passenger
AA_Drive_shooting_type03_drive_R
AA_Drive_shooting_type03_passenger_seat_R
AA_Drive_shooting_type04_drive_L
AA_Drive_shooting_type04_passenger_seat_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_R
AA_Drive_shooting_type04_Right_rear_seat_passenger_L
AA_Drive_shooting_type04_Right_rear_seat_passenger_R
AA_Drive_shooting_type04_drive_R
AA_Drive_shooting_type04_passenger_seat_R
AA_Drive_shooting_type05_drive_L
AA_Drive_shooting_type05_passenger_seat_L
AA_Drive_shooting_type05_Left_rear_seat_passenger_L
AA_Drive_shooting_type05_Right_rear_seat_passenger_L
AA_Drive_shooting_type05_drive_R
AA_Drive_shooting_type05_passenger_seat_R
AA_Drive_shooting_type05_Left_rear_seat_passenger_R
AA_Drive_shooting_type05_Right_rear_seat_passenger_R
AA_Drive_shooting_type06_drive_L
AA_Drive_shooting_type06_passenger_seat_L
AA_Drive_shooting_type06_Left_rear_seat_passenger
AA_Drive_shooting_type06_Right_rear_seat_passenger
AA_Drive_shooting_type06_drive_R
AA_Drive_shooting_type06_passenger_seat_R
AA_Drive_shooting_type07_drive_L
AA_Drive_shooting_type07_passenger_seat_L
AA_Drive_shooting_type07_Left_rear_seat_passenger
AA_Drive_shooting_type07_Right_rear_seat_passenger
AA_Drive_shooting_type07_drive_R
AA_Drive_shooting_type07_passenger_seat_R
AA_Drive_shooting_type08_drive_L
AA_Drive_shooting_type08_passenger_seat_L
AA_Drive_shooting_type08_Left_rear_seat_passenger_L
AA_Drive_shooting_type08_Right_rear_seat_passenger_L
AA_Drive_shooting_type08_drive_R
AA_Drive_shooting_type08_passenger_seat_R
AA_Drive_shooting_type08_Left_rear_seat_passenger_R
AA_Drive_shooting_type08_Right_rear_seat_passenger_R
AA_Drive_shooting_type09_drive_L
AA_Drive_shooting_type09_Left_rear_seat_passenger
AA_Drive_shooting_type09_Right_rear_seat_passenger
AA_Drive_shooting_type09_drive_R
AA_Drive_shooting_type10_drive_L
AA_Drive_shooting_type10_Left_rear_seat_passenger
AA_Drive_shooting_type10_Right_rear_seat_passenger
AA_Drive_shooting_type10_drive_R
AA_Drive_shooting_type11_drive_L
AA_Drive_shooting_type11_passenger_seat_L
AA_Drive_shooting_type11_Left_rear_seat_passengert
AA_Drive_shooting_type11_Right_rear_seat_passenger
AA_Drive_shooting_type11_drive_R
AA_Drive_shooting_type11_passenger_seat_R
AA_Drive_shooting_type12_drive_L
AA_Drive_shooting_type12_passenger_seat_L
AA_Drive_shooting_type12_Left_rear_seat_passenger
AA_Drive_shooting_type12_Right_rear_seat_passenger
AA_Drive_shooting_type12_drive_R
AA_Drive_shooting_type12_passenger_seat_R
AA_Drive_shooting_type13_drive_L
AA_Drive_shooting_type13_passenger_seat_L
AA_Drive_shooting_type13_Left_rear_seat_passenger_L
AA_Drive_shooting_type13_Right_rear_seat_passenger_L
AA_Drive_shooting_type13_drive_R
AA_Drive_shooting_type13_passenger_seat_R
AA_Drive_shooting_type13_Left_rear_seat_passenger_R
AA_Drive_shooting_type13_Right_rear_seat_passenger_R
Price $24.99
AA_ Beach by activeanimation
Technical details
Rigging: Yes
Animation count: 84
Animation type list: fbx
motion capture
This asset is composed of various 84 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
**This package only includes the action and does not include any objects.**
Animations:
AA_Drive_shooting_type01_drive_L
AA_Drive_shooting_type01_passenger_seat_L
AA_Drive_shooting_type01_Left_rear_seat_passenger
AA_Drive_shooting_type01_Right_rear_seat_passenger
AA_Drive_shooting_type01_drive_R
AA_Drive_shooting_type01_passenger_seat_R
AA_Drive_shooting_type02_drive_L
AA_Drive_shooting_type02_passenger_seat_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_L
AA_Drive_shooting_type02_Left_rear_seat_passenger_R
AA_Drive_shooting_type02_Right_rear_seat_passenger_L
AA_Drive_shooting_type02_Right_rear_seat_passenger_R
AA_Drive_shooting_type02_drive_R
AA_Drive_shooting_type02_passenger_seat_R
AA_Drive_shooting_type03_drive_L
AA_Drive_shooting_type03_passenger_seat_L
AA_Drive_shooting_type03_Left_rear_seat_passenger
AA_Drive_shooting_type03_Right_rear_seat_passenger
AA_Drive_shooting_type03_drive_R
AA_Drive_shooting_type03_passenger_seat_R
AA_Drive_shooting_type04_drive_L
AA_Drive_shooting_type04_passenger_seat_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_L
AA_Drive_shooting_type04_Left_rear_seat_passenger_R
AA_Drive_shooting_type04_Right_rear_seat_passenger_L
AA_Drive_shooting_type04_Right_rear_seat_passenger_R
AA_Drive_shooting_type04_drive_R
AA_Drive_shooting_type04_passenger_seat_R
AA_Drive_shooting_type05_drive_L
AA_Drive_shooting_type05_passenger_seat_L
AA_Drive_shooting_type05_Left_rear_seat_passenger_L
AA_Drive_shooting_type05_Right_rear_seat_passenger_L
AA_Drive_shooting_type05_drive_R
AA_Drive_shooting_type05_passenger_seat_R
AA_Drive_shooting_type05_Left_rear_seat_passenger_R
AA_Drive_shooting_type05_Right_rear_seat_passenger_R
AA_Drive_shooting_type06_drive_L
AA_Drive_shooting_type06_passenger_seat_L
AA_Drive_shooting_type06_Left_rear_seat_passenger
AA_Drive_shooting_type06_Right_rear_seat_passenger
AA_Drive_shooting_type06_drive_R
AA_Drive_shooting_type06_passenger_seat_R
AA_Drive_shooting_type07_drive_L
AA_Drive_shooting_type07_passenger_seat_L
AA_Drive_shooting_type07_Left_rear_seat_passenger
AA_Drive_shooting_type07_Right_rear_seat_passenger
AA_Drive_shooting_type07_drive_R
AA_Drive_shooting_type07_passenger_seat_R
AA_Drive_shooting_type08_drive_L
AA_Drive_shooting_type08_passenger_seat_L
AA_Drive_shooting_type08_Left_rear_seat_passenger_L
AA_Drive_shooting_type08_Right_rear_seat_passenger_L
AA_Drive_shooting_type08_drive_R
AA_Drive_shooting_type08_passenger_seat_R
AA_Drive_shooting_type08_Left_rear_seat_passenger_R
AA_Drive_shooting_type08_Right_rear_seat_passenger_R
AA_Drive_shooting_type09_drive_L
AA_Drive_shooting_type09_Left_rear_seat_passenger
AA_Drive_shooting_type09_Right_rear_seat_passenger
AA_Drive_shooting_type09_drive_R
AA_Drive_shooting_type10_drive_L
AA_Drive_shooting_type10_Left_rear_seat_passenger
AA_Drive_shooting_type10_Right_rear_seat_passenger
AA_Drive_shooting_type10_drive_R
AA_Drive_shooting_type11_drive_L
AA_Drive_shooting_type11_passenger_seat_L
AA_Drive_shooting_type11_Left_rear_seat_passengert
AA_Drive_shooting_type11_Right_rear_seat_passenger
AA_Drive_shooting_type11_drive_R
AA_Drive_shooting_type11_passenger_seat_R
AA_Drive_shooting_type12_drive_L
AA_Drive_shooting_type12_passenger_seat_L
AA_Drive_shooting_type12_Left_rear_seat_passenger
AA_Drive_shooting_type12_Right_rear_seat_passenger
AA_Drive_shooting_type12_drive_R
AA_Drive_shooting_type12_passenger_seat_R
AA_Drive_shooting_type13_drive_L
AA_Drive_shooting_type13_passenger_seat_L
AA_Drive_shooting_type13_Left_rear_seat_passenger_L
AA_Drive_shooting_type13_Right_rear_seat_passenger_L
AA_Drive_shooting_type13_drive_R
AA_Drive_shooting_type13_passenger_seat_R
AA_Drive_shooting_type13_Left_rear_seat_passenger_R
AA_Drive_shooting_type13_Right_rear_seat_passenger_R
Price $49.99
AA_Female_Movement_1H_Weapon by activeanimation
Technical details
Rigging: Yes
Animation count: 112
Animation type list: fbx
motion capture
This asset is composed of various 112 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
** This package only includes character's action, without the animation of the weapon.
Animations:
AA_Female_1H_weapon_idle_loop
AA_Female_1H_weapon_idle_to_attack
AA_Female_1H_weapon_attack_to_idle
AA_Female_1H_weapon_attack_idle_loop
AA_Female_1H_weapon_Stand_to_Crouch_StepForward
AA_Female_1H_weapon_Stand_to_Crouch_StepBack
AA_Female_1H_weapon_Crouch_to_Stand_StepForward
AA_Female_1H_weapon_Crouch_to_Stand_StepBack
AA_Female_1H_weapon_Crouch_loop
AA_Female_1H_weapon_Crouch_to_Kneel
AA_Female_1H_weapon_Kneel_to_Crouch
AA_Female_1H_weapon_Kneel_loop
AA_Female_1H_weapon_idle_to_run
AA_Female_1H_weapon_run_loop
AA_Female_1H_weapon_run_to_idle
AA_Female_1H_weapon_idle_to_runBack
AA_Female_1H_weapon_runBack_loop
AA_Female_1H_weapon_runBack_to_idle
AA_Female_1H_weapon_idle_to_runR45
AA_Female_1H_weapon_runR45_loop
AA_Female_1H_weapon_runR45_to_idle
AA_Female_1H_weapon_idle_to_runR90
AA_Female_1H_weapon_runR90_loop
AA_Female_1H_weapon_runR90_to_idle
AA_Female_1H_weapon_idle_to_runR135
AA_Female_1H_weapon_runR135_loop
AA_Female_1H_weapon_runR135_to_idle
AA_Female_1H_weapon_idle_to_runL45
AA_Female_1H_weapon_runL45_loop
AA_Female_1H_weapon_runL45_to_idle
AA_Female_1H_weapon_idle_to_runL90
AA_Female_1H_weapon_runL90_loop
AA_Female_1H_weapon_runL90_to_idle
AA_Female_1H_weapon_idle_to_runL135
AA_Female_1H_weapon_runL135_loop
AA_Female_1H_weapon_runL135_to_idle
AA_Female_1H_weapon_idle_to_walk
AA_Female_1H_weapon_walk_loop
AA_Female_1H_weapon_walk_to_idle
AA_Female_1H_weapon_idle_to_walkBack
AA_Female_1H_weapon_walkBack_loop
AA_Female_1H_weapon_walkBack_to_idle
AA_Female_1H_weapon_idle_to_walkR45
AA_Female_1H_weapon_walkR45_loop
AA_Female_1H_weapon_walkR45_to_idle
AA_Female_1H_weapon_idle_to_walkR90
AA_Female_1H_weapon_walkR90_loop
AA_Female_1H_weapon_walkR90_to_idle
AA_Female_1H_weapon_idle_to_walkR135
AA_Female_1H_weapon_walkR135_loop
AA_Female_1H_weapon_walkR135_to_idle
AA_Female_1H_weapon_idle_to_walkL45
AA_Female_1H_weapon_walkL45_loop
AA_Female_1H_weapon_walkL45_to_idle
AA_Female_1H_weapon_idle_to_walkL90
AA_Female_1H_weapon_walkL90_loop
AA_Female_1H_weapon_walkL90_to_idle
AA_Female_1H_weapon_idle_to_walkL135
AA_Female_1H_weapon_walkL135_loop
AA_Female_1H_weapon_walkL135_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalk
AA_Female_1H_weapon_CrouchWalk_loop
AA_Female_1H_weapon_CrouchWalk_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkBack
AA_Female_1H_weapon_CrouchWalkBack_loop
AA_Female_1H_weapon_CrouchWalkBack_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkR45
AA_Female_1H_weapon_CrouchWalkR45_loop
AA_Female_1H_weapon_CrouchWalkR45_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkR90
AA_Female_1H_weapon_CrouchWalkR90_loop
AA_Female_1H_weapon_CrouchWalkR90_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkR135
AA_Female_1H_weapon_CrouchWalkR135_loop
AA_Female_1H_weapon_CrouchWalkR135_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkL45
AA_Female_1H_weapon_CrouchWalkL45_loop
AA_Female_1H_weapon_CrouchWalkL45_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkL90
AA_Female_1H_weapon_CrouchWalkL90_loop
AA_Female_1H_weapon_CrouchWalkL90_to_idle
AA_Female_1H_weapon_idle_to_CrouchWalkL135
AA_Female_1H_weapon_CrouchWalkL135_loop
AA_Female_1H_weapon_CrouchWalkL135_to_idle
AA_Female_1H_weapon_idle_to_jump
AA_Female_1H_weapon_jump_to_idle
AA_Female_1H_weapon_jump_air_loop
AA_Female_1H_weapon_jump
AA_Female_1H_weapon_attack_type1
AA_Female_1H_weapon_attack_type2
AA_Female_1H_weapon_attack_type3
AA_Female_1H_weapon_attack_type4
AA_Female_1H_weapon_attack_type5
AA_Female_1H_weapon_under_attack_type1
AA_Female_1H_weapon_under_attack_type2
AA_Female_1H_weapon_under_attack_type3
AA_Female_1H_weapon_under_attack_type4
AA_Female_1H_weapon_under_attack_type5
AA_Female_1H_weapon_provoke_type1
AA_Female_1H_weapon_provoke_type2
AA_Female_1H_weapon_provoke_type3
AA_Female_1H_weapon_provoke_type4
AA_Female_1H_weapon_provoke_type5
AA_Female_1H_weapon_greet_type1
AA_Female_1H_weapon_greet_type2
AA_Female_1H_weapon_greet_type3
AA_Female_1H_weapon_greet_type4
AA_Female_1H_weapon_greet_type5
AA_Female_1H_weapon_idle_grab_weapon_type1
AA_Female_1H_weapon_idle_throw_weapon_type1
AA_Female_1H_weapon_idle_grab_weapon_type2
AA_Female_1H_weapon_idle_throw_weapon_type2
Price $24.99
AA Female Movement Rifle Animations Package by activeanimation
Rigging: Yes
Animation count: 116
Animation type list: fbx
motion capture
This asset is composed of various 116 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
** This package only includes the action, without the inclusion of a rifle.
Animations:
AA_Female_Movement_idle_loop
AA_Female_Movement_Rifle_idle_Grab_Weapon
AA_Female_Movement_Rifle_idle_throw_weapon
AA_Female_Movement_Rifle_Change_Weapons
AA_Female_Movement_Rifle_idle_loop
AA_Female_Movement_Rifle_Crouch_loop
AA_Female_Movement_Rifle_Kneel_loop
AA_Female_Movement_Rifle_Stand_to_Crouch_StepForward
AA_Female_Movement_Rifle_Stand_to_Crouch_StepBack
AA_Female_Movement_Rifle_Crouch_to_Stand_StepForward
AA_Female_Movement_Rifle_Crouch_to_Stand_StepBack
AA_Female_Movement_Rifle_Crouch_to_Kneel
AA_Female_Movement_Rifle_Kneel_to_Crouch
AA_Female_Movement_Rifle_idle_to_run
AA_Female_Movement_Rifle_run_loop
AA_Female_Movement_Rifle_run_to_idle
AA_Female_Movement_Rifle_idle_to_runBack
AA_Female_Movement_Rifle_runBack_loop
AA_Female_Movement_Rifle_runBack_to_idle
AA_Female_Movement_Rifle_idle_to_runL45
AA_Female_Movement_Rifle_runL45_loop
AA_Female_Movement_Rifle_runL45_to_idle
AA_Female_Movement_Rifle_idle_to_runL90
AA_Female_Movement_Rifle_runL90_loop
AA_Female_Movement_Rifle_runL90_to_idle
AA_Female_Movement_Rifle_idle_to_runL135
AA_Female_Movement_Rifle_runL135_loop
AA_Female_Movement_Rifle_runL135_to_idle
AA_Female_Movement_Rifle_idle_to_runR45
AA_Female_Movement_Rifle_runR45_loop
AA_Female_Movement_Rifle_runR45_to_idle
AA_Female_Movement_Rifle_idle_to_runR90
AA_Female_Movement_Rifle_runR90_loop
AA_Female_Movement_Rifle_runR90_to_idle
AA_Female_Movement_Rifle_idle_to_runR135
AA_Female_Movement_Rifle_runR135_loop
AA_Female_Movement_Rifle_runR135_to_idle
AA_Female_Movement_Rifle_idle_to_walk
AA_Female_Movement_Rifle_walk_loop
AA_Female_Movement_Rifle_walk_to_idle
AA_Female_Movement_Rifle_idle_to_walkBack
AA_Female_Movement_Rifle_walkBack_loop
AA_Female_Movement_Rifle_walkBack_to_idle
AA_Female_Movement_Rifle_idle_to_walkL45
AA_Female_Movement_Rifle_walkL45_loop
AA_Female_Movement_Rifle_walkL45_to_idle
AA_Female_Movement_Rifle_idle_to_walkL90
AA_Female_Movement_Rifle_walkL90_loop
AA_Female_Movement_Rifle_walkL90_to_idle
AA_Female_Movement_Rifle_idle_to_walkL135
AA_Female_Movement_Rifle_walkL135_loop
AA_Female_Movement_Rifle_walkL135_to_idle
AA_Female_Movement_Rifle_idle_to_walkR45
AA_Female_Movement_Rifle_walkR45_loop
AA_Female_Movement_Rifle_walkR45_to_idle
AA_Female_Movement_Rifle_idle_to_walkR90
AA_Female_Movement_Rifle_walkR90_loop
AA_Female_Movement_Rifle_walkR90_to_idle
AA_Female_Movement_Rifle_idle_to_walkR135
AA_Female_Movement_Rifle_walkR135_loop
AA_Female_Movement_Rifle_walkR135_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalk
AA_Female_Movement_Rifle_CrouchWalk_loop
AA_Female_Movement_Rifle_CrouchWalk_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkBack
AA_Female_Movement_Rifle_CrouchWalkBack_loop
AA_Female_Movement_Rifle_CrouchWalkBack_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkL45
AA_Female_Movement_Rifle_CrouchWalkL45_loop
AA_Female_Movement_Rifle_CrouchWalkL45_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkL90
AA_Female_Movement_Rifle_CrouchWalkL90_loop
AA_Female_Movement_Rifle_CrouchWalkL90_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkL135
AA_Female_Movement_Rifle_CrouchWalkL135_loop
AA_Female_Movement_Rifle_CrouchWalkL135_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkR45
AA_Female_Movement_Rifle_CrouchWalkR45_loop
AA_Female_Movement_Rifle_CrouchWalkR45_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkR90
AA_Female_Movement_Rifle_CrouchWalkR90_loop
AA_Female_Movement_Rifle_CrouchWalkR90_to_idle
AA_Female_Movement_Rifle_idle_to_CrouchWalkR135
AA_Female_Movement_Rifle_CrouchWalkR135_loop
AA_Female_Movement_Rifle_CrouchWalkR135_to_idle
AA_Female_Movement_Rifle_idle_Jump
AA_Female_Movement_Rifle_idle_Jump_Start
AA_Female_Movement_Rifle_idle_Jump_Air_Loop
AA_Female_Movement_Rifle_idle_Jump_End
AA_Female_Movement_Rifle_idle_To_Standing_Position
AA_Female_Movement_Rifle_Standing_Position_Loop
AA_Female_Movement_Rifle_Standing_Position_To_idle
AA_Female_Movement_Rifle_Standing_Position_Attack
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnL90
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnL180
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnR90
AA_Female_Movement_Rifle_Standing_Position_Attack_TurnR180
AA_Female_Movement_Rifle_Standing_Position_Death
AA_Female_Movement_Rifle_Standing_Position_Jump
AA_Female_Movement_Rifle_Standing_Position_Jump_Start
AA_Female_Movement_Rifle_Standing_Position_Jump_Air_Loop
AA_Female_Movement_Rifle_Standing_Position_Jump_End
AA_Female_Movement_Rifle_idle_To_kneeling_Position
AA_Female_Movement_Rifle_kneeling_Position_Loop
AA_Female_Movement_Rifle_kneeling_Position_To_idle
AA_Female_Movement_Rifle_kneeling_Position_Attack
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnL90
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnL180
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnR90
AA_Female_Movement_Rifle_kneeling_Position_Attack_TurnR180
AA_Female_Movement_Rifle_kneeling_Position_Death
AA_Female_Movement_Rifle_idle_To_Prone_Position
AA_Female_Movement_Rifle_Prone_Position_Loop
AA_Female_Movement_Rifle_idle_Prone_Position_To_idle
AA_Female_Movement_Rifle_Prone_Position_Attack
AA_Female_Movement_Rifle_Prone_Position_Death
Price $24.99
AA Jiangshi Animations Package by activeanimation
Rigging: Yes
Animation count: 265
Animation type list: fbx
motion capture
This asset is composed of various 265 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Jiangshi_Type1_Idle_00
Jiangshi_Type1_Idle_01
Jiangshi_Type1_Idle_02
Jiangshi_Type1_Idle_03
Jiangshi_Type1_Idle_04
Jiangshi_Lie_Down_To_Type2
Jiangshi_Type2_Idle_00
Jiangshi_Type2_Idle_01
Jiangshi_Type2_Idle_02
Jiangshi_Type2_Idle_03
Jiangshi_Type2_Idle_04
Jiangshi_Type3_Idle_00
Jiangshi_Type3_Idle_01
Jiangshi_Type3_Idle_02
Jiangshi_Type3_Idle_03
Jiangshi_Type3_Idle_04
Jiangshi_Type1_Hopping_F
Jiangshi_Type1_Hopping_FR
Jiangshi_Type1_Hopping_R
Jiangshi_Type1_Hopping_BR
Jiangshi_Type1_Hopping_B
Jiangshi_Type1_Hopping_BL
Jiangshi_Type1_Hopping_L
Jiangshi_Type1_Hopping_FL
Jiangshi_Type2_Hopping_F
Jiangshi_Type2_Hopping_FR
Jiangshi_Type2_Hopping_R
Jiangshi_Type2_Hopping_BR
Jiangshi_Type2_Hopping_B
Jiangshi_Type2_Hopping_BL
Jiangshi_Type2_Hopping_L
Jiangshi_Type2_Hopping_FL
Jiangshi_Type3_Run_F
Jiangshi_Type3_Run_FR
Jiangshi_Type3_Run_R
Jiangshi_Type3_Run_BR
Jiangshi_Type3_Run_B
Jiangshi_Type3_Run_BL
Jiangshi_Type3_Run_L
Jiangshi_Type3_Run_FL
Jiangshi_Type3_Run_Circle_R
Jiangshi_Type3_Run_Circle_L
Jiangshi_Type2_Sprint_01
Jiangshi_Type2_Sprint_02
Jiangshi_Type3_Sprint_01
Jiangshi_Type3_Sprint_02
Jiangshi_Type2_Trip_Low_Height
Jiangshi_Type3_Trip_Low_Height
Jiangshi_Type2_Reaching_Stuck_01
Jiangshi_Type2_Reaching_Stuck_02
Jiangshi_Type3_Reaching_Stuck_01
Jiangshi_Type3_Reaching_Stuck_02
Jiangshi_Type1_Jump_to_Jiangshi_Type2
Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Start
Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Air
Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_End
Jiangshi_Type2_Jump_to_Jiangshi_Type3
Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Start
Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Air
Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_End
Jiangshi_Type1_Jump_to_Jiangshi_Type3
Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Start
Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Air
Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_End
Jiangshi_Type3_Jump
Jiangshi_Type3_Jump_Start
Jiangshi_Type3_Jump_Air
Jiangshi_Type3_Jump_End
Jiangshi_Type2_Turn_90R
Jiangshi_Type2_Turn_180R
Jiangshi_Type2_Turn_90L
Jiangshi_Type2_Turn_180L
Jiangshi_Type3_Turn_90R
Jiangshi_Type3_Turn_180R
Jiangshi_Type3_Turn_90L
Jiangshi_Type3_Turn_180L
Jiangshi_Type2_Turn_Attack_90R
Jiangshi_Type2_Turn_Attack_180R
Jiangshi_Type2_Turn_Attack_90L
Jiangshi_Type2_Turn_Attack_180L
Jiangshi_Type3_Turn_Attack_90R
Jiangshi_Type3_Turn_Attack_180R
Jiangshi_Type3_Turn_Attack_90L
Jiangshi_Type3_Turn_Attack_180L
Jiangshi_Type2_Attack_01
Jiangshi_Type2_Attack_02
Jiangshi_Type2_Attack_03
Jiangshi_Type2_Attack_04
Jiangshi_Type3_Attack_01
Jiangshi_Type3_Attack_02
Jiangshi_Type3_Attack_03
Jiangshi_Type3_Attack_04
Jiangshi_Type2_Hit_Head_R
Jiangshi_Type2_Hit_Head_L
Jiangshi_Type2_Hit_Back
Jiangshi_Type2_Hit_Upper_body_R
Jiangshi_Type2_Hit_Upper_body_L
Jiangshi_Type2_Hit_Lower_body_R
Jiangshi_Type2_Hit_Lower_body_L
Jiangshi_Type3_Hit_Head_R
Jiangshi_Type3_Hit_Head_L
Jiangshi_Type3_Hit_Back
Jiangshi_Type3_Hit_Upper_body_R
Jiangshi_Type3_Hit_Upper_body_L
Jiangshi_Type3_Hit_Lower_body_R
Jiangshi_Type3_Hit_Lower_body_L
Jiangshi_Type2_On_Fire
Jiangshi_Type3_On_Fire
Jiangshi_Type2_Electrocuted
Jiangshi_Type3_Electrocuted_Short
Jiangshi_Type3_Electrocuted_Long
Jiangshi_Type2_Death_F
Jiangshi_Type2_Death_B
Jiangshi_Type2_Death_R
Jiangshi_Type2_Death_L
Jiangshi_Type3_Death_F
Jiangshi_Type3_Death_B
Jiangshi_Type3_Death_R
Jiangshi_Type3_Death_L
Jiangshi_Type3_Stand_to_Crawl
Jiangshi_Type3_Run_to_Crawl
Jiangshi_Type3_Stand_Hit_to_Crawl
Jiangshi_Type3_Crawl_Idles_Loop_00
Jiangshi_Type3_Crawl_Idles_Loop_01
Jiangshi_Type3_Crawl_Idles_Loop_02
Jiangshi_Type3_Craw_F
Jiangshi_Type3_Craw_B
Jiangshi_Type3_Craw_Circle_R
Jiangshi_Type3_Craw_Circle_L
Jiangshi_Type3_Craw_Attack
Jiangshi_Type3_Craw_Attack_RH
Jiangshi_Type3_Craw_Attack_LH
Jiangshi_Type3_Craw_Hit_R
Jiangshi_Type3_Craw_Hit_L
Jiangshi_Type3_Craw_Hit_B
Jiangshi_Type3_Crawl_Idles_To_Death
Jiangshi_Type3_Crawl_Death_Loop
Jiangshi_Type3_Crawl_Death_to_Stand
Jiangshi_Human_Standing_Idle_Loop
Jiangshi_Human_Holding_breath_01
Jiangshi_Human_Holding_breath_01_Idle_To_Loop
Jiangshi_Human_Holding_breath_01_Loop
Jiangshi_Human_Holding_breath_01_Loop_To_Idle
Jiangshi_Human_Holding_breath_02
Jiangshi_Human_Holding_breath_02_Idle_To_Loop
Jiangshi_Human_Holding_breath_02_Loop_01
Jiangshi_Human_Holding_breath_02_Loop_02
Jiangshi_Human_Holding_breath_02_Loop_03
Jiangshi_Human_Holding_breath_02_Loop_To_Idle
Jiangshi_Human_Holding_breath_03
Jiangshi_Human_Holding_breath_03_Idle_To_Loop
Jiangshi_Human_Holding_breath_03_Loop
Jiangshi_Human_Holding_breath_03_Loop_To_Idle
Jiangshi_Human_Holding_breath_04_Turn_R
Jiangshi_Human_Holding_breath_04_Turn_R_Idle_To_Loop
Jiangshi_Human_Holding_breath_04_Turn_R_Loop
Jiangshi_Human_Holding_breath_04_Turn_R_Loop_To_Idle
Jiangshi_Human_Holding_breath_04_Turn_L
Jiangshi_Human_Holding_breath_04_Turn_L_Idle_To_Loop
Jiangshi_Human_Holding_breath_04_Turn_L_Loop
Jiangshi_Human_Holding_breath_04_Turn_L_Loop_To_Idle
Jiangshi_Human_Counterattack_Head_R_01
Jiangshi_Human_Counterattack_Head_R_02
Jiangshi_Human_Counterattack_Head_L_01
Jiangshi_Human_Counterattack_Head_L_02
Jiangshi_Human_Counterattack_Back
Jiangshi_Human_Counterattack_Upper_body_R_01
Jiangshi_Human_Counterattack_Upper_body_L_01
Jiangshi_Human_Counterattack_Lower_body_R_01
Jiangshi_Human_Counterattack_Lower_body_R_02
Jiangshi_Human_Counterattack_Lower_body_L_01
Jiangshi_Human_Counterattack_Lower_body_L_02
Jiangshi_Human_Counterattack_Lower_kick_R
Jiangshi_Human_Counterattack_Lower_kick_L
Jiangshi_Human_Counterattack_Step_On
Jiangshi_Human_Hit_Neck_R
Jiangshi_Human_Hit_Neck_L
Jiangshi_Human_Hit_Chest
Jiangshi_Human_Hit_Arm_R
Jiangshi_Human_Hit_Arm_L
Jiangshi_Human_Hit_Back
Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Kick
Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Kick
Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_Off
Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_Off
Jiangshi_Type2_Bite_Bitten_ATK_01_Start
Jiangshi_Type2_Bite_Bitten_VIC_01_Start
Jiangshi_Type2_Bite_Bitten_ATK_01_Loop
Jiangshi_Type2_Bite_Bitten_VIC_01_Loop
Jiangshi_Type2_Bite_Bitten_ATK_01_Kick
Jiangshi_Type2_Bite_Bitten_VIC_01_Kick
Jiangshi_Type2_Bite_Bitten_ATK_01_Push_Off
Jiangshi_Type2_Bite_Bitten_VIC_01_Push_Off
Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_Off
Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_Off
Jiangshi_Type3_Bite_Bitten_ATK_01_Start
Jiangshi_Type3_Bite_Bitten_VIC_01_Start
Jiangshi_Type3_Bite_Bitten_ATK_01_Loop
Jiangshi_Type3_Bite_Bitten_VIC_01_Loop
Jiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_Fist
Jiangshi_Type3_Bite_Bitten_ATK_01_Push_Off
Jiangshi_Type3_Bite_Bitten_VIC_01_Push_Off
Jiangshi_Type2_Bite_Bitten_ATK_02
Jiangshi_Type2_Bite_Bitten_VIC_02
Jiangshi_Type2_Bite_Bitten_ATK_02_Start
Jiangshi_Type2_Bite_Bitten_VIC_02_Start
Jiangshi_Type2_Bite_Bitten_ATK_02_Loop
Jiangshi_Type2_Bite_Bitten_VIC_02_Loop
Jiangshi_Type2_Bite_Bitten_ATK_02_End
Jiangshi_Type2_Bite_Bitten_VIC_02_End
Jiangshi_Type3_Bite_Bitten_ATK_02
Jiangshi_Type3_Bite_Bitten_VIC_02
Jiangshi_Type3_Bite_Bitten_ATK_02_Start
Jiangshi_Type3_Bite_Bitten_VIC_02_Start
Jiangshi_Type3_Bite_Bitten_ATK_02_Loop
Jiangshi_Type3_Bite_Bitten_VIC_02_Loop
Jiangshi_Type3_Bite_Bitten_ATK_02_End
Jiangshi_Type3_Bite_Bitten_VIC_02_End
Jiangshi_Type2_Bite_Bitten_Behind_ATK_01_Escaped
Jiangshi_Type2_Bite_Bitten_Behind_VIC_01_Escaped
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Start
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Start
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Loop
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Loop
Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_End
Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_End
Jiangshi_Type3_Bite_Bitten_Behind_ATK_01_Escaped
Jiangshi_Type3_Bite_Bitten_Behind_VIC_01_Escaped
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Start
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Start
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Loop
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Loop
Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_End
Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_End
Jiangshi_Type3_Sucking_Sucked_ATK
Jiangshi_Type3_Sucking_Sucked_VIC
Jiangshi_Type3_Sucking_Sucked_ATK_Start
Jiangshi_Type3_Sucking_Sucked_VIC_Start
Jiangshi_Type3_Sucking_Sucked_ATK_Loop
Jiangshi_Type3_Sucking_Sucked_VIC_Loop
Jiangshi_Type3_Sucking_Sucked_ATK_End
Jiangshi_Type3_Sucking_Sucked_VIC_End
Jiangshi_Type3_Crawl_Grab_ATK_01
Jiangshi_Type3_Crawl_Grab_VIC_01
Jiangshi_Type3_Crawl_Grab_ATK_01_Start
Jiangshi_Type3_Crawl_Grab_VIC_01_Start
Jiangshi_Type3_Crawl_Grab_ATK_01_Loop
Jiangshi_Type3_Crawl_Grab_VIC_01_Loop
Jiangshi_Type3_Crawl_Grab_ATK_01_End
Jiangshi_Type3_Crawl_Grab_VIC_01_End
Jiangshi_Type3_Crawl_Grab_ATK_02
Jiangshi_Type3_Crawl_Grab_VIC_02
Jiangshi_Type3_Crawl_Grab_ATK_02_Start
Jiangshi_Type3_Crawl_Grab_VIC_02_Start
Jiangshi_Type3_Crawl_Grab_ATK_02_Loop
Jiangshi_Type3_Crawl_Grab_VIC_02_Loop
Jiangshi_Type3_Crawl_Grab_ATK_02_End
Jiangshi_Type3_Crawl_Grab_VIC_02_End
Price $89.99
AA_female_driving by activeanimation
Technical details
Rigging: Yes
Animation count:57
Animation type list: fbx
motion capture
This asset is composed of various 57 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:(loop)
AA_female_driving_drive_normally
AA_female_ driving_Listen_to_music_and_drive
AA_female_driving_Driving_angry
AA_female_driving_reverse
AA_female_driving_Look_in_the_left_rearview_mirror
AA_female_ driving_Look_in_the_right_rearview_mirror
AA_female_driving_Look_at_the_rearview_mirror
AA_female_driving_honk
AA_female_driving_Open_navigation
AA_female_driving_look_right
AA_female_driving_look_left
AA_female_driving_Head_out_the_window
AA_female_driving_chat
AA_female_driving_brake
AA_female_driving_bumpy
AA_female_driving_hit
AA_female_driving_Turn_left
AA_female_driving_Turn_right
AA_female_driving_drive_normally_to_drive_one_hand
AA_female_drive_with_one_hand_to_driving_drive_normally
AA_female_driving_Driving_normally_with_one_hand
AA_female_driving_Listen_to_music_and_drive_with_one_hand
AA_female_driving_driving_Driving angry_with_one_hand
AA_female_driving_reverse_with_one_hand
AA_female_driving_Look_in_the_left_rearview_mirror_with_one_hand
AA_female_driving_Look_in_the_right_rearview_mirror_with_one_hand
AA_female_driving_Look_at_the_rearview_mirror_with_one_hand
AA_female_driving_honk_with_one_hand
AA_female_driving_Open_navigation_with_one_hand
AA_female_driving_look_right_with_one_hand
AA_female_driving_look_left_with_one_hand
AA_female_driving_Head_out_the_window_with_one_hand
AA_female_driving_chat_with_one_hand
AA_female_driving_brake_with_one_hand
AA_female_driving_bumpy_with_one_hand
AA_female_driving_hit_with_one_hand
AA_female_driving_Turn_left_with_one_hand
AA_female_driving_Turn_right_with_one_hand
AA_female_driving_cheer01
AA_female_driving_cheer02
AA_female_driving_outside_to_inside_01
AA_female_driving_outside_to_inside_02
AA_female_driving_inside_to_outside_01
AA_female_driving_inside_to_outside_02
AA_female_driving_Swearing_outside_the_car_01
AA_female_driving_Swearing_outside_the_car_02
AA_female_driving_Showing_love_gesture_outside_the_car
AA_female_driving_Find_the_way_by_car
Animations:(no loop)
AA_female_driving_Steal_a_car
AA_female_driving_Jump_out_of_the_car01
AA_female_driving_Jump_out_of_the_car02
AA_female_driving_Carjacking_A
AA_female_driving_Carjacking_B
AA_female_driving_Chat_outside_the_car_01_A
AA_female_driving_Chat_outside_the_car_01_B
AA_female_driving_Chat_outside_the_car_02_A
AA_female_driving_Chat_outside_the_car_02_B
Price $14.99