Modern City Mega Bundle Vol.1 by Leartes Studios
Features:
- 701 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
The first part of our Modern City Mega Bundle, a Bundle of 4 Unique Modern City Environments! Get all of the 4 'Modern City Environments' %40 off
701 Unique Meshes in total!
The list of these unique environments is below!
1- Modern City Downtown with Interiors Megapack $149.99
2- Coffee Shop Environment $49.99
3- Bowling Alley Environment $49.99
4- Will's Room Environment, Dormitory Room Environment $59.99
Note: When you buy this lite version 'Modern City Mega Bundle Vol.1' you get free access to the packages listed above on the Unity Asset Store.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, and suggestions, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $185.99
Smooth Shake Pro by daburo
- Position, Rotation & Scale shake
- Camera FOV shake
- Cinemachine compatibility
- Rigidbody compatibility (Force & Torque)
- Material property compatibility (Vectors & Floats)
- Preview window
- Custom fade in, hold duration and fade out settings
- Infinite shake option
- Ability to layer and blend shakes with 8 noise types and 7 blending modes
- Custom timeline track that simulates shakes and allows for custom blending and timing (works like any other timeline track)
- Manager script to store scene references and organize them. Can be used to call any shake from there
- Starter script to group, test and tweak multiple shakes as one
- Randomizer to randomize frequency and / or phase values of multiple shakes for quick organic variety
- Custom preset system with a button to save current settings as a new preset
- Presets are scriptableobjects that can be tweaked in runtime without losing changes, and can be used by any number of shakes to control all their settings at once
- Over 50 presets already included
Smooth Shake Pro is the ultimate solution for making anything shake.
You can shake position, rotation, scale, camera's FOV, rigidbodies with force and torque, material vector and float properties, cinemachine camera's, UI elements and in all dimensions (2D or 3D).
Smooth Shake Pro gives you full artistic freedom over shakes.
You can customize and save presets with a single click and preview your shake within a preview window.
Presets can be used to control multiple shakes at once and tweak and test shakes in runtime without losing changes.
If you don't want to spend too much time customizing, you can start with any of the over 50 included presets.
If you want more control over timing or make it shake inside cutscenes or sequences, Smooth Shake Pro includes a custom timeline track that allows you to tweak and blend shakes right inside the timeline. Add and control them just like you would any other timeline elements!
Smooth Shake Pro works with a flexible list of shakers that allow you to blend multiple shakers with various noise types and blending modes.
Noise types:
Sine Wave, White Noise, Brownian Noise, Square Wave, Sawtooth, Triangle Wave, Constant, Custom curve
Blending modes:
Add, Multiply, Subtract, Average, Max, Min, Magnitude Blend
All shakers have individual lifetime, amplitude, offset, frequency, phase (and other noise specific settings) that allow for the creation of any possible shake you want that fits with your desired style and feel.
To use shakes in game, Smooth Shake Pro offers various helper scripts, such as the Manager that allows you to store references and name shakes to simply start any shake from there, or the Starter that allows you to group shakes to test and tweak them as one.
Check out the full showcase / tutorial if you want a more in depth overview.
Smooth Shake Pro has been tested & confirmed to be working from version 2021 onwards.
Contact me if you want me to test it with a specific (older) version.
Price $27.50
Smooth Shake Free by daburo
- Script that allows for shaking of objects, camera's or UI elements in any dimension (2D or 3D)
- Two noise types (sine wave and white noise) for a smooth and intense shake
- Position and rotation shake
- Custom preset system to store settings and use them for multiple shakes at once
Check out the pro version for extended functionality and features
Smooth Shake Free is a simplified version of Smooth Shake Pro for those who just want a simple but effective shake. If you want to make objects, cameras or UI elements (position & rotation) shake smoothly or intensly and want quick free solution, try Smooth Shake Free!
Smooth Shake Free works with a custom preset system that allows you to change settings of multiple shakes at once to test and tweak settings in runtime without losing changes.
It comes with 7 default presets and allows you to create your own.
You are free to shake any axis you want, so it works in all dimensions.
If you want more functionality such as:
- Scale, FOV, Rigidbody, material property & Cinemachine compatible shakes
- A custom shake timeline track
- Over 50 presets
- Layering and blending of shakes on top of each other with 8 additional noise types and 7 blending modes
- Shake managers & helper scripts
& much more.
Check out Smooth Shake Pro.
Price $0.00
Deep Space Music by Travis Rise
Number of Audio Wavs: 20
Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVs
Does music loop: Yes
Bpm: 80
Minutes of audio provided: 01 hr 12 min 58 sec
Supported Development Platforms: All
Supported Target Build Platforms: All
Deep Space Music Pack it consists of 6 seamless long ambient compositions in the atmosphere of deep dark space and sci-fi. Each track is available in two versions with and without a plucked arpeggio melody.
Features:
Contain 2 seamless audio with and without a plucked arpeggio melody.
10 min 32 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 36 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 43 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 32 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 52 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
8 min 29 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
7 min 15 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 50 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 37 sec of audio provided.
Contain 2 seamless audio with and without a plucked arpeggio melody.
6 min 40 sec of audio provided.
Price $15.00
SCI-FI UI SOUND EFFECTS HOVE AUDIO by HoveAudio
Sample Rate: 48kHz
Bit Depth: 24-bit
Loopable: No
100+ Bleeps and Bloops
29 Clicks
12 Rings
31 Glitches
6 Impacts
Plus some other randoms
This SFX pack has a wide range of sounds, assuring that your project will have the best sounds possible.
Price $0.00
Ambient Instrumentals - Volume 5 by futurascope music
Track List
- Cyber Dreams
- Dreams In Outer Space
- Forgotten Dreams
- Gentle Dreams
- Hidden Shores
- Lost In The Wilderness
- Soothing Tide
- Sunlight After The Storm
- Universal Love
- Whispers In The Wind
Number of Wave Files: 10
Sample rate / bit rate: 44,100Hz/16bit
Does music loop: Yes
Minutes of audio provided: 20:49
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/-9CV4J1vuoI
The perfect musical backdrop for your project with this atmospheric ambient instrumental album. 10 original tracks to enhance your work.
Full length demos of every track available below
https://youtu.be/-9CV4J1vuoI
Price $20.99
Gothic Megapack by Meshingun Studio
Features:
Includes Showcased Preassembled Scene
Attention to Detail / AAA Quality
Modular Assets
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets, Texture options 2 Different Light Setup - Summer Overgrown Setup - Rainy Day Setup
Texture Sizes:4096, 2048, 1024
Collision: Yes
LODs: Yes, 6 LODs for complex assets
Average Poly Count: around 1K up to 30K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metallic, Opacity
Materials: Each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metallic, and Opacity Texture Maps according to the material
Props: Statues, Graves, Ornaments, Torches, and many more
Architecture: Walls, Windows, Banisters, Gates, Scaffolds, etc.
Number of Meshes: 272 Unique Meshes
Number of Shaders and Materials: 92
Number of Textures: 350 High-Quality Textures
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
🎮Play Gothic Demo
🎬 Watch Showcase
Join our Discord channel
HDRP to URP conversion documentation
One of the main focuses of the pack is modularity and customizability to give users a wide range of choices. All the modular assets in this pack are snappable to the grid for easy assembly. The master materials inside the pack give users easy access to modify parameters globally.
Optimization was one of our main goals in developing this pack. All textures, models, shaders, and tools are optimized and tested in real-time to ensure they look good while performing well.
Gothic Megapack Includes :
- Showcase and Overview Map (with 2 light setups)
- 7 Shaders and 85 Materials
- 272 Unique and Modular Assets
Props such as Statues, Graves, Ornaments, etc.
Modular Architecture Pieces such as Walls, Windows, Banisters, Gates, Scaffolds, etc.
Foliage such as Trees, Ground Covers, Grass etc.
- Variety of decals -> Leak, Dust …
- 350 High Quality Textures
Tillable and Trim sheets
Unique textures
Decal textures
- 4 Different Particles
Price $179.99
Vivid Color-Mix Tool by SpRiseMax-Chen
Vivid Color-Mix Tool provides a more realistic color mixing method.
The color mix method is realtime, lightweighted and easy to use.
Source code also provided, you can port it to your own project.
Both avaliable in C# script and Unity Shader!
Vivid Color-Mix Tool provides users with a more realistic way to mix colors.
The color mix method is realtime, lightweighted and easy to use.
Source code also provided, you can port it to your own project.
Both avaliable in C# script and Unity Shader!
Price $0.00
Bar / Dancing by DevJockeys
The package contains the following models (name - tris count(t) - texture size (A = Albedo, M =MetallicSmoothness, N = Normal map, E = Emission map)
Air grille - 86t - 512AM
Bar - 912t - 2048AM
Bar stool simple - 500t - 1024AMN
Bar stool - 953t - 1024AMN
Beer barrel - 1313t - 512AMN
Beer tap - 2181t - 512AMN
Bottle square - 162t - 256AMN
Bottle var1 - 472t - 256AMN
Bottle var2 - 636t - 256AMN
Bottle wine - 356t - 256AMN
Bottle wine white - 284t - 256AMN
Box - 72t - 512AMN
Bucket - 428t - 512AMN
Chair - 2292t - 1024AMN
Candle - 568t - 256AMNE
Cash desk - 698t - 512AMN
Cassette - 20t - 256AM
Ceiling edge - 8t - 512AMN
Ceiling light round - 240t--
Cue - 76t - 512AM
Cupboard - 1153t - 2048AM
Dance floor - 156t - 1024AM
Disco Light - 924t - 1024AMN
Door inside - 238t - 512A
Door entrance - 254t - 1024AM
Door frame - 22t - 512AM
Doorstep - 28t - 512AM
Floor part - 12t - 1024AMN
Fragance sticks - 384t - 256AMN
Glass var 1 - 404t-
Glass var 2 - 492t-
Glass var 3 - 608t-
Glass var 4 - 348t-
Glass var 5 - 156t-
Lamp ceiling - 740t - 1024AMNE
Lamp wall - 1160t - 512AME
Mop - 306t - 512AMN
Music system - 2646t - 1024AMN
Notepad - 24t - 256AMN
Pen - 196t - 256AM
Pilar - 133t - 1024AMN
Pin Device - 212t - 512AM
Plant - 1798t - 512AMN
Plinth - 10t - 512AM
Pool ball - 480t - 128AM
Pool table - 1238t - 1024AMN
Poster - 28t - 512AM
Private sign - 10t - 256AMN
Side table - 522t - 512AM
Sink - 226t - 1024AMN
Speaker - 1200t - 512AM
Stock rack - 164t - 1024AM
Table - 300t - 1024AMN
Table barrel - 1240t - 1024AMN
Tap - 316t - 256AM
Telephone - 752t--
Ticket single - 12t - 128AMN
Tickets - 112t - 256AMN
Toilet bowl - 1462t---
Toilet lamp - 44t - 512AME
Toilet sign - 10t - 256AM
Toilet paper - 312t - 512AMN
Towel - 406t - 512AMN
Trashcan - 284t---
Trolley - 1540t - 1024AMN
Wainscoting - 20t - 1024AMN
Wardrobe desk - 84t - 1024AMN
Wardrobe rack - 1732t - 512AM
Wardrobe sign - 36t - 512AM
This bar/dancing is a multi-purpose 3D environment.
Price $12.99
FREE - Action Loops by Jebrazil
- 10 tracks
- 44.1kHz, 16 bit
- Wav format
- Loopable
This package features 10 FREE action loops of varying intensities for your next epic action game.
Interested in original music for your next project?
Feel free to contact me through https://joshuabrazil.com.
Price $0.00
Alek AI Framework by Alek Games
Alek AI Framework is a versatile and powerful AI system. With a robust patrolling system, comprehensive vision model, a powerful damage structure, and much more. It enables you to create challenging and lifelike enemy characters that will keep players engaged and immersed in your game world. It offers developers an outstanding toolkit for creating engaging and challenging enemy characters.
Vision System:
Alek AI Framework's vision system is a pivotal component of enemy AI. Enemies can "see" and react to their surroundings, including the player character and other dynamic objects. You can configure field of view angles, and detection ranges to create varied and challenging encounters. When detecting the player, they can transition from passive to aggressive state, offering a dynamic and responsive gameplay experience.
Patrolling System:
The framework features a robust patrolling system that lets you define complex patrol routes for enemy characters. Enemies can follow these routes, making them suitable for guard-type NPCs, patrols, or wandering foes. You can customize patrol behaviours, such as randomizing waypoints, altering patrol speeds, and incorporating wait times on specific points.
Damage System:
The damage system allows you to define how enemies take and respond to damage. Customize damage types, strengths, and weaknesses for each enemy type. Implement health bars, death animations, knockback reactions, and more. Moreover, the AI system incorporates the ability for enemies to intelligently block and dodge incoming attacks, adding a layer of strategic challenge for players. This feature enhances the combat dynamics by introducing a more adaptive and reactive adversary. Furthermore, it offers players the opportunity to engage in a skillful interaction by allowing them to parry the AI's attacks, enabling a more nuanced and satisfying gameplay experience.
Animations
the Alek AI Framework excels in providing a versatile animation system that supports event-driven animations, cross-fading, root motion for realistic movement, and compatibility with both humanoid and non-humanoid characters. These features contribute to creating engaging and lifelike character animations in a variety of interactive applications. Furthermore, the AI has turning support that provides realistic movement and responsive characters in virtual environments.
Customizable Alerts and Responses:
Tailor enemy responses to stimuli, such as sight or sound. Enemies can shout for reinforcements, enter a "search mode" when losing sight of the player, or call off an alert when the player remains hidden. Moreover, implement an AI system where enemies dynamically investigate any sudden noise, causing them to divert from their regular patrol routes or current tasks to inspect the source of the disturbance.
Modularity And Seamless Integration with Other Systems:
Due to the modularity of the system, AI system seamlessly integrates with other assets, made by yourself or bought here on the asset store. The system works with any player controller, therefore simplifies development by reducing the need for controller-specific AI adaptations, enhancing overall user experiences. Customize and expand the enemy AI system to suit your specific game design needs. Whether you want to create unique enemy behaviours, add new damage types, or enhance the vision system, the framework's modular design encourages extensibility.
Performance Optimization:
The framework is optimized for performance, minimizing memory allocations, and computation times while maintaining high-quality AI interactions. This ensures smooth gameplay experiences even in resource-intensive games.
performed tests (in an almost empty scene, low poly models, animations with lots of keyframes, on my PC(AMD Ryzen 5 3600, 16GB Ram, RTX 2060)):
0 AI (for reference) runs at 700fps
1. performant AI presets:
120 AI runs at 140-160fps,
60 AI runs at 240-270fps,
30 AI runs at 350-380fps,
2. maxed out quality AI preset:
12 AI runs at 500-530fps
AI Behaviour Editor:
The framework comes equipped with custom inspector editors and windows, making it easy to create and modify enemy behaviours. With those, you can design complex enemies easily and quickly. Additionally, the system features a one-click creation tool for the AI, streamlining the process of generating and implementing enemy behaviours. This tool simplifies the initial setup and grants developers the ability to efficiently produce diverse and intricate enemy AI without extensive manual configurations, thus accelerating the game development workflow.
Community and Support:
Alek AI Framework boasts an active and supportive community of game developers. Regular updates, tutorials, and discord chats provide invaluable resources for troubleshooting and improving AI implementations.
Open Source:
The Alek AI Framework's open-source nature promotes collaboration, transparency, customization, cost-effectiveness, continuous improvement, and educational opportunities, making it an attractive choice for individuals and organizations looking to leverage AI in their games.
Modules:
in addition to all mentioned above you can extend the system with additional modules, or buy all of them discounted as Alek AI Complete (as of Jan 22, the modules and the complete version is not yet released, but they soon will be)
available modules (all except for these things even though shown in videos are NOT in this asset):
- Behaviour Switching
- Extension Pack (shown in the trailer: guide/follower behaviour)
- Formations (line, surround and more)
- IK (Inverse Kinematics) (shown in the trailer: dynamic IK blocking)
- Integrations (Puppet Master and more)
--- discord --- youtube playlist --- online docs --- alekgameshelp2@gmail.com ---
*cover/icon/card/social media image do not show the actual contents of the package, the trailer video shows all modules, not just this one
The asset uses the models: "Lowpoly Knight and Props" and "AlekKnight" under Creative Commons License.
Price $49.99
Issue Traker by Bousquet-Luc
- Local Issue management
Create, close, issue local.
- Connection With API (GitHub GitLab)
Create a User profile,
Each user can have different Token Access, to change right Access.
Get, Create, Update Close Issue
- Link Issue to Game Object in scene (3D Scene)
Versionning friendly, Object tracker
The Issue Tracker is a powerful Unity plugin designed to streamline the management and visualization of issues, tasks, and bug reports from API (Actual GitHub and GitLab ,next version : Trello, Jira, and many others).
It's a comprehensive interface solution for artiste, designer, Devellopers, project teams, and production managers working on game development projects, simplifying issue tracking and enhancing team communication.
Price $70.00
Christmas Famous Songs by Imaginary Sounds
- original hight-quality WAV tracks (16-bit / 44.1 kHz)
- full-track seamless loops
- 3 full tracks (with final chords) and 3 loopable versions
- stereo
- YouTube Content ID Safe
- Unlimited Royalty-Free license
This pack includes cute arrangements of "Silen Night" and "Oh Christmas Tree" and a jazzy version of "Jingle Bells". Makes you feel like you are in a cozy Christmas Dinner, watching the snow flakes falling outside the window.
Made with virtual realistic instruments including music box, harp, bells, violin, piano, glokenspiel and marimba.
Includes files with the full version and the looped verison.
Price $16.00
Woman in Overall 4 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 2 / 2
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 123,450
Triangles: 163,776
Poligons : 81,895
Outfit
Vertices : 24,863
Triangles: 49,554
Poligons : 37,868
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets
in other render pipelines, then you should use the materials configured for them from the corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $79.99
Woman - Rescue Swimmer - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 12 / 12
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 89,396
Triangles: 156,949
Poligons : 80,276
Outfit
Vertices : 92,609
Triangles: 183,673
Poligons : 92,817
Number of PBR Materials: 12 (built-in) + 12 (URP) + 12 (HDRP)
Number of Textures: 22
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets
in other render pipelines, then you should use the materials configured for them from the corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $139.99
Man in Winter Outfit 2 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 9 / 10
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,903
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 98,567
Triangles: 196,659
Poligons : 101,234
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $89.99
Man in Summer Outfit 14 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 7
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,949
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 22,125
Triangles: 44,078
Poligons : 22,523
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 17
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $79.99
Woman in Autumn Outfit 8 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 123,568
Triangles: 163,776
Poligons : 81,895
Outfit
Vertices : 38,933
Triangles: 77,234
Poligons : 38,989
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets
in other render pipelines, then you should use the materials configured for them from the corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $89.99
Woman in Winter Outfit 5 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 4 / 4
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 123,546
Triangles: 163,776
Poligons : 81,895
Outfit
Vertices : 23,728
Triangles: 46,428
Poligons : 23,857
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets
in other render pipelines, then you should use the materials configured for them from the corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $99.99
Woman in Martial Uniform 6 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 4 / 4
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 123,486
Triangles: 163,776
Poligons : 81,895
Outfit
Vertices : 23,961
Triangles: 47,056
Poligons : 24,381
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets
in other render pipelines, then you should use the materials configured for them from the corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $89.99