Quiz & Mind Games Music Pack by Pinegroove
Number of Audio Wavs: 64
Audio file types: WAV
Sample rate: 44.1 kHz
Loopable: Yes
Additional: Stereo
Dive into a world of introspective melodies and quirky rhythms within our music pack. Each track boasts chamber orchestral arrangements, weaving pizzicato strings and the patter of mallets into a tapestry of sound. Suspended atmospheres draw you into a pensive and meditative state, perfect for quiz, educational and mind games. But beyond these, imagine the music enhancing puzzle adventures or strategy games, where players require focus and a hint of tension to navigate challenges. Whether unraveling mysteries or plotting tactics, our music sets the tone for immersive gameplay, guiding players through the depths of their minds.
INCLUDED WITH THIS PACK:
- 15 unique music themes with elaborate full-length structures;
- 64 WAV files, including full-length versions, loops and outros;
- 45 minutes of audio in 16 bit / 44.1 Khz format
- Loopable versions included
TRACKLIST
- Awkward Situations (1 main, 2 loops, 1 outro)
- Quirky Curious Background (1 main, 2 loops, 2 outros)
- Forward Thinking (1 main, 2 loops, 1 outro)
- Calculations (1 main, 2 loops, 1 outro)
- Mind Games (1 main, 2 loops, 1 outro)
- Waiting Room (1 main, 2 loops, 1 outro)
- Clever Solutions (1 main, 2 loops, 1 outro)
- Investigative Journalism (1 main, 2 loops, 1 outro)
- Puzzling Discoveries (1 main, 2 loops, 1 outro)
- Smart Ambient (1 main, 2 loops)
- Reflective Pattering Strings (1 main, 2 loops, 1 outro)
- Gossip Stories (1 main, 2 loops, 3 outros)
- Chamber Of Secrets (1 main, 2 loops, 2 outros)
- Ordinary Magic (1 main, 2 loops, 1 outro)
- Seeking Mind (1 main, 2 loops, 2 outros)
Price $69.99
Rain VFX STYLE-VFX GRAPH-URP EFFECT by Matics 3D Arts
TECHNICAL DETAILS
- Texture type: Default
- Texture shape: 2d sprites and ui
- Textures size: 2048 b/w 2048
NOTE! 3D ENVIRONMENT IS FREE TO USE FOR ALL
HOW TO USE?
· Required Visual Effect Graph from Package Manager.
· Easily integrate the effects into your project with drag and drop functionality like Drag and Drop “Meteor Rain” Prefab into scene.
· Enter play mode and press “Enter” to test next effect.
· Leverage the power of Unity’s VFX Graph to customize various paramters, ensuring the effects align with your creative vision.
VFX GRAPH:
Properties:
You can easily customize the following properties of vfx graph to ehance the effects of meteor rain.
EffectArea: Area in which Meteors will fall
InitialSpawnPosition:Position rom which Meteors will start spawning
Rate: Amont of Meteors falling
Direction: Direction of motion
LifeTime: Lifetime of individual meteor
Trai lifetime: Lifetime of trail of meteor
TrailSize: Size of Trail
TrailTexture:Texture of Trail
SmokeTexture:Texture of Smoke
Decaltexture:Texture of Decal
BrightColor: First Bright color
DarkColor: Second Dark Color
MediumColor: 3rdmedium color
DecalSize: Size of Decal
DarkDecaltexture:Second Dark texture for decal
Price $8.99
Fantasy UI - SFX Pack by Sound.Outlet
Product Specs:
- 999 wav files
- game ready files in .Wav 48k 16bit
- Inspired by popular best selling videogames but with an original style
- Total weight 243.8 MB
- Organic and Magic UI
- Tonal Designed Organic and Magic SFX
- different materials sounds
- Spellcasting and Power Up sounds
- Stones sounds
- Wood sounds
- Mechanisms sounds
- Sword sounds
- Crafting and Building sounds
- Stereo
- One shots
Hi! I'm Pietro and I'm a sound designer. I am aiming to kickstart my career as a Game Audio Asset Designer through my independent studio: Sound Outlet.
Consider purchasing this pack if you want to support this independent studio!
Sounds are designed for organic and magic interfaces and/or menu.
The package is divided into Wood UI, Stone UI, Sword UI, Paper UI, and Generic UI. Additionally, each of these categories can contain subcategories such as buttons, activations, movements, spells, and more.
The sounds are high detailed, modern sounding, and ready for implementation.
Price $19.99
Scifi Guns Package by Matics 3D Arts
Technical Specs:
Texture Type - Albaedo, Metallic, Normal, emission
Texture Format - .png
Texture Dimensions - 1024*1024
Poly Count - 13176
Vertices - 15080
Tris - 27318
UV Mapping - Yes
Our Sci-Fi Gun packs feature high-resolution textures exported from Substance Painter. Each material, mesh, and texture follows a clear naming convention for easy organization.
Each element features a 360° animation for dynamic presentations. Customize the emission color to suit your preferences for the Sci-Fi Guns.
You can downscale textures from 4K to 2K or 1K as needed. Perfect for both first-person and third-person shooters.
Price $7.99
Tasty Grass Shader (URP 3D & VR) by Symmetry Break Studio
Tasty Grass Shader is a general purpose, procedual grass shader. It leverages modern graphics techniques, such as Compute Shaders and indirect draw for very efficient rendering of hundreds of thousands of blades, often under one millisecond on a modern mid-range GPU.
Features
- Carefully crafted grass and clutter rendering system.
- Scriptable Object based settings system.
- Multiple templates for grass and wind included.
- Seperated baking and rendering pass for maximal runtime performance.
- Support for any Unity Mesh:
- Height controllable via vertex color.
- No Read/Write flag requiered.
- Vertex colors from DCC assets supported.
- Vertex colors from Polybrush supported.
- Support for Unity Terrain.
- Grass can be assing to entire terrain or a single Texture Layer.
- Built-In chunk system for optimal runtime performance on large terrains.
- Effective Level-Of-Detail and Quality system.
- Controll the density over distance via template settings and graphics quality settings.
- Disableable use of Alpha-Cliping for Mobile-GPUs.
- Support for MSAA + Alpha-To-Coverage in URP Forward.
- Powerful procedual generation system.
- Up to four customizable layers of randomness via textures.
- Use any grayscale texture to control height, offset, bending, thickness, thickness apex and color.
- Multiple ready-to-use noise textures included.
- Beatiful wind system.
- Simple and effective procedual wind based on an recent AAA game.
- Tweakable speed, strength and tiling.
- Hack-friendly source code.
- Tasty Grass can be used without Unity components.
- Endpoints for custom terrain soloutions included.
- All important functions are exposed.
Support and Contact
If you encounter any issues or have questions, we are happy to help via: Discord, GitHub or Email.
Price $45.00
Christmas Games Music Pack by Pinegroove
Digital delivery only
Number of unique tracks: 12
Number of Audio Wavs: 50
Audio file types: WAV
Sample rate: 44.1 kHz / 16 bit
Loopable versions and stingers included.
Additional: Stereo
Introducing the Christmas Games Music Pack: dive into the festive spirit with 12 original holiday tracks tailored for video game environments.
Each composition exudes vintage charm, drawing inspiration from 1950s comedy movie soundtracks and jazz ensembles. With catchy melodies and versatile arrangements, these tracks seamlessly enhance gameplay across various genres: platformers, puzzle games, RPGs, simulation games.
Whether players are navigating snowy landscapes, solving puzzles, embarking on epic quests, or managing bustling holiday towns, this soundtrack sets the perfect tone for festive fun and adventure. Unlock the magic of the holidays in your games today with this vibrant and evocative music pack!
INCLUDED WITH THIS PACK:
- 12 unique music themes with elaborate full-length structure;
- 50 WAV files, including full-length versions, loops and intro/outros;
- 30 minutes of audio in 16 bit / 44.1 Khz format
TRACKLIST:
- Christmas Factory (main, 2 loops, 1 stinger)
- Letters To Santa (main, 2 loops, 2 outros)
- Grand Christmas Celebration (main, 2 loops, 1 outro)
- Christmas Market (main, 2 loops, 2 outros)
- Christmas Fairy Tale (main, 2 loops, 1 outro)
- By The Fireplace (main, 2 loops, 1 stinger)
- Christmas Atmosphere (main, 2 loops, 1 outro)
- Christmas Village (main, 2 loops, 2 outros)
- Best Christmas Memories (main, 2 loops, 1 outro)
- Christmas Orchestra (main, 2 loops, 1 outro)
- Christmas Wish (main, 2 loops, 1 outro)
- Snow Globe Romance (main, 2 loops)
Price $69.99
Stylized Stone by Lokiana
Security Cameras / 10+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
10 meshes total 30 Prefabs
Average poly count:
8104 tris per mesh
-Textures ( 4096 - 4096 )
Number of Textures: 81
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 67
-Number of Shaders: 39
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $19.99
Ninja Weapons / 20+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
29 meshes total 87 Prefabs
Average poly count:
5155 tris per mesh
-Textures ( 1024 - 4096 )
Number of Textures: 273
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 100
-Number of Shaders: 98
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $19.99
Mining Props / 42+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
44 meshes total 150 Prefabs
1 Terrain Mesh ( 2 064 512 tris)
Average poly count:
6857 tris per mesh
-Textures ( 256 - 4096 )
Number of Textures: 316
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 243
-Number of Shaders: 121
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $39.99
Masks / 10+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
10 meshes total 30 Prefabs
Average poly count:
3177 tris per mesh
-Textures ( 4096 - 4096 )
Number of Textures: 90
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 60
-Number of Shaders: 36
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $19.99
Ladders / 20+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
14 meshes total 45 Prefabs
Average poly count:
4276 tris per mesh
-Textures ( 512 - 4096 )
Number of Textures: 129
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 105
-Number of Shaders: 54
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $24.99
Japanese Dojo / 32+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
31 meshes total 99 Prefabs
Average poly count:
7080 tris per mesh
-Textures ( 512 - 4096 )
Number of Textures: 323
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 115
-Number of Shaders: 114
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
Hospital Room / 60+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
63 meshes total 192 Prefabs
Average poly count:
4403 tris per mesh
-Textures ( 128 - 4096 )
Number of Textures: 590
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 401
-Number of Shaders: 215
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $39.99
Horror House / 18+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
19 meshes total 57 Prefabs
Average poly count:
3812 tris per mesh
-Textures ( 4096 - 4096 )
Number of Textures: 162
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 60
-Number of Shaders: 60
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $39.99
Firestorm grids.xml at May 2024
Firestorm has a file named grids.xml giving an initial list of grids which can be selected in the “Grid” drop down menu for login. As at May 2024 it has about 25 OpenSim grids and the Second Life main (Agni) and Second Life Beta (Aditi) grids. Firestorm provided a web page where grid owners could ask for entries to be added (no longer active). But over the years the grid.xml list has contained little used and even no-longer exiting grids. The Firestorm development team commented that it was difficult to know which entries to add or remove and felt it would be something that the OpenSim community itself might be able to manage or assist with. This blog post provides resources that may be useful.
Latest Firestorm GitHub source location of grids.xml:
https://github.com/FirestormViewer/phoenix-firestorm/blob/master/indra/newview/app_settings/grids.xml
Grid Manager Grid List Presentation Process
user_settings grids.user.xml is seeded from app_settings grids.xml (minus all DEPRECATED entries) on first actual login (or change in the Preferences -> OpenSim grid list). New grid entries you add are placed in that file. Grid Manager entries you delete are marked as “USER_DELETED” in grids.user.xml and are hidden from the grids list presented to the user.
user_settings grids.remote.xml is created each time you run Firestorm and set from a remote file named http://phoenixviewer.com/app/fsdata/grids.xml on the Firestorm servers. It allows the Firestorm team to be able to remotely add new grids to the viewer grid manager without having to issue viewer updates. See https://wiki.firestormviewer.org/fsdata_communications
Each entry has a timestamp and that is used to determine the correct version of a given grid to use. That allows the Firestorm team to update on the website (historically) which would override the locals, but the more usual case is the locals override the server.
Any change to the app_settings grids.xml needs to be made also at http://phoenixviewer.com/app/fsdata/grids.xml or the remote entries will continue to show in the Grid Manager unless the user has explicitly deleted them in the Preferences -> OpenSim Grid manager list.
Firestorm app_settings: %programfiles%\FirestormOS-Betax64\app_settings
Firestorm user_settings: %AppData%\Roaming\Firestorm_x64\user_settings
Adding a Grid to the Grid list which Firestorm Uses
Firestorm menu Viewer -> Preferences -> OpenSim allows grids to be added just by entering their loginURI. This then asks the grid itself (which must be online at the time) for other information as needed.
Firestorm also provides a way for any grid owner or user to provide a link which when clicked will automatically add the grid to the list to be used by Firestorm for grid selection:
hop:///app/gridmanager/addgrid/http%3A%2F%2Fyour-grid.com%3A8002
Note the use of three slashes. The hop:// protocol is normally registered to launch the Firestorm viewer at the time it is installed. secondlife:// may also be used but you may have registered that to a Second Life only viewer. The last part of the URL is the URL-encoded grid login URL with : (%3A) / (%2F) and spaces (%20) encoded. Note the port is required even if the loginuri for the grid leaves it optional :80.
grids.xml as at Firestorm 7.1.7.73900 Beta (13-May-2024)
OpenSim Grids:
alternatemetaverse.com:8002
astralia.eu:8002
cc.opensimulator.org:8002
craft-world.org:8002
discoverygrid.net:8002
fireandicegrid.net:8002
gaynations.org:7002 (DEPRECATED)
goto.theencoreescape.com:8002
grid.3rdrockgrid.com:8002
grid.avacon.org:8002
grid.kitely.com:8002
grid.virtualife.cloud:8002
grid01.from-ne.com:8002 (DEPRECATED)
hypergrid.org:8002 (closed in June 2022)
islandoasisgrid.biz:8002
lfgrid.com:8002
login.aviworlds.com:8002
login.digiworldz.com:8002
login.francogrid.org:80
login.greatcanadiangrid.ca:8002 (DEPRECATED)
login.osgrid.org
login.ufsgrid.com:8002 (DEPRECATED)
login.zetaworlds.com
login.zonenations.com:8002
login.main.mobiusgrid.us:8002 (DEPRECATED)
partydestinationgrid.com:8002
tanglegrid.net:8002
thekazgrid.com:8002
grid.alifevirtual.com:8002 (DEPRECATED)
www.alifevirtual.com:8002
grid.avatarconnection.com:8002 (DEPRECATED)
grid.roleplayworlds.net:8002 (DEPRECATED)
inworldz.com:8002 (DEPRECATED)
login.avination.com(DEPRECATED)
login.danger.osgrid.org (DEPRECATED)
reactiongrid.com:8008 (DEPRECATED)
login.aurorascape.com:8002 (DEPRECATED)
vidadupla.com.br:8002
Second Life Grids:
util.aditi.lindenlab.com (Beta)
util.agni.lindenlab.com (Main)
Tidy Up Stages and Process
The initial idea is to simply do a tidy up and not try to remove any active entries already there.
- Leave all entries “as is” if the grid is not closed and if their loginURI or root web site is accessible, even if some are showing certificate or other issues currently. See checks below.
- List closed or inaccessible grids as “DEPRECATED”.
- PR 15 Addition (top recently active grid on Hypergrid Business OpenSim Statistics) – grid.wolfterritories.org:8002
- Add localhost:9000 to defaults grid list for easy “out of the box” OpenSim initial setups.
- Make a change to the splash page for Second Life Beta Grid. See below. NOT ENACTED after discussion and improvement to Firestorm custom splash page.
Other checks will depend on OpenSim community feedback and usage statistics and should be left to a later stage.
Entries No Longer Accessible marked as DEPRECATED
The following Grids had issues on test, but most had their base domain name still active. Only those actually closed down or whose domain is now not related to the OpenSim Grid will be removed in this phase.
3rd Rock Grid at grid.3rdrockgrid.com:8002
(Certificate error, web site still exists)
(Grid has indicated it is closed from May 2024)
(Community move to regions on ZetaWorlds.com)
Francogrid at francogrid.org
(Servers down since March 2022, site hopes to reopen)
Island Oasis at islandoasisgrid.biz:8002
(URL issue? Chrome security check issue)
Metropolis Metaversum at hypergrid.org:8002
(Grid closed in June 2022)
Tangle Grid at tanglegrid.net:8002
(Grid closed. Domain name for sale)
The Encore Escape at goto.theencoreescape.com:8002
(theencoreescape.com domain name sold to a legal business)
Virtuallife World at grid.virtualife.cloud:8002
(URL issue for loginpage page but server responds)
Zone Nations at login.zonenations.com:8002
(URL issue for loginpage page but server responds)
Hence only 3rd Rock Grid, Metropolis Metaversum, Tangle Grid and The Encore Escape should be marked as DEPRECATED at this stage. ZetaWorlds.com is being used as a 3rd Rock Grid community hub and some members have moved to (see this HG Safari Blog Post. It is already in the grid.xml list.
In case any of the four removed grids are needed in future, these are the “addgrid” links which will add them back to the Firestorm Grid Manager list.
3rd Rock Grid: grid.3rdrockgrid.com:8002
Metropolis Metversum: hypergrid.org:8002
TanGLe Grid: tanglegrid.net:8002
The Encore Escape: goto.theencoreescape.com:8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Fgrid.3rdrockgrid.com%3A8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Fhypergrid.org%3A8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Ftanglegrid.net%3A8002
hop:///app/gridmanager/addgrid/http%3A%2F%2Fgoto.theencoreescape.com%3A8002
See this Wik page: https://github.com/metaverse-crossroads/hypergrid-junction/wiki/Links-to-Add-Grids-for-Viewers
Inclusion by Default of localhost:9000
I think it is useful to include the default (essentially “as it come out of the box”) locally hosted standalone variant of OpenSim (loginURI: localhost:9000), as that is a mode that an initial OpenSim server user may first try.
Refinement of handling of Second Life Beta Grid Entry/Splash Page (Aditi)
Firestorm uses a custom “loginpage” entry/splash page for the main (Agni) grid at https://phoenixviewer.com/app/loginV3/ rather than the usual Linden Lab provided entry at http://viewer-login.agni.lindenlab.com/
But it also uses this same URL for the Second Life Beta grid (Aditi) which I think is not as helpful as the display of a Beta grid specific entry page that is used from http://viewer-login.agni.lindenlab.com when the Second Life Beta grid is selected gives more useful user information when the Second Life Beta grid is selected.
This is part of the advice from the Discord Second Life Server “#viewers” channel on 17-May-2024 by Journey Bunny… To implement this the agni web page has a whole host of elements of class or id “non-prod-grid-msg”
Update 18-May-2024: NOT ENACTED after discussion and improvement to Firestorm custom splash page as in the following image:
Second Life Beta Grid loginpage: https://phoenixviewer.com/app/loginV3/
Second Life Main Grid loginpage: https://phoenixviewer.com/app/loginV3/?grid=Aditi
Potential resources to get input from the OpenSim Community
- Hypergrid Business – OpenSim Statistics
- OpenSim Wiki – Grid List
- GitHub Organization – Metaverse-Crossroads (Hypergrid Junction Repository)
- Discord – OpenSimulator Channel [Invite]
- OpenSim Mailing Lists (opensim-dev, opensim-users)
- Example requests to add to Firestorm grids.xml List – GitHub Pull Request 15, JIRA FIRE-32421
- Hypergrid Travellers: HG Safari, Hypergrid Adventurer’s Club and Discord (Hypergrid Explorers & Creators)
Update 2-Jun-2024: Firestorm Grid Add Mechanism Changed
On 2-Jun-2024 the Firestorm 7.1.8 Beta changed to include a mechanism for adding grids based on the Hypergrid Business monthly updated grids list. The page presented to the user when adding a grid uses a Python script to take the information in the Hypergrid Business monthly updated active grids list. The contents shown can be filtered by typing any partial grid name. Information on how to add your grid to this list is provided here. The web page presented is directly accessible at: https://phoenixviewer.com/app/fsdata/fs_grid_builder.html
Medieval Fantasy Weapons SFX: Pick Up, Equip, and Other Inventory Sounds by Cyberwave Orchestra
Number of Audio Files: 121
Sample rate/bit rate: Wav 16bit 44.100
Does music loop: No
Minutes of audio provided: 2 min, 31 sec
Supported Development Platforms: All
We meticulously planned, gathered props, recorded, selected, edited, and presented to create an outstanding medieval-themed weapons inventory sound pack. Experience rich, unique sounds with top audio quality. Our comprehensive weapon categories cover essential medieval weapons, supplemented by additional categories for crafting, repairing, upgrading, enhancing, and dismantling your items.
We appreciate hearing from our buyers and value your feedback! Leaving a review, providing suggestions, or reaching out to us directly helps us understand your needs and preferences better. As authors, we genuinely enjoy interacting with the developers who use our product.
Thank you,
Cyberwave Orchestra
cyberwaveorchestra@gmail.com
Price $24.00
InfinityStylizedWater by SmallBurger
- Dynamic pull depth
- Inifity Water
- Toon style rendering
- Integrate planar reflections
As you know, under the Mobile platform, the usage of vertex is one of the key points of optimization. If you want to look good on the undulating shore, you usually need more vertex, especially for large-scale water bodies. This problem will cause more trouble.
The InifityStylizedWater is used to solve this problem. You only need one quad (four points) to have smooth water surface ups and downs, which currently runs well on the SAMSUNG Galaxy S8.
Additionally, it provides related minimalist visual effects, including Sparkle Effect, Toon Noise(Wave) Foam, Toon Edge Foam, and more. Furthermore, it supports a variety of different wave modules and reflection modes for selection, all closely related to performance optimization.
- Four vertices (1 quad) - Infinite without boundaries:Utilizes a single quad to display an infinite body of water without boundaries, showcasing its undulating edge effect.
- Distant Disappearance Background Effect:Effectively eliminates the boundary between distant water bodies and the skybox.
- Four Blend Water Color:Blends ShallowColor, DeepColor, FarColor, and SubSurfaceReflectionColor to achieve a more vibrant water color effect.
- Sparkle:Similar to the shimmering effect of ripples.
- Noise(Wave)Foam:Cartoon-style noise(wave) foam effect.
- EdgeFoam:Cartoon-style edge foam effect.
- Reflection:Reflection effect supporting CubeMap and planar reflection modes.
- SunReflection:Simulates the reflection effect of the sun on the water surface.
- Caustics:Underwater caustics effect.
- Value Noise Module:Provides high-quality and non-repetitive random effects for edge foam and wave normal calculations, with excellent performance.
- Gerstner Waves Module:Provides better wave normal effects, but may have poorer performance and noticeable repetition.
Price $30.00
Character 2D human NPC portraits 100+ by AlesiTORU
Technical Details
- File Format: All portraits are provided in PNG format, ensuring high-quality visuals and compatibility with most game engines.
- The character is not animated. Just static sprites
- Resolution: Each portrait is 1024x1024 pixels.
- Background: All portraits have a transparent background.
Over 100 Unique Portraits: This pack includes more than 100 unique 2D human NPC portraits, providing a wide variety of man (60) and woman (60) characters.
Ease of Use
These portraits are ready to use out of the box. Simply import them into your project and assign them to your NPCs. The transparent background makes it easy to integrate these portraits into any scene or interface.
Updates and Support
This is the first version of this asset pack. I plan to update it regularly based on user feedback and needs. I also provide full support for this asset pack. Let me know if you need any changes [alesiarutsevich@gmail.com].
Feedback
We encourage users to leave reviews and ratings. Your feedback helps us improve our assets and create assets that better meet your needs.
Please note that this is a draft and may need further adjustments based on your specific needs. If you have any questions or need further assistance, feel free to ask.
Enjoy game developing!
Price $15.00
Stylized Little Hero - 3D Character by HandMadeStudio
Low-poly
Basic Animation.
Handpainted textures.
Adjustable colors for hair
12 + Weapons
10 + Hair
Face(Eye, Eyebrow , Mouth)
--Class(body)
- Basic
- Warrior
- Acher
- Thief
--Animaiton
- Idle
- Bore
- Walk
- Run
- Attack
- Attack_bow
- Damage
--TrisCount
- Basic Char : 3336
- Warrior Char(F) :3556
- Warrior Char(M) :3292
- Acher Char(F) : 3720
- Acher Char(M) : 3726
- Thief Char(F) : 3560
- Thief Char(M) : 3642
--Textuer
body : 512*512
Head : 512*512
Hair : 256*256 / 512*512
Aldedo Textuer
Price $35.00