Lighting VOL.2 - Interior by Dekogon Studios
Description:
This project includes everything pictured with all assets, maps, materials created in the Unity. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
Features:
64 Prefab Assets
63 Textures
15 Materials
High quality texture sets - most 4096 pixels +
Optimized for games
Supports all render pipelines
Support Email - contact@dekogon.com
Price $29.99
Eniv Inspector Kit by Eniv Studios
The Eniv Inspector Kit is fully compatible with with URP/HDRP Render pipeline and supports all Unity Versions after 2020.X.
-➤ Features
- Image Attribute: Embed and customize images within the Inspector.
- BoxGroup Attribute: The BoxGroup attribute wraps all property fields in a box with a specified title in the Unity Inspector.
- FoldoutGroup Attribute: The FoldoutGroup attribute wraps all property fields in a foldout with a specified title in the Unity Inspector.
- Tab Attribute: The Tab attribute organizes different property fields within separate tabs in the Unity Inspector.
- IconTitle Attribute: The IconTitle attribute adds an icon alongside a title in the Unity Inspector.
- Button Attribute: The Button attribute adds a button to the Unity Inspector that triggers a specified method when clicked.
and many more...
The Eniv Inspector Kit help in keeping unity inspector neat and making things easier to understand visually. By organizing properties neatly into groups and adding visual elements like images and icons, it helps developers find what they need quickly.
Price $15.00
Stylized Toon Shader Graph by Game Slave
- Stylized toon shader created using Shader Graph.
- A procedural shader that offers high customizability.
- Optimized for projects of any scale.
- This shader is designed for Unity URP, so it requires URP and Shader Graph for proper functionality.
- it includes features such as:
- Lighting
- Shadow casting
- Rim light
- Brightness
- Specular
- Texture
- Color adjustment
STYLIZED TOON SHADER
A Stylized Toon Shader created with Shader Graph for Unity URP. This includes many features that you can adjust, such as:
- Lighting
- Shadow casting
- Rim light
- Brightness
- Specular
- Texture
- Color adjustment
This package includes a Shader Graph (that you can edit if you want), a material, and a 3D model as a sample with its own texture
Price $15.99
GUI Pixel Bars/Orbs/Hearts by Beau Blue Cat
Sprite size: 16x16, 32x32,48x48, 32x64, 64x64, 16x160
File count: 109 sprites, 7 aseprite files
Animated: No
Additional: pixel based
Total size: 123 KB
-A asset pack containing various sprites made for indicating different values (health, energy, mana, stamina, etc.)
- the package consists of 6 styles all containig: orbs, differents kinds of bars, and hearts
-all aseprite files are available in the package so its easly customizable (feel free to customize these sprites in any way you like)
Price $15.00
Billiard Fixed Point 3D Physics (Calculable Mechanics v2) by Vagho
Also check complete multiplayer billiard game here
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
Package has a game state saving and reconnecting functionality
Package has a constructor to create any size of billiard table with physics settings for different type of billiard games like 8 ball pool , 9 ball pool etc.
The physics has a lot of functionality for a professional game of billiards , and includes different types of cue hitting
Masse Jump Break Topspin and Backspin Screw etc.
Features
- 100% deterministic fixed- point C# - open source physics engine
- Physics for professional billiard game
- Management of the cue, with considering the location of the board and balls
Package contains room and 8 foot pool table
Package also contains balls and cue for 8 ball pool game
Package also contains textures and materials for them
Price $299.99
Female Soldier M by Alpen Wolf
Number of textures 22
Number of Materials 15
Texture dimensions 4096, 2048
Polygon count 40866
Number of meshes 1
Number of prefabs 6
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
40866 triangles 24300 vertices
PBR textures, tga:
body_Albedo, body_MetallicOcclusionSmoothness, body_Normal,shirt_details_Albedo, shirt_details_Green_Albedo, shirt_details_Grey_Albedo, shirt_details_White_Albedo, shirt_details_Sand_Albedo, shirt_details_Black_Albedo, shirt_details_MetallicOcclusionSmoothness, shirt_details_Normal, head_Albedo, head_MetallicOcclusionSmoothness, head_Normal, pant_Green_Albedo, pant_Green_Camo_Albedo, pant_Grey_Albedo, pant_Grey_Camo_Albedo, pant_Sand_Albedo, pant_Sand_Camo_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096), hair_Albedo (2048x2048)
Price $59.99
Female Soldier H by Alpen Wolf
Number of textures 8
Number of Materials 6
Texture dimensions 4096, 1024, 512
Polygon count 11021
Number of meshes 1
Number of prefabs 1
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
11021 triangles 5882 vertices
PBR textures, tga:
body_Albedo, body_MetallicOcclusionSmoothness, body_Normal, head_Albedo, head_MetallicOcclusionSmoothness, head_Normal (4096x4096), hair_Albedo (1024x1024), eyelashes_Albedo (512x512)
Price $14.99
Female Soldier F by Alpen Wolf
Number of textures 3
Number of Materials 2
Texture dimensions 4096
Polygon count 5701
Number of meshes 1
Number of prefabs 1
Rigging: Yes
Animation count 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline
This Character rig is based on a Humanoid skeleton.
The Character has no animation, the video only shows a demonstration.
The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.
All screenshots were rendered in Unity.
5701 triangles 2914 vertices
PBR textures:
army_girl_Albedo.tga, army_girl_MetallicOcclusionSmoothness.tga, army_girl_Normal.tga (4096x4096)
Price $14.99
Airplane Hangar / 43+ assets by PackDev
##The Package is in HDRP by default##
##To use BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
44 meshes total 108 Prefabs
Average poly count:
8842 tris per mesh
-Textures ( 512 - 4096 )
Number of Textures: 285
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 116
-Number of Shaders: 116
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
Highschool Dining Hall / 50+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
##Detailed Instructions in the Readme.txt file#
Features included:
-Meshes (Props & Environment)
48 meshes total 144 Prefabs
Average poly count:
3 689 tris per mesh
-Textures ( 512 - 4096 )
Number of Textures: 429
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 153
-Number of Shaders: 153
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
OpenSim – Server Quick Start
OpenSimulator (often shortened to OpenSim) is an open source virtual world platform which implements most of the Linden Lab Second Life virtual world protocols and extends it in some ways convenient for educational and other extended uses. This blog post describes a quick start to get a locally hosted server up and running.
Simple Start (standalone on localhost using SQLite)
Use last formal release in precompiled binary from http://opensimulator.org/wiki/Download#Current_release
Unzip it and run bin/OpenSim.exe and answer the questions for the initial region and admin avatar setup. Except for specifying an initial region name most can just be set to their defaults. Don’t leave the initial user password blank as viewers usually insist in a password being entered to login.
Use localhost:9000 as the grid name to login. If necessary add this to the grids available in any OpenSim capable viewer (such as Firestorm via Viewer -> Preferences -> OpenSim).
Latest Dev Master Version (standalone on localhost using SQLite)
Download latest Dev Master source from http://opensimulator.org/viewgit/?a=shortlog&p=opensim
runprebuild and compile using Dotnet8 (Visual Studio 2022 Community Edition).
See https://blog.inf.ed.ac.uk/atate/2024/04/21/opensim-using-net-8-0/
Rename bin/OpenSim.ini.example to OpenSim.ini
Rename bin/config-include/FlotsamCache.ini.example to FlotsamCache.ini
Rename bin/config-include/osslEnable.ini.example to osslEnable.ini
Rename bin/config-include/StandaloneCommon.ini.example to StandaloneCommon.ini
Run bin/OpenSim.exe and answer the questions for the initial region and admin avatar setup. Except for specifying an initial region name most can just be set to their defaults. Don’t leave the initial user password blank as viewers usually insist in a password being entered to login. Note through that if yo forget this you can use the “reset user password” OpenSim console command to set any user password afterwards.
Use localhost:9000 as the grid name to login. If necessary add this to the grids available in any OpenSim capable viewer (such as Firestorm)
Getting fancier – mods to OpenSim.ini:
uncomment line [Messaging] StorageProvider = OpenSim.Data.MySQL.dll for messaging support.
Add Content – OARs and IARs
Content can be added via OpenSim Archives (OARs) and Inventory Archives (IARs). E.g. to load the OpenVCE OAR… use this command in the OpenSim.exe console:
load oar https://openvce.net/resources/downloads/opensim-openvce.oar
You can then pick up a box with sample avatars, etc.
Enabling Hypergrid
Can be added in so long as you have an externally accessible IP or domain name. Canyouseeme.org provides a web page that will display the current IP address your network is on. You usually have to set up the firewall and port forwarding on your internal network and router to the computer you are using to host OpenSim.
There are “Dynamic DNS” services that map a such as Outworldz.net that provide a facility to set up stable domain names where your own IP address might be frequently changing. See this link for more details. That facility is also built into Fred Beckhusen’s DreamGrid distribution of OpenSim.
Infinite Lands - Procedural Worlds by Sapra
This package will provide the tools necessary to build an optimized procedural world. It makes use of Jobs and the Burst Compiler to generate the different meshes needed for the generation of the world, making use of a simple Node Editor while also providing an optimized Vegetation Placer that uses GPU instancing to stay light-weight.
It is fully customizable to one needs while staying extremely simple and intuitive. An all-in-one package. The provided documentation has all the information needed, and otherwise, feel free to join our discord server to ask for help.
Documentation | Direct Support
Simple and easy-to-use terrain. Drop a Single Chunk Visualizer to see one chunk, or drop a Infinite Chunk Visualizer to have an Infinite quadtree generation.
In this package you will find:
- Node Editor
- Live editing
- Variety of nodes
- Step by Step visualization
- Biomes support
- Optimized mesh generation through Jobs and Burst Compiler
- Quadtree infinite terrain generation
- Automatic LOD switching
- Option to use Decimated Meshes
- Procedural terrain shader with Stochastic Sampling, Triplanar Mapping, and distance resampling.
- Integrated Vegetation System
- GPU Instanced assets
- Vegetation interaction
- Vegetation Color and Normal blending with terrain
- Dynamic Colliders support
- Basic Wind System
- Occlusion, Frustum culling and more optimization techniques
- Intuitive workflow
- And more updates coming...
Why Infinite Lands?
Made by someone who likes to iterate quickly and therefore it's optimized and simplified for daily use. It's an all-in-package, you buy this and you will never need to buy another asset. There are no extra modules, all future updates will come for free in this one package.
Dependancies
To use this asset, you will need:
- com.unity.burst: 1.8.11,
- com.unity.collections: 2.1.4,
This asset makes use of a version of NaughtyAttributes under the MIT license. See NaughtyAttributes/LICENSE.txt for more details
Price $79.99
RTS:Modern Combat Vehicle Pack Free by Raptor3D
Number of textures: 5 Variant texture for 2 LOD group(for each model)
Texture dimensions: 512х512, 2048х2048
Minimum polygon count:600
Maximum polygon count:6000
Number of meshes/prefabs: 3 Mesh and 15 Prefabs
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
LOD0:1700-2400 triangle
LOD1:700-1100 triangle
USA Fighter Jet LODS:
-LOD0:1700 triangle
-LOD1:700 triangle
Armored Transport LODS:
-LOD0:2400 triangle
-LOD1:700 triangle
Helicopter LODS:
-LOD0:1898 triangle
-LOD1:1058 triangle
RTS Vehicle Packs:
Price $0.00
RTS: Modern Combat Vehicle Pack 01 by Raptor3D
Number of textures: 5 Variant texture for 2 LOD group(for each model)
Texture dimensions: 256х256,512х512,1024x1024,2048х2048
Minimum polygon count:600
Maximum polygon count:6000
Number of meshes/prefabs: 10 Mesh and 60 Prefabs
Rigging: No
UV mapping: Yes
LOD information (count, number of levels)
LOD0:1600-6000 triangle
LOD1:600-1700 triangle
-Pack contains 10 vehicles
-5 color options for each model
-2 LOD groups for each model
-MBT APC Rocket Artillery has modular armor options
APC LODS:
-LOD0:3000 triangle
-LOD1:1300 triangle
Armored Truck LODS:
-LOD0:5005 triangle
-LOD1:1032 triangle
Russian MBT LODS:
-LOD0:5448 triangle
-LOD1:1634 triangle
USA MBT LODS:
-LOD0:5842 triangle
-LOD1:1329 triangle
Rocket Artillery LODS:
-LOD0:2600 triangle
-LOD1:900 triangle
Attack Helicopter LODS:
-LOD0:5488 triangle
-LOD1:1208 triangle
Russian Fighter Jet LODS:
-LOD0:2052 triangle
-LOD1:585 triangle
USA Fighter Jet LODS:
-LOD0:1700 triangle
-LOD1:700 triangle
Armored Transport LODS:
-LOD0:2400 triangle
-LOD1:700 triangle
Helicopter LODS:
-LOD0:1898 triangle
-LOD1:1058 triangle
Price $49.99
Wooden Furniture Interiors - Forest vibe by Dim Lit Studio
Number of textures: 2
Texture dimensions: 1k & 4k
Polygon counts: 60-1200 tris
Number of meshes/prefabs: 11
UV mapping: Yes
Types of materials: PBR
- Fits any project that is in need of a realistic looking interior set.
- One single material for all wooden textured models make it performant with fewer draw calls.
- Low polygon count to make sure your project stays performant.
Price $15.00
FREE Cartoon Cars - Simple Vehicles by OlyPoly
Number of textures: 1.
Number of ingredients: 1.
Texture dimensions: 512px * 512px.
Number of polygons: 2000 - 4470 triangles per vehicle.
Number of prefabs: 5.
UV mapping: Yes.
Material types: URP.
More information:
Contains 5 CARS.
Every vehicle has its own unique color
Texture atlas (512px * 512px).
Works with any vehicle's remote control.
Price $0.00
uPhone - Pro Smartphone Solution by Codematik
Features
- 3 phone templates
- 10 built-in apps
- Phone
- Messages
- Contacts
- Camera
- Gallery
- Clock
- Notes
- Music
- Store
- Settings
- Custom phone creator scene
- Custom app creator scene
- Extensible and well documented codebase
Supported platforms
- Windows
- Android
Other platforms are not officially supported.
Supported OS
- Windows
Linux and MacOS are not officially supported.
Link to documentation
- uPhone -
uPhone is a tool which provides an extensible phone system for Unity games.
- Overview -
uPhone can be used to quickly add phones to a Unity game. Existing phone templates are provided for you to get running right away. By default 10 functional apps are provided, these apps give great examples on how to interact with uPhone systems.
If you're a programming wizard, uPhone is also able to be extended with custom functionality, allowing you to create unique behaviours and apps for your game's phone.
- Key Features -
- 3 phone templates
- 10 built-in apps
- Phone
- Messages
- Contacts
- Camera
- Gallery
- Clock
- Notes
- Music
- Store
- Settings
- Custom phone creator scene
- Custom app creator scene
- Extensible and well documented codebase
- Compatibility -
Support for built-in render pipeline.
- Roadmap -
We aim to keep improving and adding to uPhone. See the roadmap on our website for a detailed list of what's to come.
- Feedback and Support -
Want to provide feedback or need support? Join the Discord! Links are provided below.
- Socials -
- Support -
Price $79.99
Game Controller Icon Pack (2 styles) x 11 controllers + keyboard/mouse + PSD by Artsystack
[ FILE FORMATS ]
- Transparaent PNG
- Adobe Photoshop PSD
These PSD files are 100% vector, full-layered, well organised and easy to use. Ready for high resolutions displays. (3840 x 2160)
THIS PACKAGE INCLUDES:
Icons for AT: 44 icons (128x128, 256x256, 512x512)
Icons for NW II: 59 icons (128x128, 256x256, 512x512)
Icons for NW II U: 57 icons (128x128, 256x256, 512x512)
Icons for NS: 95 icons (128x128, 256x256, 512x512)
Icons for XB 360: 67 icons (128x128, 256x256, 512x512)
Icons for XB ONE: 64 icons (128x128, 256x256, 512x512)
Icons for PS 4: 68 icons (128x128, 256x256, 512x512)
Icons for PS 5: 69 icons (128x128, 256x256, 512x512)
Icons for ST: 59 icons (128x128, 256x256, 512x512)
Icons for SD: 72 icons (128x128, 256x256, 512x512)
Icons for VR: 39 icons (128x128, 256x256, 512x512)
Keyboard & Mouse: 100 icons (128x128, 256x256, 512x512)
Generic: 51 icons (128x128, 256x256, 512x512)
Asset uses [Font-Poppins ] under [Open Font License]; see license.txt file in package for details.
If you need help or have an idea for additional content you would like
to be included in this pack, please write me to artsystack.in@gmail.com
(please make sure to include your invoice number)
- Basic Game controller UI pack!
- “With the ideal configurations and the provided PSD files, developers can easily customize them as needed.”
Price $18.00
Simple Golf by SORASHIROLLC
*Very easy to replace with your favorite character or stage, PDF instructions included!
*Our GolfClub +Swing Motion asset is also included in this value package!
*Seven different types of clubs included, perfect for golf. Of course, you can add your favorite clubs.
*Easily set up areas such as rough, bunkers, OB, etc. by simply painting on terrains
*Random wind function makes the golf game more realistic.
*Minimap function predicts current location and bullet landing distance
*Number of players, character select, and stage selection functions are also available.
*Includes par setting and score ranking functions
*Intuitive camera operation with mouse
*Automatic club switching function based on distance and conditions
Price $35.00