41 Gloves - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 4,532
Triangles: 9,040
Poligons : 4,634
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
40 Down Jacket - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,849
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,547
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 9,228
Triangles: 18,452
Poligons : 9,274
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
Hand & Finger Tracking [iOS + Android + Mac + Windows] by LightBuzz
Hand & Finger landmarks
- Wrist - 1 landmark
- Palm - 1 landmark
- Thumb - 4 landmarks
- Index - 4 landmarks
- Middle - 4 landmarks
- Ring - 4 landmarks
- Pinky - 4 landmarks
Key features
- Real-time tracking: Track 22 finger joints per hand in real time - wrist, plam, thumb, index, middle, ring, and pinky finger joints.
- Multiple input sources: Use the live camera feed or existing video/image files.
- 3D & 2D visualization: Choose from 3D visualization to enhance spatial understanding, or 2D visualization for overlay applications on images and video streams.
- Hand type recognition: Automatically distinguish between left and right hands.
- Built-in demos: Get started with our built-in demos in seconds.
- Powerful API: Simple, robust, and well-documented C# API for seasoned devs.
- NO-CODE SUPPORT: Drag-and-drop our prefabs to create finger-tracking apps with no code!
Documenation
Help & Support
✌️ Unlock the full potential of hand and finger tracking in your Unity applications with the LightBuzz Hand & Finger Tracking package. Powered by AI, this plugin ensures high-performance and low latency for real-time applications. 🚀
👉 Key features
- Real-time tracking: Track 22 finger joints per hand in real time - wrist, plam, thumb, index, middle, ring, and pinky finger joints.
- Multiple input sources: Use the live camera feed or existing video/image files.
- 3D & 2D visualization: Choose from 3D visualization to enhance spatial understanding, or 2D visualization for overlay applications on images and video streams.
- Hand type recognition: Automatically distinguish between left and right hands.
- Built-in demos: Get started with our built-in demos in seconds.
- Powerful API: Simple, robust, and well-documented C# API for seasoned devs.
- NO-CODE SUPPORT: Drag-and-drop our prefabs to create finger-tracking apps with no code!
Runtime platform
The asset supports runs on Android devices, iPhone/iPad devices, Mac computers, Windows computers, as well as the Unity Editor.
- iOS 14 or later
- Android 13 (API Level 33) or later
- macOS 12 Monterey or later
- Windows 10 64-bit or later
Use the following assets for single-platform support:
Unity Editor
- Unity 2020.3 or later
📦 Demos & Samples
The package includes the following demos:
- Webcam: Shows how to track finger landmarks on a webcam feed (phone cameras, laptop cameras, etc) and display the results on a Canvas or in the 3D world space.
- Video: Demonstrates how to track finger landmarks on a video file (MP4, MOV, AVI, etc).
- Picture: Shows how to track finger landmarks on a picture (PNG, JPEG file).
📖 Documenation
⁉ Help & Support
Price $398.00
Car Jam 3D | Complete Game (Easy to level + Admob) by Ninesoft
# Requirements #
- *Unity 2021.3.33f1 or higher
- *DOTween (HOTween v2)
- *Google Admob SDK v8.7.0 (click here & download) or higher (You don't have to use admob ads. For this you must disable AD Manager script)
- *Text Mesh Pro
# THIRD-PARTY #
- Asset uses [Lilita One FONT] under [Assets\NINESOFT_ASSETS\CompleteGames\CarJam3D\Fonts\FONT_LICENSE]
- Asset uses [Text Mesh Pro]
see Third-Party Notices.txt file in package for details.
# Documentation & Demo APK #
https://9ninesoft9.blogspot.com/2024/04/complete-games-car-jam-3d.html
Car Jam 3D: Colorful Vehicles Puzzle
Experience the thrill of controlling traffic flow on the road! Car Jam 3D is a fun puzzle game filled with challenging puzzles.
Game Features:
Colorful Vehicles: Different colored vehicles are on the road. Your task is to select the vehicles with the desired colors from the bottom and send them down!
Tactical Thinking: Strategic thinking is required to progress on the road. If the front vehicle is blocking the way, strategically remove other vehicles to keep the traffic flowing.
Various Roads: Throughout the game, you’ll encounter different challenges. Roads can be complex networks or straight lines. Experience a new puzzle-solving challenge at each level!
Why Play Car Jam 3D?
Mental Challenges: Offers a challenging experience with puzzles that will stimulate your brain.
Strategic Thinking: Use your strategy to choose when to remove each vehicle.
Addictive Gameplay: Provides hours of fun with its simple yet addictive gameplay.Test your traffic management skills with Car Jam 3D and easily navigate even the most complex roads!
Features
✔ Unity Source Codes (2021.3.33f1 or higher)
✔ Creating a level is very easy in unity (read doc)
✔ Endless Level Loop (+25 unique levels)
✔ Admob (Rewarded, Interstitial, Banner)
✔ Admob editor
Price $79.00
LowPolyFence by WHISOLY
Price $66.70
[URP][HDRP] Pack Stylized Texture 7 by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Metallic 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
▶ Super Pack Stylized Texture 2
▶ [222] Mega Pack Stylized Textures
Price $15.00
2D Sprite Slicer by DUCt games
- Slicing of sprites
- UI workflow
- Main logic of the game "2D Sprite Slicer"
- Working with dependency injection using Zenject
- Supported platforms: mobile and PC
Create your own thrilling "2D Sprite Slicer" game with this comprehensive asset pack. Main mechanic of the game is to slice through sprites to score points. The package features tools and controls, optimized for both PCs and mobile platforms, it also includes user-friendly codebase, making it ideal for developers of all skill levels. Dive into game development fundamentals, leveraging systems, state machines, components, and more - all accompanied by detailed script comments.
Package Includes:
- Essential assets for building "2D Sprite Slicer" game
- Versatile codebase suitable for beginners and advanced developers
Unlock the secrets of game development while crafting your own immersive mobile experience!
Asset uses Zenject under the MIT License; see Third-Party Notices.txt file in package for details.
Price $10.00
Reverse Safe Area Device Preview by Decermy
Target usage for SafeAreaTool - Creating SafeArea, Creating specific UI with paddings
Target usage for ReverseAreaTool - Fix Background holes after apply SafeArea without change UI layout
Price $15.00
PhysRay Plugin by OPPO Publisher
The PhysRay plugin allows developers to utilize hardware ray tracing on Android devices* that support it.
Supported Effects:
- Ray-traced reflection
- Ray-traced shadows
Tools:
- Scene setup tools to automatically attach required scripts for ray tracing.
- Material conversion tools to convert standard materials for the Built-In Pipeline to PhysRay's ORM material which supports ray traced effects.
Requirements:
- Built-In render pipeline
- Vulkan Graphics API
- IL2CPP backend
- Minimum Vulkan Version: 1.1 (1.2+ recommended)
* PhysRay requires the Vulkan API and ray tracing on Android requires hardware support for corresponding Vulkan extensions (minimum of Vulkan version 1.1 device support is required). Please refer to the hardware requirements and documentation for further information and verified device list.
** The Physray Plugin requires the Built-In Pipeline. URP and HDRP are not supported.
*** This is beta software which is provided “AS IS” without warranty of any kind, including without limitation, any warranty as to performance, merchantability, or fitness for a particular purpose.
The PhysRay Plugin from OPPO allows developers to leverage hardware ray tracing inside of Unity apps built for Android devices. This plugin provides support for ray-traced reflections and shadows. It also included tools to help setup scenes for ray tracing and convert standard materials to materials that support Android ray tracing.
Minimum Unity Version: 2021.3.14f1
PhysRay SDK contains 3rd party components. Further information can be found in the ThirdPartyNotices.txt file included with the package and can also be found here:
You can find more information of PhysRay SDK from OPPO Open Platform: OPPO Developer (oppomobile.com)
Price $0.00
Semi-Low Poly Furniture Pack A (50) by Vian Elle
- Designed for URP
- Our assets specs are battle-tested on mobile devices in real comercial games including mobile MMORPGs such as School of Chaos.
- We only use 1 texture atlas for all the models, so there is only 1 material used in this pack.
- All our models have an average of only ~150 Tris, some much lower.
Many assets have either too many triagles making game perform bad on mobile or in environment that requires optimization, or they have so little triangles that the models look low-end. This our assets we try to keep our models looking fantastic while highly performant. Here is how we do it:
- Made by professional artists with industry experience.
- Our assets specs are battle-tested on mobile devices in real comercial games including mobile MMORPGs such as School of Chaos.
- We only use 1 texture atlas for all the models, so there is only 1 material used in this pack.
- All our models have an average of only ~150 Tris, some much lower.
Price $4.99
Sci-Fi Falcon by Shumn1y
Number of textures 17
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 28 570]
Minimum polygon count 28 570
Maximum polygon count 28 570
Number of meshes/prefabs 4
Rigging: Yes
Animation count 37
Animation types (Root Motion/In-place): 7/30
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
*Background maps not included*
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 37 animation included
Attack - 6
Walk - 3 (F, L, R)
Idle - 4
GetHit - 12
Death - 3
Fall - 3
Flying - 3 (F, L, R)
FlyingToIdle - 1
Idle1ToFlying - 1
WakeUp - 1
Character:
Triangles: 28 570
Vertices: 18 283
Price $39.99
Universal Game UI Template by Qookie Games
Features:
- Customizable Logo/Title
- Theme customization with 3 color options
- Background patterns with animation control
- Font selection
- Pop-up animation and customization
- Level and scene management
- Sound control with mute options
- Pause/Resume with restart function
- Mini-game management
- Button customization and resizing
- Popup message system
- Responsive design for various screen sizes
This template should work on most platforms and operating systems. It's responsive and supports both landscape and portrait screens.
There's a PDF documentation inside the template. You can also check this link to access the updated version of the documentation: https://qookie.games/universal-game-ui-template-documentation
When you import the project it can be found in Assets/Plugins/Qookie Games/UI Template.
Script names within the project include:
- AudioManager.cs
- GridLayoutGroup.cs
- LevelButton.cs
- MiniGamesButton.cs
- RotateImages.cs
- ShowIfAttribute.cs
- Sound.cs
- UIManager.cs
- ShowIfAttributeDrawer.cs.
Make sure no scripts with similar names exist in your project before importing the plugin.
Introducing a versatile game UI template designed to simplify and enhance the game development process. Explore a range of customizable features tailored to suit different game genres and developer needs.
Refer to the documentation to explore all customizable features and learn how to set them up.
Ensure to back up your project before importing the template in case of any unforeseen issues.
You need TextMeshPro to use this template.
Key Features:
- Customizable Logo/Title
- Theme customization: Choose from a palette of 3 colors to instantly adjust the theme.
- Background customization: Select background patterns and control pattern animation speed/direction.
- Font selection: Choose your preferred font.
- Pop-up animation control: Adjust the speed of pop-up animations.
- Pop-up customization: Modify corner radius for pop-ups.
- Level management: Determine the number of levels in your game and customize the levels selector button.
- Scene entry customization: Change fading color and loading sprite when entering a scene.
- Sound management: Control music and sound effects with a Mute Music and Sound FX button.
- Pause/Resume functionality
- Pause menu with Restart option
- Mini Game Management
- Button customization: Customize button sprites and adjust their size.
- Popup message system
- Responsive design: Support for portrait orientation and responsiveness across various screen sizes.
Why use this template?
- If you're working on a demo and need a quick, polished UI for public testers.
- If you're participating in a game jam and don't want to spend time adding UI for your game.
- If you want to accelerate the game creation process by focusing on the game itself rather than UI/UX.
- If you're a beginner and want to start with game creation with a user-friendly UI template.
- If you're part of a small indie studio aiming to deliver professional-looking games on a tight budget.
- If you have limited design skills or resources and need a pre-made UI solution.
- If you're looking to enhance user experience and engagement without extensive UI coding.
- If you want to reduce development time and costs while maintaining high-quality visuals and usability.
Price $20.00
Sci-Fi Bison by Shumn1y
Number of textures 28
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 54 310]
Minimum polygon count 54 310
Maximum polygon count 54 310
Number of meshes/prefabs 4
Rigging: Yes
Animation count 23
Animation types (Root Motion/In-place): 6/17
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
*Background maps not included*
- Character has Custom skeleton (Image skeleton preview included)
- 4 skin.
- Inst Mat color blending for each skin
- 23 animation included
Attack - 3
Walk - 3 (F, L, R)
Run - 1
Idle - 3
PreAttack - 1
GetHit - 8
Death - 2
Turn180 - 1
Roar - 1
Character:
Triangles: 54 310
Vertices: 31 260
Price $39.99
low poly racing cars lite by Polygonal Assets
Number of textures - 15
Texture dimensions - 2048x2048
Average triangles count - 20k
Number of meshes - 8
Number of prefabs - 8
LOD - Yes
8 different customizable sports car models
This asset pack includes 8 different customizable models with 3 LOD levels, you'll have everything you need to create a low poly racing game. The models include a variety of vehicles, including hypercars, hatchback cars, safety cars, sedans, etc. The vehicles also have separable wheels and bodies. Prefabs are with assigned rigid bodies and wheel colliders.
Includes:
- 8 different sport cars
- 6 vehicles are customizable
- assigned wheel colliders and rigid bodies
- 3 LOD levels
- Customizable front bumper, rear bumper, bonnet, spoiler.
Features:
- Separable wheels, body, and other parts for easy customization
- Ready to use in your Unity game
Price $29.00
Matrix Effect by Frank Z
Support URP HDRP Built-In.
Using Shader graph.
4 shader files correspond to 4 different matrix effects.
Which rendering pipe is your project, you choose to open the corresponding demo site.
This is a great matrix game rendering effect. You can turn any of your 3D game objects into a data flow effect. And you can easily integrate it into your project. There are many configuration parameters that can be adjusted by yourself. It supports URP HDRP Built-In rendering pipeline.
Main Features:
1. Very easy to integrate into your project, no need to write any shader and code.
2. Support URP HDRP Built-In.
3. Through the parameters exposed by the shader, you can easily adjust more effects.
4. Support Android, IOS, Windows and other platforms.
5. Clear demo.
6. Good support
Before running the Demo scene, you need to import another free asset in the unity asset store:
https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217
Contact Me:
If you have any questions, please feel free to contact me.
E-mail: zhengsige88@gmail.com
Price $15.00