Realistic Mobile Car #05 by Surdov Vadym
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Technical Details:
4 LOD's:
Car A:
-LOD0: 37396tris
-LOD1: 24037tris
-LOD2: 9752tris
-LOD3: 2469tris
-LOD4: 133tris
Car B:
-LOD0: 38866tris
-LOD1: 24703tris
-LOD2: 10074tris
-LOD3: 2653tris
-LOD4: 133tris
Car C:
-LOD0: 40408tris
-LOD1: 25305tris
-LOD2: 10575tris
-LOD3: 2671tris
-LOD4: 133tris
Car D:
-LOD0: 46060tris
-LOD1: 28925tris
-LOD2: 11760tris
-LOD3: 2919tris
-LOD4: 133tris
Wheel A:
-LOD0: 2308ris
-LOD1: 907tris
-LOD2: 495ris
-LOD3: 127tris
Wheel B:
-LOD0: 4082ris
-LOD1: 1308tris
-LOD2: 618tris
-LOD3: 104tris
Texture sizes:
RMCar05Body 4096x2048px
RMCar05PaintAo 2048x2048px
RMCarCarbon 256x256px
RMCar05Numbers 512x64px
Type textures:
-Albedo map
-Metallic\Smoothness map
-Normal map
-Emissive map
- Compatible with Unity Vehicle, Edy's and other systems
- Four design options
- The doors are separated
- Steering wheel
- PBR textures
- Collision
- 4 levels of LOD's
- Very detailed interior
- Dashboard ready for animation
- All nodes, materials and textures are appropriately named
- Emissive texture for lights included
- Optimized geometry
Please, rate and comment.
For all questions: pro3dmodels@ukr.net
Price $16.00
Platform leisure by IsXiao
Number of prefabs: 63
Number of meshes: 62
Lowest vertices value: 34
Highest vertices value: 1534
The maximum size of a texture image is 1024px.
Some simple scene building models can be freely combined into obstacles, traps, roads, etc. including a demo scene.
Number of prefabs: 63
Number of meshes: 62
Most model vertices values are: 200-500.
Lowest vertices value: 34
Highest vertices value: 1534
The maximum size of a texture image is 1024px.
Price $9.88
Spawn Machine by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2022.3 LTS +
DEPENDENCIES
- unity.burst
- unity.splines
- unity.addressables (optional)
- unity.entities (optional)
SPAWN TYPES
- Editor Prefabs - Can be used as a classic prefab spawner while working in the editor. Supports physics simulation and spawning via hotkey or mouse click.
- GameObjects - Instantiates Unity GameObjects at runtime.
- Pool - Utilizes the internal pooling solution, allowing prefabs to be shared among multiple components conveniently.
- ECS (DOTS) Entities - Spawns entities into a sub-scene while the Spawn Machine component and its execution remain in the classic scene.
- Addressables - Uses the addressables package to spawn GameObjects marked as addressables into the scene.
MODULES
Transform Modules
One module is required for each component.
- Circle - Generates spawning data within a circle shape or on the circle's circumference.
- Cube - Generates spawning data on a cubic shape.
- Grid - Creates a 3-dimensional grid.
- Manual - Manually specifies spawn transform data.
- Mesh - Spawns on mesh vertices.
- Reference - Uses one or more scene references to generate transform data.
- Skinned Mesh - Spawns on skinned mesh vertices.
- Sphere - Generates spawning data within a spherical shape or on its surface.
- Spline - Generates spawning data on a Unity spline.
- Terrain - Generates spawning data on a Unity terrain.
Modify Modules
Optional modules to modify existing transform data.
- Change Order - Changes the order of the transform data.
- Distance Filter - Filters data based on distance, such as a height filter.
- Method - Retrieves data from a method (e.g., OnCollisionEnter) to alter data.
- Noise Texture - Uses a Texture2D to generate noise.
- Offset - Offsets the current data.
- Offset Sum - Offsets the current data additively.
- Raycast - Raycasts the spawns to the ground.
- Reference - Uses one or more scene references to generate transform data.
- Remove - Removes items from the transform data.
- Remove Overlap - Removes overlapping items using either mesh or collider bounds.
- Rotate Around - Rotates items around a pivot point.
- Slope Filter - Filters data based on slope.
- Terrain Texture - Filters data based on a terrain texture.
- Void - Creates a void area from colliders.
SYSTEMS
- Save System - Save and load your spawns at runtime with a simple method call, including a slot ID parameter.
- Gizmos System - Specify gizmo settings for each spawn type on each component individually, for example, to draw certain shapes, collider or mesh bounds, or simply the mesh of the prefab.
- Event System - Choose from a set of Unity Events which you can add modularly in the inspector or subscribe to an associated Unity Action via script. These include, for example, 'OnExecutionStart', 'OnTimePassed', or 'OnDestroy'.
- Runtime Profiler - An optional GameObject that displays information about active Spawn Machines in the scene, such as the type of objects being spawned.
- API - Please refer to this page for the full API.
Minimum Unity Version 2022.3 LTS +
Documentation | Discord | Contact
Spawn Machine is a multi-functional spawning solution, offering both procedural generation and the ability to create detailed, handcrafted environments quickly and easily. It works in the Editor, at runtime, and optionally integrates with the ECS/DOTS framework and the addressable asset system.
Whether you are a designer or a programmer, you will find it easy to leverage the tool for your needs and speed up your work.
HOW IT WORKS
You add a 'Spawn Machine' component to a GameObject and build your own spawner within the inspector by adding and configuring modules to your liking. All you need is a Spawn Type module, such as 'Editor Prefabs' or 'DOTS', and Transform modules, which specify the quantity and locations, such as 'Raycast' or 'Mesh'.
HIGHLIGHTS
⭐ Modular Feature Set
- Spawn anything you need: from editor prefabs to pooled objects, Addressables, and DOTS Entities.
- Apply powerful configurations: editor physics simulation, splines, texture projection, and many more.
- Build your own library and reuse your spawners, supercharging your workflow when creating scenes or adding new runtime logic.
✅ Extensible
- Easily integrate your own modules.
- For example, you can provide a simple list of positions to spawn prefabs in DOTS, without any additional system code.
✈ Lightning-Fast Performance
- Job System & Burst Compilation.
- Any genre and platform, incl. Mobile and VR.
🔉Integrated Systems
- Save System.
- Gizmos System.
- Event System.
- Runtime Profiler.
- API.
☝ Support
- Up-to-date Online Documentation.
- Helpful Tooltips.
- Demo Scenes.
- Active Support (Discord, Email).
- Any feature missing? Please don't hesitate to reach out!
Price $49.95
Idle Monument Tycoon by Idle Games Studio
ADVANTAGES
🙉 Complete Game Template
🧑🏻💻 Telegram Support https://t.me/+wViyXI9wkdNlOTBi
🛠️ High-Quality Graphics and Assets
✨ Clean Code
👌 Easy Customization
TEMPLATE INCLUDES
💰 Monetization:
AppLovin MAX
IAP
💾 Supported Platforms
IOS
Android
It's a colorful and exciting construction simulator in which you will restore architectural legends.
Visit the most popular countries in the world, rebuild the most famous buildings and towers. Engage in the construction of the Egyptian pyramids with your own hands and observe this painstaking process. You also have the opportunity to personally observe the birth of the Statue of Liberty and even the Eiffel Tower.
Features of the game Idle Monument Tycoon:
- Addictive gameplay;
- Many legendary architectural units;
- Ability to speed up the construction process.
Want to check it first? Here is the apk: https://drive.google.com/file/d/1148Tyigv12wpxbyx0ykWeXmVfpVUnX_k/view
If you have any questions feel free to write us in telegram https://t.me/+wViyXI9wkdNlOTBi
Price $999.00
Medieval soldiers pack by vrimen
All models
- Modular /customizible
- Hunmanoid rig with additional bones, IK bones are included: (Yes)
- Color change with id mask
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Animated: (some included) -see links
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Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Fully rigged (standart humanoid rig)
Ready to retarget animations!
Character’s Rig has been tested with various animations
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Vertex counts of characters:
Medieval soldier - 67,475
Medieval soldier 2 - 18 529
Medieval soldier 3 - 19 475
Medieval soldier 4 - 19 665
Medieval soldier 5 - 18 864
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Texture Resolutions: 4096 and 2048 or less
PBR Textures for URP and HDRP(some no - see links of products) pipeline
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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
This asset contains a package of 6 characters presented in separate scenes
But buying the packaging you get the characters for less
Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)
Thank you for your Review (If I see interest in the product, there will be new updates)
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🔔 Update (waiting)
NEW FACES COON
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Links to the video with the character , as well as a link to his page in the store are presented below
- Medieval soldier (update 1.1 (added a new shield and a mace)) (Shield, sword, mace, dagger)
video preview and product page
- Medieval soldier 2 (Swordsman)
video preview and product page
- Medieval soldier 3 (update 1.1 (added new spear)) (Spearman)
video preview and product page
- Medieval soldier 4 update 1.1 (added a new crossbow version)) (Crossbowman)
video preview and product page
- Medieval soldier 5 (Archer)
video preview and product page
- Weapons and accessories - 2 swords, 1 mace, 1 bow, 2 shields, 3 daggers, 2 crossbow, 1 halberd, 1 spear, quiver with arrows or bolts , and more see products page
- Some parts are interchangeable between characters, which allows you to create new variations of soldiers
- Tested with different animations ready to retarget animations
- All characters - have Apple ARKitBlendshapes / Morph Targets / Facial Expressions Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
- All characters modular and customizable
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
Price $119.99
Medieval soldier 5 by vrimen
Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Fully rigged (standart humanoid rig). Additional bones -Eyes, eyelids,separatted bow(full rigged)
Ready to retarget animations!
Character’s Rig has been tested with various animations
If there are problems with the eyes in the animations, you need to disable their automatic binding in the skeleton configuration
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Blendshapes
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Unity project
- Supported version: 2021.3.14f1 ++
- Render pipelines: Built-in, URP, HDRP(not configured- have textures for it)
- ID Maps textures for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately.Material Instances not configured for color change.
- Grey textures for better color change included.
- Physics is not included
- Blueprints are not included. Any Humanoid Animations from the store can be applied to this character.
- Have ready preset skeletal characters, skeletal separated parts and static meshes
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Textures
PBR Textures for URP and HDRP pipeline
4K or less for parts
Ambient occlusion, roughness, metallic, BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body, jaw, eye, helmet, Hair, brows, armor,dagger,bow, feather
EASY color change with id mask (not configurated for materials)
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Animations
Number of Animations: 6 included standard animations for Mannequin (run, walk, idle, jump(x3), T-pose)
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Polycount:
Full Character with all weapon: faces-30 420 tris-34 846 verts-18 864
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Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)
Thank you for your Review (If I see interest in the product, there will be new updates)
VIDEO PREVIEW:https://youtu.be/3Bxv_7-IR0Q
!CUSTOMIZATION NOT CONFIGURATED (INCLUDED ID MASK)!
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🔔 Update (waiting)
Archer animation soon
New faces soon
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Main Features:
- Modular /customizible
- Color change with id mask
- Hunmanoid rig with additional bones
- Apple ARKitBlendshapes / Morph Targets / Facial Expressions
- Animations are included
- Physics (not condigurated)
- weapon full rigged(bow)
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*Have skeletal body parts
*Have ready preset skeletal characters
*Have static meshes
There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
Eye shader from video with live-link demo are not included
!Owerall from facical emotions video not included!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
Price $29.99
Singing Forest Birds by Master of Dreams
- 70 WAV files
- 96kHz/24Bit
- Minutes of audio provided: 80 min
Here you will hear looped sounds of the noise of the summer forest and the singing of forest birds.
With the help of these sounds you can create a forest atmosphere for games, films and cartoons.
"Singing Forest Birds" includes:
- Birds Trilling and Forest Noise
- Birds Trilling on Outskirts of Village
- Forest Birds
- Someone Walked Past In The Forest
- Bonus
Recorded and mixed in 96 kHz/24 Bit WAV format.
Singing Forest Birds - Sound List
Price $8.99
Rock Stingers: Musical Sound Effects Pack1 by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 205
- QUICK STINGERS: 102 Musical Sound Effects
- STINGERS: 103 Musical Sound Effects
Number of Audio Waves: 205 + 205
Sample rate / bit rate: 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 11:22
Supported Development Platforms:
Windows: Yes
Mac: Yes
Rock Stingers: Musical Sound Effects Pack1 offers a dynamic collection of high-energy musical sound effects perfect for enhancing your game or multimedia project. This pack features two categories of sounds: Quick Stingers and Stingers.
Quick Stingers are short, punchy sound effects ideal for quick transitions, level completions, or sudden in-game events. Stingers provide slightly longer, impactful sounds that are perfect for intros, endings, and significant game moments. Each sound effect is crafted with electric guitar and drum elements, capturing the essence of rock music to add intensity and excitement to your project.
Whether you’re developing a fast-paced action game, creating dramatic scene transitions, or looking to add a rock edge to your content, this pack has you covered. Elevate your audio experience with “Rock Stingers: Musical Sound Effects Pack1” and make every moment memorable.
Price $9.99
Student Apartment Interior by Leartes Studios
Features:
- 250 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 9K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Book, Candle, Desk, Laptop, Vase etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: House, Door, Wall, Window, Floor, Wallarch etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 250 Unique Meshes
Number of Materials: 73
Number of Textures: 190
Supported Development Platforms: All Platforms
Student Apartment Interior with 250 Unique Meshes. This includes all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.
The environment made by talented Artist “ Pedro Alves ”
If you want to populate your game environments or any Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $69.99
Amphora Pack by Andrii Sedykh
Base color, normal, roughness and metallic textures
4096x4096 PNG textures
AR / VR / Mobile ready
Pack include:
- Amphora_1 - 1 696 tris
- Amphora_2 - 2 120 tris
- Amphora_3 - 2 120 tris
- Amphora_4 - 2 692 tris
- Amphora_5 - 2 784 tris
- Amphora_6 - 2 720 tris
- Amphora_7 - 2 760 tris
- Amphora_8 - 3 068 tris
- Amphora_9 - 3 350 tris
- Amphora_10 - 2 502 tris
- Stand - 1 028 tris
Price $4.99
Solar System Simulation by KUMA Lab
Models list:
*For scale, see "About scale and speed" below.
*The type of orbit differs in the thickness of the tube (because the thickness changes according to the displayed size of the planet).
- Sun
- Mercury
- Venus
- Earth
- Mars
- Jupiter
- Saturn
- Uranus
- Neptune
- OrbitPoly_x1
- OrbitPoly_x5
- OrbitPoly_x10
- OrbitPoly_x50
- OrbitPoly_x100
- OrbitPoly_x500
- OrbitPoly_x1000
Materials list:
- SunMtl
- MercuryMtl
- VenusMtl<br>
- EarthMtl / EarthCloudMtl / EarthAtmosphereMtl
- MarsMtl
- JupiterMtl
- SaturnMtl / SaturnRingMtl
- UranusMtl
- NeptuneMtl
- OrbitMtl
Textures list:
- Earthcloud_Dummy
Animations list:
*For speed, see "About scale and speed" below.
- Mercury
- Venus
- Earth
- Mars
- Jupiter
- Saturn
- Uranus
- Neptune
About scale and speed:
Sun scale (fixed)
1/5 billion
Planets scale
×1 :1/5 billion *Same size display as the sun/orbit
×5 :1/1 billion
×10 :1/500 million
×50 :1/100 million
×100 :1/50 million
×500 :1/10 million *Default settings
×1000:1/5 million
Orbit radius (fixed)
1/5 billion
Planet's orbital speed
×0.01 :0.01 days/sec(14.4 minutes/sec)
×0.1 :0.1 days/sec(2.4 hours/sec)
×1 :1 day/sec *Default settings
×10 :10 days/sec
×100 :100 days/sec
It contains the following data.
Watch the video to see what the settings are and how to use them.
●Sun and 8 planets models (exact position of the epoch December 17th, 2020)
*Sorry, planet textures are not included. Please obtain it separately and apply it to the planet material.
●Various scripts to control the orbital motion, position, size and speed of planets
・Play/Pause
・Warp by specifying the date
・Planets size multiplier
・Orbital speed of the planets
●Sample operation panel
You can customize the design of the operation panel by attaching a script in the same way as the sample UI.
Price $6.99
Sci-Fi Woman 3 by x.A-Studio.x
Number of textures 25
Texture dimensions (4096x4096)
Minimum polygon count 48745 Tris
Maximum polygon count 48745 Tris
Number of meshes/prefabs 2
Rigging: Yes
Animation count: No
UV mapping: Yes
LOD information (No)
Types of materials and texture maps (PBR)
Asset uses the standard built-in shaders from the Built-In pipeline. This means you can easily upgrade your materials in a couple of clicks to URP or HDRP.
- 9 Materials
- 25 Textures
4K PBR Texture (4096x4096)
- 2 Skins
This Character rig is based on Humanoid skeleton.
(Rig is based on Unreal Engine 4 Mannequin skeleton)
Tris: 48745
Verts: 33460
Warning:
This pack consists of only 1 character. It does not include the demo scenes in the
screenshots.
Price $40.00
Floor Nature Materials Vol. 4 by Unimodels
Features:
- High-Resolution Textures: Each material is created in high resolution, ensuring detailed and realistic surfaces.
- Variety of Natural Grounds: Includes textures for dirt, grass, mud, sand, and more.
- PBR Materials: Utilizes Physically Based Rendering (PBR) for accurate lighting and realistic appearance.
- Easy to Use: Seamlessly integrate into your Unreal Engine project with drag-and-drop simplicity.
- Versatile Application: Ideal for outdoor environments in games, simulations, and virtual reality experiences.
- 4k Textures.
- Editable Materials.
- 100% Tileable textures.
- 100% Photoscanned textures.
- Tessellation Ready only +5.4 version
Number of Unique Materials:
- 42 Material
Number of Textures:
- 80 Textures
Texture Resolutions:
- 1024 x 1024 (4)
- 2048 x 2048 (8)
- 4096 x 4096 (68)
Enhance your game environments with our "Natural Ground Materials Pack." This collection features a variety of high-quality, realistic ground textures designed to bring natural outdoor settings to life. Perfect for forests, meadows, mountains, and other natural landscapes, these materials will add depth and authenticity to your projects.
20 Nature materials photoscanned.
Price $9.99
Stylized Office Furniture by Polygon Forge
Number of textures: 1
Number of material: 1
Types of materials: Standart
Types of texture maps: Color atlas
Doku boyutları: 2048x2048
Minimum polygon count: 108 tris, 60 faces.
Maximum polygon count: 79342 tris, 42461 faces (total models).
They are 3D asters made in a simple but beautiful layout that you can arrange as you wish.
📷
Price $10.00
Building Placement System (RTS) by AndreyPopU
Camera:
Movement
Rotate
Zoom
Currency System:
Money
Income
Buying and Selling
Building Placement System:
Building Placement
Building Demolish
Building Cost
Building Blueprint
Bulidings Generate Income
Grid snap option
Grid visualtion
Models:
3 House variants
1 Road
Particle Systems
Place/Demolish effect
Buy/Sell Effect effect
Animations:
Building Idle
Building Income
Building Demolish
UI:
UI Icons
UI Card elements
Link to playable Demo: https://andreypopov.itch.io/building-placement-system
Introducing the ultimate Building Placement System for Real-Time Strategy (RTS) games -a comprehensive solution designed to enhance your game development experience and bring your strategic visions to life. Our system is engineered to streamline the building placement process, offering precise grid-based placement, intuitive controls, and real-time feedback, making it the perfect tool for creating dynamic and engaging strategy games.
Key Features:
Camera Controls:
- Movement: Effortlessly navigate your game world with smooth camera movement.
- Rotation: Rotate the camera to view your buildings from any angle, giving players full control over their strategy.
- Zoom: Easily zoom in and out for detailed building placement or a broader strategic view.
Currency System:
- Money: Manage your in-game economy with a robust currency system.
- Income: Generate consistent income from your buildings to expand your empire.
- Buying and Selling: Seamlessly buy new buildings or sell existing ones with intuitive controls and instant feedback.
Building Placement System:
- Building Placement: Precisely place buildings on a grid with snap options, ensuring perfect alignment every time.
- Building Demolish: Easily remove buildings with a simple demolish feature, allowing for flexible gameplay adjustments.
- Building Cost: Each building has a defined cost, adding depth to your resource management strategy.
- Building Blueprint: Preview building blueprints before placement, helping players plan their layouts effectively.
- Income Generation: Buildings generate income over time, fueling your growth and strategy.
- Grid Snap Option: Enable grid snapping for precise placement or disable for freeform building.
- Grid Visualization: Visualize the grid for easy alignment and planning.
Models:
- 3 House Variants: Choose from three distinct house models to diversify your settlements.
- 1 Road Model: Integrate roads into your layout to connect buildings and improve your city’s infrastructure.
Particle Systems:
- Place/Demolish Effects: Enhance the player experience with visual effects for placing and demolishing buildings.
- Buy/Sell Effects: Visually represent transactions with buy and sell effects, making the currency system more engaging.
Animations:
- Building Idle: Each building features idle animations, bringing life to your game world.
- Building Income: Visual indicators show when buildings generate income, keeping players informed and engaged.
- Building Demolish: Watch buildings crumble with demolish animations, adding realism to your gameplay.
User Interface (UI):
- UI Icons: Intuitive icons provide clear, easy-to-understand controls for building placement and management.
- UI Card Elements: Display building options with UI cards, giving players a clear overview of available structures.
This Building Placement System is designed to provide developers with a versatile, easy-to-integrate solution for creating complex and engaging RTS games. Whether you're working on a city builder, a military strategy game, or any other RTS project, this system offers all the tools you need to bring your game to life with precision and creativity. Transform your game development process and create immersive, strategy-rich experiences that captivate players from start to finish!
Price $10.00
LowPoly WW2US Pack01 by Silver Box
Mesh Traingles
WW2US_M2 : 17484
WW2US_M2A2 : 16712
WW2US_M2A4 : 17720
WW2US_M3Lee : 15667
WW2US_M4A1 : 15390
WW2US_M4A1(76) : 17779
WW2US_M4A2 : 16534
WW2US_M4A2(76) : 19114
WW2US_M24 : 15881
WW2US_M26 : 19621
WW2US_Shell : 46
Albedo Texture (2048 x 2048)
_Color01_D
_Color02_D
_Color03_D
_Pattern01_D
_Pattern02_D
_Pattern03_D
_Pattern04_D
_Pattern05_D
_Pattern06_D
Occlusion Texture(2048 x 2048)
_A
Emission Texture (512 x 512)
_E
Mask Texture (2048x 2048)
_M
Animation Clip
_Attack00
_Attack00R
_Attack00F
_Attack00L
_Attack00R
_Back01
_Back02
_Back03
_BackLeft01
_BackLeft02
_BackLeft03
_BackRight01
_BackRight02
_BackRight03
_BackStart01
_BackStop01
_Idle01
_Idle02
_Idle03
_Move01
_Move02
_Move03
_MoveLeft01
_MoveLeft02
_MoveLeft03
_MoveRight01
_MoveRight02
_MoveRight03
_MoveStart01
_MoveStop01
_TurnLeft01
_TurnLeft02
_TurnLeft03
_TurnRight01
_TurnRight02
_TurnRight03
_TurretTurnLeft
_TurretTurnRight
It consists of 10 tank units, 3 colors, 5 patterns, and over 30 animations.
- 10 Unit tanks
- 3Color , 5Pattern type
- Texture atlas (512 x 512 ~ 2048 x 2048)
- 15000 ~ 20000 Triangles
- 3D Models in FBX
Price $75.00
3D Anime Mature - Pack 09 # by buffalo85
Rigged: Yes
Animated: No
Number of Characters: 3
Number of Weapon: 1
____________________________
Vertex Count : 7000 - 8000
Triangle Count : 14000 - 15000
____________________________
Texture Resolutions: 2048 x 2048 ( character )
Texture Resolutions: 1024 x 1024 ( weapon )
Number of Textures: 8
UV mapping: Yes
Number of Materials: 7
Animation types (Root Motion 0/In-place 0)
Number of Animations: 0
----------------------------------
Shader : UnityChantoonshader
- Materials can be easily customized, especially outline and shadow.
- Characters suitable for Anime style, cell shader.
Price $75.00
3D Anime Mature - Pack 08 # by buffalo85
Rigged: Yes
Animated: No
Number of Characters: 3
Number of Weapon: 1
____________________________
Vertex Count : 7000 - 8000
Triangle Count : 14000 - 15000
____________________________
Texture Resolutions: 2048 x 2048 ( character )
Texture Resolutions: 1024 x 1024 ( weapon )
Number of Textures: 8
UV mapping: Yes
Number of Materials: 7
Animation types (Root Motion 0/In-place 0)
Number of Animations: 0
----------------------------------
Shader : UnityChantoonshader
- Materials can be easily customized, especially outline and shadow.
- Characters suitable for Anime style, cell shader.
Price $75.00
3D Anime Mature - Pack 07 # by buffalo85
Rigged: Yes
Animated: No
Number of Characters: 3
Number of Weapon: 1
____________________________
Vertex Count : 7000 - 8000
Triangle Count : 14000 - 15000
____________________________
Texture Resolutions: 2048 x 2048 ( character )
Texture Resolutions: 1024 x 1024 ( weapon )
Number of Textures: 8
UV mapping: Yes
Number of Materials: 7
Animation types (Root Motion 0/In-place 0)
Number of Animations: 0
----------------------------------
Shader : UnityChantoonshader
- Materials can be easily customized, especially outline and shadow.
- Characters suitable for Anime style, cell shader.
Price $75.00
3D Anime Mature - Pack 06 # by buffalo85
Rigged: Yes
Animated: No
Number of Characters: 3
Number of Weapon: 1
____________________________
Vertex Count : 7000 - 8000
Triangle Count : 14000 - 15000
____________________________
Texture Resolutions: 2048 x 2048 ( character )
Texture Resolutions: 1024 x 1024 ( weapon )
Number of Textures: 8
UV mapping: Yes
Number of Materials: 7
Animation types (Root Motion 0/In-place 0)
Number of Animations: 0
----------------------------------
Shader : UnityChantoonshader
- Materials can be easily customized, especially outline and shadow.
- Characters suitable for Anime style, cell shader.
Price $75.00