Winter Cartoon Transitions (07.09.22) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 20
Number of Materials: 2
Number of sprite sheets:28
Number of Texture:2
Works with any render pipelines
Over 20 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Colorful Abstract Transitions (08.09.22) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 9
Number of Materials: 2
Number of sprite sheets:122
Number of Texture:2
Works with any render pipelines
Over 9 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Cartoon lightning elements (14.01) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets:29
Number of Texture:2
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Scribble Lines (11.06) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets:12
Number of Texture:2
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Simple Liquid Transitions (04.06.22) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 24
Number of Materials: 2
Number of sprite sheets:24
Number of Texture:2
Works with any render pipelines
Over 24 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Flash FX Pack 07 (26.03) by FXMonster
- Shaders made in ShaderGraph, so they're accessible to edit, be sure to have those added into your system.
- For your convenience, one universal material for flipbooks has been created, and several additional textures.
- Color and glow in each element layering you can change in 2 clicks in the Particle system
File Formats: transparent Png.
Each frame dimension is 960*960 px.
Frame rate: 30 FPS
Number of Unique Effects: 12
Number of Materials: 2
Number of sprite sheets:27
Number of Texture:2
Works with any render pipelines
Over 12 prefabs in Unity, also includes the Project with all the examples included and prepared for better uses.
- You can change the color of any element in real time, as well as add a glow to any of the layers.
- This pack provides all the elements for your project, you can combine them as you like.
Template was created and works correctly in version 2021.3.27f
Features:
all elements are made in particle system
Optimized for games.
Pivot point set properly.
No setup or plug-ins required.
All materials, sprites and other parts of pack properly named.
Demo Scene with all prefabs is included.
Render pipeline compatibility:
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end
Supported platforms:
Windows
Web GL
iOS
Android
Mac OS X
Linux
How to use:
https://youtu.be/GoNt9Gv4cIE
Simply drag and drop the prefab to your scene and use it.
you can combined layert sa you like
Price $29.99
Fantasy_Girl by Njordmund
Number of textures 50
Texture dimensions 4096
Maximum polygon count 68045
Number of meshes/prefabs 2
Rigging: Yes
Animation count 37
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
URP SHADER
Additional bones that are added to skeleton:
hair_ponytail 01-15
hair_r 01-07
hair_l 01-07
Bone_Face_Eye_r
Bone_Face_Eye_l
Bone_EyeLid_r
Bone_EyeLid_l
jaw
toga_r 01-07
toga_l 01-07
togaB_r 01-07
togaB_l 01-07
cloak_r1 01-10
cloak_r2 01-10
cloak_l1 01-10
cloak_l2 01-10
Textures:
4096x4096 and 1024x1024
21 materials
50 textures
Animations:
Model contains 37 animations:
atack(x5)
walk(x10)
jog(x8)
idle(x5)
gethit(x4)
death(x3)
turn180(x2)
Polycount:
Weapon
Verts: 3516
Faces: 2760
Tris: 5164
Character
Verts: 68045
Faces: 51776
Tris: 101978
Price $60.00
R: Dark Knight by rivai
DEFAULT SHADER
added bones: here
Number of textures 38
Texture dimensions 4k
Maximum polygon count character: 76986
Number of meshes/prefabs 2
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Video preview
Key Features
- Completely modular
- Based on UE5 mannequin rig
- Apple Blendshapes
- Hair color change
- Weapon included
- Cloth/hair simulation
Polycount
- Faces 73257
- Tris 141314
- Verts 78777
The Character does not have LOD system
The Character are not rigged to UE4
Additional information
- Render: marmoset 4
- Ue5 Epic Skeleton with additional bones
- The full list of Additional bones
- Facial expressions are included (Morph Targets, Blendshapes(ARKIT)).
- There are no blueprints
- PBR Textures Metal/Roughness 256, 512, 2k, 4k
- Model modular
- Demo animations
Price $74.99
Viking ship and gear with LODs and collision by IronBlade Assets
Inculdes:
54 Textures, mostly 2048x2048
Triangle count by model:
Helmet 1:
LOD0 : 2878
LOD1 : 2600
LOD2 : 322
Helmet 2:
LOD0 : 3906
LOD1 : 2414
LOD2 : 382
Helmet 3:
LOD0 : 3082
LOD1 : 2514
LOD2 : 354
Sword:
LOD0 : 774
LOD1 : 70
Axe:
LOD0 : 832
LOD1 : 140
Shield 1 to 5:
LOD0 : 1820
LOD1 : 156
Bow 1 and 2:
LOD0 : 13252
LOD1 : 100
WoodCrate:
LOD0 : 4568
LOD1 : 112
WoodBarrel:
LOD0 : 3452
LOD1 : 259
Arrow 1 to 3:
LOD0 : 1900
LOD1 : 80
BearFur:
LOD0 : 3462
LOD1 : 190
WolfFur:
LOD0 : 2081
LOD1 : 220
All models use their lowest LOD mesh as mesh collider
This set would be a nice addition for any viking age environment
Price $0.00
Fantasy Girl Portraits by MX Studio
This asset was painted using AI and then carefully manually edited.
In this asset you will get:
- 73 Female Portraits. PNG Format. 2048x1418
- demo scene. You can preview some of the portraits.
This asset is perfect for Asian style games, hope you enjoy it.
Price $7.99
Samurai_1 by Kellendil
Rigged: (Yes)
Extra Bones: rope; rope_1-rope_12;
Number of characters: 1
Vertex counts of characters: 60621
Number of Materials and Material Instances: 7 (Material)
Number of Textures: 22
Have a full mesh and separate parts
All separate parts are skeletal mesh
6 UV set 4096x4096
TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character with mask:
Faces: 59892
Vertex: 60261
Tris: 116374
Character without mask:
Faces: 59280
Vertex: 59597
Tris: 115176
Katana:
Faces: 775
Vertex: 750
Tris: 1493
Price $59.99
Necromancer_002 by Kellendil
Rigged: (Yes)
Number of characters: 1
Vertex counts of characters: 40821
Number of Materials and Material Instances: 5 (Materials)
Number of Textures: 16
Have a full mesh and separate parts
All separate parts are skeletal mesh
4 UV set 4096x4096 + Staff
TGA format textures:
Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 40074
Vertex: 40821
Tris: 77744
Staff:
Faces: 3878
Vertex: 3795
Tris: 7467
Price $39.99
Necromancer_001 by Kellendil
Rigged: (Yes)
Number of characters: 1
Vertex counts of characters: 28563
Number of Materials and Material Instances: 6 (Material)
Number of Textures: 19
Have a full mesh and separate parts
All separate parts are skeletal mesh
5 UV set 4096x4096 + Staff
TGA format textures:
Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 25308
Vertex: 26061
Tris: 49930
Staff:
Faces: 2334
Vertex: 2502
Tris: 4496
Price $39.99
Human_Knight_01 by Kellendil
Rigged: (Yes)
Number of characters: 1
Vertex counts of characters: 58510
Number of Materials and Material Instances: 8 (Material)
Number of Textures: 26
Have a full mesh and separate parts
All separate parts are skeletal mesh
6 UV set 4096x4096 + Eye, Weapon
TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 57413
Vertex: 58510
Tris: 112162
Sword:
Faces: 1029
Vertex: 3546
Tris: 2008
Shield:
Faces: 1810
Vertex: 1910
Tris: 3562
Price $39.99
Undead_Knight_001 by Kellendil
Rigged: (Yes)
Number of characters: 1
Vertex counts of characters: 35197
Number of Materials and Material Instances: 6 (Material)
Number of Textures:19
Have a full mesh and separate parts
All separate parts are skeletal mesh
5 UV set 4096x4096 + Weapon
TGA format textures:
Base color, normal, Emissive, combined map: ambient occlusion, roughness, metallic,
For each UV set
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 31789
Vertex: 35197
Tris: 63092
Weapon:
Faces: 6800
Vertex: 6696
Tris: 13208
Price $34.99
[URP] 25 VFX Orbs by Urtan
- For the URP.
- Shaders made in Shader Graph, so they are accessible to edit. Be sure to add Shader Graph.
Asset includes 25 prefabs and 9 shaders made in ShaderGraph.
- 70 textures in total, of which:
- 25 Flash
- 25 Noise
- 19 Different fragments
- 1 Smoke texture
Price $25.00
Ourea by ShuiMUMU
- Extra Lit shader always have those passes to write their screen space surface data. After wrote, other objects can sample the data and make a lerp function with their using one, then a naturally blend effect is achieved.
- Shader Graph is compatible.
A bright idea to add naturally blend effect to the surface!
Assets Include:
- Important renderer feature.
Camera Textures Feature - Creates screen space depth, albedo, normal, metallic, occlusion and smoothness clips!
- Several shader with extra passes.
Extra Lit - Extended from unity Lit shader, with AlbedoOnlyPass, MaskOnlyPass, etc.
Terrain Extra Lit - Extended from unity Terrain Lit shader, with written passes.
- Helpful shader includes.
Camera Textures - Full definitions and functions used to sample the data from the feature.
- Great compatibility with Shader Graph!
Universal Extra Lit Sub Target - You can create Extra Lit in Shader Graph!
Sample Camera Textures Sub Graph - Samples the data from the feature by this node.
Price $16.00
Screw Puzzle | Template + Editor by Watermelon Games
Meet the NEW complete game from Watermelon Games.
This fully customizable match game template has fresh and popular screw puzzle gameplay, a powerful level editor, power-ups, a lives system, an IAP store, and a level map!
The perfect starting point for your next hit!
OUR ADVANTAGES
🧑🏻💻 Discord support
🛠️ Easy-to-use tools
🎨 Customization Guides
✨ Clean structure and code
TEMPLATE INCLUDES
🏗️ Powerful level creation:
🔹 Quick spawn of items
🔹 One click: mirror, layers, toggles
🔹 50 exciting levels included
🔹 Detailed documentation
🎨 Super customizable
🔸 All visuals are easy to change
🔸 Add your custom shapes
🔸 Customization guides
🧲 Power-ups system
🔹 Remove plank
🔹 Add hole
🔹 Remove screw
🔹 Add time
💖 Lives system
🗺️ Level map
💰 Monetization:
🔸 Admob
🔸 Unity Ads
🔸 IAP store with coins, power-ups, and no ads
💿 Supported Platforms
🔹📱 IOS
🔹🤖 Android
🔹🌐 WebGL
🔹🖥️ Desktop
Want to play it first? Check Android Demo or WebGL Demo
If you have any questions feel free to contact us
wmelongames@gmail.com or contact form
Price $99.00
Mage by Kellendil
Rigged: (Yes)
Extra Bones: scrolls; bag;
Number of characters: 1
Vertex counts of characters: 45714
Number of Materials and Material Instances: 12 (Material)
Number of Textures: 28
Have a full mesh and separate parts
All separate parts are skeletal mesh
5 UV set 4096x4096 + Eye, Staff
TGA format textures:
Base color, normal, Sclera, MaskEye, combined map: ambient occlusion, roughness, metallic,
For each UV set
Glow effects on the staff and belt are not included in the sale
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Character:
Faces: 44609
Vertex: 45714
Tris: 87344
Staff:
Faces: 3443
Vertex: 3452
Tris: 6836
Price $79.99
Procedural Dungeon Generator by ArcadeHall
- Procedural Dungeon Generation: Automatically generates dungeons with customizable room complexity and layout.
- Dungeo Designer: An easily customizable algorithm to populate the dungeon with loot, decorations and traps. It takes just 3 clicks to add a new decoration!
- Room Linking System: Rooms are connected seamlessly based on angles and positions, ensuring no overlapping.
- Custom Grid System: Adjustable grid size with an auto-select feature for easy scaling of room layouts.
- Customizable Complexity: Define minimum and maximum dungeon complexity based on your needs.
- Room Activation: Ability to toggle rooms and wall activation to control dungeon visuals dynamically.
Create dynamic, procedurally generated dungeons effortlessly with this Advanced Dungeon Generator. Customize room layouts, control dungeon complexity, and activate walls or rooms as needed. This system auto-links rooms seamlessly without overlaps, providing a smooth and modular dungeon creation process.
This asset uses Pixel_Poem Dungeon Tileset under MIT; see Third-Party Notices.pdf file in package for details.
~Demo available on the website!!!~
Price $200.00