Fishing Hut and Accessories by Red Blue Pixel
Number of meshes/prefabs: 65
Poly Count: 200 - 20k
LOD information (3, LOD0,LOD1,LOD2)
UV mapping: Yes
Number of Materials: 50
Number of Textures: 199
Texture Resolutions: (4K)
Types of materials and texture maps: (PBR)
This collection features everything needed to build a cozy fishing hut and equip it with essential gear. Inside you'll find:
- Fishing Hut: Wooden cabin with detailed interiors, docks, and seating areas.
- Fishing Equipment: Rods, nets, bait boxes, fish traps, and spears.
- Storage & Gear: Wooden crates, barrels, baskets, and racks for fishing tools.
- Decorative Elements: Hanging fish, lanterns, ropes, and buoys.
- Textures & Materials: High-quality PBR textures for realistic wood, metal, and rope details.
Perfect for medieval RPGs, survival games, and open-world explorations, the Fishing Hut and Accessories pack provides the assets needed to create immersive lakeside or coastal scenes. Equip your fishing spots with this essential collection!
Price $19.99
Node Skeleton Mesh by YuanquCool
Contains source code,use compute shader to generate mesh
can be used to make `low-poly` style models,
can be used runtime
can be saved as `SkinnedMeshRenderer` type prefab.
create skeletal mesh by dragging with the mouse in editor.
Compatibility:
- Unity 2021.3+: Built-in render pipeline, URP, and HDRP.
Price $29.99
Simple Smooth Text Animator by Tatu Studios
Key Features
- SmoothTextAnimator:Letter-by-Letter Animation: Animates text display smoothly, one letter at a time, to enhance immersion and engagement.
Text Support: Compatible with both TextMesh Pro and Unity's built-in Text components, offering flexibility in text rendering.
Configurable Delays: Allows customization of:Delay Between Letters: Adjust the timing between each character’s appearance.
Start Delay: Set a delay before the animation begins, ideal for pacing in storytelling.
Event System: Built-in events (onTypingStart and onTypingComplete) enable easy integration with other scripts for triggering actions during typing. - DialogueBoxType:Dynamic Sprite Management: Changes dialogue box sprites based on character speaking position (Left, Right, or Middle) to enhance visual clarity.
Simple Enum Management: Utilizes an enum (WhichSide) for easy management of dialogue box positioning.
Inspector Configuration: Easy setup through Unity Inspector, allowing assignment of dialogue box sprites and references to the dialogue box image.
Real-Time Updates: Automatically updates the dialogue box sprite in real-time based on the selected position.
Additional Features
- Edit Mode Support: The scripts can be used in the Unity Editor's play mode for immediate visual feedback during development.
- Easy Integration: Both scripts can be easily integrated into existing projects with minimal setup, providing instant improvements to dialogue presentation and text interactions.
This Unity package includes two versatile scripts: SmoothTextAnimator and DialogueBoxType.
- SmoothTextAnimator: This script provides a smooth, letter-by-letter text animation, ideal for enhancing dialogues, tutorials, and narrative elements in your game. It supports both TextMesh Pro and Unity's built-in UI Text, making it suitable for various projects. You can customize the delay between characters and the delay before typing starts, allowing for tailored pacing in your storytelling.
- DialogueBoxType: This script manages the appearance of dialogue boxes, enabling you to dynamically change their sprites based on the character's speaking position (Left, Right, or Middle). This feature is particularly useful in RPGs, visual novels, and any game with character dialogues, as it improves visual clarity and player engagement.
Customization
Both scripts are highly customizable, allowing developers to adjust parameters via the Unity Inspector. You can easily assign different sprites for the dialogue box and modify text animation settings to match your game's theme.
Suitability
This package is suitable for a variety of genres, including RPGs, adventure games, visual novels, and any project that involves storytelling and character dialogues. By integrating these tools, you can significantly enhance the player experience with engaging visuals and dynamic text interactions.
Price $9.99
XR 3D Money-Gun by Stem_Cell
Key Features:
- Dual Hand Grab System: Customizable left and right hand attach points.
- Money Shooting Mechanic: Shoot digital bills with adjustable speed.
- Multiple Render Pipeline Support: Compatible with Built-in, URP, and HDRP.
- Customizable Money Prefab: Easily swap textures for the digital bills.
- VR Ready: Optimized for Oculus Quest controllers using XR Interaction Toolkit.
- Includes AI-Generated Textures: Unique, royalty-free digital bill designs.
- Scripted Interactions: Pre-built scripts for grab and fire functionality.
Number of textures 2
Texture dimensions 1704 x 767 px
Polygon count of 'Money Gun' 63658
Polygon count of 'Digital money' 12
Number of meshes/prefabs 2
Rigging: No
Animation count 0
Animation type list 0
UV mapping: Yes
LOD information (count, number of levels) 0
Types of materials and texture maps, Jpeg
This asset is a fully customizable VR Money Gun asset, designed for use with Oculus Quest controllers. It includes grab and shoot mechanics, digital money textures, and supports Built-in, URP, and HDRP pipelines. It's suitable for games, virtual events, and creative VR experiences.
4o
Price $4.99
EmptyFolderOperation by jwellone
1. Select "Tools > jwellone > Window > Empty Folder Window".
2. Click the refresh button to display an empty folder.
If there is a folder you want to delete, you can delete it by pressing the - button.
Can find the empty folder in the Project folder. You can delete it if you don't need it.
Can also run the deletion process when you start the Editor.
Price $0.00
Shatter Stone: Stylized Metals by NV3D
Features
- 6 metal typles.
- 18 interactive clusters.
- 6 UI icons.
- 41 modular metal pieces.
- Ready to play system for shattering and spawning resources included.
- Script Graph and C# versions included.
- Custom shader included.
Number of Unique Meshes: 77
Collision: Yes
Vertex Count: 50- 4800 per mesh
LODs: No
Number of Materials: 15
Number of Textures: 45
Texture Resolutions: 2048x2048 for main textures, 1024x1024 for icons
Make an impact with your players with this collection of 6 precious metals. With a ready to play simulation for shattering and spawning included, as well as sprite textures to use in the UI - this pack ensures a smooth implementation process into any game and enhances your resource mechanics.
Materials are easily customizable to create many new resources.
Modular metal chunks included for decorating your environment or creating whole new clusters to mine!
Check out the other Shatter Stone packs.
// Follow or Subscribe for future updates - including sales and new releases! //
Price $24.99
Low Poly 3D Fruit Pack by Ercan Tunahan
Number of textures: 1
Number of materials: 1
Texture Dimension: 4096x4096
Minimum verts value: 30
Maximum verts value: 402
Number of prefabs: 110
Number of models:110
Uv Mapping: Yes
The Low Poly 3D Fruit Pack includes 40 unique fruit models, ranging from apples and berries to tropical fruits like papayas and mangoes. Designed with a charming low poly style, each model is lightweight and performance-friendly, making them ideal for mobile games and stylized environments. All models come with clean geometry and optimized poly counts, ensuring seamless integration into your game development projects.
Features:
- 40 unique fruit models with sliced and half variants (total of 120 models)
- Low poly design for optimized performance
- Includes whole, sliced, and half fruit options
- Suitable for mobile games and stylized projects
- Unity compatible
- Just one texture and material.
Price $39.99
Scene Manager Toolkit by Ludwell Studio
Editor window
Scene management
Lists all scene assets of the project.
Scene assets can be searched.
Allows the user to manage scene assets:
- Name
- Location
- Creation
- Deletion
- Hierarchy management
- Build Settings management
- Addressables management
Tag management
Any number of tags can be bound to a scene asset.
Scene assets can be searched by name, tag, or by scene in the hierarchy in the scene management section of the editor window.
Tags bound to a scene asset can be accessed at runtime.
――――――――
Inspector
Any scene asset can be referenced in the Inspector through the SceneAssetReference script.
The user can access all relevant data bound to the referenced scene asset through the aforementioned script.
Management buttons
Offer a quick way to ensure that a scene is ready for runtime:
- Build Settings: Add/enable.
- Addressables: Make the scene asset addressable.
- Editor Window: Select in the Scene Manager Toolkit editor window.
――――――――
Runtime
The necessary scene asset data are accessible through SceneAssetReference.
This includes the relevant build settings data as well as the scene asset's Addressable ID. The tags bound to the referenced scene asset are also available to the user.
Data access examples
_sceneAssetReference.Data.Name
_sceneAssetReference.Data.AddressableID
_sceneAssetReference.Tags
――――――――
Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.
Scene Manager Toolkit solves those issues with a set of tools that simplifies scene asset management for both editor and runtime purposes.
Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.
With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.
Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!
――――――――
- Non-intrusive
- Addressables support
- Facilitates scene management at runtime
- Facilitates scene management in the editor
- Does not change how the user interacts with Unity
――――――――
Content
See the "Technical details" section bellow for in-depth details.
Editor window
- Manages the scene assets of the Project
- Manages the scene assets of the Hierarchy
- Manages the scene assets of the Build Settings
- Manages the addressable state of scene assets
- Binds tags to a scene asset to simplify grouping and sorting
Inspector field
- References scene assets in the Inspector
- Provides all necessary data for the referenced scene asset
- Provides a button to select the scene asset in the Editor window
- Provides buttons to easily manage the build settings state and the addressable state of the scene asset
Runtime
- Easily access all necessary scene asset data through an Inspector reference
- Access a list of tags bound to the referenced scene asset
――――――――
Community
Scene Manager Toolkit is an evolving package.
As such, the Unity community's inputs helps us continuously improve the toolkit.
Join us on Discord to contribute to the discussion!
――――――――
Ludwell Studio facilitates your productions. One tool at a time.
Price $50.00
Transitions by IndieImpulse
Some of the images were created with the assistance of Leonardo AI to better understand how the effect works.
30 Transition Effects
You can use scene transition or any UI Transitions
Simply drag and drop the prefab into your scene. For scene transitions, just enter your scene name no additional steps are required.
Compatible with Built-in, URP
Works on Canvas Screen Space -Overlay
Unity version - 2021 or higher
'Shadergraph' is required for the package to work
You need to download Shader Graph separately if you're using Built-in
Price $24.00
Autumn Vegetation Pack 01 by TetianaAndronova
Materials
Number of materials — 17
Textures
Number of textures — 31
Textures dimensions
2048*2048 px — 18
1024*1024 px — 7
256*1024 px — 4
512*512 px — 2
Prefabs
Number of prefabs — 42
Meshes
Number of meshes — 86
Polygon count meshes
big_rock_01 — 204 triangles
big_rock_02 — 196 triangles
big_rock_03 — 234 triangles
big_rock_04 — 182 triangles
grass_01_LOD0 — 621 triangles
grass_01_LOD1 — 138 triangles
grass_02_LOD0 — 1392 triangles
grass_02_LOD1 — 351 triangles
grass_03_LOD0 — 805 triangles
grass_03_LOD1 — 196 triangles
grass_04_LOD0 — 1392 triangles
grass_04_LOD1 — 371 triangles
ground — 110 triangles
rock_01 — 142 triangles
rock_02 — 156 triangles
rock_03 — 184 triangles
rock_04 — 82 triangles
shrub_v1_1_LOD0 — 3025 triangles
shrub_v1_1_LOD1 — 1427 triangles
shrub_v1_1_LOD2 — 689 triangles
shrub_v1_2_LOD0 — 5227 triangles
shrub_v1_2_LOD1 — 2348 triangles
shrub_v1_2_LOD2 — 1062 triangles
shrub_v1_3_LOD0 — 4002 triangles
shrub_v1_3_LOD1 — 1563 triangles
shrub_v1_3_LOD2 — 631 triangles
shrub_v1_4_LOD0 — 1530 triangles
shrub_v1_4_LOD1 — 596 triangles
shrub_v1_4_LOD2 — 260 triangles
shrub_v2_1_LOD0 — 378 triangles
shrub_v2_1_LOD1 — 176 triangles
shrub_v2_1_LOD2 — 64 triangles
shrub_v2_2_LOD0 — 943 triangles
shrub_v2_2_LOD1 — 414 triangles
shrub_v2_2_LOD2 — 155 triangles
shrub_v2_3_LOD0 — 1944 triangles
shrub_v2_3_LOD1 — 1021 triangles
shrub_v2_3_LOD2 — 430 triangles
shrub_v2_4_LOD0 — 520 triangles
shrub_v2_4_LOD1 — 286 triangles
shrub_v2_4_LOD2 — 130 triangles
shrub_v3_1_LOD0 — 8878 triangles
shrub_v3_1_LOD1 — 3456 triangles
shrub_v3_1_LOD2 — 1453 triangles
shrub_v3_2_LOD0 — 5443 triangles
shrub_v3_2_LOD1 — 1955 triangles
shrub_v3_2_LOD2 — 814 triangles
shrub_v3_3_LOD0 — 21005 triangles
shrub_v3_3_LOD1 — 8702 triangles
shrub_v3_3_LOD2 — 3626 triangles
shrub_v3_4_LOD0 — 3510 triangles
shrub_v3_4_LOD1 — 1349 triangles
shrub_v3_4_LOD2 — 570 triangles
singl_gras_01 — 11 triangles
singl_gras_02 — 11 triangles
singl_gras_03 — 12 triangles
singl_gras_04 — 13 triangles
singl_gras_05 — 13 triangles
singl_gras_06 — 14 triangles
singl_gras_07 — 11 triangles
singl_gras_08 — 13 triangles
singl_gras_09 — 11 triangles
tree_01_LOD0 — 3659 triangles
tree_01_LOD1 — 1884 triangles
tree_01_LOD2 — 1354 triangles
tree_02_LOD0 — 5033 triangles
tree_02_LOD1 — 2420 triangles
tree_02_LOD2 — 1462 triangles
tree_03_LOD0 — 7535 triangles
tree_03_LOD1 — 3601 triangles
tree_03_LOD2 — 2218 triangles
tree_04_LOD0 — 16659 triangles
tree_04_LOD1 — 7774 triangles
tree_04_LOD2 — 4609 triangles
tree_05_LOD0 — 26155 triangles
tree_05_LOD1 — 8723 triangles
tree_05_LOD2 — 5024 triangles
tree_06_LOD0 — 37714 triangles
tree_06_LOD1 — 19655 triangles
tree_06_LOD2 — 15842 triangles
tree_07_LOD0 — 43013 triangles
tree_07_LOD1 — 14353 triangles
tree_07_LOD2 — 8272 triangles
tree_08_LOD0 — 63304 triangles
tree_08_LOD1 — 20707 triangles
tree_08_LOD2 — 12156 triangles
UV mapping — Yes
PBR materials
Enhance your scenes with the vibrant colors of autumn using this stunning vegetation pack in rich red tones.
Perfect for creating immersive, atmospheric environments, this pack includes a variety of autumn trees, bushes, and grass, all designed to bring seasonal beauty and depth to your levels.
Additionally, detailed rocks and small landscape elements are included to add a natural touch and improve the overall realism of your scenes.
Price $30.00
Classic Survivor by Dary Palasky
Number of textures: 126
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 16115
Maximum polygon count: 37688
Number of meshes/prefabs: 3x24
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Disclamer
The weapon in the preview are not included in the project
Please note that the model have no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- 25 Face blend shapes/morph target customization
- 4 body types: athletic(Base)/skinny/old/fat
- Zombie skin
- Blood mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
- Face customization
Clothing Compatibility:
- Winter Survivor
- Athlete Survivor
Polycount:
- Polygons: 16115 - 37688
- Vertices: 16297 - 64464
- Triangles: 31592 - 74519
Price $119.99
Cartoon Monster Sounds by G-Star
Number of Audio: 118
Sample rate / bit rate: 44,100 Hz / 16 Bit
Do Sound FX loop: No
Minutes of audio provided: 4min
Audio Files Types: WAV
Additional: Stereo
🎶 AUDIO EXAMPLE: Soundcloud link
Take your project to new heights with our extensive collection of high quality cartoon monster sounds
This is a collection of over 100 unique cartoon monster sounds. Our diverse set of sound effects is carefully categorized to meet your every need: The list of sound effect categories is shown below:
- Attacks
- Breath
- Die
- Exertion
- GiveUp
- Hit
- Laugh
- Shouts
Price $9.99
Cartoon Dog - Pitbull by Red Deer
Number of textures: 27
Texture dimensions: 2048x2048 and 512x512
Polygon count: 12000 tris
Number of meshes/prefabs: 7 / 36
Rigging: Yes
Animation count: 113
Animation type list: In Place and Root Motion
UV mapping: Yes
LOD information: No
Types of materials: PBR
This asset has cartoon PITBULL model.
The model has 57 bones and 12000 tris.
Texture maps - albedo, AO / metallic / roughness, normal map (all 2048x2048).
Separate model for mobile phones with 3600 triangles.
100+ animations (IP/RM):
Attack (bite, bite move, front, left, right, jump), hit (front, back, middle), death (left, right), digging (start, loop, end), bark, idle 1-7, eat, eat tear, drink, lie 1-2, lie belly 1-2, sleep, sleep belly, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), crouch move (front, left, right, back, back left, back right), crouch (idle 1-2, turn left, turn right), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), run fast (front, left, right ) swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ), sitting (start, end, idle 1-2), pissing, defecation, scratch ear, pick up, etc.
This pack includes objects for creating a location. The package contains: barriers for dogs, toys, bowls, beds, dog houses and more.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
Stylized Warrior 06 - Magnus Male Fighter Fantasy Characters Medieval - #55 by ExistenceStudios
Be part of our community on Discord
And Social Links Artstation | Youtube | LinkedIn
Demonstration Video (Wear ear protection!)
Number of textures - 20
Texture dimensions - 4096x4096
Polygon count - 25 705 tris
Number of meshes/prefabs - 24/22
Rigging - Yes (rig is issued personally at your request)
Animation count - 20
Animation type list - In-Place
UV mapping: Yes
Types of materials and texture maps - PBR
Be part of our community on Discord
And Social Links Artstation | Youtube | LinkedIn
Demonstration Video (Wear ear protection!)
Features:
- Ready to play Blueprint System Template! (UE, Unity)
- Full ready to retargeting
- Custom animation (x20)
- Module system (20 modules)
- PBR material, 4k Textures
- This product is compatible with the Built-in Render Pipeline, Universal Render Pipeline (URP) and HDRP
- Source files (3DsMax, Maya, Cinema 4D, Blender with textures included) - contact us so we can issue you Rigs
Control Settings (Unity 2019 and higher):
- W, A, S, D - Move
- Shift - Speed
- LBC - Attack
- Space - Jump
Technical Info:
- Polycount: 25 705 Tris | 13 720 Points
- Version Unity - 2019, 2021.3.18f1 ang higher support
- Video&Photo preview render make in another software, background content is not included in the asset
AnimationsPack consists of custom 20 animations:
- attack_inplace (x3)
- idle_inplace (x3)
- jump_inplace (x8)
- run_inplace (x2)
- walk_inplace (x2)
- sword_equip/unequip (x2)
Overview
Stylized Warrior 06: The Ultimate Medieval Fantasy Hero Enter the world of medieval fantasy with Stylized Warrior 06, a dynamic 3D character from the Medieval Fantasy Heroes collection. This rigged and animated model embodies the spirit of a true Norse warrior, inspired by Viking legends and the power of Thor. Designed in a lowpoly style, this character is perfect for any adventure, whether battling monsters, engaging in epic battles, or embarking on heroic quests.
Unleash the Fury of a Viking Stylized Warrior 06 is not just any warrior; he is a Viking, ready to crush his enemies with his mighty axe. Adorned in intricate armor and wielding a powerful weapon, he is a force to be reckoned with. Whether engaging in close combat or leading the charge in a medieval battle, his presence on the battlefield is sure to inspire fear in enemies and loyalty among allies.
A Versatile Character for All Adventures Ideal for any fantasy adventure, Stylized Warrior 06 is perfect for game developers and storytellers looking to add a formidable Viking character to their projects. His detailed armor, barbarian-like strength, and fierce expression make him a compelling protagonist or a dangerous enemy in any setting. From defending his homeland to leading a brutal charge in battle, this character fits seamlessly into any narrative, bringing Norse mythology to life.
Bring Your Stories to Life With high-quality rigging and animation, Stylized Warrior 06 is ready for any scene. His combat skills as a swordsman and his fearless warrior spirit make him an essential addition to any 3D model collection. Whether facing off against monstrous enemies or leading an assault in medieval warfare, this Viking warrior embodies the essence of medieval fantasy and adventure.
A Stylized, Lowpoly Masterpiece Crafted with a focus on stylized, lowpoly design, Stylized Warrior 06 is visually impressive and optimized for performance. This character model is ideal for those seeking a blend of aesthetic appeal and functional animation, making it an excellent choice for video games, animations, and virtual reality experiences. Bring the power of a Viking warrior into your creative projects with this versatile 3D character.
Successful development to you!
Price $34.99
Special Vehicles HQ by VIS Games
Texturesizes:
-Wheels: 2048x2048
-Vehicles Main: 4096x4096
Textures include: Albedo, Normal, Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn-, URP- and HDRP-Renderpipeline.
This package contains 5 different special vehicles like tractor, harvester, unimog, monstertruck and digger.
All of them come with 4 different texture sets.
Wheels are animateable.
Texturesizes:
-Wheels: 2048x2048
-Vehicles Main: 4096x4096
Textures include: Albedo, Normal, Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn-, URP- and HDRP-Renderpipeline.
Price $17.95
AvatarLife – Resources
AvatarLife (https://avatarlife.com/) is an OpenSimulator derived virtual world developed by Gamingverse Private limited registered in India. They have created their own Firestorm derived viewer with added features such as video calls and screen sharing.
Create Avatar: https://grid.avatarlife.com/
LoginURI: http://grid.avatarlife.com:8002/
Add AvatarLife Grid to Firestorm Grid Manager: secondlife:///app/gridmanager/addgrid/http%3A%2F%2Fgrid.avatarlife.com%3A8002
Discord invite Link: https://discord.gg/G8TNHvfewP
Hypergrid Business Blog Post: AvatarLife Viewer adds video calls, screen sharing, Maria Korolov October 19, 2024.
Advanced Door System Kit! by Despair
- 🚪 Advanced Door System: Control doors with various lock mechanisms (keys, keycards, keypads) and even block them with barricades for extra protection!
- 🎒 Inventory Interaction System: Seamlessly add objects to your inventory with custom sounds, object rotations, and specific shaders for picking up and putting back items.
- 🎯 Outline System: Optionally highlight objects with an outline when the player can interact or pick them up, adding visual cues for important items.
- 🎮 Player Controller Systems:
- ⚡ Energy System: Manage stamina or other resources during gameplay.
- 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
- 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”
- 🖱️ Mouse Look System: Advanced mouse look controls with head bobbing for first-person perspective.
- 📦 Models:
- Table With Table Cloth
- Thorn Paper
- Key
- Keycard
- Crowbar
- Door With DoorFrame
- Keypad
- Keycard pad
- Baricade
- Drawer
- Sink
- Cabinet
Advanced Door System Kit is a feature-rich and highly customizable Unity asset designed to bring realistic and immersive door mechanics to your game. Perfect for survival games, adventure titles, or any project that requires complex door interactions, this kit goes beyond basic functionality, offering an extensive range of door systems and an integrated inventory system.
Supported Render Pipelines:
✅ Standard/Built-In
❌ Universal
❌ Hdrp
For a list of features, see Technical Details
Price $22.00
URP Advanced Examine System! by Despair
- 🔍 Examine System: A fully customizable object examiner system with raycast detection and extra features like Emission or Outline System(Both can be turned off and on.)!
- 🎮 Player Controller Systems:
- ⚡ Energy System: Manage stamina or other resources during gameplay.
- 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
- 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”
- 🖱️ Mouse Look System: Advanced mouse look controls with head bobbing for first-person perspective.
- 📦 Models: 1 Duct Tape, 1 Map And 1 Table With Table Cloth for use in your scenes.
Advanced Examine System With this system, developers can easily implement a smooth and dynamic examination mechanic, allowing players to closely inspect objects in the game world.
Supported Render Pipelines:
❌ Standard/Built-In: BUILT-IN EDITION
✅ Universal
❌ Hdrp
For a list of features, see Technical Details
Price $15.00
2D Monster - Cute & Chibi: Desert (Unique Skill Animated Prefab with SFX) by HUBERT.H ART 2D
- Sprites are hand drawn with Adobe Illustrator
- Sprites are in 36 pixels per unit
- Sprites are in (.png) or (.svg)
8-Directional Sprite
Drawn at a slight angle with front and back sprites, the monster can fit in 8-direction!
It fits perfectly in Top-down scenes, Platformers, and Isometric scenes
Includes General Actions
Idle / Walk / Attack / Die
Specially Designed Skillset
- Each monster is designed based on a Desert archetype and recreated according to commonly found game monster type
- One or more unique skills are designed based on their archetype and monster type
- Extra effect prefabs are also included for certain monsters
5 Unique Monsters: Archetypes & Proposed Type (Attack Variations)
- Mole: Mole/ Animal (1)
- Vulture: Vulture/Animal (1)
- Snake: Snake/ Animal (1)
- Beetle: Beetle/ Insect (1)
- Cactus: Cactus/ Plant (1)
Ready-to-go Prefab
- Sliced Sprite
- Animation
- Sound Effect
Demo
A demo with scripts to demonstrate how to use the prefab flexibly
Archive
- Sprite Sheets Included
- Vector File Included(.svg), you could change the outline thickness of the sprites
Price $15.00