Stylized Daggers by Hekos Studio
Development Render Pipeline: Built-In
Rigged: No
Animated: No
Number of Meshes: 24 Meshes
Triangle Count(Total): 50850 Tris
Number of Textures: 103 Textures
Texture Resolutions: 2048x2048
Number of Materials: 24 Materials
Number of Prefabs: 24 Prefabs
Stylized Daggers is a set of 24 unique low-poly models and PBR textures.
Additionally, we have provided an ID map for each model, allowing you to easily change the texture color to your preference.
As a small bonus, we have added dagger renders that can be used as icons in crafting, inventory, skill bar, etc.
Price $30.00
Xenos5 by Leks
Number of textures 6
Texture dimensions 4096
Maximum polygon count 13496
Number of meshes/prefabs 3
Rigging: Yes
Animation count 17
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character Xenos5. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1024х1-1024)
Materials 3
Textures 6
The model contains animations 17
Attack (x4)
Walking (x4)
Run (x1)
Idle (x2)
Taking damage (x3)
Jump
Death (x2)
Warning:
This pack consists of only 1 characters. It does not include the demo scenes in the screenshots.
Body
faces 13496
verts 12999
tris 25994
Price $50.00
NetworkTimeManager by Bytenado
- Network settings can be changed using const member variables in the NetworkTimeManager script, such as the wait time between NTP server requests and the allowed seconds an app can be paused before resyncing the network time.
- Getting the time from an NTP server is done on a coroutine and asynchronously.
- The network time value is updated each frame.
- A single PlayerPref string saves the next request times for each NTP server to prevent too many consecutive requests.
- Exceptions are caught, logged, and handled.
Features
- Gets the time from a designated and official time server on the internet.
- The time is resynchronized if the device system time changes or if the app is paused for too long.
- Debug log messages and warnings can be disabled and are excluded from final builds.
Included in Example
- Reward buttons on timers.
- Claim a reward early playing a simulated ad.
- Times for reward claims are saved to a binary file with the bits flipped.
- A connecting message when the network time is not in sync.
Price $0.00
Low Poly Female FREE - Low poly 3D by Shokubutsu by Shokubutsu Studios
- 1 texture File
- Textures dimensions: 512x512 pixels.
- Minimum Polygon count: 2300 Polygons.
- Maximum Polygon count: 3500 polygons.
- 5 Meshes and Prefabs( Shaded Smooth and Flat each have 5 meshes and Prefabs ).
- Rigging: Yes
- Animation : No
- UV mapping: Yes
- Types of materials and texture maps : Standard Material and URP Lit
This is the FREE version of the Whole Low Poly female Character.
Please Leave a Review if you can as it helps me out a lot in knowing That people like this Style so I can make more, I appreciate your Time and Thank you.
This Pack Includes :
- 5 Rigged Low Poly Models (Shaded Smooth and Shaded Flat depending on the style that appeals to you most).
- 1 Texture File.
- 1 Material File ( +1 Extra Material for Demo Scene Plane ).
- Prefabs For Each Individual Model For Built-in and URP.
- 2 Demo Scenes For Built-in and URP.
* Models Are Compatible with Mixamo Animations.
Thank you For Downloading This Asset.
Support Email:
Shokubutsualgrym@gmail.com
Happy Game Making.
Price $0.00
Low Poly Female - Low Poly 3D by Shokubutsu by Shokubutsu Studios
- 1 texture File
- Textures dimensions: 512x512 pixels.
- Minimum Polygon count: 2300 Polygons.
- Maximum Polygon count: 3700 polygons.
- 16 Meshes and Prefabs( Shaded Smooth and Flat each have 16 meshes and Prefabs ).
- Rigging: Yes
- Animation : No
- UV mapping: Yes
- Types of materials and texture maps : Standard Material and URP Lit
The Female Characters are here to Spice up your World.
A selection From Druids, Knights, Demons, Wizards, Casual and Martial artist is Offering you enough variety to make something Great.
This Pack Includes :
- 16 Rigged Low Poly Models ( Shaded Smooth and Shaded Flat ).
- 1 Texture File.
- 1 Material File ( +1 Extra Material for Demo Scene Plane ).
- Prefabs For Each Individual Model For Built-in and URP.
- 2 Demo Scenes For Built-in and URP.
* Models Are Compatible with Mixamo Animations.
Thank you For Downloading This Asset, PLEASE leave a Review because it Helps me a Lot and Makes me Want to make more afforadble assets like these for your Games, and Thank you very much again.
Support Email:
Shokubutsualgrym@gmail.com
Happy Game Making.
Price $4.99
Loot | Object Looting/Loot/Treasure Framework by Golem Kin Games
Feature Set
- Configurable Loot Drop Settings:
Multiple spawn modes to diversify gameplay:One-Time (loot can only be gathered once)
Respawn After Delay (loot crate resets after a delay)
Proximity-Based (loot spawns when the player is within a defined radius)
Random Timed Spawn (loot is periodically spawned at random intervals)
Disable After Time (loot spawns, then crate is disabled after a set duration) - Visual Feedback Customization:
Multiple visual feedback types, including:None (no feedback)
Deactivate Object (deactivates the object after loot is gathered)
Spawn Particles (spawns particle effects for visual feedback)
Deactivate with Particles (deactivates the object and spawns particle effects)
Attach Particle Effects to provide visual enhancements. - Loot Animation Types:
Choose from various built-in loot animations:Explosion (loot bursts outward from the crate)
Jump Out (loot jumps up into the air)
Float Up (loot floats and fades out)
Rotate and Drop (loot spins and falls)
None (no animation) - Audio Configuration:
Audio Clips for loot spawning and collection:Separate audio for Loot Spawning and Loot Collection.
Option to toggle playAudioOnLoot to enable or disable sound effects.
Uses AudioSource for easy sound integration. - Player Detection:Layer and Tag-based Player Detection: Use layers and tags to manage player detection.
Proximity Radius: Define a radius for proximity-based spawning, ensuring loot only triggers when a player is close enough. - Persistence Options:Manual and Auto Persistence: Choose between automatically saving and loading crate states on game start and close, or manually controlling it.
Save and Load loot information using PlayerPrefs to maintain the game state between sessions. - Custom Inspector UI:
Foldout sections for intuitive configuration:Loot Settings
Spawn Modes
Visual Feedback
Animation Types
Audio Settings
Player Detection
Built-in help boxes and foldouts to make setup seamless in Unity. - Gizmos for Debugging:Proximity Radius Visualization: Displays a Yellow Sphere to show the player detection area.
Respawn Timer Indicator: A Green Sphere to indicate when the loot crate will respawn.
Disable After Time Indicator: A Red Cube to indicate crates that will be disabled after a specific delay.
Random Timed Spawn and One-Time Mode Indicators to assist during level setup. - Advanced Customizations:Extend existing animations by adding custom behavior in the ApplyLootAnimation method.
Add more audio clips or adjust playback methods for different scenarios. - Debugging and Common Troubleshooting:Visual aids through Gizmos to see how the crate and loot are set up.
Logs and Warnings to ensure correct configuration of loot tables, player detection settings, and audio.
Streamline the management of loot spawning, animations, and player feedback in your games. With this powerful plugin, you can easily create compelling loot drop mechanics that include audio effects, visual feedback, and various spawn modes—all within a few clicks in the Inspector.
Features Include:
- Configurable Loot Drop Settings: Choose from multiple loot spawn modes, including One-Time, Respawn After Delay, Proximity-Based, Random Timed Spawn, and Disable After Time to bring diversity to your gameplay.
- Visual Feedback: Customize loot animations with options like Explosion, Jump Out, Float Up, or use particles for a more visual experience.
- Integrated Audio: Easily add audio effects for loot spawning and collection with customizable Audio Clips and built-in support for AudioSource.
- Persistence Options: Supports both Manual and Auto Persistence for looted crates, ensuring that player progress is always saved.
- Player Detection Settings: Configure Proximity Radius and use layers and tags to manage when and how loot is spawned for the player.
- Debugging Gizmos: Includes visual aids in the Editor like proximity radius spheres, respawn indicators, and timed disable visuals to make setup intuitive.
- Custom Inspector: Easy-to-use foldout sections make managing loot settings, animations, audio, and player detection more accessible directly from Unity's Inspector.
Sample Use Cases:
- Set spawnMode to One-Time and visualFeedbackType to DeactivateObject to simulate a treasure chest that can only be looted once.
- Use Respawn After Delay mode for loot that respawns over time for persistent enemies.
- Set Random Timed Spawn for environmental loot to keep players on their toes.
The Golemkin Loot System Plugin offers incredible flexibility for Unity developers looking to add rich and engaging loot dynamics to their games.
For support or additional inquiries, contact us at: support@golemkin.com.
Price $9.99
Modular Medieval Town (Medieval Town, Medieval Village) by Hivemind
Number of Meshes: 183
Collision: Yes,usually generated in Unity(Box and Mesh Collider).
Vertex Count: 30 - 90K
LODs: (Yes, up to 3)
Number of Materials: 52
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 163
Props: Barks, Barrels, Bench, Cabinet, CandleSticks, Chandelier, Cliff, Fences, Rocks, Table, etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
🖋️ Story
Step into a desolate world where sun-scorched ruins and drifting sands tell the story of humanity's fall. This post-apocalyptic desert environment immerses players in a harsh, unforgiving landscape, perfect for survival and adventure games.
🏚️Features
- 🏚️Interiors/Enterable - All buildings are fully enterable and fully furnished!
- 🏚️Fully Modular - Enjoy a fully modular kit to create your own Medieval towns, cities and everything in between.
- 🏚️Foliage - Enjoy a vast library of photoscaned foliage to be used across all of your projects!
- 🏚️Castle Kit - Build vast backdrops using our modular castle facade kit!
- 🏚️Massive - With over 180 unique meshes, and a powerful modular kit this pirate island asset will be your ally when building your next city, town or island!
Disclaimers
*Renders and showcase were recorded in HDRP project
*Product can be used in your commercial projects.
CONTACT US WEBSITE | JOIN US DISCORD
Price $79.99
Asian Demon 1 by Soba4ka
Number of textures 21
Texture dimensions 4096
Maximum polygon count 3412
Number of meshes/prefabs 3
Rigging: Yes
Animation count 16
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
Low poly model.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Animations: 16
Attack x5
Idle x1
Dead х2
Walking - F, L, R, Back
Hit x1
Stun x1
Jump x1
Turn 180 x1
Additional bones that are added to skeleton:
Jaw (Jaw, Jaw1), Tong, Tong 1-5
Textures:
4K PBR Textures(tga)
7 materials
21 textures
Polycount:
Verts: 3412
Faces: 5120
Tris: 6526
Price $52.00
Skulls and Bones by Arquebuse
Number of textures: 3
Texture dimensions: 4096x4096
Triangle count:
Cranium: 3756
Jaw: 2466
Bone piles: Aprox. 20,000 triangles each.
Number of meshes: 8
Number of prefabs: 11
Rigging: No
UV mapping: Yes
Material type: Autodesk Interactive
Full, realistic human skeletons, laid in six more or less scattered piles, ready to furnish your dungeon, crypt, or any scene where a human body left to the elements for years is needed.
In addition to those piles, a separate skull and jaw is available, also assembled together in three different positions
Price $14.95
Gallows - Short Drop by Arquebuse
Number of textures: 4
Texture dimensions: 4096x4096
Triangle count: 20468
Number of meshes/prefabs: 2
Rigging: No
UV mapping: Yes
Type of material: Autodesk interactive
These gallows and scaffolding are based on examples of the "short drop" or "new drop" method, which involves dropping the convict suddenly to accelerate death.
This method was eventually replaced in most countries using hanging for capital punishment by the "long drop", which proved more humane.
The model isn't rigged, but every bit of the trap door mechanism is present, and the model is available in "closed" and "opened" positions.
Perfect for your medieval-to-early 20th century town setup, or prison scene!
Scaffolding height: 1.5m
Total height: 5m
Price $19.95
Guillotine Pack - 1792 model by Arquebuse
Number of textures: 30 (guillotine and baskets: 4 per variation, scaffold: 3 per variation)
Texture dimensions: 4k for guillotine and scaffold, 2k for baskets
Total triangle count: 97748
Number of meshes:6
Number of prefabs:16
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR, Autodesk Interactive
Nothing screams "capital punishment" like the Rasoir National. For your consideration, a fully detailed model of the guillotine, as used from 1792 to 1872, before Leon Berger's modifications became standard.
The model comes in traditional oxblood color, and in bare oak, for a more rustic look. You can choose to put the bascule up or down.
It of course comes with the traditional wicker head basket and casket. I also included a scaffold with partial hand rail, to insure the safety of participants - without ruining the view.
For all of your gore hounds out there, every item also has a bloodied version!
While the exact model is from the french revolution, don't let that stop you from using it in any setting that would be improved with an ominous machine of death!
Price $39.95
3D Destructive&Moveable Tornado Pack by Kaira Digital Arts
Package Content:
- 3 Unique Tornado Types:Standard Tornado
Sand Tornado
Ash Tornado - 12 Prefabs:
Each tornado type has 4 prefab variations:Static (Non-destructive)
Static Destructive
Moving (Non-destructive)
Moving Destructive
Scripts Included:
- TornadoBehaviour.cs & Tornado2Behaviour.cs:Movement: Enable or disable tornado movement.
Movement Speed: Adjustable for smooth or fast tornado movement.
Movement Range: Define the area within which the tornado moves.
Destruction: Control whether the tornado affects nearby objects (destructive or non-destructive). - TornadoAttractor.cs:Attraction Radius: Define the pull range of destructive tornadoes.
Force Strength: Adjust the pulling power that affects nearby objects.
Performance:
- Optimized for Standard and URP (Universal Render Pipeline)
- Particle Effects are designed for efficient performance, even with complex scenes or large-scale tornadoes.
- Drag-and-Drop Prefabs ready for easy integration.
Compatibility:
- Works in both Standard and URP pipelines.
Customization Options:
- Movement: Tornado movement, speed, and range are adjustable.
- Destruction Settings: Easily toggle tornado destructiveness.
- Attraction: Control the tornado's ability to pull objects toward its center.
Key Features:
Three Unique Tornado Types:
- Standard Tornado
- Sand Tornado
- Ash Tornado
Four Different Prefab Variants for Each Tornado:Static (Non-moving, Non-destructive)
Static Destructive (Stationary but can cause destruction)
Moving (Non-destructive)
Moving Destructive (Full power, capable of moving and destroying objects)
Customizable Destruction and Movement:TornadoBehaviour.cs & Tornado2Behaviour.cs: Control whether the tornado moves, its speed, and the range of movement. Toggle destructive power on or off.
TornadoAttractor.cs: Adjust the pulling force of destructive tornadoes, setting the attraction radius and strength for nearby objects.
Prefabs Ready-to-Use:All tornado prefabs are drag-and-drop ready, with customizable options to suit the specific needs of your game.
Tornadoes are optimized for both standard and URP rendering pipelines.
What's Included:
- 12 Prefabs:3 tornado types, each with 4 variations (stationary, moving, destructive, and non-destructive).
- Fully Customizable: Tornadoes are easy to integrate, and settings can be fine-tuned to create anything from a light twister to a devastating whirlwind.
Price $4.99
3D Natural Disaster Particle Pack by Kaira Digital Arts
- 21 prefabs ready to be used.
- Multiple prefabs are unique while others are variations of the same base effect.
- Compatible with standard and URP rendering pipelines.
- All prefabs are drag-and-drop ready, making it easy to add to your scene.
- Each effect is optimized and has adjustable settings for customization.
- All prefabs made with particle packs.
This pack includes 21 natural disaster particle prefabs such as rain, snow, tornadoes, and storms, with support for both BIRP and URP. Unique prefabs include blizzards, sandstorms, and tornado variations.
Prefabs Included
- Unique Prefabs:Rain
Snow
Heavy Wind
2 Different Tornadoes
1 Sand Tornado
Blizzard
Ash Storm - Variants:
Some prefabs come in multiple configurations with different settings. For example, the tornado prefabs have variants with different movement speeds, destruction levels, and visual styles.
IMPORTANT: This package does not contain; house, trees, or detailed terrain in images. This package only contain tornados, storms, heavy wind, rain, snow prefabs and basic character controller.
Price $9.99
3D Game Kit-Treasure Chest Pack by Özgün_
Number of textures: 3 (Main,Brighter,Darker)
Number of materials: 6
Number of meshes/prefabs: 79
Maximum polygon count: 11,654
Minimum polygon count: 22
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 192,960
Faces: 89,043
Edges: 196,162
Vertices: 109,200
This is a low polygon treasure chest pack designed for use in a dungeon environment. It is modeled using a total of 6 materials and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models. You can change the colors of the emission materials used in the models. You can also adjust the rotation of the lids of the treasure chests.
Price $5.00
3D Game Kit-Toy Pack by Özgün_
Number of textures: 3 (Main,Brighter,Darker)
Number of materials: 1
Number of meshes/prefabs: 128
Maximum polygon count: 5,042
Minimum polygon count: 16
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 97,061
Faces: 45,465
Edges: 97,564
Vertices: 52,884
This is a low poly toy pack designed for use in a children's room environment. Modeled using 1 material and 1 color palette. Two additional variations of the same color palette are included to adjust the color lightness/darkness level of the models.
Price $5.00
3D Game Kit-Fantastic Weapon Pack by Özgün_
Number of textures: 0
Number of materials: 17
Number of meshes/prefabs: 76
Maximum polygon count: 4,078
Minimum polygon count: 166
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 74,103
Faces: 35,868
Edges: 75,224
Vertices: 39,937
This is a low polygon weapon pack designed for use in shooter games. Modeled using 17 materials. You can change the colors of the materials and weapons as you like.
Price $5.00
Stylized Free Skeleton by ThunderForgeStudio
Number of textures: 3
Texture dimensions: 2048 x 2048
Vertex Count: 1463
Triangle Count: 2814
UV mapping: Yes
Number of meshes/prefabs: 3
Rigging: Yes
Animation count: 3
Animation type list:
- Idle
- Walk forward in place
- Run forward in place
This package includes 1 stylized skeleton in 3 color variations.
Texture size: 2048 x 2048.
Low-poly. Polygon count: 2814 triangles.
Rigged and animated. A total of 3 animations.
Animations:
- Idle
- Walk forward in place
- Run forward in place
Please review the video and images before purchasing.
The 3D files are in FBX format in the package. Additional fees may apply for other file formats.
Price $0.00
[VFX] Pixelated Explosions by Megio Games
This collection supports all of Unity's render pipelines since it uses Built-in materials.
This pack includes the following :
- 50+ different flipbook VFX prefabs, completely customizable.
- 25 different base materials also completely customizable.
- 25 unique spritesheets of different animated explosions (820x80 / 800 x 80 SpriteSheets - 80x80 individual sprites).
- 2 EXTRA spritesheets of animated fire themed pixelated weapons for your new RPG.
- 1 DEMO scene to quickly summarize the premade prefabs.
- Includes additional promotional material used for display.
- Uses a simple setup in order to facilitate the creation process of new VFXs
The particle systems and materials were both made through Unity's default resources.
[CURRENTLY IN SALE AT 7.50$ INSTEAD OF 15$ FOR THE NEXT TWO WEEKS!!]
This is a VFX collection using Unity's default particle system with many different animated pixel arts, completely customizable in order to spice up your pixelated games!
Perfect for both beginners and experienced Unity users!
All the VFXs have been optimized so that you can use them for any type of project.
Perfect to speed up the development process of your games!
Great for any type of game that follows a pixel-art oriented theme, both fantasy and modern setting.
For other questions, contact me here : https://giantknights.itch.io/
Price $15.00
2D Sprite Transition by Battenberg Software
Full instructions can be found here!
2D Sprite Transition allows you to transition 2D sprites in or out, or from one sprite to another using an animation that makes part of the first sprite disappear while making the second sprite appear. Over 30 preset transition types are supported, many with multiple parameters, or you can create your own from a reference sprite or texture.
All transitions have custom properties to allow them to be modified, for example the transition can be rotated, flipped, inverted, scaled, repeated or randomly adjusted.
Features:
- 30 preset transition types, each with many configurable parameters, or create your own.
- Editor support for initialising 2D Sprite Transition components, with a single line of code required to animate a transition.
- Previews of transitions in the editor at design time with immediate updates to the preview as parameters are configured.
- An example scene is included showing eight examples of possible transitions.
- Includes full source code.
Price $4.99
Space suit by CGindi
Number of textures-5
Number of materials-1 (Space suit)
Types of materials: Unity Autodesk interactive
Texture dimensions: 2048X2048
Types of texture maps:Space suit (Albedo+Metallic+NormalMap+Occlusion+Roughness)
Polygon count of model - 15,168 faces
Number of meshes/prefabs- 1/1
UV mapping: yes
LOD information: no lod
Low-poly model of space suit with no human rig. Usable with helicopter controller (from Asset Store) to create space suit controller. Warning: Any controller not included in this pack! To connect the helicopter controller, you can use the free package ,,Base Helicopter Controller,, Warning: Check your Unity version before using the helicopter controller!
Price $15.00