3D Bottle Collection by FlipGameDev
Technical Details
- Number of Unique Meshes: 6 (3 potion bottles, 1 antique wine bottle, 1 water flask, 1 gourd bottle)
- Texture Resolution: 1024x1024 per texture
- Texture Maps Included: Albedo, Normal, Metallic/Specular (when applicable)
- Polygon Count: Low poly models ranging from 300 to 1,200 triangles per bottle
- Material Style: Stylized textures that balance realism and cartoon elements
- UV Mapping: Non-overlapping UVs for each model
- Formats: FBX (models), PNG (textures)
- Prefab Setup: Prefabs organized for easy drag-and-drop use
- Pivot Setup: Offset object included for quick pivot adjustments
- Compatibility: Optimized for use in the Universal Render Pipeline (URP) in Unity, with adaptability for other render pipelines as needed
- Supported Platforms: Compatible across desktop, mobile, and console
Key Features
- Recognizable Silhouettes: Designed for clear identification, even at a distance
- Low Poly Performance: Efficient models with smooth rendering on various devices
- Versatile Art Style: Fits multiple game genres, from adventure to fantasy
- Easily Customizable: Components organized to allow quick customization and adaptation
3D Bottle Collection – Versatile and Stylish Assets for Your Game
Elevate your game with the 3D Bottle Collection, a carefully crafted set of six unique bottle models, perfect for a wide range of genres including adventure, survival, and fantasy. Each bottle brings character and utility, ideal for everything from consumable items to scene decoration.
What's Included:
- 6 Unique Bottles: Three potion bottles, an antique wine bottle, a water flask, and a gourd bottle, each designed with distinct details.
- Stylized Textures: A balanced art style that combines realism with a touch of cartoon, making these bottles adaptable to various themes and moods.
- Low Poly Models: Optimized for performance without compromising visual quality, these models offer smooth rendering across a variety of devices.
- Recognizable Silhouettes: Each item features a distinct shape, ensuring quick recognition and accessibility even from a distance.
Bring personality and flexibility to your project with this adaptable asset pack, crafted to suit any setting or storyline. Whether as potions, decorative props, or collectible items, the 3D Bottle Collection is ready to enhance your game world!
Price $9.99
Advanced Command Console by GIGA Softworks
- Supported Render Pipelines: Built-in, Universal, HDRP, Custom
- GUI Type: Unity Canvas
- Customizable Appearance: Yes (colors, fonts, background images, icons)
- Supported input systems: legacy, Unity input package
- Command generation methods: scriptable, attribute over methods (static methods only)
- Tutorial Included: Yes
- Guided installation: Yes (Wizard)
- Supported OS: Windows, iOS, Android, UWP, macOS
Link to documentation: https://www.gigasoftworks.com/products/commandconsole/docs/Overview.html
Imagine this: you're debugging your game, and you insert temporary code lines only to later remove (or forget to remove) them, leading to extra bugs and clutter. Or you're playtesting a new feature and have to interrupt your playthrough, tweak the code, and reload the scene every time you need to test that feature with a different parameter.
Advanced Command Console changes that: it allows you to create a library of custom commands that you can call anytime, streamlining debugging, testing, and fine-tuning without touching your core codebase. The intuitive command editor lets you set up scripts that you can execute both in the Editor or during gameplay, keeping your workflow smooth and your code clean.
And it doesn’t stop at debugging. Advanced Command Console is a versatile tool for level editors and designers, featuring an automatically generated, robust GUI that lets you execute commands without typing a line.
For reusable scripts and powerful in-game tools, Advanced Command Console is your way to go.
Use Cases:
- Level & World Editing
- Debugging
- Playtesting
- Profiling
- Interactive Game Sections
- Task Automation
- Cheat Code Implementation
- And more...
Features:
- 1-Click setup: Add the console to your game with just one click using the provided installation wizard.
- Custom Command Library: Build a library of commands to streamline debugging, testing, and feature implementation without modifying core code.
- Intuitive Command Editor: Easily create and manage scripts that can be executed in both the Unity Editor and at runtime.
- Automatically Generated GUI: Provides a robust, auto-generated interface, allowing commands to be executed without typing.
- Sync & Async Execution: Supports both synchronous and asynchronous command execution for background tasks.
- Fully Customizable Interface: Easily adapt the console’s appearance to match your game’s aesthetic.
- Built-In Autocomplete: Features an autocomplete function to speed up command entry and reduce errors.
- Legacy and New Input System Support: Compatible with both the legacy input system and Unity's new Input Package.
- Versatile Use Cases: Suitable for debugging, level editing, gameplay testing, profiling, and more.
- Reusable Scripts: Create scripts that can be reused across projects and different development scenarios.
- Improves Workflow Efficiency: Keeps code clean by removing the need for temporary or "debug" code snippets.
- Ideal for Game Testing and Playthroughs: Supports rapid testing of new features, gameplay tweaks, and cheat code implementation.
- Enhanced Level Editing: Perfect for use in level and world editors, allowing seamless command integration.
- Task Automation Capabilities: Automate repetitive tasks or complex actions with simple commands.
Price $19.99
SideScroll Worlds 2 SET1 by Szadi Art.
Price $9.99
Cowboy Hat 2 by Valeria Miller
Number of textures 27
Texture dimensions 4096x4096
Maximum polygon count 3592
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Cowboy Hat 2 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Cowboy Hat 2 - 3592 polygons
High poly
Materials - 5
Textures - 27
Price $6.00
Cowboy Hat 3 by Valeria Miller
Number of textures 31
Texture dimensions 4096x4096
Maximum polygon count 3160
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Cowboy Hat 3 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Cowboy Hat 3 - 3160 polygons
High poly
Materials - 5
Textures - 31
Price $6.00
Cowboy Hat 1 by Valeria Miller
Number of textures 31
Texture dimensions 4096x4096
Maximum polygon count 6681
Number of meshes/prefabs 5
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
3D model Cowboy Hat 1 contains 5 skins, textures and materials. All textures 4096x4096 PBR, Metall/Rough, include AO, Height map, Mask map for HDRP. Game ready. Suits for male and female characters.
Contains Low poly and High Poly variations.
All texture can be compressed to 1024x1024 without loss much quality.
5 Skins
Cowboy Hat 1 - 6681 polygons
High poly
Materials - 5
Textures - 31
Price $6.00
Revit Bridge by LucasEvan
With our plugin, you can export 3D models and model properties from Revit to revitbin format, and then use Unity to load the rendering.
1. Support Revit 2018~2024 version
2. Support model attribute export and parsing
3. Support Unity editor and runtime loading revitbin format
4. Support setting the fineness of the model when the model is exported to Revit
Revit Bridge
The plugin is divided into two parts, one is the Revit export plugin, which exports Revit 3D models and attributes, and the other part is Unity parses and loads Revit exported models;
FEATURES
- Support Revit 2018~2024 version to export to revitbin format;
- Support Revit to export model properties and parse them in Unity;
- Support Unity editor and runtime loading revitbin format;
- Support that when exporting a 3D model in Revit, you can select the model fineness to optimize the 3D model;
- Support Unity default render pipeline, URP render pipeline, and HDRP render pipeline;
- Supports window, IOS, Android, Mac, UWP, Editor platforms.
THIRD-PARTY ASSETS
- Asset uses Newtonsoft.Json under MIT License; see Third-Party Newtonsoft.Json_License.txt file in package for details.
- Asset uses SharpZipLib under MIT License; see Third-Party SharpZipLib_License.txt file in package for details.
NOTE
- The plug-in needs to install the export plug-in in Autodesk Revit software, and then use it with the Unity plug-in, please read the Read Me.pdf document in the Add-in carefully to export the Revit software export plug-in, from which you can get the download address and instructions of the Revit software export plug-in;
Price $428.00
FRacingCarPackage2 by RedStrokeStudio
Polygon Count = 17431
Vertices Count = 18541
Texture Size 2048
UVWs non-overlapping
Type of Maps = 6
1-Base Color
2-Emissive
3-Metallic
4-AO
5-Normal
6-Roughness
Lowpoly Game ready asset formula racing car model with 3 different color Variations. texture in substance Painter.
Texture Size 2048
UVWs non-overlapping
Body and Wheel 2 material of each car
Map 3 Color variation
(Base color,Emissive,Metallic,AO,Normal, Roughness)
Price $14.99
Darklines: the Brute by StockLancer
Rigged: Rigged to Epic skeleton UE5
Animated: No
Number of Animations: 0
Number of characters: 1
Vertex counts of character: 106300 - 113100 vertices
Number of shader and and Materials: 1 Shader and 15 materials of it. shader is capable to give many more looks.
Number of Textures: 1 RGBA packed texture
Number of Skins: No texture skins. material itself capable to give very different looks by self. please check the previews.
Texture Resolutions: 1024x1024
Tested on: Windows 11
Darkline Brute is bigger-brute humanoid/male member of darkline serie assets. beside brute shape and size, this asset has "hair" lines and additional bones for them. this hair bone chain can be used for physics native tools of unity(See preview video) or with different addons to give more dynamic and different looks. asset comes with 2 versions of skeletal mesh. normal and dense head-hair version.
DarkLines are alien life forms that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles thanks to Shader that gives all that (and more)looks with many settings in it.
Main and unique feature of this asset its overall look that result of mesh and shaders works together. material not static and pre-painted on UVs. instead it uses only 1 tileable texture and URP shader graph to make many different looks procedurally! please see provided preview video below!
Shader's details can be seen in this review video darkline series assets uses same material.
Darkline series Shader gives you options to set:
- Noise movements to make all lines alive!
- Bulge waves-light waves
- Thickness
- Emission
- Separated BC and Emission HUE.
- Smoothness
- Metallness
- Normal
- randomness option!
- texture options like movement and scale
All shader features sorted above also uses 4 type-mixable masks by:
- along lines
- by depth from surface
- random per line(each line takes different values)
- Head to limbs
also some channels like thickness has additional 2 masks like limbs and hair-head.
all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!
Price $60.00
Polyquest Heroes: Explorer I Hiker by POLYBOX
Includes 160 outfits variants.
Includes 145 poses.
Fully skinned and rigged and ready for animation.
Includes seamless LODS.
Includes two main characters.
UV mapped.
Low POly Counts.
Highly optimized.
Introducing the Arctic Hero, a low-poly character perfect for your adventure or survival game! This versatile explorer is prepared for any challenge, with two unique outfits: a heavy-duty insulated suit for extreme cold environments and a modern, tactical outfit for milder mountain climates. The pack includes multiple variations for each outfit, offering flexibility to customize the character’s appearance. Designed for heroes braving the elements, this asset features high-quality textures, customizable options, and optimized performance for seamless gameplay integration. Bring your low-poly worlds to life with the Arctic Hero!
Price $164.99
Ghoul 01 by Njordmund
Number of textures 21
Texture dimensions 4096
Maximum polygon count 41902
Number of meshes/prefabs 2
Rigging: Yes
Animation count 23
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
Bone_Face_Eye_r
Bone_Face_Eye_l
Bone_EyeLid_r2
Bone_EyeLid_l2
Textures:
4K PBR Textures(tga)
7 materials
21 textures
Animations:
Model contains 23 animations:
atack(x5)
walk(x4)
run
rage
idle(x4)
gethit(x4)
death(x3)
turn180
Polycount:
Verts: 41902
Faces: 31525
Tris: 47928
Price $60.00
Vampire1 by Njordmund
Number of textures 28
Texture dimensions 4096
Maximum polygon count 17537
Number of meshes/prefabs 3
Rigging: Yes
Animation count 21
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
Bone_Face_Eye_r
Bone_Face_Eye_l
Bone_EyeLid_r2
Bone_EyeLid_l2
Textures:
4K PBR Textures(tga)
14 materials
28 textures
Animations:
Model contains 21 animations:
atack(x5)
walk(x4)
rage
idle(x4)
gethit(x3)
death(x3)
turn180
Polycount:
Verts: 17537
Faces: 14834
Tris: 27936
Price $70.00
Monster 16 by Njordmund
Number of textures 9
Texture dimensions 4096
Maximum polygon count 18610
Number of meshes/prefabs 3
Rigging: Yes
Animation count 34
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
BUILTIN SHADER
URP SHADER
HDRP SHADER
Additional bones that are added to skeleton:
jaw
pumpkin_r
pumpkin_l
Bone_Face_Eye_r
Bone_Face_Eye_l
Textures:
4K PBR Textures(tga)
3 materials
9 textures
Animations:
Model contains 34 animations:
atack(x6)
walk(x5)
jog(x4)
rage(x2)
idle(x5)
gethit(x7)
death(x3)
turn180(x2)
Polycount:
Verts: 18610
Faces: 15746
Tris: 30456
Price $40.00
VFX Graph:Collision Edge Line(SDF) by EricWang
Price $5.99
Game VFX - Magic Circle Collection by EricWang
Price $7.99
Ezereal Car Controller by Ezereal
This Asset includes a 3D model of a modular vehicle, Car Controller with different systems and a few sounds. Ready to be used in your projects. Please, read the description first if you are not familiiar with this asset.
🧪 Demo scene included! (URP only)
Also it is:
- Easy to install (Simply Drag & Drop prefab on your scene).
- Perfect for starters, learning and making projects!
⚠️ Required dependencies:
- Input System package (Already included in Unity 6 templates. Used for Active Input Handling. Version 1.11.2 or newer. Required for vehicle control).
- Cinemachine (latest version that comes with Unity 6. Used for camera controls. This can be ignored if you will make your own camera and it's controls. Make sure that the version is 3.1.2 or newer).
- TextMeshPro (already included in Unity. Used for speed and current gear display on dashboard and overlay UI).
🚗 About vehicle:
This electric truck is built exclusively for this asset. It is a professionally modeled vehicle with modular parts and working interior.
Body:
You can take apart almost everything:
Body, Hood, Trunk, Doors, Windows, Wheels, bumpers, Wheel Arches and so on.
Every important part has convinient pivot and ready for animation.
You can place Rigidbody objects in the trunk and have fun with it!
Lights:
Has controllable headlights, rear lights, turn signals (on each side), reverse lights and interior light. Because of it's electric nature. Every light is a separate GameObject. Simpy turn it on and off as you like without changing material color.
Interior:
Minimalistic interior with modular parts
Dashboard (with Working Lights!), Display, Pedals, Rotating Steering Wheel (you can even control the angle), Handbrake, Seats, Levelers (for turn signals and gear change), Interior lights.
Materials:
No textures used. Every GameObject can have it's own material that can be changed at any time.
🎮 About Car Controller:
Car Controller is made out of custom modular systems. You can even have only car controller main script and completely ignore other systems (references) without any code (if you wish). Here are the systems:
- Car Controller (Main Script)
- Wheel Friction Controller (for drift and frictions settings, that are ready for you to configure)
- Camera Controls (5 modes, more can be added)
- Light Controls - Used to control all lights in the vehicle, including low & high beam headlights, rear, reverse, brake and handbrake lights
- Sound System (For your Electric engine and wheel rolling sounds)
- Wheel Suspension Bump Detection (For suspension sounds on each wheel)
Only New Input System package is supported for Input Handling. This is perfect apportunity for you learn it now, using this asset.
Main Car Controller script includes:
- Basic physics controls (listed below)
- Start/Off vehicle system
- Simulated Automatic Gear Box with three modes (reverse, neutral, drive).
- Changes Drive Types (FWD, RWD, AWD).
- Current Gear and Speed info (to TextMeshPro).
- Debug Info
🛞 Physics:
By default, this asset uses Unity's Wheel Collider. And you can change any of these settings:
- Max Forward Speed;
- Max Reverse Speed;
- Horse Power;
- Brake Power;
- Handbrake Power;
- Steering Speed;
- Deceleration Speed;
- Max Wheel Angle;
- Max Steering Wheel Angle;
🎥 Camera:
Cinemachine package is used to control camera switches and behaviours. It is an awesome package and can be used in many projects without touching the code.
Cameras have different modes - cockpit, wheel, follor far/close, freelook. Many more can be added if you need to.
🔊 Sound Controller:
Sound Controller script can play these sounds with pitch control:
- Engine
- Wheels rolling on ground
- Suspension bump
⚠️ Sounds are not included.
✨ Have fun creating! ✨
Price $0.00
Polyquest Heroes: Explorer I Mountaineer by POLYBOX
Includes 160 outfits variants.
Includes 145 poses.
Fully skinned and rigged and ready for animation.
Includes seamless LODS.
Includes two main characters.
UV mapped.
Low POly Counts.
Highly optimized.
Introducing the Arctic Hero, a low-poly character perfect for your adventure or survival game! This versatile explorer is prepared for any challenge, with two unique outfits: a heavy-duty insulated suit for extreme cold environments and a modern, tactical outfit for milder mountain climates. The pack includes multiple variations for each outfit, offering flexibility to customize the character’s appearance. Designed for heroes braving the elements, this asset features high-quality textures, customizable options, and optimized performance for seamless gameplay integration. Bring your low-poly worlds to life with the Arctic Hero!
Price $164.99
SkinShader by niuniu
1.Support multi-lights
2.Support shadow
3.use pre-integral map to simlulate skin effect
Using the pre-integral map technology, the performance consumption is small, the skin effect is controllable, and the skin effect is excellent.
Price $9.99
Athlete Survivor by Dary Palasky
Number of textures: 150
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 16619
Maximum polygon count: 45522
Number of meshes/prefabs: 3x21
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Disclamer
The weapon in the preview are not included in the project
Please note that the model have no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- 25 Face blend shapes/morph target customization
- 4 body types: athletic(Base)/skinny/old/fat
- Zombie skin
- Blood mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Clothing Compatibility:
- Classic Survivor
- Winter Survivor
Polycount:
- Polygons: 16619 - 45522
- Vertices: 16836 - 63253
- Triangles: 32600 - 90044
Price $119.99