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Simple Sign-In Bundle (for Google, Apple, Facebook and other platforms) by Hippo

Asset Store newest packages - 2024, October 4 - 15:53
Simple Sign-In Bundle provides sign-in with Google, Apple, Facebook, X, Telegram, Microsoft, TikTok. User are authenticated in a web-browser using OAuth 2.0 protocol. My asset is cross-platform and supports Android, iOS, Windows, Mac, Universal Windows Platform (UWP) and WebGL apps made with Unity.

Authentication may be a headache, especially for beginners, especially on different platforms. You know what I'm talking about if you've ever played with GPGS, for example. My asset is an extremely simple solution with about 200 lines of code only. Lightweight, tiny and clean, with no massive plugins and 3rd party libs! I also provide exceptional support for my assets which is confirmed by many 5 star reviews.

Assets included
Simple Sign-In with Google
Simple Sign-In with Apple
Simple Sign-In with Facebook
Simple Sign-In with X (Twitter)
Simple Sign-In with Telegram
Simple Sign-In with Microsoft
Simple Sign-In with TikTok

Benefits
● Cross-platform user auth for cross-platform games and apps
● No plugins, not 3rd party libs, no dependencies
● No impact to build size
● Get access tokens for integration with other services provided by your sign-in platform
● More security for client-server apps (get access tokens on a client, get all user data on a server to avoid tampering)
● ID tokens / JSON Web Tokens (JWT) validation (please refer to wiki for supported platforms)
● SFSafariViewController is used on iOS (required by App Store review)
● Deep linking for Windows (UNITY_STANDALONE_WIN)

Setup steps
Please visit our GitHub for setup instructions.

Generic workflow (for platforms that support deep linking)
● Your app navigates users to Authorization Endpoint using a default web browser
● Users perform sign-in to their account
● Authorization Endpoint redirects users to your app (using deep linking when possible) and provides an authorization code in URI parameters
● The app is activated and obtains an authorization code
● The app exchanges the code for an access token
● The app requests user data with the access token (ID, name, email and other data according access scope defined)

Loopback flow for Editor and Windows (optional)
● Authorization Endpoint redirects users to http://localhost:PORT/
● The app listens to localhost using HttpListener

Middlware flow for WebGL
● Redirect to Authorization Middleware is used to temporary save an auth code
● The app obtains the code from Authorization Middleware with a POST request

Known issues
Please refer to the corresponding section for your sign-in platform.

Support
GitHub - Wiki
GitHub - FAQ & Troubleshooting
GitHub - Bugs & requests
Discord - Questions, live chat with developers

It would be super awesome if you rate ★★★★★ our asset and leave your feedback! Your reviews inspire us for creating and improving our assets. Thanks and good luck with your projects!
Price $49.90

Woodworking Tools - Low Poly / Stylized by Veresen

Asset Store newest packages - 2024, October 4 - 15:30
A collection of 11 low poly woodworking tools fitting for a variety of games.

Mesh data:

  • chisel - 63 faces / 68 vertices
  • hacksaw - 177 faces / 159 vertices
  • hand_saw - 108 faces / 88 vertices
  • hand_saw_2 - 122 faces / 109 vertices
  • hatchet - 61 faces / 63 vertices
  • rasp - 44 faces / 54 vertices
  • sanding_block - 104 faces / 112 vertices
  • two_man_saw - 240 faces / 229 vertices
  • wood_plane - 52 faces / 62 vertices
  • woodcutting_axe - 61 faces / 63 vertices
  • wooden_mallet - 39 faces / 48 vertices

Texture resolution: 1024x1024.

Collection of commonly used woodworking tools, fitting for a variety of genres. 


Art style is stylized lowpoly, textured using gradient map. Works best with stylized lighting (simple shading / toon shading / no shading).


Since whole package is 3D models + texture, it works in any rendering pipeline, but outside of BuiltIn and URP you will have to create and apply material yourself. Package includes basic material and packages to switch material between BuiltIn and URP renderers. Please refer to Info.txt file for instructions.


Every and all "tools" assets produced by veresen use the same general-purpose texture. As such it is recommended to use same single material/texture for all tools obtained from our different packs.


Package contents:

  • 11 meshes:
  • source blender file;
  • texture;
  • material;
  • prefabs for all meshes;
  • demo scene;
  • unity packages to switch material between built-in and URP;
  • instructions;

Price $5.99

Collect Me | Collect-a-thon/ Coin Collection Framework by Golem Kin Games

Asset Store newest packages - 2024, October 4 - 15:15
A powerful and easy-to-use item collection system, perfect for games with different item collection mechanics, from simple to complex. This system is ideal for any genre that requires item tracking.

Features:

  • Collection Modes:Simple Mode: Track collected items using unique item IDs.
    Collectathon Mode: Categorize items and track both item counts and values.
  • Data Persistence:Save and load collected item data per scene using Unity's PlayerPrefs.
    Extendable to support other persistence systems (e.g., JSON, databases).
  • Event-Driven:Item collection and removal events for easy integration with custom game logic.
  • Scene Management:Tracks collected items for each individual scene, allowing per-level or per-area collection.
  • Prefabs:Ready-to-use prefabs for quick integration into your game scenes.
  • Demo Scenes:Example scenes that demonstrate the system in both Simple Mode and Collectathon Mode.

File Formats:

  • Scripts: C# (.cs)
  • Prefabs: Unity Prefabs (.prefab)
  • Demo Scenes: Unity Scene Files (.unity)

Collect Me is a powerful and easy-to-use item collection system for Unity games, perfect for games with different item collection mechanics, from simple to complex. This system is ideal for any genre that requires item tracking, including adventure, RPGs, casual mobile games, and more.

Features:

  • Multiple Collection Modes:Simple Mode: Track collected items using unique IDs.
    Collectathon Mode: Track items by category and value for more complex collection systems.
  • Scene-Based Collection: Track collected items across different scenes with automatic save and load functionality.
  • Prefabs for Fast Integration: Comes with ready-to-use prefabs for easy setup of items in your game scenes.
  • Demo Scenes: Includes demo scenes showcasing both Simple Mode and Collectathon Mode to help you quickly understand and implement the system.
  • UI Integration: Easily connect the collection system with your UI to display collected items, their values, and totals.
  • Event System: Utilize events to trigger custom actions when items are collected or removed.
  • Automatic Saving and Loading: Uses Unity's PlayerPrefs to store collected data, which can be easily extended for other storage methods.

What's Included:

  • Prefabs: Ready-made prefabs to help you get started quickly.
  • Demo Scenes: Example scenes to showcase how the system works, including UI integration and collection mechanics in both modes.
  • Full Source Code: Easily customizable C# code, well-structured and documented.
  • README Documentation: Full API reference and examples to guide you through setting up and using the system.

Ideal For:

  • Adventure games, RPGs, and any game that involves item collection mechanics.
  • Casual games where players collect various items with increasing values.
  • Developers looking for a customizable and scalable solution for item tracking.

Demos and Prefabs:

  • Prefabs: Item prefabs included for quick and easy implementation.
  • Demos: Fully functional demo scenes to showcase how to set up the system in both Simple Mode and Collectathon Mode.

With CollectMeManager, you can effortlessly manage item collection, display data to your players, and save progress across scenes without hassle. It’s a must-have for any Unity game that uses collection mechanics!


Price $9.99

LightWorkCollection by TSURUSAKI GROUP

Asset Store newest packages - 2024, October 4 - 15:14
A collection of tools used for light work.

Number of textures: 24


Texture dimensions:4096 x 4096


Number of polygons: 692-31452 (depending on design)


Texture types: AlbedoTransparency, MetallicSmoothness, Normal , MaskMap

Usage:.

This is a collection of 3D models used for light work. With realistic designs and photorealistic textures, they can be used in a variety of projects, including games, applications, and illustration production.


Included assets: -Air

-Air

-stainlessSteelWorkbench

-wallClock

-cycloneVacuumCleaner

-CasterWagon

-AirGenerationMachine


Description: -Some models have textured materials and others have textured materials and others have textured materials.

-Some models are divided into textured materials and others into materials that represent transparency.



Price $10.00

Alien Family Pack by GACHKOVSKYY

Asset Store newest packages - 2024, October 4 - 15:05
Quality model for a reasonable price. Quality models for a reasonable price with a -29% discount. For your game or cool video
  • Number of Animations:
    • Alien-Woman: 9
    • Alien-Boy: 9
    • Alien-Man: 9
  • Number of characters:
    • Alien-Woman: 1
    • Alien-Boy: 1
    • Alien-Man: 1
  • Vertex counts of characters:
    • Alien-Woman: 10 466
    • Alien-Boy: 10 387
    • Alien-Man: 10 467
  • Number of Materials and Material Instances:
    • Alien-Woman: 4
    • Alien-Boy: 4
    • Alien-Man: 4
  • Number of Textures:
    • Alien-Woman: 13
    • Alien-Boy: 13
    • Alien-Man: 13
  • Texture Resolutions:
    • Alien-Woman: 4K
    • Alien-Boy: 4K
    • Alien-Man: 4K

Texture maps support URP and HDRP rendering. There are only built-in materials in the project. You can install either URP or HDRP render and redirect the materials for those renders.

This pack consists of 3 characters. It does not include the demo scenes in the screenshots. You can follow the links below to watch videos with models and go to the pages with a full description of each model.

Below are links to the product pages from the package.

  • Link for items:

Price $74.99

Asian Hand-Painted Character Avatars Mega Pack by QF Studio

Asset Store newest packages - 2024, October 4 - 14:47
Ancient Asian Hand-Painted Character Avatars Mega Pack.

103 high quality hand-painted character avatars in Asian ink painting style.

Full Hand-Painted !

The asset include:

103 avatars --- 500 * 500 resolution

101 PSD source files.

1 demo scene,You can preview all the pictures in the scene.


The pictures are in PNG format.


We have been releasing Asian style game assets and hope you enjoyed this.


Price $29.99

Low Poly Dungeon Pack - PolyCliff Studio by PolyCliff Studio

Asset Store newest packages - 2024, October 4 - 14:22
Low Poly Dungeon Pack from Poly Cliff! This asset pack features an array of charming low poly dungeon items

Number of Textures : 1

Texture Dimensions : 512*512

Polygon Count Total : 88178

Number of Prefabs: 60+ 18

Rigging : NO

UV Mapping : Yes

Types of materials : One Material workflow

Low Poly Dungeon Pack

Enhance your game with the Low Poly Dungeon Pack from Poly Cliff! This asset pack features an array of charming low poly dungeon items and uniquely designed doors, perfect for creating immersive environments.

Key Features:

  • Variety of Dungeon Items: Includes barrels, chests, and other essential props to populate your dungeon.
  • Distinctive Door Assets: A selection of creatively crafted doors that add intrigue and depth to your levels, perfect for hidden passages and grand entrances.
  • Optimized for Performance: Built for efficiency, ensuring smooth gameplay on both mobile and desktop platforms.
  • User-Friendly Integration: Clean meshes and textures make it easy to customize and incorporate into your projects.

Create captivating dungeons that draw players in with the Low Poly Dungeon Pack!


Price $15.00

Lion Gladiator by Dima1991

Asset Store newest packages - 2024, October 4 - 13:58
evolved lion

Rigged: (Yes)

Animated: (Yes)

Number of Animations: 54

Vertex counts of characters: 56831

Number of Materials : 16

Number of Textures: 55

Texture Resolutions: (head x4096 bodi x4096 armor x4096 hair x2048 sword x2048 shild x2048)

The model consists 3 sets of unique textures

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

animation;

shield and sword;

7x sword_shield_attack

1x block

1x block idle

1x death

3x idle

2x impact

2x rage

1x run

4x walking

two_swords

5x two_swords_attack

2x idle

1x impact

1x run

2x walk

monster

5x monster_attack

1x dying

2x hit

5x idle

2x Jumping

1x rage

4x walking

1x run


Price $34.99

Hand Painted Textures - Vol 104 - Halloween by Yoge

Asset Store newest packages - 2024, October 4 - 13:50

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Smothness

- Mask

This pack contains:

11 seamless textures


Price $7.99

Hand Painted Textures - Vol 103 - Glass by Yoge

Asset Store newest packages - 2024, October 4 - 13:50

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Smothness

- Mask

Painted by the hand in PS.

This pack contains:

7 seamless textures


Price $7.99

Hand Painted Textures - Vol 102 - Concrete by Yoge

Asset Store newest packages - 2024, October 4 - 13:50

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

20 seamless textures


Price $7.99

InstanceCollector by SmallBurger

Asset Store newest packages - 2024, October 4 - 13:34
InstanceCollector is an asset specifically developed for Unity, designed to dynamically and efficiently collect instance rendering arrays while maintaining main thread performance.
  1. Precise per-instance culling.
  2. Dynamic instance collection using the Job System, without occupying the main thread’s resources.
  3. Supports multiple types of instance objects, and even full-scene GPU instancing.
  4. Provides a matrix array output tool to speed up scene loading and reduce memory usage.
  5. Without using SSBO, it has better cross-platform compatibility.
  6. For hardware that doesn't support GPU instancing, the rendering process will fall back to using.
  7. Simple instance object setup process (just add the Instancer script and enable "Enable GPU Instancing" in the material).
  8. Compatible with SRP Batcher.
  9. Customizable maximum visible object count for each type, adjustable based on project memory and performance requirements.
  10. Support URP and Built-in render pipeline.

As SRP Batch technology has advanced, Unity's automatic instancing feature is often disabled, leading to performance degradation when rendering a large number of objects. While manual instancing (such as using Graphics.DrawMeshInstanced) offers better performance, it is typically limited to rendering large amounts of single-type objects and lacks support for full-scene optimization.


The unique advantage of InstanceCollector is its ability to optimize GPU instancing across the entire scene. It not only effectively collects instance objects but also leverages Unity's Job System for precise culling calculations, ensuring optimal rendering performance. If the culling is not accurate enough, the performance might even be worse than SRP Batch, highlighting the core strength of InstanceCollector's technology.


Additionally, through the InstanceDataExporter, you can export matrix data for the scene, significantly speeding up scene loading while maintaining the flexibility of dynamic instance collection and rendering.


Why Not Use DrawMeshInstancedIndirect?

Generally speaking, compared to DrawMeshInstanced, DrawMeshInstancedIndirect offers better performance because it gathers matrix data in the compute shader. However, the biggest issue arises when the object count is zero. Since the CPU cannot determine the number of objects, it still calls the rendering API, and it seems like additional data is being sent to the GPU. When there are many different types of objects, this may lead to a performance drop. Therefore, to handle instance collections for multiple object types, we choose to use DrawMeshInstanced along with culling via the job system.


Price $40.00

Casual Simple Skill 6 Spell Set Pack by Coffee duck

Asset Store newest packages - 2024, October 4 - 13:10
Set of 135 hand drawn icons

This pack can be used as a variety of game project icons.

This pack was made with fantasy or RPG games in mind, but feel free to use it on any project.

Set of 135 hand drawn icons

- Each icon is 256x256 pixels size (PNG);

- Each icon is 128x128 pixels size (PNG);

- Black background and transparent background

-It was created by Photoshop, and it includes a psd file.

-Check out the screenshots.

Thank you.


Price $11.00

Template - API - Free by Gruntsass

Asset Store newest packages - 2024, October 4 - 12:49
This is a customizable API template designed to give developers foundation for building architectures using Node.js. As your needs grow, you can integrate premium modules to extend its functionality.

Documentation

The server includes a single route to retrieve all users from a database. Below are the key features and details of this module:

  • Simple Node.js Server: This module sets up a straightforward Node.js server that can be easily extended or modified according to your needs.
  • User Data Retrieval: The server includes a route that fetches all user records from a database. This functionality is useful for quickly accessing and displaying user data.
  • CORS Handling: The module includes basic Cross-Origin Resource Sharing (CORS) management, allowing you to configure and handle CORS requests effectively.
  • Sequelize ORM: It utilizes Sequelize, a popular ORM (Object-Relational Mapping) library for Node.js. Sequelize simplifies interactions with the database, making it easier to perform CRUD operations.
  • Free and Open: This module is provided at no cost, offering a foundational setup that you can use to start a project without initial expenses. It is intended as a starting point, giving you the flexibility to build upon it and integrate your own logic.
  • Customization: Users are encouraged to implement their own business logic and enhance the robustness of the module as needed. The provided template serves as a basic framework to help you get started.


Price $0.00

DYNAMIC: Rain/Wetness by MoveRotateResize

Asset Store newest packages - 2024, October 4 - 12:23
Effortlessly add Rain/Wetness to all your game objects! Built with Shader Graph to allow complete user freedom and customization.Includes over 11 Shaders,Rain Occlusion,VFX,Rain Audio,Terrain Puddles!

Please look at the documentation for all techinal details


---Links---



---Key Features---

  • 12 Fully Featured Shader Graph Shaders with built in Rain/Wetness support
  • Easily add Rain/Wetness to your Shader Graphs
  • Falling Rain (Particle System)
  • Falling Rain (VFX Graph)
  • Rain Particle Occlusion (particles won’t go through objects)
  • Terrain Puddle/Wetness Painter
  • Interior Rain Audio Spawner
  • Shader Swapper Tool
  • Script to Auto Assign Random Colors per gameobject (example rocks, bushes)
  • Over 17 FREE Subgraphs
  • FREE DYNAMIC- Mesh Mirror Tool


---All Shaders Built with Unity's Shader Graph---

  • Allows you to easily modify, customize, or build upon any of the included shaders
  • Easily add Rain/Wetness to your own shader graph shaders by adding the "RainWetness Systems (Copy Me)" sub-graph


---Rain/Wetness Subgraph Features---

Controls the appearance of rain and wetness per gameobject. All global appearance settings are controlled via the DYNAMIC- RainWetness script.

  • Rain/Wetness Coverage
  • Rain Occlusion
  • Rain/Wetness Vertex Painting
  • Smoothness Override
  • Normal Override
  • Porous/Non-Porous Slider
  • Rain Drop Texture
  • Rain Drop Settings
    • Speed
    • Normal Strength
    • Smoothness Strength
  • Rain Streak Texture
  • Rain Streak Settings
    • Speed
    • Distortion Size
    • Distortion Normal Strength
    • Normal Strength
    • Smoothness Strength


---12 Fully Featured Shader Graph Shaders with built in Rain/Wetness support (tessellation currently only supports mesh smoothing)---

  • Default
  • Subsurface
  • Translucent
  • Glass
  • Anisotropic
  • Iridescent
  • Default Tessellation
  • Subsurface Tessellation
  • Translucent Tessellation
  • Glass Tessellation
  • Anisotropic Tessellation
  • Iridescent Tessellation


--- 2 VFX Shader Graphs---

  • Falling Rain (particle system)
  • Falling Rain (VFX Graph)


---1 Volumetric Fog Shader Graph---

  • Ground Fog


---2 Terrain Decal Shader Graphs---

  • Terrain Puddles
  • Terrain Wetness


---Dynamic Rain/Wetness Script---

Your central hub to control tons of rain and wetness setting.

  • Global Rain Coverage
  • Wet to Dry transition duration
  • Rain Streak size
  • Rain Drop size
  • Rain Streak Distortion strength size
  • Main Rain Audio source settings
  • Rain Particle System/VFX Graph settings
  • Global Fog Levels
  • Enviro 3 Integration


---Rain Occlusion---

  • Provides dynamic rain/wetness coverage for movable gameobjects like characters, vehicles
  • Controls rain audio levels to simulate the player going in and out of build/structures
  • Simple as dragging and dropping a Occlusion Zones in your scene


---Terrain Puddle and Wetness Painter---

  • Paint Puddles/Wetness on Unity terrains or terrain meshes
  • Paint simple shapes and watch the power of shader graph transform them into realistic looking puddles
  • Choose from a range of controls to add, remove, select paint layer(s), fill, remove, and change paint brush size
  • Uses Hex Tiling to help remove texture repetition
  • Customize puddles appearance


---Falling Rain Particles (can use Unity’s Particle System or VFX Graph)---

  • Spawns rain particles around your character
  • Each system comes with its own particle occlusion which prevents particles from going through objects
  • Custom falling rain’s appearance, amount, etc.


---Interior Rain Audio Spawner---

  • Spawns interior rain audio sources at user specified locations
  • Create audio clip arrays which lets you have multi different sounds for the same interior type
  • Uses Unity's Object Pooling to optimize performance


---Local Fog Volumes---

  • Place local fog volumes in your game world that move with the wind direction
  • Fog levels increase and decrease based on the rain/wetness amount
  • Fogs appearance and settings are completely customizable


---DYNAMIC- Wind---

  • Set the global wind direction via a gameobject
  • Wind direction can be either random or stationary or controlled via script
  • Fog and Falling Rain move with the wind direction


---Shader Swapper---

  • Easily bulk change your shaders to one of the DYNAMIC- RainWetness ones
  • Auto assigns your Base Color and Normal Maps to the new shader
  • Original HDRP shader’s Mask Map will be auto assign to the new shader
  • Original URP shader’s AO, Detail Mask, and Smoothness texture maps will be auto combined into 1 Mask Map and assigned to the new shader


---Random Colour Per Object Script---

  • Add random color variations to game objects at runtime


---FREE Sub Graphs---

  • Rain Wetness
  • Rain Occlusion
  • Rain Streak Distortion
  • Tessellation- Smoothness
  • Vertex Painter
  • Masks- Absolute World Space
  • Color- Random Darkening Per Object
  • Transform- Normal Object to World
  • Smoothness- View Angle
  • Particles- Default Soft
  • Particles- Falling Rain
  • Particles- Hex Soft
  • UVs- Absolute World Position
  • UVs- Biplaner
  • UVs- Biplaner with Time
  • UVs- Default
  • UVs- Triplanar
  • UVs- Triplanar Normal (OS)


---FREE Tools---

  • DYNAMIC- Mesh Mirror
  • DYNAMIC- Property Finder
  • DYNAMIC- Multi Tags


---Integrations---

  • Envrio 3- Sky and Weather


---Unity Version Compatibility---

  • 2022.2+
  • 2022.3+
  • 2023.3+
  • 2023.3+ Beta
  • 2023.3+ Alpha
  • Unity 6 Preview


---Compatible Pipelines---

  • HDRP


---Contact info---


Price $60.00

UI Sounds Volume 2 | Sci-Fi UI SFX by Defy Tracks

Asset Store newest packages - 2024, October 4 - 12:16
A futuristic collection of Sci-Fi themed UI Sound Effects. Suitable for Games, Mobile Apps, or any project that needs a futuristic flare.

All audio files are exported in a high quality normalized 24-bit 48kHZ .WAV file format.

Building off our first pack, UI Sounds Volume 1, I'm proud to introduce you to the next pack in the UI Sounds Series:


UI Sounds Volume 2 - produced and designed by Defy Tracks.


Volume 2 builds on Volume 1 and provides a more focused collection of UI Interface Sound Effects specifically designed for Sci-Fi themed projects.


Not only is this pack a more focused and use-specific collection, it also provides a much larger volume of sounds, totaling in at 235 sounds!



Included in this pack:

31 Click SFX

60 Blip SFX

17 Hover SFX

11 Power Up/Down SFX

54 Processing SFX

13 Error SFX

10 Reverse SFX

10 Transition SFX

21 Selection SFX

8 Unlocked SFX


(Full contents PDF available here)



For more info and the highest quality audio preview, be sure to check out the official sound effects page on my website at defytracks.com/sounds.


Price $15.00

Forgotten Graveyards: Low Poly Cemetery Mega Pack by Vertex Rage Studio

Asset Store newest packages - 2024, October 4 - 12:09
Massive asset pack with over 1.4k high-quality, low-poly, optimized, and beautiful game-ready assets.

Number of textures: 4

Texture dimensions: 512x512

Polygon count: 2-4500

Minimum polygon count: 2

Maximum polygon count: 4500

Number of meshes/prefabs: 1437

Rigging: No

UV mapping: Yes

Types of materials and texture maps: texture palette/texture atlas


Short videos of models in environments, with other assets including Low Poly Nature: Lamps in HDRP | One of the crypts | Skeleton, etc. | Coffin Showcase | Diorama 1 | Diorama 2 | Diorama 3

Short videos of some of the models in Blender: Broom | One of the urn models | Some of the fence modules



🪦 What’s Inside?

This massive low poly asset pack contains over 1.4k game-ready assets, including crypts, fences, graves, lighting props, and more. Each model is carefully crafted to help you create a unique and immersive graveyard environment. With multiple variants and wear-and-tear options, you'll have endless possibilities for designing your cemetery. Perfect for adding atmosphere to horror, dark fantasy, gothic, adventure, and RPG games, this asset pack is ideal for creating immersive and eerie graveyard environments.


Key Features:

  • Easy to use, versatile, and flexible
  • Huge model collection allows for designing any cemetery
  • Multiple variants for many models, including different designs and wear and tear
  • Optimized: low poly count and a single texture atlas for all models
  • Mix of collisions made out of primitive shapes and convex meshes
  • Made to effortlessly work with Low Poly Nature: Lush and Diverse Environments pack

🔍Details:

  • Crypts / Chapels: 22 models (6 unique variants, including damaged and clean versions, plus rubble)
  • Modular Fences: 173 models (two types of designs, prebuild modules and parts to assemble many unique variants)
  • Stone Path: 27 models (23 individual slabs and 4 assembled modules)
  • Open Graves: 16 models
  • Lighting Props: 126 models (9 braziers, 83 candles and candle-related models, 6 grave lanterns, 22 lamp posts and lamp parts, and 6 torches)
  • Barrels: 28 models (11 open and closed barrel models, 18 models for breaking down barrels into parts)
  • Benches: 49 models (16 stone and wooden benches variants, 33 broken parts)
  • Bodies: 3 models
  • Skeletons and Bones: 31 models (19 skeleton parts, 10 bone piles, and 4 assembled skeletons)
  • Buckets: 22 models (2 main designs, variants with water and dirt, and broken variants)
  • Cobwebs: 12 models
  • Coffins: 360 models (5 sets of different color/materials, each with 10 different coffin designs, clean and damaged variants, totaling 76 models per set)
  • Crosses: 89 models (damaged variants and parts, including 15 iron, 31 stone, and 43 wooden)
  • Graves: 163 models (55 models for small stone graves, 44 for medium stone graves, 35 for big stone graves and 29 for earthen graves)
  • Gravestones: 110 models (59 for single upright, 10 for single slanted, 16 for companion upright, 15 for companion slanted, 10 bases)
  • Obelisks: 82 models (56 obelisks, 27 bases)
  • Sacks: 6 models
  • Statues: 12 models (2 designs, 2 bases, with clean and damaged variants for each)
  • Tools: 24 models (broom, pickaxe, pitchfork, rake, scythe, and shovel - all in damaged and broken variants)
  • Urns: 82 models (8 designs, including broken and parts, totaling 60 models, and 23 assembled urn piles)
  • Single Texture Atlas/Palette: 4 variants provided (base, flat colors, toned-down colors, and vibrant)


We'd love to hear from you! If you have ideas or feedback, join our discord community or write to us!


For more screenshots, including work-in-progress updates, wireframe views, and more, see this forum thread. For an even more detailed progress report, you can check out this forum thread.


⚠️Note: Some of the screenshots showcase the asset pack rendered in full game environments. Please be aware that this pack includes only graveyard-related assets. Other assets, such as those from our Low Poly Nature pack, were used to complete the scenes shown.


Price $59.99

Cruise Vibes(pack) by NAGASAKI

Asset Store newest packages - 2024, October 4 - 11:50
Cruise Vibes-pack of 10 music for you best game like on you drive a car on first person ,something like this))

Details:

A collection of 10 beats.

The pack at a glance:

- Audio file types: WAV Format.

- Sample Rate:44.1 kHz.

- Bit Depth:24 bit.

- Loopable: No.

- Additional: Stereo.

- Number of Beats: 10

- Need to provide credit: No.

"Cruise Vibes" offers a relaxed and ambient music style perfect for first-person car-driving games. The sound features smooth, downtempo beats with soft melodies and gentle basslines, creating a calm and immersive atmosphere while driving


Price $15.00

Stellar Voyage Soundscapes(pack) by NAGASAKI

Asset Store newest packages - 2024, October 4 - 11:50
Stellar Voyage Soundscapes pack of 10 sound for your favorite video games

The pack at a glance:

- Audio file types: WAV Format.

- Sample Rate:44.1 kHz.

- Bit Depth:24 bit.

- Loopable: No.

- Additional: Stereo.

- Number of Beats: 10

- Need to provide credit: No.

Style Description: This music style captures the vastness and mystery of space. It combines ambient, atmospheric soundscapes with ethereal synth pads, subtle pulsating rhythms, and occasional cosmic effects


Price $15.00

Bass and Drum Machine(pack) by NAGASAKI

Asset Store newest packages - 2024, October 4 - 11:50
Bass and Drum Machine(pack) of 11 audio for your best games

The pack at a glance:

- Audio file types: WAV Format.

- Sample Rate:44.1 kHz.

- Bit Depth:24 bit.

- Loopable: No.

- Additional: Stereo.

- Number of Beats: 11

- Need to provide credit: No.

Bass and Drum Machine: The bass rhythms and drum beats are essential, featuring a strong use of claps, snares, and well-placed kicks. The focus is on creating a driving, energetic groove that supports the fast-paced nature of the track.


Price $15.00

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