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Stylized URP Toon Shader Pack! by Despair

Asset Store newest packages - 2024, October 8 - 16:30
The Stylized URP Toon Shader Pack is a highly flexible collection of high-quality toon shaders designed to enhance the visual style of your project.
  • 💧 Water Shader:

A dynamic toon water shader with adjustable wave motion, foam effects, and shoreline blending.

  • 🌊 Water Bob System:

Simulates water bobbing and rotational effects for floating objects with customizable frequency and amplitude.

  • 🎨 Toon Shader:

A stylized toon shader with edge glow effects, ambient lighting, and customizable specular highlights.


  • 🎯 Advanced Outline System:

A fully customizable object highlighting system with raycast detection.

  • 🎮 Player Controller Systems:

Energy System: Manage stamina or other resources during gameplay.

👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.

🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”

  • 🖱️ Mouse Look System:

Advanced mouse look controls with head bobbing for first-person perspective.

  • 📦 Models:

2 Box Models, 1 life-saver, 1 Mini Island for use in your scenes.

The Stylized URP Toon Shader Pack is a complete, high-quality shader set designed to give your project a unique, cartoon-inspired aesthetic. With customizable options, it's the perfect solution for achieving a polished, stylized look in any 3D scene.


Supported Render Pipelines:

❌ Standard/Built-In

✅ Universal

❌ Hdrp


For a list of features, see Technical Details


Price $20.00

Western Weapons Pack – Low Poly Guns by GBS Studio

Asset Store newest packages - 2024, October 8 - 16:27
The Western Weapons Pack – Low Poly Guns is a comprehensive collection of optimized, low-poly firearms ideal for any Western-themed or vintage-style game.
  • Geometry: 10.5k triangles, 5.8k vertices (across all models)
  • Textures: 16 high-quality textures (1024x1024 PNG and HQ TGA)
  • Materials: 16 unique and customizable materials
  • UV Mapping: Yes, well-organized UV layers for easy customization
  • Normal Maps: Included for added surface detail and realism
  • Texture Types: Diffuse, Normal
  • Supported Platforms: Windows, Mac, Linux, Android, iOS
  • File Format: .FBX
  • Poly Count: Optimized for low-poly projects while maintaining high visual fidelity

This pack is suitable for Western, low-poly, FPS, or vintage-style game environments, and works seamlessly within Unity.

Introducing the Western Weapons Pack, a highly detailed collection of low-poly guns perfect for your game development needs. This pack features a variety of iconic Western-style firearms, optimized for performance with 10.5k triangles and 5.8k vertices across all models. Each weapon is meticulously textured with high-quality 1024x1024 PNG files, along with HQ TGA normal maps for enhanced realism. The UV mapping is well-organized, making it easy to customize or modify the materials. With 16 unique textures and 16 materials, this pack ensures your project will have the perfect aesthetic for any Wild West setting or similar theme.


Key Features:


  • Normal maps included for detailed surface realism
  • Well-organized UV layers for easy editing
  • Perfect for Western-themed games, low-poly projects, or FPS games

Whether you’re creating a game set in the Old West or adding a touch of vintage flair to your next project, this Western Weapons Pack offers both quality and performance.


Price $29.99

Low Poly Mega Bundle by AKE by Ake

Asset Store newest packages - 2024, October 8 - 15:56

Rigging: Yes

Number of meshes:704

Minimum polygon count150 verts

Maximum polygon count:15k verts

Low Poly Mega Bundle by Ake includes 704 Models , 7 Low Poly Asset Packs!

With this Bundle you can create any type of games like Shooters, Arcade, RPG, Survival, Simulators, Strategy and much much more! You can even create your own multiverse, because everything is created in one style! :)


After purchasing this bundle, each package listed below will be for free!


-LOW POLY Fantasy Kingdom Pack

-Low Poly Military Pack

-LOW POLY Dark Fantasy Dungeon Pack

-LOW POLY Fantasy ORC Village

-Low Poly Werewolf Pack

-LOWPOLY Fantasy Characters & Weapon

-LOW POLY Fantasy Skeletons and Weapons



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Price $100.00

Black & White Temple Asset Pack by GusArt

Asset Store newest packages - 2024, October 8 - 15:53
Asset pack for your adventure or fantasy side-scroller game project

This pack includes:

*7 PNG files with the assets mentioned before.

*A video example with how your game might look.

*An image mock-up with an example of how it might look all put together.

Asset pack with several pillars, arcs, vegetation, floor tiles, stairs, some clouds and props to fill up the scene if needed, all designed to create an ancient temple ambience scenery for any of your projects with a black and white stetic.

--------

Rules:

1. you can use my asset pack in any of your project.

2. I'll appreciate being credited or mentioned on your project.

3. Have fun and don't hesitate to ask for more assets if needed, I'm open to any commision if available.

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This asset pack might be subect to changes and upgrades.

I appreciate all the support you can give to a begginer.

Have a neat day everyone!!


Price $6.00

UI Kit Pro - Puzzle Game by gaostudio

Asset Store newest packages - 2024, October 8 - 15:46
UI Kit Pro - Puzzle Game is a mobile-friendly game UI pack containing many icons and elements that can be used to create a complete game in a puzzle, arcade or casual style.

The 2D asset pack is the ideal solution for game developers seeking to elevate their projects with professional-grade UI elements. Its cartoon-style and intuitive GUI design provide players with a richer gaming experience.


- This pack offers demo scenes designed for portrait mobile games and recommended resolution: 720x1280.


- 160+ sources as PNG


- 4 items type with 48 icon: flower, food, fruit, toy (80x8x, 500x500)


- 100+ button icons (140x140)


- UI for pause, booster, theme, ..


- Casual-style GUI skin.


- Includes Item Icons.


- Includes images demo scenes. All images visible in the demo scenes are included as PNG files.


 Important : Coding, animation and editable files (PSD, SVG, etc) not included.


We're hoping our little product will help you bring your game to life! 


Price $19.99

GODS: Globally Observable Data Structures by Tobias Froihofer

Asset Store newest packages - 2024, October 8 - 15:26
Modular by design. Revolutionize your Unity development with GODS. Streamline your project architecture, decouple objects, dramatically improve code modularity, and boost productivity.

Iterate Faster - Compatible with Enter Play Mode Options

Enable "Enter Play Mode Options" and "Reload Scene" in the Project Settings to boost entering play mode speed by 50-90% depending on your project.


Fully compatible with Unity 2021.3 and higher

Tested and working on Unity 2021.1 and higher

GODS User Guide | Youtube Videos


Streamline Your Unity Development

By leveraging globally accessible observable variables, lists, hash sets and events, GODS allows you to easily manage and respond to changes in your game's data without the need for complex object references or tightly coupled code.

  • Share your data (variables, lists, hash sets) throughout your project
  • React to changes in data in an instant
  • Save your data using a save slot system for multiple users
  • Bind your variables to sliders/images/text/toggles/renderers/...

Experience the GODS difference - once you harness its power, you'll wonder how you ever developed without it.


Main features

  • Observable Variables, Lists, and Hash Sets: Globally accessible data structures that trigger events when their values change.
  • Observable Game Events and Listeners
  • Scriptable Object-Based Architecture: Decouple systems and reduce scene dependencies for a more modular and maintainable codebase.
  • Reactive Event System: Automatically respond to data changes, enabling dynamic and responsive gameplay.
  • Binding Components: Sliders, Filled Images, Toggles, Materials, Texture, ..., keep visuals updated without effort.
  • Intelligent Tagging System: Tag Observables for filtering and reset purposes.
  • Reference Tracking: Easily investigate which objects are listening for events at runtime.
  • GODS Hub: A powerful management window for filtering, searching, and bulk operations on observables.
  • Flexible Save Management: Supports multi-user save slots, auto/manual saving, encryption, and screenshots.
  • Customizable: Easily generate new observable types and extend the system to fit your project needs.

Key Benefits:

  • Simplified Development: Reduce scene dependencies and make your code more modular, maintainable, and reusable.
  • Reactive Systems: Automatically trigger events across your project when data changes, allowing for responsive and dynamic gameplay mechanics.
  • Enhanced Debugging and Testing: Centralized monitoring and debugging of global state changes make identifying and fixing issues easier.
  • Improved Workflow Efficiency: Quickly prototype, test, and iterate on new ideas without extensive coding or scene setup.
  • Scalability: Easily add new features or expand existing systems without the need for major code refactoring.
  • Flexible Save Management: Support multi-user save slots and data saving/loading scenarios.

Designer Friendly

With GODS, you can react to variable, list, or hashset changes in real-time, right from the inspector. Custom property drawers feature intuitive lightning bolt symbols, allowing you to easily enable OnValueChanged and OnSaveLoaded events. No coding required—just click to connect your logic and bring your game to life!


Debug Efficiently

Manage your project's global data effortlessly with the GODS Hub—a centralized interface that lets you filter, search, and manage all your observables with ease. Whether you’re handling dozens or hundreds of variables, the GODS Hub streamlines your workflow, ensuring you stay organized and efficient.


Save Slot System

Say goodbye to clunky save systems. GODS introduces a flexible and secure save/load system with multi-user Save Slots, supporting both manual and automatic saves. Enjoy peace of mind with built-in encryption (optional) and even capture screenshots at save points, making your game experience seamless and user-friendly.


Documentation

The asset includes a well documented User Guide with descriptions, examples, code documentation, troubleshooting and more.


Full Source Code Access

GODS comes with complete source code, allowing you to fully customize and extend the tool to meet the unique needs of your project. Whether you want to tweak functionality or integrate new features, you’ll have all the resources at your disposal for seamless adaptation.


Take your Unity projects to the next level. Start using GODS today and experience the difference in your development workflow!



Related links:



Price $59.99

ProfileFramesIconPack by ArtZombie

Asset Store newest packages - 2024, October 8 - 15:25
There are 136 Profile Frames Icons in this package in total. Each icon is 1024x1024 pixel size (PNG ).

There are 136 Profile Frames Icons in this package in total.

Each icon is 1024x1024 pixel size (PNG ).

Suitable for rpg games and all genre games.


There are 136 Profile Frames Icons in this package in total.

Each icon is 1024x1024 pixel size (PNG ).


Price $7.99

A variety of forest pixel backgrounds by youzaizz

Asset Store newest packages - 2024, October 8 - 14:20
A variety of forest background images, there are 7 different periods or states of the forest background

Provide beautiful pixel art as a background image

Number of Textures: 48

Resolution:3074 * 1534

animation: no

Windows: Yes

Contains a variety of forest environments

  • Autumn forest
  • Dead forests
  • Gloomy forest
  • Huge dead trees
  • Huge trees
  • Normal forest
  • Winter Forest

Provides beautiful background images that can be used in RPG genre games, game loading background images, themes, and much more


features

  • Pixel art style background
  • 7 different backgrounds, each with 4 or 8 different pixel art backgrounds
  • PNG image
  • 3074 * 1534 pixel size

Price $5.99

Medieval Household 2. by DEXSOFT

Asset Store newest packages - 2024, October 8 - 14:12
Medieval Household Environment with 136 additional props. URP Version Only!

Features:

  • Complete Scene
  • 136 Unique Meshes
  • Terrain with Paint Layers
  • URP Version Only

Technical Details:

  • Number of Meshes: 136
  • LOD stages: 1-4 per model
  • Number of Prefabs: 146
  • Number of Materials: 140
  • Number of Paint Layers: 8
  • Number of Textures: 350 (+ sky cube)
  • Texture Sizes: up to 4K
  • Texture formats: PNG and TGA

Medieval Household Environment with 136 additional props. 

URP Version Only!


Meshes:

136 meshes included: house parts, house props, wooden props, foliage models and other.


Houses:

With constructive modular parts like wall blocks, windows, doors, columns, stairs, roofs, balconies, wooden parts and others you can build various houses.

Fully built houses and barns are also included.


Wooden Parts:

Stairs, fences, gates, walls and other wooden parts.


Terrain:

Terrain with 8 paint layers included. Additional foliage models painted on the terrain.


Note: To get a similar look as the one in the video, please turn of the shadows on Directional light and add the Volumetric Fog Effect by ChristianQiu (it can be downloaded for free here.)


Contact:

email: info@dexsoft-games.com

Join our Discord Community today


Price $19.99

Platform | Platform Move/Object Move Framework by Golem Kin Games

Asset Store newest packages - 2024, October 8 - 14:10
This comprehensive platform Includes linear, Bezier, spiral, rotating, raising, and blinking platform modes with customizable speed, easing, and loop types. Complete with editor gizmos and settings.

Key Features:

  • Multiple Platform Modes: Choose from linear, Bezier, spiral, rotating, raising, and blinking platforms to fit your game’s mechanics.
  • Customizable Movement: Adjust speed, easing curves, and movement patterns to fine-tune platform behavior.
  • Looping and PingPong Support: Configure platforms to loop, PingPong, or perform a one-way trip.
  • Full Editor Gizmos: Visualize and edit platform paths directly in the Scene view using interactive gizmos.
  • Chain Sequencing: Create complex platform interactions by linking sub-platforms together with customizable delay.
  • Adjustable Update Modes: Control the update loop for each platform (Update, FixedUpdate, or LateUpdate).
  • Timed Event Support: Platforms can switch behaviors after a given time for more dynamic interactions.
  • Blinking and Disappearing Platforms: Platforms can blink in and out of visibility on a set timer, ideal for challenging platformer levels.

Enhance your Unity projects with the Platform Controller, a fully-featured platform movement system that supports various movement modes and customization options. Whether you need linear, Bezier, spiral, rotating, blinking, or raising platforms, this system provides everything you need to bring dynamic and interactive platforms to your game.

Key Features:

  • Multiple Platform Modes: Choose from linear, Bezier, spiral, rotating, raising, and blinking platforms to fit your game’s mechanics.
  • Customizable Movement: Adjust speed, easing curves, and movement patterns to fine-tune platform behavior.
  • Looping and PingPong Support: Configure platforms to loop, PingPong, or perform a one-way trip.
  • Full Editor Gizmos: Visualize and edit platform paths directly in the Scene view using interactive gizmos.
  • Chain Sequencing: Create complex platform interactions by linking sub-platforms together with customizable delay.
  • Adjustable Update Modes: Control the update loop for each platform (Update, FixedUpdate, or LateUpdate).
  • Timed Event Support: Platforms can switch behaviors after a given time for more dynamic interactions.
  • Blinking and Disappearing Platforms: Platforms can blink in and out of visibility on a set timer, ideal for challenging platformer levels.

Editor Integration:

The Platform Controller includes full Unity Editor support, allowing you to:

  • Visualize platform paths and adjustments via interactive gizmos.
  • Adjust color, size, and visibility for better Scene management.
  • Tailor the platform's behavior directly in the Inspector with easy-to-use settings.

Perfect For:

  • Platformer Games: Create dynamic and interactive levels with moving, rotating, and disappearing platforms.
  • Puzzle Games: Design complex moving platforms with precise control over movement paths.
  • Adventure Games: Add raising and rotating platforms for traversal challenges.

Bring more versatility and control to your Unity projects with the Platform Controller and create engaging platform mechanics with ease.


Price $4.99

Dynamic Label by ViXR Inc.

Asset Store newest packages - 2024, October 8 - 13:39
The Dynamic Label plugin adds customisable 2D labels to 3D models, with real-time updates and annotation prefabs, always facing the user.

Technical Details

  • Unity Version Compatibility: 2019.4 and above
  • Render Pipelines Supported: Built-in, URP, HDRP
  • Dependencies: Requires TextMesh Pro for label rendering
  • Platforms Supported: Android, iOS, WebGL, and more
  • Customizable Properties:
  • Text content, color, font, and size
  • Real-time updates via the LabelController script
  • Prefab System: Includes an AnnotationPrefab for easy attachment to 3D models
  • Canvas Integration: Labels are placed on a Canvas and follow 3D objects
  • Automatic Label Resizing: Adjusts based on text length and font size

The Dynamic Label plugin for Unity allows you to attach 2D labels to 3D models that always face the camera and move with the object. With real-time customization options for text, color, font, and size, this plugin also supports annotation prefabs for efficient label management. Ideal for enhancing interactive 3D environments, it ensures labels remain visible and relevant.


Price $4.99

Stylized beach pack by lowpoly89

Asset Store newest packages - 2024, October 8 - 13:38
This pack contains 29 prefabs with optimized meshes and uses only one texture. The models will enhance your game and catch the player's eye with their vibrant color schemes.

Number of textures 1 format PNG

Texture dimensions 1024x1024

Number of meshes/prefabs 6/29

Rigging: No

UV mapping: Yes

Polygon count :

The models are highly optimized.

 You can observe the wireframe in the photos.

 The total polygon count for all models is 14,500.

This pack is perfect for your mobile/VR/AR/web games of various genres, 

such as RTS, Survival, Idle Clicker, and RPG. The texture is ready to use

 with a mobile shader, and the meshes are highly optimized. You can also

 change the color scheme/texture using Photoshop.


Price $8.99

Typical Phrases For Childrens Games by cplomedia

Asset Store newest packages - 2024, October 8 - 13:38
TypicalPhrasesForChildrensGames includes 265 phrases for your mini-game or children's game.

Features:

  • Typical Phrases For Childrens Games

Number of Audio Waves: 265

Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo

Do Sound FX loop: No

Minutes of audio provided: 8 minutes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: DEMO

Important/Additional Notes: Find a list with all phrases in the documentation link. Have fun with it!

TypicalPhrasesForChildrensGames offers a comprehensive collection of 265 phrases specifically curated for your mini-game or children's playtime activities. Whether you're designing a fun, interactive game or simply looking for engaging phrases to entertain kids, this resource provides a wide variety of expressions to enhance the experience and keep the fun going.

DEMO


Price $4.99

2D Comic Swamp Background-L by Unnulltor Studio

Asset Store newest packages - 2024, October 8 - 13:22
40 horizontal hand-drawn pixel cartoon style swamp backgrounds.
  • File count : 40 png - resolution : (1920x1080)
  • Animated : No
  • Animation : /

40 horizontal hand-drawn pixel cartoon style swamp backgrounds.


Price $4.99

Orbit | Object Orbit/ Orbiting Framework by Golem Kin Games

Asset Store newest packages - 2024, October 8 - 13:12
The Orbit System by GolemKinGames lets you add dynamic orbiting behavior to GameObjects in Unity. It supports value-based orbits, customizable axes, speed, radius, and programmatic control.

Technical Details:

  • Orbit Modes:ValueMode for fixed-speed orbits.
  • Orbit Axis Support: Control over any combination of X, Y, Z axes (X, Y, Z, XY, XZ, YZ, XYZ).
  • Phase Controls: Adjust initial phase values (in radians) for each axis to control the start angle and create staggered effects.
  • Custom Gizmos: Visual tools help to see orbit behavior during development:Green wire sphere for radius.
    Yellow lines for orbit direction.
  • API Reference:PlayOrbit(): Start orbiting behavior.
    StopOrbit(): Stop the current orbit.
    TriggerOrbit(): Programmatically initiate the orbit when set to programmatic start mode.
  • Performance Considerations: Lightweight and optimized for real-time applications, suitable for both game simulations and interactive experiences in Unity.

The Orbit System is a powerful Unity tool designed to easily add customizable orbiting behavior to your GameObjects. Whether you need a simple circular orbit or a complex pattern driven by an animation curve, the system provides the flexibility you need. You can adjust speed, radius, and axis to create unique orbits and dynamically control the orbit’s behavior through the provided API.

Key Features:

  • Orbit Modes:
  • Value-based Orbit: Defines a fixed orbit speed and radius.
  • Axis Control: Choose from various orbit axis options, including single-axis (X, Y, Z) or multi-axis (XY, XZ, YZ, XYZ) orbits for complete control of the motion path.
  • Customizable Phases: Set custom phase angles for X, Y, and Z axes to create precise, staggered orbits.
  • Programmatic or Auto-Start: Control when the orbit starts by selecting from:
  • OnStart: Automatically start the orbit when the scene loads.
    Programmatic: Trigger orbiting manually using the TriggerOrbit() function for precise control.
  • Gizmo Support: Visualize the orbit path, direction, and radius directly in the Unity editor with helpful Gizmo visualizations, including a wireframe sphere representing the orbit radius and direction lines.

Price $4.99

Bounce | Squash and Stretch/Object Bounce Framework by Golem Kin Games

Asset Store newest packages - 2024, October 8 - 13:10
The Bounce System brings dynamic squash and stretch animation to any object, integrating effortlessly with existing movement systems. Supports both local and world space, customizable bounce modes.

Includes:

  • BounceController script: Core logic for dynamic squash and stretch bounce animations.
  • Editor scripts: Custom inspector for intuitive setup and configuration.
  • Bounce modes: Support for both SingleShot and Looping bounce modes.
  • Space modes: Control bounce in Local or World space.
  • Movement modes: Choose between ScaleOnly or ScaleAndMove modes.
  • Physics integration: Works seamlessly with rigidbodies or direct transform manipulation.
  • Scene Gizmos: Visualize bounce range and squash/stretch effects in the scene view.

The Bounce System brings to life dynamic squash and stretch animation principles, allowing any object in your game to bounce with fluid, natural movements. Whether you're working with rigidbodies or directly manipulating transforms, this system integrates seamlessly into existing movement setups, respecting physics when applicable. You can customize everything from the bounce height to the duration, choose between local and world space, and even toggle between single-shot or looping bounce modes.


Key Features:

  • Squash and stretch animation for any object.
  • Works with rigidbodies or direct transform manipulation.
  • Supports both local and world space.
  • Single-shot or looping bounce modes.
  • Visualize the bounce effect directly in the scene view with built-in gizmos.
  • Easy to integrate into existing systems without interrupting ongoing movement.

Bring a lively, animated feel to your game objects with this versatile system designed for smooth, dynamic bouncing behavior.


Price $4.99

Medieval Torches Vol 02 by Red Blue Pixel

Asset Store newest packages - 2024, October 8 - 13:08
Light up your game environments with Medieval Torches Vol. 2, featuring a diverse collection of intricately designed torches perfect for medieval settings.

Number of meshes/prefabs: 30

Poly Count: 632 - 22488

LOD information (4, LOD0,LOD1,LOD2,LOD3)

UV mapping: Yes

Number of Materials: 33

Number of Textures: 150

Texture Resolutions: (4K)

Types of materials and texture maps: (PBR)

This pack offers a variety of torch styles to enhance the atmosphere of castles, dungeons, and outdoor scenes. Inside you'll find:

  • Torch Variants: Wall-mounted, handheld, and standing torches in various designs.
  • Detailed Metalwork: Iron brackets, ornate holders, and chains.
  • Lighting Effects: Flickering flames with customizable intensity and color variations.
  • Decorative Elements: Wooden and metal torch handles, as well as aged and weathered materials.
  • Textures & Materials: High-quality PBR textures for realistic flames, metal, and wood.

Ideal for medieval RPGs, dungeon crawlers, and historical simulations, Medieval Torches Vol. 2 adds depth and dynamic lighting options to your game environments. Illuminate your world with this essential pack!


Price $19.99

Heal | Health system Framework/ Healing Framework by Golem Kin Games

Asset Store newest packages - 2024, October 8 - 12:58
Manage health, lives, regeneration, healing/damage zones, and pickups in Unity. Fully customizable with hitpoints or percentage modes, events, respawn, and visual gizmos. Perfect for all games
  • Health System:HitPoints or Percentage-based health tracking
    Lives-based, infinite health, or respawn mechanics
    Regeneration system with customizable delay and rate
    Fully event-driven system (damage, heal, death events)
    Delegates and Unity Events for easy integration
  • Zones:Healing and damage zones with customizable sizes and interaction modes (layer-based or ID-based)
    Visual gizmos for zone size and interaction type
  • Pickups:Heal or damage pickup items
    One-time use or respawnable after delay
    Interaction via layers or ID-based system
  • Global Health Manager:Tracks and manages health for all registered objects in the scene
    Provides health data and events for each object
    Custom Editors: Fully featured custom inspectors for all scripts
    Gizmos: Visual representation for zones and pickups
  • Documentation: Readme and usage examples included
  • API: Easy-to-use public API for health interaction and querying

Heal System is a powerful, flexible health management solution designed for Unity. Whether you’re working on an RPG, action game, or platformer, this system easily handles health, lives, regeneration, and environmental interactions like healing springs or damaging traps. With multiple modes, customizable settings, and visual feedback, integrating health into your game has never been easier.

Features:

  • Health Modes: Supports both hitpoint-based "heart" health or percentage-based health tracking.
  • Game Modes:Lives: Objects have a set number of lives before they are destroyed or need to respawn.
    Infinite: Health resets to max upon depletion.
    MustRespawn: Objects require a respawn upon death.
  • Regeneration: Timed health regeneration with customizable delay and amount.
  • Heal and Damage Zones: Create areas that heal or damage objects on interaction. Zones are customizable by size, interaction mode (Layer or Layer+ID), and can visualize zones in the editor with gizmos.
  • Pickup Items: Create healing or damaging items. Choose between one-time use or respawnable pickups with delay settings.
  • Full Event System: Includes UnityEvents and delegates for object death, healing, and damage, making it easy to integrate with your existing UI or game systems.
  • Editor Gizmos: Visualize zones and pickup areas in the editor, with color-coded gizmos for healing (green) and damage (red).
  • Customizable Zones and Pickups: Supports layer-based or ID-based interaction for precise control over what objects can trigger healing or damage.

Use Cases:

  • Manage player health in any game type, from hitpoints to percentage-based systems.
  • Add healing springs or damage traps to RPGs or action games.
  • Create dynamic pickup items that heal or damage, with optional respawn times for replayable content.
  • Monitor lives and track regeneration progress with customizable settings.

Designed to work smoothly out of the box, the Heal System can be tailored to meet the needs of any project. With easy-to-use custom editors, you can set up and configure your health system quickly, allowing you to focus on gameplay development rather than building a health management system from scratch.


Price $15.00

Low Poly Style Elemental Part 1 by Dimasjk Studio

Asset Store newest packages - 2024, October 8 - 12:56
A set of low poly style Elementals with armor for your ideas and projects. You can use these models as mounts as they have saddles.

- All models use only the main texture and the emission texture. A total of 2 textures with 1024x1024 dimensions.

- The polycount for the Elemental models in package is ranging from 934 to 1126 tris.

- The polycount for the Elemental Armor models in package is ranging from 198 to 1376 tris.

The package contains:

- 2 types of Elementals with 4 different colors

- 1 type of Elemental Armor with 4 different colors (saddle, helmet, shoulders, bracelets and obelisk)

- 22 animations (x5 Attack, x3 Death, Dodge, Hurt, x3 Idle, Jump, x2 Run, Sleep, x4 Walk, WalkBack)


Armor parts are not tied to the model and you can turn off/on any armor parts at your discretion.


Price $15.00

Pulse | Scale Change/Object Highlight Framework by Golem Kin Games

Asset Store newest packages - 2024, October 8 - 12:47
Pulse allows you to animate object scaling. Easily create pulsing effects for objects with smooth transitions, dynamic scaling, and customizable play modes. Perfect for adding life to in-game objects.

Technical Details:

  • Pulse Modes: Looping, One-time
  • Play Modes: Play on Enable, Programmatically triggered
  • Editor Gizmos: Visual representation of Base, Min, and Max scale ranges in the Scene view.
  • Custom Animation Curves: Control the scaling behavior over time.
  • Custom Inspector: Includes fancy header, organized sections, and smooth layout.
  • Supported Unity Versions: Compatible with Unity 2019.4 and later.
  • Supported Render Pipelines: Works with both Built-in, URP, and HDRP.

Performance Considerations: Lightweight design, ideal for both mobile and desktop platforms.

The Pulse System is a versatile tool designed to bring dynamic scaling effects to any GameObject in Unity. Controlled by customizable animation curves, this system lets you create a range of pulsing effects, from subtle breathing motions to fast, dramatic changes in object scale.

The Pulse System provides easy-to-use controls, supporting both looped and one-time pulses, as well as the ability to trigger pulses programmatically or automatically on enable. Use the built-in editor to adjust key parameters such as pulse speed, base scale, max/min scale, start delay, and more, all visualized with helpful Scene Gizmos to see the range of effect in real-time.

Whether you're working on gameplay effects, UI animations, or environmental details, the Pulse System offers complete flexibility for all your pulsing needs.

Key Features:

  • Pulse scaling based on custom animation curves.
  • Adjustable Base Scale, Max Scale, and Min Scale values.
  • Choose between Looping or One-time pulse modes.
  • Support for Play on Enable or Programmatic control.
  • Scene Gizmos to visualize the pulsing range in real-time.
  • Adjustable Pulse Speed and Start Delay.
  • Clean and intuitive Custom Inspector with a fancy header for easy parameter management.

Price $4.99

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