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Blackhole | Blackhole, Vortex Framework by Golem Kin Games

Asset Store newest packages - 2024, October 9 - 12:01
Create immersive blackhole effects with customizable pull force, shrinking, and destruction behaviors. Supports both 2D and 3D modes with visual and audio effects.

Key Features:

  • 2D and 3D Blackhole Effects: Easily switch between 2D (CircleCollider2D) and 3D (SphereCollider) modes for flexible use in different types of games.
  • Customizable Pull Radius & Power: Define how far objects are pulled towards the blackhole and adjust the force of the pull.
  • Destruction and Shrinking: Objects shrink as they approach the blackhole, and you can control at what distance they are destroyed or disabled.
  • Force Falloff: Choose from Linear, Inverse, or No Falloff to determine how the pull force diminishes over distance.
  • Destruction Delay: Control how long objects remain in the blackhole’s influence before being destroyed or disabled.
  • Particle & Audio Effects: Add a particle system and audio clip to play when objects are destroyed or disabled, adding an extra layer of visual and audio feedback.
  • Gizmos for Visual Feedback: Visualize the blackhole's radius, shrink start distance, and destroy distance with built-in gizmos for real-time feedback in the Unity Editor.
  • Simple Setup: Just add the Blackhole script to a GameObject and customize the settings in the inspector. Add the BlackholeAffector script to any objects you want affected by the blackhole.

The Blackhole System by Golem Kin Games is the ultimate solution for creating dynamic blackhole effects that pull, shrink, and destroy objects in both 2D and 3D environments. Perfect for adding immersive environmental effects, vortex mechanics, or other unique gameplay elements to your project. With a powerful and easy-to-use inspector, you can fully customize the behavior, visuals, and sound effects of the blackhole to suit your needs.


Key Features:

  • 2D and 3D Blackhole Effects: Easily switch between 2D (CircleCollider2D) and 3D (SphereCollider) modes for flexible use in different types of games.
  • Customizable Pull Radius & Power: Define how far objects are pulled towards the blackhole and adjust the force of the pull.
  • Destruction and Shrinking: Objects shrink as they approach the blackhole, and you can control at what distance they are destroyed or disabled.
  • Force Falloff: Choose from Linear, Inverse, or No Falloff to determine how the pull force diminishes over distance.
  • Destruction Delay: Control how long objects remain in the blackhole’s influence before being destroyed or disabled.
  • Particle & Audio Effects: Add a particle system and audio clip to play when objects are destroyed or disabled, adding an extra layer of visual and audio feedback.
  • Gizmos for Visual Feedback: Visualize the blackhole's radius, shrink start distance, and destroy distance with built-in gizmos for real-time feedback in the Unity Editor.
  • Simple Setup: Just add the Blackhole script to a GameObject and customize the settings in the inspector. Add the BlackholeAffector script to any objects you want affected by the blackhole.

How It Works:

  1. Add the Blackhole script to any GameObject in your scene.
  2. Choose between 2D and 3D mode in the inspector.
  3. Set the pull radius, pull power, shrink start distance, and destroy distance to control the blackhole’s behavior.
  4. Optionally assign particle and audio effects for more immersive destruction events.
  5. Add the BlackholeAffector script to any object you want to be affected by the blackhole. Make sure these objects have a Rigidbody for 3D or Rigidbody2D for 2D.

Perfect for:

  • Vortex-like mechanics in space games
  • Dynamic environmental hazards
  • Unique puzzle or platforming mechanics
  • Blackhole-themed effects for sci-fi or fantasy games

The Blackhole System is an essential tool for developers looking to add engaging, immersive effects to their projects with ease. Whether you're building a 2D or 3D game, this flexible system adapts to your needs.

For support or questions, feel free to reach out to us at: support@golemkingames.com



Price $6.99

Mobile Tree Bundle 2 by ALIyerEdon

Asset Store newest packages - 2024, October 9 - 11:57
This bundle contains all 10 realistic and stylized tree packs for mobile platforms . Each pack has around 10 to 15 tree models

Number of textures : 40

Texture dimensions : 2048x2048

Minimum polygon count : 1000

Maximum polygon count : 3000

Number of meshes/prefabs : 121

LOD information : No LODs

Types of materials : Default albedo

This bundle contains all 15 realistic and stylized tree packs for mobile platforms . Each pack has around 10 to 15 tree models


_____________Features_____________

=> Realistic and high resolution textures

=> Proper lightmap uv generated ready for lightmapping

=> Wind and translucency shaders for realtime lighting

=> Optimized tree models

=> Low price

=> 19 bush models

_____________________________________


Check out our other trees:


Super Tree Bundle


Tree Collection Pack 3


Tree Shaders Pack





Price $15.00

Camping Set Lowpoly by Lowpoly_Master

Asset Store newest packages - 2024, October 9 - 11:57
The Package contains 13 props for Camping!!All the assets and their info are listed below! --- INFO --- Sun Shade
- Poly 2909 Tris 5707 Verts 2958
Relax Chair
- Poly 415 Tris 770 Verts 440
stylish sliper 1
- Poly 484 Tris 956 Verts 486
Table
- Poly 338 Tris 652 Verts 352
knife
- Poly 142 Tris 268 Verts 145
burner
- Poly 534 Tris 1036 Verts 537
frypan
- Poly 959 Tris 1898 Verts 984
lantern
- Poly 2424 Tris 4876 Verts 2547
Axe
- Poly 297 Tris 572 Verts 290
wood axe
- Poly 17 Tris 56 Verts 30
foldable table
- Poly 317 Tris 632 Verts 356
teapot
- Poly 1372 Tris 2720 Verts 1416
woods
- Poly 12 Tris 20 Verts 12

All objects in one texture map 2048x2048
- Albedo/Tranparency - Metalic/Smoothness - AmbientOcclusion - Emission (If Applicable) - Normal Maps
- Clean, unique and consistent naming systems.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $12.00

Projectile Curve Visualizer by Woody's Games

Asset Store newest packages - 2024, October 9 - 11:53
A plugin for rendering projectile paths.

Features:

  • Lightweight
  • Customizable
  • Mobile friendly

Supported Platforms:

  • Windows
  • macOS
  • Linux
  • Android
  • iOS

This visualizer was implemented using pure C#, responsible for the visual part of projectile curve. The actual projectile prefab is also provided.


Demo scenes include:

  1. Third-person projectile: Player can aim and throw projectiles.
  2. Trampoline: Player can jump to it and bounce back into the air, the predicted curve is visualized.
  3. Top-down tower defense(paper ball fight): Target position is already known, throwers will launch projectiles exactly to that point. Certain heuristic(thrower can predict the possible target location at real-time) is implemented for both moving thrower and moving target, which makes it more difficult to dodge.

Asset Skybox is under CC0 license. See Third-Party Notices.txt file in package for details.


Price $0.00

Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework by Golem Kin Games

Asset Store newest packages - 2024, October 9 - 11:42
Flexible Waypoint System for Unity, featuring Linear, Bezier, and Curved paths with smooth movement, obstacle avoidance, and customizable loop types. Ideal for AI patrols, moving platforms, and more.

Key Features:

  • Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
  • Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
  • Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
  • Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
  • Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
  • Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
  • Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
  • Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
  • Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:

  • Platform Support: Works in Unity 2020.3 and above.
  • Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
  • Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:

  • AI patrol systems for guards, animals, or NPCs.
  • Guided path navigation for moving platforms, vehicles, or characters.
  • Dynamic obstacle avoidance systems for AI-driven movement.
  • Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.

Waypoint is a highly customizable tool designed for Unity developers who need dynamic object movement along waypoints. Perfect for AI patrol systems, moving platforms, and guided path navigation. The system supports Linear, Bezier, and Curved paths, obstacle avoidance with raycasting, and flexible loop modes, providing a range of functionalities to suit various gameplay needs.


Key Features:

  • Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
  • Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
  • Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
  • Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
  • Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
  • Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
  • Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
  • Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
  • Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:

  • Platform Support: Works in Unity 2020.3 and above.
  • Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
  • Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:

  • AI patrol systems for guards, animals, or NPCs.
  • Guided path navigation for moving platforms, vehicles, or characters.
  • Dynamic obstacle avoidance systems for AI-driven movement.
  • Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.

Price $9.99

PUNK 2 by Anvar

Asset Store newest packages - 2024, October 9 - 11:42
Low-poly model of the character Punk 2

Number of textures 11

Texture dimensions 2K-4K

Polygon count of PUNK 2 14982

Number of meshes/prefabs 12

Rigging: Yes

Animation count 16

Animation type list

attack_idle

Attack1

Attack2

Boxing_idle

Boxing_hook_l

Bpxing_hook_r

Boxing_fast_combo

punch

Idle_scabies

idle

walk

run

jump

impact

death

me

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character Punk 2 Suitable for games of different genres RPG, strategy, shooter etc.

Additional Bones:

jaw1

tong_01-02

eye_r1/l

weapon_l/r

paunch

earring_1_l-1/r

PBR textures TARGA, for the whole character,

including his weapon, has only 1 UV for easy operation

from 2k-4k

Base color

Rougness

Normal

Alpha

Metalic

AO

Albedo

super optimized character with a balance between quality and polygon conservation.

A finished character with full equipment has a total of 15298 quads.

low_poly character polygon 14982 Verts 17072 tris - 29242

crowbar_club polygon - 103 verts - 102 tris - 200

brass_knuckles poly - 316 verts - 302 tris - 620


Price $55.00

VIKING_R_2 by Anvar

Asset Store newest packages - 2024, October 9 - 11:42

Number of textures 18

Texture dimensions 4k

Polygon count of VIKING_R_2 8589

Number of meshes/prefabs 14

Rigging: Yes

Animation count 15

Animation type list

attack_1

attack_2

attack_3 (jump_atack)

(jump_attack_on_site)

run

walk

walk2

idle

attack_idle

death

impact

jump

ax_throw_idle

ax_throw_1

ax_throw_

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character VIKING_R_2 Suitable for games of different genres RPG, strategy, shooter etc.

Additional bones

jaw

tongue_01-02

eye_r/l

skirt_side_01-04_l

skirt_side_01-05_r

skirt_front_01-05

sword_r/l

skirt_back_01-05

High Quality PBR textures TARGA 4k. 5 UV

- beard

- body

- head

- outfit

- weapon

Base color

Rougness

Normal

Alpha

Metalic

AO

specular

Albedo + Alpha (for hair)

Super optimized character in balance between quality and polygon economy.

The finished character with an two axe has only 9460 quad polygons

low_poly character polygon 8589 Verts 10422 tris - 17020

axe polygon - 355 verts - 435 tris - 695

Helmet polygon - 161 verts 180 - tris - 319

Just in case if needed there is a stock

(body under clothes 1998 verts - 2010 - tris - 3978)


Price $55.00

PERSIAN_R_4 by Anvar

Asset Store newest packages - 2024, October 9 - 11:42
Low-poly model of the character PERSIAN_R_4

Number of textures 18

Texture dimensions 4k

Polygon count of Persian_r_4

Number of meshes/prefabs 16

Rigging: Yes

Animation count 14

Animation type list

Attack

Attack_2

Attack_3

walk

march_walking

Spear_run

block

block_idle

Block_impact

impact

death

jump

run

idle

UV mapping: Yes

Types of materials and texture maps (PBR)

Low-poly model of the character PERSIAN_R_4 Suitable for games of different genres RPG, strategy, shooter etc.

Additional bones

jaw

tongue_01-02

eye_r/l

shield_persian (for hand_l)

sword_persian (for hand_r)

skirt_front_01-04_l/r

skirt_side_a_01-04_l/r

skirt_side_b_01-04_l/r

skirt_back_01-04

saber_case

High Quality PBR textures TARGA 4k. 4 UV

- Beard

- Body

- Outfit

- Weapon

Base color

Roughness

Normal

Alpha

Metalic

AO

specular

Albedo + Alpha (for beard)

low_poly character polygon 29635 Vertex 42560 tris 57368

Saber polygon 479 verts 494 tris 958

shield polygon 526 verts 512 tris 988

spear polygon 225 verts 218 tris 432


Price $55.00

VIKING_R_3 by Anvar

Asset Store newest packages - 2024, October 9 - 11:42
Low-poly model of the character VIKING_R_3

Number of textures 22

Texture dimensions 4k

Polygon count of Viking r_3 16718

Number of meshes/prefabs 12

Rigging: Yes

Animation count 19

Animation type list

attack_1

attack_2

run

walk

idle

attack_idle

death

impact

jump

kick

Block

block_idle

block_impact

Block_up

block_up_idle

block_up_impact

Block_down

block_down_idle

block_impact

UV mapping: Yes

LOD information

Types of materials and texture maps (PBR)

Low-poly model of the character VIKING_R_3 suitable for games of different genres RPG, Strategy, Shooter etc.

Low-poly model of the character Viking warrior 3 suitable for games of different genres RPG, Strategy, Shooter etc.

Additional bones

jaw

tongue_01-02

eye_r/l

skirt_front_01-03_l/r

skirt_side_01-03_l/r

skirt_back_01-03

sword_l/r

High Quality PBR textures TARGA 4k. 5 UV

- body

- hair

- head

- outfit

- weapon

Base color

Rougness

Normal

Alpha_eyelashes and (alpha body)

Metalic

AO

specular

Albedo + Alpha (for Hairs)

character in balance between quality and polygon economy.

The finished character with an ax and a shield has only 17919 quad polygons

low_poly character polygon 16718 Verts 24785 tris - 33240

axe polygon - 258 verts - 258 tris - 508

shield polygon - 943 verts - 1151 tris - 1898

just in case if needed there is a stock

(body under clothes 2038 verts - 2049 - tris - 4056)


Price $55.00

VIKING_R_1 by Anvar

Asset Store newest packages - 2024, October 9 - 11:42

Number of textures 20

Texture dimensions 4k

Polygon count of VIKING_R_1 11440

Number of meshes/prefabs 16

Rigging: Yes

Animation count 19

Animation type list

attack_1

attack_2

run

walk

idle

attack_idle

death

impact

jump

kick

Block

block_idle

block_impact

Block_up

block_up_idle

block_up_impact

Block_down

block_down_idle

block_impact

UV mapping: Yes

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

Low-poly model of the character VIKING_R_1 Suitable for games of different genres RPG, strategy, shooter etc.

Additional bones

jaw

tongue_01-02

eye_r/l

skirt_front_01-03

sword_l

weapon_r

High Quality PBR textures TARGA 4k. 5 UV

- Beard

- Body

- Head

- Outfit

- Weapon

Base color

Roughness

Normal

Alpha

Metallic

AO

specular

Albedo + Alpha (for unity)

super optimized character in balance between quality and polygon economy.

The finished character with an ax and a shield has only 11754 quad polygons

low_poly character polygon 11440 Verts 23797 tris - 21392

axe polygon - 110 verts - 120 tris - 220

shield polygon - 204 verts - 202 tris - 368

just in case if needed there is a stock

(body under clothes 1952 verts - 1963 - tris - 3884)


Price $55.00

Casual UI Game Asset Pack by proxpr

Asset Store newest packages - 2024, October 9 - 10:12
a vibrant 2D cartoon UI pack designed for casual games, offering a variety of buttons and various icons. This pack will help you easily create your own game UI in a professional and fun cartoon style.

Minimum size : 292x255

Maximum size : 1080x1920

It also includes the source file. (adobe photoshop .psd)

A professional art and design that make the pack ready to be used in any kind of games.


Canvas Prefabs


• Book UI

• Full

• Popups

• Titles

• Papers

• Backgrounds

• Notebook

• Book

• Layered Photoshop .PSD files included.


19 button types (There are also color varieties within itself.)

32 props/item (stars, heart, bomb..)

58 icon symbol (start, pause, music, exit, home, shop, share, retry, mail, screenshot, settings, menü, sound etc.)

AND BOOK


You only need to drag and drop the desired prefabs into your scene to create your own UI or just use one of our pre-built UI popups as a starting point.


To use this package effectively, it is necessary to use the Unity UI/TextMeshPro package.


Price $6.99

FREE - Piano Scenes by Jebrazil

Asset Store newest packages - 2024, October 9 - 09:57
Emotive piano tracks to enhance cutscenes, menus, and key moments in your game or film.
  • Digital Delivery Only
  • 3 Tracks
  • 44.1/16bit WAV Format

Bring emotion and depth to your game or film with the FREE version of the Piano Scenes Music Pack. This collection offers 3 tracks from the full Piano Scenes Pack, perfect for setting the tone in cutscenes, menus, or introspective moments. 


Click here if interested in the full Piano Scenes Music Pack. Thank you for your support!


Interested in original music for your next project? Feel free to contact me through: https://joshuabrazil.com.


Price $0.00

Chinese Stylized Restaurant Interior by COMICOMI

Asset Store newest packages - 2024, October 9 - 09:35
Stylized environment assets suitable for Chinese, stylized, or metaverse related environment.

Number of textures: 12

Texture dimensions: Mostly 2048*2048

Polygon count of Chinese Stylized Restaurant Interior: 94749

Number of meshes/prefabs: 2 meshes 7 prefab

UV mapping: Yes

Types of materials and texture maps: PBR

Chinese Stylized Restaurant Interior


Chinese Stylized Restaurant Interior is designed and developed by COMICOMI. These assets are suitable for any Chinese stylized related environment which can help you build your metaverse or game experiences. It can be used as the interior of a Chinese restaurant or Asian fusion restaurant. It includes a fortune cat and we have the movable arm animation ready for you to setup. It also includes a bar which you can use to host some events. It can also be used in Japanese/Korean/Asian environment since the culture are from China and developed domestically. With the help of these assets, you can have an authentic Asian restaurant which is rare in the Unity Asset Store.


These assets were developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.


This Package works only in Unity version 2021.3.6f1 and higher.

The first release only includes Built-in version, URP version is in the development and will be included in the future releases.


This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)

For information about triangle count please read ‘Technical Details’ down below.


Price $24.99

Footstep | Universal Footstep / Footprint Framework by Golem Kin Games

Asset Store newest packages - 2024, October 9 - 08:24
Our system easily let's you customize footstep sounds, decals, and particle effects based on surface layers. Supports multiple feet, dynamic terrain detection, and offers user-friendly editor controls

Key Use Cases:

  • Realistic Character Footsteps: Perfect for characters who interact with multiple surface types, such as dirt, grass, concrete, and water.
  • Creature Movement: Easily manage multiple feet for creatures, quadrupeds, or robots with complex movement patterns.
  • Dynamic Terrain: Detect and handle uneven surfaces, slopes, or moving platforms with dynamic footprint and sound placement.
  • Game Effects: Add particle effects such as dust, water splashes, or snow displacement to enhance immersion.

The Footstep System provides an intuitive and powerful solution for adding dynamic footstep sounds, decals, and particle effects based on surface interactions in Unity. This system is designed to support multiple foot configurations, making it versatile for characters, creatures, or any entity that requires realistic footstep effects. With user-friendly controls, customizable settings, and editor tools, it allows you to fine-tune every aspect of the footstep system with ease.


Key Features:

  • Surface-Based Customization: Define unique footstep sounds, decals, and particle effects for different surface layers.
    Easily manage footstep responses based on tags and layer masks for full control over surface interaction.
  • Multiple Feet Support: Configure and manage characters with multiple feet, making the system adaptable for creatures, quadrupeds, and complex characters.
    Adjust step intervals for each foot to create staggered or synchronized footstep patterns.
  • Dynamic Footprint Handling: Customize footprint decals with adjustable size ranges.
    Footprints can be aligned dynamically to the surface's normal for realistic placement on sloped or uneven terrain.
    Control footprint lifetime for fading effects.
  • Impact Detection: Built-in impa: Use adjustable ray distance and dynamic terrain checking to detect surfaces below the character's feet, allowing for accurate placement of footsteps.
    Fully customizable ray distance via editor sliders for precise control over detection range.
  • Raycasting and Terrain Detection:Use adjustable ray distance and dynamic terrain checking to detect surfaces below the character's feet, allowing for accurate placement of footsteps.
    Fully customizable ray distance via editor sliders for precise control over detection range.
  • Audio Control: Fine-tune footstep sounds with volume control, based on character velocity or impact intensity.
    Supports multiple audio clips per surface, with randomized playback for more natural sound effects.
  • Particle Effects: Trigger specific particle effects (dust, splashes, etc.) based on the surface type, adding visual feedback to footsteps.
    Fully integrated particle system that works seamlessly with surface detection.
  • Visual Debugging Tools: Customizable gizmos for visualizing foot position, raycasting, and footprint placement in the scene view.
    Color-coded gizmos for easy debugging.
  • User-Friendly Editor: Intuitive editor interface with foldable sections for clean organization.
    Sliders for easy adjustment of values such as ray distance, step interval, footprint size, and volume.
    Detailed instructions built into the editor to guide users through the setup process.
    Customizable box style with distinct colors for better readability.

Key Use Cases:

  • Realistic Character Footsteps: Perfect for characters who interact with multiple surface types, such as dirt, grass, concrete, and water.
  • Creature Movement: Easily manage multiple feet for creatures, quadrupeds, or robots with complex movement patterns.
  • Dynamic Terrain: Detect and handle uneven surfaces, slopes, or moving platforms with dynamic footprint and sound placement.
  • Game Effects: Add particle effects such as dust, water splashes, or snow displacement to enhance immersion.

Price $4.99

3D Game Kit-Hut Pack by Özgün_

Asset Store newest packages - 2024, October 9 - 08:23
A medieval hut pack designed for use in the environment.

Number of textures: 0

Number of materials: 9

Number of meshes/prefabs: 21

Maximum polygon count: 6,324

Minimum polygon count: 1,746

All FBX are inside the folder.

The center points of all models are in the correct place.


Demo Scene,

Triangles: 88,197

Faces: 43,605

Edges: 101,174

Vertices: 61,070

This is a low polygon hut/home package designed for use in the Medieval period. The package used in Unity has 9 materials and no color palette. The 21 prefabs to be used have the same number of materials and you can change the colors of these materials as you like, you can make color adjustments in Unity.


Price $5.00

Water and Weather Sound FX by cplomedia

Asset Store newest packages - 2024, October 9 - 08:11
Water Sound FX includes water sounds such as droplets, waves, underwater, thunder, rain, streams, and more. All tracks are loopable!

Features:

  • Rain
  • Heavy Rain
  • Underwater
  • Thunder
  • Drops
  • Rivers
  • Waves

Number of Audio Waves: 113

Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo

Do Sound FX loop: YES

Minutes of audio provided: 30 minutes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: DEMO

Important/Additional Notes: Have fun with it!

Water Sound FX offers an extensive collection of water sounds, perfect for enhancing any project. This collection includes the soothing sound of droplets, the rhythmic crashing of waves, the mysterious ambiance of underwater, the dramatic rumble of thunder, the calming patter of rain, the gentle flow of streams, and much more. Each sound is carefully recorded to provide the highest quality and most realistic audio experience, ensuring your project captures the essence of nature’s most captivating element.

All tracks are loopable!

DEMO


Price $4.99

RPGTreasureIcons by ArtZombie

Asset Store newest packages - 2024, October 9 - 08:08
There are 150+ Icons in this package in total.

There are 150+ Icons in this package in total.

There are 150+ RPG Treasure Icons in this package in total; Each icon is 512x512 pixel size (PNG ). 


Price $9.99

Cyberpunk Tower and Neon Light VFX by COMICOMI

Asset Store newest packages - 2024, October 9 - 07:54
Environment asset suitable for stylized, cyberpunk or metaverse related environment.

Number of textures: 15

Texture dimensions: Mostly 2048*2048

Polygon count of Cyberpunk Tower: 14798

Number of meshes/prefabs: 3 meshes 19 prefabs

UV mapping: Yes

Types of materials and texture maps: PBR

Cyberpunk Tower and Neon Light VFX


This package only includes the Cyberpunk Tower and Neon Light VFX which is the environment asset in the middle of the first beauty image. We might consider selling the whole environment as a bundle in the future.


Cyberpunk Tower and Neon Light VFX is designed and developed by COMICOMI. This building asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. It is a perfect mid vista asset to be placed in the far away background. It also has shader and particle based dynamic VFX. With beautiful dynamic effects and neon lighting, this asset can easily be a hero asset in the scene.


This asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.


This Package works only in Unity version 2022.3.6f1 and higher.

The first release only includes Built-in version, URP version is in the development and will be included in the future releases.


This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)

For information about triangle count please read ‘Technical Details’ down below.


Price $19.99

Stylized Planks Pack by Aloya531

Asset Store newest packages - 2024, October 9 - 07:47
Here is a pack of stylized planks textures, that can help you create your awesome environments in Unity and more.

Technical Details:

  • Texture Types: BaseColor, Normal, Roughness, Metallic, Height, AO
  • Texture Resolution: 2048x2048 (2K) for all maps
  • Wood Types Included:

Oak

Birch

Pine

Cherry

  • Materials: Pre-configured materials for each wood type. Fully compatible with Unity’s URP projects Easily adjustable to fit various lighting setups
  • Showcase Scene:Includes a ready-to-use demo scene with a structured display of all wood textures applied to plank models, allowing for immediate visualization.
  • Compatibility: Unity 2021.3 LTS and above, URP compatible
  • Included Assets:

1) Basic textures

2) Unity Standard Textures for seamless integration

3) Pre-configured materials for drag-and-drop use

Elevate your game environments with this high-quality pack of 4 stylized wood plank textures designed for seamless integration into any Unity project. The pack includes distinct wood types:

  • Oak: Robust and timeless, with a warm, rustic finish.
  • Birch: Light and smooth, perfect for adding a touch of elegance.
  • Pine: Soft and grainy, ideal for natural, outdoor settings.
  • Cherry: Rich and vibrant, offering a refined, luxurious feel.

Each texture comes with PBR maps to ensure realistic shading and lighting in stylized art styles. These textures are versatile for floors or furniture in fantasy, medieval, or modern settings. Ideal for both mobile and desktop games!


Price $4.99

Scene Transitions FX Pro: The Ultimate Edition by Intelligent Labs

Asset Store newest packages - 2024, October 9 - 06:53
The ultimate toolkit for creating smooth scene transitions with no coding required! Ideal for creating professional & customizable scene transitions with ease, for both mobile and desktop projects.

Unity Version: Supports Unity 2019.4 and above.

Mobile Ready: Yes, compatible with Android & iOS.

Desktop Ready: Yes, compatible with Windows & macOS.

Supported Platforms: Mobile, Desktop.

Documentation: Included with step-by-step setup instructions.

Shader Use: No shaders required.

This asset offers a variety of smooth and immersive transition effects to make your game feel premium and professional. Whether you’re developing for mobile or desktop, our transitions work seamlessly across platforms! 🚀


🚫 No Code Required:

Just select your desired scene transion directly from the Inspector, and you're all set up! ✨


Included Transitions:

  • 🌀 Slide: Panels slide in or out based on your chosen direction.
  • 🎨 Fade: Smoothly fades between scenes for a seamless transition.
  • 🔍 Zoom: Dynamic zooming in and out of scenes, for cinematic effect.
  • 🚪 Wipe: Directional wipe that moves one scene while sliding in the next.
  • 🔄 SpinWithFade: 360 spin while fading one scene and fading in the next.
  • 🎴 CardFlip: Scene flips like a turning card while revealing the next one.
  • 🎲 Cube: A 3D cube rotation simulating scenes as sides of a cube.
  • 🎯 Pop: Quick pop transitions with options for "Pop In" or "Pop Out."
  • 💨 SmoothFlow: Flow transitions with scaling and rotation effects.
  • Glitch: Distorting scenes before the transition to the next one.

Key Features & Controls:

  • Global Transition Speed.
  • Spin Duration.
  • Direction Control.
  • Pop Type.
  • Flow Direction.
  • Z Rotations.
  • Fade & Zoom Delay.
  • Glitch Intensity.

🛠️ How It Works:

In our setup, we use two panels: one represents the current scene, and the other serves as a placeholder for previewing the next scene. The transitions happen between these two panels, allowing you to smoothly showcase the scene transitions, with the actual scene being replaced right after the animation ends.


Why Choose Scene Transitions FX Pro: The Ultimate Edition?

  • 🎮 Mobile-Ready: Optimized for mobile and desktop games.
  • 🔧 Easy to Use: Fully customizable via Inspector. no coding required!
  • 🌟 Professional : Make your game stand out with high-quality transitions.
  • 🚀 Plug & Play: Quickly integrate into your game scenes with minimal setup.

📌 Note: The demo uses TextMesh Pro (TMP) for text components. If TMP is not installed in your project, Unity will prompt you to install it via the Package Manager when you open the project.


👇 Please follow our simple step-by-step guide below 👇

Scene Transition FX Pro: The Ultimate Edition - Documentation


Visit our new site:

https://intelligentlbs.com/home


Price $15.00

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