Blackhole | Blackhole, Vortex Framework by Golem Kin Games
Key Features:
- 2D and 3D Blackhole Effects: Easily switch between 2D (CircleCollider2D) and 3D (SphereCollider) modes for flexible use in different types of games.
- Customizable Pull Radius & Power: Define how far objects are pulled towards the blackhole and adjust the force of the pull.
- Destruction and Shrinking: Objects shrink as they approach the blackhole, and you can control at what distance they are destroyed or disabled.
- Force Falloff: Choose from Linear, Inverse, or No Falloff to determine how the pull force diminishes over distance.
- Destruction Delay: Control how long objects remain in the blackhole’s influence before being destroyed or disabled.
- Particle & Audio Effects: Add a particle system and audio clip to play when objects are destroyed or disabled, adding an extra layer of visual and audio feedback.
- Gizmos for Visual Feedback: Visualize the blackhole's radius, shrink start distance, and destroy distance with built-in gizmos for real-time feedback in the Unity Editor.
- Simple Setup: Just add the Blackhole script to a GameObject and customize the settings in the inspector. Add the BlackholeAffector script to any objects you want affected by the blackhole.
The Blackhole System by Golem Kin Games is the ultimate solution for creating dynamic blackhole effects that pull, shrink, and destroy objects in both 2D and 3D environments. Perfect for adding immersive environmental effects, vortex mechanics, or other unique gameplay elements to your project. With a powerful and easy-to-use inspector, you can fully customize the behavior, visuals, and sound effects of the blackhole to suit your needs.
Key Features:
- 2D and 3D Blackhole Effects: Easily switch between 2D (CircleCollider2D) and 3D (SphereCollider) modes for flexible use in different types of games.
- Customizable Pull Radius & Power: Define how far objects are pulled towards the blackhole and adjust the force of the pull.
- Destruction and Shrinking: Objects shrink as they approach the blackhole, and you can control at what distance they are destroyed or disabled.
- Force Falloff: Choose from Linear, Inverse, or No Falloff to determine how the pull force diminishes over distance.
- Destruction Delay: Control how long objects remain in the blackhole’s influence before being destroyed or disabled.
- Particle & Audio Effects: Add a particle system and audio clip to play when objects are destroyed or disabled, adding an extra layer of visual and audio feedback.
- Gizmos for Visual Feedback: Visualize the blackhole's radius, shrink start distance, and destroy distance with built-in gizmos for real-time feedback in the Unity Editor.
- Simple Setup: Just add the Blackhole script to a GameObject and customize the settings in the inspector. Add the BlackholeAffector script to any objects you want affected by the blackhole.
How It Works:
- Add the Blackhole script to any GameObject in your scene.
- Choose between 2D and 3D mode in the inspector.
- Set the pull radius, pull power, shrink start distance, and destroy distance to control the blackhole’s behavior.
- Optionally assign particle and audio effects for more immersive destruction events.
- Add the BlackholeAffector script to any object you want to be affected by the blackhole. Make sure these objects have a Rigidbody for 3D or Rigidbody2D for 2D.
Perfect for:
- Vortex-like mechanics in space games
- Dynamic environmental hazards
- Unique puzzle or platforming mechanics
- Blackhole-themed effects for sci-fi or fantasy games
The Blackhole System is an essential tool for developers looking to add engaging, immersive effects to their projects with ease. Whether you're building a 2D or 3D game, this flexible system adapts to your needs.
For support or questions, feel free to reach out to us at: support@golemkingames.com
Price $6.99
Mobile Tree Bundle 2 by ALIyerEdon
Number of textures : 40
Texture dimensions : 2048x2048
Minimum polygon count : 1000
Maximum polygon count : 3000
Number of meshes/prefabs : 121
LOD information : No LODs
Types of materials : Default albedo
This bundle contains all 15 realistic and stylized tree packs for mobile platforms . Each pack has around 10 to 15 tree models
_____________Features_____________
=> Realistic and high resolution textures
=> Proper lightmap uv generated ready for lightmapping
=> Wind and translucency shaders for realtime lighting
=> Optimized tree models
=> Low price
=> 19 bush models
_____________________________________
Check out our other trees:
Price $15.00
Camping Set Lowpoly by Lowpoly_Master
- Poly 2909 Tris 5707 Verts 2958
Relax Chair
- Poly 415 Tris 770 Verts 440
stylish sliper 1
- Poly 484 Tris 956 Verts 486
Table
- Poly 338 Tris 652 Verts 352
knife
- Poly 142 Tris 268 Verts 145
burner
- Poly 534 Tris 1036 Verts 537
frypan
- Poly 959 Tris 1898 Verts 984
lantern
- Poly 2424 Tris 4876 Verts 2547
Axe
- Poly 297 Tris 572 Verts 290
wood axe
- Poly 17 Tris 56 Verts 30
foldable table
- Poly 317 Tris 632 Verts 356
teapot
- Poly 1372 Tris 2720 Verts 1416
woods
- Poly 12 Tris 20 Verts 12
All objects in one texture map 2048x2048
- Albedo/Tranparency - Metalic/Smoothness - AmbientOcclusion - Emission (If Applicable) - Normal Maps
- Clean, unique and consistent naming systems.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $12.00
Projectile Curve Visualizer by Woody's Games
Features:
- Lightweight
- Customizable
- Mobile friendly
Supported Platforms:
- Windows
- macOS
- Linux
- Android
- iOS
This visualizer was implemented using pure C#, responsible for the visual part of projectile curve. The actual projectile prefab is also provided.
Demo scenes include:
- Third-person projectile: Player can aim and throw projectiles.
- Trampoline: Player can jump to it and bounce back into the air, the predicted curve is visualized.
- Top-down tower defense(paper ball fight): Target position is already known, throwers will launch projectiles exactly to that point. Certain heuristic(thrower can predict the possible target location at real-time) is implemented for both moving thrower and moving target, which makes it more difficult to dodge.
Asset Skybox is under CC0 license. See Third-Party Notices.txt file in package for details.
Price $0.00
Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework by Golem Kin Games
Key Features:
- Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
- Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
- Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
- Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
- Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
- Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
- Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
- Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
- Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.
Technical Details:
- Platform Support: Works in Unity 2020.3 and above.
- Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
- Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.
Usage Scenarios:
- AI patrol systems for guards, animals, or NPCs.
- Guided path navigation for moving platforms, vehicles, or characters.
- Dynamic obstacle avoidance systems for AI-driven movement.
- Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
Waypoint is a highly customizable tool designed for Unity developers who need dynamic object movement along waypoints. Perfect for AI patrol systems, moving platforms, and guided path navigation. The system supports Linear, Bezier, and Curved paths, obstacle avoidance with raycasting, and flexible loop modes, providing a range of functionalities to suit various gameplay needs.
Key Features:
- Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
- Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
- Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
- Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
- Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
- Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
- Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
- Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
- Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.
Technical Details:
- Platform Support: Works in Unity 2020.3 and above.
- Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
- Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.
Usage Scenarios:
- AI patrol systems for guards, animals, or NPCs.
- Guided path navigation for moving platforms, vehicles, or characters.
- Dynamic obstacle avoidance systems for AI-driven movement.
- Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
Price $9.99
PUNK 2 by Anvar
Number of textures 11
Texture dimensions 2K-4K
Polygon count of PUNK 2 14982
Number of meshes/prefabs 12
Rigging: Yes
Animation count 16
Animation type list
attack_idle
Attack1
Attack2
Boxing_idle
Boxing_hook_l
Bpxing_hook_r
Boxing_fast_combo
punch
Idle_scabies
idle
walk
run
jump
impact
death
me
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Punk 2 Suitable for games of different genres RPG, strategy, shooter etc.
Additional Bones:
jaw1
tong_01-02
eye_r1/l
weapon_l/r
paunch
earring_1_l-1/r
PBR textures TARGA, for the whole character,
including his weapon, has only 1 UV for easy operation
from 2k-4k
Base color
Rougness
Normal
Alpha
Metalic
AO
Albedo
super optimized character with a balance between quality and polygon conservation.
A finished character with full equipment has a total of 15298 quads.
low_poly character polygon 14982 Verts 17072 tris - 29242
crowbar_club polygon - 103 verts - 102 tris - 200
brass_knuckles poly - 316 verts - 302 tris - 620
Price $55.00
VIKING_R_2 by Anvar
Number of textures 18
Texture dimensions 4k
Polygon count of VIKING_R_2 8589
Number of meshes/prefabs 14
Rigging: Yes
Animation count 15
Animation type list
attack_1
attack_2
attack_3 (jump_atack)
(jump_attack_on_site)
run
walk
walk2
idle
attack_idle
death
impact
jump
ax_throw_idle
ax_throw_1
ax_throw_
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character VIKING_R_2 Suitable for games of different genres RPG, strategy, shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
skirt_side_01-04_l
skirt_side_01-05_r
skirt_front_01-05
sword_r/l
skirt_back_01-05
High Quality PBR textures TARGA 4k. 5 UV
- beard
- body
- head
- outfit
- weapon
Base color
Rougness
Normal
Alpha
Metalic
AO
specular
Albedo + Alpha (for hair)
Super optimized character in balance between quality and polygon economy.
The finished character with an two axe has only 9460 quad polygons
low_poly character polygon 8589 Verts 10422 tris - 17020
axe polygon - 355 verts - 435 tris - 695
Helmet polygon - 161 verts 180 - tris - 319
Just in case if needed there is a stock
(body under clothes 1998 verts - 2010 - tris - 3978)
Price $55.00
PERSIAN_R_4 by Anvar
Number of textures 18
Texture dimensions 4k
Polygon count of Persian_r_4
Number of meshes/prefabs 16
Rigging: Yes
Animation count 14
Animation type list
Attack
Attack_2
Attack_3
walk
march_walking
Spear_run
block
block_idle
Block_impact
impact
death
jump
run
idle
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character PERSIAN_R_4 Suitable for games of different genres RPG, strategy, shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
shield_persian (for hand_l)
sword_persian (for hand_r)
skirt_front_01-04_l/r
skirt_side_a_01-04_l/r
skirt_side_b_01-04_l/r
skirt_back_01-04
saber_case
High Quality PBR textures TARGA 4k. 4 UV
- Beard
- Body
- Outfit
- Weapon
Base color
Roughness
Normal
Alpha
Metalic
AO
specular
Albedo + Alpha (for beard)
low_poly character polygon 29635 Vertex 42560 tris 57368
Saber polygon 479 verts 494 tris 958
shield polygon 526 verts 512 tris 988
spear polygon 225 verts 218 tris 432
Price $55.00
VIKING_R_3 by Anvar
Number of textures 22
Texture dimensions 4k
Polygon count of Viking r_3 16718
Number of meshes/prefabs 12
Rigging: Yes
Animation count 19
Animation type list
attack_1
attack_2
run
walk
idle
attack_idle
death
impact
jump
kick
Block
block_idle
block_impact
Block_up
block_up_idle
block_up_impact
Block_down
block_down_idle
block_impact
UV mapping: Yes
LOD information
Types of materials and texture maps (PBR)
Low-poly model of the character VIKING_R_3 suitable for games of different genres RPG, Strategy, Shooter etc.
Low-poly model of the character Viking warrior 3 suitable for games of different genres RPG, Strategy, Shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
skirt_front_01-03_l/r
skirt_side_01-03_l/r
skirt_back_01-03
sword_l/r
High Quality PBR textures TARGA 4k. 5 UV
- body
- hair
- head
- outfit
- weapon
Base color
Rougness
Normal
Alpha_eyelashes and (alpha body)
Metalic
AO
specular
Albedo + Alpha (for Hairs)
character in balance between quality and polygon economy.
The finished character with an ax and a shield has only 17919 quad polygons
low_poly character polygon 16718 Verts 24785 tris - 33240
axe polygon - 258 verts - 258 tris - 508
shield polygon - 943 verts - 1151 tris - 1898
just in case if needed there is a stock
(body under clothes 2038 verts - 2049 - tris - 4056)
Price $55.00
VIKING_R_1 by Anvar
Number of textures 20
Texture dimensions 4k
Polygon count of VIKING_R_1 11440
Number of meshes/prefabs 16
Rigging: Yes
Animation count 19
Animation type list
attack_1
attack_2
run
walk
idle
attack_idle
death
impact
jump
kick
Block
block_idle
block_impact
Block_up
block_up_idle
block_up_impact
Block_down
block_down_idle
block_impact
UV mapping: Yes
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Low-poly model of the character VIKING_R_1 Suitable for games of different genres RPG, strategy, shooter etc.
Additional bones
jaw
tongue_01-02
eye_r/l
skirt_front_01-03
sword_l
weapon_r
High Quality PBR textures TARGA 4k. 5 UV
- Beard
- Body
- Head
- Outfit
- Weapon
Base color
Roughness
Normal
Alpha
Metallic
AO
specular
Albedo + Alpha (for unity)
super optimized character in balance between quality and polygon economy.
The finished character with an ax and a shield has only 11754 quad polygons
low_poly character polygon 11440 Verts 23797 tris - 21392
axe polygon - 110 verts - 120 tris - 220
shield polygon - 204 verts - 202 tris - 368
just in case if needed there is a stock
(body under clothes 1952 verts - 1963 - tris - 3884)
Price $55.00
Casual UI Game Asset Pack by proxpr
Minimum size : 292x255
Maximum size : 1080x1920
It also includes the source file. (adobe photoshop .psd)
A professional art and design that make the pack ready to be used in any kind of games.
Canvas Prefabs
• Book UI
• Full
• Popups
• Titles
• Papers
• Backgrounds
• Notebook
• Book
• Layered Photoshop .PSD files included.
19 button types (There are also color varieties within itself.)
32 props/item (stars, heart, bomb..)
58 icon symbol (start, pause, music, exit, home, shop, share, retry, mail, screenshot, settings, menü, sound etc.)
AND BOOK
You only need to drag and drop the desired prefabs into your scene to create your own UI or just use one of our pre-built UI popups as a starting point.
To use this package effectively, it is necessary to use the Unity UI/TextMeshPro package.
Price $6.99
FREE - Piano Scenes by Jebrazil
- Digital Delivery Only
- 3 Tracks
- 44.1/16bit WAV Format
Bring emotion and depth to your game or film with the FREE version of the Piano Scenes Music Pack. This collection offers 3 tracks from the full Piano Scenes Pack, perfect for setting the tone in cutscenes, menus, or introspective moments.
Click here if interested in the full Piano Scenes Music Pack. Thank you for your support!
Interested in original music for your next project? Feel free to contact me through: https://joshuabrazil.com.
Price $0.00
Chinese Stylized Restaurant Interior by COMICOMI
Number of textures: 12
Texture dimensions: Mostly 2048*2048
Polygon count of Chinese Stylized Restaurant Interior: 94749
Number of meshes/prefabs: 2 meshes 7 prefab
UV mapping: Yes
Types of materials and texture maps: PBR
Chinese Stylized Restaurant Interior
Chinese Stylized Restaurant Interior is designed and developed by COMICOMI. These assets are suitable for any Chinese stylized related environment which can help you build your metaverse or game experiences. It can be used as the interior of a Chinese restaurant or Asian fusion restaurant. It includes a fortune cat and we have the movable arm animation ready for you to setup. It also includes a bar which you can use to host some events. It can also be used in Japanese/Korean/Asian environment since the culture are from China and developed domestically. With the help of these assets, you can have an authentic Asian restaurant which is rare in the Unity Asset Store.
These assets were developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2021.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $24.99
Footstep | Universal Footstep / Footprint Framework by Golem Kin Games
Key Use Cases:
- Realistic Character Footsteps: Perfect for characters who interact with multiple surface types, such as dirt, grass, concrete, and water.
- Creature Movement: Easily manage multiple feet for creatures, quadrupeds, or robots with complex movement patterns.
- Dynamic Terrain: Detect and handle uneven surfaces, slopes, or moving platforms with dynamic footprint and sound placement.
- Game Effects: Add particle effects such as dust, water splashes, or snow displacement to enhance immersion.
The Footstep System provides an intuitive and powerful solution for adding dynamic footstep sounds, decals, and particle effects based on surface interactions in Unity. This system is designed to support multiple foot configurations, making it versatile for characters, creatures, or any entity that requires realistic footstep effects. With user-friendly controls, customizable settings, and editor tools, it allows you to fine-tune every aspect of the footstep system with ease.
Key Features:
- Surface-Based Customization: Define unique footstep sounds, decals, and particle effects for different surface layers.
Easily manage footstep responses based on tags and layer masks for full control over surface interaction. - Multiple Feet Support: Configure and manage characters with multiple feet, making the system adaptable for creatures, quadrupeds, and complex characters.
Adjust step intervals for each foot to create staggered or synchronized footstep patterns. - Dynamic Footprint Handling: Customize footprint decals with adjustable size ranges.
Footprints can be aligned dynamically to the surface's normal for realistic placement on sloped or uneven terrain.
Control footprint lifetime for fading effects. - Impact Detection: Built-in impa: Use adjustable ray distance and dynamic terrain checking to detect surfaces below the character's feet, allowing for accurate placement of footsteps.
Fully customizable ray distance via editor sliders for precise control over detection range. - Raycasting and Terrain Detection:Use adjustable ray distance and dynamic terrain checking to detect surfaces below the character's feet, allowing for accurate placement of footsteps.
Fully customizable ray distance via editor sliders for precise control over detection range. - Audio Control: Fine-tune footstep sounds with volume control, based on character velocity or impact intensity.
Supports multiple audio clips per surface, with randomized playback for more natural sound effects. - Particle Effects: Trigger specific particle effects (dust, splashes, etc.) based on the surface type, adding visual feedback to footsteps.
Fully integrated particle system that works seamlessly with surface detection. - Visual Debugging Tools: Customizable gizmos for visualizing foot position, raycasting, and footprint placement in the scene view.
Color-coded gizmos for easy debugging. - User-Friendly Editor: Intuitive editor interface with foldable sections for clean organization.
Sliders for easy adjustment of values such as ray distance, step interval, footprint size, and volume.
Detailed instructions built into the editor to guide users through the setup process.
Customizable box style with distinct colors for better readability.
Key Use Cases:
- Realistic Character Footsteps: Perfect for characters who interact with multiple surface types, such as dirt, grass, concrete, and water.
- Creature Movement: Easily manage multiple feet for creatures, quadrupeds, or robots with complex movement patterns.
- Dynamic Terrain: Detect and handle uneven surfaces, slopes, or moving platforms with dynamic footprint and sound placement.
- Game Effects: Add particle effects such as dust, water splashes, or snow displacement to enhance immersion.
Price $4.99
3D Game Kit-Hut Pack by Özgün_
Number of textures: 0
Number of materials: 9
Number of meshes/prefabs: 21
Maximum polygon count: 6,324
Minimum polygon count: 1,746
All FBX are inside the folder.
The center points of all models are in the correct place.
Demo Scene,
Triangles: 88,197
Faces: 43,605
Edges: 101,174
Vertices: 61,070
This is a low polygon hut/home package designed for use in the Medieval period. The package used in Unity has 9 materials and no color palette. The 21 prefabs to be used have the same number of materials and you can change the colors of these materials as you like, you can make color adjustments in Unity.
Price $5.00
Water and Weather Sound FX by cplomedia
Features:
- Rain
- Heavy Rain
- Underwater
- Thunder
- Drops
- Rivers
- Waves
Number of Audio Waves: 113
Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo
Do Sound FX loop: YES
Minutes of audio provided: 30 minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: DEMO
Important/Additional Notes: Have fun with it!
Water Sound FX offers an extensive collection of water sounds, perfect for enhancing any project. This collection includes the soothing sound of droplets, the rhythmic crashing of waves, the mysterious ambiance of underwater, the dramatic rumble of thunder, the calming patter of rain, the gentle flow of streams, and much more. Each sound is carefully recorded to provide the highest quality and most realistic audio experience, ensuring your project captures the essence of nature’s most captivating element.
All tracks are loopable!
Price $4.99
Cyberpunk Tower and Neon Light VFX by COMICOMI
Number of textures: 15
Texture dimensions: Mostly 2048*2048
Polygon count of Cyberpunk Tower: 14798
Number of meshes/prefabs: 3 meshes 19 prefabs
UV mapping: Yes
Types of materials and texture maps: PBR
Cyberpunk Tower and Neon Light VFX
This package only includes the Cyberpunk Tower and Neon Light VFX which is the environment asset in the middle of the first beauty image. We might consider selling the whole environment as a bundle in the future.
Cyberpunk Tower and Neon Light VFX is designed and developed by COMICOMI. This building asset is suitable for any stylized and cyberpunk related environment which can help you build your metaverse or game experiences. It is a perfect mid vista asset to be placed in the far away background. It also has shader and particle based dynamic VFX. With beautiful dynamic effects and neon lighting, this asset can easily be a hero asset in the scene.
This asset was developed using the High Poly to Low Poly pipeline. The baked maps were then used to generate PBR textures for this asset. There is no LOD for this environment asset. Lighting and post processing settings are included.
This Package works only in Unity version 2022.3.6f1 and higher.
The first release only includes Built-in version, URP version is in the development and will be included in the future releases.
This environment asset is meant for Mobile platform, but it can be used in any project (PC, Console, VR, etc)
For information about triangle count please read ‘Technical Details’ down below.
Price $19.99
Stylized Planks Pack by Aloya531
Technical Details:
- Texture Types: BaseColor, Normal, Roughness, Metallic, Height, AO
- Texture Resolution: 2048x2048 (2K) for all maps
- Wood Types Included:
Oak
Birch
Pine
Cherry
- Materials: Pre-configured materials for each wood type. Fully compatible with Unity’s URP projects Easily adjustable to fit various lighting setups
- Showcase Scene:Includes a ready-to-use demo scene with a structured display of all wood textures applied to plank models, allowing for immediate visualization.
- Compatibility: Unity 2021.3 LTS and above, URP compatible
- Included Assets:
1) Basic textures
2) Unity Standard Textures for seamless integration
3) Pre-configured materials for drag-and-drop use
Elevate your game environments with this high-quality pack of 4 stylized wood plank textures designed for seamless integration into any Unity project. The pack includes distinct wood types:
- Oak: Robust and timeless, with a warm, rustic finish.
- Birch: Light and smooth, perfect for adding a touch of elegance.
- Pine: Soft and grainy, ideal for natural, outdoor settings.
- Cherry: Rich and vibrant, offering a refined, luxurious feel.
Each texture comes with PBR maps to ensure realistic shading and lighting in stylized art styles. These textures are versatile for floors or furniture in fantasy, medieval, or modern settings. Ideal for both mobile and desktop games!
Price $4.99
Scene Transitions FX Pro: The Ultimate Edition by Intelligent Labs
Unity Version: Supports Unity 2019.4 and above.
Mobile Ready: Yes, compatible with Android & iOS.
Desktop Ready: Yes, compatible with Windows & macOS.
Supported Platforms: Mobile, Desktop.
Documentation: Included with step-by-step setup instructions.
Shader Use: No shaders required.
This asset offers a variety of smooth and immersive transition effects to make your game feel premium and professional. Whether you’re developing for mobile or desktop, our transitions work seamlessly across platforms! 🚀
🚫 No Code Required:
Just select your desired scene transion directly from the Inspector, and you're all set up! ✨
Included Transitions:
- 🌀 Slide: Panels slide in or out based on your chosen direction.
- 🎨 Fade: Smoothly fades between scenes for a seamless transition.
- 🔍 Zoom: Dynamic zooming in and out of scenes, for cinematic effect.
- 🚪 Wipe: Directional wipe that moves one scene while sliding in the next.
- 🔄 SpinWithFade: 360 spin while fading one scene and fading in the next.
- 🎴 CardFlip: Scene flips like a turning card while revealing the next one.
- 🎲 Cube: A 3D cube rotation simulating scenes as sides of a cube.
- 🎯 Pop: Quick pop transitions with options for "Pop In" or "Pop Out."
- 💨 SmoothFlow: Flow transitions with scaling and rotation effects.
- ⚡ Glitch: Distorting scenes before the transition to the next one.
Key Features & Controls:
- Global Transition Speed.
- Spin Duration.
- Direction Control.
- Pop Type.
- Flow Direction.
- Z Rotations.
- Fade & Zoom Delay.
- Glitch Intensity.
🛠️ How It Works:
In our setup, we use two panels: one represents the current scene, and the other serves as a placeholder for previewing the next scene. The transitions happen between these two panels, allowing you to smoothly showcase the scene transitions, with the actual scene being replaced right after the animation ends.
Why Choose Scene Transitions FX Pro: The Ultimate Edition?
- 🎮 Mobile-Ready: Optimized for mobile and desktop games.
- 🔧 Easy to Use: Fully customizable via Inspector. no coding required!
- 🌟 Professional : Make your game stand out with high-quality transitions.
- 🚀 Plug & Play: Quickly integrate into your game scenes with minimal setup.
📌 Note: The demo uses TextMesh Pro (TMP) for text components. If TMP is not installed in your project, Unity will prompt you to install it via the Package Manager when you open the project.
👇 Please follow our simple step-by-step guide below 👇
Scene Transition FX Pro: The Ultimate Edition - Documentation
Visit our new site:
https://intelligentlbs.com/home
Price $15.00