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The newest packages in the Unity Asset Store.
Updated: 30 min 50 sec ago

Beauty Girl by AlexanderFilatov

2024, November 11 - 17:55

Number of materials: 16

Number of textures: 35

Texture dimensions: 4096x4096

Number of meshes/prefabs: 10

Rigging: Yes

Animation count: Retarget

UV mapping: Yes

Low-poly character Beauty Girl

  • Model Height: 166.

The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)

PBR textures.

-Albedo

-AO

-Metallic+Gloss

-Normal

(textures 4096x4096 .TGA) SubStance Painter

In the model it is desirable to use a shader with a two-sided display of polygons.

  • faces: 34096
  • verts: 38874
  • tris: 65969
  • Hair: Faces-7146, Verts-11445, Tris-14292.
  • Body: Faces-3778, Verts-3591, Tris-7138.
  • Head: Faces-6761, Verts-6850, Tris-12823.
  • Clothes: Faces-16411, Verts-16988, Tris-31716.
  • Weapon: Faces-1861, Verts-1619, Tris-3234.

Animation Retarget, Skeleton Unreal.

Fabric simulation Skirts.


If you have any questions, you can write to me here or at natsu32@mail.ru.

I would appreciate your feedback on this model.

Thank you for your time!


Price $49.99

VFX Graph - Sword Slashes - Vol. 2 by Gabriel Aguiar Prod

2024, November 11 - 17:18

27 Sword Slashes done entirely with Visual Effect Graph.


VFX Graph - Sword Slashes - Vol.1


This package includes:

-27 Sword Slashes (34 customizable VFX Graphs)

-Customizable (change color, size, rotation speed and duration)

-Textures (stars, triangles, water, flares, constellation, electricity, noises, gradients, etc)

-HDRP and URP only

-Limited Mobile support (high-end mobile devices only)

-Documentation


Visual Effect Graph from the Package Manager is required.

Contact me for any questions (check my profile here in the asset store for contacts).



More VFX Packages:

- VFX Graph - Ultra Mega Pack - Vol.1

- VFX Graph - Mega Pack - Vol.1

- VFX Graph - Mega Pack - Vol.2

- VFX Graph - Mega Pack - Vol.3

- VFX Graph - Mega Pack - Vol.4

- Unique Projectiles Vol.1

- Unique Projectiles Vol.2

- Unique Projectiles Vol.3


Socials:

YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD


Price $15.00

OWA Silverware & Dishes 01 by Bohn Studios

2024, November 11 - 16:52
Plates, silverware, & dishes for decorating restaurant environments, kitchens, or dining rooms. Over 60 prefabs included!
  • 50+ plate prefabs
  • 2 forks (Gold & Silver)
  • 5 spoon sizes / types (Gold & Silver)
  • Butter knife (Gold & Silver)
  • Each silverware ranges from 250-315 vertices each
  • Plates are 1149 vertices each...just enought to look "non-blocky" in FPS projects
  • Albedo texture on default unity URP shader 256x256
  • 10 material variations (most are atlased except for metals)
  • Each material variation is textured amomg 6 to 7 base models each.

This package is also included in OWA City Core.


Note: due to these being "very small" details in a level, some of these prefabs use additional materials and are best used to be culled from a distance within the OWA asset ecosystem. They are still very lightweight though.


Price $15.00

3D Stylized Weapon Pack by Kaira Digital Arts

2024, November 11 - 16:47
3D stylized weapon pack is a well-optimized low poly weapon set with weapons that can be upgraded to 3 different levels.

Technical Details

  • All objects are pre-configured for easy use in any game development environment.
  • Textures and materials can be swapped out for your own, allowing full control over the final look of each weapon.
  • Models are optimized for performance, ensuring smooth gameplay even in large environments.
  • URP Materials are included and can be easily applied by dragging them from the URP folder to the prefab.

Number of Textures: 37

Texture Dimensions: 2048x2048 or 1024x1024

Polygon Count of Models:

Minimum Polygon Count: 1,000
Maximum Polygon Count: 10,000


Total Of Prefabs

Total Vertices: 35,000

Edges: 105,000

Faces: 70,000

Triangles: 70,000

Number of Meshes/Prefabs: 22

Rigging: No

Animation Count: No

Animation Type: N/A

UV Mapping: Yes

LOD Information: 0 (No LOD levels)

Types of Materials and Texture Maps: Blender painted materials, converted to URP. 



This asset pack contains a diverse collection of customizable weapons for a variety of game styles, including wooden, medieval, and fantasy-themed snake designs. Every weapon model is designed for easy integration into your game with a simple drag-and-drop feature, making development smoother and faster.

Contents

22 Prefabs in total

  • 4 Bow
  • 3 Arrow
  • 3 Sword
  • 3 Shield
  • 3 Spear
  • 3 Magic Wand
  • 3 Knife

Each asset is fully customizable, allowing you to personalize textures, materials, and other details to fit your game's aesthetic.

Features

  • Fully customizable: Change colors, textures, and materials to match your desired look.
  • Drag-and-drop ready: Simple and quick integration into your game engine.
  • High-quality models: Perfect for both medieval and fantasy game worlds.
  • URP compatibility: For Universal Render Pipeline (URP) users, simply drag the materials from the URP folder and apply them to the prefabs.

Price $15.00

Sample assets for the super beginners book published in Japan by TOKYO VR PLAYGROUND

2024, November 11 - 16:31
This assets can be used in the sample projects of the book "Tyo Nyumon Yasashiku wakaru game kaihatsu"(Gizyutsu Hyoron-sya) in Japan.

Texture maps: Base Map

Texture resolutions - 2048x2048

Texture format - PNG

Number of Materials: 24

Number of Textures: 24

This package includes grass, rock, tile, concrete, and wood textures.

The textures in this package can be pasted onto 3D models.


This pack contains 6 Themes of materials:

- Grass (4)

- Brick (4)

- Concrete (4)

- Fish scale red (4)

- Fish scale blue (4)


Price $0.00

VISU - 2D Looping Backgrounds by Cassio Polegatto

2024, November 11 - 16:24
Endless Looping Backgrounds for 2D games. Make an endless scene easily!
  • Components
    • Scripts
      • VisuLoopingScript.cs
      • CameraFollow.cs
      • PlayerScript.cs
    • Editor Scripts
      • VisuLoopingEditor.cs
      • CameraFollowEditor.cs
    • Prefabs
      • Scenery
      • Player
    • Scenes
      • VISU - Looping Backgrounds Demo Scene
  • Features
    • Loop any object in a scene
    • Vertical, Horizontal or Both
    • Toggle Variants on/off (to create different objects each loop)
  • Other
    • Works with Colliders2D
    • Works with Rigidbody2D
    • Support - I'm here to help you!

VISU - 2D Looping Backgrounds

Make your backgrounds and foregrounds loop endlessly!

Whether you are building an endless runner game, or perhaps looping the far landscape in your scene, this asset is for you and it can save you several hours if not days of work.


It's very simple to set up, no coding required. Assign your backgrounds to the Looping Manager and you are good to go.


Features:

  • Loop horizontally, vertically or both!
  • Create variants of the backgrounds so that your scene changes dynamically
  • Works with Colliders2D
  • Works with Rigidbody2D movement

BONUS: Comes with Camera Follow script (but you can also use your own)

BONUS 2: Demo Scene + Backgrounds + a little player fella


Installation:

  1. Purchase the Solution from the Asset Store.
  2. Attach the Looping Backgrounds script to an empty object
  3. Assign your Player, Camera and fine-tune the settings to your liking
  4. Place the objects in your scene.
  5. Assign the objects as Looping Layers in the Looping Manager
  6. That's it! Enjoy your endless looping scene!

Need more help?

See Documentation


About VISU 2D Solutions:

Explore our releases:


Price $35.00

Skeleton 2 by Andryuha1981

2024, November 11 - 16:18
Low-poly model of the character Skeleton2 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Textures pack map 4096x4096 and 2048x2048

three skins 

10 materials

37 textures

extra bones

Jaw_joint


The model contains 42 animations

attack (x5)

walking (x10)

running (x3)

idle (x8)

death (x6)

gethit(x3)

rage (x2)


faces 33809

verts 34120

tris 66508


Price $40.00

Old Room - 80s Chinese House by QF Studio

2024, November 11 - 15:51
Old Room, provides an Asian 80s style room, suitable for display scenes.
  • Model: 80s Room
  • Media Type: 3D Model
  • Geometry: Quads/Tris
  • Polygon Count: bed(58k),bucket(60k),cabinet(500k),chair(300k),curtain(140k),door(33k),fan(600k),lamp(81k),sewingmachine(1.2m),table(200k),tv(70k),vase(100k),warmpot(60k)
  • Number of textures: 14
  • Texture size: 512x512 1024x1024
  • Types of materials and texture maps: pbr
  • Number of prefabs: 24
  • Textures: Yes
  • Materials: Yes
  • UV Mapped: Yes
  • Unwrapped UVs: Yes Mixed

Old Room - 80s Chinese House

This asset is suitable for making demos of 80s room and some display scenes.

Prefabs included; Bed, Bucket, Chair, Cabinet, Curtain, Door,Fan,Leaf,Lamp,SewingMachine, Table,TV,Vase,Warmpot, Wall.

Note that this scene is not suitable for customizing your room.Most models are integrated, which designed as displaying.


Price $5.99

LightMapToVertexColor by RipMuxiv

2024, November 11 - 15:39
LTVC helps you convert lightmap information to vertex colors and store them in the original FBX file of your mesh!

Features :

  • Vertex colors can be written directly to the mesh's source FBX file
  • Removes the current mesh vertex color
  • Lightmap Decoding
  • Added shader that accepts vertex colors as lighting (written entirely by the famous Amplify Shader Editor)
  • Provides a window to automate the processing of meshes in the scene (you just need to drag and drop and select your parameters)



LigthMapToVertexColor, as its name suggests, is not a global illumination plugin. Its job is to decode the colors of the baked lightmaps as if they were in the shading phase, and write them into the vertex colors of the mesh, all of which happens within the editor, and in practice, you just need to read the vertex color information and calculate the shading! This will save you the cost of loading lightmaps and memory. Risk always comes with opportunity! It has advantages and disadvantages.


Advantage:

1. There is no need to load lightmaps and consume memory

2. The performance impact is minimal,

3. Support most platforms as well as devices

4. Bound with lighting information, you can optionally load the prefab in the scene without losing the lighting information (Unity prefab does not have lightmap information by default, and creating the prefab directly instead of loading the whole scene will lose the lightmap)

5. High compatibility, no conflict with other features (it only occupies the RGB channel in the vertex color information)


Flaw:

1. A certain number of vertices is required to have good results

2. Vertex colors can only carry a single set of lightmap information (for example, day and night, or multiple scenes, you can only choose one set of lighting information to pass to the vertex color, however, there is a solution to output multiple meshes to solve such problems)

3. The best baking solution for this plugin is to bake indirect light (because indirect light is low-frequency information, you can get good results with a small number of vertices)


Unsupported:

Directional mode (experimental)

ShadowMask (you can't use ShadowMask-related features, but you can pass lightmaps from ShadowMask baked mode)

Lightmaps for UVs baked outside of UV2 are rendered to vertices (to be supported later)


Platform support:

Theoretically, as long as your platform supports vertex color and accesses vertex color information in the shader, you won't be restricted.


Depend:

LTVC relies on the Unity FBX Exporter package!


Please note that especially on platforms using HDR lightmaps, since HDR uses a 16-bit floating-point format to store color values while vertex colors only use 8 bits. Therefore, when transferring it to vertex colors, the colors usually have flaws, color differences, and especially the loss of details in bright or dark areas. Although the plugin provides some solutions to improve this to some extent, it still cannot be compared with HDR lightmaps. This is the difference in format precision and has nothing to do with the plugin itself. (The Baked Indirect or ShadowMask baking modes are less affected by this problem because the lightmaps they generate only store low-frequency information such as indirect lighting.)


Support:

Whether it is a question, feature request, or suggestion, please contact the email:ripmuxiv@foxmail.com or Discord


Licensing Information :

"1k followers milestone" (https://skfb.ly/6XVw8) by Warkarma is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Modified information: Modified some meshes, and baked lighting in Unity to demonstrate LTVC


Please note that the "1K Followers Milestone" demo scene is not included in this pack, it is only used to make a promotional poster! (If you are interested, you can check the link to the file in the license agreement)


The sample scene was made in Unity 2021.3, and if you open this scene in a different version, you'll need to import the corresponding version of the shader pack provided for you in LTVC!


Before you get started, we recommend that you read the documentation included in the package!



Price $15.99

Mobile Haptics Pro: Ultimate Edition by Intelligent Labs

2024, November 11 - 15:28
Immerse your mobile games with a dynamic Haptic/Taptic engine! Elevate your Unity game by integrating tactile feedback that immerses players and boosts gameplay experience.
  • Customize haptic patterns and intensity.
  • Seamless integration with Unity (currently supporting Android devices).
  • Includes demo scenes for quick implementation and testing.

Minimum API Level: Android 5.1 'Lollipop' (API level 22)

⚡HAPTICS ARE SO MUCH BETTER THAN BASIC VIBRATIONS!⚡


Control your feedback with an immersive and realistic Haptic experience.

Optimized for Mobile Devices!


Mobile Haptics Pro: Ultimate Edition is the perfect engine for haptic/taptic feedback integration on mobile devices.


Empower your game with a Haptic feedback! Effortlessly managed through a powerful and simple script.


Designed for simple integration into any Unity mobile game project, supports Android platforms, ensuring your game feels responsive and immersive across all modern mobile devices.


⚡Ultimate Edition: 10 Dynamic Haptics⚡


⚡Select: Aim Locked.

⚡Confirm: Fire Confirmed.

⚡Alert: Critical Warning.

⚡Failure: Mission Abort.

⚡Very Soft Tap: Silent Drift.

⚡Soft Tap: Low Energy Pulse.

Medium Tap: Standard Impact.

Hard Tap: Full Power Shock.

Half Second Wave: Quick Shockwave.

One Second Wave: Charged Wave.


+ Dynamic⚡Camera Shake⚡Effect for Added Impact!


Experience Our Free-to-Play Android Game!

Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.


Transform player interactions with precise, customizable Haptic feedback that elevates user experience by providing immersive, responsive, and intuitive gameplay, ensuring players feel every action and event.


⚡What You'll Get?

An immersive Haptic/Taptic feedback engine designed to elevate player experience.

Includes a dynamic Camera Shake effect for added impact!

A Top-Quality Mini Game Scene! ⭐⭐⭐⭐⭐


⚡How to Use?

  • Import the Impact Haptics Pro: Ultimate Edition asset into your Unity project.
  • Implement Haptics with a single line of code.

For example: TapticWave.TriggerHaptic(HapticModes.Select);


⚡With Mobile Haptics Pro: Ultimate Edition you'll be able to create an immersive and satisfying game experience using Soft, Moderate, High-Intensity Feedbacks, Customizable Patterns and Dynamic Adjustments.


🕹️ WE PLAY OUR ASSETS! 🕹️

Experience Our Free-to-Play Android Game!


📌 IMPORTANT NOTE - FOR UPGRADING USERS 📌

For a clean and seamless upgrade, please remove the previous version before importing the new one to prevent any potential conflicts. This update includes additional haptics, new effects, and performance improvements.


Empower your game with⚡Mobile Haptics Pro: Ultimate Edition

Mobile Haptics Pro: Ultimate Edition - Documentation


Visit our new site:

https://intelligentlbs.com/home


Let’s create something amazing,

Intelligent Labs.


Price $15.00

AK47 Lowpoly by RedStrokeStudio

2024, November 11 - 15:23
In this package AK47 gun with 3 different textures variation. Low poly game ready.

3D model AK47 : 2611 Polygon


Unwraped and Textured in Substance Painter


Texture Maps:

Base Color

Normal

Metallic

Ambient Occlusion


Textures Resolution: 2048

3D model of an AK-47 designed for games. Model is low-poly, making it suitable for real-time performance in games.


Price $14.99

InputManager by jwellone

2024, November 11 - 15:22

The Input class is used to provide the following inputs:


-Tap

-Double tap

-Flick

-Pinch in/out

-Repeat

Can use InputManager.prefab immediately by placing it in a Scene.

You can also create your own processing by inheriting the InputManagerBase class and InputHandler class.


Price $0.00

Stylized Bundle Volume 1 + 2 by Ilumisoft

2024, November 11 - 15:16
Create beautiful and immersive stylized worlds for your game with our stylized environments!

For more details about each package, please visit the individual store pages listed below:



Once you purchase this bundle, all assets in the bundle will be free of charge and you can download them as you need.

Get access to this big bundle of stylized environments and build beautifully looking worlds for your game. Whether you are going to create a 3D platformer or a fantasy rpg game, this bundle of stylized assets will help you to build beautiful worlds to jump in!

The included packages come aside of beautiful art and models with custom shaders, allowing you to adjust the materials for your needs.

All shaders have been created using Shader Graph, giving you the flexibility to easily make adjustments as needed.


Included 3D Environments


Design beautiful stylized desert scenes for your game with our Dusty Canyon asset pack.

The package comes aside of beautiful art and models with custom shaders created in Shader Graph for foliage and particle systems, allowing you to adjust the materials for your needs.

We also created an easy to use skydome system, which can be used to spawn dynamic clouds in the background.


Build beautiful nature landscapes with forests, wide green meadows and large lakes with our Idyllic Woodlands environment package. This package comes with trees, foliage, rocks and particle systems for butterflies, birds, swimming fish and floating dust. 

The included skydome system can be used to spawn dynamic clouds in the background.


Craft a stunning tropical paradise effortlessly with stylized palm trees, grass, stones, clouds, water, and sand. Our Tropical Island asset pack also includes custom shaders created with Shader Graph for water and foliage, giving you full control over the island's ambiance.


Build beautiful fantasy environments filled with towering trees, rocks and lush foliage for your game with our Green Meadows asset pack. With custom shaders created using Shader Graph, you have full control over the environment's color, wind, and fog effects. Watch as the foliage comes to life with beautiful wind animations, and enjoy the added touch of particle systems for light rays, floating dust, and falling leaves.


With our Spooky Graveyard environment package you get all you need to create a beautiful, but spooky stylized level for your game. The asset comes with stylized trees, tombs, tombstones, fences, rocks and foliage.


Create a stunning, stylized mountain environment perfect for platformer and RPG games with our Mountain Valley asset pack. It features vibrant colors, lush vegetation like trees, grass, and bushes, as well as rocks and a custom skybox.


Price $79.99

Fantasy Beast 14 by sad-cookie

2024, November 11 - 15:10
Low-poly model character Fantasy Beast 14; Ready to game.
  • 2 options, with and without fur.

  • Body with fur: Vertices 14215, Triangles 20680.
  • Body without fur: Vertices 7204, Triangles 13872. 

  • 32 animations (attack (x5), damage (x4), death (x2), idle (x12), turn (x2), walk (x3), leap (x2), run, jump).

(The nictitating membrane, eyelid and tongue animations are available).


  • Textures:

Body: 4096 x 4096; (Albedo, normal, metall+gloss, occlusion);

Fur: 2048 x 2048; (AlbedoOpacity, normal, metall+gloss, occlusion);

Eyes: 1024 x 1024. (Albedo, emission, normal, metall+gloss).


height character - 193 cm


If you have any questions or need projects in Maya, write to me sadykovrodion1@gmail.com

Fantasy beast character for your game. Genre: fantasy, horror, rpg etc


Price $39.99

Modular Rural Town / Farm Environment (Medieval,Town,Village) by Hivemind

2024, November 11 - 15:08
Set in a peaceful rural town, players revive an old farm and help build a thriving community. Grow crops, craft goods, and shape the town's future.

Number of Meshes: 224

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 30 - 40K

LODs: (Yes, up to 5)

Number of Materials: 109

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 334

Props: Antenna, Axe, Candle, Carpet, Chairs, Desk, Doors, Fences, Lantern, Rocks, Sofa, Stairs etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Texture Resolutions: (2048x2048,4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🖋️ Story

Set in a peaceful rural town, players revive an old farm and help build a thriving community. Grow crops, craft goods, and shape the town's future.


🕹️Playable Demo Map


🏚️Features

  • Interiors/Enterable - All buildings are fully enterable and fully furnished!
  • Fully Modular - Enjoy a fully modular kit to create your own Medieval towns, cities and everything in between.
  • Massive - With over 200 unique meshes, and a powerful modular kit this pirate island asset will be your ally when building your next city, town or island!

Disclaimers

*Renders and showcase were recorded in HDRP project

*Product can be used in your commercial projects.

*Since there is an upload limit, we uploaded the textures by reducing the textures from 4k to 1k. 4K texture is in the linked package.


CONTACT US WEBSITE | JOIN US DISCORD


Price $59.99

Kids TV Studio 2. (HDRP) by DEXSOFT

2024, November 11 - 15:03
Virtual TV studio with 45 unique meshes + example scene! HDRP version only!

Features:

  • 45 Unique Meshes
  • Example Scene Included
  • HDRP Version Only

Technical Details:

  • Number of Meshes: 45 
  • LOD stages: 1-4 per model
  • Number of Prefabs: 56
  • Number of Materials: 37
  • Number of Textures: 62
  • Texture Sizes: up to 4K
  • Texture formats: PNG and TGA

Poly-Count Examples (LOD0):

  • Castle Tower: 1454
  • Castle Tower Left: 2282
  • Kids Chair: 412
  • Kids Small House: 1168
  • Kids Table: 412
  • New Camera: 22342
  • Pink Plastic Tree: 2172
  • Plastic Tree: 524
  • Podium: 918
  • Sharp Castle: 1430
  • Wooden Platform: 362
  • Wooden Platform Stairs: 618


Virtual TV studio with 45 unique meshes + example scene!

HDRP version only!


Scene:

The example TV Studio shown in the images and video is included in this asset pack. Please check the image showing the overview level to better understand which parts of the studio are modular.


Meshes:

45 unique studio models are included: toys, cameras, spotlights, audience seats, chairs, tables, cables, decorative stars and other.


Questions, concerns or assistance:

via email: info@dexsoft-games.com

or join Discord Server


Note:

HDRP Project Version!

Images used for background are taken from free image source (www.freepick.com). All can be switched and replaced with your images in material settings. Textures used for some materials (metal, marble, concrete, plastic) are taken from free PBR sources (www.ambientcg.com)


Price $29.99

Post apocalyptic survivor 1 by Temka1a

2024, November 11 - 15:03
3D Model of post apocalyptic survivor #1 for your game.

Number of textures 16

Texture dimensions 4k (4096)

Maximum polygon count 53769

Number of meshes/prefabs 1

Rigging: Yes

Animation count NO

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

Low poly model of post apocalyptic survivor.


DEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.


Low poly model of Post apocalyptic survivor.

Rigged with Custom Skeleton.

Polycount:

This model consists of 4 parts

Gasmask and body kit, Jaket, Pants and boots, Human.


Vert 47776

Faces 53769



Price $59.90

SVD Sniper Rifle (Fps - Tps) by AB3DX

2024, November 11 - 15:02
Highly detailed SVD Sniper model with realistic appearance. A low poly model created with game development in mind.

🔗Meshes & Materials & Textures🎐

  • Number of Unique Meshes: 10
  • Number of Materials and Material Instances: 48
  • Number of Textures: 87
  • Texture Resolutions: (2048X2048) Upgradeable
  • Texture Maps:AlbedoTransparency, MetallicSmoothness and Normal

🔮Collision: (Yes automatically generated)


🛠️Vertex Count:


🔫Gun

  • SVD Sniper : 13.085

📦Accessory

  • SM_Mag_Pad : 690
  • SM_Bullet : 1.256
  • SM_Bullet_cassing : 384
  • SM_Suppressor : 224
  • SM_Belt: 1.304
  • SM_SVD Scope : 5.846
  • SM_Magazine : 1.825
  • SM_Magazine_Lid : 12

📦 For different weapon models and more weapon attachments : AB3DX


📧Custom pattern request : ab3dxwork@gmail.com

🚹 Skeletal System : Includes skeletal structure and animation.


🎮Animation :

  • Character arm animations
  • Ads and Hip animations
  • Fire
  • Reload
  • Reload From Dry
  • Chamber round

📺Videos

🕹️Character Animations

Includes skeletal structure and animation. Compatible with FPS and TPS character arm animations

🔴Note : In TPS animations only arm movements are available, foot, torso and head movements are not available. Arm animations are designed to move in harmony with the integrity of the character.



📚Overview

All objects in the pack are fully UV matched with the corresponding textures.

Elements which require animation have been detached, and named

Optimized for game engines.

Model unwrapped manually to make most efficient use of the UV space.

Model scaled to fit actual version existing models.



🎨Visuals & Art:

🔴High Quality Models

🟠Low Poly Models

🟡Detachable Meshes

🟢Replaceable coating

🔵Removable logo💠

🟣Optimized♻️


Price $99.99

Vfx laser beam Bullets - Urp effects-pack by Game HUB

2024, November 11 - 14:58
vfx Effect pack customizable projectile vfx effect pack, featuring unique projectile designs with hit and flash effects.

Technical details

  • Texture size: 2048x2048
  • Texture: 2d and Ui
  • Texture shape: 2D
  • Alpha source: Input Texture Alpha
  • Sprite mode: Single

Only for URP

The pack includes four distinct color variations, each accompanied by matching hit and flash effects, adding visual dynamism to your project. Perfect for integrating polished projectile mechanics, the pack also includes a shaders, allowing extensive customization for your specific needs.


How to use?

  • Import the package into your Unity project.
  • Enter play mode and press “Mouse Left Click” for shooting and “ Space” to change the next effect.
  • Drag and Drop your prefab into the scene script (Spawner) of ProjectileTest Gameobject.
  • Customize visible properties such as color, speed, and intensity.
  • Position the effect in your scene according to your desired location and orientation.
  • Trigger the effect in your game logic or through animation events to bring them to life at the right moment.

Shaders:

Bolt Shader Graph Properties:

  • Color_: Controls the color of the projectile from the shader side.
  • Texture2D: Defines the texture of the projectile within the shader graph.
  • Texture Tiling: Adjusts the tiling of the projectile texture to control the scale of the texture on the projectile.
  • Speed: Controls the scrolling speed of the texture, adding motion to the projectile.
  • Power: Defines the intensity or strength of the visual effects, enhancing the projectile’s impact.

Particles_ADD_HDR Properties:

  • Color_: Adjusts the color of the flash and hit effects.
  • Texture2D: Controls the texture of the effects inside the shader.

Toon Glow Shader Graph Properties:

Color_: Controls the color of the spell or projectile from the shader side

Texture2D: Defines the texture for the spell within the shader.


Included Folders:

Prefabs:

Contains 5 subfolders and each folder contains prefabs of (projectile, hit effect, and flash effects).

Textures:

A collection of 7 textures for projectiles and effects.

Materials:

13 materials featuring different textures and effects for the projectiles and flashes.

  1. Shader:

Includes 3 shaders for the projectile and its corresponding effects.

  1. Scripts: Scripts for showcasing the effects in the demo scene.


Price $9.99

Epic Ranks by Ten Percent Red

2024, November 11 - 14:50
Epic Ranks Pack - 40 Customisable Elements - 60 Pre-made ranks - Mix and match to create your own style - Layered PSD Included

- 2048x2048 px

- Layered PSD Incuded

- 60+ Premade Ranks

- Modular

- Transparent

- 40 Customisable Elements

Enhance your game with this Epic Ranks Pack – a fully modular and customizable set designed for easy integration into any project! Whether you're creating a progression system, leaderboards, or achievements, these sleek, transparent rank icons are perfect for a variety of genres, including strategy, RPGs, or multiplayer games.


  • Modular Design: Combine different elements to create unique rank designs tailored to your game's style.
  • Transparent Backgrounds: Seamlessly blend with any UI or background.
  • High Definition: 2048x2048px
  • PSD - Included

Perfect for developers looking to add a professional touch to their ranking system.


Price $24.99

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