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Simple Fishing | Fishing Minigame and System Framework by Golem Kin Games

2024, November 13 - 08:33
Simple Fishing – Add realistic fishing to your game! Custom fish, skill-based reeling, stamina, and dynamic audio cues make it perfect for RPGs, sims, and arcade fun!

Key Features 🔥

  • 🐟 Customizable Baits & Fish TypesAdd unique fish species and bait types with specific rarities, behaviors, and stamina for varied gameplay.
  • 🎯 Skill-Based Reel SystemInteractive reeling mechanics make catching fish challenging and rewarding, based on timing and player skill.
  • 💪 Dynamic Stamina ManagementFish stamina drains over time, adding tension and preventing endless battles.
  • 🎛️ Adjustable Difficulty SettingsTweak reel speed, bite timing, and line-break chance to fit any game’s difficulty level.
  • 🖼️ Real-Time UI FeedbackResponsive UI displays reeling progress, fish status, and notifications for immersive feedback.
  • 🔊 Audio Cues for Key EventsPlay sound effects for casting, biting, reeling, line breaks, and successful catches.
  • 🔧 Intuitive Editor IntegrationCustom editor makes adjusting and managing system parameters straightforward and flexible.
  • 📜 Inventory & Popup NotificationsTrack and display caught fish in inventory and trigger in-game notifications for key events like misses, bites, and successful catches.

🎣 Simple Fishing is a comprehensive, easy-to-integrate fishing system that brings immersive fishing gameplay to any Unity project! With realistic mechanics, dynamic stamina management, and customizable fish and bait, this package is perfect for games of all genres—casual, simulation, or adventure. From responsive UI to skill-based reeling, Simple Fishing gives developers everything needed to build captivating fishing experiences.


Key Features 🔥

  • 🐟 Customizable Baits & Fish Types
    Add unique fish species and bait types with specific rarities, behaviors, and stamina for varied gameplay.
  • 🎯 Skill-Based Reel System
    Interactive reeling mechanics make catching fish challenging and rewarding, based on timing and player skill.
  • 💪 Dynamic Stamina Management
    Fish stamina drains over time, adding tension and preventing endless battles.
  • 🎛️ Adjustable Difficulty Settings
    Tweak reel speed, bite timing, and line-break chance to fit any game’s difficulty level.
  • 🖼️ Real-Time UI Feedback
    Responsive UI displays reeling progress, fish status, and notifications for immersive feedback.
  • 🔊 Audio Cues for Key Events
    Play sound effects for casting, biting, reeling, line breaks, and successful catches.
  • 🔧 Intuitive Editor Integration
    Custom editor makes adjusting and managing system parameters straightforward and flexible.
  • 📜 Inventory & Popup Notifications
    Track and display caught fish in inventory and trigger in-game notifications for key events like misses, bites, and successful catches.

Use Cases 🚀

  • Survival Games 🌲
    Allow players to fish as a core survival mechanic, catching specific fish for sustenance or trading.
  • Mobile Simulation Games 📱
    Add relaxing, skill-based fishing to casual mobile games to engage players with satisfying, short gameplay loops.
  • Open-World RPGs 🛡️
    Include fishing as a side activity, enabling players to collect rare fish and complete quests or achievements.
  • Arcade & Mini-Games 🎮
    Perfect for including in mini-game compilations or as a side activity in larger games, Simple Fishing’s accessible mechanics make it easy to integrate into any genre.
  • Skill-Based Challenges ⚔️
    Introduce fishing tournaments or challenges based on speed and accuracy, rewarding players for skill and timing.

With Simple Fishing, creating an engaging fishing experience in Unity is straightforward and flexible. Transform any scene with dynamic, customizable fishing mechanics—perfect for all levels of gameplay!


Price $9.99

Stealth | Stealth Game/ Hide Seek System Framework by Golem Kin Games

2024, November 13 - 08:33
Stealth is a template for stealth game AI with visual/auditory detection, patrol paths, and realistic NPC states (Patrol, Suspicious, Investigate, Alert). Ideal for stealth games.

Core Features:

  • Visual Detection: Define custom fields of view, detection angles, and distances to allow NPCs to spot players. The visual detection parameters ensure NPCs can only see players within realistic limits, creating suspenseful stealth gameplay.
  • Auditory Detection: Configure NPCs to react to player-generated noise within a customizable sound detection radius. NPCs will detect footsteps, movement, and other player sounds, enhancing the tension and challenge for players.
  • Patrol Pathing: NPCs can be set to patrol along waypoints, creating realistic patrol routes that players must observe and avoid. Customize the speed and stopping threshold at each waypoint to create unique patrol behaviors for each NPC.
  • Multi-State AI: NPCs smoothly transition between Patrol, Suspicious, Investigate, and Alert states, adjusting behavior based on the player’s proximity, actions, and environmental factors. Each state is configurable, allowing for unique reactions depending on the detection level.
  • Investigate Timeout: Limit the time an NPC will spend searching for the player in the Investigate state before giving up and returning to patrol. This feature keeps NPCs from staying in the Investigate state indefinitely, allowing for more dynamic encounters.
  • Delayed Investigation: Add a configurable delay after the NPC loses sight of the player, during which they’ll remain alert before transitioning back to their normal routine. This delay provides a realistic cooldown before resuming patrol or searching behavior.
  • Customizable Detection Modifiers: Tweak detection parameters based on lighting, player movement, and environmental cover. These modifiers make NPC detection more realistic and allow players to strategize around light and shadow.
  • View Range Indicator: Optional UI component to visually display the NPC’s detection range and angle, providing clear feedback for players and debugging.
  • Debugging Tools: Use Scene view gizmos and detailed debug logs to visualize detection areas, sound radii, and state transitions. The debugging tools make it easy to set up and fine-tune NPC behaviors.

Stealth Detection System – The Ultimate Template for Creating Stealth Game AI

The Stealth Detection System is a comprehensive template designed to bring lifelike stealth mechanics to your game’s NPCs. Perfect for creating stealth, survival, and tactical games, this system enables NPCs to realistically detect, track, and respond to player actions based on sight and sound. With configurable states like Patrol, Suspicious, Investigate, and Alert, you can deliver immersive, responsive AI that reacts dynamically to the player’s presence.


Core Features:

  • Visual Detection: Define custom fields of view, detection angles, and distances to allow NPCs to spot players. The visual detection parameters ensure NPCs can only see players within realistic limits, creating suspenseful stealth gameplay.
  • Auditory Detection: Configure NPCs to react to player-generated noise within a customizable sound detection radius. NPCs will detect footsteps, movement, and other player sounds, enhancing the tension and challenge for players.
  • Patrol Pathing: NPCs can be set to patrol along waypoints, creating realistic patrol routes that players must observe and avoid. Customize the speed and stopping threshold at each waypoint to create unique patrol behaviors for each NPC.
  • Multi-State AI: NPCs smoothly transition between Patrol, Suspicious, Investigate, and Alert states, adjusting behavior based on the player’s proximity, actions, and environmental factors. Each state is configurable, allowing for unique reactions depending on the detection level.
  • Investigate Timeout: Limit the time an NPC will spend searching for the player in the Investigate state before giving up and returning to patrol. This feature keeps NPCs from staying in the Investigate state indefinitely, allowing for more dynamic encounters.
  • Delayed Investigation: Add a configurable delay after the NPC loses sight of the player, during which they’ll remain alert before transitioning back to their normal routine. This delay provides a realistic cooldown before resuming patrol or searching behavior.
  • Customizable Detection Modifiers: Tweak detection parameters based on lighting, player movement, and environmental cover. These modifiers make NPC detection more realistic and allow players to strategize around light and shadow.
  • View Range Indicator: Optional UI component to visually display the NPC’s detection range and angle, providing clear feedback for players and debugging.
  • Debugging Tools: Use Scene view gizmos and detailed debug logs to visualize detection areas, sound radii, and state transitions. The debugging tools make it easy to set up and fine-tune NPC behaviors.

Perfect for Developers Looking to Build Stealth or Tactical GamesThe Stealth Detection System is designed for developers who want to create suspenseful, strategic gameplay where players must avoid detection. This system can be used in a wide range of games, from classic stealth titles to survival horror games where NPCs hunt for players based on sound and sight cues.

System Requirements:

  • Unity 2020 or newer
  • Compatible with Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)

Example Use Cases:

  • Stealth Games: NPC guards that follow patrols, become suspicious of noises, investigate suspicious activities, and chase players if detected.
  • Survival Horror: Enemies that react to sounds made by players, creating tense encounters where players must avoid detection.
  • Tactical Games: AI that can detect and pursue players based on strategic visibility and auditory cues, encouraging players to use tactics to remain hidden.

Price $10.00

Christmas Lights | Christmas Light System and Framework by Golem Kin Games

2024, November 13 - 08:33
Transform your holiday scene with the Christmas Lights Manager! Featuring customizable light sequences, random or sequential color cycling, intensity pulsing, and smooth transitions.

Key Features:

  • Flexible Display Modes: Choose between Lights-Only, Line-Only, or combined Lights and Line display for complete customization.
  • Color Cycling Options: Select from synchronized or out-of-sync color modes, with both random and sequential color patterns.
  • Intensity Pulsing and Transition: Smoothly adjust light intensities for added realism and atmosphere.
  • Material Brightness Sync: Maintain consistent color and brightness across both lights and materials.
  • Customizable Light Parameters: Set min/max ranges for light intensities, blink speeds, and pulse intensities.
  • Waypoint Pathing and Line Rendering: Define custom light paths with waypoints or procedural smoothing for a unique display.
  • User-Friendly Editor Support: Comprehensive editor support streamlines configuration and deployment.

🎄 Christmas Lights Manager 🎄

Add a magical holiday ambiance to your project with the Christmas Lights Manager! This powerful tool provides complete control over dynamic light displays, making it easy to bring festive lighting to life. Designed for Unity developers, this package is perfect for creating vibrant scenes that captivate and enhance holiday experiences.


Key Features:

  • Flexible Display Modes: Choose between Lights-Only, Line-Only, or combined Lights and Line display for complete customization.
  • Color Cycling Options: Select from synchronized or out-of-sync color modes, with both random and sequential color patterns.
  • Intensity Pulsing and Transition: Smoothly adjust light intensities for added realism and atmosphere.
  • Material Brightness Sync: Maintain consistent color and brightness across both lights and materials.
  • Customizable Light Parameters: Set min/max ranges for light intensities, blink speeds, and pulse intensities.
  • Waypoint Pathing and Line Rendering: Define custom light paths with waypoints or procedural smoothing for a unique display.
  • User-Friendly Editor Support: Comprehensive editor support streamlines configuration and deployment.

Ideal Use Cases:

  • Holiday-Themed Environments: Perfect for Christmas scenes or any festive setting.
  • Event Lighting: Use in interactive displays for seasonal events or celebratory scenes.
  • Interior and Exterior Decoration: Easily configurable for both small and large-scale light decorations.

Give your project a holiday touch with customizable lighting sequences, color sync, and pulsing effects! This tool ensures your lights are in sync, vibrant, and adjustable to your project’s exact needs.


Price $8.99

Geo Fence | Country/Geo Fence Blocking system and framework by Golem Kin Games

2024, November 13 - 08:28
Easily create country-based geofences in Unity. Trigger events upon entering/exiting areas, manage presets via a custom editor, and display UI based on geofence status.

Key Features

  • Country-Based Geofencing 🌍: Define geofenced regions by country. Create special zones, restricted areas, or country-based access with over 200 pre-defined countries.
  • Unity Event Integration 🎉: Trigger custom Unity Events when players enter or exit specific geofenced areas, enhancing immersion with location-based content.
  • Flexible Presets 📄: Save and manage geofencing presets, easily configuring different geographic boundaries for various gameplay features.
  • UI Support 📲: Automatically display or hide UI elements as players enter or exit geofenced areas, creating dynamic interfaces tied to player location.
  • Singleton Design 🔄: Access GeofenceManager globally across scenes for efficient and scalable management of geofences in large projects.

Add real-world geographic context to your Unity projects! The Geofence Manager Plugin enables country-based geofencing, letting you trigger events, display UI elements, and customize user experiences based on player location.


Key Features

  • Country-Based Geofencing 🌍: Define geofenced regions by country. Create special zones, restricted areas, or country-based access with over 200 pre-defined countries.
  • Unity Event Integration 🎉: Trigger custom Unity Events when players enter or exit specific geofenced areas, enhancing immersion with location-based content.
  • Flexible Presets 📄: Save and manage geofencing presets, easily configuring different geographic boundaries for various gameplay features.
  • UI Support 📲: Automatically display or hide UI elements as players enter or exit geofenced areas, creating dynamic interfaces tied to player location.
  • Singleton Design 🔄: Access GeofenceManager globally across scenes for efficient and scalable management of geofences in large projects.

FAQs

Q: Can I create custom events per country?
A: Yes! Use GetCountryEvent(Country country) to create individual UnityEvents.

Q: Can I use the plugin across multiple scenes?
A: Yes, the GeofenceManager Singleton design ensures it persists across scenes.


Here are some powerful ways to utilize the Geofence Manager Plugin across gaming, real-money gaming, education, and location-based content.

🎲 Real Money Gaming

Location-Restricted Access to Wagered Matches

For real-money gaming applications, regulatory compliance often requires that certain features are accessible only within specific regions. The Geofence Manager Plugin allows you to:

  • Define geofences around countries or states where users can legally participate in real-money wagering.
  • Display a custom UI with a “restricted access” message for users outside these regions.
  • Control in-app betting options so they appear only when the player’s location complies with relevant legal requirements, creating a safe, compliant experience.

🏆 Location-Based Rewards in Games

Unlock Exclusive In-Game Items Based on Player Location

With geofences set around specific countries, you can reward players with unique items, skins, or achievements for playing from designated areas. This is a great way to:

  • Provide players with exclusive location-based content, such as regional skins or currency.
  • Encourage players to visit different places to collect a series of in-game rewards based on where they’re playing.

🎓 Educational Apps

Region-Specific Educational Content

In educational applications, the Geofence Manager Plugin enables location-based delivery of culturally relevant resources:

  • Provide users with region-specific educational materials, such as history or geography lessons, based on their location.
  • Display local culture, historical facts, or important information that resonates with users’ backgrounds, enhancing personalized learning.

📲 Augmented Reality (AR) Tourism Apps

Display Localized AR Overlays Based on Location

For AR-driven tourism apps, the Geofence Manager Plugin brings a new level of engagement by dynamically loading localized AR content:

  • Trigger AR experiences that reveal historical information, famous landmarks, or nearby attractions based on the user’s real-time location.
  • Enhance tourism experiences by delivering AR guides that inform users about their current surroundings in an immersive, interactive way.

🚀 Exclusive In-Game Events

Seasonal or Regional Events for Specific Countries

Games with seasonal or event-driven content can use geofencing to deliver these features only to certain regions:

  • Host exclusive events like holiday specials or limited-time game modes accessible only within specific countries.
  • Engage users with unique regional content that builds community around location-based experiences, such as local holidays or seasonal themes.

🛑 Location-Based Access Control

Restrict App Features in Specific Regions

In many apps, it may be necessary to restrict certain features based on a user’s location due to regulatory or policy requirements. With the Geofence Manager Plugin, you can:

  • Implement access control for features in specific regions, allowing only users in supported locations to access these functionalities.
  • Display a clear “restricted access” message to let users know why some features are unavailable in their region, improving transparency and user understanding.

With these versatile use cases, the Geofence Manager Plugin allows you to create rich, location-based experiences across real-money gaming, educational apps, AR tourism, and more—enhancing engagement, compliance, and interactivity in Unity projects!


Price $4.99

Day Night | Simple Day Night System & Framework by Golem Kin Games

2024, November 13 - 08:27
A versatile and realistic Day-Night Cycle System. Control lighting, ambient colors, sun movement, fog, and time display in a seamless 24-hour cycle. Perfect for immersive open-world games.

🌞 Key Features

  • Realistic Sun PathThe sun follows an elliptical arc across the sky, simulating a natural path from sunrise to sunset. Control the sun's height, path radius, and position to match the environment and time of day, adding depth and immersion to any scene.
  • Smooth Lighting TransitionsCustomizable lighting colors and intensities for both day and night add vibrant realism to your world. An adjustable AnimationCurve enables smooth color and intensity transitions during dawn, noon, dusk, and night, giving full control over your scene’s mood at every hour.
  • Dynamic Fog ControlsThe Day-Night Cycle System supports distinct fog settings for day and night, letting you fine-tune fog color and density to reflect atmospheric changes as the day progresses. Perfect for creating morning mist, sunset glow, or foggy nights.
  • Ambient Light AdjustmentsAmbient colors change smoothly with the day-night cycle, reflecting the time of day. The result is a seamless blend of background lighting, creating a believable environment for players.
  • Time Display with TextMeshPro SupportShow in-game time with an optional TextMeshPro text display, formatted in HH:MM AM/PM. Whether it’s dawn or midnight, players can stay immersed in your game’s world, with an intuitive timekeeping system that shows the passage of time.
  • Flexible Timing & Custom Start TimeSet the duration of the entire cycle in real-time seconds, control the time scale to speed up or slow down the cycle, and define the starting hour, whether that’s sunrise, high noon, or twilight. This flexibility supports a wide variety of gameplay styles, from slow-paced simulations to time-sensitive survival games.
  • Event Triggers for Day/Night TransitionsUnity Events allow custom functionality at the start of each day and night. Use these triggers to sync audio, gameplay events, AI behavior, or other environmental effects to the cycle’s transitions, enhancing interactivity and immersion.

Day-Night Cycle System is an advanced tool that brings realistic, fully adjustable day-night transitions to your Unity projects. Tailored for open-world, simulation, and atmospheric games, this system enables you to create captivating environments that respond naturally to the passing of time. The system offers smooth lighting transitions, a realistic sun arc, and intuitive customization, all controlled via a simple Inspector interface with minimal setup.


🌞 Key Features

  • Realistic Sun Path
    The sun follows an elliptical arc across the sky, simulating a natural path from sunrise to sunset. Control the sun's height, path radius, and position to match the environment and time of day, adding depth and immersion to any scene.
  • Smooth Lighting Transitions
    Customizable lighting colors and intensities for both day and night add vibrant realism to your world. An adjustable AnimationCurve enables smooth color and intensity transitions during dawn, noon, dusk, and night, giving full control over your scene’s mood at every hour.
  • Dynamic Fog Controls
    The Day-Night Cycle System supports distinct fog settings for day and night, letting you fine-tune fog color and density to reflect atmospheric changes as the day progresses. Perfect for creating morning mist, sunset glow, or foggy nights.
  • Ambient Light Adjustments
    Ambient colors change smoothly with the day-night cycle, reflecting the time of day. The result is a seamless blend of background lighting, creating a believable environment for players.
  • Time Display with TextMeshPro Support
    Show in-game time with an optional TextMeshPro text display, formatted in HH:MM AM/PM. Whether it’s dawn or midnight, players can stay immersed in your game’s world, with an intuitive timekeeping system that shows the passage of time.
  • Flexible Timing & Custom Start Time
    Set the duration of the entire cycle in real-time seconds, control the time scale to speed up or slow down the cycle, and define the starting hour, whether that’s sunrise, high noon, or twilight. This flexibility supports a wide variety of gameplay styles, from slow-paced simulations to time-sensitive survival games.
  • Event Triggers for Day/Night Transitions
    Unity Events allow custom functionality at the start of each day and night. Use these triggers to sync audio, gameplay events, AI behavior, or other environmental effects to the cycle’s transitions, enhancing interactivity and immersion.

🎮 Who Is This Asset For?

This Day-Night Cycle System is perfect for developers creating open-world games, simulators, atmospheric adventures, or any project where dynamic, realistic environmental transitions are key. It's suitable for:

  • Open-World Games: Add depth with natural day-night transitions.
  • Survival & Simulation: Allow time-of-day mechanics to impact gameplay, like visibility, AI behavior, or resources.
  • Atmospheric & Story-Driven Games: Use lighting and fog to set the mood, from a serene morning to a foreboding midnight.

Whether you’re a beginner or an advanced developer, the system is straightforward to set up, customizable to any level of detail, and works out of the box for Unity’s built-in, URP, and HDRP pipelines.

🔧 Easy Setup and Customization

The Day-Night Cycle System is designed for rapid integration and ease of use:

  • Intuitive Inspector Interface: Adjust every aspect of the cycle, including sun path, light colors, fog density, and timing.
  • No Coding Required: Drag and drop the system into any scene, customize in the Inspector, and your day-night cycle is ready.
  • Advanced Customization: For more control, the system is modular and extendable, giving experienced developers options to add custom effects, tweak parameters, or integrate with other gameplay systems.

Compatibility & Performance

  • Works seamlessly with Unity's Built-in, URP, and HDRP pipelines.
  • Optimized for performance with minimal overhead, ensuring smooth gameplay experiences even in larger, complex scenes.

Price $4.99

Mini Map | Simple Job System Mini Map/ Performant Mini Map Framework by Golem Kin Games

2024, November 13 - 08:27
A customizable, high-performance Mini Map system supporting player, quest, enemy, and POI icons. Optimized with Unity’s Job System for dynamic zoom, object filtering, and smooth updates.

Benefits:

  • Enhanced Performance: Uses Unity’s Job System to manage large numbers of objects in real-time, keeping gameplay fluid and responsive.
  • Complete Customization: Adjust icon types, sizes, visibility, and zoom settings for specific game needs.
  • Streamlined UI: User-friendly Editor for fast, organized setup of minimap properties, reducing setup complexity.

Use Cases:

  • RPGs: Track player position, quests, and enemies in real-time with an efficient minimap that keeps players oriented.
  • Open-World Games: Enable exploration with detailed POIs and adjustable zoom for broader or close-up views.
  • Real-Time Strategy: Monitor units, objectives, and enemies smoothly on large maps with high object counts.

Features:

  • Dynamic Zoom: Adjustable in real-time through UI sliders or programmatically.
  • Layer & Tag Filtering: Easily set which game objects appear based on layer and tag.
  • Multiple Icon Types: Supports unique prefabs for player, quest, enemy, and POI icons.
  • Job System Optimized: Provides high-performance updates for games with many map objects.

Minimap Manager is a flexible, high-performance minimap system for Unity that dynamically tracks players, quests, enemies, and points of interest (POIs) across large game environments. This asset is built to be highly efficient, leveraging Unity’s Job System to handle extensive object counts smoothly and ensuring real-time minimap updates without impacting game performance.

Whether you’re developing an RPG, open-world exploration, or real-time strategy game, Minimap Manager provides customizable and optimized functionality to meet diverse gameplay needs. Key features include customizable zoom controls, layer and tag filtering, and dynamic object scaling for full control over which icons appear and how they are displayed.


Benefits:

  • Enhanced Performance: Uses Unity’s Job System to manage large numbers of objects in real-time, keeping gameplay fluid and responsive.
  • Complete Customization: Adjust icon types, sizes, visibility, and zoom settings for specific game needs.
  • Streamlined UI: User-friendly Editor for fast, organized setup of minimap properties, reducing setup complexity.

Use Cases:

  • RPGs: Track player position, quests, and enemies in real-time with an efficient minimap that keeps players oriented.
  • Open-World Games: Enable exploration with detailed POIs and adjustable zoom for broader or close-up views.
  • Real-Time Strategy: Monitor units, objectives, and enemies smoothly on large maps with high object counts.

Features:

  • Dynamic Zoom: Adjustable in real-time through UI sliders or programmatically.
  • Layer & Tag Filtering: Easily set which game objects appear based on layer and tag.
  • Multiple Icon Types: Supports unique prefabs for player, quest, enemy, and POI icons.
  • Job System Optimized: Provides high-performance updates for games with many map objects.

Minimap Manager is perfect for adding a responsive, customizable minimap to any Unity game needing a detailed, performance-optimized solution.


Price $4.99

Shader Profiler | Shader Profiler & Heatmap System/Shader Performance Framework by Golem Kin Games

2024, November 13 - 08:27
The Shader Profiler with Heatmap analyzes shaders in scenes, visualizing complexity with a color-coded heatmap. Customize thresholds, detect shader variants, and export data to optimize rendering.

Key Features:

  • Detailed Complexity Profiling: Breaks down each shader’s complexity, factoring in draw calls, material usage, texture samples, memory, and transparency.
  • Scene View Heatmap: Instantly highlights shader complexity through a color-coded heatmap in the Scene view, enhancing visibility and workflow.
  • Customizable Complexity Settings: Allows developers to set custom thresholds and heatmap colors for low, medium, and high complexity levels to align with project-specific performance goals.
  • Variant Detection: Recognizes unique shader variants based on enabled keywords, providing additional insights into memory usage and rendering load.

The Shader Profiler with Heatmap is an advanced Unity Editor tool designed to give developers detailed insights into shader performance and resource consumption, helping identify bottlenecks and optimize rendering efficiency. It analyzes all shaders used within a Unity scene and generates a comprehensive complexity score for each shader, based on essential factors that impact rendering.


Each shader’s complexity score is derived from various resource-intensive metrics:

  • Material Count: High material counts for a shader increase its performance cost.
  • Draw Calls: A shader’s complexity increases with higher draw calls, which add load to the rendering pipeline.
  • Memory Usage: The tool estimates memory consumption based on textures used by each shader, aiding in memory management.
  • Texture Samples: The number of texture samples also contributes to shader cost, especially on lower-performance devices.
  • Transparency: Transparent shaders are more taxing on performance, and the tool takes this into account by adding a transparency bonus to the complexity score.
  • Pass Count: Each rendering pass the shader requires can increase rendering time, and shaders with multiple passes are more complex.
  • Dynamic Properties: Shaders with animated or lighting properties have additional overhead.

After analysis, each shader’s complexity is represented visually in the Scene view using a color-coded heatmap, allowing developers to immediately identify performance-heavy shaders. The heatmap’s colors and complexity thresholds are fully customizable, so users can adapt them to specific project requirements. Complexity levels can be classified as low, medium, or high, with customizable colors for each level, helping developers get an at-a-glance view of their project’s performance profile.

One of the tool’s unique features is its ability to detect shader variants, which are different compiled versions of a shader created when various keyword combinations are enabled. Each unique combination of keywords is tracked as a shader variant, which is displayed in the profiler to indicate the number of variants in use. By understanding how many shader variants are in a scene, developers can gain further insight into the impact of keyword usage on memory and processing demands.


Key Features:

  • Detailed Complexity Profiling: Breaks down each shader’s complexity, factoring in draw calls, material usage, texture samples, memory, and transparency.
  • Scene View Heatmap: Instantly highlights shader complexity through a color-coded heatmap in the Scene view, enhancing visibility and workflow.
  • Customizable Complexity Settings: Allows developers to set custom thresholds and heatmap colors for low, medium, and high complexity levels to align with project-specific performance goals.
  • Variant Detection: Recognizes unique shader variants based on enabled keywords, providing additional insights into memory usage and rendering load.

Ideal for both game developers and interactive experience creators, the Shader Profiler with Heatmap is an essential tool for managing shader costs in real-time projects, VR, AR, and performance-sensitive applications. By using this tool, developers can understand the real-time costs of each shader in their scene, ultimately helping to streamline rendering, enhance performance, and deliver a smoother user experience in their Unity projects.


Price $4.99

Achievements | Easy Achievement System / Milestone Framework by Golem Kin Games

2024, November 13 - 08:27
A customizable achievement system for with int, percentage, and bool achievements. Track progress with milestone popups. Easy saving, loading, and included user interface.

Key Features:

  • Support for Multiple Achievement Types:Integer-based achievements (e.g., collect 100 items). Percentage-based achievements (e.g., reach 100% of a goal). Boolean unlocks (e.g., special achievements for events).
  • Milestone Notifications:Trigger milestone notifications at 25%, 50%, 75%, and 100% progress, with customizable popups to display feedback to players. Easily configure popups or custom events for each milestone.
  • Customizable via ScriptableObjects:Achievements are managed through ScriptableObjects for simple and reusable setup. Create, edit, and organize achievements easily within the Unity editor.
  • Progress Tracking:Automatically track player progress for all achievement types. When conditions are met, achievements are unlocked, and notifications are triggered. Milestone checking allows for game-specific behaviors or rewards based on achievement progression.
  • Save and Load Functionality:The system automatically saves and loads player progress using JSON serialization, ensuring achievement progress is persistent across sessions. Easily integrate with PlayerPrefs or external save systems for full control over player data.
  • Popups and UI Integration:Customize the appearance of progress notifications, and trigger UI updates as milestones are reached. Perfect for enhancing player feedback in your game.
  • Resettable Achievements:Reset any or all achievements and milestones at any time, allowing for replayable levels or events within your game.
  • Full Documentation & Easy Integration:Includes full documentation and example scenes to help you get started quickly. Easily integrate into new or existing projects with minimal setup.

Offering a flexible, customizable solution for managing achievements in your Unity projects. Whether you need to track progress using integers, percentages, or boolean unlocks, this system makes it easy to implement and manage achievements, providing milestone notifications, saving/loading, and an intuitive editor interface.

Designed with both simplicity and flexibility in mind, the GolemKin Achievement System is perfect for developers looking to enhance player engagement with fully featured achievement tracking.


Key Features:

  • Support for Multiple Achievement Types:Integer-based achievements (e.g., collect 100 items). Percentage-based achievements (e.g., reach 100% of a goal). Boolean unlocks (e.g., special achievements for events).
  • Milestone Notifications:Trigger milestone notifications at 25%, 50%, 75%, and 100% progress, with customizable popups to display feedback to players.
    Easily configure popups or custom events for each milestone.
  • Customizable via ScriptableObjects:Achievements are managed through ScriptableObjects for simple and reusable setup. Create, edit, and organize achievements easily within the Unity editor.
  • Progress Tracking:Automatically track player progress for all achievement types. When conditions are met, achievements are unlocked, and notifications are triggered.
    Milestone checking allows for game-specific behaviors or rewards based on achievement progression.
  • Save and Load Functionality:The system automatically saves and loads player progress using JSON serialization, ensuring achievement progress is persistent across sessions.
    Easily integrate with PlayerPrefs or external save systems for full control over player data.
  • Popups and UI Integration:Customize the appearance of progress notifications, and trigger UI updates as milestones are reached. Perfect for enhancing player feedback in your game.
  • Resettable Achievements:Reset any or all achievements and milestones at any time, allowing for replayable levels or events within your game.
  • Full Documentation & Easy Integration:Includes full documentation and example scenes to help you get started quickly. Easily integrate into new or existing projects with minimal setup.

This achievement system is designed for a wide variety of games, from mobile to large-scale RPGs, offering a robust, scalable way to track player progress, enhance engagement, and create rewarding game experiences. Whether you're building a casual title or an in-depth experience, GolemKin Achievement System is the tool you need!


Price $9.99

Parallax | Dynamic Foreground/Background Framework by Golem Kin Games

2024, November 13 - 08:27
Simplifies 2D parallax setup. Easily configure layer depth, speed, and sorting order with vertical or horizontal scrolling support. Ideal for dynamic backgrounds.

Key Features

  • Layer Management: Easily add, remove, and reorder layers, ensuring an organized workflow. Each layer’s settings, from parallax speed to Z-depth, can be adjusted individually for cohesive multi-layer backgrounds.
  • Vertical and Horizontal Parallax Modes: Quickly toggle between vertical and horizontal parallax scrolling, ideal for diverse game environments, including side-scrollers, top-down views, or infinite runners.
  • Flexible Customization: Each layer’s Transform, parallax speed, Z-depth, and sorting can be customized independently to create unique, visually engaging 2D backgrounds.

Common Use Cases

  1. Platformers and Side-Scrollers: The editor provides horizontal parallax scrolling to simulate depth in side-scrolling games, where background elements move at different speeds to enhance the visual experience.
  2. Infinite Runners: Easily set up horizontally scrolling layers that loop infinitely, giving players a smooth, endless background without noticeable gaps.
  3. Top-Down Games: By enabling vertical parallax, developers can create scrolling layers that simulate a layered environment, ideal for top-down or aerial games.
  4. Cinematic Cutscenes: Adjust background layers for storytelling scenes, adding depth to 2D cutscenes where camera panning is used.

designed for developers who want to create dynamic 2D parallax effects with ease. By enhancing the Unity Inspector for the DirectionalParallaxController component, this editor simplifies the setup and management of multi-layered backgrounds with customizable depth, speed, and positioning.

With its user-friendly interface, the editor allows you to precisely configure each layer’s Transform for initial placement, adjust Parallax Intensity to control relative movement speed, and define both Z Position and Sorting Order for layered depth and render order. It also features a Vertical Parallax toggle, enabling easy switching between horizontal and vertical scrolling effects to fit a variety of game styles.


Key Features

  • Layer Management: Easily add, remove, and reorder layers, ensuring an organized workflow. Each layer’s settings, from parallax speed to Z-depth, can be adjusted individually for cohesive multi-layer backgrounds.
  • Vertical and Horizontal Parallax Modes: Quickly toggle between vertical and horizontal parallax scrolling, ideal for diverse game environments, including side-scrollers, top-down views, or infinite runners.
  • Flexible Customization: Each layer’s Transform, parallax speed, Z-depth, and sorting can be customized independently to create unique, visually engaging 2D backgrounds.

Common Use Cases

  1. Platformers and Side-Scrollers: The editor provides horizontal parallax scrolling to simulate depth in side-scrolling games, where background elements move at different speeds to enhance the visual experience.
  2. Infinite Runners: Easily set up horizontally scrolling layers that loop infinitely, giving players a smooth, endless background without noticeable gaps.
  3. Top-Down Games: By enabling vertical parallax, developers can create scrolling layers that simulate a layered environment, ideal for top-down or aerial games.
  4. Cinematic Cutscenes: Adjust background layers for storytelling scenes, adding depth to 2D cutscenes where camera panning is used.

Enhance Your 2D Games

Built with usability and flexibility in mind, the DirectionalParallaxControllerEditor enables developers to manage layered backgrounds with ease, ensuring smooth workflows and empowering creative visual storytelling. With comprehensive parallax customization, it’s an essential tool for 2D game developers looking to bring scenes to life with immersive, layered backgrounds.

For additional support, contact: support@golemkin.com


Price $7.99

Low Poly Cartoon Item Pack 5 - 3D by Lost Panda Games

2024, November 13 - 07:24

Tecnical Details:


•⁠ Apple_V1_00 (806 tris)

•⁠ Apple_V1_01 (1.006 tris)

•⁠ Apple_V1_02 (592 tris)

•⁠ Apple_V2_00 (806 tris)

•⁠ Apple_V2_01 (1.006 tris)

•⁠ Apple_V2_02 (592 tris)

•⁠ Apple_V3_00 (806 tris)

•⁠ Apple_V3_01 (1.006 tris)

•⁠ Apple_V3_02 (592 tris)

•⁠ Apricot_Slice_V1_00 (1.102 tris)

•⁠ Apricot_Slice_V1_01 (470 tris)

•⁠ Apricot_V1_00 (880 tris)

•⁠ Aubergine_Slice_V1_00 (846 tris)

•⁠ Aubergine_Slice_V1_01 (360 tris)

•⁠ Aubergine_V1_00 (1.180 tris)

•⁠ Avocado_V1_00 (542 tris)

•⁠ Avocado_V1_01 (778 tris)

•⁠ Banana_V1_00 (1.360 tris)

•⁠ Banana_V1_01 (1.806 tris)

•⁠ Blackberry_V1_00 (2.494 tris)

•⁠ Blueberry_V1_00 (2.634 tris)

•⁠ Blueberry_V1_01 (794 tris)

•⁠ Broccoli_V1_00 (3.580 tris)

•⁠ Cabbage_V1_00 (1.736 tris)

•⁠ Carrot_Slice_V1_00 (252 tris)

•⁠ Carrot_V1_00 (1.095 tris)

•⁠ Cauliflower_V1_00 (7.944 tris)

•⁠ Cauliflower_V1_01 (3.580 tris)

•⁠ Cherry_V1_00 (1.736 tris)

•⁠ Cherry_V1_01 (938 tris)

•⁠ Coconut_Slice_V1_00 (1.052 tris)

•⁠ Coconut_V1_00 (1.604 tris)

•⁠ Corn_Slice_V1_00 (5.094 tris)

•⁠ Corn_Slice_V1_01 (2.400 tris)

•⁠ Corn_V1_00 (9.776 tris)

•⁠ Corn_V1_01 (8.988 tris)

•⁠ Courgette_Slice_V1_00 (676 tris)

•⁠ Courgette_Slice_V1_01 (360 tris)

•⁠ Courgette_V1_00 (980 tris)

•⁠ Cucumber_Slice_V1_00 (400 tris)

•⁠ Cucumber_V1_00 (668 tris)

•⁠ Dragon_Fruit_Slice_V1_00 (3.406 tris)

•⁠ Dragon_Fruit_V1_00 (5.788 tris)

•⁠ Garlic_Slice_V1_00 (308 tris)

•⁠ Garlic_V1_00 (1.332 tris)

•⁠ Grape_V1_00 (2.772 tris)

•⁠ Grape_V2_00 (2.772 tris)

•⁠ Grape_V3_00 (2.772 tris)

•⁠ Hazelnut_V1_00 (988 tris)

•⁠ Kiwi_Slice_V1_00 (1.523 tris)

•⁠ Kiwi_V1_00 (1.188 tris)

•⁠ Lemon_Slice_V1_00 (1.804 tris)

•⁠ Lemon_Slice_V2_00 (1.804 tris)

•⁠ Lemon_V1_00 (896 tris)

•⁠ Lemon_V2_00 (896 tris)

•⁠ Mashroom_Slice_V1_00 (608 tris)

•⁠ Mashroom_V1_00 (554 tris)

•⁠ Mashroom_V1_01 (586 tris)

•⁠ Mashroom_V1_02 (1.758 tris)

•⁠ Melon_Slice_V1_00 (3.164 tris)

•⁠ Melon_Slice_V1_01 (2.933 tris)

•⁠ Melon_V1_00 (812 tris)

•⁠ Onion_Slice_V1_00 (1.152 tris)

•⁠ Onion_Slice_V1_01 (384 tris)

•⁠ Onion_Slice_V1_02 (336 tris)

•⁠ Onion_Slice_V1_03 (156 tris)

•⁠ Onion_Slice_V2_00 (1.152 tris)

•⁠ Onion_Slice_V2_01 (384 tris)

•⁠ Onion_Slice_V2_02 (336 tris)

•⁠ Onion_Slice_V2_03 (156 tris)

•⁠ Onion_V1_00 (1.268 tris)

•⁠ Onion_V2_00 (1.268 tris)

•⁠ ⁠ Onion_V3_00 (1.300 tris)

•⁠ Orange_Slice_V1_00 (1.804 tris)

•⁠ Orange_V1_00 (1.018 tris)

•⁠ Parsley_V1_00 (8.824 tris)

•⁠ Pea_V1_00 (624 tris)

•⁠ Pea_V1_01 (1.608 tris)

•⁠ Pea_V1_02 (480 tris)

•⁠ Peach_Slice_V1_00 (512 tris)

•⁠ Peach_Slice_V1_01 (430 tris)

•⁠ Peach_V1_00 (892 tris)

•⁠ Peanut_V1_00 (3.324 tris)

•⁠ Pear_V1_00 (772 tris)

•⁠ Pear_V1_01 (1.042 tris)

•⁠ Pear_V1_02 (584 tris)

•⁠ Pear_V2_00 (772 tris)

•⁠ Pear_V2_01 (1.042 tris)

•⁠ Pear_V2_02 (584 tris)

•⁠ Pepper_Green_V1_00 (956 tris)

•⁠ Pepper_Green_V2_00 (1.070 tris)

•⁠ Pepper_Red_V1_00 (956 tris)

•⁠ Pepper_Red_V2_00 (1.070 tris)

•⁠ Pepper_Slice_Green_V1_00 (496 tris)

•⁠ Pepper_Slice_Red_V1_00 (496 tris)

•⁠ Pepper_Slice_Yellow_V1_00 (496 tris)

•⁠ Pepper_Yellow_V1_00 (956 tris)

•⁠ Pepper_Yellow_V2_00 (1.070 tris)

•⁠ Pickle_Slice_V1_00 (316 tris)

•⁠ Pickle_V1_00 (1.420 tris)

•⁠ Pineapple_Slice_V1_00 (1.008 tris)

•⁠ Pineapple_Slice_V1_01 (332 tris)

•⁠ Pineapple_V1_00 (2.334 tris)

•⁠ Plum_Slice_V1_00 (5.264 tris)

•⁠ Plum_Slice_V1_01 (468 tris)

•⁠ Plum_V1_00 (880 tris)

•⁠ Potato_Slice_V1_00 (220 tris)

•⁠ Potato_Slice_V1_01 (220 tris)

•⁠ Potato_V1_00 (700 tris)

•⁠ Pumpkin_Slice_V1_00 (2.709 tris)

•⁠ Pumpkin_V1_00 (1.584 tris)

•⁠ Radish_Slice_V1_00 (862 tris)

•⁠ Radish_Slice_V1_01 (862 tris)

•⁠ Radish_V1_00 (1.624 tris)

•⁠ Radish_V1_01 (1.624 tris)

•⁠ Raspberry_V1_00 (2.484 tris)

•⁠ Star_Fruit_Slice_V1_00 (836 tris)

•⁠ Star_Fruit_V1_00 (346 tris)

•⁠ Strawberry_V1_00 (2.752 tris)

•⁠ Tomatoes_Slice_V1_00 (1.652 tris)

•⁠ Tomatoes_Slice_V1_01 (2.752 tris)

•⁠ Tomatoes_V1_00 (1.969 tris)

•⁠ Watermelon_V1_00 (1.468 tris)

•⁠ Watermelon_V1_01 (3.774 tris)

•⁠ Watermelon_V1_02 (3.098 tris)

•⁠ Watermelon_V1_03 (1.236 tris)

Low Poly Cartoon Item Pack 5 - 3D


3D colorful low poly item pack with wide range of items optimized for improving the performance.   


Key Features:


• Total of 126 assets (with color variations).

• 197.255 triangles in total.

• All items share a single 2048x2048 texture.

• You can easily change the color of objects - using the UV map.

• Pivot in the logical place of the object.

• Models are named properly.   


Assets:


•⁠ ⁠Apples (x9)

•⁠ ⁠Apricots (x3)

•⁠ ⁠Aubergines (x3)

•⁠ Avocados (x2)

•⁠ Bananas (x2)

•⁠ Blackberry (x1)

•⁠ Blueberrys (x2)

•⁠ Broccoli (x1)

•⁠ Cabbage (x1)

•⁠ Carrots (x2)

•⁠ Cauliflowers (x2)

•⁠ Cherrys (x2)

•⁠ Coconuts (x2)

•⁠ Corns (x4)

•⁠ Courgettes (x3)

•⁠ Cucumbers (x2)

•⁠ Dragons Fruits (x2)

•⁠ Garlics (x2)

•⁠ Grapes (x3)

•⁠ Hazelnut (x1)

•⁠ Kiwis (x2)

•⁠ Lemons (x4)

•⁠ Mashrooms (x4)

•⁠ Melons (x3)

•⁠ Onions (x11)

•⁠ Oranges (x2)

•⁠ Parsley (x1)

•⁠ Peas (x3)

•⁠ Peachs (x3)

•⁠ Peanut (x1)

•⁠ Pears (x6)

•⁠ Peppers (x9)

•⁠ Pickles (x2)

•⁠ Pineapples (x3)

•⁠ Plums (x3)

•⁠ Potatoes (x3)

•⁠ Pumpkins (x2)

•⁠ Radishs (x4)

•⁠ Raspberry (x1)

•⁠ Star Fruits (x2)

•⁠ Strawberry (x1)

•⁠ Tomatoes (x3)

•⁠ Watermelons (x4)


Price $9.99

A Tool when you forgot to Prefab (GameObject to Prefab Instance) by shironokun

2024, November 13 - 07:16
This is a Tool help you Convert Plain GameObject to Prefab instance

When you are doing a big project, there are always some Objects you just done once and duplicated multiple times and never set up as a Prefab.

After a couple weeks, for some reason your boss told you to update that old object. You figure out that you need to do the same thing about 10 or 100 times, because you don't want to break the object dependency and everything is just duplicated there without using any prefab.


This is the tool to save those people who forgot to Prefab.


How to use:

1) Select multiple object

2) Right click > Convert To Prefab > Convert Window

3) Pick your base object

4) Convert!


*Be careful before Unity 6.0, objects converted will be fully overridden by base objects. (Object references will be keeped)

*After Unity 6.0, a converted object can keep its change as possible.


Price $4.99

Winter Gesture Anim Set by MotionDezire

2024, November 13 - 07:11

Number of Animations: 27

Animation Types (Root Motion/In-place): Root Motion

Discord :- Link


Map Not Available

  • This Winter Gesture Anim Set offers a collection of motion-captured animations tailored for winter scenes and cold-weather environments.
  • It includes natural gestures, idle stances, and winter-themed actions that bring characters to life in frosty settings. Whether shivering in the cold, adjusting winter clothing, or performing seasonal gestures, these animations add realism and depth to any project set in snowy or wintery conditions.
  • Perfect for games, simulations, or cinematic experiences, this set provides fluid, lifelike movements that enhance immersion and character responsiveness during winter interactions

Price $9.99

Selfie Anim Set by MotionCapify

2024, November 13 - 06:57
Selfie Anim Set Perfect for games, videos, and social media content, this pack offers a variety of dynamic poses and expressions.

Number of Animations: 25

Animation types : Root Motion

Discord :- Link


Featuring dynamic poses, expressive facial animations, and fluid movements, the Selfie Anim Set is perfect for bringing your characters to life in various context. whether for gaming, animated shorts, or social media engagement.


Price $10.00

Sky-Fi Spaceship Simulator by Vagho

2024, November 13 - 06:54
Download APK for Android

This is a tool for spaceship physics simulation based on jet turbines

The asset also includes a 3D model with animation for landing gear switching on and off

The asset uses a particle system from here

The asset works on Mobile, PC and Web
Price $49.99

S.P.A.C.E - Procedural Sky by Game Soft Craft

2024, November 13 - 06:13
S.P.A.C.E is a customizable procedural space sky shader with fully animated elements. Using directional coordinates, it creates dynamic space environments with immersive visuals and high performance.

List of VFXs:

  • Dynamic Starfield: Animated far, mid, and near stars with twinkle effects.
  • Procedural Nebulas: Color-customizable nebula effects.
  • Animated Sun: Customizable sun size, direction, and tint with procedural shading.
  • Planet: Animated planet with adjustable atmospheric effects.
  • Space Debris: A subtle debris effect to create a sense of motion and depth in space.

Texture Sizes: N/A (No textures used, fully procedural).


Number of VFXs: 5


Custom Shaders: 1 compilation time multivariant fully customizable procedural space shader: StarfieldSky

S.P.A.C.E (Stellar Procedural Animated Custom Environment) is an advanced, fully customizable space-themed shader designed for Unity, ideal for creating immersive and dynamic space environments. Unlike traditional skyboxes, S.P.A.C.E uses spherical directional coordinates, allowing for fluid, animated celestial bodies and space phenomena that enhance the realism of your scenes.

Key Features:

  • Fully Customizable: Control star density, twinkle effects, sun position, planet size, atmosphere, nebula colors, and more through an intuitive set of parameters.
  • Dynamic Elements: All elements, from stars to planets, are animated, adding motion and life to your space environments.
  • High Performance: Optimized to maintain smooth framerates, even on average hardware, S.P.A.C.E ensures high performance, with tested speeds of around 400 fps on a mid-range PC.
  • Spherical Coordinates: S.P.A.C.E uses directional spherical coordinates instead of traditional flat skyboxes, providing greater flexibility in space scene design.
  • Ideal for Various Projects: Whether you're building a space exploration game, a simulation, or a visually stunning cosmic background, S.P.A.C.E brings depth and beauty to your project.
  • VR Support: S.P.A.C.E looks great in VR applications.

S.P.A.C.E is built with efficiency in mind, offering a range of adjustable features while maintaining strong visual fidelity. Enhance your game's atmosphere with procedural nebulas, dynamic stars, and animated celestial bodies—all within a single shader package.


P.S. We’d love to hear from you! Let us know what features or improvements you'd like to see in future versions of S.P.A.C.E to help us make it even better. Contact us at: https://linktr.ee/GameSoftCraft or by e-mail: gamesoftcraft@gmail.com


Price $15.00

Youtube video player 2024 by Light Shaft

2024, November 12 - 20:22
Play youtube videos inside your game or project. Works for Desktop, Consoles and Mobiles. You can play youtube videos inside your gameobject, texture and UI.

10 Years providing a solution to play youtube video inside unity projects. ♥

Play youtube videos using the unity video player or a custom player.


♥ Support 360º ♥

Live video supported if you have a HLS player (easy movie texture, avpro...)

We support live videos, but this feature dont work with unity video player, you will need a HLS supported video player.


Features:

*More than 10 years supporting that asset, we are the first to provide a way to play youtube videos inside unity.

*Demos included.

*Create your own playlist with video urls.

*Light react to videos system.

*Start videos from a desired time.

*Play videos fullscreen, on objects, on Ui, on 360 spheres(demos included).

* Works for webgl with some additional steps, but we are not supporting webgl for new updates. (need a custom hosting setting).

* Work with normal or not listed youtube videos.

* For livestream you need a HLS player like, Easy Movie Texture, VLC for unity, AvPro...

* Play any YouTube Video

* Simple setup


Price $27.00

Vibe - Visual Custom Inspector Builder and Editor by Chisely

2024, November 12 - 19:44
⭐WHAT IS VIBE?⭐
Vibe is a simple, no-code, Custom Inspector builder that lets you quickly add features like buttons, groups, foldouts, sliders, and more to your Components and Serialized Objects.


⭐WHY VIBE?⭐
✔ Visual, no-code solution. Iterate quickly and see results without waiting to recompile.
✔ Quick to learn. Drag and drop interface. Categorized features and search.
✔ Standard Asset Store EULA. Regardless of studio size, revenue. Same rules for all developers, forever.
✔ Keep your code clean. No need for messy attributes. No dependencies.
✔ Clear division of responsibilities. Your code contains game logic; Vibe’s config decides how a component is displayed in the Inspector.
✔ Full source code access and rich documentation.
✔ Can be used alongside your own Custom Editors or third party assets. Decide per component which solution to use.
✔ Made with good vibes in mind by an Asset Publisher with 8+ years of experience.


Questions? Reach me at
vibe@chisely.com


Notice: Contains icons under MIT License. These are displayed only in the editor and will not be included in your builds. See "third party notices.txt" in the package for details.
Price $24.99

HTrace: World Space Global Illumination by Passeridae

2024, November 12 - 18:58
HTrace is a fully dynamic software ray-tracing system for rendering diffuse indirect lighting with infinite light bounces.

Currently supported APIs are: DX11 & DX12.

Currently supported HDRP versions are: 14 and above.

Currently supported Unity versions are: 2022.2.3 and above


VR support is in progress.

HTrace doesn’t require any kind of baking or asset pre-processing and is designed to work out of the box with little to no tweaking. Sponza Demo can be downloaded here.


MAIN FEATURES:


- Full Integration into the Rendering Pipeline: automatic resource injection that doesn’t require manual setup or package customization. HTrace overrides native indirect lighting resources, ensuring compatibility with other rendering effects.


- Dynamic Lighting and Objects: HTrace supports fully dynamic environments where objects, materials, and lighting can be changed in real time. All moving objects, including skinned meshes, participate fully in global illumination, casting and receiving indirect lighting and shadows.


- Hybrid Software Ray Tracing: a two-stage tracing algorithm that leverages both screen-space and world-space data to deliver per-pixel lighting response and accurate indirect shadows. No special hardware is required.


- Real-Time Scene Voxelization: a flexible, GPU-driven voxelization system for building a world-space tracing acceleration structure on the fly. Comes with an advanced time-sliced voxelization, adaptive culling & mesh LOD control.


- Irradiance Cache: provides infinite light bounces in world-space by automatically caching lighting data in a spatial hash structure.


- Emissive Lights: all emissive surfaces can act as real light sources, casting indirect shadows and contributing fully to global illumination. There’s no upper limit on the number of emissive lights.


- Sky Lighting & Occlusion: the sky itself functions as a dynamic light source, producing realistic lighting and physically accurate occlusion.


- Advanced Denoising: HTrace uses cutting-edge denoising and sampling techniques, like ReSTIR GI, with temporal and spatial passes to reduce noise even in complex lighting scenarios. Special care is taken to preserve high-frequency details such as contact shadows and normals.


- Open Code: feel free to modify it. If you have any questions on how any part of it works you can always reach out to us on Discord.


Before buying, please, pay attention to the following details:

World-space tracing currently supports the following light sources: Directional Light, Sky and Emissive materials. Support for punctual light sources (point, spot, etc.) is planned.


Voxelization has spatial limitations. There’s a tradeoff between voxel coverage and accuracy, but we provide different instruments for finding the right balance.


Voxelization supports these shaders out of the box: Lit, LayeredLit (first 2 layers), TerrainLit (first 4 layers), Unlit, SpeedTree. ShaderGraph and custom shaders are supported as long as they follow Unity’s naming conventions (e.g. _BaseColor). The material evaluation code is open for easy modification and extension.


Terrain is currently supported* only in non-instanced mode (instanced support is planned).Terrain Trees are supported in both instanced and non-instanced modes.


Our goal is to improve the asset through rapid and iterative updates, so if you found a bug or something isn’t working as you expected - please, contact us on Discord. We will do our best to resolve the issue.


* Using Terrain in Unity 6 produces errors. We are working on a fix. All other features in Unity 6 are functional.


Feel free to use the Unity forum thread and Discord for direct communication and bug reports.


Price $65.00

Exosoundia // Sci fi Music Pack by Daniel Carl

2024, November 12 - 17:18
Explore an alien jungle planet, accompanied by 29 great tracks.

Number of Audio Wavs: 29

Sample rate / bit rate: 44,100 Hz, 16-bit

Does music loop: Yes

Minutes of audio provided: Themes 45:10min | seamless loops 32:53min

Dive into the fascinating world of an uncharted jungle planet, where exotic sounds and pulsating rhythms fill the air. From the idyllic beauty of its untouched landscapes to the perilous depths of its impenetrable forests, this soundtrack takes you on an epic journey through the alien realms of the unknown.


This package features 17 individual songs, 10 loops, and 2 additional loops. The music is suitable for all types of sci-fi, action and FPS games.


You get royalty-free music here that you can use in your game or movie-project.


Tracklist:

Themes

  • Action Escape 02:13
  • Cosmic Odyssey 02:20
  • Orbital flight 02:10
  • Landing Site 02:34
  • Wilderness Rhythms 03:48
  • The Jungle 02:26
  • Magic surrounds us 03:02
  • Hidden Paradise04:12
  • Moonlit Melodies 04:00
  • Savage Symphony03:26
  • Jungle Ambush 03:22
  • The enemy is coming 01:14
  • Underground Cave 03:22
  • Unexpected situation 00:54
  • Tense Situation 03:08
  • Over the surface 01:32
  • Sweet home 01:10

LOOPS

  • Action Escape 01:52
  • Cosmic Odyssey 02:08
  • Infiltration* 01:36
  • Jungle Ambush 03:28
  • Landing Site 02:24
  • Magic surrounds us 02:56
  • Moonlit Melodies Ambient 03:50
  • Savage Symphony Ambient03:52
  • Tense Situation 02:50
  • Underground Cave 02:36
  • Unknown Enemy* 01:36
  • Wilderness Rhythms 03:44

*extra composed music


Price $34.99

Post apocalyptic survivor 2 by Temka1a

2024, November 12 - 17:06
3D Model of post apocalyptic survivor #2 for your game.

Number of textures 16

Texture dimensions 4k (4096)

Maximum polygon count 32315

Number of meshes/prefabs 1

Rigging: Yes

Animation count NO

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

Low poly model of post apocalyptic survivor.

DEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.

Low poly model of Post apocalyptic survivor.

Rigged with Custom Skeleton.

Polycount:

This model consists of 4 parts

Gasmask and body kit, Jaket, Pants and boots, Human.

Vert 34746

Faces 32315


Price $59.90

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