MUSIC Jazzy Style Street by Gotcha Gotcha Games
**Included Tracks:**
1. Underworld (Field)
2. Betrayal Street (Field)
3. The Unyielding (Field)
4. Asphalt Canvas (Field)
5. Urban Sketch (Field)
6. Modern Ambience (Exploration)
7. Secret Pact (Exploration)
8. Monochrome (Exploration)
9. Darkness and Smoke (Exploration)
10. Broken Streetlight (Exploration)
11. Black Market (Shop)
12. Negotiation (Shop)
13. Merchant of Death (Shop)
14. Shadow Deal (Shop)
This music collection features jazz and hip-hop-inspired tracks centered around a horn section (trumpet, saxophone, etc.).
The set includes rhythmic yet slow to mid-tempo tracks, ideal for locations like towns, facilities, and fields. However, feel free to use them creatively in other scenarios such as action, exploration, or event scenes!
These modern tracks offer a distinct vibe compared to traditional fantasy soundtracks, making them particularly suitable for those looking to add something unique to their RPGs.
Composer/Arranger: Takayuki Amanuma (https://natural-wings.net)
Illustration: Masaya Nagaura (https://chrono-gate.com)
Price $11.99
[URP][HDRP] Pack Forest Texture by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
Price $15.00
LUMINA GI 2024: Real-Time Voxel Global Illumination by ARTnGAME
LUMINA GI 2024: True Voxel based Real time Global Illumination
Features:
- Fully real time, true Global Illumination system for the Universal Rendering Pipeline.
- Voxel based solution (Not based on screen space) for zero local change of the lighting or flickering as the camera rotates and moves around.
- No baking or preprocessing of any kind is required. The system is not using SDFs, any kind of scene light or reflection probes and everything is in real time, supporting procedurally changing geometry and worlds.
- Creates a volume representation of the scene, which can be used as a style as well, this aspect will be work in progress for offering a special stylistic voxel look of the whole scene directly. Requires the Standard Built In BiRP pipeline for the voxelization.
- Grabs color from both main color and object textures, for maximum realism.
- Ambient Occlusion embedded to the GI solution.
- Multiple optimizations factors (Full or Half resolution rendering of the effect - Low, High and Insane voxel resolution options - Cones number and lighting calculations steps - Update per a number of seconds or per distance travelled)
- Easy setup, a single script on camera configures the pipeline and the effect directly, minor changes are required in the renderers after that setup, described in the manual and the Video Tutorial.
- Reflections from the voxelized solution.
- Point and spot lights GI as experimetal feature.
- Cascades system that support three cascades each covering a larger part of the world with larger voxel size and one close up for maximizing detail, as experimetal feature.
- Integrated Temporal AA in the RenderGraph version. Two external separate temporal AA solutions are also included in the latest version, that allow lowering a lot the step count.
- Supports big number of mesh shaped lights, mesh lights are configured with emissive color and texture, set HDR color power to zero to stop the effect, above zero to cast light and the main color alpha to further control the light power.
DEMOS:
(Book of the Dead URP with LUMINA and Sky Master volumetric clouds and lighting)
LUMINA new room demo (Windows - Use left CTRL + Mouse to rotate the sun)
(Windows Demo v2.0.4 Optimized Sponza)
(Windows Shroom Reflections Combination Demo)
(Windows Shrooms & Reflections Separate Demos)
Roadmap (Some of the entries are TBD):
- Create combined demos of LUMINA asset together with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric emulation showcase (Sample image and Video of the first version of the combined assets demo).
IMPORTANT: The real time global illumination problem is generally a very complex and hard one, thus there is some considerations currently on the system, which will be mentioned here.
The system uses Geometry shaders to calculate the voxelized space, thus is not compatible with any hardware that does not support Geometry Shaders, e.g. Mac PCs.
The system is ideal for smaller spaces, where the voxelized space can be calculated only once and possibly be recalculated on the fly every time entering a new room, this is the ideal use scenario.
The system can be used in realtime for infinite worlds with constant space voxelization and there is two ways to optimize, update the voxelization per distance or per time, or both together, keep in mind can be more taxing to get a smoother volume recalculation result in run time.
Update per time will showcase a gap in lighting in moving objects, so is best used for very fast or slow moving items.
The system supports sun light source and local light sources through emissive materials, and there is experimental support for spot and point lights casting GI.
IMPORTANT: The system uses the Standard Pipeline (BiRP) to render the scene voxelized volume when the colorize option is selected, this mode is the most accurate. The rendering is then diverted to the URP. The non colorize mode gives GI which is colored only by the sun light.
In the latest version a fully URP native version is also included as an experimental patch, that does not use the BiRP, this new option does not work in RenderGraph due to Unity downgrading the engine features, and is actively communicated with the Unity team to restore the required features for this mode, such that the system does not depend on the BiRP pipeline eventually.
The true transparent materials are not included in the GI casting, this aspect is work in progress and TBD if can be addressed in later updates.
A cascaded version and integration with volumetric lighting are also in the works, those are both working and are work in progress to finalize, the first cascades version is also included along with relevant demo scenes.
The system requires Unity 2022.3 LTS and above. Due to the complexity and technical methods supports only LTS versions. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles. Currently Unity 6 new URP Render Graph pipeline (and Forward, Forward+, Deferred in 2022.3) are supported.
LUMINA GI 2024: Voxel based Real time Global Illumination is a new system for true voxel based global illumination in Universal Pipeline that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources. It supports infinite light bounces with super fast convergence response and optimizations for extreme performance.
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LUMINA GI 2024 is released and is in -50% discount for two weeks!
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ARTnGAME OFFER:
Upgrade to the new Environment Building Bundle from LUMINA GI 2024 or Sky Master ULTIMATE with a big discount, for only $79!
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IMPORTANT:
LUMINA GI 2024 can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and from LUMINA 2021 for $9! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA GI 2024 to enable the discount. The two assets can be used together (Video 1 - Video 2).
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IMPORTANT: The system requires Unity 2022.3 and above. Due to the complexity and technical methods supports only LTS versions and requires the BiRP pipeline for the scene voxelization. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL, OpenGL and Consoles.
The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.
IMPORTANT:
Note this is the first Beta version of LUMINA GI 2024: Voxel based Real time Global Illumination, the system will be in development phase for some time until all features are realized and has been tested more extensively in the new URP RenderGraph. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features. LUMINA is based on the open source SEGI project, that is made for the Standard BIRP Pipeline.
NEW Demos of LUMINA in Forward+ mode (Unity 6 - URP Render Graph):
Demos include Sky Master ULTIMATE new volumetric lighting Ethereal 2022 and GLAMOR paintrly effect.
LUMINA FORWARD PLUS with Motion Blur - No Painterly
LUMINA FORWARD PLUS PAINTERLY without Motion Blur - With Painterly
DEMOS:
(Book of the Dead URP with LUMINA and Sky Master volumetric clouds and lighting)
LUMINA new room demo (Windows - Use left CTRL + Mouse to rotate the sun)
(Windows Demo v2.0.4 Optimized Sponza)
(Windows Shroom Reflections Combination Demo)
(Windows Shrooms & Reflections Separate Demos)
All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Currently Unity 6 new URP Render Graph pipeline (and Forward, Forward+ in 2022.3) is supported through LUMINA 2024 Beta. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.
More info on the official ARTnGAME Website and Lumina Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].
Price $99.00
Baby Bundle by Dary Palasky
Number of textures: 166
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count: 20542
Maximum polygon count: 46835
Number of meshes/prefabs: 3x38
Rigging: Yes
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Format
Please note that the models has no facial bones, facial animation is done by blendshapes
Feature:
- 52 Face blend shapes/morph target
- 5 ready-made facial emotions
- Face customization
- Cloth physics simulation
- Hair wind simulation
- Blood/dirt mask Face/Body/Cloth
- Changing color Skin/Eyes/Hair/Cloth
Polycount:
- Polygons: 20542-46835
- Vertices: 22075-76422
- Triangles: 39502-92780
Price $100.00
Cartoon Magic Spell Icons Bundle4 by AI game icons
- Resolution: 1024x1024px
- Number of Files: 500
- Format: PNG
- This bundle consists of 500 magic spell icons in 5 categories.
- Holy (100 icons)
- Water (100 icons)
- Fire (100 icons)
- Dark (100 icons)
- Wind (100 icons)
- These assets are created with AI and fixed with photoshop.
- All icons are 1024x1024px in PNG format.
Price $19.99
Halloween_Ripper by Mostik_3D_Character
The model has 20 animations
attack (x6)
walk (x3)
run
idl (x3)
jump (1)
dead (3)
block
get hit
scream
PBR textures
-Albedo
-AO
-Normal
-MetallicSmoothness
(head 4096x4096, body 4096x4096, spikes 4096x4096, teeth 4096x4096 )
Polis: 13 048
Tris: 24 277
Verts: 12 720
Low-poly animated character.
If you have any questions, do not hesitate to contact me by email.
Dear friends, if you have purchased the product and it is not difficult for you to share your media, videos, or links where you use this character, in any convenient format, I will be very grateful to you. 38mostov@mail.ru
If you have any questions, feel free to email us
for communication - 38mostov@mail.ru
Subscribe to my channel if you want to follow our future characters that will be available for sale - youtube
Price $119.99
XenosPack2 by Leks
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email.
Below are links to the product pages from the package
Xenos3 https://assetstore.unity.com/packages/3d/characters/creatures/xenos3-285284
Xenos4 https://assetstore.unity.com/packages/3d/characters/creatures/xenos4-297892
Xenos5 https://assetstore.unity.com/packages/3d/characters/creatures/xenos5-299048
Price $120.00
Harmony Dialogue System by Jeffawe
- Easy integration of interactive dialogue sequences into Unity projects.
- Support for both 2D and 3D environments.
- Compatibility with plain text (TXT) files and INK narrative system for dialogue creation.
- Dynamic tag-based customization for character behaviors and dialogue formatting.
- Easy-to-use prefabs, scripts, and tools for efficient dialogue setup and configuration.
The Harmony Dialogue System is a toolkit designed for Unity projects, offering easy integration of interactive dialogue sequences. With provided prefabs, scripts, and customization options, it's adaptable to various genres.
Price $0.00
Game Tags by Radko
- Define custom tags within tag tree hierarchy.
- Label GameObjects with multiple tags.
- Use tags and tag containers as standard object properties.
- Convenient tag selection from the tag tree hierarchy via custom inspectors.
- Search, browse and select tagged assets both in data and scenes through tag references.
- Use expressive tag queries in editor or code. Evaluate queries against collections of tags to run gameplay logic or retrieve matching results.
- Fully compatible with ECS & Burst compiler and usable from within Jobs.
- Import and export tag tree hierarchy source files between projects.
Game Tags provide hierarchical labels with custom names to tag, identify, categorize, reference, query, match and filter tagged objects.
Game Tag is represented in editor inspector as a structured string with arbitrary nested subtag hierarchy levels divided by a delimiter sign ‘.’ in format “Europe.France.Lyon”.
Game Tag is implemented as a struct with a unique stable unsigned integer ID value, avoiding the string comparisons in tag evaluations altogether.
Game Tags are fully compatible with Entity Component System DOTS framework, Jobs workflow and Burst compiler. All Game Tag parent or children enumerating or matching methods can be directly called from within Jobs.
Associated managed classes like Game Tag Containers or Game Tag Queries can be converted to native structures with equivalent functionality with minimal overhead.
Game Tags maintains an internal reference database to quickly find tagged objects, retrieve all object tags or to get all objects matching the Game Tag Query both in editor and runtime.
Game Tag Query defines an expressive arbitrary nested condition tree to evaluate a collection of tags, similarly to evaluating an enum flag. Query can be easily constructed both in the editor and in code, providing a flexible framework to evaluate conditions and drive gameplay logic.
Live link: Game Tags Documentation
Price $19.99
Zombie_Nurse by Njordmund
Number of textures 24
Texture dimensions 4096
Maximum polygon count 46614
Number of meshes/prefabs 4
Rigging: Yes
Animation count 23
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
URP shader
Built-in shader
HDRP shader
Additional bones that are added to skeleton:
jaw
Bone_Face_Eye_r
Bone_Face_Eye_l
hair_r 01-06
hair_l 01-06
Textures:
4K PBR Textures(tga)
13 materials
24 textures
Animations:
Model contains 23 animations:
atack(x5)
walk(x4)
run
rage
idle(x4)
gethit(x4)
death(x3)
turn180
Polycount:
Verts: 46614
Faces: 36240
Tris: 54790
Price $50.00
Zombie_Male by Njordmund
Number of textures 14
Texture dimensions 4096
Maximum polygon count 16313
Number of meshes/prefabs 4
Rigging: Yes
Animation count 23
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
URP shader
Additional bones that are added to skeleton:
jaw
Bone_Face_Eye_r
Bone_Face_Eye_l
Textures:
4K PBR Textures(tga)
8 materials
14 textures
Animations:
Model contains 23 animations:
atack(x6)
walk(x3)
run
rage
idle(x4)
gethit(x4)
death(x3)
turn180
Polycount:
Verts: 16313
Faces: 14402
Tris: 28196
Price $40.00
Zombie_Cop by Njordmund
Number of textures 24
Texture dimensions 4096
Maximum polygon count 38255
Number of meshes/prefabs 4
Rigging: Yes
Animation count 23
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
URP shader
Additional bones that are added to skeleton:
jaw
Bone_Face_Eye_r
Bone_Face_Eye_l
Bone_EyeLid_r2
Bone_EyeLid_l2
Gun
Textures:
4K PBR Textures(tga)
10 materials
24 textures
Animations:
Model contains 23 animations:
atack(x6)
walk(x3)
run
rage
idle(x4)
gethit(x4)
death(x3)
turn180
Polycount:
Verts: 38255
Faces: 30557
Tris: 60051
Price $50.00
Stylized Medieval Town by Sofia Shevliagina
Number of textures 27
Texture dimensions 24 - 2048x2048, 3 - 512x512
Polygon count of [all model together] 3681
Minimum polygon count 10
Maximum polygon count 456
Number of meshes/prefabs 66
Rigging: No
Animation count 0
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The project has 66 unique meshes, including:
- 8 walls
- 4 roofs
- 5 foundations
- 4 beams
- 5 fence elements
and much more.
DOES NOT CONTAIN DEMO SCENE FROM PREVIEWS
ONLY DIFAULT UNITY SHADER
NO HDRP/URP
With this set, you can assemble your own unique town.
For the preview scene, three materials were used for the ground, these seamless materials are also present in the scene and you can use them.
All objects have a custom lightmap in the second UV channel.
The project uses pbr materials.
Number of tris - 6944
Number of vertices - 5204
Price $49.99
3D Game kit - Toon Dungeon Props by GuruGames
1 Main Texture (64x64), shared by all models.
Most models have a low polygon count, ranging from <30 tris (books) to ~950 tris (ax and tables).
There are 107 prefabs, no rigs, LODs or animations.
Materials:
- Common: Simple URP/Lit material
- Common Emissive: Simple URP/Lit material
- Glass: Custom URP Shader
- Liquid: Custom URP Shader
- Foam: Custom URP Shader
Bring your fantasy scenes to life with 3D Game kit - Toon Dungeon Props!
This package includes a wide range of dungeon-themed assets in a stylized cartoon aesthetic, for a total of 107 assets, perfect for creating engaging and vibrant environments.
All models are optimized with unwrapped UVs, using a single 64x64 pixel texture for seamless integration and performance in real-time engines.
Is also include a stylized custom lightweight shader for URP to create glass and liquid materials!
From torches and barrels to ancient weapons and magic potions, each prop is designed to add character and charm to your project.
Price $12.99
Shelf Pack - Industrial & Wood Shelving by Nick Abrams
Features:
- More than 10 unique objects
- High-Quality
- PBR
Number of Meshes: 11
Collision: Yes
Vertex Count: Varied 606 to 33459
Number of Materials: 10
Number of Textures: 59
Texture Resolutions: 4096*4096
Information in the LOD (number, number of levels) = not used.
With this Shelf Pack, you can easily create an atmospheric location. The scene from the screenshots is also included in the asset
This pack of Shelf Pack will become an integral part of your location. This set is easily suitable for any genre of games, including horror, so this asset is a must-have for your game.
Price $9.99
Forklift Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 6 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Polygons: 10306
Vertex: 10615
Number of meshes/prefabs: 1
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Forklift Vol 1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Medieval Fantasy Collection Vol.2 by RoarbackStudio
Audio file types : wav
Sample rate : 44,100 Hz
Bit depth : 16 bit
Loopable: Yes
Additional: Stereo
Bring your game’s medieval fantasy world to life with the Medieval Fantasy Collection vol. 2, a comprehensive music bundle that includes three distinct packs :
The Medieval Fantasy Music Pack, the Medieval Tavern Music Pack, and the all-new Medieval Fantasy Epic Battles Music Pack. With 42 tracks spanning a variety of moods and settings, this collection offers a complete audio solution for any fantasy or medieval-themed game, from immersive exploration to intense combat scenes.
>>Medieval Fantasy Music Pack Preview<<
>>Medieval Tavern Music Pack Preview<<
>>Medieval Fantasy Epic Battles Music Pack Preview<<
What's Included:
- 10 Fantasy Tracks: Set the tone for your game’s world with evocative soundscapes that enhance epic quests, mystical explorations, and cinematic moments. Perfect for transporting players to a realm of adventure and magic.
- 22 Tavern Tracks: Create an authentic medieval atmosphere in bustling taverns, quiet inns, or festive gatherings. These tracks bring a blend of lively folk tunes and subdued, intimate compositions to suit a variety of in-game settings.
- 10 Epic Battle Tracks: Amplify the intensity of your game’s combat sequences with orchestral tracks crafted specifically for epic battles. Whether players are facing powerful bosses, defending a fortress, or embarking on heroic quests, these compositions add drama and urgency to every fight.
Features:
- 42 Tracks Across Multiple Themes: A versatile collection covering ambient fantasy settings, lively taverns, and epic battles, allowing you to enrich different aspects of your game.
- Loopable and Non-Loopable Versions: Each track is available in both formats, offering flexibility for seamless integration in various gameplay scenarios, from ambient exploration to dynamic combat.
- High-Quality Audio: All tracks are delivered in 44.1 kHz, 16-bit format to ensure professional sound quality that enhances the immersive experience.
- Optimized for Game Use: Each piece is designed to adapt to different game situations, adding depth to in-game environments, complementing story-driven scenes, and elevating the overall gaming experience.
- Epic Orchestral Soundscapes and Authentic Medieval Elements: Featuring powerful orchestral themes, heroic brass, thundering percussion, folk-inspired melodies, and subtle fantasy tones, this collection brings a rich, emotional sound palette to your game.
- Perfect for RPGs, Action-Adventure, and Fantasy-Themed Projects: Ideal for games that blend exploration, storytelling, and intense combat, the Medieval Fantasy Collection vol. 2 offers a comprehensive sound package for developers aiming to create a captivating and immersive world.
The Medieval Fantasy Collection vol. 2 gives you all the tools needed to craft a dynamic and engaging soundscape for your game. Whether players are journeying through ancient forests, reveling in a tavern, or clashing swords in epic battles, these tracks will enhance every moment, making your game unforgettable.
Price $59.99
Medieval Fantasy Epic Battles Music Pack by RoarbackStudio
Audio file types : wav
Sample rate : 44,100 Hz
Bit depth : 16 bit
Loopable: Yes
Additional: Stereo
Immerse your players in the heat of battle with the Medieval Fantasy Epic Battles Music Pack—a collection of 10 epic orchestral tracks designed to bring the intensity and grandeur of medieval fantasy warfare directly into your game. Spanning approximately 30 minutes of captivating music, this pack is crafted to elevate the atmosphere of RPGs, action-adventure games, and any fantasy-themed project where epic battles and heroic quests take center stage. Each composition transports players to a world where knights clash, powerful magic fills the air, and mythical creatures roam the land.
Track List:
- Swordstorm
- Wild Wolf
- Steel And Sorcery
- Fallen Guardians
- Forged In Fire
- Winds Of Vengeance
- The Last Bastion
- Blood And Honor
- The Dragon's Roar
- Warcry Of The North
Features:
- Loopable and Non-Loopable Versions: Each track is available in both formats, providing flexibility to suit various gameplay scenarios, from exploring battlefields to epic boss fights.
- High-Quality Audio: Delivered in 44.1 kHz, 16-bit format, ensuring crystal-clear sound quality that enhances immersion and adds a professional touch to your game’s audio.
- Designed for Game Integration: These tracks are crafted specifically for video game use, adapting well to different gameplay situations like intense combat, boss battles, and narrative-driven scenes.
- Epic Orchestral Soundscapes: Featuring a mix of powerful orchestral themes, thundering percussion, heroic brass, and subtle fantasy elements, each piece brings your game’s medieval fantasy world to life, filled with energy and emotion.
- Ideal for RPGs and Action-Adventure Games: Perfect for role-playing games, open-world adventures, and any game that needs an epic, immersive soundtrack to complement its combat and exploration, adding urgency, excitement, and narrative depth.
The Medieval Fantasy Epic Battles Music Pack is your key to creating a truly epic gaming experience. Let your players feel the rush of combat, the weight of heroism, and the magic of a world at war through this powerful musical collection. Whether they're defending the last bastion or unleashing a warcry in the frozen north, these tracks will make every battle feel monumental and unforgettable.
Price $19.99
The Alerted NPC (Male) - Voice Pack by VoiceBosch
Number of Audio Waves: 24
Sample rate: 44,1 kHz
Bits per sample: 16
Loopable: No
Additional Information: Stereo
Supported Development Platforms:
Windows: Yes
Mac: Yes
THE ALERTED NPC (MALE) is a video game voice pack that is part of the SoundBiter SFX library. Recorded and produced by VoiceBosch.
Listen here.
Genre: Fantasy, RPG, Fighting, Action
Tone: Hostile, Confused, Angry
Description: This sound pack features NPC (male) reactions to player detection, with sounds for moments of discovery, suspicion, and alertness. Ideal for enhancing NPC encounters in guarded or hostile areas.
VOICEBOSCH
Available for hire - customized voice recordings
Website: www.voicebosch.com
Business inquiries: voicebosch@gmail.com
I make sound effects, support my work!
Subscribe to: https://www.youtube.com/@SoundBiter
Preferred Attribution: VoiceBosch
Tracklist
1. Huh?
2. What?
3. Hey!
4. What’s That?
5. Who’s There?
6. Show Yourself
7. Shh... Listen!
8. We Know You’re Out There
9. Get Outta Here
10. I’m Gonna Find You!
11. You’re Dead
12. I Think Someone’s Here
13. Intruder, Intruder!
14. He’s Here!
15. She’s Here!
16. You Wanna Play This Game?
17. Cat and Mouse
18. Who Goes There?
19. Stop Hiding and Come Out!
20. I Heard Something
21. Hey, What Was That?
22. I’m on to you
23. You’re Not Leaving Here Alive
24. Hey, What are you Doing?
VIDEO GAME SOUND EFFECTS
Original sound effects made for video games and general content creation; SFX can be key to building an immersive experience.
MANY MORE SOUND EFFECTS AVAILABLE!
The SoundBiter channel features an ever-growing library of original, royalty-free sound effects that are recorded and produced by VoiceBosch. Be sure to subscribe to the channel for ongoing content updates.
Subscribe to: https://www.youtube.com/@SoundBiter
Price $0.00
Monster Roars - Audio Pack by VoiceBosch
Number of Audio Waves: 25
Sample rate: 44,1 kHz
Bits per sample: 16
Loopable: No
Additional Information: Stereo
Supported Development Platforms:
Windows: Yes
Mac: Yes
MONSTER ROARS is a video game audio pack that is part of the SoundBiter SFX library. Recorded and produced by VoiceBosch.
Listen for Roars here.
Listen for Growls here.
Genre: Fantasy, RPG, Fighting, Action
Tone: Aggressive, Intimidating
Description: 25 fierce and thunderous monster roars & growls, ideal for bringing creatures to life and intensifying encounters in any game setting.
VOICEBOSCH
Available for hire - customized voice recordings
Website: www.voicebosch.com
Business inquiries: voicebosch@gmail.com
I make sound effects, support my work!
Subscribe to: https://www.youtube.com/@SoundBiter
Preferred Attribution: VoiceBosch
Tracklist
1. Primal Roar
2. Ferocious Roar
3. Defiant Roar
4. Signal Roar
5. Chilling Roar
6. Battle Roar
7. Behemoth Roar
8. Titan Roar
9. Mythic Roar
10. Attack Roar
11. Menacing Growl
12. Ambush Growl
13. Tentative Growl
14. Guttural Growl
15. Haunting Growl
16. Feral Growl
17. Bloodthirsty Growl
18. Rumbling Growl
19. Intimidation Growl
20. Sleeping Dragon Growl
21. Lurking Growl
22. Searching Growl
23. Untethered Growl
24. Sinister Slumber Growl
25. Warning Growl
VIDEO GAME SOUND EFFECTS
Original sound effects made for video games and general content creation; SFX can be key to building an immersive experience.
MANY MORE SOUND EFFECTS AVAILABLE!
The SoundBiter channel features an ever-growing library of original, royalty-free sound effects that are recorded and produced by VoiceBosch. Be sure to subscribe to the channel for ongoing content updates.
Subscribe to: https://www.youtube.com/@SoundBiter
Price $0.00
