Sci-Fi Glitch SFX Pack by E.V.I.L Studios
32 WAV files, 24-bit/48kHz, stereo
8 WAV files, 24-bit/44.1kHz, stereo
Take your sound design to the next level with this glitch SFX pack from E.V.I.L Studios. Packed with high-quality glitches, UI beeps, mechanical movements, robotic vocalizations, and seamless glitchy loops, this collection is perfect for cyberpunk interfaces, futuristic tech, and high-intensity sci-fi action. Whether you’re crafting a gritty dystopian world or a sleek high-tech system, these sounds will add texture, depth, and immersion to your project.
Price $0.00
Space Pixel Art Backgrounds by Pixel Hunter
Features:
- 151 unique items
- Space pixel art backgrounds
- High quality
- Different colors
- Different weather
- Different locations
- Different lighting
- Different angles
- Different views
- Different elements
- Different stylizations
Resolution: 1920x1080 px
Set of 150+ SPACE PIXEL ART 2D background environments.
High quality images.
Best for Visual Novels, Character Backgrounds, Themed Backgrounds, Storytelling, Store Listing, Location Highlighting, Board Games, RPG Games, Adventure Games, Main Theme, Loading Page, Dialogue Page, TCG, UI, etc.
FEEL FREE TO USE IT ANY WAY YOU LIKE.
Price $7.99
Noir Pixel Art Backgrounds by Pixel Hunter
Features:
- 136 unique items
- Noir pixel art backgrounds
- High quality
- Different colors
- Different weather
- Different locations
- Different lighting
- Different angles
- Different views
- Different elements
- Different stylizations
Resolution: 1920x1080 px
Set of 135+ NOIR PIXEL ART 2D background environments.
High quality images.
Best for Visual Novels, Character Backgrounds, Themed Backgrounds, Storytelling, Store Listing, Location Highlighting, Board Games, RPG Games, Adventure Games, Main Theme, Loading Page, Dialogue Page, TCG, UI, etc.
FEEL FREE TO USE IT ANY WAY YOU LIKE.
Price $7.99
Dreadtone Spooky Sounds by ShashiRaj Productions
- TOTAL UNIQUE SOUNDS: 640 (Including 176 dry versions)
Number of Audio Waves: 640 + 640
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 50:52
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing ''Dreadtone Spooky Sounds''
Highlights:
- This pack includes rare, in-house studio-created sounds such as chandeliers swaying, utensils rattling, bat noises, cat meows, wolf howls, insects, light flickering, and water droplets. (Complete list in PDF.)
- Over 220 instant-impact banger/shocker sounds.
- Most sounds in the "Other SFX" folder include both dry and wet variations.
Price $24.99
SINISTER VOCAL STINGERS by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 106
Number of Audio Waves: 106 + 106
Sample rate / bit rate: 96kHz-24bit/44.1kHz-16bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 23:28
Supported Development Platforms:
Windows: Yes
Mac: Yes
"Terrify players with spine-chilling, cold-blooded singing vocal stingers, perfect for horror games. These eerie SFX add tension, and unsettling atmospheres. Ideal for cutscenes, enemy encounters, and haunted environments."
Any future upgradations to this pack would be free of charge for the existing buyers. Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $19.99
Touch Gestures - New Input System by MiBit Studio
This package provides Unity input composites for various common touch gestures, seamlessly integrating with the Unity New Input System. It enables developers to handle touch interactions like swipes, pinches, taps, and rotations using a unified interface, ensuring consistency across different input devices. With a focus on flexibility and ease of use, this asset simplifies gesture recognition and enhances input handling in Unity projects.
Enhance your Unity project with advanced touch gesture recognition! This asset provides a comprehensive set of two-finger and three-finger gestures, fully compatible with Unity’s New Input System. Perfect for mobile games, AR/VR applications, and interactive touch interfaces, this package ensures seamless, high-performance gesture handling with a unified API for cross-device compatibility.
Key Features:
✅ Two-Finger Gestures – Flick, Tap, MultiTap, Pinch, Rotate, Swipe, and Tap-and-Hold Swipe.
✅ Three-Finger Gestures – Flick, MultiTap, Pinch, Rotate, and Tap.
✅ Optimized for Performance – Lightweight and efficient, ensuring smooth gameplay.
✅ Highly Customizable – Adjustable sensitivity, timing, and thresholds for precise control.
✅ Works with the New Input System – Fully compatible with Unity’s latest input handling framework.
Easily integrate intuitive gesture-based interactions into your Unity projects. Whether you’re building a mobile game, or touch-driven UI, this asset simplifies complex touch handling, allowing you to focus on gameplay and user experience.
Price $15.99
Decoration Design Vases by n3kded
Number of Unique Meshes: 12
Collision: Default
LOD Information: No LODs included
Number of Materials and Material Instances: 3
Number of Textures: 15
Texture dimensions: 4K (4096x4096)
Types of texture maps: Albedo, Metalic, Roughness, Normal, Abiental Occlusion
Supported Platforms:
Windows: Yes
Mac: Yes
Minimum polygon count: 956
Maximum polygon count: 3324
Supported Render Pipelines: Unity URP
This 3D project is a collection of Decoration Design Vases models 12. The project is ideal for integration into game projects, animations and historical visualizations. All models are different. If you have any questions about this product, please contact us.
Price $9.99
Explosion Sound Effect Pack by Bancet Sound Studio
Audio File Types : .WAV
Sampe Rate : 96.0 kHz
Bit Depth : 24 Bits
Loopable : Some
Additional : Stereo
This Package Contains 1.200++ Files!
Increase the realism of your games with this professionally designed Explosion Sound Effect Pack. Featuring a variety of Explosions sounds such as Realistic, Destructive, and more, these high-quality audio files are perfect for creating immersive and dynamic gameplay.
- Includes multiple variations for each Explosions sound to avoid repetition.
- Optimized for Unity with easy integration into your project.
- Suitable for various game genres including action, adventure, simulation, action, versus, and many more
What's Included?
- Destructive
- Glass
- Metal
- Realistic
- Sci-fi
- Underwater
- Wood
- Many More
Price $39.99
Stylized Camping Props Pack by Undertaker3D
Number of textures: 26
Textures: Albedo (6), Metallic/Roughness (6), Normal (6), Ambient occlusion (6), Emission (2)
Textures dimensions: 1024x1024 - 4096x4096
Polygon count:
- Axe - 148 tris
- Basket - 340 tris
- Bonfire - 658 tris
- Box - 326 tris
- Cauldron with stand - 3658 tris
- Cup - 132 tris
- Guitar - 848 tris
- Lantern - 1032 tris
- Sleeping bag - 1056 tris
- Stool - 228 tris
- Stump - 92 tris
- Table - 316 tris
- Tent - 670 tris
- Thermos - 258 tris
- Wood log 1 - 86 tris
- Wood log 2 - 156 tris
- Wood log 3 - 82 Tris
Total Polygon Count: 10,086 tris
Number of meshes/prefabs: 18 meshes & 18 prefabs
Rigging: No
Low poly pack of 17 stylized items for use in environmental decoration.
Suitable for games of any genre. This asset pack contains campfire, tent, cauldron, table, chair, axe, guitar and other assets to create a camping scene in your game.
It’s low poly game-ready 3D models.
Optimized for use with game engines. All 17 objects use 6 sets of 1k-4k textures (PNG).
Contains prefabs and materials for the each object.
Price $8.99
Drawers SFX Pack by Vadi Sound Library
Audio file types WAV
Sample rate 96KHZ
Bit depth 24BIT
Loopable: No
Additional: Stereo/mono?
129 out of the top-drawer sound effects. Give a unique character to every drawer you can think of with this fresh Drawers SFX Pack. Find the true sound of it with Vadi Sound Library.
About Drawers
This go-to SFX Packhas 298 organic drawer sounds that a busy sound designer needs for their projects. These are drawers at their most expressive!
It gives you access to 129 sounds ofdistinctive character, ranging from domestic to antique wooden, metal, plastic drawers of the kitchen, bathroom, living room, bedroom and more. These meticulously recorded natural sounds have clarity and lots of room for further usage and sound design with the flexible texture of the sounds for further manipulation.
You will get a selection of Foley action such as opening, closing, slamming, sliding (with/without roller/ stopper), squeaking and cracking with different perspectives and intensities. 298 fresh andpristine sounds are in in stereo 24bit/96 KHz Wav formatwith detailed, easy to navigate naming and UCS compliance.
You will have opening and closing of empty or full drawers in various speeds, reverberation, and impact. Handle sounds, locking & unlocking clicks, turning keys, wonderful creaks and squeaks, slamming, rattle, and sliding in an average of 3 variations. There’s a suitable sound for every scene; in different speed, intensity, style and material of the drawer (large, medium, wooden, thick, thin, metal, plastic, and more). Level of action reflects quiet or regular, fast, soft or hard, rhythmic, hesitant and tense and even creepy at times!
You will have wonderful timbres in close, medium, and distant perspectives with the minimum noise level. These everyday drawers are perfect for Foley, game, film, tv, videos as well as music and advertisement. You will easily notice our favorites, the highly reverberated antique drawer sounds!
There are also some bonuses washing machine and refrigerator drawers sounds inside. All 298 sounds were recorded organically. They are compatible with all DAWs, middleware, and video editing tools and royalty-free.
Tell us if you enjoy them as much as we did whilst recording!
Keywords including Room, Material, Activity, Style
Drawer, Foley, metal, wooden, plastic, PVC, antique, solid wood, industrial, modern, domestic, house, apartment, rack, wardrobe, kitchenware, office, click, handle, chain, knob, room, shut, opening, closing, banging, locking, unlocking, key, slide, lock, creak, creaky, timbre, echo, loud, quiet, fast, slow, hard, kitchen, bathroom, bedroom, domestic room, living room, texture, material, solid, thick, thin, old, new, household, squeak, heavy, creepy, eerie.
Price $29.00
Foliage by Vadi Sound Library
Audio file types WAV
Sample rate 96 KHZ
Bit depth 24BIT
Loopable: No
Additional: Stereo/mono
This one is very green! Boost your scenes with 571 impactful foliage sounds. Find the true sound of it with Vadi Sound Library.
571 Foliage sound effects bring you organic recordings of grass, branches, leaves, bushes, twigs, and lots of vegetation and rustle.
Set peaceful or eerie atmospheres or create the dramatic effect you need with the substance and clear texture of these sounds of foliage.
You will get hold of shuffles, breaks, shakes, rustle, hits, punches, and more creative handling, movement, manipulation takes from different perspectives.
These meticulously recorded sounds have both practical usability and room for further sound design. 571 sounds will boost tension, calm, peace, change, drama, and more! Great for film, video, game, and suitable for winds and atmospheric scenes, documentaries and as sweeteners outside of the foliage needs.
Action: Drag, shuffles, break, shake, sweep, rustle, hit, punch, fall, drop, snap handling, movement, manipulation, stress, crunch, impact, squeeze, rummage, rip, cut, footstep, whoosh, peel, grab, tear, rustle, Japanese pine,
Foliage/vegetation: leaf, leaves, grass, stem, twig, bush, branch, tree, dry, wet, with leaves, without leaves, wood, shrub, pine cones, olive, lemon
Style: Fast, hard, medium, slow, soft, in bunches, in intervals, rhythmical, windy, debris, creaky
You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 571 pristine sounds.
Price $39.00
Nanite Like Virtual Geometry by Z Engine Studios
Inspired strongly by https://github.com/Scthe/nanite-webgpu
Meshlet generation by https://github.com/zeux/meshoptimizer
BVH build by https://github.com/KarypisLab/METIS
Asset uses meshoptimizer under MIT License;Asset uses METIS under MIT License; see Third-Party Notices.txt file in package for details.
Different From Unreal
BVH travel By Dispatch a single drawcall with 1024 threads,And ping pong buffer just like Fay Cry 5 Terrain Do, may cause performance issues for a large num bvh root nodes.
Nanite-Like Virtual Geometry is a package similar to Unreal's Nanite. This package allows developers to render massive amounts of detailed assets with unparalleled efficiency, leveraging advanced level-of-detail (LOD) management.
### Supported Features:
- Meshlet LOD and BVH node generation
- Meshlet LOD hierarchy
- Nanite-like BVH tree
- Instance GPU frustum and occlusion culling
- BVH node GPU frustum and occlusion culling with LOD traversal
- Meshlet GPU frustum and occlusion culling
- Hardware rasterizer
- Visibility buffer
- Shadow support, including point light shadows and directional light shadows (CSM)
- Deferred material
- Per-chunk material culling
- Single-phase Occlusion Culing
- Supports opaque objects only
### Not Supported Yet:
- No software rasterizer
- No two-phase rasterizer
- No streaming
- No compression
- Programmable rasterizer (Alpha Test)
- Skinned mesh
- Unity Terrain is not supported
- Rendering layers are not supported—please disable them
- Deferred shading only
- May cause issues with other render features
### Possible Issues:
- Meshlet generation is slow in the current implementation.
- Try the package with an empty URP Core project and enter the demo scene.
- The demo folder can be safely deleted.
If you encounter any issues, please send me an email with your Unity version, URP version, and a detailed description of the problem. If possible, provide the simplest reproducible version of the issue.
Price $159.99
Ultimate Hospital Equipment Assets by AnaSoba
Asset containt:
101 Objects, including:
- 10 different beds and chairs design and 2 bedside tables
- 11 general medical equiment objects
- 10 different medical machines
- 11 laboratory equipment objects
- 9 general office objects
- 7 small laboratory props
- 14 small medical props
- 13 small surgery props
- 14 small office props
Every object has it's own prefab.
Some of objects are interactive. Editable parts have pivots on juncture point, so it could be easy edited. Objects don't have any rigs or animations.
The avarage polycon count per objects - 383.
Complex object design may contain several objects.
All objects UV maps and all objects use one texture atlas. It is compatible with all materials.
Asset contains 4 textures with different colors for color parts.
Asset contains 4 materials, that used in different surfaces, and contains same textures.
Create immersive medical environments with this comprehensive collection of low-poly medical equipment. This asset pack provides everything you need to furnish hospitals, clinics, laboratories, and medical offices with a consistent low to mid-poly aesthetic. With 101 individual objects, including interactive elements and optimized performance, this pack is a perfect foundation for any project requiring realistic medical props.
Price $19.99
3D Game Lamppost by Tolik_Cola
Texture Resolutions: 1024x1024
Texture Resolutions: 2048x2048
Texture Resolutions: 4096x4096
Three variations of the model with (4804, 1986, 1104) tris
UV mapping : Yes
The model contained in the package can be customized by you and used for a wide variety of scenarios and genres of use.
Price $0.00
Fantasy Furniture by Hippo
Fantasy Furniture is our new asset with equipment for crafting, interior and exterior props. It will be a good addition to our Hero Editor assets.
Related assets
● Character Editor
● Character Editor 4-Directional
● Fantasy Monsters Animated [Megapack]
● Fantasy Monsters Animated [Bosses]
● Fantasy Inanimated Units and Props
● Fantasy Chest Boxes Animated
● Small Pets Animated
● Fantasy Backgrounds [Megapack]
● Fantasy Workshop
Tech specs
● Unity 2021+
● Mobile friendly
● Any platform (PC, Android, iOS, WebGL)
Support
● Discord - questions, live chat with developers
It would be super awesome if you rate ★★★★★ my asset and leave your feedback! Your reviews inspire me for creating and improving my assets, thanks!
Price $14.99
Drop Puzzle by NGame Studio
Asset uses Protest Riot font under Open Font License; Various sounds under CC0;
see Third-Party Notices.txt file in package for details.
[Documentation|Discord]
How to play?
In the game you have to score as high a score as possible by combining circles of the same size. In order not to lose, you need to keep an eye on the overflow of the container.
This asset could be a great example of how hypercasual games should be made. It has a great architectural template. In addition, it uses Zenject and DOTween these tools are often required in the work, here you can see how to use them correctly and effectively. It will definitely help you improve your Unity game development skills.
✔️Features
- Fully finished game
- Good arcitecture
- Unity Ads
- Ranking system
- Shop
- Sounds and Background Music included.
- Save&Load system
- Haptic Feedback and Vibrations.
- Ready to publish the game with almost no programming skill required.
- Settings
- Documentation
Price $25.00
Low Poly Stylized Forest Pack by Barzda Factory
- ~1k vertices per tree model
- ~500 vertices per ground tile
- ~80 vertices per rock
- 50 meshes (some combined into one fbx)
- 89 prefabs
- 20 materials (no textures)
- UV mapping: No
Package includes:
- over 20 different variations of evergreen trees
- 6 broadleaf trees
- logs, bricks, stumps, broken trees
- over 10 rock variations
- 3 cloud variations
- barrel, boat, lam pole, sign, axe props
- 5 prepared map tiles-modules (forest, straight road, turn road, crossroads, square)
- 20 empty ground tiles
- 5 fence variations
- mountains model
- sky texture
- a demo scene
Price $4.99
Mobile Traffic System v3 by Gley
Techinical Features:
- Parallel job system - for better performance.
- Burst compiler - to speed up the computations.
- No wheel colliders - raycasts are used for better performance and high accuracy.
- Pooling system - spawns the cars around the player so you can create high density traffic with low number of used cars. Very scalable for huge environments.
- Layer management - for better optimization.
- Waypoints driving - it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
- Full editor script that automatically prepares your car.
- Full code is provided and fully commented, no dlls.
Nominated for Best Development Tool on the Asset Store at Unity Awards 2021
IMPORTANT! If you own v1 or v2 of the asset please read carefully the instructions from our documentation on how to upgrade to v3.x.x available here.
Improvements from v2
- Ability to create custom behaviours for the vehicles.Comment
- Improved vehicle physics when driving.
- Improved vehicle collisions.
- Improved brake and slow down of the vehicles to feel more realistically.
- A lot better code structure.
- Overtake on the highest speed lane if multiple speeds are available.
- Vehicles are no longer driving aligned one after another, there is an offset.
- All the previously existing V1 and V2 functionalities are available also in V3.
Key Features:
- Trucks with trailer support.
- Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
- The ability for traffic vehicles to follow a given path. Method to make any vehicle form anywhere in the scene to reach a specific destination.
- Overtake - cars automatically overtake each other if the road has multiple lanes.
- Traffic vehicles will clear the way for ambulances or other special cars if specified.
- Traffic lights intersections support.
- Priority intersections support - cars decide by themselves to wait or to enter an intersection.
- Roundabout support - cars wait until the roundabout is free.
- Narrow road support - cars wait until the lane is free before changing it.
- The Complex Give Way feature allows developers to designate specific waypoints that must be clear for a vehicle to enter an intersection. This capability is particularly useful for scenarios where there's a larger priority road intersected by a smaller side road. By utilizing Complex Give Way, developers can establish this setup without creating a traditional intersection.
- Zipper-style give-way. Useful when a multi-lane road converges or narrows. Vehicles take turns advancing into the narrowed road alternately.
- Building avoidance - if a car hits a building, it will try to recover itself.
- Player component. A script that makes traffic vehicles give priority to the player in an intersection. Additionally, it provides the capability for traffic vehicles to overtake the player's car.
- Customizable vehicle properties - acceleration, max speed, brake speed, steer angle etc.
- Variable number of wheels - from 3 to as many as you want.
- Automatically car assignments - made just by pressing a button.
- Speed routes - set speed restrictions for some lanes or areas and all cars will follow them.
- Car types - assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
- Priority waypoints. Ability to set the importance of the roads. Useful to spawn more vehicles on the main roads and fewer on secondary roads.
- Lights support - main, brake, blinkers, and reverse lights that work automatically.
- Sound support - basic engine sound for each car based on acceleration and speed.
- Hard shadow support - useful if you need even more performance.
- Custom events on waypoints. Those events are triggered when a vehicle reaches a specially marked waypoint. Useful for dynamic actions inside the app.
- Switch the direction of the entire waypoint network with a single click (currently in beta). Used for right-hand and left-hand traffic scenarios.
- Capability to programmatically make a traffic vehicle to change lanes.
- Ability to override the vehicle behavior from the API.
- Capability to have vehicles inside the vehicle pool that will not be instantiated by the system. They need to be programmatically instantiated at the right time.
- Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
- Added delegates for some actions to easily change the default behaviors used by the system.
- Custom editor tools - many editor windows to make the integration process as smooth as possible.
- Simple API for advanced functionalities.
- Complete code included and commented.
- Works for any platform that supports the Burst compiler.
- Requires Unity 2021.3 LTS and above.
- Works with Unity 6.
Compatible with:
- EasyRoads3D - Integration Tutorials: Part 1 - Basics; Part 2 - Advanced
- CiDy 2 - Integration Tutorial
- Road Constructor
Demos:
All that you see in the demo is included inside the package:
- 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
- 9 road tiles that can be assembled in any way to create complex roads.
- 20 simple city buildings to populate your environment.
- 1 demo scene that assembles all the above elements into the playable scene from the demo.
If you need additional vehicles I recommend this vehicle package that was already tested with Mobile Traffic System:
Gridlock - City Traffic Vehicle Pack
Faster support:
Contact us:
IMPORTANT! Please include your invoice number in your first message.
For detailed instructions check the Documentation
If you are interested in other assets made by GLEY visit our Asset Store Page
Price $120.00
LMArt - Stylized Environment Kit / Sakura Garden by LittleMarsh CG ART
Polycount
-Sakura Trees: 43,650~112,441 Tris
-Gates & Walls: 445~3,420 Tris
-Light Objects: 88~1,092 Tris
-Objects: 578~820 Tris
Texture resolution
-Ground: 1024x1024
-Flowers: 1024x1024
-Tree Bark: 4096x4096
-Gates & Walls: 4096x4096
-Light Objects: 2048x2048
-Objects: 2048x2048
-Skybox: 12288x2048
1) Demo Scene
•Showcase
You can see a list of cherry blossom trees and objects that can be used.
/Assets/LMArt-StylizedEnvironmentKit/SakuraGarden/Scenes/Showcase
•SakuraScene
A simple garden with cherry blossom trees of each type.
/Assets/LMArt-StylizedEnvironmentKit/SakuraGarden/Scenes/SakuraScene
•SakuraGarden_Day
This is a daytime view of the garden.
/Assets/LMArt-StylizedEnvironmentKit/SakuraGarden/Scenes/SakuraGarden_Day
•SakuraGarden_Night
This is a nighttime view of the garden.
/Assets/LMArt-StylizedEnvironmentKit/SakuraGarden/Scenes/SakuraGarden_Night
2) Shader Details
•VertexBlending
Textures are blended using the vertex colors red, green, and blue.
The texture's alpha channel (which stores the height map) is used for blending.
/shader/LMArtShader/VertexBlending
•NatureLeaves
It is used for plant leaves.
Built-in wind animation.
You can set the weight of the wind animation with the red vertex color.
It is a double-sided drawing.
/shader/LMArtShader/NatureLeaves
•TranslucentFabric
This shader is used to express the way cloth and other materials are transparent with light.
This transparency of light is reflected when the light is set to Realtime or Mixed.
•SimpleArt
A simple shader that can combine Albedo, Normal, Specular, and Reflection.
3) Rendering
Built-In Render Pipeline
Forward rendering
Linear color space
4) License
Content may be used for personal and commercial use.
No permission needed.
You are not permitted to sell or distribute any Content (modified or not) by themselves or in a texture pack, material, shader, model.
Price $30.00
Waypoint Indicator System by Format Games
Waypoint Indicator System
Enhance your game’s navigation with Waypoint Indicator System, the ultimate tool for guiding players to objectives with intuitive and customizable indicators. Whether you need to highlight quest markers, show enemy locations, or guide players to important points, this system provides a seamless and highly configurable solution.
Key Features:
✅ Dynamic On-Screen Indicators – Display waypoints within the screen bounds, ensuring players always know where to go.
✅ Off-Screen Arrow Guidance – When waypoints are outside the screen, an arrow will dynamically point toward them, ensuring continuous direction.
✅ Customizable UI Elements – Adjust size, color, opacity, and styles to match your game’s aesthetic.
✅ 3D World Space & 2D Screen Space Modes – Use indicators in both 3D world space and 2D UI for maximum flexibility.
✅ Distance-Based Scaling & Fading – Automatically adjust indicator size and transparency based on distance for a polished look.
✅ Multiple Waypoint Support – Easily handle multiple waypoints, each with unique visuals and settings.
✅ Clean & Organized Inspector – Well-structured settings panel for quick and easy adjustments without unnecessary clutter.
✅ Performance Optimized – Lightweight and efficient, ensuring smooth performance even in complex environments.
✅ Easy Integration – Plug-and-play design with minimal setup. Compatible with Unity’s Canvas system and world space rendering.
Perfect for RPGs, open-world games, FPS, and any project that requires clear and intuitive waypoint navigation.
Benefits:
- Simplify waypoint management and navigation within your game.
- Create visually appealing and interactive user interfaces.
- Improve user experience with intuitive marker icons and dynamic arrows.
- Customize and fine-tune the look and behavior of your waypoint system.
- Comprehensive documentation and beginner-friendly explanations.
- Perfect for FPS or styled indie games.
Get Waypoint Indicator System today and improve your game’s navigation experience!
contact
formatgames.in@gmail.com
Help us : If you decide to showcase your creations on Twitter, feel free to mentionus with the hashtag #madewithFG. I would be thrilled to witness your work!
Price $14.00
