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The newest packages in the Unity Asset Store.
Updated: 33 min 26 sec ago

textToHumanAnimation by jamee

2025, March 18 - 13:06
text_to-3dAnimation is a plugin that can generate FBX animations using AI models, input text, and output FBX animations.

text_to_3dAnimation is an offline model.

run model by onnxruntime-CPU.

If unity's log shows that the dll is not found, you can use the vs tool dumpbin /dependents your_dll.dll

Support platforms:

Windows

text_to_3dAnimation is based on the animationGPT project. The AnimationGPT project can be found at https://github.com/fyyakaxyy/animationGPT.

When users input text prompts, the AI rapidly generates animation data, Use unity's animation system to play animation data.fbx animation files can be generated by recording the position and rotation of unity's human bones.

The animation recording function is available Animation Recorder plugin.

The system currently has limitations:

1.The generated animations are not as good as those designed by professionals.

2.AI-generated animations do not include hand articulation and require manual adjustments through animation editing tools.

3.The data generated by ai randomness of data, and the animation is not easy to describe in language, is not necessarily what the user needs.

Getting Started:

1. Open and run the attackScene. We have provided some hint words in the document, which you can use to generate attack animations.

2. Open and run the normalaiScene. We have provided some hint words in the document, which you can use to generate walking and moving animations.

3. Open and run the ReadScene. You can copy the previously generated name, and the program will play the recorded animation data. You can save this file to another location. Files in the user directory will be automatically deleted if they are older than 2 days. The system checks the creation time of each file upon startup and removes any files that exceed this time limit.

Help & Support:

For any assistance, please contact us at weiweiw195@gmail.com.

Note that the samples use various third-party art assets under the CC0 license.


Price $40.00

Cartoon Beaver by Rifat_Bilalov

2025, March 18 - 12:37
This asset contains a Cartoon Beaver model with 75 animations. (IP/RM)

Number of textures: 2

Texture dimensions: 2048x2048

Polygon count of :9050tris

Minimum polygon count :5350 tris

Maximum polygon count: 9050 tris

Number of meshes/prefabs: 2/2

Rigging: Yes

Animation count: 75

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR (Albedo)

This asset has Beaver model.


The model has 9050 tris and 5350 tris for the mobile version.


Texture size 2048x2048 and 512x512 for mobile version


75 animations (IP/RM)


Attack 1-3, death, hit (back,front,midle), idle 1-3, jump IP, sitting, jump forward, jump (start, idle up, idle horisontal, idle down, end), lie (start,idle,end), sleep(start,idle,end), run attack, run (forward,left,right),walk (f-b-l-r-bl-br), swim(f-b-l-r-bl-br), turn (left,right) etc.


If you have any questions, please contact us by mail: Chester9292@mail.ru


Price $15.00

Sci-Fi Ui-Mix kit by Graphic Products

2025, March 18 - 12:33
This is 2d Sci-Fi tech ui elements kit for your sci-fi games

Design in photoshop.

This is just design. 

Photo shop res: 1920x1080.

Png sizes: Different.

Scifi UI kit elements

  • Just drag the prefabs and it’s done easy to use
  • Prefabs Included.
  • 1 Psd Files is Included.
  • All png files with different colors variations.

Vector Included

  • Buttons total 36 with different gradient colors.
  • 8 Scifi Circles.
  • 24 Dialogues with different gradient colors.
  • 60 Icons with different gradient colors.
  • 1 Menu bar.
  • 5 Ui screens, Loading. volume control and 3 items Ui screens.
  • 18 Small tabs with different gradient colors.
  • 6 Hi tech vector with different gradient colors.

All png and ui screens included in the package with different gradient colors, colors change through photoshop of any version.


Price $5.99

Ancient Sound Effect Pack by Bancet Sound Studio

2025, March 18 - 12:24
Ancient Sound Effect Pack for Unity – High-Quality Audio for Immersive Gaming Experiences

Audio File Types : .WAV

Sampe Rate : 96.0 kHz

Bit Depth : 24 Bits

Loopable : Some

Additional : Stereo

This Package Contains 1400++ Ancient Game Sound Effect Pack.

You can use for game like

Adventure, RPG, and many more

The Library includes following categories:

  • Ancient_UI
  • Crafting
  • Fantasy
  • Gear
  • Gore_and_Warfare
  • Magic
  • Mechanisms
  • Monster_Voice
  • Organic_Source
  • Tribal_Game

Audio Preview

Sound List


Price $36.66

Fantasy Music and Ambience (Dark & Emotional) by juanjo_sound

2025, March 18 - 12:23
8 Free Tracks!
  • 8 Free Tracks
  • Wav format
  • 44.1kHz, 16bit
  • Loopable

This free music pack features 8 tracks (largely inspired by elder scrolls), ranging in length from ~1 minute to ~8 minutes. (The shortest being 00:53, and the longest being 07:49).


Disclaimer: All of the tracks featured are completely original compositions, meaning no pre-made loops used, no AI used. Just original, human composition from the ground up.


The following YouTube videos contain the tracks featured in this pack:

https://youtu.be/eCIOZiNHEJc?si=UuRK6rG49mVPHhIw


Name change update:

My name recently changed from "grimyth" to "juanjo_sound". If possible, I would like to be credited as either "juanjo_sound", "Michael Barker" or both, eg. "Music by juanjo_sound (Michael Barker)".

Thanks for stopping by!


Price $0.00

Urban Traffic & Pedestrian System by Gley

2025, March 18 - 11:44
Bring your city environment to life with realistic vehicle and pedestrian systems. Fully customizable and easy to set up. No coding required. Perfect for any driving scenario.

Techinical Features:

  • Parallel job system - for better performance.
  • Burst compiler - to speed up the computations.
  • Pooling system - spawns the vehicle and pedestrians around the player so you can create high density with low number of used items. Very scalable for huge environments.
  • Layer management - for better optimization.
  • Waypoints navigation - it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
  • No wheel colliders for vehicles - raycasts are used for better performance and high accuracy.
  • Full editor script that automatically prepares your vehicles and pedestrians.
  • Full code is provided and fully commented, no dlls.

Contains a complete example of Mobile Traffic System and Mobile Pedestrian system working together.


Includes the following independent assets:

  • Mobile Traffic System V3 - Highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks. No coding is required to set it up.
  • Mobile Pedestrian System - Create a realistic and vibrant urban environment with a customizable Pedestrian System. Assign pedestrian types, set priority waypoints, and manage dynamic obstacle avoidance.

All of the above assets work outside this project just import only the folders you need in your project.


IMPORTANT! This bundle saves you $24 or 11% compared to purchasing the included assets separately.

If you already own one of the included assets you get more than 50% discount depending on the asset you own.


Key Features

  • Uses a grid system, allowing it to be used in any scene dimension without performance issues.
  • Pathfinding on waypoints. Method to find the shortest path between 2 waypoints using the existing waypoints inside the scene.
  • Traffic lights intersections support.
  • Priority intersections support - vehicles and pedestrians decide by themselves to wait or to enter an intersection.
  • Player component. A script that makes traffic vehicles and pedestrians to give priority to the player in an intersection. Additionally, it provides the capability for traffic vehicles to overtake the player's car.
  • Vehicle and Pedestrian types - assign different types to vehicles and pedestrians and you can restrict access on some paths based on types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
  • Priority waypoints. Ability to set the importance of the paths. Useful to spawn more vehicles/pedestrians on the main paths and fewer on secondary paths.
  • Custom events on waypoints. Those events are triggered when a vehicle/pedestrian reaches a specially marked waypoint. Useful for dynamic actions inside the app.
  • Ability to override the behavior from the API.
  • Ability to subscribe to various events for a better overview of what happens inside the system and better customization opportunities.
  • Custom editor tools - many editor windows to make the integration process as smooth as possible.
  • Simple API for advanced functionalities.
  • Complete code included and commented.
  • Works for any platform that supports the Burst compiler.
  • Requires Unity 2021.3 LTS and above.
  • Works with Unity 6.

The full feature list is available on the respective asset page.


Demo

PC | Android


All that you see in the demo is included inside the package:

  • 1 mobile production-ready car with 3 LODs and changeable colors, thanks to PolyNinja
  • 1 production-ready Pedestrian thanks to SICS Games.
  • Basic animations made by Unity: Die, Idle, Revive, Run, Walk.
  • 9 road tiles that can be assembled in any way to create complex roads.
  • 20 simple city buildings to populate your environment.
  • 1 demo scene that assembles all the above elements into the playable scene from the demo.

Faster support:

Discord


Contact us:

Email | Website

IMPORTANT! Please include your invoice number in your first message.


For detailed instructions check the Documentation

If you are interested in other assets made by GLEY visit our Asset Store Page



Price $195.00

Showroom Exhibition Hall by Noovae-studio

2025, March 18 - 11:43
Exposition hall in modernized 19th Century style Architecture, based on the Carreau du Temple in France

Vertex Count: 1.004.605

Number of Unique Meshes: 21

Number of Materials and Material Instances: 4

Number of Textures: 4

Texture Resolutions: 2048, 364

Exposition hall in modernized 19th Century style Architecture, based on the Carreau du Temple in France


Price $19.99

Quick Command by Gorani

2025, March 18 - 11:01
During runtime, you can call a function with a command and it will be very useful for testing, such as viewing logs.

1. You can view the Debug log that appears in Unity Window - General - Console the same way.

2. Typical logs are white, alerts are yellow, and errors and excursions are red and detail logs are also displayed.

3. You can run the function during runtime by simply attaching the Command attribute above the function you want to run with the command.

4. When you enter commands with a shortcut, you can abbreviate them.

5. You can see frequently changing values at the top of the log.

6. It also responds appropriately to a variety of resolutions.


Price $15.00

JOIN THE DOTS 3D SHAPES & ROADS by jointhedotsmapgenerator

2025, March 18 - 10:56
Integrated solution to easyly create complex environments in a matter of minutes.

• The user interface is so simple that it makes it an essential tool for designers and artists, as well as for programmers.

• Proposes integrated solutions for the generation of the map as well as the integration of art in the map created through a material and prefabs assignment interface. All these systems working together allow you to automate the creation of complex 3D mesh maps with pre-established materials applied.

• In the process of “playing” with the parameters of the user interface to generate the map, it can show in real time the effects of the variations that the user is making, greatly facilitating the process of searching for a desired result.

• Easy to use UI. No programming required.

• All source code is included.

• “JOIN THE DOTS 3D SHAPES & ROADS” is lightweight and optimized for performance.

• The package works with all processing pipelines (integrated, URP, SRP, HDRP, custom RP). It is not a graphics package. You will only need to convert sample model materials for your SRP if you are not using the built-in SRP.

As an amateur game developer, working without an art and design team makes you realize that creating a functional and beautiful map, where all the “Gameplay” you have in your head comes to life, is the phase of the development process which consumes the most time to achieve mediocre results at best.


“JOIN THE DOTS 3D SHAPES & ROADS” is a flexible, efficient and intuitive proposal to generate and edit 3D meshes that adapt perfectly to a predefined design.

Two types of 3D meshes can be created from the editor: "SHAPE" and "ROAD." Both types have specific characteristics and their combination create synergies that allow for spectacular results in minimal time.


A user manual can be found at:

https://www.jointhedotsmapgenerator.com/shapes-roads-free-asset/ghide-english-2




Price $0.00

Beam Balance / Narrow Passage by MotionCapify

2025, March 18 - 10:47

Number of Animations: 134

Animation types : Root Motion / in-Place

Discord :- Link

MotionCapify Character To Retarget Unity Humanoid :- Link

Video Map Not Included


Beam Balance Animation List

  • Falling - 13
  • Idle - 17
  • Turn- 1
  • Walk - 19

Narrow Passage Animation List


Simple Animation

  • anim_Idle_01
  • anim_Idle_02
  • anim_Idle_03
  • anim_Idle_04
  • anim_Idle_05
  • anim_Idle_06
  • anim_Idle_07
  • anim_Idle_08
  • anim_Idle_09
  • anim_Idle_10
  • anim_Walk_Start_Style1
  • anim_Walk_Loop_Style1
  • anim_Walk_Exit_Style1
  • anim_Walk_Start_Style2
  • anim_Walk_Loop_Style2
  • anim_Walk_Exit_Style2

Sword Animation

  • anim_Sword_Idle_01_L
  • anim_Sword_Idle_01_R
  • anim_Sword_Idle_02_L
  • anim_Sword_Idle_02_R
  • anim_Sword_Idle_03_L
  • anim_Sword_Idle_03_R
  • anim_Sword_Idle_04_L
  • anim_Sword_Idle_04_R
  • anim_Sword_Idle_05_L
  • anim_Sword_Idle_05_R
  • anim_Sword_Idle_06_L
  • anim_Sword_Idle_06_R
  • anim_Sword_Idle_07_L
  • anim_Sword_Idle_07_R
  • anim_Sword_Idle_08_L
  • anim_Sword_Idle_08_R
  • anim_Sword_Idle_09_L
  • anim_Sword_Idle_09_R
  • anim_Sword_Idle_10_L
  • anim_Sword_Idle_10_R
  • anim_Sword_Idle_11_L
  • anim_Sword_Idle_11_R
  • anim_Sword_Idle_12_L
  • anim_Sword_Idle_12_R
  • anim_Sword_Idle_13_L
  • anim_Sword_Idle_13_R
  • anim_Sword_Idle_14_L
  • anim_Sword_Idle_14_R
  • anim_Sword_Walk1_Start_L
  • anim_Sword_Walk1_Start_R
  • anim_Sword_Walk1_Loop_L
  • anim_Sword_Walk1_Loop_R
  • anim_Sword_Walk1_Exit_L
  • anim_Sword_Walk1_Exit_R
  • anim_Sword_Walk2_Start_L
  • anim_Sword_Walk2_Start_R
  • anim_Sword_Walk2_Loop_L
  • anim_Sword_Walk2_Loop_R
  • anim_Sword_Walk2_Exit_L
  • anim_Sword_Walk2_Exit_R

Riffle Animation

  • anim_Riffle_Idle_01_L
  • anim_Riffle_Idle_01_R
  • anim_Riffle_Idle_02_L
  • anim_Riffle_Idle_02_R
  • anim_Riffle_Idle_03_L
  • anim_Riffle_Idle_03_R
  • anim_Riffle_Idle_04_L
  • anim_Riffle_Idle_04_R
  • anim_Riffle_Idle_05_L
  • anim_Riffle_Idle_05_R
  • anim_Riffle_Idle_06_L
  • anim_Riffle_Idle_06_R
  • anim_Riffle_Idle_07_L
  • anim_Riffle_Idle_07_R
  • anim_Riffle_Idle_08_L
  • anim_Riffle_Idle_08_R
  • anim_Riffle_Walk1_Start_L
  • anim_Riffle_Walk1_Start_R
  • anim_Riffle_Walk1_Loop_L
  • anim_Riffle_Walk1_Loop_R
  • anim_Riffle_Walk1_Exit_L
  • anim_Riffle_Walk1_Exit_R

Price $29.99

All In One Top Down Camera Controller [2D] by Pink Sakura Studios

2025, March 18 - 10:47
Cinemachine compatible movement and scroll zoom to point system + bezier curve follower
  • Input System Scroll Detection: Detects scroll wheel input along with touchpad input and translates it into zoom commands.
  • Custom Actions File: Includes a separate actions file that allows you to customize the zoom and movement behavior.
  • Adjustable Zoom Speed: Control the speed of the zoom using the "Zoom Speed" variable.
  • Adjustable Movement Speed: Control the base movement speed using the "Movement Speed" variable, with additional options for speed progression via animation curves.
  • Max Zoom Delta: Limit the maximum amount of zoom by setting the "Max Zoom Delta" variable to prevent excessive zooming.
  • Zoom Levels: Define the minimum and maximum zoom levels using the "Min" and "Max" values in the "Zoom Levels" struct.
  • Cinemachine Compatibility: Works seamlessly with Cinemachine's virtual cameras for compatibility with its addons/components (Including confiners).
  • Smooth Zoom Functionality: Supports smooth zoom transitions, which can be enabled or disabled with the "Use Smooth Zoom" toggle.
  • Inertia for Camera Movement: Smooth deceleration of camera movement when no input is detected, configurable with the "Inertia Duration" variable.
  • Edge Scrolling: Allows camera movement when the mouse is near the screen edges, with adjustable speed and threshold for detection.
  • Mouse Drag Movement: Enables drag-based camera movement with smooth follow-up, allowing for precise manual control over camera position.
  • Zoom Location Adjustment: Ensures that the camera zoom focuses on a specific world target, maintaining the zoom's position relative to the screen-space position of the mouse.
  • External Movement Delta: Supports external forces (e.g., external inputs) to modify camera position during zooming or movement, ensuring the camera reacts to dynamic changes.
  • Cinemachine Confiner Support: Supports Cinemachine’s confiner feature for keeping the camera within specified bounds in a 2D environment.
  • Customizable Movement Curves: Uses customizable animation curves for movement speed adjustments based on elapsed time, enhancing dynamic control over movement speed.

Bezier Curve Creator & Follower:

  • Bezier Path Creation: Easily create and edit Bezier curves within the Unity editor using intuitive handles and control points.
  • Dynamic Object Following: Assign objects to follow a predefined Bezier path with customizable speed and looping options.
  • Editor Visualization: Visualize curves and object paths directly in the editor for precise adjustments.
  • Flexible Behavior: Configure objects to change speed along the path dynamically.

This prefab provides an easy-to-use movement and scroll zoom system for your Unity games. Simply drag and drop it into your scene and it will automatically set up the necessary components.


Benefits:

  • Easy to Use: Drag and drop the prefab into your scene and it's ready to go.
  • Customizable: Adjust the zoom speed, limits, Cinemachine integration and toggle features to suit your game's needs.
  • Versatile: Supports different movement mechanics and can be used for various purposes, such as camera control or character zooming.
  • Bezier Curve Follower: Easily set objects to follow a predefined Bezier curve path. Ideal for smooth, dynamic motion. Customize speed, looping, and direction directly within the inspector.
  • Dynamic support: You are able to get quick support via discord or contact form if the package doesn't work on your system/unity version.

Usage:

  1. Drag and drop the prefab into your scene.
  2. Adjust the variables in the script to customize the zoom/movement behavior.

Note: The prefab uses the new Input System and Cinemachine packages. Make sure to import them into your project if you haven't already.


Price $15.99

POP Music Pack PRO by VOiD1 Gaming

2025, March 18 - 10:45
Wanna vibe in the pop culture? Here's a premium handcrafted collection of 40 Pop Music Tracks for your game.

Audio file types: .wav

Sample rate: 44,100 Hz

Bit depth: 16-bit

Loopable: Yes

Additional: Stereo

Get 40 Premium Pop Loops for use in your games.


Let your players sway to awesome pop background music while they play your games, enhancing the game's feel even more. All songs are curated towards Game Development, however, feel free to use the provided music for your Videos, Game Trailers, or B-Roll footage coz good music suits everywhere!!


Wanna hear samples first? Head to VOiD1 Gaming.


Features:

  1. Curated Collection: Handpicked selection from VOiD1 Gaming's music assets, tailored for Games having Pop background music.
  2. Professional Design: Crafted with care by in-house sound designer.
  3. Diverse Tracks: Includes a variety of themes and moods to suit different game scenes.
  4. Seamless Integration: Looped for smooth playback, ensuring an immersive experience.
  5. Premium Quality: High-quality audio designed to enhance the gameplay experience.
  6. Comprehensive List: Includes detailed track list for easy selection and integration into projects.
  7. Versatile Usage: Suitable for a wide range of Games with contemporary music, adding depth to game worlds.
  8. Trending Beats: Get trending contemporary danceable tempo beats for your outlandish game.

Price $19.99

Survival Mocap / Assault Rifle by MotionCapify

2025, March 18 - 10:44

Number of Animations: 150

Animation types : Root Motion / in-Place

Discord :- Link

MotionCapify Character To Retarget Unity Humanoid :- Link


Assault Rifle / Machine Gun Animation List

  • M4A4 Animation - 44 (Crouch, Fire , Idle, Reload, Run, Walk, TurnInPlace, Equip/UnEquip)
  • Machine Gun Animation :- 7

Survival Animation List

  • AxeIdle- 4
  • AxeAttack- 4
  • AxePickUp- 1
  • Trunk- 3
  • Binoculars- 4
  • Boat-4
  • Branch Pull- 2
  • Bushes-1
  • CampFire- 6
  • Cooking- 3
  • Drink- 2
  • Fire Torch- 3
  • Fishing- 5
  • Hammer-8
  • HandSaw-4
  • Horse-14
  • Mining- 6
  • Mixture- 2
  • OilLamp-3
  • Raft- 3
  • Revive- 2
  • Screwdriver- 3
  • StoneHammer- 2
  • Torch- 2
  • TwoHandSaw-2
  • Walk-6

Price $34.99

Platformer Music Pack PRO by VOiD1 Gaming

2025, March 18 - 10:40
Making a Platformer Game? Here’s a Premium and an exclusive pack of 40+ Background Music to immerse your players into the game world.

Audio file types: .wav

Sample rate: 44,100 Hz

Bit depth: 32-bit

Loopable: Yes

Additional: Stereo


Wanna drive up the feel of your Platformer games? Sound plays a vital role in providing the best gameplay experience to your players. Here’s a PREMIUM pack of 40+ Background audio for enhancing the feel of your platformer games.


Wanna hear samples first? Head to VOiD1 Gaming.

The pack consists of various genres, so no matter what your game type is, we’ve got you covered. The Genres include

  • Sad/Melancholy
  • Happy/Uplifting
  • Rage
  • Action
  • Chill
  • Epic/Environmental
  • Cinematic
  • Noir/BnW
  • Detective/Jazz
  • Stealth

Get your hands on the PREMIUM Platformer Music Pack PRO and start enhancing the feel of your Platformer Games. Also contains the Platformer Music Pack LITE.


Price $24.99

Hypercasual Music Pack 6 PRO by VOiD1 Gaming

2025, March 18 - 10:37
Explore a handpicked selection of 25 dynamic, looped tracks from VOiD1 Gaming's music assets, tailored for Hypercasual Games.

Audio file types: .wav

Sample rate: 44,100 Hz

Bit depth: 16-bit

Loopable: Yes

Additional: Stereo

A curated collection from VOiD1 Gaming music assets geared specifically towards Hypercasual Games. Level up your Hypercasual Games with 25 Looped Action-Packed music for use in your projects. Designed with utmost care for Hypercasual Game Development by our In House sound designer. Get your Hypercasual games to the next level with awesome sounds.


Wanna hear samples first? Head to VOiD1 Gaming.


Features:

  1. Curated Collection: Handpicked selection from VOiD1 Gaming's music assets, tailored for Hypercasual Games.
  2. Enhance Hypercasual Games: Level up your games with 25 Looped Action-Packed tracks.
  3. Professional Design: Crafted with care by in-house sound designer Ad Astra for top-notch quality.
  4. Diverse Tracks: Includes a variety of themes and moods to suit different game scenes.
  5. Seamless Integration: Looped for smooth playback, ensuring an immersive experience.
  6. Focused Development: Designed specifically for Hypercasual Game Development needs.
  7. Premium Quality: High-quality audio designed to enhance the gameplay experience.
  8. Comprehensive List: Includes detailed track list for easy selection and integration into projects.
  9. Versatile Usage: Suitable for a wide range of Hypercasual Games, adding depth to game worlds.
  10. Trending Beats: Get trending Hypercasual Beats for your outlandish game.

Here's a list of audio files in the asset:

  1. Fading Dreams - 02:28
  2. Dark Rooms and Happy Times - 01:52
  3. Ricocheting Bubbles - 01:43
  4. Happy Tunes of the Sun - 01:14
  5. Bells and Dance - 01:58
  6. ElectroSynthz - 02:28
  7. Retro ElectroVision - 01:58
  8. Post-Sunrise - 02:13
  9. ElectroVibing - 02:43
  10. A Bolt's Legacy - 02:57
  11. Cheer Forever - 01:14
  12. On 80s Roads - 02:43
  13. Asian Hideout - 02:13
  14. Veins of Lightning - 01:43
  15. Lightning - Stike Three - 01:29
  16. Spectrum Trance - 01:58
  17. I'm a BLUR - 01:58
  18. Asphalt - Rubber - Neon - 01:58
  19. Connecting the Dots - 01:43
  20. Almost Solved - 01:14
  21. Butterflies and Tulips - 01:58
  22. Roboflies and Toolips - 01:58
  23. Red and Blue vs The Black - 01:58
  24. Bloody Fist - 02:28
  25. Cliff-Side Castle - 02:28

Price $19.99

FullOpaqueWind&Grass by OptiFX.fr

2025, March 18 - 10:36
Full Opaque Wind & Grass Gibli style grass field with a wind manager ! Perfect for, mobile games, and VR. Lightweight, optimized, and ready to use. Support: optifx.fr@gmail.com
  • Render Pipeline: URP (Universal Render Pipeline) Only
  • Unity Version: Developed and tested on Unity 2022.3.59f1
  • Performance: Optimized for low-poly, mobile, and VR applications
  • Transparency: Fully opaque, no alpha blending
  • Shader: Custom Shader Graph, all parameters are controlled via wind manager prefab and material
  • Textures & Materials: Low-poly unlit material for optimal performance
  • Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newer

Full Opaque Grass Field

Full Opaque Grass VFX is a stylized, fully opaque grass effect designed for mobile, VR, and stylized projects. This package provides an optimized solution for rendering grass without transparency, ensuring high performance and a clean, low-poly aesthetic.

Features:

  • 100% Opaque Rendering – No transparency for better optimization and visual clarity.
  • URP & Shader Graph – Custom Shader Graph fully compatible with Unity’s Particle System.
  • Lightweight & Optimized – Designed for smooth performance, even on low-end devices.
  • Customizable Wind System – Grass reacts dynamically to wind direction and intensity via a Wind Manager.
  • Firefly VFX Included – Add a magical touch with firefly particles that react to wind direction.
  • Grass Particle VFX Included – A particle system simulating floating grass particles, also reacting to wind direction.
  • Easy Integration – All parameters are adjustable directly within the Particle System Inspector.
  • Demo Scene Included – Showcasing the VFX in a ready-to-use environment.

Ideal for mobile games, VR experiences, and any stylized environment requiring efficient and visually appealing grass and nature effects.

Support: optifx.fr@gmail.com


Price $8.00

AI Kit: Chat, Specific Role, Create Image, Audio Transcribe and Translate by Games Lab

2025, March 18 - 10:33
This package uses Open AI to generate chat, specific role AI, images, audio translate and transcribe
  • Chat
  • You can set specific role to your AI
  • Generate Images
  • Audio Translation
  • Audio Transcribe

This package uses OpenAI’s generative AI to generate chat, specific role AI, images, audio translate and transcribe. You can also use the addon for freeform chat similar to ChatGPT -- ask for quest ideas, get help writing code, and more. It uses your own OpenAI API key to use these services.


Note: This addon uses the OpenAI API, so you must be able to access api.openai.com from your geographic region.


Asset uses AI Unity plugin under MIT license; see Third-Party Notices.txt file in package for details.


OpenAI License Link:

https://openai.com


If you have any ideas, specific requirements or need help, feel free to contact me via:

uegeneralist@gmail.com


Price $20.00

Zombiee3 by tripleDeeper

2025, March 18 - 10:18
Game-ready Low-Poly 3D model: Zombiee3 Suitable for shooters, action games, horror, ect.

Number of textures 57

Texture dimensions 4096

Polygon count of Zombie3_Full1 - faces 18809, Zombie3_Full2 - faces 23690, Zombie3_Full3 - faces 18612, Zombie3_Full4 - faces 22082, Zombie3_Full5 - faces 16659, Zombie3_Full6 - faces 21541, Zombie3_Full7 - faces 17069, Zombie3_Full8 - faces 16205

Minimum polygon count 16669

Maximum polygon count 23949

Number of meshes/prefabs 22/8

Rigging: Yes

Animation count 15

Animation type list: Attack, DeathBackward, DeathForward, DoubleAttack, DoubleBite, Eat, Hit, HitBehind, Idle, IdleCalm, Scream, StandUpBack, StandUpFront, Turn, Walk, WalkHands.

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

The model is modular, you can switch off any meshes. Unity physics set. Generic set but humanoid skeleton compatible.

3D game-ready model suitable for shooters, action games, horror, ect.

Preparation time ~1 month.

Textures pack one 4096*4096 (down to 1024x1024).


preview: https://youtu.be/CuW24WlgK8U

14 materials

2 skins with 57 PBR textures 4096*4096 (down to 1024x1024) maps - ambient occlusion, albedo, metallicSmoothness, normal. 

The model contains 17 animations: Attack, DeathBackward, DeathForward, DoubleAttack, DoubleAttackStepCloser, DoubleBite, Eat, Hit, HitBehind, Idle, IdleCalm, Scream, StandUpBack, StandUpFront, Turn, Walk, WalkHands.

The pack contains 8 prefabs and 8 Mesh sets:

Zombie3_Full1 - faces 18809 verts 19439 tris 37269

Zombie3_Full2 - faces 23690 verts 23949 tris 46949

Zombie3_Full3 - faces 18612 verts 19165 tris 36813

Zombie3_Full4 - faces 22082 verts 22092 tris 43721

Zombie3_Full5 - faces 16659 verts 17063 tris 33007

Zombie3_Full6 - faces 21541 verts 21342 tris 42644

Zombie3_Full7 - faces 17069 verts 17443 tris 33801

Zombie3_Full8 - faces 16205 verts 16669 tris 32127


Price $39.99

Coffee shop by Sky Den Games

2025, March 18 - 08:46
build your own stylized coffee shop with this package!

Textures

4 textures (BaseColor, Normal map, AmbientOcclusion, Emissive)

texture dimensions: 2048x2048

2 materials (a trim sheet and a material for the glass parts)

Polygon count

Min: 14 Max: 10K

Prefabs

38 prefabs with custom mesh colliders :

- Walls

- Doors

- Windows

- Floors

- Roofs

- Refrigerators

- Drinks

- Table

- Chair

- Clock

- Milk glass

- Pot

_ Lamp

- Ice cream

- Shelf

- Plate





this package has 38 prefabs with snapping compatibility to create coffee shops.

NOTE: Use snapping 1x1 on grid for easy level design for the structures.

NOTE: because this package doesn't use metallic and smoothness map you can easily change it to your preferred pipeline.

default pipeline : URP


Price $7.00

Bow Arrow Controller by RageRun Games

2025, March 18 - 08:11
First-Person Bow and Arrow Controller with Scriptable Objects & IK animation for smooth aiming, drawing, and shooting! Easy to customize & integrate!

5 Bow & Arrow Models 

Atlas Textures (128x128)

Demo Environment Models (Box, Container, 2 Targets and room)

🏹 Bow and Arrow Controller – First-Person Archery System 🏹

Enhance your first-person games with a fully functional Bow and Arrow Controller, designed for smooth and immersive archery mechanics. Built with Scriptable Objects, this system allows for easy customization of bow attributes, arrow physics, and shooting behavior. The IK animation setup dynamically adjusts hand positions for natural aiming, drawing, and releasing actions.


Key Features:

✔️ Scriptable Objects for modular and scalable configuration 🎯

✔️ IK-based Hand Animation for fluid movements 🤲

✔️ Customizable Bow & Arrow Stats (speed, gravity, Number of arrows etc) ⚙️

✔️ Smooth Aiming & Shooting Mechanics 🎯

✔️ Comes with Multiple Bow Types & Arrow Variations 🏹

✔️ Simple FPS Controller with weapon sway and bobbing

✔️ Ready to integrate into any First-Person Project!


📢 Subscribe: Youtube


📧 Contact: ragerungames@gmail.com


💬 Join the Community: Discord


🚀 Explore More Assets: RageRun Assets



Note: Please install the package in a new empty Unity project, as some objects are assigned to different layers to disable collisions in physics settings, and a separate layer is used for ground detection. Additionally, an object tag is required.

The package is still in development and will be improved further in upcoming updates.

To enable glow on the bow and arrows, add or enable Bloom in the Post Processing settings of the scene.


Price $15.00

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