Stylized Sanctuary by Aquarius Max
- Poly counts range at a low - medium. anywhere from 100 tris, to 10k tris on average.
- With full LODs included, and with multiple LOD stages for higher poly models.
- 192 modular prefabs.
- several terrain layer textures for scenes.
Stylized Sanctuary is a great addition to my AFS series packs on the store.
With a similar style to those packs; a fine mix of both stylized and realism!
With my similar-made shaders brought now into Unity 6, ive updated the leaves and water sliders and shader itself to better fit this project and future packs!
- By using Shader graph, ive made several custom shaders for this pack, with plenty of customization sliders.
One full demo scene included (as shown in the video!)
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Shaders for things like:
- Water (ponds, lakes, and some river and waterfall effects).
- Fire particle / use of shader graph for custom noise.
- Top planar shader, best used on more rounded objects, like the rocks and cliffs, which allow you to add a grass or dirt or even snow layer onto the tops of the rocks!
- Leaves shader, for adding wind to the leaves on the trees and plants, and a two-toned color slider for further customization of the leaves colors.
- some trees in the scenes have a faling leaf particle effect on them.
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With a large assortment of pieces, you can create a variety of scenes with pieces like:
(192 modular prefabs)
- ferns and leafy plants.
- flowers (both fantasy colorful, and others like daisies, lavender, and dandelions).
- rocks big and small.
- small stones for paths or at the bottom of a river.
- cliff rocks for quick ledges or scene walls.
- trees, ranging from willow, cherry blossoms, standard oak and maple looks, and even the stylized canopy trees which are great for a scene filler.
- water meshes, to go along with the shaders. these are custom meshes for round lakes, and rivers and even the waterfall rock prefab.
- water plants: lily lotus flowers, lilypads, underwater plants.
- clovers for mixing with the grass.
- crystals, wrapped in fantasy roots.
- separate roots, sticks, and logs.
- small and large saplings.
- ornate lanterns and stone braziers for holding flame or a light, along with a meditating statue, holding an empty bowl (great for placing a small crystal or light on it).
Price $65.00
8x8 and 16x16 Collectible Asset Pack by Ferris Gz
- PNG
- Animated
- Pixel based
A diverse pack of valuables that can serve as collectibles for a wide range of projects. They can also be used in other ways too (i.e., UI elements, displays for shops, and whatever else!)
Features:
- Four types of skillfully handcrafted collectibles with their own unique animations.
- A distinct variety of color themes (red, orange, yellow, green, blue, purple, pink, diamond, platinum, gold, silver, and bronze).
- 8x8 and 16x16 version of every collectible for convenience.
License
You can use any of the assets in any way without giving me credit. But please do not resell or claim that you created them.
Price $4.99
N5: Human Base by Quang Phan
- 75 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes)
- Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
- Male and Female head same scale so you can share Hair/Hat
- Blending/Mixing color/textures on Materials
- Makeup Face/Hair/Eyes/Lips
- Cloth and Jiggle physic setup ready
Number of textures: ~90
Texture dimensions: 2048 -4096
Polygon count of [Model Name]: 20k -40k
Minimum polygon count: 20k
Maximum polygon count: 40k
Number of meshes/prefabs: ~6
Rigging: Yes
Animation count: 0
Animation type list
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Character overview:
The dawn of a new generation of characters, known as "N5 - the Nextgen Series," marks a significant leap in character creation using the advanced UE5 Manny Simple skeleton. Born from the legacy of the exceptional G2 character system, the N5 characters not only inherit the finest traits but also introduce captivating new features. N5 emerges to fulfill the needs of users within the UE5 environment, seamlessly integrating with the cutting-edge UE5 skeleton. Embrace the future with N5, designed to meet the requirements your expectations and elevate your creative endeavors like never before!
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How to use
- How to using Unity Face Capture
- The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:
Window -> Package Manager. Shader Graph
- To avoid get error log "inputValue" so please following:
Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done
- You should open Overview scene to find out features of character package
- You can find Face Morphs/Blendshapes on Head Morphs in this package.
- Feel free to learn more about characters and make a questions on my [My Discord]
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Special thanks to EZSoftBone for making the hair and Prop physic smoother
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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.
Props physic on character clothes setup physic ready with demo script of Dynamic Bone
This character has over 75 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes), 02 hair styles can use for both male and female characters
Price $29.99
Music Star Studio (URP) by DEXSOFT
Technical Details:
- Number of Meshes: 48
- LOD stages: 4 per model
- Number of Prefabs: 48
- Number of Materials: 71
- Number of Textures: 64
- Texture Resolutions: up to 2K
- Texture Formats: PNG and TGA
- Including Color, Normal, Metallic and Roughness textures
Poly-count examples (LOD 0):
- Balcony: 138
- Balcony 2: 724
- Camera: 14392
- Camera 2: 15361
- Hanging Camera: 12525
- Chair: 18582
- Column: 52
- Floor Back: 690
- Disco Ball: 3880
- Main Stage: 2438
- Microphone: 17033
- Microphone Small:15787
- Spot Lamp: 3475
- Table: 726
- Video Beam: 464
- Plastic Wall Segment: 1356
- Mug: 1900
Modular music studio with 48 unique meshes. Example scene included.
URP Version Only!
For Built-In version click here
Meshes:
48 game-ready props are included, constructive elements and other props like chairs, cameras, microphones, table, tv screens, stages, disco balls, spot lamps and others.
Scene:
The studio includes a main stage, a stage for judges and a fan stand for the audience.
The studio is modular, you can further design yours with the provided constructive elements such as columns, floor blocks, wall blocks, stairs, fences, stages, glass walls, wall posters and others.
Questions or concerns:
Contact email: info@dexsoft-games.com
Join Discord Server
Note:
The Music Star logo has our original design. A few textures used for materials are taken from free PBR sources (www.ambientcg.com). The posters are created with images taken from free image sources (www.unsplash.com). You can import your logo and new posters.
Price $19.99
Complete Prop And Item Sounds by Levi Vilas Boas
Audio format: Mono 16bit WAV, 48000Hz
Total files included: 966
Some sound effects are loopable. For more information, please view the complete file list.
Listen to the quick audio preview (7m 58s)
Watch the full preview video showcasing every single file (26m 40s)
Discover a huge collection of sounds with everything you need to make your game maps come to life.
966 individual files are present and ready to be used in no time. Each one was named and organized carefully, making them easy to find and use.
Get a lot of sound effects created with patience and dedication. Various types of props and items are available to fit all of your needs and make the final result unique.
Grab many variations professionally designed to eliminate listening fatigue and make your players enjoy a great and convincing experience. A must-have to give the nice sound your game always needed.
Find in this collection:
- Bags - 65 sounds
- Cans - 52 sounds
- Cardboard Boxes - 60 sounds
- Chests - 64 sounds
- Coins - 36 sounds
- Doors - 64 sounds
- Electronic Circuits: AC hum, component blowup, EMF interference, high voltage arc and short circuit spark - 22 sounds
- Faucets - 22 sounds
- Gas Cylinder - 18 sounds
- Glass: Breaking and misc. actions - 73 sounds
- Handsaw - 6 sounds
- Machines: Analog TV, Computer, Printer, Radio, Two Stroke Chainsaw and Washing Machine - 148 sounds
- Metal: Drop, hit, pluck and scrape - 76 sounds
- Misc: Other items in general: Bells, alarm clock, gears, mechanism, old jukebox and toy motor - 16 sounds
- Paper - 28 sounds
- Plastic Bottles - 52 sounds
- Stone - 40 sounds
- Switches - 20 sounds
- Vegetation - 8 sounds
- Windows - 48 sounds
- Wood - 48 sounds
Acquire it now and make your game maps come to life through sound.
Note: No AI or ML was used for the creation of the sound effects, file list, cover image or the previews. All the content was carefully created by hand with patience and dedidcation.
Feel free to contact me if you have any questions or suggestions about this sound pack:
contact@levivbaudio.com
Price $22.00
Underwater Sunken Ship Environment by Leartes Studios
Features:
- 200 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 15K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Anchor, Bow, Bookshelf, Barrel, Bottle, Bucket, Lantern, Cannon, Fish, Flag etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ship, Deck, Windows, Pillars, Cabin, Hulls, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 200 Unique Meshes
Number of Materials: 92
Number of Textures: 236
Supported Development Platforms: All Platforms
Underwater Sunken Ship Environment with 200 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $99.99
Ramen Restaurant Environment by Leartes Studios
Features:
- 132 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 25K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Airvent, Bicycle, Chair, Frame, Knife, Lantern, Paper, Candle, Can, Cup, Fryer, Ivy, Kitchen Container, Metal Holder, Food etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Walls, Columns, Floor, Ceiling, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Foliage, Leaves, Flower, Ivy etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 132 Unique Meshes
Number of Materials: 92
Number of Textures: 286
Supported Development Platforms: All Platforms
Ramen Restaurant Environment with 132 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $79.99
Modular English Mansion Environment by Leartes Studios
Features:
- 218 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes
Average Poly Count: around 1K up to 125K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Chandelier, Bust, Statues, Barrel, Bottle, Piano, Rug, Candle, Table, Paintings etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Arch, Ceiling, Roofs, Pillar, Railing, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 218 Unique Meshes
Number of Materials: 126
Number of Textures: 321
Supported Development Platforms: All Platforms
Modular English Mansion Environment with 218 Unique Meshes. Including all showcased assets, and high-quality assets.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $59.99
Holographic Card by Game Slave
- Unity 2021 or higher
- Holographic shader created with Shader Graph
- Procedural shader offering high customizability
- Optimized for projects of any scale
- The samples shown in the videos depend on the post-processing configuration of your project
- Designed for Unity URP, requiring URP and Shader Graph for proper functionality
This is a holographic card shader/material that allows you to adjust distortion, offset, parallax effect, shine, shape, and transparency.
You can also add your own textures to achieve the exact look you want for your cards.
This shader works well for both 2D and 3D objects.
Use any black-and-white sprite as a texture to define the shape of your card.
Enhance the visual quality of the cards, special items, or collectibles in your project with this material!
Price $15.00
Brawl/Battle Arena by Solo Player
- Avg Polygon Count = 536 Triangles
- 100 Models
- 7 Demo Scenes
⚠ Important: This Asset contains a few Models from MOST IN ONE asset; the maps on this asset are more prominent and have more models.
________________________________________________________________
Enjoy the beautiful design of Brawl Stars game maps and modes.
The available Brawl modes with two bush types (Old and New)
- Showdown
- Brawl Ball
- Hot Zone
- Heist
- Gem Grab
- Bounty
________________________________________________________________
📚 Asset Content 👈
- 100 Models
- 7 Demo Scenes
Flat Rocks, Palm Trees, Small Weeds, Kotty, Ladder, Palm Grasses, Flowers, Mountains, Platforms, Hills, Wall Tiles, Grass Tiles, Bounty Star, FootBall, Water Builder parts, Cactus, Wood Fence, Gems, Trophy, Healing Platform, Jumping Platform, Hot Zone, Spawn Zone, PowerUp, Chest, Safe, Skull, Bone, Stars.
________________________________________________________________
- Demo Scenes
- Showdown Desert Maps Style
- Showdown Dark/Night Maps Style
- Brawl Ball (Backyard Bowl Map)
- Hot Zone (Split Map)
- Heist (Kaboom Canyen Map)
- Gem Grab (HardRock Mine Map)
- Bounty (Layer Cake Map)
________________________________________________________________
⚠ How to convert from SRP to URP HERE
________________________________________________________________
If you have any questions or need more information, whether before or after your purchase, feel free to reach out!
Price $27.00
Analog Horror Sound Pack by Waving Ant
- 20+ loopable soundscapes and drones (tape-distorted, degraded, and atmospheric)
- Recorded with real analog gear (synths, modified cassette recorders, weird pedals)
- High-quality formats: WAV (24-bit/48kHz)
- Designed for layering and crossfades (feel free to experiment)
- Perfect for horror, sci-fi, psychological, and experimental games
- Royalty-free for commercial and indie projects (credit required)
Analog Horror Sound Pack is a collection of 20+ atmospheric soundscapes and evolving drones, recorded using real analog synths, modified cassette recorders, and vintage processing. Designed to evoke tension, mystery, and unease, these sounds are ideal for horror, sci-fi, and psychological narratives.
Each track is seamlessly loopable and flexible enough for customization - adjust length, layer multiple sounds, or apply effects to match your project’s mood. Whether creating eerie exploration sequences, unsettling ambience, or cinematic transitions, this pack provides deep, organic textures to enhance immersion and storytelling.
Price $0.00
Game UI pack for mobile casual game by KartInnka
UI casual Assets for a game mobile phone, a set of elements for the game interface – vector UI objects. Set of user interface elements and pop-ups.
The package contains graphics in PNG, AI (adobe illustration) and PSD and a demo scene without prefabs.
The set includes:
- PSD 1920×1080 px
- AI (vector file)
- PNG
14 Screens
- Main menu
- Settings
- Coins Shop
- Diamonds shop
- Ranking
- Missions
- Inventory
- Profile
- Daily reward
- Reward
- Victory
- You lose
- Level Up
- Notification
82+ icons (512x512, 256x256, 128x128, 64x64)
66 button
14 ribbons
Tiles
Use font Brevia. The font is not included in the package, it is free!
The font can be downloaded from this link https://befonts.com/brevia-font-family.html
Price $29.99
Halls of Horror by The Arrival
- 24 Tracks
- Over an Hour of Audio! (01:31:48)
- Royalty Free!
- Perfect for Horror Games!
- Terrifying Ambience!
- Great for Survival Horror!
- Exploration Tracks
- High Quality .WAV files
- 1536kbps Bit Rate
- Loopable? No
This music pack features a cohesive collection of 24 tracks, specifically designed to enhance a wide range of gameplay experiences such as Chilling Exploration, Horror Sequences, and Twisted encounters. Spanning over an hour of high-quality audio, each piece is perfectly suited for Disturbing Horror games, Survival Horror, and other Terror focused genres. The music strikes a perfect balance between dynamic intensity and immersive atmosphere, offering versatile soundscapes that seamlessly blend into any game's narrative. While the tracks remain unique, they are carefully composed to avoid overwhelming memorability, making them a flawless backdrop for your game's world without detracting from its story or gameplay.
Price $30.00
Neon Drift by The Arrival
- 24 Tracks
- Over an Hour of Audio! (01:01:39)
- Royalty Free!
- Perfect for Street Racers!
- Epic Evasion Themes!
- Fantastic for Hot Pursuits!
- Free Roam Tracks
- High Quality .WAV files
- 1536kbps Bit Rate
- Loopable? No
This music pack features a cohesive collection of 24 tracks, specifically designed to enhance a wide range of gameplay experiences such as Epic Canyon Duels, Pursuit Sequences, and Street Racing. Spanning over an hour of high-quality audio, each piece is perfectly suited for Urban Racing games, Arcade Drifters, and other similarly focused genres. The music strikes a perfect balance between dynamic intensity and immersive atmosphere, offering versatile soundscapes that seamlessly blend into any game's narrative. While the tracks remain unique, they are carefully composed to avoid overwhelming memorability, making them a flawless backdrop for your game's world without detracting from its story or gameplay.
Price $30.00
Orchestral Soundtrack Pack by Nickr02
13 tracks:
- A little town
- Agile battle
- An ominous enemy
- Battle against a strong enemy
- Desolated desert
- Emotional feelings
- Escaping from a monster
- Frostlands
- Inner peace
- Majestic city
- Mystery in the wood
- Tension on the battlefield
- The enchanted lake
All the files are in wave format.
The tracks that have a (Loop) suffix are the loopable files, the tracks that have a (Intro) suffix are intro tracks that don't loop, on your scene/map remember to put the intro before the loop.
All the tracks are made in orchestral style.
48000 kHZ, 32 bit audio files.
This music pack contains 13 tracks.
Each of those tracks can fit well as a music theme for a great amount of town maps, landscapes maps, battles and more
All the tracks are loopable.
Price $7.50
Advanced Turrets by imchrissharp
No shortcuts have been taken, and zero compromises have been made.
Fully Documented
Everything is documented along with integrated tooltips for anything serialized within the editor
Realtime only
This package functions purely in realtime and features zero iterators or estimations. It's only limited by floating point precision.
Real Physics and Collisions
AdvancedTurrets relies strictly on physics/collider collisions. Nothing is fudged or forced. Zero compromises.
Component Based
BYOT (Build your own turret) with AdvancedTurrets' low level components. Whatever turret you have in your mind, you can make it with various components. Muzzles, Beam Turrest, Kinematic Turrets, Actuators, Relays, Spawners, ColliderGroups, and more.
Event Based
All turret functions come with serialized events to easily extend with VFX/SFX and otherwise integrate with your project
Gizmos
Visualize everything that AdvancedTurrets is doing for you through its integrated Gizmos functions on all of its moving objects
Flexible Object Pooling
AdvancedTurrets has its own powerful object pooling service which can be used from anywhere. Includes components for handling object pooling through serialized events
Framerate independence
Framerate independence is built into AdvancedTurrets through its use of measuring time related errors from framerates. E.g. a gattling gun that fires 500 rounds per second will be flawlessly interpolated even when you don't have 500 frames per second.
Native Randomization
Due to framerate independence, sometimes things can actually look a little too perfect.. Dial it back a bit with normally distributed randomization profiles to get out of uncanny valley and make things more believable
Time independence
Want to use AdvancedTurrets components or libraries in Update? Sure!
Want to use AdvancedTurrets components or libraries in a Coroutine? Sure!
Want to use AdvancedTurrets components or libraries in FixedUpdate? Sure!
All of these have different interpolations and things to consider, but this is done automatically for you so you don't have to worry about. Fire away!
Optimized and Powerful Mathematics Library
Closed form and deterministic solutions for both quartic and cubic polynomials (and quadratic, but is this feature worthy?)
Fully Featured Turrets
KinematicTurrets - lead targets and fire rigidbody projectiles that will collide with them
BeamTurrets - fire raycasted lines aka "hitscan" at targets
Fully Featured Ammunitions
Projectiles - Custom acceleration, optional Rigidbody gravity, and comprehensive gizmos
Beams - Customize animations and raycast behaviours with gizmos.
Made with love
I would love to hear feedback, collaborate, and revitalize creativity in this space. Please reach out to me on Discord or my listed email with any questions or concerns.
AdvancedTurrets – The Ultimate Rigidbody Turret Physics Solution!
This package is a comprehensive solution for creating realistic turrets and functionally solving Rigidbody physics to allow for seemingly impossible results.
AdvancedTurrets is a component-based turret API that is built on top of a high performance Mathematics and Kinematics framework designed specifically for solving motion prediction within a simulated space.
Examples
Over 25+ examples at release and I have a lot more coming. Throwing a baseball to someone, shooting at a clay pigeon, firing high velocity projectiles at incoming missiles, flicking a paper football into a trashcan across the room, or bending bullets around walls like in the Matrix.... all of these are at their core the same problem. They are rigidbody physics. All of these are fully solved with this package. These also just so happen to look really cool and with giant guns!
Notably check out the Iron Dome example for a real-time projectile defensive grid system.
Mathematics
Includes the AdvancedMathematics static library featuring static, deterministic, and closed-form solutions for:
- Quartic polynomials (ax⁴ + bx³ + cx² + dx + e)
- Cubic polynomials (ax³ + bx² + cx + d)
- Quadraic polynomials (ax^2 + bx + c)
- Offset Position/Quaternion rotations with constraints
Kinematics
Includes the AdvancedTurrets static library for simulating, visualizing, and most importantly intercepting Kinematic motion for destruction! Supports usage in both DeltaTime and FixedDeltaTime along with instantiated or observed objects.
And More!
Check out the video documentation for a look inside.
Price $100.00
Tomatocol Cute Monster Girls Vol.1 – 500 Images by Tomatocol
- File Format: PNG (transparent background)
- Image Size: 1024px × 1024px
- Total Images: 500
- Categories: Fantasy / Horror / Sci-Fi, etc.
This package includes 500 2D illustrations of unique monster girl characters.
Each character is delivered in transparent PNG format, making them easy to integrate into your projects as portraits, UI elements, or event visuals.
The assets are well-suited for various genres, including fantasy, horror, and sci-fi—ideal for casual RPGs, card games, and adventure games.
**Key Features**:
- 500 unique character illustrations
- PNG format with transparent background
- Optimized for in-game use
Price $22.00
Cultist Undead Monster Pack by Rosyaev
Number of textures: 159
Texture dimensions: 4096x4096
Polygon count of Fallen Angel: 27,862
Polygon count of Unholy Bishop: 23,212
Polygon count of Cultist: 25,577
Polygon count of Religious Monster: 12,415
Polygon count of Undead Priest: 45,524
Number of meshes: 15
Number of prefabs: 27
Rigging: Yes
Fallen Angel Animation count: 149
Fallen Angel Animation type list:
- Idle(x4)
- Idle_TH_Sword (x4)
- Attack_TH_Sword (x5)
- Casting_TH_Sword(x5)
- Casting_Unarmed (x3)
- Death (x2)
- Death_TH_Sword (x2)
- Dodge (x3)
- Dodge_TH_Sword (x3)
- Parry_TH_Sword(x3)
- Fly_Attack_TH_Sword (x5)
- 8-dir ground movement_TH_Sword (x17)
- 8-dir fly movement_TH_Sword (x17)
- Fly_Casting (x3)
- Fly_Casting_TH_Sword (x5)
- Fly_Death (x4)
- Fly_Dodge (x3)
- Fly_Dodge_TH_Sword (x3)
- Fly_Get_Hit (x4)
- Fly_Get_Hit_TH_Sword (x4)
- Fly_Idle (x3)
- Fly_Idle_TH_Sword (x2)
- Fly_Parry_TH_Sword(x3)
- Fly_UnarmedPunch(x3)
- Get_Hit (x4)
- Get_Hit_TH_Sword (x4)
- Charge_TH_Sword
- Swing Start/End
- Sword Slash
- Sword Throw Start/Loop/End
- UnarmedPunch(x4)
- 8-dir unarmed ground movement (x17)
Unholy Bishop Animation count: 41
Unholy Bishop Animation type list:
- Idle (x4)
- Fly(x7)
- Fly_Armed(x7)
- Strafe(x2)
- Strafe_Armed(x2)
- Attack(x3)
- Attack_Armed(x2)
- Casting(x2)
- Casting_Armed
- GetDamage(x4)
- Death(x4)
- Rage(x2)
Cultist Animation count: 78
Cultist Animation type list:
- Walk x8
- Walk TH Sword x8
- Run x8
- Run TH Sword x8
- Unarmed Punch x4
- Parry x3
- Idle x3
- Idle TH Sword x3
- Get Hit x4
- Get Hit TH Sword x4
- Dodge x3
- Dodge TH Sword x3
- Casting x3
- Casting TH Sword x3
- Sword Attack x4
- Death x4
Religious Monster Animation count: 26
Religious Monster Animation type list:
- Attack1
- Attack2
- Attack3
- Idle
- Idle2
- Idle_look_left
- Walk_Forward
- Walk_Right
- Walk_Left
- Walk_Backward
- Bite
- Casting1
- Casting2
- Casting3
- GetDamage1
- GetDamage2
- GetDamage3
- GetDamage_Back
- Death1
- Death2
- Run_Forward
- Run_Left
- Run_Right
- Wary
- Walk2_Forward
- Walk2_Right
- Walk2_Left
- Eat
- Dodge1
- Dodge2
Undead Priest Animation count: 16
Undead Priest Animation type list:
- Attack (x3)
- Casting (x3)
- Death (x2)
- GetDamage(x2)
- Idle(x2)
- Walk(x2)
- Run
- Rage
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
The characters are specially configured for Unity and include additional content such as character controllers, effects, be sure to watch the video preview.
All characters have multiple skins, the ability to disable certain elements, weapons, clothing, and headgear. Characters with fabric have a Cloth component set up.
All characters are made in a similar style. The characters have a very large set of animations, you can use them as the main character of the game or a boss enemy.
Characters:
- Fallen Angel
- Unholy Bishop
- Cultist
- Religious Monster
- Undead Priest
Bonuses:
Demo Character controller for each character
Skeleton model (enemy example)
Each character has one or more abilities with customized particle effect
Price $286.99
Kingdoms Conquest Music Box by Rok
Number of Audio Files: 135 .wav HQ files
Number of Tracks: 12
Number of Loops: 73
Number of Stingers: 50
Sample rate / Bit death: 44.1 kHz / 16 bit
Add infos: Stereo tracks
All sound effects & loops are youtube friendly & royalty-free
RTU-OTB (ready to use out of the box)
For collaborations, information about the package, or any related requests, feel free to contact me here. Custom corrections available, as well as higher quality audio processing and programming support.
Clash Kingdoms Music Box is a HQ music asset pack designed for video games with the energetic, conquest battle and adventurous planning style. This all-in-one audio solution is perfect for any game development platform, offering seamless drag-and-drop implementation without the need for additional editing. The pack includes 2 hours of music across 135 .wav files, featuring tracks, loops and stingers.
- Day Theme
- Combat Mode
- Battle Tune
- Goblins
- Final Clash
- Night Theme
- Kingdom Theme
- Castle Celebrations
- Theme of the Old Tavern
- Orcs Theme
- Goblins Theme
- Village Attack
- Magical Theme
- Dark Cave Theme
- Magical Forest Theme
- Evil Dwarf Theme
- Stingers Demo (Some of them)
With dynamic compositions tailored for game design, this pack provides immersive audio for gameplay, strategy planning, and intense combat sequences. Compatible with any game engine or development software, Clash Kingdoms Music Box ensures an engaging and polished soundscape for young players.
Price $42.99
