Modulo by Okaniku
Official Website
Online Documentation
Modulo provides a method of visual programming in Unity by connecting logic nodes together in state machines. Rather than being 'yet another visual scripting tool' aimed at making games without code, Modulo is specifically designed to help programmers and designers collaborate. It provides a simple but powerful framework for programmers to script logical building blocks that designers can then configure, combine, and experiment with. It is an effective tool for constructing and visualizing the flow of complex logic trees, such as dialog trees or behavioural AI.
Modulo has a number of features that are similar to other visual programming solutions, as well as a few things that set it apart:
* A fully Unity-integrated editor is provided for editing visual scripts (called 'modules').
* Each state machine in a module acts similarly to a method/function in programming.
* Designers can define variables pass around data within a module.
* A sophisticated execution model supports multiple coroutines of execution, and a separate context for each state machine invocation.
* Transition conditions are nodes too, and these can be chained in AND/OR configurations to construct complex decision trees.
* Debugging features: Set breakpoints, log messages to the console, follow execution of a module, watch changes in variables.
* Common usability features: zooming, panning, resizing of UI components, node grouping, copy/paste, tabs, annotations, undo/redo.
* Nodes and groups can be color-coded.
Features of interest to programmers:
* Creating new node types is simple and intuitive. A collection of base node classes are provided to hide the complexity of common use cases.
* The system can be easily extended to support additional types of Modulo variables, including ones that act as references to objects in scenes.
* A robust mechanism is provided for checking modules for errors.
* Object allocation is kept to a minimum to avoid GC spikes.
* Custom editor scripts are defined for nodes in the usual Unity way, meaning that how a node is configured is entirely up to the programmer.
* A mechanism is provided for saving and loading the state of all module runners in a scene.
Price $30.00
RPG Food & Drinks Pack by Holotna
This pack contains 15 eatable and drinkable models with 1024x1024 textures. Every model has 4 stages. For example, on every stage a dose of beer is drunk from the jug leaving an empty jug on its final stage.
Drinks:- Beer (1051 tris total)
- Wine bottle (940 tris total)
- Wine jug (612 tris total)
- Small potion (518 tris total)
- Big potion (614 tris total)
Food:
- Cake (890 tris total)
- Watermelon (866 tris total)
- Bread (404 tris total)
- Cheese (382 tris total)
- Pie (927 tris total)
- Stew (950 tris total)
- Fish (747 tris total)
- Ham (692 tris total)
- Ribs (914 tris total)
Price $1.99
PhotoScan TLS2Unity by 3dgi
Price $60.00
Sprite Ghost Trail Renderer by Nost Games
Sprite Ghost Trail Renderer is a component that creates a ghost trail from your sprite.
This technique was heavily used in 90's games to indicate speed.
Ghosts are created once in Start due performance purposes and you can choose the color, update interval, single color shader and the number of ghosts.
Price $0.00
Too Cube Castle, the 2D platformer game tile set. by NEMO-MK2
Each tile was designed as isolated cube, and no headache for novice developers.
All tiles were imported as a tilemap.
Contents :
- Walls & Structures ( 132 tiles )
- Indoor walls ( 36 tiles )
- Decorations ( 60 tiles )
- 16 background images
Size :
- Each tile is 128*128 pixels
- Each background image is 1024*1024 pixels
Price $4.00
Ancient city gate palace architecture by seastudio007
Price $25.00
DISSOLVING SHADER by Tuhin Karfa
Make sure that you are using a LWRP.
1) Use HDR for the color for a better glowing Edge.
2) A higher value of noise give you better result.
3) Don't increase the edge glow to much it can cause some bad effect.
HAVE A GOOD DAY:)
Price $0.00
nGarden Candy UI Pack by nGardensoft
Candy UI for casual game
!! This pack Includes !!
nGarden Candy UI (Blue)
nGarden Candy UI (Purple)
nGarden Candy UI (Red)
UGUI demo include
menu icons
buttons
check toggle
rodio toggle
gages
scroll bars
back ground color
popup window
web demo (Blue)
web demo (Purple)
web demo (Red)
If you have any problems with the asset, feel free to contact us at unity_cs@ngardensoft.com
Price $9.99
Blackjack Full Game by RayMix
If you want bo build a Blackjack mobile or web game, or you want to learn how to make a poker game, this is what you need.
Blackjack Game provides a complete game project example, including complete game features, as well as all the arts and audio resources.
Features:
* Optimized for Mobile devices
* Complate game logic
* Score Saving & Loading
* Sound Play & Mute control
* UI Animations
* Poker deal animation
* Full Source Codes
Price $15.00
nGarden Candy UI (Red) by nGardensoft
nGarden Candy UI (Purple) by nGardensoft
nGarden Candy UI (Blue) by nGardensoft
Google Cloud Text To Speech by Frostweep Games
• Synthesize text into a variety of voices and languages
• Exclusive Access to WaveNet Voices
• Select from 30+ Voices
• Support of 14+ languages
• Full included Google Cloud Text To Speech API
Features:
• Multilingual
• Wavenet Voices
• Text and SSML support
• Speaking Rate Tuning
• Pitch Tuning
• Volume Gain Control
• Audio Format Flexibility
Based on Google Cloud Text To Speech
Warning:
• Be sure to read the terms of service of Google Cloud Text To Speech
• The plugin does not cover the cost of Google Cloud Service
• This asset uses 'Newtonsoft.Json' under 'The MIT License (MIT)'; see LICENSE_INFO.txt file in package for details"
Full source code Included!
Note:
• Works with il2cpp.
• Tested on:
---Android
---IOS
---Windows
---Mac
• Works with Unity Cloud Build.
We love to hear from you! Contact us, share your feedback, suggestions at frostweep@gmail.com
Price $15.00
Unit Converter by RealisticPhysics
The Unit Converter allows you to work in the Unity editor using the Imperial system, the asset will automaticity convert existing unity components like the Transform component to work with the imperial system.
It also allows you to convert to and from the Metric and Imperial system from code, And has currently 676 conversion possibility's.
But that's just the first release, as we are planning to include systems like area, volume, temperature and many more!
Price $4.20
Squad Based Movement System by Omega10 Productions
Features:
- Simple implementation: Add one object to your scene and attach the follower script to the objects you wish to add to your squad!
- Formations: Comes with four example formations that you can toggle between. Alter them, remove them, or add more!
- Add and remove followers at any point in time: The system automatically adjusts formations when you add or remove followers from the squad. Just in case one of them dies....
- Ability to toggle the leader of the squad.
- Ability to switch your followers from moving as a single unit to moving independently and back again.
- Click and drag movement.
Link to video
Price $5.00
Mozartesque Motifs by Lovetone Music
SoundCloud Preview
Price $2.00
Sarang with Fighter Action Animations 2018 by Aiden Lee
Anime style character.
you can use in a whole Fighter Action Game.
These animation clips can be used with "Legacy" or "Humanoid" avatar types.
Included 38 Animation & 1 Character(add 5 texture)
Included whole animations FBX files
Character:(4,104 Polys/ 3,267 Verts)
Texture: (1024*1024:4pieces+512*512:1pieces)
Sample Scene: 1 Sample Mecanim Character: 1 Unity 4, and + is required
Animation list-------------------
Run1
Idle1
Walk1
Stand1
BattlDamage1
BattlDamage2
Battel_Die
BattlDamage_L
BattlDamage_R
BattleGuard1
BattleGuardHit1
BattleGuard1Crouch1
BattleGuard1CrouchHit1
BattleStand1
BattlJap1
BattlPunch1
BattlJapPunch1
BattlLowKick1
BattlHighKick1
BattlSpinKick1
BattlPunchUp1
BattlPunchUp2
BattlPunchUpBig1
BattleStandCrouch1
BattleJapCrouch1
BattlPunchCrouch1
BattlJapPunchCrouch1
BattlLowKickCrouch1
BattlHighKickCrouch1
BattlSpinKickCrouch1
BattleStepBack
BattleStepFront
BattleStepLeft
BattleStepRight
Jump_All1
Jump_Phase1
Jump_Phase2
Jump_Phase3
Email : smini0225@naver.com
Price $30.00
Sarang Model 2018 by Aiden Lee
Anime style character.
you can use in a whole Action Game.
These animation clips can be used with "Legacy" or "Humanoid" avatar types.
Included 4 Animation & 1 Character(add 5 texture)
Included FBX files
Character:(4,104 Polys/ 3,267 Verts)
Texture: (1024*1024:4 pieces+512*512:1 pieces)
Sample Scene: 1
Sample Legacy Character: 1
Sample Mecanim Character: 1
Unity 5, and + is required
Animation list-------------------
Run1
Idle1
Walk1
Stand1
Email : smini0225@naver.com
Price $10.00
