Amplify Impostors [BETA] by Amplify Creations
1-Click Impostor Creator!
Optimize your projects with ease by using next-generation Billboard Impostors.
What are Impostors?
Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.
Flexible
Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.
Modern
Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.
Features
• 1-Click Bake!
• Octahedron and Spherical Impostors
• Billboard Shape Editor
• Smart Blending between views
• Hardware Instancing
• Depth-write for Object Intersections
• Forward and Deferred rendering
• Full Lighting and Shadowing
• Dithered LOD Cross-Fade
• LODGroup compatible
Upcoming Features
• Dynamic Impostors
• Custom Material Baking
• Batch Processing
• LWRP and HDRP support
Technical Considerations
Currently only shaders exposing a Deferred path are supported for baking, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes.
Please check our Roadmap for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.
Get in touch, we would love to hear your story, help promote and feature your work.
Price $60.00
Fountain pack by Arkadius
Fountain pack contains 2 Fountains:
6 Models
3 PBR Materials (1 seamless)
2 Prefabs
9 Textures (2048x2048)
LOD:
1 Model has 3 LODs
3 Models have 2 LODs
2 Models have no LOD
Polycount of the most complex model:
LOD0: 8,656 polys
LOD1: 3,943 polys
LOD2: 1,406 polys
Other models have between 18 and 140 polygons.
Price $3.65
Cargo Spaceship by Epic Models
The staircases also come in two different versions, one is a modeled version of the stairs, and another is a billboard/cutout version that has less polys but uses a transparent texture.
Comes with diffuse,specular, and normal maps.
Textures are 2048x2048
Price $35.00
Match 3 or More Puzzle Project Base! by Andy Wang
All code scripts are found in TicTacToe/Assets/Scripts
Features :
- Players can select from four different tokens to play Tic Tac Toe with, but cannot share the same token. Players cannot proceed unless both have selected their player pieces.
- Board sizes of 3x3 and 4x4 are available for the player to choose from, but it defaults to 3x3 if nothing is selected. The boards are generated from code using tile prefabs - allowing for any n x n game board to be generated!
- Win conditions are determined by the checking and updating of a one dimensional array that contains an index for each possible winning combination. Only requires one for loop. The formulas for solutions also scale to board size, so once again, any board of n x n can be generated and made playable!
- Moves are stored in a List of custom GameData class objects. ManagerScript.cs contains the class at the bottom - with the storing logics happening in the Click()
Questions? Suggestions?
Email me at :
andywang.gd@gmail.com
**Image credits in the project README
Price $6.00
AR Space Shooter: Augmented Reality by Makaka Games
See also: AR Survival Shooter
☄️ DEPENDENCIES
— Vuforia under Vuforia Dev. Agreement;
— TextMesh PRO under Asset Store EULA;
— Space Shooter Tutorial under Asset Store EULA.
☄️ FULLY COMMENTED CODE
All changes are made regarding the original project by Unity Technologies.
All modules are designed independently to keep this asset extendable & easy to understand.
☄️ AR FEATURES
— Vuforia (docs). AR Marker operates the spaceship: rotation and horizontal movement;
— Clean Scene Environment for AR;
— AR Indicator on HUD.
☄️ COMMON FEATURES
— Menu Scene;
— Screens in Game Scene: Start Tutorial, Game Over, Win;
— Wave Number on HUD;
— Progressive Health System with Health Slider UI and Fullscreen Blinking for Player;
— Damage Amount for Enemies;
— Colored Particles for Asteroids;
— Option: Player Damage Zone (at the bottom of the screen in addition to the player's collider);
— Option: Auto Shoot without Mouse for Player.
☄️ OPTIMISATIONS
— TextMesh PRO for Texts (Texts are updated when they really need);
— Caching of all Components & Strings;
— Load Screen Control;
— Public Unity Events for more flexibility (OnInitialize, OnGameStart, OnGameWin, OnGameOver…);
— And more…
☄️ TESTED WITH
— iOS on iPhone 6.
Camera Mirroring option is provided for more convenient testing on Desktop.
☄️ DOCS & SUPPORT
First of all, read the docs.
If it didn't help, get the support.
If you find a bug or you can't use the asset as you need, please first send me an email to info@makaka.org (in English or in Russian) before leaving a review to the asset store.
I am here to help and to improve my plugin for the best.
Response time can be up to 3 business days.
☄️ More AUGMENTED REALITY
AR Survival Shooter
AR Basketball GO
AR Throw Ball
AR Camera GYRO
AR Camera ACCELEROMETER
AR Business Card
AR Menu
AR Shadow
Price $39.93
2D Isometric Village Pack by Max Heyder Art
***About***
300+ hand-drawn isometric sprites in high resolution with many seamless tiles. The ideal package to build villages for isometric rpg tactics games. The pack contains various tiles for walls and roofs but also windows, chimneys, a tree, wells and many more.
As a treat, we added 2.5D conversion meshes for free, so you can use the tiles for 2.5D prototypes as well as your 2D maps.
***Technical Details***
Each Tile is set up within a 512px x 512px grid cell. (Except Props) Each Tile Spritesheet can contain up to 64 of those textures Using a 2:1 iso grid (no "real" iso angles) The base grid is x:400px y:200px
***CAUTION***
[1] Some of the screenshots show ground tiles like patchy grass and cobblestone, those are NOT part of the pack, but our 2D Isometric Tile Starter Pack. However, we included a dirt and grass tile.
[2] Tiles are optimized for an x-y-z setup that we use in our worldbuilder(see screenshot), and will not stack properly in a standard 2D setup without y-position placement adjustments.
***Known Issues***
Stone Wall Tiles with Timber Frames have border artifacts Some props are blurry Signs are placeholders
Price $25.00
Pool Kit - The Ultimate Pooling System For Unity by Mel Georgiou / HTE
Introducing PoolKit, a truly next generation system for pooling, spawning and despawning.
Ever heard of "Pool Types", "Chain Spawning" or "Automatic Despawning"? Among many other concepts, PoolKit is first to offer these unique and innovative pooling features in an easy to use, streamlined and professional series of tools to help you annihilate memory allocations and improve the performance of your games! PoolKit offers unique performance boosts unavailable in other systems.
PoolKit is a unique solution that tackles the problem of garbage collection which comes from instantiating objects. These memory allocations can cause huge spikes and "stuttering" in gameplay. PoolKit can uniquely pool and spawn your prefabs with ZERO garbage collection which can be up to 77% faster than instantiation (~33% on average) and helps to make your game a smoother experience which is increasingly needed on platforms like mobile and VR!
PoolKit also thinks about how you work in Unity and comes with it's own powerhouse of a Spawner. This can be used to create enemies, special effects, weapon systems and more! In addition, an incredibly powerful all-purpose Despawner component can be attached to your gameobjects to despawn them after they are triggered by countdowns, particle systems, audio sources, physics collisions or scripts. It then allows you to setup "Chain Spawning", a specialized despawner feature to spawn any number of new instances to replace a despawning object.
Features
- Complete Solution For Pooling, Spawning, and Despawning!
- Easy To Use Visual Inspectors!
- Use "Pool Types" to select the data architecture of each pool!
- "Pool Protection" can rebuild your pools in real-time!
- Pools can be local to a scene or global to many or all scenes!
- Automatically create global pools when the game starts!
- "Instance Recycling" can re-spawn existing instances!
- "Preloading" can create instances over time!
- Instances can have "Automatic Despawning" setup via the pool!
- Recieve Notifications when specific prefabs change state.
- Unique scripting interface offers blazingly fast notifications!
- Advanced Spawner to spawn enemies, weapons, effects and more!
- Powerful Despawner to set events that despawn your objects!
- Unique Chain-Spawning System built into every despawner!
- Cross platform and works in 2D & 3D projects!
- Comprehensive API!
- Comes with 5 Tech Demos and 9 Example scenes!
- Documentation PDF and High quality video tutorials!
- Full source, No DLLs!
- Fast and friendly email support!
- Compatible with Unity 5.6.x, 2017.x and 2018.x!
3rd Party Integration
- Built-in PlayMaker actions!
Support
> Documentation (PDF)
> Unity Forum
Videos
> PoolKit Overview Video
> Tutorial 1 - Pools
> Tutorial 2 - Spawners & Despawners
WebGL Tech Demos
> Spaceship Demo
> Breaking Rocks Demo
> Lazer Cannons Demo
> Fireworks Demo
> Tech / Performance Demo
Price $30.00
Medieval - Mace 3 - Models & Textures by massconfusion
This mace comes with 3 tiers/progression levels.
Each tier has it`s own 2k texture and 3 LOD`s.
Important note: More medieval weapons soon will be added to assetstore, including other categories like daggers, halberds, spears, etc.
Technical Details
- 2048x2048 - Texture Resolution
- LODs: LOD0; LOD1; LOD2
- PBR - YES
- Polycount - 11,658 tris, including LOD`s
- Prefabs included
- Important! ONLY models and textures!
Contact
If you have any questions you can send me a message to:
or
Artstation
Price $14.99
SaMaA's 2D Buttons Pack by Takashi Tajimi
Price $9.00
Card TCG Design 2 by Angelina Avgustova
- 2 style back of card
-All card have PNG and PSD version
PSD version contains more layers for edition as you wish.
- ATTENTION! Pictures in the asset windows are not included!
Visit Publisher's Website
Email: trutapochek@mail.ru
Price $9.99
Basement And Sewerage Modular Location by Sevastian Marevoy
Only two materials are used: for base and props. The materials use PNG maps: albedo, normal map, specular and ambient occluson . The maximum maps size for base is 4096x4096, for props 2048x2048. 47 meshes consist of 4K polygons.
PARTS OF BASE:
Canal (9 parts)
Corridor (6 parts)
Room (4 parts)
Universal (10 parts)
PARTS OF PROPS:
Stairs (2 parts)
Water pipe (5 parts)
Wires (4 parts)
OTHER PROPS:
Armature
Barrel
Box
Celling lamp
Door
Switchboard
Wall lamp
Price $25.00
TOKEN WARS Part 1 - Fight To the Death by Winterbrose Arts and Graphics
You can either build this project from scratch or dissect the code to see how it functions. As you go through the tutorial, each section of code is explained in detail with descriptions and explanations of how the code works and what its purpose will be. The complete code is included in the tutorial for easy cut-and-paste into your favorite C# editor. The concepts covered in this training include: 1) create units with various stats like hit-points and damage, 2) create formations of units with rank and position, 3) create flags for ally and enemy teams, and 4) create AI for roaming, targeting, and attacking.
By purchasing this package, you are authorized to use this code as the foundation for your own token-based games released in executable formats. The documentation folder includes the fully illustrated 175-page PDF tutorial with C# source code, and some sample token images to get you started. Watch for future releases for more game adaptations like mouse controls, sound effects, and messaging.
Price $19.95
EpicMenu by Hot Totem Assets
EpicMenu is the shortcut tool when it comes to speed and ease of use!
Inspired by 3D Modeling tools like Modo or Blender, EpicMenu is a pie menu that let's you quickly perform actions without the need to remember a thousand shortcuts.
It is highly Customizable :
* Create your own menus and pick the positions of your actions on the pie menu
* Code your very own custom actions or make use of the ever growing default selection
* Create an unlimited number of different menus and pick your own hotkey to open it up!
EpicMenu is very easy to use and customize and greatly improves your workflow.
See EpicMenu in action in the video below!
Find the online documentation here : https://hot-totem.com/docs/EpicMenu
Price $5.00
Bundle Chain by zhouhan
Bundle resource dependency chain visual editing and visual debugging
Design Ideas
Visualize the dependencies of each resource through the bundle dependency editor, and create the corresponding resource id table and bundle dependency chain. When the resource needs to be maintained in a variant, it can be handled through direct folder classification.
Run the load will read the corresponding resource id table, compare the dependency chain, and then load in accordance with the dependencies, in the process of loading the bundle resources can be viewed in real-time through the runtime debug editor data content of each bundle operation , check whether the specified bundle is loaded successfully, what is the loading content, which resources are depended on, and whether it is released successfully.
Tool Content
BundleBuildWindow:bundle and resource table creation editor
ResourcesManager: Runtime Resource Load Manager
BundleRuntimeWindow: Debug Editor for Runtime Resource Load Manager
Price $30.00
Distance Measuring Tool by EQ Games
Once placed on an empty Unity game object or instantiated from the Game Object dropdown, the Measuring Tool script creates two grid-like spheres in 3D space with a line between them. The distance between the center points of these spheres is displayed as text on both endpoints.
The spheres can be moved through the Unity inspector's built in translation tools, or by pressing U or I to snap their position to the cursor. Users can also snap the spheres into a 90 degree formation with a button located in the Unity inspector.
The radius and color of these spheres is easily modifiable through the Unity inspector.
Price $14.00
