Modular Old House by Radik_Bilalov
This asset contains the constructor of the old house.
The structure also includes a model of an apartment house, consisting of 2 floors and a basement.
Any part of the house can be changed or replaced. The house is made from prefabs. At the moment, the asset includes:
265 different wall variants (20 color types);
7 variants of windows;
6 doors;
4 floor variants, 4 ceiling variants;
modules for creating any kind of house roof and porch;
modules for creating any kind of porch with handrails.
All house contains 12 PBR materials (4k maps).
!! No light settings!!
The instruction for self-collection of the house is attached in files. Use and enjoy!
In future:
new high quality textures;
simplified construction system;
furniture and other stuff for the house.
Price $19.99
The structure also includes a model of an apartment house, consisting of 2 floors and a basement.
Any part of the house can be changed or replaced. The house is made from prefabs. At the moment, the asset includes:
265 different wall variants (20 color types);
7 variants of windows;
6 doors;
4 floor variants, 4 ceiling variants;
modules for creating any kind of house roof and porch;
modules for creating any kind of porch with handrails.
All house contains 12 PBR materials (4k maps).
!! No light settings!!
The instruction for self-collection of the house is attached in files. Use and enjoy!
In future:
new high quality textures;
simplified construction system;
furniture and other stuff for the house.
Price $19.99
The Blind Accessibility for Unity Game by danuon
Asset defines interactions to develop games for visually challenged users. Examples are included to play games without visual information, listening to the sounds or pre-defined gesture interaction assists individuals with visual challenges. example type 1. Swipe Four direction 2. Drag Selections 3. Two Fingers Two Tabs 4. Two Fingers Triple Tabs 5. Two Fingers Drag Down 6. Three Fingers Single Touch 7. Three Fingers Two Tabs 8. Three Fingers Triple Tabs 9. Three Fingers Quadruple Tabs 10. Four Fingers Single Tab 11. One Finger Drag-Right Down 12. One Finger Drag-Left Down 13. One Finger Drag-Right Up 14. One Finger Drag-Left Up 15. ACC Menu Example
Price $5.00
Price $5.00
Minimalist Free by Scrollbie Studio
this is the free version of Minimalist Minimalist is a set of shader made for your ease and productive workflow in order create stunning looking low poly games for any platform. Minimalist can help you achieve the graphical style of other successful games in the market. You can get a stylish and consistent look for your game as you can select colors material sides directly. Features : * Apply different color to different sides of any object within one material. * No lighting means high performance * You can use baked lightmaps for Ambient Occlusion [Lightmap uv needed] * Mobile-friendly * No UV unwrap needed for coloring * Easy to use. Comes with a custom material inspector for your ease of use. * Demo scene and documentation included in the package * Gradient skybox shader included in the package For advanced features, check out the full version here If you have any questions or suggestions about the assets, please contact me. CONTACTS Follow me on Twitter: @isfaq98 Contact email: isfaqrahman98@gmail.com
Price $0.00
Price $0.00
Panthea VS by Endemics Studio
Panthea VS is a modern visual scripting engine, created for artists, game designers and programmers, allowing them to either use it as ready solution for making prototypes or complete game mechanics, or use it as the integral part of their projects along with the external code and other 3d party assets.
☀️Key Features☀️
✔️Intuitive editor interface.
✔️Over 300 elements in the catalog .
✔️ScriptableObject as the elements base.
✔️Runtime diagram loading.
✔️Setting the order of links calling.
✔️Instantiated diagrams.
✔️Step-by-step visual debugging.
✔️Infinite extensibility.
✔️Integration with external code.
✔️Exhaustive documentation.
✔️Popular Mechanics templates pack(coming soon).
◉-------------------------------------------------------◉
✔️Elements, Variables and Links as the building blocks for a visual script Diagram.
✔️User-friendly interface with minimal difference from the Unity native editor view.
You can work in a familiar environment in an intuitive way.
✔️Over 300 elements in the catalog for developing visual scripts.
And will be more.
✔️Popular Mechanics templates pack(coming soon).
Made for designers to dive straight in, to solve most common cases right from the box.
✔️ScriptableObject as the base for all the elements.
ScriptableObject has the same life cycle as MonoBehavior, but it isn’t tied to a game object, so you won't end up with tons of scripts attached to your objects.
✔️Runtime diagram loading and executing.
While not necessary connected to game assets, diagrams can be loaded and executed at runtime from any source such as file or remote server, which allows extent game logic without updating the binary.
✔️Setting the order of links calling.
Define the flow of logic in the precise way, having multiple flows, called in the defined order with the ability of multiple output links.
✔️Instantiated diagrams.
Instantiated diagrams can be created and launched as multiple independent working copies with the transfer of data to them and the possibility of manually deleting the created instance, in case its work is completed.
✔️Step-by-step visual debugging.
You can debug your diagrams, setting breakpoints, observing the data, transmitted between elements and the value of variables, if they change during operation.
✔️Infinite extensibility of the elements catalog with your own elements.
Elements can be complex, up to the complete mechanics of game, or as simple as possible. Elements development is simple, with minimal possible difference from scripts based on MonoBehaviour.
✔️Integration with external code.
You can set up the communication in both directions between diagrams and normal code based on messages, and execute the diagram from normal code. This way you can use Panthea along with other solutions as a part of something greater.
✔️Message-based communication and direct links between diagrams.
With the use of messages (events) and direct links you can break complex logic into smaller parts, having specific diagrams responsible for them.
Also:
►Minimizing elements.
Ability to adjust the appearance of the diagram by minimizing elements (reducing to a compact form), hiding parameters.
►Inverting input and output points.
Ability to invert the input and output points. It makes the diagram view more compact, routing the logic flow from «left-to-right» to «right-to-left» and back.
►Redefining visual appearance.
Supports redefining (both partial and complete) the visual appearance of elements in a diagram (via the Custom Element Drawer mechanism, the analog of the Custom Property Drawer).
◉-------------------------------------------------------◉
☀️Supported platforms:☀️
Currently Panthea VS supports building following platforms:
► Windows
► MacOs
► Android (currently tested with versions 5-7)
► iOs (currently tested with versions 10-11)
► WebGL
☘️Panthea VS is compatible with Unity Personal, Plus and Pro. Unity 5.6.3 or newer is required.
◉-------------------------------------------------------◉
⌛️Panthea VS is currently in its prerelease beta stage.The price is significantly reduced for the period of beta, and will be increased after beta is over.⌛️
☎️If you find any bugs, please, contact the support with support form on our website or write a letter to support@endemics.org
◉-------------------------------------------------------◉
☀️Useful links☀️
Panthea VS web site (with documentation)
Price $35.00
☀️Key Features☀️
✔️Intuitive editor interface.
✔️Over 300 elements in the catalog .
✔️ScriptableObject as the elements base.
✔️Runtime diagram loading.
✔️Setting the order of links calling.
✔️Instantiated diagrams.
✔️Step-by-step visual debugging.
✔️Infinite extensibility.
✔️Integration with external code.
✔️Exhaustive documentation.
✔️Popular Mechanics templates pack(coming soon).
◉-------------------------------------------------------◉
✔️Elements, Variables and Links as the building blocks for a visual script Diagram.
✔️User-friendly interface with minimal difference from the Unity native editor view.
You can work in a familiar environment in an intuitive way.
✔️Over 300 elements in the catalog for developing visual scripts.
And will be more.
✔️Popular Mechanics templates pack(coming soon).
Made for designers to dive straight in, to solve most common cases right from the box.
✔️ScriptableObject as the base for all the elements.
ScriptableObject has the same life cycle as MonoBehavior, but it isn’t tied to a game object, so you won't end up with tons of scripts attached to your objects.
✔️Runtime diagram loading and executing.
While not necessary connected to game assets, diagrams can be loaded and executed at runtime from any source such as file or remote server, which allows extent game logic without updating the binary.
✔️Setting the order of links calling.
Define the flow of logic in the precise way, having multiple flows, called in the defined order with the ability of multiple output links.
✔️Instantiated diagrams.
Instantiated diagrams can be created and launched as multiple independent working copies with the transfer of data to them and the possibility of manually deleting the created instance, in case its work is completed.
✔️Step-by-step visual debugging.
You can debug your diagrams, setting breakpoints, observing the data, transmitted between elements and the value of variables, if they change during operation.
✔️Infinite extensibility of the elements catalog with your own elements.
Elements can be complex, up to the complete mechanics of game, or as simple as possible. Elements development is simple, with minimal possible difference from scripts based on MonoBehaviour.
✔️Integration with external code.
You can set up the communication in both directions between diagrams and normal code based on messages, and execute the diagram from normal code. This way you can use Panthea along with other solutions as a part of something greater.
✔️Message-based communication and direct links between diagrams.
With the use of messages (events) and direct links you can break complex logic into smaller parts, having specific diagrams responsible for them.
Also:
►Minimizing elements.
Ability to adjust the appearance of the diagram by minimizing elements (reducing to a compact form), hiding parameters.
►Inverting input and output points.
Ability to invert the input and output points. It makes the diagram view more compact, routing the logic flow from «left-to-right» to «right-to-left» and back.
►Redefining visual appearance.
Supports redefining (both partial and complete) the visual appearance of elements in a diagram (via the Custom Element Drawer mechanism, the analog of the Custom Property Drawer).
◉-------------------------------------------------------◉
☀️Supported platforms:☀️
Currently Panthea VS supports building following platforms:
► Windows
► MacOs
► Android (currently tested with versions 5-7)
► iOs (currently tested with versions 10-11)
► WebGL
☘️Panthea VS is compatible with Unity Personal, Plus and Pro. Unity 5.6.3 or newer is required.
◉-------------------------------------------------------◉
⌛️Panthea VS is currently in its prerelease beta stage.The price is significantly reduced for the period of beta, and will be increased after beta is over.⌛️
☎️If you find any bugs, please, contact the support with support form on our website or write a letter to support@endemics.org
◉-------------------------------------------------------◉
☀️Useful links☀️
Panthea VS web site (with documentation)
Price $35.00
Kitchen Collection 1 by 3D Everything
Interior of a modern kitchen with a total of 66 different models like; electrical appliances, kitchen tools,vases, glasses, a kettle...etc. There are different materials to change the wood style that we want to put on the furniture and on the walls. The scene includes open-close animations in the door and the windows.
This low poly scene is ideal for games or applications.
Included:
- 1 Demo - camera
- 66 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Download the demo here:
Demo Web
Price $25.00
This low poly scene is ideal for games or applications.
Included:
- 1 Demo - camera
- 66 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Download the demo here:
Demo Web
Price $25.00
iOS & Android Native Share Plugin by Parta Games
Unity doesn't have a proper support for natively sharing text and images with multiple apps on Android and iOS - an essential feature for getting the word of mouth out on your game, engaging the player and increasing retention.
iOS & Android Native Share Plugin makes it easy to share text and images to any compatible app user has installed on their devices (for example Twitter, Instagram, Gmail and more!). No need to install or implement any app specific SDK's. Saves a lot of time for every Unity developer!
Features:
* Implements support for iOS & Android OS native share feature
* Share text and images
* No bloat, only includes features for sharing
* Example scene
* Simple to setup, simple to use
Price $4.99
Camera Overlay Image iOS by Lindenvalley
Asset allows you to overlay a pre-prepared image on the screen when shooting a photo or video.
The overlaid image is formed on the fly from the prepared prefab. Therefore, before running the photo and video, you can change prefab scripts (pictures, text, name the position and size of the prefab, etc.)
Price $14.50
The overlaid image is formed on the fly from the prepared prefab. Therefore, before running the photo and video, you can change prefab scripts (pictures, text, name the position and size of the prefab, etc.)
Price $14.50
Thunderbolt from the sky by Squall Liu
A particle system of thunderbolt.
☆Randomly thunderbolt strike.
☆Particle expanded in Geometry Shader for reducing CPU overhead.
☆Skybox lighting support. Thunderbolt can interact with skybox.
★Need artist to provide thunderbolt texture (and thunder bolt should be at center of texture, see the sample.)
★Need artist to make a sky normal cube. And normal value should be designed based on a fixed light direction of thunderbolt.
★Need shader model 4.0 or higher due to Geometry Shader.
Enjoy!
Price $5.00
☆Randomly thunderbolt strike.
☆Particle expanded in Geometry Shader for reducing CPU overhead.
☆Skybox lighting support. Thunderbolt can interact with skybox.
★Need artist to provide thunderbolt texture (and thunder bolt should be at center of texture, see the sample.)
★Need artist to make a sky normal cube. And normal value should be designed based on a fixed light direction of thunderbolt.
★Need shader model 4.0 or higher due to Geometry Shader.
Enjoy!
Price $5.00
Heavy Sci Fi Drone by 8bull
**** Badlands Drone DEMO****
**** Citadel Drone DEMO****
In Heavy Drone you will find a high poly Heavy drone, AAA quality with 2 4k textures PBR material , inlcuding Albedo map, Normal map, Roughness map, Metalic map, emission map, specular map and ambient oclussion map.
1 Citadel skin
1 Badlands skin
With 6 ANIMATIONS including IDLE, START FLYING, FLYING, STOP FLYING, HIT AND SHOOTING with muzzle flash. Flare effect in the shooting and trail effect when moving.
Price $10.00
**** Citadel Drone DEMO****
In Heavy Drone you will find a high poly Heavy drone, AAA quality with 2 4k textures PBR material , inlcuding Albedo map, Normal map, Roughness map, Metalic map, emission map, specular map and ambient oclussion map.
1 Citadel skin
1 Badlands skin
With 6 ANIMATIONS including IDLE, START FLYING, FLYING, STOP FLYING, HIT AND SHOOTING with muzzle flash. Flare effect in the shooting and trail effect when moving.
Price $10.00
Unique Trees by thevoidkc
This package contains 10 different tree .fbx prefabs, models, and colliders. It also has an example scene and terrain. The trees and terrain all have materials for wood and leaves. Their is 26 materials in total.
Contents: -Birch Tree -Birch Tree Winter -Cypress Tree -Desert Date Tree -Dogwood Tree -Japanese Maple Tree -Oak Tree -Palm Tree -Pine Tree -Redwood tree -Terrain
-26 Materials
Tris range from 96 to 1508
Package also includes a documentation
Music and sounds from videos not included
Pictures not included
Price $1.99
Contents: -Birch Tree -Birch Tree Winter -Cypress Tree -Desert Date Tree -Dogwood Tree -Japanese Maple Tree -Oak Tree -Palm Tree -Pine Tree -Redwood tree -Terrain
-26 Materials
Tris range from 96 to 1508
Package also includes a documentation
Music and sounds from videos not included
Pictures not included
Price $1.99
Unlock Muscle car #03 by Unlock Game Assets
Midpoly muscle car.
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles, info screens and driver steering.
- Main color customizable in real time.
Thanks and do not forget to rate. Good luck.
Price $5.00
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles, info screens and driver steering.
- Main color customizable in real time.
Thanks and do not forget to rate. Good luck.
Price $5.00
Hand Painted modular dock & pier by Christine Designs
This pack contains a range of colourful modular assets perfect for building up environments in RPG Adventure games and more! All assets are on a single 1024 x 1024 with additional texture maps for colour variations.
This pack contains:
1x Life preserver plain (10 colour variations)
1x rope life preserver (10 colour variations)
1x large net
1x small net
4x stair variations (10 colour variations)
1x ramp (10 colour variations)
3x pillar sizes (10 colour variations)
5x wooden boards (10 colour variations)
6x railings (10 colour variations)
3x posts (10 colour variations)
2x Platforms (10 colour variations)
3x premade prefabs
1x Water texture
Price $10.00
This pack contains:
1x Life preserver plain (10 colour variations)
1x rope life preserver (10 colour variations)
1x large net
1x small net
4x stair variations (10 colour variations)
1x ramp (10 colour variations)
3x pillar sizes (10 colour variations)
5x wooden boards (10 colour variations)
6x railings (10 colour variations)
3x posts (10 colour variations)
2x Platforms (10 colour variations)
3x premade prefabs
1x Water texture
Price $10.00
Unlock 70s Muscle car #01 by Unlock Game Assets
Midpoly classic muscle car.
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles and info screens with driver steering.
- Main color customizable in real time.
Thanks and do not forget to rate. Good luck.
Price $5.00
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles and info screens with driver steering.
- Main color customizable in real time.
Thanks and do not forget to rate. Good luck.
Price $5.00
Unlock Muscle car #02 by Unlock Game Assets
Midpoly muscle car.
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steeringwheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles and info screens with gps system and driver steering.
- Main color customizable in real time.
Thanks and do not forget to rate. Good luck.
Price $5.00
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steeringwheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles and info screens with gps system and driver steering.
- Main color customizable in real time.
Thanks and do not forget to rate. Good luck.
Price $5.00
NPC Worms by Game-Ready
This pack contains 3 worms that will fit your fantasy/horror/sci-fi game excellently! Their animations and expressions make them very aggressive, disgusting and dangerous enemies. Big Worm - 19973 tris, 16 Animations Small Worm - 3492 tris, 9 Animations Mid Worm - 3872 tris, 8 Animations
Price $39.99
Price $39.99
Fast Launcher for Gallery by Seungmin
Launch your device's default gallery app. iOS: Camera roll Android: Google Photo warning! Not all Android devices are supported. If you do not have Google Photos installed, you will be taken to the Play Store. You can check all photos and videos stored on the device. Naturally, by utilizing the media service provided by the device, You can do the most complete sharing services. You do not need any extra settings.
Price $2.00
Price $2.00
Heavy Duty Truck by Thunderbyte Studios
This is a detailed model of a truck and is ready to use in your project.
It comes with custom shaders that provide a high level of flexibility while minimizing draw calls.
A version of the model with Unity's standard shader is also included but doesn't have all the features (realtime dust and rust).
All PSDs files are included.
All LODs are setup. Users should choose the right LOD sets for their target specs (example : only using LOD 1, 3 and 5 for mobile instead of all the included 5)
Triangle count for the truck is as follows :
- LOD0 23530
- LOD1 17243
- LOD2 10390
- LOD3 8212
- LOD4 3251
Triangle count for the wheel :
- LOD0 1719
- LOD1 881
- LOD2 747
- LOD3 337
- LOD4 165
-All windows are breakable. The fragments of each window are baked into a single mesh for the best performance.
-All GameObjects are aligned along the z axis.
-C# Scripts to easily control windows destruction, lights and opening of doors, trunk/hood and steering wheel.
- One emission map for all the car's lights (the custom shader determines what should be emissive).
- Easy and optimized customization.
-The geometry and UVs are clean and optimized.
Price $35.00
It comes with custom shaders that provide a high level of flexibility while minimizing draw calls.
A version of the model with Unity's standard shader is also included but doesn't have all the features (realtime dust and rust).
All PSDs files are included.
All LODs are setup. Users should choose the right LOD sets for their target specs (example : only using LOD 1, 3 and 5 for mobile instead of all the included 5)
Triangle count for the truck is as follows :
- LOD0 23530
- LOD1 17243
- LOD2 10390
- LOD3 8212
- LOD4 3251
Triangle count for the wheel :
- LOD0 1719
- LOD1 881
- LOD2 747
- LOD3 337
- LOD4 165
-All windows are breakable. The fragments of each window are baked into a single mesh for the best performance.
-All GameObjects are aligned along the z axis.
-C# Scripts to easily control windows destruction, lights and opening of doors, trunk/hood and steering wheel.
- One emission map for all the car's lights (the custom shader determines what should be emissive).
- Easy and optimized customization.
-The geometry and UVs are clean and optimized.
Price $35.00
Makinom Free: Game Toolkit by Gaming is Love
Info | Demo | Tutorials | Support | Unity Forum
Free Version
Makinom Free doesn't contain the gameplay source code. There are no other limits to the free version, i.e. there's no watermark or feature limitation!
Game development tool without scripting
Makinom is a powerful game development toolkit for Unity. You can create all kinds of 2D and 3D games and genres, like first person shooters (FPS), adventures, jump'n'runs, beat'em'ups, arcade shooters and more!
And you don't need to write a single line of code.
Use Makinom for:
- Controls
- Cut-Scenes
- Game Mechanic
- Game Logic
- HUDs, Menus, Dialogues, ...
- AI and Behaviour
- Paths and Waypoints
- etc.
Other features:
- Input management, support for local multiplayer and control style
- Save Games and custom save data support
- Pooling
- Supports multiple languages
- Variables with different scopes (local, global and object)
- Formulas
- Game States
- Extend Makinom with custom Nodes and Plugins
- Supports UNET multiplayer
- Supports the new UI and legacy GUI system
- Supports Mecanim, legacy animation and custom animation systems
- real-time terrain deformation
- grid feature (e.g. for match 3 gameplay or level architecture)
- movie texture control
- And more ...
No Scripting
You wont have to touch a single line of code to create your game - but you can, if you want.
Create your game mechanics with Schematics - a node-based, flow chart like blueprint of what you want to do. Bring your game to life with Machines - they play schematics and put them into action.
Fast Prototyping
Got a game idea stuck in your head? Quickly create a prototype using the huge amount of ready to use schematic nodes for all kinds of tasks.
Ease Game Development
Build upon your prototype and fine-tune your gameplay. The reusable schematics and machines for all purposes will save you time and effort and cut your development time.
Supported Platforms
Makinom officially supports publishing to Windows, Mac OSX, iOS and Android.
Price $0.00
Free Version
Makinom Free doesn't contain the gameplay source code. There are no other limits to the free version, i.e. there's no watermark or feature limitation!
Game development tool without scripting
Makinom is a powerful game development toolkit for Unity. You can create all kinds of 2D and 3D games and genres, like first person shooters (FPS), adventures, jump'n'runs, beat'em'ups, arcade shooters and more!
And you don't need to write a single line of code.
Use Makinom for:
- Controls
- Cut-Scenes
- Game Mechanic
- Game Logic
- HUDs, Menus, Dialogues, ...
- AI and Behaviour
- Paths and Waypoints
- etc.
Other features:
- Input management, support for local multiplayer and control style
- Save Games and custom save data support
- Pooling
- Supports multiple languages
- Variables with different scopes (local, global and object)
- Formulas
- Game States
- Extend Makinom with custom Nodes and Plugins
- Supports UNET multiplayer
- Supports the new UI and legacy GUI system
- Supports Mecanim, legacy animation and custom animation systems
- real-time terrain deformation
- grid feature (e.g. for match 3 gameplay or level architecture)
- movie texture control
- And more ...
No Scripting
You wont have to touch a single line of code to create your game - but you can, if you want.
Create your game mechanics with Schematics - a node-based, flow chart like blueprint of what you want to do. Bring your game to life with Machines - they play schematics and put them into action.
Fast Prototyping
Got a game idea stuck in your head? Quickly create a prototype using the huge amount of ready to use schematic nodes for all kinds of tasks.
Ease Game Development
Build upon your prototype and fine-tune your gameplay. The reusable schematics and machines for all purposes will save you time and effort and cut your development time.
Supported Platforms
Makinom officially supports publishing to Windows, Mac OSX, iOS and Android.
Price $0.00
Chinese Checkers Game Template by TAVOR
This game project contains all textures, materials, scripts, sounds, effects and an instructions letter for documentation and game plot. Main target platforms are Android and WebGL with touch and keyboard Input. Please check out the demo app on the TAVOR-TEC website and contact us if you have any question about this project or need any help with.
Price $150.00
Price $150.00