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The newest packages in the Unity Asset Store.
Updated: 2 min 37 sec ago

Sci-fi Portal And Machines Pack by SineVFX

2017, December 9 - 00:12

A well-designed Sci-Fi models Pack with VFX. Walls and Corners designed for hexagon-shaped rooms. Other props and machined should fit well into your sci-fi game. Texture sized are from 256px to 2048px. Shaders that go along with the models can be easily tweaked to create unique effects.

Meshes have medium density, but still can be used in low-poly scenes.

Tris count of some models:

Platform: 1900
Small Props:500-1500
Walls and Corners: 400
Machines: 3-10k
Portal: 15k

Support email: sinevfx@gmail.com


Price $10.00

LowPoly City Environment by bidgreed

2017, December 9 - 00:08
LowPoly City Environment

Contains modular prefabs of:
Buildings
Roads
Farm
Nature and random rotator script

For more beauty you should use postprocessing tools.
If you have any comments feel free to contact me.
Price $9.99

DHG Signal Generator by Jeffrey Cooper

2017, December 8 - 23:51
Scripting tool allowing for geometric, trigonometric, and statistical signal generation. Supports multiple base signal combinations into a complex signal. Base signals included are: Sine, Tangent, Constant, Triangle, Square, Hemisphere, Gaussian PDF, Exponential PDF, LogNormal PDF, Chi Squared PDF, Gamma PDF, Beta PDF, and Weibull PDF. Signals are not complex computation accurate (not for detailed scientific use). Also note that this does not create random distribution variables based on the included probability functions.
Price $0.00

Rocks & Minerals by Dimaantipanov

2017, December 8 - 23:32
This package contains:
• 20 different rocks models include
- Sphalerite
- Limestone
- Marble
- Lapis Lazuli
- Basalt
- Hot Magma
- Argillite
- Sandstone
- Labradorite

• High quality rock textures
• Includes diffuse, normal and height maps

All textures PNG format, 2048x2048
All meshes has 768 triangles, 386 vertices
For each model made its own optimized collider


Price $7.00

HQ Grenade Pack by Red Crystal

2017, December 8 - 23:05
This pack contains 5 high-quality grenades ready to use in your projects.

Features:
- High-quality textures: 4096x4096 (You can change the size of the texture on your own)
- variants textures (new and worn).
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBS Shader.
- Ready to be animated (All moving parts are separated from parent mesh and have their pivots in right positions. So they can be easily animated if you need it) .
- File complete - .fbx
- Textures - .png

Polycounts:
- M18 (2056 tris) .
- M24 (1224 tris) .
- RGD5 (3508 tris) .
- F1 (1667 tris) .
- M84 (2832 tris) .

Do not forget to leave comments. Thx
Price $3.00

2.5D tile editor by Ward Dehairs

2017, December 8 - 22:57
Simple and easy-to-use tool for creating 3D-tile based levels for 2D platformers and more.
Comes with three premade tile sets:
- Castle set
- Factory set
- Grass set

+ template for making custom tile sets


* Tiles can be placed one by one or in rectangular chunks

* Tilesets include backgrounds, and functionality for special tiles, such as staircases and ramps

* Tile levels can be scaled and rotated reliably, without losing functionality

* Tilesets can easily be edited or even swapped out, while carrying trough changes troughout the existing level

* Tilesets can consist of straightforward cubes or more advanced shapes
Price $8.00

AR Camera ACCELEROMETER by Makaka Games

2017, December 8 - 22:20
Note: Mobile camera implements markerless augmented reality (AR) by using an accelerometer and video camera on the player’s mobile device to display 2D or 3D objects as though they were in the real world.

AR Camera ACCELEROMETER — augmented reality for 90% of all mobile devices without using gyroscope and compass, blends game objects and information with the environment around you.

=======================
ACCELEROMETER vs. GYRO
=======================

90% of all mobile devices have an accelerometer and video camera but only 20% have a gyroscope.

If you want greater coverage of devices, but less accuracy and stability, use AR Camera ACCELEROMETER.

If you want greater accuracy and stability, use AR Camera GYRO.

You can also try to use both cameras for different cases.

=========
TRACKING
=========

There are 3 different forms of tracking.

— Back Camera,
— None Camera,
— None Camera XZ Rotation.

The asset does not use a neural network to surfaces recognition. There is no surfaces recognition.

===========
LIMITATIONS
===========

— If we look straight down, the camera starts to rotate around the Y-axis very quickly.

— Camera tracking does not respond to very fast movements (excessive motion, blurred images).

— Camera tracking needs good illumination of the environment.

======================
FULLY COMMENTED CODE
======================

All modules are designed independently to keep this asset extendable & easy to understand.

===========
TESTED WITH
===========

Android 4.4 on Lenovo A606.

iOS notes: iPhone 4 or later has a gyroscope, so you can use AR Camera GYRO for greater accuracy and stability.

===============
DOCS & SUPPORT
===============

First of all, read the docs.
If it didn’t help, get the support.

If you find a bug or you can’t use the asset as you need, please first send us an email to info@makaka.org (in English or in Russian) before leaving a review to the asset store.

We are here to help and to improve our plugin for the best.

Response time can be up to 3 business days.

================
Our BRAND GUIDES
================

What is Augmented Reality?
Organize event or exposition?

=======================
More AUGMENTED REALITY
=======================

AR Basketball GO
AR Throw Ball
AR Camera GYRO
AR Camera ACCELEROMETER
AR Business Card
AR Menu

and Expo Kit
===========

Price $19.00

African Animal Baby Dromader by 4toon Studio

2017, December 8 - 22:19
This is a High Poly 3D Model of a Baby Dromedary Camel (Camelus dromedarius) with one hump on its back, in contrast to the two-humped Bactrian Camel, with meshes optimized to Low Poly version:
•Baby Dromedary - SHP 11064 tris;
•Baby Dromedary - HP 5544 tris;
•Baby Dromedary - LP 2542 tris.
•Baby Dromedary - SLP 776 tris.
Model has 35 bones.

Textures:
•Camel Dromedary - 1 color textures, 1 normal, 1 metalness, 1 ambient occlusion maps (all 4k).

Model has 22 UNIQUE animations (InPlace & RootMotion). The Unity project contains TWO[2] FBX Files, one with 'In Place' animations and second with 'Root Motion' animations, which are a GREAT ASSET to this model:

0000-0001 Bind Pose 0003-0101 loop Idle 0103-0133 Start Dring Milk 0134-0192 loop Dring Milk 0193-0223 End Dring Milk 0224-0338 Start Rest 0339-0438 loop Rest 0439-0554 End Rest 0556-0592 loop Walking 0595-0609 loop Runing 0612-0635 loop Hits Left 0636-0658 loop Hits Right 0659-0682 loop Hits Front 0683-0706 loop Hits Back 0709-0746 loop Walk Back 0749-0777 loop Turn Left 0780-0808 loop Turn Right 0810-0830 Death Left Side 0831-0851 Death Left Side 0853-0889 loop Walk Turn Left 0892-0928 loop Walk Turn Right 0931-0945 loop Run Turn Left 0948-0962 loop Run Turn Right.

E-mail: Graphics@4toonStudio.com
Price $15.00

VR Ready Hand Tools by Connor Wilding

2017, December 8 - 22:18
VR Ready Hand Tools
----------------------------------

This package contains six different hand tools that can all be interacted with comfortable within VR using either the Oculus Rift or the HTC Vive.

All of the pivots for the tools have been set so that they function like they would in the real world.

All of the assets are a Diffuse, Normal and Specular map set at 2048 x 2048.


Price $20.00

Breads Pack by OPTIMESH

2017, December 8 - 22:15
Package includes:
- 5 UNIQUE MODELS of various breads
- 2 separate meshes for each model - low and mid poly
- custom collisions

All models in BREADS PACK were created using photogrammetry and they are based on carefully picked real-life goods. While meshes were optimized to meet requirements of real-time rendering, high quality of photoscanned textures were enhanced by adding Normal maps and proper Smoothness for various surfaces. Each model is provided with low and mid-poly version. First is dedicated for use as a gameplay item or level decoration and the later is suitable for close ups, ex. as a cinematic prop or an element of an architectural visualisation.

The pack contains:

- chia seed bread
- round bread
- village bread
- spelt bread
- plum bread

Number of meshes: 10
Number of prefabs: 10
Texture Size: 4096x4096 each
Vertex Count:
Mid poly: from 1226 to 1252 (2448-2500 triangles)
Low poly: from 239 to 253 (474-502 triangles) LODs: No (low and mid poly versions are available as separate prefabs)
Price $16.00

Coffee Procedural Terrain by Coffee

2017, December 8 - 21:58
Coffee Procedural Terrain Features

Infinite Terrain Generator with Biomes as Flat Shaded or normal terrain.

Terrain LOD Swapping.

Seed generated object spawns per biome using a Pooling System to maintain high performance.

Procedurally generated terrain at real-time at over 60FPS.

Tools to customize and create your own Biomes with specific object placements based on seed.

Generator for terraced heightmaps to create terraced terrain biomes.


Price $25.00

Female Monster by Stanley 3D

2017, December 8 - 21:41
Scary female demon-like monster ready to be used in your games.

Triangle Count:
LOD0: 22'000 triangles
LOD1: 14'600 triangles
Rigged: Yes
Animated: No.

You can use third-party animations. The model is mecanim-ready.
Humanoid skeleton.
Tongue has bones and can be animated.

Textures: PBR 4098x4098 (Albedo, Emission, Metallic, Normal, Ambient Occlusion)

Price $14.99

Children's Wooden Toys Doll's House Pack by GroundHog Studios

2017, December 8 - 21:33
This is the Children's Wooden Toys Doll's House Pack. Which is part of the Children's Wooden Toys Mega Pack, see link for details:
http://u3d.as/TWg

It includes 29 separate prefabs:
(All have changeable materials.)

-Doll's House A
-Doll's House A Furnished
-Doll's House B
-Doll's House B Furnished
-Bath
-Bed
-Cabinet Bathroom
-Cabinet Dinning Room
-Chair Desk
-Chair Dinning Room
-Cooker
-Crib
-Desk
-Filling Cabinet
-Fridge
-Kitchen Sink
-Lamp Side Table
-Lamp Tall
-Shelves
-Shower
-Side Table
-Sofa 2 Seat
-Sofa 3 Seat
-Table Coffee
-Table Dinning Room
-Toilet
-Toilet Sink
-Wardrobe
-Washing Machine

Price $4.99

Cinext VR Runtime Editor by Vaki Games

2017, December 8 - 21:26
Cinext VR Runtime Editor is simple and easy to use tool that allows you to edit your scene geometry in VR!

Video tutorials - Forum - Publisher site - CinextVR

NOTE: Requires SteamVR and Post Processing Stack -plugins to work
Steam VR
Post Processing Stack

Supports HTC Vive and Oculus Rift

With Cinext VR Runtime Editor you can:
-Change object location, scale and rotation with gizmos
-Drag objects with natural movement of hands
-Duplicate objects
-Instantiate prefabs to the scene
-Delete objects in the scene
-Undo and redo changes
-Select nonvisible object through hierarchy
-Select larger entities through hierarchy
-Modify various post processing effects in VR space

Plugin includes 8 low poly assets with separate materials that are used in example scene and as example prefabs

Support email: info@vakigames.com
Price $29.99

Residential Garage by Gabro Media

2017, December 8 - 21:16
This asset pack contains a fully dressed garage scene, a virtual man cave, interior and exterior as well.

Features:
- 148 props (plus the garage building)
- High-res PBR textures
- Every object is prefabbed, pivots are in place, collisions are set up, lightmap UVs are handmade for Enlighten
- Meshes with more complex geometry all have multiple LOD models
- Fully lit demo scene provided (daytime)

Screenshots were taken using Unity's post-processing stack, and the configured profile is included in the asset's 'demo' folder.

Target platform: PC/MAC Standalone

Demo scene draw calls: 150
Price $30.00

Csharp Wizard by Pinwheel

2017, December 8 - 19:37
Creating new script file is one of the most common tasks of any programmer working with Unity. For simple projects, there is nothing to worry about. But for larger projects, where inheritance and interfaces are everywhere, and you need to put your class into separate namespaces, it would be a trouble.
Until now, Unity only provides you a solution to deal with this: edit the template files, located in InstallationPath/Editor/Data/Resources/ScriptTemplates/, but is it enough? No, it’s not! Because it simply find-and-replace, and would affect multiple projects.

CsharpWizard was made to solve that. The only thing you have to do is to tell what you want to create, and everything will be done automatically. Some highlights on what it can do:
- Generate the skeleton code with no compile error (of course!)
- Namespace, base class and interface suggestion based on what you type, sorting and giving the most relevant result
- Error handling, warning you before generating the code
- Auto override abstract methods from base class
- Auto implement properties and methods of the inherited interfaces
- Code formatting
- Multiple type of code to generate, from class, struct, to interface and enum

More feature will be added in the next update:
- Save and load custom settings template
- Template gallery to create CustomEditor, CustomInspector, etc.
- Adding more type of code like shader, etc.

To request a feature, leave a feedback, or report a bug, please contact us via email: pinwheel.customer@gmail.com
Price $19.00

Match Up by Noble Whale Studios

2017, December 8 - 19:37
       Docs | API | Forum

Match Up provides easy-to-use, hassle free matchmaking support for any networking system.

Just call CreateMatch() or GetMatchList() to get started. Once you've selected a match from the list, you can join it with JoinMatch(). It's as simple as that.

Includes advanced filtering options and the ability to store custom additional data related to the match.

An example scene is included that features creating, listing, joining, leaving, and destroying matches as well as setting match data and filtering matches.

We set out to improve on Unity's matchmaking in every way possible.

Painless to use: Just drop it in and go. There is no set up and nothing to configure. Even the most advanced features are a breeze to use.

Advanced features: MatchData and MatchFilters can easily be used to search by match name, filter by map, or even implement your own skill based matchmaking.

Actually works: UNET's matchmaking claims to support match data and filtering via matchAttributes but it doesn't actually work!

More flexible than UNet: With Match Up you can store strings, floats, doubles, longs, or ints as match data. UNET only allows longs

Easier to Use: Instead of a dealing with Unity's clunky and sometimes non-funtional system you get a clean interface with concise syntax.

Professional support: We have a consistent record of prompt and effective support. Contact us via email, forums, or Discord any time and we will work with you to resolve any issue.

Supports Windows, Linux, OSX, Android, IOS, and probably anything else Unity runs on except WebPlayer.

Supports UNET, Photon, Steam, Forge, anything else, we use sockets so we don't care!

Full source code is included for both the client and the matchmaking server.

Note: Matchmaking requires a matchmaking server. By default the plugin will use a testing server that we've set up. You are welcome to use the test server while developing your game, but you will want to host your own matchmaking server before releasing, as the test server could go down at any time.
Price $14.00

Super Pivot FREE Modifier by Tech Salad

2017, December 8 - 19:20

PRO version | Forum Thread

This is the FREE version of Super Pivot PRO, which includes PRO-only advanced features such as multi-object editing and convenient sliders to adjust to the bounding box.

Easily and quickly move the pivot point of GameObjects groups, using convenient Gizmo handlers directly inside Unity Editor.

Why Super Pivot?

Using empty GameObjects as "folders" is a popular and convenient way to organize your scene hierarchy.
But since Unity doesn't let you edit the pivot of these empty GameObjects, you will often end up with pivots placed nowhere near where your geometry and GameObjects actually are.

Features:

- Add a convenient button (optional) under the Transform inspector to let you quickly move the pivot of your GameObjects.
- Edit pivot visually using Gizmo handlers directly inside the scene view or by typing exact values in edit boxes.
- Dynamically edit pivot at runtime from script using our easy-to-use public API.
- Handles Unity's Undo/Redo shortcuts.
- Supports rotations and scales.
- Supports Box/Capsule/Sphere Colliders offsets.
- Grid snapping feature for more precise work.
- Full source code available / no DLL.
- Supports from Unity 5.2 to latest 2017 versions.


Limitations:

- Super Pivot doesn't let you modify the pivot point of a Mesh (because it would modify the Mesh data). Super Pivot's main usage is to move pivots of empty GameObjects used as "folder".

Please rate and add a review in the Asset Store if you like it! Thanks!!
Price $0.00

"Adventures in Astoria" - Cheery Classical Theme by Elias Software

2017, December 8 - 19:11
This is an adaptive music score especially written for the Elias Adaptive Music Engine.
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software

To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.

Composer: Martin Barreby

Hey you guys! Even in the quiet of suburbia there’s adventure to be found and you and your best friends are about to embark on the journey of your lives! Buried treasure, booby traps around every corner and of course the bad guys are right on your tail! This jolly, upbeat soundtrack features harp and mallet accents intertwined with flighty woodwind and under-laid with heavier brass and percussion. A soundtrack which captures perfectly the wonder and excitement of childhood adventures and will make a great addition to strategy adventure games, platformers and also labyrinth levels/games.
Price $99.00

"Last Stand" - Foreboding Orchestral Music by Elias Software

2017, December 8 - 19:11
This is an adaptive music score especially written for the Elias Adaptive Music Engine.
The music seamlessly adapts to in-game events and greatly improves immersion!
The Elias Engine can be found at Elias Software

To make this soundtrack accessible to the Elias Plugin, place the folder with the soundtrack's title in the StreamingAssets folder.

Composer: Kristofer Eng

A foreboding soundtrack which, as the title might suggest, is perfect for conjuring images of the battlefield or perhaps a mission coming to its heart-stopping conclusion. The percussion track is configured slightly differently than the norm, containing a very slow crossfade which enables a nice filter sweep effect.
Price $99.00

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