Third Person Character Engine Multiplayer by Infinite Dawn
The main feature of Third Person Character Engine is that it has a large number of built-in functions and not sharpened certain genres is a clean engine for creating any third-person games.
Forum     Documentation
Video      Demo
Projects based on Third Person Character Engine:
     • Unreal TPS
     • In addition, at the moment, new projects are being developed.
Third Person Character Engine Multiplayer based on Third Person Character Engine
You can easily upgrade Third Person Character Engine Multiplayer to Third Person Character Engine and Third Person Character Engine Mobile!
• Quality
Third Person Character Engine is constantly expanding, regular updates that improve performance and new features constantly added. This framework greatly simplifies the development of the game, you can use it both to write a completely new game, and to improve the already developed or developing game.
• Multiplayer
Third Person Character Engine supports multiplayer which is based on new Photon 2, including lobby, room, chat, teams, etc.
• Mobile Support
Third Person Character Engine completely support mobile. You can easily create games for smartphones iOS, Android, etc.
• Advanced Input Manager
Support dynamically change input mapping, dynamically adding and changing buttons and ect.
Support export and import input settings.
Support keyboard, mouse, console controllers and ect.
• Updates
We release only free updates, we are adherents of the principle "Once you pay and use". Absolutely all major updates and additions to the functionality will be free!
• Support
We are always glad to our clients and we maintain constant contact with them, answer all questions and even help in the development of their projects, help write scripts, etc., our support is one of the best in the Asset Store!
Main Features
• A powerful and flexible system to customize Character Controller
• Powerful Camera System
• Cross-Platform Control Support
• Fully Mobile Support
• Build-In IK System
• Foot's IK
• Upper Body IK
• Hands IK
• Advanced Physics Based Footsteps Sound System
• Physics Based Crouching System
• Physics Based Grabbing System
• Sliding on the high surface System
• Health System
• Health Regeneration System
• Screen Damage Effect
• Damage System
• Spawn System
• KillCam System
• Plugin Installer
Plugins
In the Third Person Character Engine includes a large number of plugins that you can install using the built-in Plugin Manager, constantly added new plugins and they are all free!
• Door Key System
• Platform System
• Input Adapter
• Input Events
• Joystick Mapping
• UI Input Modules
Documentation
• Easy to use documentation
Contact Us
Feel free to show us your projects or developments we can help you to promote them on our website.
Also, if you have any questions on Third Person Character Engine, in your project or you just have any ideas or suggestions please contact us.
Email: InfiniteDawnTS@gmail.com
We hope that you will be pleased to work with the Third Person Character Engine.
Price $17.99
Low Poly Arsenal - Gold by Vertical Limits Studio
All weapons come with an Albedo map, a Specular Intensity map and an Ambient Occlusion map, all textures are 2048 by 2048. All meshes are also properly UV mapped, so you can edit textures to your heart's content (gradients, anyone?). Also Included are "Light" versions of each weapon which are aimed at mobile platforms. They are the same model paired with a mobile/diffuse shader with one 128 by 128 albedo map shared across all weapons, aimed at improving performance.
Bows are also animated:
- Full Loop.
- Draw Animation.
- Hold Animation.
- Fire Animation.
- Idle Animation.
A demo Scene is included, where all the weapons are displayed, and bows' animation can be toggled on and off.
---MANNQUINS FROM SCREENSHOT NOT INCLUDED---
Low Poly Arsenal - Stone.
Low Poly Arsenal - Iron.
Low Poly Arsenal - Steel.
Low Poly Arsenal - Silver.
Price $10.00
MRI Scanner by LemmoLab
Polygons - 1 067
Triangles - 2 087
Vertices - 1 100
Model consists of 2 mesh (mri scanner_body, mri scanner_moving_part)
2048x2048 texture (AlbedoTransparency (+brown skin), Normal, MetallicSmoothness, Emission)
Model has 2 materials.
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $4.99
USS Simpson (FFG-56) by Warships Model
Country: United States
Features:
-8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 34.197 tris
Price $24.99
Udaloy 1155 by Warships Model
Country: USSR/Russia
Features:
- 12 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 43.381 tris
Price $24.99
Type 053H3 Jiangwei-II by Warships Model
Country: China
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 18.281 tris
Price $24.99
Sovremenny 956 by Warships Model
Country: USSR/Russia
Features:
- 12 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 37.791 tris
Price $24.99
Luda I class by Warships Model
Country: China
Features:
- 10 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 35.408 tris
Price $24.99
Kongo Ddg by Warships Model
Country: Japan
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Fremantle 29.644 tris
Price $24.99
Hatsuyuki by Warships Model
Country: Japan
Features:
- 8 textures in size 2048x2028
- Ready to be animated.
- File complete - .fbx
- Textures - .png
Polycounts:
- Hatsuyuki 38.602 tris
Price $24.99
Awesome Fantasy Characters - Glory Armor by Xingk Soft
Features
Glory Armor (x3)
Great Sword (x1)
Animations:
- Glory_01_Atk_01
- Glory_01_Atk_02
- Glory_01_Atk_03
- Glory_01_Atk_04
- Glory_01_Atk_05
- Glory_01_Bash_01
- Glory_01_Berserker_01
- Glory_01_Die_01
- Glory_01_Hit_01
- Glory_01_Hit_02
- Glory_01_Idle_01
- Glory_01_Leap_01
- Glory_01_Run_01
- Glory_01_Skl_SpinAtk_01
Standard Shader
Textures
- Albedo
- Normal
(Armor : 2048x2048, Sword : 512x512)
Model Information
- Armor : 6280 tris, 4429 verts
- Sword : 336 tris, 368 verts
Price $5.99
LicenceMe by OrangePearSoftware
You obtain the possibility to solve the three common licencing questions (and even more):
- How to create and validate product keys? (Like: SJJDNK-KT6NL4-2RE7DH-NSCYZY)
- How to create and validate trials or demos?
- How to create and validate device or company fixed licences?
But how does LicenceMe do this?
It combines two methods: Partial Key Validation (PKV) (commonly used in the game industry to create product keys) and RSA (an asymmetric encryption / decryption algorithm).
PKV gives you the opportunity to create product keys and simple condition based product keys, for example username/email/... depending.
The RSA encryption allows you to create trials/demos or complex condition based licences (for example device/company/... depending), by repacking and encrypting the PKV created product key.
But why RSA and not AES?
AES is a symmetric encryption technique. Means, you encrypt and decrypt with the same key.
To create a client side validation, the game / application you deploy to client needs for validation this key.
This is not what you want!
RSA is a asymmetric encryption technique. Means, the server (you) encrypt the product key, with the private key. And the client uses the public key to decrypt the product key.
So the client is not able to create keys by himself even if he searchs deeply through your application, he can only decrypt a product key and use it for validation.
So using RSA allows you to validate client and/or server side.
You said at the beginning 'even more'?
Product keys can not only be used, like the name says, to validate products (applications), they can be used to validate what is validateable. Include coupons in your ingame / gift shop? No problem.
How to increase security by yourself?
Use code obfuscation and IL2CPP.
Obfuscation makes your sourcecode mostly unreadable for attackers.
IL2CPP compiles manged code to unmanaged code, making it harder to modify application assemblies.
Supports Unity 5 and 2017 and 2018
Contact
orangepearsoftware@gmail.com
Online Documentation and Tutorials
OrangePearSoftware
Price $34.99
Job Class - Mechanic(tortoise) by Dr.Game
1 3D model,
1 model texture(High Quality),
1 icon texture(High Resolution),
2 Visual Style Material(Normal Style Shader,Cartoon Style Shader),
17 animations,
>> More 3D model
>> More Free Assets
Price $4.99
uCNC - Ultimate Crush and Command - The Universal RTS Engine by MAKE-A-GAME-COM
Works with all versions of Unity.
Complete Engine. Royalty free. Ready for customization.
uCNC is a Real Time Strategy Engine for Unity. You can build, command and finally crush your enemy.
Price increases after full potential has reached:
Features:
+ A* Pathfinding
+ RTS Camera Controller (including border-, keyboard- and fast-scrolling (holding right mouse button)
+ AI: Builds, Moves, Attacks
+ Select multiple Units with Selection Box or by double clicking
+ Build units and buildings
+ Attack
+ Minimap
+ Repair and Sell
+ Random Music Player
+ Cutscene Movie Player
+ Option Menu
+ Faction Selector
+ Tilemap Grid Support
Assets included:
+ Import Scripts
+ Typing Terminal
+ Super Start Menu
Upcoming Features:
+ Save Unit Selections (press Ctrl+Number)
+ Save Camera Positions (press Ctrl+F9-F12)
+ Fog of war
With detailed documentation for customizing and understanding how to extend the engine for your needs.
Very easy to customize, full sources.
Price increases over time as quality and size improves
Affordable engine for commercial purposes and for rapid prototyping of new ideas.
Variety and quality will improve with updates. Feel free to provide requests and feedback:
support@expertzz.com
Price $0.00
