Heroes Squad 2D Game Kit by PBNGame
👉 Download DEMO ANDROID (APK file)
🎮 FEATURES:
✅ 100 Sample Levels
Includes a complete level progression system to get started instantly.
✅ 17 Characters
- 8 Player Units and 9 Enemies
- Includes: Melee, Archer, Gunner, Wizard, Healer, Bomber, Flying Units, and more!
✅ Simple & Engaging Gameplay
Drag units into the battlefield and watch the real-time action unfold.
✅ Character Upgrade System
Boost the power of each unit through an in-game Shop System.
✅ Monetization Ready
- Built-in In-App Purchasing (IAP)
- Supports Admob and Unity Ads (toggle between ad networks easily)
✅ Cross-Platform Support
Optimized for Mobile (Android/iOS), WebGL, and PC.
✅ Clean C# Codebase
Fully written in C#, easy to learn, extend, and maintain.
📘===== TUTORIAL =====
🎥 Find the tutorial inside the project package.
🛠️===== CUSTOM SERVICES =====
💡 Need more? I offer:
- Custom features and gameplay systems
- Full graphic reskin at an affordable price
📩===== CONTACT =====
❗ If you encounter any issues, please contact me before leaving a negative review. I’m happy to help!
📧 Email: rinanh.contact@gmail.com
Price $50.00
ULTIMATE RPG SAGA MUSIC DLC 2 by Gotcha Gotcha Games
Content:
- 12 tracks (10 tracks loopable)
Track Descriptions:
1. Classes and Shapes: A class/character creation theme for crazy makers who can implement such incredible features.
2. Overworld: A charming little tune that you can use to travel the overworld of your RPG. Inspired by Ultimate RPG Saga 1 title.
3. Quiet Forest: A simple yet really pleasing song for your characters to wander a calm forest or a noble library.
4. Town3: What's an RPG without a billion town themes? Here's another one to add to your collection, inspired by the first pack.
5. Legends in the Wind: A song for challenging journeys that will surely become part of your heroes' legends.
6. Traveller's bag+ Traveller's Flute: A very WPRG-ish theme, with a happy melody at the end.
7. Knights of Honour: A theme for marching knights advancing towards their destiny.
8. Fall of the Tyrant King: Ideal for storming the demon king's final citadel with nothing but a sword and a bunch of trusty friends.
9. Formidable: It was kind of silly of me to make the first music packs with two battle themes but zero boss themes. So, for this music pack boss themes are back with a vengeance!
10. Challenge: Another boss theme, less intimidating than the first so that mini-bosses can have some love too.
11. Looming Darkness. A dark theme for threatening bosses walking into the scene.
12. Sea Hunter: A swashbuckling theme for sailors, rapscallions and scallywags!
Create the ultimate RPG experience with the second part of the Ultimate RPG SAGA DLC! Inspired by the beautiful music and timeless charm of famous JRPGs, this music pack will let you build memorable adventures for you and your players! Each track was carefully crafted to elevate your game into the shining jewel it was meant to be!
Can you guess some of the games which inspired this pack?
Price $12.99
Old School Adventure Music by Gotcha Gotcha Games
Audio: 10 tracks (wav, ogg, m4a)
Music for Storytelling and World Building resembling old games aesthetics from the 80's and 90's
- Content:
10 original tracks made with old school tones and sounds, ready to creative
immersive moments in your game, including:
. 5 Battle Theme Tracks
. 3 Town Theme Tracks
. 2 Storytelling Tracks
All tracks are at least 2 minutes long and loopable.
Price $14.99
Synty ANIMATION - Bow Combat by Synty Studios
Q: Does this pack work with Unity’s Mecanim Animation System?
A: Yes! However, this pack only supports Sidekicks, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters. ANIMATION - Bow Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other characters.
Q: Can I use this pack with ANIMATION - Base Locomotion?
A: Yes, documentation is provided to guide you in blending ANIMATION - Bow Combat with ANIMATION - Base Locomotion. There's an example animation controller included in the pack, as well as transition animations for integration with Base Locomotion.
Q: Do these animations work with Synty Sidekick and POLYGON characters?
A: Yes! These animations are designed to work with Sidekick characters, standard POLYGON characters, POLYGON Kids, and POLYGON Big Rig characters.
Q: Do these animations work with characters in Synty SIMPLE packs?
A: No, these animations do not work with SIMPLE characters.
Q: Can I use the animations on my own custom rig?
A: ANIMATION - Bow Combat animations make use of a prop bone, an extra bone added to the hand. You may need to retarget the animations using third-party tools to get the prop bone to animate correctly on other character rigs even when using mecanim.
This pack of meticulously hand-crafted animations will accelerate your workflow, providing a cohesive collection of motions designed to integrate easily with Synty’s ANIMATION pack library.
Complete with 190 bow combat essential animations, including different stances, hits, deaths and more, each with multiple animations, smooth transitions, and FPS versions. This pack also includes 14 rigged bows, 7 quivers, and 23 arrows in a variety of styles to suit your project.
Your characters will spring to life with immersive fluidity as you unleash the power of bow combat into your project!
◼ Key Features ◼
Animation Sets
190 Bow Combat animation FBX files, including RootMotion versions, designed for a complete combat system with smooth blending and transitions. Each animation is a separate file, allowing you to import only the animations you need into your project.
Props
This pack contains 14 rigged bows, 7 quivers and 23 arrows in a variety of styles to suit your project.
Gallery Scene
We’ve included a scene featuring all the animations as a separate asset, so you can easily view each individual animation.
Works with ANIMATION - Base Locomotion
This pack includes documentation to guide you on how to blend Bow Combat with Synty’s Base Locomotion animations.
Price $99.99
WWII Weapons Sound System Part 1 by SoundFX Studio
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
WWII WEAPONS SOUND SYSTEM Part 1
YOUTUBE PREVIEW | HOW TO USE IT
"WWII Weapons Sound System Part I" – The Ultimate Audio Solution for AAA Shooters in Unity
WWII Weapons Sound System Part I is a high-performance and fully modular sound system for Unity, written in C#. Based on the acclaimed Modern Weapons series, this asset brings authentic World War II weapon audio into your project – ready for single-player and multiplayer games alike.
It includes a complete collection of historically accurate weapon sounds and a flexible system for triggering, layering, and customizing audio events. A built-in audio pooling system ensures minimal performance overhead, making it especially suitable for resource-intensive multiplayer gameplay.
What's Inside – 12 Iconic Weapons
Each weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The system includes over 300 sounds for both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:
- MAS-49 Rifle
- Sten Gun Mark II
- PPS-43 Submachine Gun
- StG 44 Assault Rifle
- Mosin–Nagant Bolt-Action Rifle
- Gewehr 41/43 Rifle
- C96 Semi-Automatic Pistol
- P38 Service Pistol
- Classic A-5 Style Shotgun
- SKS Carbine
- Suomi KP/-31 Submachine Gun
- MG-42 Light Machine Gun
Key Features
- ✅ C# Core, Modular Structure – Easily customize, extend, or integrate into your own systems using clear and well-structured C# code.
- ✅ Distance-aware Audio – Unique sound layers for close and far ranges.
- ✅ Dynamic Firing Modes – Semi-auto and full-auto variations.
- ✅ Loop Variation System – Looping fire sounds start at random offsets to eliminate repetitive patterns.
- ✅ Reload Sound Components – Reloads are split into multiple synced layers, easily matched to animation timing.
- ✅ Post-FX Ready – All sounds are preprocessed and mixed for use in both cinematic and real-time gameplay.
- ✅ Optimized Audio Pooling System – Built-in pooling reduces memory usage and instantiation cost, ideal for intensive scenes and multiplayer performance.
Crafted by Experienced Audio Developers
Behind every sound is over a decade of professional experience in game audio:
- Recorded from real historical weapons
- Carefully layered and mixed using modern post-production techniques
- Balanced for both realism and cinematic punch
- Developed in collaboration with game developers and sound designers
Your Complete Weapon Audio Toolkit for Unity
WWII Weapons Sound System Part I is the ultimate sound asset for developers seeking historical authenticity, modular control, and plug-and-play simplicity in Unity. Whether you're building a story-driven single-player campaign or a fast-paced multiplayer shooter, this system gives you everything needed to craft immersive, believable weapon soundscapes.
Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Price $99.99
Street vase by H&L Assets
• FBX file
• Works with Built-in/URP/HDRP/Custom RP
• Polygones 322 / Vertex 200
• 2k png texture with occusion maps or singulas TIF texture - both works
• UV maping
Singular concrete street vase, that can be placed in parks or outdoors in general. Suitable for any kind of game set in urban environment.
If you have any feedback, you can contact us by sending an email at hiden936@gmail.com or via other methods:
Price $0.00
Shaders Real Human 3D - URP by Pyramis Arts
Unity 6+ only
Real-time Translucency.
Subsurface Scattering.
Skin Shader with a channel to hide parts of the character's body.
Eyes Shader.
Hair Shader.
Tongue Shader.
Teeth Shader.
Shaders:
Clothes_AlphaBlend_DblSided_Tessellation
Clothes_DblSided_Tessellation
Details_Teeth
Details_Tongue
Eyes_Parallax_Tessellation
Hair_1st_Pass
Hair_2nd_Pass
Hair_Coverage_Tessellation
Skin_Tessellation
Discord Channel | Website & Support | Facebook | Instagram
"Shaders Real Human 3D - URP"
✔️ Made in Unity 6 to work with URP 17.
✔️ Shaders: Skin, Hair, Eyes, Tongue, Teeth, Clothes.
✔️ Hide mesh shader: Hide body parts that are showing out of clothing. Shaders have an extra texture map that hides unwanted parts in the rendering.
✔️ Bonus: "NPC Local Population - 100" to test Tessellation Shaders.
✔️ HDRP version
✔️ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔️ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔️ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".
Support mail: assets@pyramisarts.com
Visit our website to see more news about each character:
Price $40.00
Shaders Real Human 3D - HDRP by Pyramis Arts
Unity 6+ only
Real-time Translucency.
Subsurface Scattering.
Skin Shader.
Eyes Shader.
Hair Shader.
Tongue Shader.
Teeth Shader.
Shaders:
Details_Teeth
Details_Tongue
Eyes_Parallax_Tessellation
Hair_MultiPass
Hair_MultiPass_Tessellation
HairSimple_Tessellation
Skin_DH_Tessellation
Discord Channel | Website & Support | Facebook | Instagram
"Shaders Real Human 3D - HDRP"
✔️ Made in Unity 6 to work with HDRP 17
✔️ Shaders: Skin, Hair, Eyes, Tongue, Teeth.
✔️ URP Version
✔️ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔️ Developed with "Shader Graphs" can be edited easily.
✔️ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔️ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".
Support mail: assets@pyramisarts.com
Visit our website to see more news about each character:
Price $40.00
Meta Quest Runtime Optimizer by Meta
This tool is currently in its experimental phase, and Meta is actively gathering feedback from users to shape its future.
The Meta Quest Runtime Optimizer package is a suite of tools to help resolve performance bottlenecks by providing real-time analysis and actionable insights to optimize Meta Quest devices. This tool runs without additional dependencies. For more information on Meta XR UPM packages, please refer to Meta Quest Developer Center.
Minimal Unity Version - 2022.3+
Meta Horizon OS: V78+
Documentation - See the documentation found under our Meta Quest Runtime Optimizer Overview to get a more complete understanding of the what the package offers.
Support
This is a Restricted Asset pursuant to the Asset Store EULA. Your use of this SDK or tool is subject to the Oculus SDK License Agreement: https://developer.oculus.com/licenses/oculussdk/
Price $0.00
Quilted leather by EllMasterro
Features :
- PBR
- 2k resolution
- PNG format
- perfectly tileable
Texture maps :
- Albedo map
- AO map
- Normal map
- Metallic-Smoothness map (standart and URP)
- packed mask map (HDRP)
- Height map
18 high quality leather materials.
6 red, green and blue leather material variations.
Price $14.99
GrabMaster: Modular Grabbable Physics Toolkit by SpeedTutor
Support: YouTube || Website || Discord || Email || Online Docs ||
Grab Master is a modular physics grab system with support for rotating, throwing, pressure plates, and socket puzzles. Fully compatible with both the old Input Manager and Unity’s New Input System. Plug & play ready.
--------------------------------------------------
CORE FEATURES
- Modular Physics-Based Grabbing
Pick up, drop, and carry rigidbodies with smooth, customizable control - Object Rotation & Zoom
Rotate held objects and zoom in/out for close-up inspection or puzzle use - Power-Based Throwing
Hold to charge throws and launch objects with force - Push Mechanic
Instantly force-push objects away with a simple key press (e.g., G) - Optional Grab Pivot
Use a custom pivot point to change how objects are held in-world - Smart Drop Handling
Objects auto-drop if they collide with walls or get too far from the player - Socket Puzzle System
Snap objects into sockets using ScriptableObjects to define valid pairings - Socket Ejector Component
Eject objects from sockets with optional random direction settings - Pressure Plate System
Trigger events based on object weight with custom movement and sounds - Impact Audio System
Real-time impact SFX based on collision force and layers, with pitch variation - Custom FPS Controller Included
Includes walking, running, crouching, jumping, and footstep audio - Full Input Support
Works with both the legacy Input Manager and Unity’s New Input System via modular handlers - SFX Ready
Built-in sound support for grabbing, dropping, throwing, rotating, and interacting - Plug & Play Modular Design
Component-based structure for easy customization, expansion, and reuse
--------------------------------------------------
PIPELINE COMPABILITY:
**WORKS IN ALL VERSIONS OF UNITY
Note: Some materials may need updating using Window > Rendering > Render Pipeline Converter > Choose "Materials" > Initialize & Convert
--------------------------------------------------
If you have any problems or have a question, don't hesitate to contact me via email
Price $9.99
ZombieGirlV1 by ML4K
- Humanoid Rig
- 3 characters
- Metallic PBR materials
- 4k Textures
- Built-in/ HDRP/UPR
📋Polycount faces characters: 11,795; 10,195; 8,483
Number of textures: 21
Description
- Humanoid rig;
- Dirty clothes and new clothes
- 52 ARKit facial blendshapes;
- No custom shaders, all materials uses Unity's standard shaders;
- Includes packages to automatically update the materials to HDRP UPR;
No animations or scripts are included.
Screenshot taken in Blender. Other screenshots and video captured with Unity 2021.3.
Price $39.00
First Person Free Running Parkour Movement System Template by Aligned Games
Easy to Use
Quick setup with modular systems and ready-to-use components.
Well-Documented Code
Fully commented C# scripts for easy customization and learning.
Complete Gameplay Framework
Covers player movement, camera, traversal mechanics, pads, ziplines, ledges, and more.
Momentum-Based Movement
Fully supports sprinting, crouching, sliding, jumping, and ledge grabbing.
Parkour Interaction Systems
Includes jump pads, slide pads, wall-jumping, ziplines, and ledge climbing logic.
Camera Feedback
Stance-based camera offset, screen shake on fall, and movement smoothing.
Audio Feedback
Includes surface-aware footstep system and speed-based feedback effects.
Project-Ready
URP and Built-In compatible, gamepad and mouse supported.
Performance Optimized
Built using Unity CharacterController with lightweight logic.
Comprehensive Documentation
PDF guide and inline code comments for setup and learning.
Versatile Framework
Suitable for action games, speedrunners, exploration games, and traversal challenges.
🧭 Summary
A complete first-person parkour movement framework with wall-jumping, ledge grabbing, slide/jump pads, ziplines, and modular traversal logic — designed to jumpstart any vertical or momentum-based FPS project.
📝 Description
First Person Free Running Parkour Movement System is a professional-grade Unity template built for developing fast-paced first-person parkour games. Inspired by Mirror’s Edge and Dying Light, this asset delivers responsive traversal mechanics with smooth controls, animation syncing, and environmental interaction.
This system is perfect for creating speedrun-focused levels, urban traversal adventures, or immersive exploration games. Whether you’re prototyping or preparing for production, this template provides a powerful and extensible foundation.
Check out the demo:
🧗 Traversal & Movement
- Momentum-based first-person controller (Walk, Sprint, Jump, Crouch, Slide)
- Ledge grabbing & shimmying (auto-align, directional movement, climb up/down, end detection)
- Wall jumping with smart surface detection and bounce behavior
- Slide and jump pads with forced transitions and animation support
- Ziplines with mount/dismount logic, travel control, and camera/body rotation limits
🎮 Camera & Input
- Smooth, stance-aware first-person camera
- Supports keyboard and mouse and gamepads
- Vertical offset and transition smoothing
- Rotation clamping during zipline and ledge hang states
- Full Unity New Input System support
- Separate look sensitivity settings for mouse and gamepad
🔊 Audio & Feedback
- FREE Footstep audio system reactive to surface and movement state
- Speed-triggered particle effects for high-momentum feedback
- Smooth, immersive visual motion feedback
🛠️ Code & Architecture
- Modular, extensible, and clean C# framework
- Beginner-friendly with detailed inline comments
- Editor-assigned fields for all critical parameters
- CharacterController-based for reliability and smooth grounding
- Compatible with both URP and Built-in pipelines
🎁 Bonus Systems
- Surface-based footstep logic
- Dynamic camera height adjustment based on stance
- Clean visual separation from gameplay logic
- Integrated motion feedback
📦 What’s Included
- Full demo scene
- Complete C# source code
- Prefabs for slide pads, jump pads, ziplines, and ledge triggers
- Example animation hooks
- Input presets for keyboard/mouse and gamepad
- Fully commented scripts
- Organized project folder structure
👤 Who It’s For
- Developers building parkour, traversal, or vertical-focused first-person games
- Prototypers designing speedrunning or movement-driven levels
- Indie developers and solo creators looking for a plug-and-play controller solution
❓ Why Choose This System
- Built for momentum, modularity, and polish
- Clean, scalable structure designed for production
- Ideal as a core movement solution for FPS traversal games
- Full documentation, demo scene, and rapid integration workflow
💾 This template includes multiple Aligned Games Asset Packages :
🔊 Adaptive Footsteps Audio System
Includes a modified version of the the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.
Check it out: Included Package
🎵 Footsteps on Various Materials Sound Effects Audio Package
Includes the high-quality Footsteps on Various Materials Sound Effects Audio Package that works in tandem with the Adaptive Footsteps Audio System.
Check it out: Included Package
This template offers everything you could need to create an awesome game that looks great and runs great!
🚀 Try the Demo
📩 Support & Contact
For support email me at :
My studio website :
Price $56.00
PSX Retro Horror Mega Melee Weapons Bundle Asset Package by Aligned Games
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map, and a Filtered Normal map.
- Includes 17 retro horror melee weapon models.
- 6000 Average Tris.
- Average texture size is 256x256.
- Has bloodied, clean, and damaged variants
- Prefab is set up for each model.
- Includes two pre-made scenes: one in daytime and one at nighttime.
- Includes a unique custom day and night skybox.
- Includes a spectate-style test camera script and setup.
- Great performance.
The PSX Retro Horror Mega Melee Weapons Bundle 🔪🩸 delivers 17 low-poly, blood-stained melee weapons designed for PSX-style horror, survival, and retro action games. From brutal tools to improvised killers, each model is fully textured and optimized for performance, bringing gritty realism and violent immersion to your project.
Whether your game is set in a nightmare asylum 🏚️, post-apocalyptic world ☢️, or haunted city 🌫️, these weapons fit the tone perfectly — terrifying, desperate, and deadly.
🚀 Try the Demo
🔻 Included Weapons:
- 🦴 Baseball Bat
- 🍾 Broken Bottle
- ⚙️ Chainsaw
- 🛠️ Crowbar
- 🚒 Fireman Axe
- 🧱 Garden Shovel
- 🔨 Hammer
- 🍖 Kitchen Cleaver
- 🔪 Kitchen Knife
- 🌿 Machete
- 🗡️ Pocket Knife
- 👮 Police Baton
- 🌾 Sickle
- 🪓 Sledgehammer
- 🌒 Scythe
✅ Features:
- 🩸 17 unique melee weapons
- 🎨 Multiple texture variations per weapon (clean, worn, bloody)
- 🕹️ Retro low-poly design with gritty horror textures
- 🗂️ Organized by weapon type and condition
- 🧩 Clean prefab setup for each weapon
- 🔍 Includes test scene with all prefabs
🚀 Try the Demo
📩 Support & Contact
For support email me at :
My studio website :
Price $18.00
Spooky Exploration (Music Pack) by Trevor Hewer
All audio files are 16-bit, 44.1 kHz WAV files.
Standard versions are single play-throughs with defined beginnings and endings.
From humorous exploration to unsettling ambience, add depth to your project with these understated—yet compelling—music tracks. This music pack features seven unique pieces split into multiple versions, as well three event cues.
Track Listing:
• Tiptoeing (Standard, Loopable, Split Mix)
• The Piano Upstairs (Standard, Loopable)
• Peek-A-Boo (Standard, Loopable, Light Mix)
• Bittersweet Memories (Standard, Loopable)
• Unsettling Ambience (Standard, Loopable)
• Calm Lullaby (Standard, Loopable)
• Wistful Longing (Standard, Loopable)
Events / One-Shots:
• Opening / Logo
• Arrival
• Clue / Unlock
Price $19.99
Hover Race 3D - Game Template by Black Rose Developers
1. Art
This folder has four subfolders as below:
- Materials
Contains 20 various materials used in the game, which can be customized with different colours or sprites.
- Models
Contains 3 different 3D models. (FBX)
- Sprites
Contains 8 UI PNG sprites.
- Textures
Contains 8 PNG textures.
2. Prefabs
The Prefabs folder includes four main categories with 24 prefabs:
- Particles: 4 unique particle effects with different materials.
- UI: 5 Prefabs of the game menus and UI elements.
- Input: a Prefab to choose whether you want PC or Android controls.
- Gameplay: 14 Prefabs of the different gameplay elements.
3. Scenes
- scene-1 to 5 : the gameplay scene of Level 1 to 5
4. ScriptableObjects
a scriptable object of the game UIData
5. Scripts
22 Scripts are categorized into four folders, with clear names and functions to ensure easy understanding.
Hover Race 3D – Game Template
Move forward and swerve left or right to avoid obstacles such as mines. Speed up and jump through jump pads to reach the finish line. The package includes 5 ready-to-play levels, and you can easily add or customize levels to suit your needs.
Project Highlights:
🎨 Art Assets – 20 materials, 8 PNG textures, 8 UI sprites, and 3 FBX 3D models
🔧 Prefabs – 24 customizable prefabs for characters, environments, and UI
🖥️ Scenes – 5 fully playable sample levels for quick setup
📜 Scripts – 22 optimized, clean scripts for smooth gameplay
📧 Support:
For any questions or assistance, contact us at blackrosedevelopers.com
Price $29.00
Inventory Framework PRO by Game Dev Simplified
The purpose of this package is to provide a versatile and extensible solution for creating inventories in Unity. Its design allows developers to quickly set up functional inventories while offering the flexibility to extend and adapt to custom use cases.
The framework supports a variety of inventory types, making it suitable for a wide range of games.
⚠️ Please Read Before Purchasing
This asset is designed with intermediate to advanced Unity developers in mind. While basic functionality can be achieved with a few drag-and-drop actions, a solid understanding of C# and Unity's UI Toolkit is expected to unlock its full potential. There is a learning curve in understanding the visual styling aspect and overall architecture of the system, which are key to fully customizing and extending the asset.
💡 Try Before You Buy
A free version is available, which may already meet your needs. It also serves as a hands-on preview of the asset's structure, workflow, and capabilities. We encourage you to explore it first to ensure the asset aligns with your project requirements and your level of understanding.
📦 What’s Included
The package comes with a set of inventory types, an item system and a collection of interactive demos showcasing the system's flexibility:
🧱 Core Inventory Types
- List Inventory – for simple item collections (e.g., hotbars or bags)
- Set Inventory – for slots with fixed positions (e.g., equipment)
- Grid Inventory – for variable-sized items in a spatial layout (e.g., grid-based backpacks)
🎮 Included Demos
These demos are not full games, but practical showcases of what can be built using the system:
- Basic – Minecraft-inspired inventory
- ARPG – Diablo/PoE-style system with grid layout and restrictions
- FPS Survival – A survival-style inventory inspired by DayZ/Escape from Tarkov with rotatable items
- Backpack – A setup inspired by Backpack Battles with rotatable items and irregular shapes
✨The demos highlight key behaviors:
- Drag-and-drop interaction
- Ctrl+Click quick transfers
- Item stacking and unstacking
- Tooltips on hover
- Slot type restrictions
- Tabs
- Action Sounds
- Save and Load player data in JSON format
Additionally, demos implement several custom inventory types to demonstrate extensibility:
- Player stash
- Item shop
- Crafting bench
- Loot chest
- Character sheet
Price $39.80
Verdant Heart Art and Animation Pack by Guilded Hut Studio
Tile scale of 32 pixels by 32 pixels.
A few scripts. Most notably a player state machine for a platformer.
Lily and Shadow Moth characters with animations. Lily has Idle, Jump, Collect Essence, Heal, Level Up, Move, and Shoot animation clips. Shadow Moth has Idle/Move, Shoot, Get Hit, and Death animation clips.
Some FX Animations. Heal pulse, 2 spear aniamtions, a cursor, 2 different bubble pops, stone and root ground crumble, shadow moth projectile, and shadow moth shield.
Three 9-Sliced UI frames. A sun and moon ui sprites, as well as an arrow head (used as danger pointer)
Rule tiles are not created, but there are 2 full 47 tile sets (leaves and roots) while the stone has only the 16 tile set plus a few extra pieces.
There are 4 different sky backdrops and a 16 phase of tree growth.
Note: Unity version 2022.3 of this pack is lacking scripts as they do not function properly due to using Unity 6's linearVelocity with the player state machine causing issues.
The art and animation that I created for my game jam submission at https://guildedhut.itch.io/verdant-heart This art pack is free for you to use at your leisure.
This pack contains some animations, UI elements, backgrounds, and tiles.
There is also a decent set of state machine platformer scripts for the player still intact so you can explore the full game world of the game jam submission.
I am very against using AI for my artwork. So no AI was used in the creation of any of this product.
Price $0.00
Gameplay Creator Pack by MeadowGames
Contents:
Forced Perspective Mechanic
Physics Draw 2D
UI Node Connect 4
Blocks Engine 2
How to get the bundle content:
👉 Get the Pack first and all the assets in the bundle will be free to download!
🛒 After having the pack in your account, ✨ go to the Store page of each individual asset, it will show up as free.
🤩 Save 30% with the Gameplay Creator Pack 🚀.
The toolkit is a a resource for innovative creators aiming to explore diferent game designs. This pack provides a combination of customizable systems with unique mechanics to facilitates the exploration of ideas, rapid prototyping and development of dynamic gameplay experiences.
How to get the bundle content:
👉 Get the Pack first and all the assets in the bundle will be free to download!
🛒 After having the pack in your account, ✨ go to the Store page of each individual asset, it will show up as free.
Contents (valued at $ 89.90):
- Forced Perspective Mechanic: Enables developers to integrate forced perspective into games, where players manipulate objects based on their perceived size on camera.
- Physics Draw 2D: This tool is for creating games with 2D drawing mechanics, where the drawn lines have collision and physics, allowing for problem-solving and dynamic environmental responses.
- UI Node Connect 4: This customizable runtime UGUI Node Graph Framework facilitates the creation of interactive node graph interfaces inside your game or app.
- Blocks Engine 2: This tool allows you to add block programming mechanich to your games. Enables from learning coding games, puzzles solving with coding, to the manipulation of the environamen and games the player can code their mining and farming robots.
Advantages:
- Fosters Innovation with a combination of unique mechanics.
- Expedited Development with rapid prototyping of concepts and the construction of robust systems.
- Versatile Creation for tackling diverse game ideas.
- Substantial reduction from their individual purchase price.
Price $62.00
