Fantasy Class Emblem Icon2 Set Pack by Coffee duck
Set of 54hand drawn icons
This set includes: .
-54unique icons in total;
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- All Icons have transparent background.
- original PSD included
have any questions or concerns, leave a comment below or contact me e-mail. Click Coffee duck
Thank you.
Price $14.00
Fantasy Wizard Weapons Orb Set Pack by Coffee duck
Set of 21hand drawn icons
This set includes: .
-21 unique icons in total;
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- All Icons have transparent background.
- original PSD included
have any questions or concerns, leave a comment below or contact me e-mail. Click Coffee duck!
Thank you.
Price $18.00
Cinematic Music of Universe by Marcin Klosowski
A great quality melodic ambient space music from Marcin Klosowski.
Listen Demo here:Click here!
Package includes 6 great quality mastered tracks 2 of them are completely looped for batlle and menu/gameplay. 4 of them are full cinematic tracks with melody and atmosphere perfect for menus or gameplay, no simple instruments, no simple 1 layered pads, just pure music from skilled composer promoted on huge youtube channels like "Epic Music World" and "Premium Music HQ"
All songs are available in WAV format.
Contact me for any help or edits: EMAIL
Price $9.00
Listen Demo here:Click here!
Package includes 6 great quality mastered tracks 2 of them are completely looped for batlle and menu/gameplay. 4 of them are full cinematic tracks with melody and atmosphere perfect for menus or gameplay, no simple instruments, no simple 1 layered pads, just pure music from skilled composer promoted on huge youtube channels like "Epic Music World" and "Premium Music HQ"
All songs are available in WAV format.
Contact me for any help or edits: EMAIL
Price $9.00
House Constructor Pack by ATOMICU3D
The package has 20 ready houses.
Large number of parts for building houses.
Roofs,foundations,housings,doors,windows,
switchboards, fireplaces, chimneys.
A large package of quality textures
size from 1024 to 4096, all- 476 textures
(Normal and ambient occlusion).
Mesh-198. You can use ready-made houses
or assemble your own.
A large set of textures: walls, wallpaper,
plaster, windows, doors, parquets, etc.
More information in the screenshots.
See all screenshots here
Price $85.00
Large number of parts for building houses.
Roofs,foundations,housings,doors,windows,
switchboards, fireplaces, chimneys.
A large package of quality textures
size from 1024 to 4096, all- 476 textures
(Normal and ambient occlusion).
Mesh-198. You can use ready-made houses
or assemble your own.
A large set of textures: walls, wallpaper,
plaster, windows, doors, parquets, etc.
More information in the screenshots.
See all screenshots here
Price $85.00
Robo A31B by Arman 3DG STUDIO
3d viewer > Sketchfab Model ID: https://skfb.ly/6yyBC
Texture format. (bmp)
Texture bump: Yes
The robot works on diesel fuel.
Total Amount > poly: 2,102 / Trees: 4,806 / Vers: 2,601
Body > poly:737 / Trees:1,558 / Vers:835
Lyuk > poly:32 / Trees:40 / Vers:40
Forceps > poly:1,333 / Trees:3,208 / Vers:1,726
Lyuk.FBX
(open) 0/8
(closed) 9/17
Forceps_01.FBX
(Collects) 0/55
Forceps_02.FBX
(Selects and stored in the trunk) 0/111
Forceps_03.FBX
(Loosen the bolt) 0/70
(Clamped the bolt) 70/138
Forceps_04.FBX
(released the trunk) 0/100
The effects of laser and smoke fire are drawn for an example
Price $13.00
Texture format. (bmp)
Texture bump: Yes
The robot works on diesel fuel.
Total Amount > poly: 2,102 / Trees: 4,806 / Vers: 2,601
Body > poly:737 / Trees:1,558 / Vers:835
Lyuk > poly:32 / Trees:40 / Vers:40
Forceps > poly:1,333 / Trees:3,208 / Vers:1,726
Lyuk.FBX
(open) 0/8
(closed) 9/17
Forceps_01.FBX
(Collects) 0/55
Forceps_02.FBX
(Selects and stored in the trunk) 0/111
Forceps_03.FBX
(Loosen the bolt) 0/70
(Clamped the bolt) 70/138
Forceps_04.FBX
(released the trunk) 0/100
The effects of laser and smoke fire are drawn for an example
Price $13.00
Toon Zombie by UltimateArcade
Cartoon Zombie is setup to work with Mecanim motion capture files. Idle animation is included.
Rigged Using Maya HumanoidIK so it is clean and ready for Mecanim.
Low Poly and Mobile friendly. Easy to edit PSD Textures. Make other texture variations of this character.
If you have any questions please reach out via our website http://uistudios.com
Price $10.00
Rigged Using Maya HumanoidIK so it is clean and ready for Mecanim.
Low Poly and Mobile friendly. Easy to edit PSD Textures. Make other texture variations of this character.
If you have any questions please reach out via our website http://uistudios.com
Price $10.00
Merge Chain by SgLib Games
Drag and merge chains of same letters to combine them and get the next letter: Merge Chain is the latest twist of the ubiquitous match-3 genre!
DEMO APK | DOCUMENTATION
HIGHLIGHTS:
- Full game ready for release.
- A creative twist of the ubiquitous match-3 gameplay.
- Grid size is customizable (default to 7x7, change it if you want)
- Score value of each item is customizable.
- 3 built-in power-ups: board shuffling, swap tiles and delete tiles.
- Assets (sounds, fonts, models, sprites, etc.) are free for commercial use.
- Optimized for iOS & Android.
PREMIUM FEATURES:
This template is pre-integrated with Easy Mobile plugin to provide following features on iOS and Android:
Notes: -------------------------------------------------------
- Import Easy Mobile Pro to have all below features.
- Import Easy Mobile Basic to have all below features except those marked as [Pro-only].
------------------------------------------------------------------
- Support for AdColony, AdMob, Chartboost, Heyzap and Unity Ads with banner, interstitial and rewarded ads
- In-app purchasing (remove ads)
- [Pro-only] Recording gameplay in realtime and then exporting GIF images for sharing
- Sharing screenshots to social networks
- Native rating popup (rate my app)
- Push notification using OneSignal
- Native alerts
Notes:
* Being pre-integrated means you won't need to write a single line of integration code, everything was done beforehand. All you need is import Easy Mobile and configure it in the editor.
* This package does not include Easy Mobile.
* The use of Easy Mobile is totally optional, this template is fully functioning on its own (there's an option to easily disable the premium features).
* The demo APK and video demonstrate the game after importing Easy Mobile Pro.
****** Support Email ******
* Please kindly include your invoice number when requesting support. Thank you!
Your rating, review and feedback are greatly appreciated!
CHECK OUT MORE COOL GAMES
Keep in touch with us:
WEBSITE | FACEBOOK | TWITTER | YOUTUBE
Price $19.00
DEMO APK | DOCUMENTATION
HIGHLIGHTS:
- Full game ready for release.
- A creative twist of the ubiquitous match-3 gameplay.
- Grid size is customizable (default to 7x7, change it if you want)
- Score value of each item is customizable.
- 3 built-in power-ups: board shuffling, swap tiles and delete tiles.
- Assets (sounds, fonts, models, sprites, etc.) are free for commercial use.
- Optimized for iOS & Android.
PREMIUM FEATURES:
This template is pre-integrated with Easy Mobile plugin to provide following features on iOS and Android:
Notes: -------------------------------------------------------
- Import Easy Mobile Pro to have all below features.
- Import Easy Mobile Basic to have all below features except those marked as [Pro-only].
------------------------------------------------------------------
- Support for AdColony, AdMob, Chartboost, Heyzap and Unity Ads with banner, interstitial and rewarded ads
- In-app purchasing (remove ads)
- [Pro-only] Recording gameplay in realtime and then exporting GIF images for sharing
- Sharing screenshots to social networks
- Native rating popup (rate my app)
- Push notification using OneSignal
- Native alerts
Notes:
* Being pre-integrated means you won't need to write a single line of integration code, everything was done beforehand. All you need is import Easy Mobile and configure it in the editor.
* This package does not include Easy Mobile.
* The use of Easy Mobile is totally optional, this template is fully functioning on its own (there's an option to easily disable the premium features).
* The demo APK and video demonstrate the game after importing Easy Mobile Pro.
****** Support Email ******
* Please kindly include your invoice number when requesting support. Thank you!
Your rating, review and feedback are greatly appreciated!
CHECK OUT MORE COOL GAMES
Keep in touch with us:
WEBSITE | FACEBOOK | TWITTER | YOUTUBE
Price $19.00
Tiny Land by ThreeBox
Low poly assets for creating a strategy.
Buildings, environment.
Content:
7 types of buildings (40 unique prefabs):
- barracks (training fields, tents)
- fishing house (fishing nets, fish)
- residential buildings (specialization: smithy, worker's house, logger's house)
- mines
- sawmill (felling of trees)
- town center (market)
- windmill (fields)
- stone/wooden walls, towers
Buildings have an animation of construction, as well as animation of gradual destruction.
Buildings have textures for winter and summer.
It also includes:
1) Tiny Land - All Season Platforms
Asset Store link: http://u3d.as/17qR
Content:
- 62 kinds of platforms (grass,sand,stone,coast)
- coloring for each season of the year
- 40+ additional elements
2) Tiny Trees - All Season
Asset Store link: http://u3d.as/16Z7
Content:
- 4 types of trees, 2 types of deciduous trees and 2 species of conifers
- coloring for each season of the year
- 48 prefabs
ATTENTION!
There is no water in the pack that I used to render the scene previews.
This Dropbox Link to the prefab of water that I used in my scenes:
https://www.dropbox.com/sh/our3j8w62a2im7s/AADutAYhyg0kM64sZmX1zM0wa?dl=0
Unpack to the folder "Assets" of your project and use the prefab that is inside.
Water was created with the help of this free asset:
- Water Effect Fits For Lowpoly Style by PURE EVIL STUDIO
Link: https://assetstore.unity.com/packages/vfx/shaders/water-effect-fits-for-lowpoly-style-87810
Also for render previews of scenes I used the following free assets:
- Post Processing Stack by UNITY TECHNOLOGIES
Link: https://assetstore.unity.com/packages/essentials/post-processing-stack-83912
If you have any questions / suggestions / comments, etc., I will be happy to listen to you and try to help you!
My email: 3boxassets@gmail.com
Twitter:https://twitter.com/KliutkoCS
Price $12.99
Buildings, environment.
Content:
7 types of buildings (40 unique prefabs):
- barracks (training fields, tents)
- fishing house (fishing nets, fish)
- residential buildings (specialization: smithy, worker's house, logger's house)
- mines
- sawmill (felling of trees)
- town center (market)
- windmill (fields)
- stone/wooden walls, towers
Buildings have an animation of construction, as well as animation of gradual destruction.
Buildings have textures for winter and summer.
It also includes:
1) Tiny Land - All Season Platforms
Asset Store link: http://u3d.as/17qR
Content:
- 62 kinds of platforms (grass,sand,stone,coast)
- coloring for each season of the year
- 40+ additional elements
2) Tiny Trees - All Season
Asset Store link: http://u3d.as/16Z7
Content:
- 4 types of trees, 2 types of deciduous trees and 2 species of conifers
- coloring for each season of the year
- 48 prefabs
ATTENTION!
There is no water in the pack that I used to render the scene previews.
This Dropbox Link to the prefab of water that I used in my scenes:
https://www.dropbox.com/sh/our3j8w62a2im7s/AADutAYhyg0kM64sZmX1zM0wa?dl=0
Unpack to the folder "Assets" of your project and use the prefab that is inside.
Water was created with the help of this free asset:
- Water Effect Fits For Lowpoly Style by PURE EVIL STUDIO
Link: https://assetstore.unity.com/packages/vfx/shaders/water-effect-fits-for-lowpoly-style-87810
Also for render previews of scenes I used the following free assets:
- Post Processing Stack by UNITY TECHNOLOGIES
Link: https://assetstore.unity.com/packages/essentials/post-processing-stack-83912
If you have any questions / suggestions / comments, etc., I will be happy to listen to you and try to help you!
My email: 3boxassets@gmail.com
Twitter:https://twitter.com/KliutkoCS
Price $12.99
Melodious Piano Works by Sosu-Meikyu
20 Music tracks that are well suited for various scene. The tracks focus on beautiful keeping main melody, that is easy to hear.
Tracks included:
//intense piano musics
intense1.mp3
intense2.mp3
//nocturne piano musics
nocturne1.mp3
nocturne2.mp3
nocturne3.mp3
nocturne4.mp3
//rain music
rain.mp3
//sad musics
sad1.mp3
sad2.mp3
sad3.mp3
sad4.mp3
sad5.mp3
sad6.mp3
sad7.mp3
sad8.mp3
//simple musics
simple1.mp3
simple2.mp3
simple3.mp3
simple4.mp3
simple5.mp3
Composed by Sosu-Meikyu
http://sosumeikyu.net/
Price $0.00
Tracks included:
//intense piano musics
intense1.mp3
intense2.mp3
//nocturne piano musics
nocturne1.mp3
nocturne2.mp3
nocturne3.mp3
nocturne4.mp3
//rain music
rain.mp3
//sad musics
sad1.mp3
sad2.mp3
sad3.mp3
sad4.mp3
sad5.mp3
sad6.mp3
sad7.mp3
sad8.mp3
//simple musics
simple1.mp3
simple2.mp3
simple3.mp3
simple4.mp3
simple5.mp3
Composed by Sosu-Meikyu
http://sosumeikyu.net/
Price $0.00
Condor by Fast Iterate
-------------------------------------------------------------------------------
Condor - Unity asset manage library by using assetbundle.
-------------------------------------------------------------------------------
Manage asset load and unload
Snapshot to report asset leak problem
100% source code included
Core code is covered by unit test. You could change code to customize it with more confidence
Feature
Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic)
Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence)
Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread)
Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0)
Use weak reference to solve memory leak caused by library self(stop GC to recollect memory)
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Scene load in Editor helper script, help load scene in simulate mode
Please register account after purchased and ask questions on http://forum.fastiterate.com/
-------------------------------------------------------------------------------
Introduction
-------------------------------------------------------------------------------
Supported versions
5.4.2f2
5.5.0f3
5.6.0f3
2017.1.0f3
2017.2.0f3
2017.3.0f3
2017.4.0f1
Supported platforms
iOS
Android
Windows Editor
macOS Editor
Build
Check cyclic reference
Report cyclic reference path to solve it easily
Check AssetBundleName confliction
Check if AssetBundleName is same with directory part of other AssetBundleName
Check CRC
Prevent Unity from using old AssetBundle by not calculate hash correctly
Happened several times in real project
AssetBundle is outdated and couldn't load now
Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times
Clean useless directories and files automatically
Clean before build
Clean before copy built assetbundles to StreamingAssets directory
AssetBundle copy to StreamingAssets
Only copy files which is updated
Cache MD5 caculation
cache file size, last modify time, AssetBundle CRC
Recalculate MD5 by checking cache validity to speed build
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Load
Non-blocking api to load asset and scene
Use reference count to manage asset and assetbundle
Reference is saved by weak reference, don't impede GC
Reference saved detailed information
Type, fullname including namespace
Path, if object is GameObject or Component
Callback, fullname including namespace
Count
AssetBundle dependencies automatic management
AssetBundle load crc check
Cache AssetBundle in StreamingAssets directory
File in Android APK load support
Cache asset when reference count is 0
Load queue to load asset from AssetBundle, default capacity is 5
Finite state machine manage lifecycle
Debug
UI
Assets
AssetPath
Client fullname
Callback fullname
Reference count
State
Bundles
Bundle
Reference count
State
Automatic adapte screen
Snapshot
Automatic compare two snapshot and warning if there is difference
Editor Support
Load assets and scenes without building assetbundles
Check if assetbundlename is set for correspond asset
Stop all threads after exit play mode to keep consistent
Shader reset tools
Shader would be missing if load assetbundle which built for non-editor platform
Should reset shader to editor version manually after load asset
Editor scene load helper
Load scene automatically in simulate mode
Helper
Preload manager support load file from zip and apk
Preload manager use custom thread pool to do IO operation
Compression format
LZ4
Use chunk-based algorithm to get balance on speed and size
Engineer
Unit test
Core code covered
Code clean and simple
Separate module reasonably
Use less code in module, about 100 loc per file
No explicit thread synchronization to avoid bugs
Third party libraries
Editor
YamlDotNet
Cache calculated MD5
NSubstitute
Unit test helper
Runtime
ZipStorer
Support decompress files on Android
Would not support
variant support
It violates design purpose, which could use path to determine asset
blocking load
It could cause potential hiccups in main thread
-------------------------------------------------------------------------------
Usage
-------------------------------------------------------------------------------
Run Tools > Condor > Setup to initilize, and create two config files
1 Runtime config, Assets/Resources/Condor/Config.asset
2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode
Create or find your asset and set AssetBundleName for it.
Write code to initialize Condor.
Write code to load and unload your asset by using full asset path(starting with Assets).
Then you could test load asset when enable Editor Simulation in config.
Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory.
Then you could load asset from assetbundles.
Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk.
-------------------------------------------------------------------------------
Precaution
-------------------------------------------------------------------------------
Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0
HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2
Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above
Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions
-------------------------------------------------------------------------------
API interface
-------------------------------------------------------------------------------
Initialize and destroy
Condor.Manager.Init()
Condor.Manager.Destroy()
Load and Unload
Condor.Manager.LoadAsync()
Condor.Manager.UnloadAsync()
Clean cache
Condor.Manager.UnloadUnusedImmediately()
Snapshot
Condor.Manager.BeginSnapshot()
Condor.Manager.EndSnapshot()
-------------------------------------------------------------------------------
Examples
-------------------------------------------------------------------------------
Asset load
Condor/Examples/Scenes/Asset.unity
Scene load
Condor/Examples/Scenes/Scene.unity
Snapshot
Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity
-------------------------------------------------------------------------------
Third party libraries
-------------------------------------------------------------------------------
Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5.
YamlDotNet for Unity - Asset Store
https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017)
MIT-LICENSE
Editor/Libraries/YamlDotNet/YamlDotNet.license.txt
Use NSubstitute to fake object for unit test.
NSubstitute: A friendly substitute for .NET mocking libraries
http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017)
BSD-3-Clause
Editor/Libraries/NSubstitute/LICENSE.txt
Use ZipStorer to decompress files from zip or apk.
jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip
https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017)
MIT-LICENSE
https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md
Price $100.00
Condor - Unity asset manage library by using assetbundle.
-------------------------------------------------------------------------------
Manage asset load and unload
Snapshot to report asset leak problem
100% source code included
Core code is covered by unit test. You could change code to customize it with more confidence
Feature
Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic)
Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence)
Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread)
Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0)
Use weak reference to solve memory leak caused by library self(stop GC to recollect memory)
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Scene load in Editor helper script, help load scene in simulate mode
Please register account after purchased and ask questions on http://forum.fastiterate.com/
-------------------------------------------------------------------------------
Introduction
-------------------------------------------------------------------------------
Supported versions
5.4.2f2
5.5.0f3
5.6.0f3
2017.1.0f3
2017.2.0f3
2017.3.0f3
2017.4.0f1
Supported platforms
iOS
Android
Windows Editor
macOS Editor
Build
Check cyclic reference
Report cyclic reference path to solve it easily
Check AssetBundleName confliction
Check if AssetBundleName is same with directory part of other AssetBundleName
Check CRC
Prevent Unity from using old AssetBundle by not calculate hash correctly
Happened several times in real project
AssetBundle is outdated and couldn't load now
Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times
Clean useless directories and files automatically
Clean before build
Clean before copy built assetbundles to StreamingAssets directory
AssetBundle copy to StreamingAssets
Only copy files which is updated
Cache MD5 caculation
cache file size, last modify time, AssetBundle CRC
Recalculate MD5 by checking cache validity to speed build
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Load
Non-blocking api to load asset and scene
Use reference count to manage asset and assetbundle
Reference is saved by weak reference, don't impede GC
Reference saved detailed information
Type, fullname including namespace
Path, if object is GameObject or Component
Callback, fullname including namespace
Count
AssetBundle dependencies automatic management
AssetBundle load crc check
Cache AssetBundle in StreamingAssets directory
File in Android APK load support
Cache asset when reference count is 0
Load queue to load asset from AssetBundle, default capacity is 5
Finite state machine manage lifecycle
Debug
UI
Assets
AssetPath
Client fullname
Callback fullname
Reference count
State
Bundles
Bundle
Reference count
State
Automatic adapte screen
Snapshot
Automatic compare two snapshot and warning if there is difference
Editor Support
Load assets and scenes without building assetbundles
Check if assetbundlename is set for correspond asset
Stop all threads after exit play mode to keep consistent
Shader reset tools
Shader would be missing if load assetbundle which built for non-editor platform
Should reset shader to editor version manually after load asset
Editor scene load helper
Load scene automatically in simulate mode
Helper
Preload manager support load file from zip and apk
Preload manager use custom thread pool to do IO operation
Compression format
LZ4
Use chunk-based algorithm to get balance on speed and size
Engineer
Unit test
Core code covered
Code clean and simple
Separate module reasonably
Use less code in module, about 100 loc per file
No explicit thread synchronization to avoid bugs
Third party libraries
Editor
YamlDotNet
Cache calculated MD5
NSubstitute
Unit test helper
Runtime
ZipStorer
Support decompress files on Android
Would not support
variant support
It violates design purpose, which could use path to determine asset
blocking load
It could cause potential hiccups in main thread
-------------------------------------------------------------------------------
Usage
-------------------------------------------------------------------------------
Run Tools > Condor > Setup to initilize, and create two config files
1 Runtime config, Assets/Resources/Condor/Config.asset
2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode
Create or find your asset and set AssetBundleName for it.
Write code to initialize Condor.
Write code to load and unload your asset by using full asset path(starting with Assets).
Then you could test load asset when enable Editor Simulation in config.
Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory.
Then you could load asset from assetbundles.
Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk.
-------------------------------------------------------------------------------
Precaution
-------------------------------------------------------------------------------
Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0
HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2
Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above
Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions
-------------------------------------------------------------------------------
API interface
-------------------------------------------------------------------------------
Initialize and destroy
Condor.Manager.Init()
Condor.Manager.Destroy()
Load and Unload
Condor.Manager.LoadAsync()
Condor.Manager.UnloadAsync()
Clean cache
Condor.Manager.UnloadUnusedImmediately()
Snapshot
Condor.Manager.BeginSnapshot()
Condor.Manager.EndSnapshot()
-------------------------------------------------------------------------------
Examples
-------------------------------------------------------------------------------
Asset load
Condor/Examples/Scenes/Asset.unity
Scene load
Condor/Examples/Scenes/Scene.unity
Snapshot
Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity
-------------------------------------------------------------------------------
Third party libraries
-------------------------------------------------------------------------------
Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5.
YamlDotNet for Unity - Asset Store
https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017)
MIT-LICENSE
Editor/Libraries/YamlDotNet/YamlDotNet.license.txt
Use NSubstitute to fake object for unit test.
NSubstitute: A friendly substitute for .NET mocking libraries
http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017)
BSD-3-Clause
Editor/Libraries/NSubstitute/LICENSE.txt
Use ZipStorer to decompress files from zip or apk.
jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip
https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017)
MIT-LICENSE
https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md
Price $100.00
Color by Number - Pixel Art by DEMENCI
Demo
FULL TUTORIAL CLIPS
Ready for publish on Android and iOS
Join the color by number app business and get millions of users who want to color simply images by number! Create an Android and iOS color by number app with all the important features users want quickly and easily.
Supports an unlimited number of images. Uses the latest Android and iOS features and was built entirely using Unity 3D with no other third party frameworks necessary so you just compile with Unity 3D without any problems!
Recommended Unity 2013.3.1
If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project
Features
- Color by tapping with your finger.
- Zoom and Pan the image.
- Export finished work as image to photo library, instagram, facebook or others.
- Video tutorials.
- User interface completely done with code.
- Easy to add new image.
- Vibration on error and coloring.
- Save your started works.
- Great support.
Price $99.00
FULL TUTORIAL CLIPS
Ready for publish on Android and iOS
Join the color by number app business and get millions of users who want to color simply images by number! Create an Android and iOS color by number app with all the important features users want quickly and easily.
Supports an unlimited number of images. Uses the latest Android and iOS features and was built entirely using Unity 3D with no other third party frameworks necessary so you just compile with Unity 3D without any problems!
Recommended Unity 2013.3.1
If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project
Features
- Color by tapping with your finger.
- Zoom and Pan the image.
- Export finished work as image to photo library, instagram, facebook or others.
- Video tutorials.
- User interface completely done with code.
- Easy to add new image.
- Vibration on error and coloring.
- Save your started works.
- Great support.
Price $99.00
Basic Fish System Pro by RanZY's Shop
First release. 1. You can spawn how many fishes you want. (Recommandation: <300 but anyway how many you want). 2. Scale of fishes has random value in a range preset by you. 3. You can modify normal speed and alerted speed of fishes. 4. There is a system for alert fish when an enemy or main player will enter in a one of fish. All fishes will search a nearby zone where they will hide. 5. You can also modify regroup time after
Price $5.50
Price $5.50
Unlock hypercar #02 by Unlock Game Assets
Midpoly hypercar vehicle.
- Model is correctly divided into main part, hight detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles, info screens and driver steering.
- Main color customizable in real time.
- Collider included.
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this new car.
Good luck.
Price $5.00
- Model is correctly divided into main part, hight detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles, info screens and driver steering.
- Main color customizable in real time.
- Collider included.
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this new car.
Good luck.
Price $5.00
fAutonomy by AIBrain Inc.
World's 1st Deep Learning AI plug-in for Unity
State-of-the-art Artificial Intelligence for all Unity Games.
With fAutonomy you can now have Fully Autonomous NPCs with Deep Neural Network brains.
fAutonomy provides non-scripted AI agent-behaviours able to GENERALIZE (unlike scripted game AI, such as behaviour trees or finite state machines).
Goal-driven, lightweight, quick, scalable & domain-independent (made to work with all Unity games).
Supports an arbitrary number of agents (one or more).
fAutonomy AI can learn, adapt & respond intelligently even to unexpected situations.
Integrates seamlessly with the Unity Editor.
Comes with unlimited-time free AI server-subscription.
Train on the AI server & play on the device.
No AI server connection needed to play.
Runs on any platform, where Unity Editor runs, however currently games can be built with fAutonomy only for Windows 64-bit.
PLEASE NOTE: fAutonomy for Unity is still in Open Beta, provided as free.
Please visit the official website to learn more about fAutonomy, or contact us via our email address.
Price $0.00
State-of-the-art Artificial Intelligence for all Unity Games.
With fAutonomy you can now have Fully Autonomous NPCs with Deep Neural Network brains.
fAutonomy provides non-scripted AI agent-behaviours able to GENERALIZE (unlike scripted game AI, such as behaviour trees or finite state machines).
Goal-driven, lightweight, quick, scalable & domain-independent (made to work with all Unity games).
Supports an arbitrary number of agents (one or more).
fAutonomy AI can learn, adapt & respond intelligently even to unexpected situations.
Integrates seamlessly with the Unity Editor.
Comes with unlimited-time free AI server-subscription.
Train on the AI server & play on the device.
No AI server connection needed to play.
Runs on any platform, where Unity Editor runs, however currently games can be built with fAutonomy only for Windows 64-bit.
PLEASE NOTE: fAutonomy for Unity is still in Open Beta, provided as free.
Please visit the official website to learn more about fAutonomy, or contact us via our email address.
Price $0.00
European Villas by AGLOBEX
Asset Include 3 low poly villas.
1. 3d model has 6995 polygons.
2. 3d model has 4354 polygons.
3. 3d model has 6995 polygons.
The models includes baked textures by V-Ray renderer.
Texture size: 2048, 4096, 8192
Models do not have interiors.
I hope this scene will be useful for you! Enjoy and don't forget to rate your purchase!
Good luck!
Price $49.00
1. 3d model has 6995 polygons.
2. 3d model has 4354 polygons.
3. 3d model has 6995 polygons.
The models includes baked textures by V-Ray renderer.
Texture size: 2048, 4096, 8192
Models do not have interiors.
I hope this scene will be useful for you! Enjoy and don't forget to rate your purchase!
Good luck!
Price $49.00
Pipes Design System by Dincă Alin
This package contains 2 types of pipes (straight pipe and curve pipe) and a system to place them into the scene very fast, just place a prefab and use his script buttons. This package is mainly for adding pipe lines to a project as environment props. Also the 2 types of pipes are LOD groups.
Textures:
2 textures: 1024x1024
Coming soon:
- prevent overlapping placing;
- a new optional way to add pipes;
- more textures;
- more types of pipes.
Price $2.50
Textures:
2 textures: 1024x1024
Coming soon:
- prevent overlapping placing;
- a new optional way to add pipes;
- more textures;
- more types of pipes.
Price $2.50