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The newest packages in the Unity Asset Store.
Updated: 17 min 7 sec ago

Cartoon Fantasy Mushroom by UltimateArcade

2018, May 16 - 04:07
PBR Low Poly Mushroom!

This cartoon shroom is perfect for any mobile or VR game. It comes with 2k maps.

- Diffuse Map
- Normal Map
- Height Map
- Roughness Map

The poly count for this model is:

704 Faces

If you have any questions please contact us via our website and we will be happy to answer any questions: www.uistudios.com

About the model: Created in zBrush, then painted in Substance Painter
Price $5.00

Cartoon Scull by UltimateArcade

2018, May 16 - 04:07
Cartoon Low Poly Scull!

This cartoon scull is perfect for any mobile or VR game. It comes with 2k maps.

- Diffuse Map
- Roughness Map

The poly count for this model is:

1,148 Faces

If you have any questions please contact us via our website and we will be happy to answer any questions: www.uistudios.com

About the model: Created in zBrush, then painted in Substance Painter
Price $5.00

Alien Sci-fi Rocks by UltimateArcade

2018, May 16 - 04:07
PBR Low Poly Alien Rocks!

These boulders are perfect for any mobile or VR game. All 3 rocks come with 2k maps.

- Diffuse Map
- Normal Map
- Spec Map
- AO Map

The poly count for each model is:

Rock 1 = 2215 Faces
Rock 2 = 1327
Rock 3 = 2573

If you have any questions please contact us via our website and we will be happy to answer any questions: www.uistudios.com

About the model: Created in zBrush, then painted in Substance Painter
Price $10.00

Sci-Fi Props I by Methexis Studios

2018, May 16 - 00:50
First release v 1.0

The Sci-Fi Props I is a big collection of props suitable for populating any Sci-Fi interior spaces.

All textures have three and sometimes five color or style variations.

Offering 67 unique models and 74 Prefabs, it will boost any Sci-Fi project you are creating, by making it fuller and more realistic.

Sci-Fi Props I, is included in our much bigger assets product, the Sci-Fi Modular Pack, which you can check out at the asset store.

Screenshots for Sci-Fi Props I, include modular pieces (walls, floors, etc) from the Sci-Fi Modular Pack that are not part of this product. They are used here for demo purposes.

Full PBR 2K textures

Our site: Methexis Studios site.

Facebook page: Methexis Studios page.

Please, make sure you read the Readme.txt file included in the pack.


Price $40.00

HQ Chateau Modular Palace by HQ PBR

2018, May 16 - 00:40
CLICK HERE FOR HIGH RESOLUTION GALLERY

Get ready to create your own palace!

The HQ PBR Chateau is an astoundingly beautiful palatial scene which is heavily optimized and organized to run on all types of platforms!

MAKES A GREAT FPS MAP!

Asset Package Includes:

HQ PBR Chateau Scene (Pictured)
350+ HQ PBR Texture Maps*
135+ HQ PBR Prefabs (Game Ready)
100+ HQ PBR Models (High Optimized)
95+ HQ PBR Materials (Unity Standard)

*Each material's Smoothness/Metalness/Occlusion values are stored in a individual RGBA TIFFs for maximum efficiency and memory overhead.

FULLY MODULAR PREFAB KIT:

Ornate Palace Walls in various sizes and styles
Ornate Ceiling Beams
Ornate Baseboards
Ornate Support Posts
Ornate Banister Kit
Ornate Doorways and Doors Kit
Ornate Door Bridges
Ornate Skylight
Ornate Staircases
Ornate Candelabras (Standing + Wall Mounted)
Alcoves
Bust Sculptures
Ceiling Lights + FX
Ornate Drapes with multiple color options
Compass Rose
Candles
Ornate Rugs
Beautiful Sculptures
Ornate Elevator Kit
Leather Chair
Radiator Heater
Tons of Plants, Flowers, and Pots
Velvet Rope Kit
And much more!

All assets share consistent naming conventions across all prefabs, materials, textures and even the mesh names.

The HQ PBR Chateau is a scene from another project which has been completely re-mastered by the original owner and developer. We are releasing this scene with much love and care -- we hope you appreciate its beauty as much as we do!

HQ PBR welcomes all comments and questions!

Note: Don't forget to change your Color Space setting to Linear!
Price $49.00

Bakery Megapack by Megan Alcock

2018, May 16 - 00:37
Thinking of making your dream bakery game? Well this pack has every thing you need and more to make your dream come true!
This Megapack combines my Fresh Bread, Tasty Pastry and Great Cakes packs, which makes over 200 bakery assets to choose from. This pack also includes props like stands, boxes, cutlery/utensils and plates.

Features:
- All textures are hand painted
- Over 200 prefabs which include a variety of breads, pastries, cakes and bakery props
- Texture resolutions are as high as 2048x2048

Note: No animations or colliders included
Price $13.99

ANN Perceptron by VirtualSTAR

2018, May 16 - 00:31
A set of scripts for creating and learning your own artificial neural network.

Creating your own artificial neural network (ANN) is not a big issue. But to teach the ANN to do certain tasks is a real challenge. In order to ease the task of creating and teaching the ANN, I wrote a set of scripts, that will do everything for you. The only thing that is needed from you is to “explain” the ANN properly, what information is needed to be learned.

Flexible settings for the perceptron and its learning.

Two methods of learning:
- Back propagation.
- Random Generation.

The auxiliary interfaces.

Tutorial in three lessons.
Price $20.00

Fantasy Class Emblem Icon2 Set Pack by Coffee duck

2018, May 16 - 00:27

Set of 54hand drawn icons

This set includes: .

-54unique icons in total;

- Each icon is 512x512 pixels size (PNG);

- Each icon is 256x256 pixels size (PNG);

- All Icons have transparent background.

- original PSD included

have any questions or concerns, leave a comment below or contact me e-mail. Click Coffee duck

Thank you.


Price $14.00

Fantasy Wizard Weapons Orb Set Pack by Coffee duck

2018, May 16 - 00:26

Set of 21hand drawn icons

This set includes: .

-21 unique icons in total;

- Each icon is 512x512 pixels size (PNG);

- Each icon is 256x256 pixels size (PNG);

- All Icons have transparent background.

- original PSD included

have any questions or concerns, leave a comment below or contact me e-mail. Click Coffee duck!

Thank you.


Price $18.00

Android Online Notifications by AK Games

2018, May 16 - 00:20
Android Online Notifications relased! You can push notifications to your users automatically, when messages sended or anybody followed! All Online Login is your gift!
Price $100.00

Cinematic Music of Universe by Marcin Klosowski

2018, May 15 - 21:23
A great quality melodic ambient space music from Marcin Klosowski.
Listen Demo here:Click here!
Package includes 6 great quality mastered tracks 2 of them are completely looped for batlle and menu/gameplay. 4 of them are full cinematic tracks with melody and atmosphere perfect for menus or gameplay, no simple instruments, no simple 1 layered pads, just pure music from skilled composer promoted on huge youtube channels like "Epic Music World" and "Premium Music HQ"
All songs are available in WAV format.
Contact me for any help or edits: EMAIL
Price $9.00

House Constructor Pack by ATOMICU3D

2018, May 15 - 21:23
The package has 20 ready houses.
Large number of parts for building houses.
Roofs,foundations,housings,doors,windows,
switchboards, fireplaces, chimneys.
A large package of quality textures
size from 1024 to 4096, all- 476 textures
(Normal and ambient occlusion).
Mesh-198. You can use ready-made houses
or assemble your own.
A large set of textures: walls, wallpaper,
plaster, windows, doors, parquets, etc.
More information in the screenshots.
See all screenshots here
Price $85.00

Robo A31B by Arman 3DG STUDIO

2018, May 15 - 21:14
3d viewer > Sketchfab Model ID: https://skfb.ly/6yyBC

Texture format. (bmp)
Texture bump: Yes
The robot works on diesel fuel.

Total Amount > poly: 2,102 / Trees: 4,806 / Vers: 2,601
Body > poly:737 / Trees:1,558 / Vers:835
Lyuk > poly:32 / Trees:40 / Vers:40
Forceps > poly:1,333 / Trees:3,208 / Vers:1,726

Lyuk.FBX
(open) 0/8
(closed) 9/17

Forceps_01.FBX
(Collects) 0/55

Forceps_02.FBX
(Selects and stored in the trunk) 0/111

Forceps_03.FBX
(Loosen the bolt) 0/70
(Clamped the bolt) 70/138

Forceps_04.FBX
(released the trunk) 0/100

The effects of laser and smoke fire are drawn for an example


Price $13.00

Toon Zombie by UltimateArcade

2018, May 15 - 21:00
Cartoon Zombie is setup to work with Mecanim motion capture files. Idle animation is included.

Rigged Using Maya HumanoidIK so it is clean and ready for Mecanim.

Low Poly and Mobile friendly. Easy to edit PSD Textures. Make other texture variations of this character.

If you have any questions please reach out via our website http://uistudios.com
Price $10.00

Dirty Mirror by Tatiana Gladkaya

2018, May 15 - 01:11
Victorian Dirty Mirror.

High quality PBR textures.

Textures resolution: 2048x2048(Albedo, SpecularSmoothness, Normal, AmbientOcclusion).
Price $4.50

Merge Chain by SgLib Games

2018, May 15 - 01:08
Drag and merge chains of same letters to combine them and get the next letter: Merge Chain is the latest twist of the ubiquitous match-3 genre!

DEMO APK | DOCUMENTATION

HIGHLIGHTS:
- Full game ready for release.
- A creative twist of the ubiquitous match-3 gameplay.
- Grid size is customizable (default to 7x7, change it if you want)
- Score value of each item is customizable.
- 3 built-in power-ups: board shuffling, swap tiles and delete tiles.
- Assets (sounds, fonts, models, sprites, etc.) are free for commercial use.
- Optimized for iOS & Android.

PREMIUM FEATURES:
This template is pre-integrated with Easy Mobile plugin to provide following features on iOS and Android:
Notes: -------------------------------------------------------
- Import Easy Mobile Pro to have all below features.
- Import Easy Mobile Basic to have all below features except those marked as [Pro-only].
------------------------------------------------------------------
- Support for AdColony, AdMob, Chartboost, Heyzap and Unity Ads with banner, interstitial and rewarded ads
- In-app purchasing (remove ads)
- [Pro-only] Recording gameplay in realtime and then exporting GIF images for sharing
- Sharing screenshots to social networks
- Native rating popup (rate my app)
- Push notification using OneSignal
- Native alerts

Notes:
* Being pre-integrated means you won't need to write a single line of integration code, everything was done beforehand. All you need is import Easy Mobile and configure it in the editor.
* This package does not include Easy Mobile.
* The use of Easy Mobile is totally optional, this template is fully functioning on its own (there's an option to easily disable the premium features).
* The demo APK and video demonstrate the game after importing Easy Mobile Pro.

****** Support Email ******
* Please kindly include your invoice number when requesting support. Thank you!

Your rating, review and feedback are greatly appreciated!

CHECK OUT MORE COOL GAMES

Keep in touch with us:
WEBSITE | FACEBOOK | TWITTER | YOUTUBE


Price $19.00

Tiny Land by ThreeBox

2018, May 15 - 00:50
Low poly assets for creating a strategy.
Buildings, environment.

Content:
7 types of buildings (40 unique prefabs):

- barracks (training fields, tents)
- fishing house (fishing nets, fish)
- residential buildings (specialization: smithy, worker's house, logger's house)
- mines
- sawmill (felling of trees)
- town center (market)
- windmill (fields)
- stone/wooden walls, towers

Buildings have an animation of construction, as well as animation of gradual destruction.
Buildings have textures for winter and summer.

It also includes:

1) Tiny Land - All Season Platforms

Asset Store link: http://u3d.as/17qR

Content:

- 62 kinds of platforms (grass,sand,stone,coast)

- coloring for each season of the year

- 40+ additional elements

2) Tiny Trees - All Season

Asset Store link: http://u3d.as/16Z7

Content:

- 4 types of trees, 2 types of deciduous trees and 2 species of conifers

- coloring for each season of the year

- 48 prefabs

ATTENTION!
There is no water in the pack that I used to render the scene previews.

This Dropbox Link to the prefab of water that I used in my scenes:

https://www.dropbox.com/sh/our3j8w62a2im7s/AADutAYhyg0kM64sZmX1zM0wa?dl=0

Unpack to the folder "Assets" of your project and use the prefab that is inside.

Water was created with the help of this free asset:

- Water Effect Fits For Lowpoly Style by PURE EVIL STUDIO
Link: https://assetstore.unity.com/packages/vfx/shaders/water-effect-fits-for-lowpoly-style-87810

Also for render previews of scenes I used the following free assets:

- Post Processing Stack by UNITY TECHNOLOGIES

Link: https://assetstore.unity.com/packages/essentials/post-processing-stack-83912

If you have any questions / suggestions / comments, etc., I will be happy to listen to you and try to help you!
My email: 3boxassets@gmail.com
Twitter:https://twitter.com/KliutkoCS

Price $12.99

Melodious Piano Works by Sosu-Meikyu

2018, May 15 - 00:32
20 Music tracks that are well suited for various scene. The tracks focus on beautiful keeping main melody, that is easy to hear.

Tracks included:

//intense piano musics
intense1.mp3
intense2.mp3

//nocturne piano musics
nocturne1.mp3
nocturne2.mp3
nocturne3.mp3
nocturne4.mp3

//rain music
rain.mp3

//sad musics
sad1.mp3
sad2.mp3
sad3.mp3
sad4.mp3
sad5.mp3
sad6.mp3
sad7.mp3
sad8.mp3

//simple musics
simple1.mp3
simple2.mp3
simple3.mp3
simple4.mp3
simple5.mp3

Composed by Sosu-Meikyu
http://sosumeikyu.net/
Price $0.00

Condor by Fast Iterate

2018, May 14 - 23:50
-------------------------------------------------------------------------------
Condor - Unity asset manage library by using assetbundle.
-------------------------------------------------------------------------------

Manage asset load and unload
Snapshot to report asset leak problem
100% source code included
Core code is covered by unit test. You could change code to customize it with more confidence

Feature
Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic)
Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence)
Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread)
Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0)
Use weak reference to solve memory leak caused by library self(stop GC to recollect memory)
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Scene load in Editor helper script, help load scene in simulate mode

Please register account after purchased and ask questions on http://forum.fastiterate.com/

-------------------------------------------------------------------------------
Introduction
-------------------------------------------------------------------------------

Supported versions
5.4.2f2
5.5.0f3
5.6.0f3
2017.1.0f3
2017.2.0f3
2017.3.0f3
2017.4.0f1

Supported platforms
iOS
Android
Windows Editor
macOS Editor

Build
Check cyclic reference
Report cyclic reference path to solve it easily
Check AssetBundleName confliction
Check if AssetBundleName is same with directory part of other AssetBundleName
Check CRC
Prevent Unity from using old AssetBundle by not calculate hash correctly
Happened several times in real project
AssetBundle is outdated and couldn't load now
Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times
Clean useless directories and files automatically
Clean before build
Clean before copy built assetbundles to StreamingAssets directory
AssetBundle copy to StreamingAssets
Only copy files which is updated
Cache MD5 caculation
cache file size, last modify time, AssetBundle CRC
Recalculate MD5 by checking cache validity to speed build
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily

Load
Non-blocking api to load asset and scene
Use reference count to manage asset and assetbundle
Reference is saved by weak reference, don't impede GC
Reference saved detailed information
Type, fullname including namespace
Path, if object is GameObject or Component
Callback, fullname including namespace
Count
AssetBundle dependencies automatic management
AssetBundle load crc check
Cache AssetBundle in StreamingAssets directory
File in Android APK load support
Cache asset when reference count is 0
Load queue to load asset from AssetBundle, default capacity is 5
Finite state machine manage lifecycle

Debug
UI
Assets
AssetPath
Client fullname
Callback fullname
Reference count
State
Bundles
Bundle
Reference count
State
Automatic adapte screen
Snapshot
Automatic compare two snapshot and warning if there is difference

Editor Support
Load assets and scenes without building assetbundles
Check if assetbundlename is set for correspond asset
Stop all threads after exit play mode to keep consistent
Shader reset tools
Shader would be missing if load assetbundle which built for non-editor platform
Should reset shader to editor version manually after load asset
Editor scene load helper
Load scene automatically in simulate mode

Helper
Preload manager support load file from zip and apk
Preload manager use custom thread pool to do IO operation

Compression format
LZ4
Use chunk-based algorithm to get balance on speed and size

Engineer
Unit test
Core code covered
Code clean and simple
Separate module reasonably
Use less code in module, about 100 loc per file
No explicit thread synchronization to avoid bugs

Third party libraries
Editor
YamlDotNet
Cache calculated MD5
NSubstitute
Unit test helper
Runtime
ZipStorer
Support decompress files on Android

Would not support
variant support
It violates design purpose, which could use path to determine asset
blocking load
It could cause potential hiccups in main thread

-------------------------------------------------------------------------------
Usage
-------------------------------------------------------------------------------

Run Tools > Condor > Setup to initilize, and create two config files

1 Runtime config, Assets/Resources/Condor/Config.asset
2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode

Create or find your asset and set AssetBundleName for it.

Write code to initialize Condor.

Write code to load and unload your asset by using full asset path(starting with Assets).

Then you could test load asset when enable Editor Simulation in config.

Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory.

Then you could load asset from assetbundles.

Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk.

-------------------------------------------------------------------------------
Precaution
-------------------------------------------------------------------------------

Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0
HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2
Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above
Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions

-------------------------------------------------------------------------------
API interface
-------------------------------------------------------------------------------

Initialize and destroy
Condor.Manager.Init()
Condor.Manager.Destroy()

Load and Unload
Condor.Manager.LoadAsync()
Condor.Manager.UnloadAsync()

Clean cache
Condor.Manager.UnloadUnusedImmediately()

Snapshot
Condor.Manager.BeginSnapshot()
Condor.Manager.EndSnapshot()

-------------------------------------------------------------------------------
Examples
-------------------------------------------------------------------------------

Asset load
Condor/Examples/Scenes/Asset.unity

Scene load
Condor/Examples/Scenes/Scene.unity

Snapshot
Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity

-------------------------------------------------------------------------------
Third party libraries
-------------------------------------------------------------------------------

Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5.

YamlDotNet for Unity - Asset Store
https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017)
MIT-LICENSE
Editor/Libraries/YamlDotNet/YamlDotNet.license.txt

Use NSubstitute to fake object for unit test.
NSubstitute: A friendly substitute for .NET mocking libraries
http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017)
BSD-3-Clause
Editor/Libraries/NSubstitute/LICENSE.txt

Use ZipStorer to decompress files from zip or apk.
jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip
https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017)
MIT-LICENSE
https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md


Price $100.00

Color by Number - Pixel Art by DEMENCI

2018, May 14 - 23:32
Demo

FULL TUTORIAL CLIPS
Ready for publish on Android and iOS

Join the color by number app business and get millions of users who want to color simply images by number! Create an Android and iOS color by number app with all the important features users want quickly and easily.
Supports an unlimited number of images. Uses the latest Android and iOS features and was built entirely using Unity 3D with no other third party frameworks necessary so you just compile with Unity 3D without any problems!

Recommended Unity 2013.3.1
If you will have any questions, don’t hesitate to contact us. We will happy to help you and answer on all of your questions about this project
Features
- Color by tapping with your finger.
- Zoom and Pan the image.
- Export finished work as image to photo library, instagram, facebook or others.
- Video tutorials.
- User interface completely done with code.
- Easy to add new image.
- Vibration on error and coloring.
- Save your started works.
- Great support.

Price $99.00

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