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The newest packages in the Unity Asset Store.
Updated: 16 min 29 sec ago

EIN Fantasy Wizard by EINStudio

2018, May 21 - 17:50
This character is a fantasy wizard concept. Very well suited as a hero of fantasy games :)

= Tris =
Wizard : 3248
Wizard_Weapon : 272


= Texture Size =
Wizard : 1024 X 1024 X 1
Wizard_Weapon : 512 X 512 X 1

= Animations(Generic) =
Idle
Run
Hit
Dead
Attack01
Attack02
Skill01
Skill02

Total : 8 Animations
(Humanoid type will be updated)

= Effects =
Prefabs : 9
Materials : 13

* ************** *
Making fun!
Our characters will be coming soon :)

Website
Contact

Price $28.69

minimini8 by piablood

2018, May 21 - 17:02
This asset is the material for RPG action games of 2D.
Sample scene contains one.

【character】

* Thunder magician
* Princess sorcerer 3
* Devil Mage 3
* Mage 2
* Bone magician 3
* Nightmare sorcerer

【wepon】

* 24type

【motion】

* IDLE
* WALK
* ATTACK
* RUN
* MAGIC
* DIE

【addition】

* The background(the distant view and object1,2)
* Gage UI (png)
* Effect for skills (prefab)
* sample scene

Price $3.00

LISSRD Tool Pro by Cosmokron Studios

2018, May 21 - 17:01

Quickly list components in your scene or all components belonging to children of a selected GameObject or prefab. From there you can select all, delete all or show searchable fields/properties within the Component/Monobehavior selected. Searchable types within components are: string, int, float, bool.

Number searches can be exact match or select all within a range.

Strings can also be searched by exact matching text or all that contain search text.

You can also replace all or individually choose to replace selected numbers or text/strings.

If attempting to delete a component that is dependent on another component, that dependency will be listed.

The menu settings & color schemes are customizable and settings are persistent.

For more info/support visit: Cosmokron.com

 


Price $15.00

Action RPG music 2 by VGcomposer

2018, May 21 - 16:57
This asset contains a completely different set of musical tracks from Action RPG music 1.
Included is a set of musical tracks that cover the most common requirements for RPG or action adventure games. There are also some musical sound effects included such as triumph fanfares and game over sounds.
Most of these tracks are meant to be used as location BGMs and have seamless and noise-free loop points, so it is easy for the developer to make the music loop forever; just activate the loop icon in the inspector to preview the looping.
The musical compositions in this package are heavily inspired by the music of older Japanese RPGs, this means that this music is very melodic and "catchy" and might work very well on projects of said sub-genre.
Contents:
4 game over musical sound effects; 4 triumph fanfares; 1 town BGM; 1 store BGM; 2 forest BGMs (night and day); 1 cave BGM; 1 castle BGM in slow and fast versions; 1 island BGM; 4 special BGMs (adventure, sailing, etc.); 4 battle BGMs; 1 main theme.
escalonaparra@yahoo.cl
Price $18.00

Sci-Fi Corridors I by Methexis Studios

2018, May 21 - 16:38
First release v 1.0

The Sci-Fi Corridors I is a modular environment pack which allows the creation of a big variety of interior Sci-Fi spaces.

All textures have three and sometimes five color or style variations. Offering 32 unique models and 82 Prefabs, it is a good place to start building your own Sci-Fi base.

The Sci-Fi Corridors I, is included in our much bigger assets product, the Sci-Fi Modular Pack, which you can check out at the asset store.

Top-down, 2.5D and FPS levels can be created using the Sci-Fi Corridors I.

Working doors with sounds, particles, monitor animations included along with very useful scripts.

Full PBR 2K textures

Our site: Methexis Studios site.

Facebook page: Facebook page.

Please, make sure you read the Readme.txt file included in the pack.


Price $17.00

Chinese Runner by Nannie

2018, May 19 - 00:40
A chinese looking package for runners. Mobile friendly, hand painted sprites.

Package content:

-72 environment sprites
-28 UI sprites
-1 night time material

Price $15.00

Steampunk weapons pack by Irondust

2018, May 19 - 00:35
Pack of 4 weapons, made in steampunk style, can be used in First-person or third person games. Have 2k PBR textures
Rifle:
2424 triangles
2018 vertices

Revolver:
600 triangles
650 vertices

Grenade:
1826 triangles
1412 vertices

Sword:
1166 triangles
1122 vertices

Price $5.00

Alternative Scroll View by Feather Brain

2018, May 19 - 00:29

Alternative Scroll View (ASV) was designed to replace Unity's default scroll view component on low performances platforms (mostly mobiles).
Dynamically creating scroll-able list (like inventory, friend-list, etc.) can cause perceptible freeze as every single element of the list need to be instantiated immediately.
Instead, ASV instantiate empty containers and fill them with the appropriate data, while also adding ordering and filtering support.

Downloadable demo available here.


Price $4.99

Space Background02 Set Pack by Coffee duck

2018, May 19 - 00:22

Set of 3hand drawn Background

This set includes: .

-3unique Background in total;

- Each icon is 1920x1080 pixels size (PNG);

- Each icon is 1280x720 pixels size (PNG);

- original PSD included

have any questions or concerns, leave a comment below or contact me e-mail. Click Coffee duck!

Thank you.


Price $6.00

GPU Instancer by GurBu Technologies

2018, May 19 - 00:19

GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs and Unity terrain details.

GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.

---------------------------------
Features
---------------------------------
- Out of the box solution for complex GPU Instancing.
- Easy to use interface.
- Tens of thousands of objects rendered lightning fast in a single draw call.
- GPU frustum culling.
- Automatically configured custom shader support
- Complex hierarchies of prefabs instanced with a single click.
- Multiple sub-meshes support.
- LOD Group support.
- Shadows casting and receiving support for instances (frustum culled instances still can cast shadows).
- Unity 5.6 support.
- Well documented API for procedural scenes and runtime modifications (Examples included).
- Example scenes that showcase GPU Instancer capabilities.

Prefab Instancing Features:
- Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool.
- Area localized rigidbody and physics support.
- Instance based material variations through material property blocks.
- Enabling and disabling instancing at runtime per instance basis.
- API to manage instanced prefabs at runtime.

Detail Instancing Features:
- Dense grass fields and vegetation with very high frame rates.
- Included vegetation shader with wind, shadows, AO, billboarding and various other properties.
- Support for custom shaders and materials.
- Cross quadding support: automatically turns grass textures to crossed quads.
- Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools).
- Ability to use prefabs with LOD Groups on Unity terrain.
- Further performance improvements with automatic spatial partitioning.
- API to manage instanced terrain detail prototypes at runtime (Examples included).
- Editor GPU Instancing simulation.

Planned Features:
- GPU Occlusion culling (hi-z occlusion culling)
- Support for animation baking and skinned mesh renderers.

Requirements:
- Graphics hardware with Shader Model 5.0

To provide the fastest possible performance, GPU Instancer utilizes Indirect GPU Instancing using Unity's DrawMeshInstancedIndirect method and Compute Shaders.

GPU Instancing results in magnitudes of performance improvement over static batching and mesh combining. Also, other available solutions for GPU Instancing (including Unity's material option and the DrawMeshInstanced method) fail short on limited buffer sizes and therefore result in more draw calls and less performance. By using the indirect method GPU Instancer aims to provide the ultimate solution for this, and increases performance considerably while rendering the same mesh multiple times.

For more information:
Getting Started
API Documentation
Unity Forum Thread

Price $50.00

Funky Blues Rock Jam [EXCLUSIVE SESSIONS SERIES] by Berns/Johnson

2018, May 19 - 00:04
2 musical improvisation tracks with drums, bass and very nice rhythm & lead guitars

High Quality Game Music
All our assets are created by professional musicians and producers, made to engage your players and to make your game stand out.

Moods/Styles
Confident, Engaging, Driving, Rhythmic, Intense

Versions
Full-length loopable and ending versions
Short versions

Previews
The SoundCloud previews here are for the short versions only.

Track list
Only Hurts When I Scream - 3:04
Only Hurts When I Scream (short) - 1:37
This Train Broke Down - 2:50
This Train Broke Down (short) - 1:36

Formats
WAV (16 bit 44.1 kHz) for all versions
MP3 (256 Kbit/s) for short versions
Price $19.00

RPG & MMO UI 8 by Evil

2018, May 18 - 23:57
The best interface is a flexible interface. This collection represents an overall collection of assets designed for both MMORPGs and traditional RPGs interfaces. Grunge and simple design with unique coloring makes this the perfect interface solution to make your project stand out from the rest.

Documentation
WebGL demo

The product features:
- Color Schemes
- 4K Ready
- PSD Files
- Vector Design (Scalable)
- More than 60 unique UI elements
- Sliced images (PNG, High Resolution)
- Fonts included
- Prefabs
- Demo scenes
- Large collection of custom scripts
--- Slot System
--- Tooltip System
--- Window System
--- Modal Box
--- Loading Overlay
--- Select Field
--- Advanced Slider
--- Progress Bars
--- Effects
--- Raycast Filters
--- Tabs
--- Tweening

About Color Schemes
The color schemes let you quickly and easily change key colors in the interface. You can create unlimited color schemes and change them during editing with a simple mouse click.

The demo scenes are setup to scale with the screen size relative 3840x2160 (4K).
The images are sliced from PSD files scaled up to 200%.
Price $35.00

POP UP! Spatial Speech Bubbles by YoStarduck

2018, May 18 - 23:56
POP UP! is a spatial speech/dialog bubble.
Easy to use, tweakable with the editor variables, it's visualiy customizable.
You can use it within 2D or 3D.
This package contains 1 Prefab, 3 SpeechBubble skins, 4 Scripts and 1 Shader.

Prefab:
SpeechBubble.

Skins (sprites):
Default
Pixel
RedSquares

Scripts:
BillboardRotation.cs
SpeechBubbleShowPerDistance.cs
TextWriter.cs
SpechBubbleSize.cs

Shader:
TextZ.shader

Price $10.00

POLYVERSE DYNAMIC PROPS - GPU Low poly wind shaders, color gradients and more by BOXOPHOBIC

2018, May 18 - 23:52
DOCUMENTATION FORUMSUPPORTWEBSITEFACEBOOKTWITTER UNITY ASSET STORE

GPU vertex animated shaders fit for low poly style props with global and local wind, detail motion, color gradients, vertex color, texture and emission support. Customize the look and feel of your objects with over 30 parameters. All shaders are built with Amplify Shader Editor, with feature toggles for easier usage and performance.

TEST IT before buying. Download the Windows, Android and Android Google Carboard VR builds from HERE. Higher end mobile devices recommended.
Works with ANY MESH, no pre-preparation needed. Compatible with POLYBRUSH for vertex color and wind mask painting (Unity 2017.1 or higher).
Please check the features and limitations below and read the documentation for more info. Also make sure you follow the HOW TO steps for a smooth experience!

FEATURES v1.0

AMPLIFY SHADER EDITOR (v1.5.2.005) support !
• Unity 5.6 to Unity 2018.1 compatible
• Highly customizable with over 30 parameters
• Highly optimized GPU vertex animation
• Batching support to minimize drawcalls
• Feature toggles for easier usage and performance
• Standard and Legacy Diffuse lighting models
• Mobile per vertex Diffuse and Bumped Specular lighting models
• Unlit emissive lighting model (fire shader)
• All Unity lighting setting supported (Lightmaps, Realtime GI, Fog, etc)
• Perspective and Orthographic camera support
• Demo scene and all props from the presentation included

• Global, Local and Mixed wind support
• Detail motion support
• Scene gizmo to control wind direction
• Polyverse Prop Script and Vertex Alpha wind mask support
• Custom axis wind mask support

• Vertex Color, Main Color and Gradient support
• Custom axis for gradient support
• Texture support

• Opaque and Fade blend modes support
• Front, Back and Double Sided cull modes support

LIMITATIONS

• Only SM3 hardware is supported
• Forward Rendering + SSAO will cause visual artifacts on dynamic objects (Unity limitation)
• The dynamic objects are distorted when using extreme wind settings
• Scriptable Render Pipelines not yet supported
• Models using Polybrush can not be set to Static (Polybrush limitation)

MORE ASSETS

ADVANCED DYNAMIC SHADERS - GPU wind shaders
POLYVERSE DYNAMIC PROPS - GPU low poly wind shaders, color gradients and more
POLYVERSE SKIES - Low poly skybox shaders and textures
TERRAIN RESOLUTION - Dynamic terrain resolution without losing painted data
FREE SKYBOX - Cubemap Extended Shader
Price $14.99

Huge rocks pack by Dmitriy Dryzhak

2018, May 18 - 23:47
In this pack you can find a lot of different rocks for many kinds of landscape. 50 unique meshes. Package include:
Coast rocks huge - 8600 tris
Coast rocks big - 9900 tris
Coast rocks mid - 5100 tris
Coast rocks small - 460 tris
Black rocks - 4400 tris
Coal rocks - 850 tris
Floor crumpled rocks - 2400 tris
Forest crumpled stone - 1500 tris
Small metallic rocks - 90 tris
Big crumpled rocks - 3500 tris
Red rocks - 5500 tris
Gnarly rocks - 1500 tris
Stone pilar - 30 tris
Sharp rocks - 2800 tris
Sandstone - 1300 tris
Snow rocks - 3000 tris
Swamp rocks - 7500 tris

Price $20.00

MarketPlace Booths - Silk 3 by DEXSOFT-Games, 3DModels-textures

2018, May 18 - 23:40
Populate game levels with this excellent 3D models. Use them in medieval or modern or post-apocalyptic scenarios!
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal, metallic, gloss and AO map included.
Price $19.99

MarketPlace Booths - Leather 3. by DEXSOFT-Games, 3DModels-textures

2018, May 18 - 23:40
Populate game levels with this excellent 3D models. Use them in medieval or modern or post-apocalyptic scenarios!
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal, metallic, gloss and AO map included.
Price $19.99

MarketPlace Booths - Silk 2 by DEXSOFT-Games, 3DModels-textures

2018, May 18 - 23:39
Populate game levels with this excellent 3D models. Use them in medieval or modern or post-apocalyptic scenarios!
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal, metallic, gloss and AO map included.
Price $19.99

MarketPlace Booths - Textile 3. by DEXSOFT-Games, 3DModels-textures

2018, May 18 - 23:39
Populate game levels with this excellent 3D models. Use them in medieval or modern or post-apocalyptic scenarios!
8 models! Each model have 3 LOD stages, 2 materials - textile and wood with albedo, normal and occlusion 2K textures.
Models are very optimized thnx to LOD stages:
LOD0 1000-4000 triangles,
LOD1: 300-1000,
LOD2: 50-300
PBR content! every material have albedo, normal and AO map included.
Price $19.99

SimplePoly : Gun Mini pack by SimplePoly

2018, May 18 - 23:22

A pack consisting of 100 guns for games ranging from PC to mobile.

Features :

- 20 unique gun models

- 100 models in total (20 models * 5 color variations)

- All models use a single material with a single 64x64 texture atlas (4x4 colors for the 5 color variations)

- FBX source files included for each weapon and its color variation

- No effects used. The pack only has the source models, prefabs, a material (mobile/ diffuse) and 1 texture.


Price $4.99

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