SF REBEL Frigate RF4 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model. Set of one Spaceship (FBX model). No animated parts, script or LOD. Weapons: Laser turrets separated, properly linked (see previews)
Poly Counts with no duplicated parts: Polys/6.476 - Verts/7.321 - Tris/13.254
_Textures included (Tiff):
_4 differents color schemes / PBR Materials (see previews)
_4 Diffuse maps 2048x2048
_1 Normal maps 2048x2048
_1 Glow (Emission) map 2048x2048
_1 Roughness maps 2048x2048
Price $18.00
City Set - Smashy Craft Series by BitGem
Price $49.00
Sci-fi Spaceship Effect Pack X by Kalamona
Price $19.00
Sudoku Pro by Moana Studio
Features
✓ Challenge yourself figuring out your mistakes, or enable Auto-Check to see your mistakes as you go
✓ Turn on Pencil mode to make notes as on paper. Each time you fill in a cell, notes are automatically updated!
✓ Highlight duplicates to avoid repeating numbers in a row, column and block
✓ Hints can guide you through the points when you are stuck
- Unlimited Undos. Made a mistake? Just put it back quickly!
- Auto-save. If you leave a sudoku unfinished it will be saved. Continue playing anytime
- Highlighting of a row, column and box related to the selected cell
- Eraser. Get rid of all mistakes
• More than 5,000 well-formed puzzles
• 9x9 grid
• 4 perfectly balanced levels of difficulty: easy, medium, hard, and expert
• Support both phones and tablets
• Simple and intuitive design
Documentation
APK DEMO
Price $79.00
Kebab Restaurant Interior by 3D Everything
Included:
- 1 Demo - Camera
- 68 Models and prefabs / low poly
- Textures and materials
- Real scale of the models
Price $25.00
Simple Scene Loader by Alex Le Mesurier
Price $0.00
Coal Mining Landschape by VIS Games
Collision meshes for the usage as racing track are included. You might have to modify it a bit for other usecases.
The shown bucket-wheel-excavator is included.
The scene (with the buck-wheel-excavators) has a tolal poycout about 200k
An example scene and scripts that animate the bucket-wheels and move the transportation-systems is included.
The complete scene is preassebled and objects are grouped in the meshes to get less drawcalls. If you want the objects as seperated parts, you will need to modify them in a 3d-modelling tool.
Price $20.00
UAA - City Vehicles - Melbick Sedan + Taxi by Testmobile
Price $4.00
Chunity: ChucK For Unity by Music, Computing, Design Group at Stanford
ChucK is a programming language for real-time sound synthesis and music creation. It presents a unique time-based, concurrent programming model that's precise and expressive (we call this "strongly-timed"), dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OpenSoundControl, and HID devices. It's fun and easy to learn, and offers composers, researchers, performers, and game designers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs and real-time interactive music.
Chunity is the bridge between ChucK and Unity. It embeds ChucK as a native audio plugin in Unity. It also includes tools for communicating between ChucK and Unity using ChucK global variables. You can pass ints, floats, strings, and arrays between ChucK and Unity. You can also trigger events in ChucK, and use ChucK events to trigger callbacks in Unity! This can be used for calling Unity code with accurate timing down to the sample level.
Learn more about Chunity, including documentation, tutorials, example projects, and the original NIME paper describing Chunity:
http://chuck.stanford.edu/chunity/
Learn more about using ChucK in general:
http://chuck.stanford.edu/
In particular, you may want to download miniAudicle, the official IDE for ChucK files. This is not necessary as ChucK code can also be written inline in your Unity C# code. However, miniAudicle also provides syntax highlighting and the ability to run ChucK files independently of Unity for greater flexibility of testing your code. Download miniAudicle here:
http://chuck.stanford.edu/release/
Price $0.00
Canvas Flow by Pelican 7
Canvas Flow is the essential companion to Unity UI, offering you a solution for easily transitioning between screens and crafting your user-interface's flow.
• Easily present & dismiss screens – Canvases are dynamically loaded and unloaded, enabling you to build large, complex, or dynamic user-interface flows, loading only the necessary screens on demand.
• Storyboard your user-interface – Visually create the flow of your user-interface in a node-based editor to build complete screen flows without writing a line of code.
• Customize the transitions between screens – Use one of five built-in, adjustable transition animators or build your own custom transition animations.
Trailer | Quick Start #1 | Documentation
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FEATURESCanvas Controllers – A canvas controller represents a single screen in your user interface.
• Easily present and dismiss other canvas controllers.
• Dynamically loaded and unloaded.
• Built with Unity's UI Canvas, thereby supporting all Unity UI elements, as well as those compatible with Unity UI.
• Self-contained in its own scene file, so team members can work on separate screens simultaneously.
• Quickly created with a single button in the editor.
• Fully-documented Scripting API.
Storyboards – Visually create the flow of your user-interface in a node-based editor.
• Quickly add canvas controllers to the storyboard with drag & drop.
• Easily create transitions between screens simply by dragging between them, no code required.
• Create transitions from hookable elements, such as buttons.
• Create manual transitions - storyboard transitions that can be triggered from code, such as when a collider is intersected or a timer has expired.
• Create custom storyboard hooks to make your own custom button types hookable in a storyboard.
• Intuitive & easy-to-use storyboard editor.
Transition Animators – Animate the transitions between canvas controllers.
• Five built-in, adjustable transition animators:
> Default
> Fade To Color
> Slide
> Scale
> Scale And Fade Background
• Source code of built-in transition animators included as .cs files to aid with creating your own.
• Both built-in and custom transition animators are compatible with storyboards, as well as when presenting canvas controllers directly from script.
Miscellaneous
• Clean Asset Structure - Canvas Flow is contained within a single folder, does not use any global folders, such as Gizmos or Editor Default Resources, and its Examples folder can be completely removed.
• Documentation for classes, methods and properties is visible in Visual Studio as you code.
• Retina icons are used on high-DPI displays in the editor.
EXAMPLES
Canvas Flow includes two examples:
• Floaty Cube - A simple game built using two storyboards - one for the menu and one for the in-game UI.
• Transitions - Demonstrates the built-in transition types and presenting canvas controllers from script.
COMPATIBILITY
Canvas Flow is compatible with Unity Personal, Plus and Pro. Unity 2017.1 or newer is required.
Price $70.00
Fantasy Shields And Weapons Volume 1 by Ricochet
[ABOUT]
This pack includes 22 game model prefabs.
There are 5 patterns in 3 color variants for a round shield. There is also a clear wooden shield (without any color or pattern) which you can use to add your own colors or patterns (more information in manual.txt).
And there are a 3 hammer models, demonic shield, halberd and arabian sword in the pack as well.
Each prefab contains 2 levels of details.
[TEXTURES AND MATERIALS]
To optimize the performance each material is used in two patterns at the same time. That’s also true for LOD0 and LOD1 materials.
A standard metallic shader is used for all the prefabs.
N.B.! To optimize the performance the resolution of all the LOD1-texture maps is reduced using Unity settings. But you should remember that the original maps are saved in bigger resolution and you can change their settings when needed.
[TECHNICAL ANNOTATION]
prefabs: 22
polycount:
Round Shield-LOD0 has 928 tris
Round Shield-LOD1 has 456 tris
Demonic Shield-LOD0 has 3150 tris
Demonic Shield-LOD1 has 1690 tris
Arabian Sword-LOD0 has 1132 tris
Arabian Sword-LOD1 has 630 tris
Halberd-LOD0 has 1286 tris
Halberd-LOD1 has 627 tris
Hammer01-LOD0 has 408 tris
Hammer01-LOD1 has 274 tris
Hammer02-LOD0 has 938 tris
Hammer02-LOD1 has 454 tris
Hammer03-LOD0 has 1460 tris
Hammer03-LOD1 has 645 tris
LOD: yes, 2 levels
collider: none
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $3.00
Pixel Platformer Engine - Responsive 2d Platformer Toolkit by Moose Stache
It seeks to help in the creation of any platformer game offering most of the common & advanced features you will need while also focusing on making your platformer game "Feel" Good using different advanced techniques learnt from other successful games such as Super Meat Boy, Celeste, TowerFall, etc.
It features a tight, responsive & easily customizable character controller for your game. Besides offering full tilemap support and a professional pixel-art tileset and character allowing the game designer to create carefully hand-designed levels in a matter of minutes.
Full Features List:
Pixel perfect collisions & Movement support.
Basic player movement (idle, run, jump, wall jump & slide).
Advanced player movement (variable jump, dash, fast-fall).
Responsive Controls (jump buffer, jump grace time, wall sticking, Squash & Stretch).
One-Way platforms.
Moving One-Way platforms & Blocks (horizontal & vertical).
Crush entities with moving blocks.
Springs & Spikes.
Falling platforms.
Level Entry & Spawn Point.
Pickups Example: Dash Refill/Refresh.
Screenshake.
Basic particle examples (dust effects).
Player death with room fade-in/out.
Fully working professional pixel art tileset & character with animations.
Example Scenes created with Unity's built in TileMap & 2D Extras.
Full Documentation in PDF explaining how everything works from the player controller to full level creation guide & 1500 + Lines of very well commented code.
Price $40.00
Free Asset - 2D Handcrafted Art by Alien Nude LTD
Test out this asset for free, to see what you can expect from our other assets.
Make sure to check out our other assets:
[2D Jungle Pack]
[2D Desert Pack]
[2D Lava Land Pack]
[2D Microcosm Pack]
[2D Under Water Pack]
[2D Xeno Alien Planet Pack]
[2D Graveyard Pack]
[2D Military Pack]
[2D Cyber City Pack]
Making a Plattformer? We also made a bundle with the top selling platforming engine on the AssetStore, the great Corgi Engine:
[Corgi + Handcraft MEGA bundle]
Enjoy ;)
Music and sound design tailored by Matteo Bosi - www.alchemystudio.it
Music for Unity3D:
https://www.assetstore.unity3d.com/#!/publisher/755
Free audio files (trailer version and looped version) are provided in the asset.
You can see Matteo playing the music used in the video trailer in his youtube channel
Price $0.00
Top_Down Desert_CR_MAX_550 by CrossRoad_MAX
Suitable for you if you want outdoor field of mobile games.
-It can also be used in pc games.
-The terrain size is 200x200.
-The terrain setting is a minimum specification.
-Texture: In addition to the optimal size set, there is also a large texture.
- One example demo scene
Info
[Youtube]
[artstation]
태그 unity,diablo,pinterest,topdown, game, asset, store,game,crmax,lineage, 3d model environment, dungeon
Price $29.99
Mystical Parallax Forest by Tom van de Merbel
Quick info:
- 2 demo scenes. One endless parallax example and one static example using the separate elements
- 2 Particle System prefabs.
- A background Scroller script.
- Assets suitable for 1920×1080 (19:6) and 2048×1536 (4:3).
- 5 premade stackable parallax layers
- Separate elements to create your own variations.
- PSD source files.
Enjoy and don't forget to comment if you have any questions or cool suggestions!
Price $6.99
Emotive Piano Loops I by Awesome Music Loops
Previews for all tracks can be found at:
https://soundcloud.com/user-408126006/sets/emotive-piano-loops-i-previews
Home Has Changed - 1:01
Finding Strength - 0:33
Another Day - 0:34
Are You There - 0:30
Decisions - 0:27
Waiting - 0:34
Still Searching - 0:36
4:14 minutes in total.
Price $4.99
Jump - Completed Mobile Game by Cihan Sakarya
Features:
1- You can easily add or change new jump sound effects and step colors.
2- Ready to publish Android and tested on Android 7.0 (You can publish for IOS also but I did not test).
3- Tested and optimized on several screen sizes and aspect ratios.
4- Optimized performance.
5- This project made on Unity 2018.1.02f.
Price $10.00