OverCloud by Felix Westin
OverCloud provides a complete, scalable solution for rendering a realistic, volumetric sky from any camera position and angle above the horizon. It is perfect for flight simulators, huge landscapes, or any developer looking for a simple-to-use, dynamic sky.
Website
REQUIREMENTS:
Unity default rendering pipeline (forward or deferred). Compute shaders (DX11).
Volumetric cloud plane
Accelerated by a unique particle-grid rendering method, which only spends fill rate where there’s actually cloud coverage. Supports advanced effects such as ray-marched, energy-conserving lighting, cloud shadows, cloud ambient occlusion and cloud coverage probing on the CPU.
Physically based atmospheric scattering
OverCloud includes a tried and tested pre-calculated atmospheric scattering solution which is used to render the sky and aerial perspective. It also automatically fades the scene into the skybox based on the far clip plane, so your world always blends smoothly with the atmosphere.
True volumetric height fog
OverCloud supports a global height-based volumetric fog effect, which perfectly blends with the atmospheric scattering. Move the camera into the volume and watch the sky disappear above, or fly above the clouds during heavy weather to catch a glimpse of a clear sky.
Volumetric Lighting
OverCloud generates crepuscular rays which take into account both cloud and world shadows. Additionally, it supports volumetric point and spotlights which mix perfectly with the global fog and clouds.
Physically based time of day
Set year, date, time, latitude and longitude and watch the sky position itself correctly. Sun and moon elements are properly rendered in the skybox with physical sizes, it even supports solar and lunar eclipses.
Fully compatible with scene view
All effects support rendering in the scene camera (via main camera hook) so you can tweak the result without having to run the game.
Preset-based weather system
Tweak a number of parameters for the clouds and sky. Smoothly fade parameters between different presets. Supports adding your own float variables which can be used to drive custom effects.
Dynamic surface wetness
(Limited to deferred rendering path or custom shaders)
OverCloud supports modifying albedo and gloss of surfaces below rainy clouds, and can dynamically occlude wetness from surfaces that should be protected from rain (such as inside a building or under a protruding cliff). It also features animated rain ripples.
Customizable performance
OverCloud has a scalable quality system which is tweakable per-camera. Want to render just the clouds or atmospheric scattering? Want to have high-resolution clouds in your main camera but low-res ones in another? No problem!
Made for VR
OverCloud was born out of the need for a robust volumetric sky solution for a virtual reality project. All effects are stereo-compatible and VR performance has been at the forefront of the development at all times (supports multi-pass and single-pass stereo).
Forward or deferred
OverCloud works in both forward and deferred rendering paths. Some effects are limited to deferred (cloud AO and dynamic wetness) but can be implemented in forward if you are using custom shaders.
Full Source Code
All code is written in C# and HLSL, and is fully accessible and commented.
Floating origin support
OverCloud features a set of functions for moving the rendering origin of the world, a must if you are creating huge worlds in Unity.
Price $100.00
Website
REQUIREMENTS:
Unity default rendering pipeline (forward or deferred). Compute shaders (DX11).
Volumetric cloud plane
Accelerated by a unique particle-grid rendering method, which only spends fill rate where there’s actually cloud coverage. Supports advanced effects such as ray-marched, energy-conserving lighting, cloud shadows, cloud ambient occlusion and cloud coverage probing on the CPU.
Physically based atmospheric scattering
OverCloud includes a tried and tested pre-calculated atmospheric scattering solution which is used to render the sky and aerial perspective. It also automatically fades the scene into the skybox based on the far clip plane, so your world always blends smoothly with the atmosphere.
True volumetric height fog
OverCloud supports a global height-based volumetric fog effect, which perfectly blends with the atmospheric scattering. Move the camera into the volume and watch the sky disappear above, or fly above the clouds during heavy weather to catch a glimpse of a clear sky.
Volumetric Lighting
OverCloud generates crepuscular rays which take into account both cloud and world shadows. Additionally, it supports volumetric point and spotlights which mix perfectly with the global fog and clouds.
Physically based time of day
Set year, date, time, latitude and longitude and watch the sky position itself correctly. Sun and moon elements are properly rendered in the skybox with physical sizes, it even supports solar and lunar eclipses.
Fully compatible with scene view
All effects support rendering in the scene camera (via main camera hook) so you can tweak the result without having to run the game.
Preset-based weather system
Tweak a number of parameters for the clouds and sky. Smoothly fade parameters between different presets. Supports adding your own float variables which can be used to drive custom effects.
Dynamic surface wetness
(Limited to deferred rendering path or custom shaders)
OverCloud supports modifying albedo and gloss of surfaces below rainy clouds, and can dynamically occlude wetness from surfaces that should be protected from rain (such as inside a building or under a protruding cliff). It also features animated rain ripples.
Customizable performance
OverCloud has a scalable quality system which is tweakable per-camera. Want to render just the clouds or atmospheric scattering? Want to have high-resolution clouds in your main camera but low-res ones in another? No problem!
Made for VR
OverCloud was born out of the need for a robust volumetric sky solution for a virtual reality project. All effects are stereo-compatible and VR performance has been at the forefront of the development at all times (supports multi-pass and single-pass stereo).
Forward or deferred
OverCloud works in both forward and deferred rendering paths. Some effects are limited to deferred (cloud AO and dynamic wetness) but can be implemented in forward if you are using custom shaders.
Full Source Code
All code is written in C# and HLSL, and is fully accessible and commented.
Floating origin support
OverCloud features a set of functions for moving the rendering origin of the world, a must if you are creating huge worlds in Unity.
Price $100.00
Big Hunter Game by noureddine naceur
This asset of Big Hunter Game .
Complete Game Template.
Requires Unity3D 2018 Supports Android ,iOs!
The package of game is:
- you have to hunt gigantic primitive animals
- Become the best hunter in the world. Don’t miss the path!
All Scripts simple to understand.
Simple to modificate.
Simple to reuse.
Big Hunter Game is fast and challenging game
Easy control with an addictive keystroke.
Hunting game based on dynamic physics.
Please rate and comment our work.let us know if something is wrong or need to be improved.
nourdin--nacer@hotmail.com
Price $99.00
Old Catacombs by 32cm
Modular catacomb suited for first person games but also for top-down games. It contains:
- 159 meshes and 163 prefabs
- 3 levels of LODS
- 2048 and 4096 PBR textures: Albedo, Normal, Metalness, Roughness
- A total of 50 Decals: 11 Webs ,6 Puddles, and various dirt and stones.
- 22 Wood beams, planks and 4 cords.
- A lot of bones (11) in separate pieces or merged with decals to save drawcalls. Also complete pieces with coffins and Skeletons in various positions.
- 2 coffins with 2 textures sets, with dust and without
- 1 torch and 3 candles with particles included.
- 92 textures, png and tga.
- 2 scenes, example catacomb and all objects
- Postprocessing effects in the videos not included.
- no sound files included.
Price $34.99
- 159 meshes and 163 prefabs
- 3 levels of LODS
- 2048 and 4096 PBR textures: Albedo, Normal, Metalness, Roughness
- A total of 50 Decals: 11 Webs ,6 Puddles, and various dirt and stones.
- 22 Wood beams, planks and 4 cords.
- A lot of bones (11) in separate pieces or merged with decals to save drawcalls. Also complete pieces with coffins and Skeletons in various positions.
- 2 coffins with 2 textures sets, with dust and without
- 1 torch and 3 candles with particles included.
- 92 textures, png and tga.
- 2 scenes, example catacomb and all objects
- Postprocessing effects in the videos not included.
- no sound files included.
Price $34.99
Cyber Tower by IL.ranch
This pack includes: - modular interior for creating cyberpunk multi-storey building interiors (corridors, stairs); - Mecanim ready cyberpunk girl character (+body morphs). Note: pack designed for HDRP only.
Details: ● cyberpunk interior: - modular walls; - modular stairs; - modular wires, pipes; - monitors; - red chair; - dodecahedron.
● cyber girl: body morphs (blendshapes); - operating scripts for body blendshapes; - simple 'eye watch, blink' system; - some speech phonemes; - 2 color variations; - body/cloth: layered lit material used.
Note: pack designed for HDRP only; Note: if you want to animate face with third-party controllers - don't forget disable 'MorphCombiner' script on 'Bip001 Head' bone and 'EyeController' script on 'Bip001 Leye' bone. Note: cyber girl without animations;
Price $40.00
Details: ● cyberpunk interior: - modular walls; - modular stairs; - modular wires, pipes; - monitors; - red chair; - dodecahedron.
● cyber girl: body morphs (blendshapes); - operating scripts for body blendshapes; - simple 'eye watch, blink' system; - some speech phonemes; - 2 color variations; - body/cloth: layered lit material used.
Note: pack designed for HDRP only; Note: if you want to animate face with third-party controllers - don't forget disable 'MorphCombiner' script on 'Bip001 Head' bone and 'EyeController' script on 'Bip001 Leye' bone. Note: cyber girl without animations;
Price $40.00
TODO: Manager (Source) by Mitchell Croft
The purpose of TODO: Manager is to allow developers to manage the elements of code that remain within a project that are left to be filled out. It is an editor extension that scans the plain text assets that are included and parses the stored information via customisable parameters to pick out elements that are of interest.
While intended for assisting in the development of code sections through the default settings of looking for TODO segments, the search parameters are modifiable to the point that they can be used to scan any number of plain text files for your specific needs.
Features:
- Modifiable search locations, to refine the directories that will be searched
- Modifiable ignore locations, to exclude specific directories from being searched
- Modifiable file extensions, to define the types of files you want searched and displayed
- Customisable search parameters, for greater control over what you want to be detected within the searched files
- Default, ready made profile for scanning C# and JavaScript script files for TODO comments
- Multi-threaded support for quick scanning of all the included files within a project, regardless of how large
- Auto-updating of the scanned files when the files are changed
- Caching of file information to prevent re-scanning of files where it is not required
- Support for multiple search profile settings, to support different types of scanning as required
- Supports the ad hoc inclusion of filters to parsed sections to allow for greater organisation of your files on-the-go without needing to setup specific categories
- Search functionality, to allow for the finding of specific sections of interest
- Adjustable display window settings, to achieve the look that works for you
Price $4.99
While intended for assisting in the development of code sections through the default settings of looking for TODO segments, the search parameters are modifiable to the point that they can be used to scan any number of plain text files for your specific needs.
Features:
- Modifiable search locations, to refine the directories that will be searched
- Modifiable ignore locations, to exclude specific directories from being searched
- Modifiable file extensions, to define the types of files you want searched and displayed
- Customisable search parameters, for greater control over what you want to be detected within the searched files
- Default, ready made profile for scanning C# and JavaScript script files for TODO comments
- Multi-threaded support for quick scanning of all the included files within a project, regardless of how large
- Auto-updating of the scanned files when the files are changed
- Caching of file information to prevent re-scanning of files where it is not required
- Support for multiple search profile settings, to support different types of scanning as required
- Supports the ad hoc inclusion of filters to parsed sections to allow for greater organisation of your files on-the-go without needing to setup specific categories
- Search functionality, to allow for the finding of specific sections of interest
- Adjustable display window settings, to achieve the look that works for you
Price $4.99
TODO: Manager by Mitchell Croft
The purpose of TODO: Manager is to allow developers to manage the elements of code that remain within a project that are left to be filled out. It is an editor extension that scans the plain text assets that are included and parses the stored information via customisable parameters to pick out elements that are of interest.
While intended for assisting in the development of code sections through the default settings of looking for TODO segments, the search parameters are modifiable to the point that they can be used to scan any number of plain text files for your specific needs.
Features:
- Modifiable search locations, to refine the directories that will be searched
- Modifiable ignore locations, to exclude specific directories from being searched
- Modifiable file extensions, to define the types of files you want searched and displayed
- Customisable search parameters, for greater control over what you want to be detected within the searched files
- Default, ready made profile for scanning C# and JavaScript script files for TODO comments
- Multi-threaded support for quick scanning of all the included files within a project, regardless of how large
- Auto-updating of the scanned files when the files are changed
- Caching of file information to prevent re-scanning of files where it is not required
- Support for multiple search profile settings, to support different types of scanning as required
- Supports the ad hoc inclusion of filters to parsed sections to allow for greater organisation of your files on-the-go without needing to setup specific categories
- Search functionality, to allow for the finding of specific sections of interest
- Adjustable display window settings, to achieve the look that works for you
Price $0.00
While intended for assisting in the development of code sections through the default settings of looking for TODO segments, the search parameters are modifiable to the point that they can be used to scan any number of plain text files for your specific needs.
Features:
- Modifiable search locations, to refine the directories that will be searched
- Modifiable ignore locations, to exclude specific directories from being searched
- Modifiable file extensions, to define the types of files you want searched and displayed
- Customisable search parameters, for greater control over what you want to be detected within the searched files
- Default, ready made profile for scanning C# and JavaScript script files for TODO comments
- Multi-threaded support for quick scanning of all the included files within a project, regardless of how large
- Auto-updating of the scanned files when the files are changed
- Caching of file information to prevent re-scanning of files where it is not required
- Support for multiple search profile settings, to support different types of scanning as required
- Supports the ad hoc inclusion of filters to parsed sections to allow for greater organisation of your files on-the-go without needing to setup specific categories
- Search functionality, to allow for the finding of specific sections of interest
- Adjustable display window settings, to achieve the look that works for you
Price $0.00
Pull Release Force 3D by Leaton Mitchell
Pull Release Force 3D give you the ability to add force to an object by dragging back on a power meter.
When you release your mouse click or touch, the object will go flying in the opposite direction.
Like a slingshot effect. This is a great simple asset with many more cool features to come.
Price $9.99
When you release your mouse click or touch, the object will go flying in the opposite direction.
Like a slingshot effect. This is a great simple asset with many more cool features to come.
Price $9.99
Snow Leopard by WDallgraphics
Snow Leopard 3D model.
Include scene demo
26 Animations in Root Motion
3 Textures (4096x4096)
1 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
Low poly model
6287 quad polygons on this mesh
6368 vertices on this mesh
Textures
Snowleopard_D
Snowleopard _Eye_D
Snowleopard_N
Animations List
attack1
attack2
attack3
die
eat
getup
growl
hit
idle
idlelay
jump
lay
run
runleft
runright
sleep
sleeping
sneak
sneakleft
sneakright
trot
trotleft
trotright
turnleft
turnright
walk
Animation demo
Price $25.00
Include scene demo
26 Animations in Root Motion
3 Textures (4096x4096)
1 Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
Low poly model
6287 quad polygons on this mesh
6368 vertices on this mesh
Textures
Snowleopard_D
Snowleopard _Eye_D
Snowleopard_N
Animations List
attack1
attack2
attack3
die
eat
getup
growl
hit
idle
idlelay
jump
lay
run
runleft
runright
sleep
sleeping
sneak
sneakleft
sneakright
trot
trotleft
trotright
turnleft
turnright
walk
Animation demo
Price $25.00
Poly World HD by Akira Wong
This is an environment art pack that brings simple polygonal models to your games which is perfect for gaming mobile devices and PC. An example lighting solution is baked. You can view the example scene to get an idea for how it works. More contents will keep adding in future updates.
You will get:
- 1 scene
- 114 models
- 114 prefabs
- 1 material
- 1 texture
I would like to hear from you if you have any feedback, inquiries and suggestions:
- Forum Discussion
See more art packs which might interest you:
- More Art Packs
Price $29.00
You will get:
- 1 scene
- 114 models
- 114 prefabs
- 1 material
- 1 texture
I would like to hear from you if you have any feedback, inquiries and suggestions:
- Forum Discussion
See more art packs which might interest you:
- More Art Packs
Price $29.00
Area Spawner by Radu Mitroi
Area Spawner is a simple to-use tool that lets you spawn random objects from a given list into random points in a specific area determined by you. The tool also lets you choose how many objects it will spawn, either a random number from a range you specify or a fixed number. You can also nest the spawned objects into a parent you specify, in order to keep your Hierarchy clean. Best used for, but not exclusively to, spawning random obstacles across an area inside your level. Area Spawner comes in two ways, one that will spawn the objects on runtime, and one that will spawn the objects On Click.
Price $10.00
Price $10.00
Waypoints Free by RuneFire Studios
Waypoints Free is an easy to use tool designed for quick in-editor management of waypoints and travel.
Features include:
* Easy To Use
* End Point Behaviors: Stop, Ping-Pong, Loop
* Traverse Waypoints in forward or reverse
* Look-At next waypoint rotation
* Easily manage movement speed and rotate speed
Price $0.00
Features include:
* Easy To Use
* End Point Behaviors: Stop, Ping-Pong, Loop
* Traverse Waypoints in forward or reverse
* Look-At next waypoint rotation
* Easily manage movement speed and rotate speed
Price $0.00
220+ PBR Weapons Pack by Little Coffee
This asset contains 220+ PBR Weapons with highly detailed model and different colors.
+17 Two Hand Swords
+17 Axes
+17 Bows
+17 Circle Blades
+17 DuelSwords
+17 LanceAndShields
+17 Rods
+17 Staffs
Each Item is 400~700 (tris)
Textures:
- Albedo 512 x 1024, 1~3 Colors
- Normal map 512 x 1024
- Spec map 256 x 512
Thank you and do not forget to rate us.
Please rate our model, we will bring more quality models soon.
We hope you will like our assets.
Enjoy!
Price $19.99
+17 Two Hand Swords
+17 Axes
+17 Bows
+17 Circle Blades
+17 DuelSwords
+17 LanceAndShields
+17 Rods
+17 Staffs
Each Item is 400~700 (tris)
Textures:
- Albedo 512 x 1024, 1~3 Colors
- Normal map 512 x 1024
- Spec map 256 x 512
Thank you and do not forget to rate us.
Please rate our model, we will bring more quality models soon.
We hope you will like our assets.
Enjoy!
Price $19.99
Realistic construction props pack by FancyBall
Construction props pack pack consists of more than 30 High quality models:
- 4 Wood cargo boxes
- 2 barrels
- 2 types of fence (concrete and metal)
- 3 types construction Boards
- 4 reinforced concrete blocks
- 1 cart
- 5 small tools such as ыcrewdriver, pliers, paint brush
- 1 plastic toolbox
And more
Technical details:
- Low-Poly with backed normals
-Prefabs: 31
-Materials: 18
-PBR Textures
-Texture size:2048x2048
Price $40.00
- 4 Wood cargo boxes
- 2 barrels
- 2 types of fence (concrete and metal)
- 3 types construction Boards
- 4 reinforced concrete blocks
- 1 cart
- 5 small tools such as ыcrewdriver, pliers, paint brush
- 1 plastic toolbox
And more
Technical details:
- Low-Poly with backed normals
-Prefabs: 31
-Materials: 18
-PBR Textures
-Texture size:2048x2048
Price $40.00
Simple Side-Menu by Daniel Lochner
“Simple Side-Menu” is a simple solution to adding sliding side menus into your Unity project which work extremely well for both mobile and desktop applications.
Features:
• Easy to use and highly customizable.
• Mouse (desktop) and touch (mobile) support.
• Ability to place the menu on the left, right, top or bottom of the screen.
• Control over when the menu is able to change state (based on the threshold drag speed and/or fraction), and how it changes state (by adjusting the transition speed as well as determining whether a handle, a button and/or the menu (itself) can be used to open/close the menu).
• Customizable overlay that fades in based on the side menu’s state progress that can be used to close the menu when pressed.
• … and much more!
Included:
• Two example projects (Clash of Clans and Google Maps)
• Ready-to-use prefabs (Left, Right, Top and Bottom Side-Menus)
• In-depth offline documentation
Contact:
In the event you are unable to find the information you are looking for or have found a bug, please feel free to send me an email (daniel@daniellochner.com) and I will get back to you as soon as possible.
Price $0.00
Features:
• Easy to use and highly customizable.
• Mouse (desktop) and touch (mobile) support.
• Ability to place the menu on the left, right, top or bottom of the screen.
• Control over when the menu is able to change state (based on the threshold drag speed and/or fraction), and how it changes state (by adjusting the transition speed as well as determining whether a handle, a button and/or the menu (itself) can be used to open/close the menu).
• Customizable overlay that fades in based on the side menu’s state progress that can be used to close the menu when pressed.
• … and much more!
Included:
• Two example projects (Clash of Clans and Google Maps)
• Ready-to-use prefabs (Left, Right, Top and Bottom Side-Menus)
• In-depth offline documentation
Contact:
In the event you are unable to find the information you are looking for or have found a bug, please feel free to send me an email (daniel@daniellochner.com) and I will get back to you as soon as possible.
Price $0.00
Modular Shop Template | RPG by H.O.D - High Optik Development
A fully functioning modular shop (RPG themed), built and ready for any project that incorporates a shop or some type. All icons, images and text are interchangeable/accessible through unity, and in turn can be changed/swapped out with what ever current assets your projects are using for quick shop integration, OR you can just use it as is!
*Images and ready to be swapped out
*Scripts are commented for easy reference and further manipulation
*Text-Mesh Pro used
*Purchase panel working and ready for player purchase logic
*Incorporates multiple forms or currency: Coins, Gems, Energy
Description panel/purchase screen included!
Price $14.99
*Images and ready to be swapped out
*Scripts are commented for easy reference and further manipulation
*Text-Mesh Pro used
*Purchase panel working and ready for player purchase logic
*Incorporates multiple forms or currency: Coins, Gems, Energy
Description panel/purchase screen included!
Price $14.99
Object Throwing Game Starter Kit by Leaton Mitchell
EASY TO USE
Perfect for a fun pastime game creation. Can be used to create similar games like a basketball game, 3D Hit The Can and more.
Easy to customize and reuse the scripts for your own purpose.
Currently, Mobile ONLY, but can be translated from touch to onMouse events.
+Unity ads ready.
Price $19.99
Perfect for a fun pastime game creation. Can be used to create similar games like a basketball game, 3D Hit The Can and more.
Easy to customize and reuse the scripts for your own purpose.
Currently, Mobile ONLY, but can be translated from touch to onMouse events.
+Unity ads ready.
Price $19.99
Luna Park Low Poly Package by It Is The End
This Luna Park theme package contains: AMUSEMENTS: Ferris Wheel: the wheel is animated using a RotateLoop script which is included and a rigid body hinge constraints for the cabins. UV snapshot of the cabin is provided as well as texture. Carousel: the carousel is animated using a RotateLoop script which is included . The horses use a Float screen which is included. . Rocket Statue: a nice decoration. Food court: the food court includes a Pizza booth, a Donught booth and a Fries booth. Everyone with a client area with benches and tables. ENVIRONMENT: Tree Small Tree Fences Garden:modules for create gardens.
Price $12.99
Price $12.99
Space Adventures - Creatures Bundle by Polygonmaker
A massive collection of creatures and humanoids to populate your space world!
Includes $650 in packs so far!!!
Android Robot
Space Horde - Aliens
Monsters - Alien Spider
Monsters - Cyberzombie
Monsters - Alien Assassin
Monsters - Night Crawler
Heroes - Space Explorer
Recon Robots
Space Horde - Classic Alien
Heroes - Alien
Laser Pistol
Price $299.99
Includes $650 in packs so far!!!
Android Robot
Space Horde - Aliens
Monsters - Alien Spider
Monsters - Cyberzombie
Monsters - Alien Assassin
Monsters - Night Crawler
Heroes - Space Explorer
Recon Robots
Space Horde - Classic Alien
Heroes - Alien
Laser Pistol
Price $299.99
