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Updated: 57 min 46 sec ago

MorphMixer by Crazy Minnow Studio, LLC

2018, January 10 - 23:50
youtube | website | unity forum | email

MorphMixer is an editor extension that allows you to create new BlendShapes by combining one or more existing BlendShapes within the Unity editor. Whether you're using one of the many character generations systems, contracting out your characters, or designing your own and simply want the convenience of mixing up new BlendShapes from existing ones within the editor, MorphMixer is a simple, non-destructive, in-editor tool designed specifically for the task.

The perfect companion to lip-synchronization assets - works GREAT with SALSA!

Character generation systems such as Fuse, iClone, Autodesk Character Generator, Daz3D, and MakeHuman include many BlendShapes. Some of these system provide viseme shapes for speech while others do not, some provide emotion BlendShapes while others provide basic facial movements. MorphMixer allows you to mix and match existing BlendShapes together to form the perfect smile, frown, or other expression and save your mix as a new BlendShape. This simplifies animation by allowing you to merge down complex multi-shape expressions into a single BlendShape, avoid BlendShape conflicts caused by trying to use the same BlendShape for speech and expressions at the same time, or create speech visemes by combining multiple basic facial movement BlendShapes, assuming your existing BlendShapes can be combined to create sufficient detail. (e.g. Fuse characters have sufficient starting BlendShapes to craft viseme BlendShapes using MorphMixer.)

MorphMixer is non-destructive because it duplicates your mesh and performs all BlendShape actions on the duplicate only, so you can always fall back to your original .fbx or .blend mesh file. It also includes a preset system so you can create BlendShape mixes, save them as presets, and easily apply them to multiple characters that share the same BlendShapes and BlendShape indexes. If you create a BlendShape, then change your mind about the way it should look, MorphMixer allows you to delete BlendShapes as well.

Supports Unity & Unity Pro.

Tested on these Character Systems:
•Fuse (Adobe & Mixamo)
•Autodesk Character Generator
•Daz3D (Genesis 2, 3, 8)
•iClone
•MakeHuman
Price $20.00

Hand Painted Tree Bundle 3 by Christine Designs

2018, January 10 - 23:46
This pack contains 4 types of trees with 15 different colour variations. Each tree comes on a 512 x 512 diffuse map.

Leafy Tree (15x colour variations)
Oval Tree (15x colour variations)
TOval Tree (15x colour variations)
Round Tree (15x colour variations)
Price $20.00

Prison Interior Vol2 by ESFGames

2018, January 10 - 23:19
A very nice and high quality package containing modular assets that can be used to create A Prison interior and prison hallways.

The demo scene includes 2 prison blocks, one with actual cells and another one with double beds in an open space.

All objects have prefabs with their own materials.
Objects are all low poly and optimized. Great to use on any device.

All assets have been set up to work with the PBR metallic/roughness method.

This pack contains:
29 Prefabs.
14 materials.
1 Demo Scene.

Textures maps for most objects:

Diffuse map.
Normal map.
Metallic map.
Roughness map (in alpha of Metallic)

All textures are 2048x2048 and can be downscaled to your liking.

Price $19.99

Survival Food MRE Ration PBR by devotid

2018, January 10 - 22:49
Survival Food MRE Ration PBR

3 Separate Objects

Details:
- MRE 388 Tris
- Tuna Can 356 Tris
- Soup Can 356 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $5.99

Cigarette Lighter PBR by devotid

2018, January 10 - 22:48
Cigarette Lighter PBR

4 Separate Objects

Details:
- Lighter Body 480 Tris
- Flint Wheel 316 Tris
- Fuel Lever 96 Tris
- Fuel Adjuster 132 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $0.00

LED Camping Lantern Torch PBR by devotid

2018, January 10 - 22:48
LED Camping Lantern PBR

4 Separate Objects
- Emission and Point Light.

Details:
- Lantern Base 3284 Tris
- Center Glass 756 Tris
- Top Handle 416 Tris
- Top Hook 192 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $4.99

Rocks Boulders PBR Pack by devotid

2018, January 10 - 22:44
Rocks Boulder PBR Pack

8 Separate Objects

Details:
- 8 Total Rocks - 98-154 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $3.99

Recurve Bow PBR by devotid

2018, January 10 - 22:42
Recurve Bow PBR

- 4 Separate Objects
- Simple draw and fire animations included.

Details:
- Main Box 2562 Tris
- String 960 Tris
- Arrow 472 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $8.99

Compass PBR by devotid

2018, January 10 - 22:42
Compass PBR

4 Separate Objects

Details:
- Base 648 Tris
- Ring 672 Tris
- Needle 132 Tris
- Lens 92 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $6.99

Camping Tent with Carry Bag by devotid

2018, January 10 - 22:41
Camping Tent Hiking PBR

4 Separate objects
with modeled interior and carry bag
- Standard and Camo Military Version

Details:
- Tent 2130 Tris
- Tent Bag 1078 Trisv - Tent Door Closed 108 Tris
- Tent Door Open 332 Tris

- PBR Textures are 4k
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $9.99

Flashlight Torch PBR by devotid

2018, January 10 - 22:41
Flashlight Torch PBR

Details:
- Flashlight 1210 Tris
- Glass Lens 68 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $4.99

Hiking Backpack Camping by devotid

2018, January 10 - 22:40
Hiking Back Pack

Details:
- 4 Separate Objects
- 2 Different Versions
- One Camo Version and One Standard
- Pack Frame 3716 Tris
- Main Pouch 3026 Tris
- Bed Roll 1768 Tris
- Sleeping Bag Roll 1168 Tris

- PBR Textures are 4k
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $14.99

Logs Sticks Split Lumber PBR by devotid

2018, January 10 - 22:39
Logs Sticks Split Lumber PBR

11 Separate Objects

Details:
- Log Large 212 Tris
- Log Small 212 Tris
- Log Small 444 Tris
- Stick Large 248 Tris

- PBR Textures are 2048x2048
- Albedo/Tranparency
- Metalic/Smoothness
- AmbientOcclusion
- Emission (If Applicable)
- Normal Maps

All devotid assets include:
- Clean, unique and consistent naming systems.
- PBR Materials from Substance Painter.
- Built to real world scales and dimensions
- All objects feature the least amount of polys needed to portray the object.
- No turbo smoothing used.
- Sub-Objects always pivot at the correct points (if applicable) which makes for easy animating.
- All FBX objects are composed of mesh elements so you can take them apart or edit them easily in your 3D editor of choice

devotid Full Store
devotid Website
Support
Price $4.99

Procedural Planets and Stars by Tadej Slivnik

2018, January 10 - 21:51
Procedural Planets and Stars is a highly customizable unity asset made for 2D as well as 3D space games.

All shaders are custom made from the ground up. You can use these shaders as low impact or quite heavy with an impressive amount of detail. In almost all of the shaders, you will find that you can turn a lot of effects on or off.

Made as part of my shader language learning process.

Contents:
Models:
- Double Sided plane
- Sphere models for 3D starfield
- Sphere models for planets
Scripts:
- GradientGenerator
- Noise
- NormalBumpMerge
- RandomSolidPlanet
Shaders:
- Planet shader
- Metal planet shader
- Gas planet shader
- Sun shader
- Planetary ring shader
- Starfield 3D geometry shader
- Custom sprite shader for 2D space
Textures:
- SolidPlanet.sbsar for planet textures
- OuterSpace.sbsar for nebula textures
- Sun grayscale noise textures
- Various noise textures
- Various 2k earth textures

[Homepage] [Trello Board]
Price $20.00

Materialization FX by qine

2018, January 10 - 21:30
This package contains several shaders for creating materialization and dissolution effects

=== Youtube ===
=== Youtube ===
=== Demo ===
=== Android Demo ===

You can control of dissolve and glow size, dissolve mask, glow texture and glow distribution. Works in local or world positions

This package can be customized with the Amplify Shader Editor

Requires a GPU that supports shader model 3.0 or higher

Feel free to contact me with any questions and comments
Price $9.00

3D Lowpoly Cars Package by Crewolves

2018, January 10 - 21:22
PACKAGE DESCRIPTION
______________________________________
A beautiful and very accessible car package is here. Package contains 5 different cars in low poly style. This is ready package for various types of game development. All the cars made with different parts. Can be used for doing animations like-
1. Door Open
2. Door Close
3. Bonnet Open
4. Bonnet Close
Etc.
We will attach these animations in next upgrade.
______________________________________
Also, these cars have 4096X4096 textures. Please view these models closely in Sketchfab. The links are given below.
______________________________________
NOTABLE INFO
1. No Animations attached.
2. No VFX Attached.
3. No Physics Implemented.

Follow US on
Facebook
Twitter
Google Blog
Google Plus
Sketchfab
Thank you…
Price $8.00

Miscellaneous Rocks by Funk Productions

2018, January 10 - 21:21
This add-on contains five separate rock meshes that are individually unwrapped and textured with 4K textures in Substance Painter. Each rock also has a LOD prefab setup, ready to be tweaked to your liking.

Features:
- Optimized meshes
- 4096 by 4096 textures (Diffuse, Normal, Metallic/Roughness)
- Premade LOD setup



Price $2.99

LowPoly Island for Survives by Rolantin

2018, January 10 - 18:43

A low poly asset pack of island and survives game, survives props, items and island assets to create a fantasy based polygonal style game.

Modular can easy combine and creat another prob!

Includes two demo scene (Animation Scene and Prob List)

ProbList  x230 Prefabs
-Character
-Animal
-Survives Tool
-Weapon
-Tree
-Island
-Glass
-Cloud
-Wood
-Sea
-Boat 
-Food
-Rock 
-And AnyMore!
Just creat your Game,now!

Feature:More tool and terrain and animal for survives island!


Any Question Please:

maksimtianblue@hotmail.com└(^o^)┘





Price $13.00

Snow Surface by Valeron

2018, January 10 - 18:39
This asset is perfect for your winter project. This beta version of the asset, but it can already be used in their projects. The asset is very simple to use.

This asset includes:
1. Demo scene
2. 2 shaders
3. Several materials
4. 2 scripts
5. Particles of falling snow

Price $5.00

Simple SNAP Buttons for Inspector by EModules ( Editor Extenstions )

2018, January 10 - 18:33
This extension adds convenient buttons next to the values of the variables of the transform component to switch the grid snapping state.

- Left CLICK on the magnet icon to enable/disable default grid snapping.
- Left CLICK on the surface icon to enable/disable surface snapping.
- Left CLICK on the normal icon to enable/disable align by surface normals.
- Right CLICK on the magnet or other icons to opent context menu. (each icon has its own menu)

[ Default snapping menu ]
- Auto-Apply Snap - snapping selected object.
- Snap X/Y/Z-axis - choosing affect to axis.
- Use Local Space - snapping relative to the parent object.

[ Surface snapping menu ]
- Calc Bounds Offset - checking the object for intersection with the surface.

[ Normals snapping menu ]
- Look Up/Forward/Back/Left/Right/Down - checking normal vector and rotate object according hit normal vector.

Welcome to the site: ✪emodules.me✪



Price $0.00

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