Skeleton Hammer by Rain Entertainment
Mesh information:
SkeletonHammer 995 Tris
Texture information:
SkeletonHammer 256x256
SkeletonHammer_wuqi 128x128
Animation list
SkeletonHammer@atk01.FBX
SkeletonHammer@die.FBX
SkeletonHammer@hit.FBX
SkeletonHammer@idle.FBX
SkeletonHammer@run.FBX
Enjoy!
Price $5.00
Simple Blocky Growing Trees by MARCIN'S ASSETS
The package contains 21 unique objects for your development needs.
- One shared texture and material for all of the assets.
- 21 models of growing trees.
- Demo scene included for presentation purposes.
The asset is useful for creating nice looking environments as well as garden based games.
Ready for mobile!
The models are well optimized to get better performance on all devices.
Price $1.99
In App Purchase (IAP) - uMMORPG Addon by BetterLiving
Works both ummorpg 3d and 2d.
Requires uMMORPG asset.
uMMORPG 3D - https://www.assetstore.unity3d.com/en/#!/content/51212 uMMORPG 2D - https://www.assetstore.unity3d.com/en/#!/content/93984
Note: Please read the ReadMe.txt video tutorial link is there also plugins too.
Price $32.00
PBR Mirror Shaders (APOLLO) by Rispat Momit
PBR Mirror shaders are COMPATIBLE with MOBILE and VR !!!
Check out APOLLO SHADERS !!!
For questions and support please visit the Official Unity Forum
Unity Connect
Includes:
>PBR Opaque Shader
>PBR CutOut Shader
>PBR Transparent Shader
>4 PBR Mobile shaders
-
> APOLLO Mirror Reflaction
> Light Manager
Standard Mirror Shader Supports:
>Color
>Diffuse map
>Roughness Map
>Metalness Map
>Roughness
>Roughness power
>Metalness power
>Fresnel Effect
>Metal Shading
>Specular Map
>Ambient Occlusion Map
>NormalMap + Power
>Prometheus Effect
RM Facebook / RM Forum
Feel free to contact me:
RM Facebook
Price $25.00
HouseKits Family Homes v1.0 by Ximo Catala
Modular and combinable system of objects, structures and PBR materials which allow the creation of many different variations of residential houses, both exterior facades and interior spaces.
The package includes:
-850 Prefabs with walls, ceilings, floors, doors, windows, roofs, props, staircases, porches, modular premade combinations and buildings of different sizes with texture variations.
- 281 textures.
- 123 PBR materials.
- 4 scenes including:
- 1 scene ASSET LIBRARY where you can explore all the contents of the package. Given the considerable amount of assets, it is advisable to spend some time on this scene and explore the different combinations and possibilities.
- 3 Demo Scenes. Each contains a complete house with lighting which you can navigate and manipulate.
It is advisable to check the timelapse video below, which shows the whole process of building a house (Sample B) using the package assets:
Building a house with HouseKITS Family Homes v1.0For correct visualization of the demo scenes, please download and install from the Asset Store:
- Standard Assets (Unity Technologies) for FPS camera rigs.
- Post Processing Stack (Unity Technologies)
For more info, feel free to email ximocatala.cg@gmail.com
Also, you're invited to follow the FB & ArtStation pages for news about updates and new packages:
FB Page ArtStationPrice $55.00
Origami Animals Pack by Runemark Studio
Meshes:
All models are UV unwrapped. Triangles: 100 - 500 (ground is 700 tris)
Rat
Ox
Tiger
Rabbit
Dragon
Snake
Horse
Goat
Monkey
Rooster
Dog
+ Crane
+ Ground
Materials:
Material colors only, no textures included.
Scene:
A basic lowpoly scene is included with camera and lights setup.
Follow us for updates and news:
website | facebook | twitter | youtube
Price $9.00
Realistic 2D Retro/Pixelized Lightning Bolts by Legit Games
* Control how wide/narrow and thick/thin your bolt is
* Add realistic branches based on your desired amount (or turn off for a bolt without any branches)
* Adjust the min/max angle and length of your branches
* Change the color to any color you like
* Automatically have your bolt point towards and follow a target collider or local/world position
If you would like to learn how to create these lightning bolts from scratch, sign up for the Udemy course instead. Full source code is included.
Contents of README.txt is shared below:
//
// Lightning Bolt
// Usage Instructions
//
----------
[Usage]
1. Add the "Lightning Bolt" component to your desired game object. (NOTE: If the game object has a Sprite Renderer attached and you do not want its sprite to be overridden by the bolt, you must attach the component to a nested game object instead.)
2. Adjust the "Pixels Per Unit" to match the PPU of your game or to your desired amount (the higher the number, the thinner and less pixelated the bolts will appear).
3. Set "Origin Offset" to your desired local position to offset the starting point of the bolt from the game object it is attached to.
4a. If targeting a static position, use "Target" to set the world position for the bolt to end at. Enabling "Target Is Offset" will use "Target" as a local position instead of a world position.
4b. If targeting a dynamic game object, set "Target Collider" to the physics collider of the desired target in the scene (the bolt will then follow this target as it moves). If the target is spawned dynamically, use the following code to set the value at run-time:
LightningBolt bolt = gameObject.GetComponent<LightningBolt> ();
if (bolt) {
bolt.targetCollider = targetGameObject
.GetComponent<Collider2D> ();
}
5. Use "Color" to change the overall color of the bolt.
6. Use "Bolts Per Second" to animate the bolt (the higher the number, the more times the bolt will be regenerated per second; use 0 for a static bolt, or 60 to have the bolt regenerated on every frame, regardless of framerate).
----------
[Advanced Usage]
1. "Split Iterations" determines how many times the bolt is split from a single straight line (the higher the number, the more number of individual lines will appear in your bolt).
2. "Split Offset Divider" determines how wide/narrow the bolt will become (the higher the number, the more narrow the bolt will be). Use "Min/Max Split Offset Multiplier" to fine tune the narrowness by adjusting the amount each line can be offset from its parent line when split (using a min/max amount of 0 will result in a completely straight bolt).
NOTE: The split offset is determined by the total length of the bolt, divided by the "Split Offset Divider", and then multiplied on an individual line basis by a random amount within the "Min/Max Split Offset Multiplier" range.
3. Adjust "Branch Creation Chance" to increase/decrease the amount of branches that appear off of the main bolt (the higher the number, the greater the chance of creating a branch on each split; use 0 for no branches whatsoever, or 1 to have a branch always created).
4. Adjust "Min/Max Branch Angle" to increase/decrease the amount each branch can be rotated from its parent line upon creation.
5. Adjust "Min/Max Branch Length Multiplier" to increase/decrease the min/max length each branch can be (the higher the numbers, the longer the branches will be).
----------
[Tips]
* To change the sorting layer or order of the bolt, attach a Sprite Renderer to the game object and set the sorting layer and order to your desired values. The component will detect that a Sprite Renderer is already attached and render the bolt to its sprite.
----------
Thanks for reading!
Have questions? Send an email to: support@legit-games.com
Price $10.00
Dark Dragon by Rain Entertainment
Mesh information:
DarkDragon 2564 Tris
Texture information:
DarkDragon 512x512
Animation list
DarkDragon@atk01.FBX
DarkDragon@atk02.FBX
DarkDragon@atk03.FBX
DarkDragon@die.FBX
DarkDragon@hit.FBX
DarkDragon@idle.FBX
DarkDragon@run.FBX
Enjoy!
Price $5.00
Demon Warrior Fighter by Rain Entertainment
Mesh information:
DemonWarrior 1370 Tris
Texture information:
yangjiaoemo 256x256
yangjiaoemo_weapon 128x128
Animation list
DemonWarrior@atk01.FBX
DemonWarrior@die.FBX
DemonWarrior@hit.FBX
DemonWarrior@idle.FBX
DemonWarrior@run.FBX
Enjoy!
Price $5.00
SF MachineGun AK4 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model.
No animated parts, script or LOD, Not Rigged. Separated parts (Scope, Trigger etc), can be animated, properly linked (see previews).
Total Polycount with no duplicated parts: Polys/4.600 - Verts/4.712 - Tris/8.916
_Textures included (Tiff):
_3 differents color schemes / PBR Materials (see previews)
_3 Diffuse/Albedo maps 2048x2048
_1 Normal map 2048x2048
_1 Glow (Emission) map 2048x2048
_1 Roughness map 2048x2048
_1 Metallic map 2048x2048
_1 Transparent map 2048x2048
Price $18.00