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The newest packages in the Unity Asset Store.
Updated: 18 min 2 sec ago

Seagull Toon Bird Flock by Unluck Software

2018, August 24 - 21:50
Sketchfab | YouTube | Support

Seagull Toon Bird Flock is a easy to customize drag and drop bird flock prefab. The birds can now also land on landing spots, and will avoid obstacles.

Features
• Area roaming birds that moves in flock
• Easily customize amount, size, speed and roaming area
• 518 Tris
• Includes demo scenes and shaders
• Obstacle Avoidance
• Eating Animations
• C# scripts

Unity 2018 compatible
Price $15.00

Photon PUN 2+ by Exit Games

2018, August 24 - 21:34
Photon Unity Networking 2 - PLUS Version - includes 100 concurrent user Photon Cloud plan for 60 months

NEW demos, cleaner API & structure, clear separation of PUN and Realtime API

Export to all platforms: mobile, desktop, consoles (including Playstation, Xbox & Nintendo Switch), TV, VR, AR & web.

PUN is all you need to easily add multiplayer to your games and launch them globally with the included 100 concurrent user Photon Cloud plan.
Forget about hosting, connection issues and latency.

>> Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.

>>Battle-tested service: Photon's reliability is proven in countless top games.

>> Automatic scaling: scales without limits, even to hundred of thousands of concurrent users

>> Always connects: Simply works across networks and platforms, no punchthrough issues.

>> Integrated by top tools: Ultimate FPS, Playmaker, Master Audio Multiplayer and many more are all integrated with Photon

More info:
Unity Forum Thread and Product Website.
Price $95.00

PUN 2 - FREE by Exit Games

2018, August 24 - 21:34
Photon Unity Networking 2 - FREE Version

NEW demos, cleaner API & structure, clear separation of PUN and Realtime API

Export to all platforms: mobile, desktop, consoles (including Playstation, Xbox & Nintendo Switch), TV, VR, AR & web.

PUN is all you need to easily add multiplayer to your games and launch them globally.
Forget about hosting, connection issues and latency.

>> Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.

>>Battle-tested service: Photon's reliability is proven in countless top games.

>> Automatic scaling: scales without limits, even to hundred of thousands of concurrent users

>> Always connects: Simply works across networks and platforms, no punchthrough issues.

>> Integrated by top tools: Ultimate FPS, Playmaker, Master Audio Multiplayer and many more are all integrated with Photon

More info:
Unity Forum Thread and Product Website.
Price $0.00

Fast Food Cafe - building with interior by Mixaill

2018, August 24 - 21:20
Mixaill studio presents a good solution for your games, VR projects and simulators.
Fast Food Cafe is a room with furniture, equipment and interior items that will help you save time on implementing your ideas.
Pack includes a large set of necessary models:
room
building
window
door
order table
menu
bar stool
bar table
lamp
pizza
chalk board
banner
a glass of soda
All textures PBR. We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com
Price $29.99

Traffic Lights System SE by Healthbar Games

2018, August 24 - 21:09

Website | Project


Traffic Lights System adds simulations of traffic light modules to your game or other 3D applications.


It consists of three components:
• Manager controlling actuation of the successive phases of the simulation
• A component representing a single phase
• A component representing the traffic light module containing red, yellow and green light


The simulation is divided into user defined phases. Each phase groups traffic light modules which should be switched on at the same time and defines timings for lights.


Each phase from the start to the end, goes through the sequence of states:
1. PrepareToGo - lights up red and yellow light
2. Go - lights up green light
3. PrepareToStop - lights up yellow light
4. Stop - lights up red light


Duration of each stage can be set independently for each phase.
Upon completion of the current phase, the manager waits for a defined period of time and starts the next phase from the list of phases. At the end of the list, manager restarts to the first phase and the whole process starts again.


In addition, the manager has two modes (two programs):
• Main - normal operation
• Malfunction - failure (all light modules from all phases have yellow light blinking)


You can specify the default program which is run by the manager after the start of the scene and change it from a script.


Price $10.00

5 SF Grenades by CGPitbull

2018, August 24 - 20:36
Ready for Virtual Reality (VR), and other real-time apps, PBR Materials / Textures ready.

Add a professional touch to your SciFi VideoGame project with those original low poly models.

5 SF Grenades with 2 Color Schemes each ones. No animated parts, script or LOD, Not Rigged. Separated parts (Lever and safety rings), can be animated, properly linked (see previews).

Total Polycount for all grenades with no duplicated parts: Polys/6.560 - Verts/5.819 - Tris/11.316

_Textures included (Tiff):

_2 differents color schemes / PBR Materials (see previews)

_2 Diffuse/Albedo maps 4096x4096

_1 Normal map 4096x4096

_1 Roughness map 4096x4096

_1 Metallic map 4096x4096


Price $19.00

Game Title Menu Music Pack by RobotSound

2018, August 24 - 19:19
Game Title Menu Music PackPack

This package contains five happy and peaceful themes suited for game sections such as a menu, interface, selection screen or even gameplay. Ideal for any casual games with arcade, action, puzzles, adventure and children’s games and any other media project looking for colourful, magical and childish moods. These cheery melodies will draw you further into the game thanks to its simplicity.

TRACKS INCLUDED (with loop versions):

1. Happy WalkingPreview
2. Princess DiaryPreview
3. Happy FunPreview
4. Casual Mind Preview
5. Flying DishPreview

All tracks are seamless wave files at 44,100 Hz, 16 Bit, Stereo.

About RobotSound

We are a team that specializes in making professional quality music and sound FX for games. For private commissions or enquiries please contact info@robotsound.net

Check us out at
robotsound.net
Price $24.95

Jungle Plants by Zug Zug

2018, August 24 - 19:17
With this package you can create you own Jungle Location! Package contains Jungle Palms, Grass, Plants, Roots and tileable ground texture.

Textures are made in Hand-Painted style and will fit great to any Stylized game.
Everything is low poly and well optimized.

Triangle count example:
- Plant_01 - 128 tris
- Plant_02 - 200 tris
- Grass models - 8 tris
- Palm models - 878 tris

Contains 5 Textures, size are 1024x1024
Contains 10 unique meshes
Price $9.89

Realistic Viking Sword by Arlindo da Silva Jacuniak

2018, August 24 - 19:17
Model of a Danish 10th century arming sword, with realistic blade thickness, distal taper, and asymmetry.


Model Info:
4k PBR textures (4096 x 4096),
Vertices: 348,
Faces: 190,
Tris: 352,

Length: 90 centimeters,
Height: 2 centimeters,
Width: 10 centimeters.
Price $2.00

Fence Concrete V1 by Aleksey8310

2018, August 24 - 19:16
Model has 404 face,concrete fence 3 variations
Textures: Diffuse,Normal
texture resolution (4096x4096 size)

Price $5.00

Pixel Rogue-Style Textures by Will Kirby

2018, August 24 - 19:11
35 Textures, pixelated in high quality: 512 x 512. All in PNG Format All textures available for 3D and 2D use, following the rogue-style we all know and love this texture pack aims to help game developers build high quality scenes using either the tiles as themselves (2D) or the paint tool (3D). Textures ranging from: *Water (1) *Dirt (9) *Sand (5) *Stone(9) *Wood(9) Extras: *2 Brand new cobble stone textures! For paths. Please enjoy these high quality textures.
Price $10.00

Non-Convex Mesh Collider. Automatic Generator by Plawius

2018, August 24 - 16:37
Need fast, accurate physics but tired of `painting` each triangle to make convex colliders? Just click `Generate`!

Industry standard automatic generation algorithm that other big engines are using!

This asset will save you and your artists tons of time (and money)
Price $65.00

Underwater Bubble Balloon Rise Up Protector by Aleksa Racovic

2018, August 23 - 23:58
Project is a fully functional game. Game is ready for release.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Move your shield and protect bubble balloon while it's rising up. Don't hit the obstacles. Once obstacle hits the bubble game is over. Try to score as much as you can. Game is endless and becomes harder and harder as it progress.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
This is complete project pack and it is ready for release.
Mobile ready. Easy to reskin.
Price $0.99

XRay Light Box by gokhanaltay

2018, August 23 - 23:53
Here is a PBR textured game ready X-ray lightbox. You can use as environment object. Textures included in the zip files. Lighting set up in Marmoset.

320 Poly
628 Verts

For Texture maps ; Pbr Maps Contains

2048x2048 Albedo
2048x2048 Normal
2048x2048 Roughness
2048x2048 Metallic
2048x2048 Emissive
2048x2048 AO
2048x2048 Opacity

Price $6.00

NeuroFractals Pack by Voldemar

2018, August 23 - 23:42
These models are result of computer simulation which was written in to FBX files. Special shader controls the thickness and color across the lines. All models can be transformed as regular objects. Average vertex count 30-40k per model.
These models can be used with native unity particle system to create endless flights.
This pack contains:

1) 12 different model types
2) Multiple variations for each model type
3) 21 special textures for varying parameters
4) Specialized shader
5) 59 ready to use prefabs
6) Example scene

README: https://drive.google.com/open?id=1uOHJj0qVEOOe7jwtDf2bKTz05NQeXsta
Price $20.00

Condor Plus Trial by Fast Iterate

2018, August 23 - 23:30
Condor Plus Trial - Unity asset manage library by using assetbundle.
This is a trial version. Please go to https://assetstore.unity.com/packages/slug/124093 for full source version if you need it.

☄️HIGHLIGHTS☄️
Manage asset load and unload
Update bundle online
Snapshot to report asset leak problem
100% source code included
Core code is covered by unit test. You could change code to customize it with more confidence

☄️ Website: Learn more about Condor Plus
☄️ Support: Submit any questions

☄️FEATURE☄️
Use reference count to solve memory leak problem(Use AssetBundle.Unload(true) to unload asset deterministic)
Use AssetBundle reference count to solve AssetBundle dependencies problem(make sure all dependencies are loaded in correct sequence)
Use non-blocking call to solve hiccup problem(remove all hiccups which could avoid, mitigate load in main thread)
Use state matchine to solve cache problem(make asset stay in memory for seconds when reference count is 0)
Use weak reference to solve memory leak caused by library self(stop GC to recollect memory)
Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily
Scene load in Editor helper script, help load scene in simulate mode

☄️INTRODUCTION☄️

Supported platforms
iOS
Android
Windows Editor
macOS Editor

Build
Check cyclic reference
- Report cyclic reference path to solve it easily

Check AssetBundleName confliction
- Check if AssetBundleName is same with directory part of other AssetBundleName

Check CRC
- Prevent Unity from using old AssetBundle by not calculate hash correctly
- Happened several times in real project
- AssetBundle is outdated and couldn't load now
- Support delete asset bundle which didn't pass crc check and retry build all assetbundles with 5 times

Clean useless directories and files automatically
- Clean before build
- Clean before copy built assetbundles to StreamingAssets directory

AssetBundle copy to StreamingAssets
- Only copy files which is updated

Cache MD5 caculation
- cache file size, last modify time, AssetBundle CRC
- Recalculate MD5 by checking cache validity to speed build

Automatic manage asset bundle dependencies, you could split asset bundle arbitrarily

Update
Automatic download changed bundles
Automatic retry after download error, retry count is customizable
Persist consistent directory structure with update target
Download speed limit
Downloaded and total bytes progress
Download thread pool with custom number

Load
Non-blocking api to load asset and scene
Use reference count to manage asset and assetbundle
Reference is saved by weak reference, don't impede GC
Reference saved detailed information
- Type, fullname including namespace
- Path, if object is GameObject or Component
- Callback, fullname including namespace
- Count
AssetBundle dependencies automatic management
AssetBundle load crc check
Cache AssetBundle in StreamingAssets directory
File in Android APK load support
Cache asset when reference count is 0
Load queue to load asset from AssetBundle, default capacity is 5
Finite state machine manage lifecycle

Debug
UI
Assets
- AssetPath
- Client fullname
- Callback fullname
- Reference count
- State
Bundles
- Bundle
- Reference count
- State
Automatic adapte screen
Snapshot
- Automatic compare two snapshot and warning if there is difference

Editor Support
Load assets and scenes without building assetbundles
Check if assetbundlename is set for correspond asset
Stop all threads after exit play mode to keep consistent
Shader reset tools
- Shader would be missing if load assetbundle which built for non-editor platform
- Should reset shader to editor version manually after load asset
Editor scene load helper
- Load scene automatically in simulate mode

Helper
Preload manager support load file from zip and apk
Preload manager use custom thread pool to do IO operation

Compression format
LZ4
- Use chunk-based algorithm to get balance on speed and size

Engineer
Unit test
- Core code covered
Code clean and simple
Separate module reasonably
Use less code in module, about 100 loc per file
No explicit thread synchronization to avoid bugs

Third party libraries
Editor
- YamlDotNet
- - Cache calculated MD5
- NSubstitute
- - Unit test helper
Runtime
- ZipStorer
- - Support decompress files on Android

Would not support
variant support
- It violates design purpose, which could use path to determine asset
blocking load
- It could cause potential hiccups in main thread

☄️USAGE☄️

Run Tools > Condor > Setup to initilize, and create two config files

1 Runtime config, Assets/Resources/Condor/Config.asset
2 Editor scene config, Assets/Editor/Condor/SceneConfig.asset, we need save scenes manualy to this config to support load scenes in Editor simulate mode

Create or find your asset and set AssetBundleName for it.
Write code to initialize Condor.
Write code to load and unload your asset by using full asset path(starting with Assets).
Then you could test load asset when enable Editor Simulation in config.
Run Tools > Condor > BuildAssetBundles could build AssetBundles and copy to StreamingAssets directory.
Then you could load asset from assetbundles.
Build to iOS/Android platform and you could load asset from assetbundles packaged in ipa/apk.

Update feature

1. Come to your project root and start `python -m SimpleHTTPServer` in command line.
2. Remove all files in `StreamingAssets/BundlesPackaged`
3. Switch on `Speed Limit` and set `Max download rate` in `Resources/Condor/Config.asset`
4. Open `Assets/Plugins/Condor/Examples/Scenes/Update.unity` and start play

☄️PRECAUTION☄️

Unit test support is include in Unity 5.6.0f3 and above, which packaged NUnit 3.5.0.0 and previous ones package NUnit 2.6.4.0
HttpWebRequest Android IL2CPP support is started from Unity 5.4.2f2
Editor simulate load Bundle information is supported in Unity 5.5.0f3 and above
Editor simulate load scenes support load by path in Unity 5.5.0f3 and above, only support load by name in previous versions

☄️API INTERFACE☄️

Initialize and destroy
Condor.Manager.Init()
Condor.Manager.Destroy()

Load and Unload
Condor.Manager.LoadAsync()
Condor.Manager.UnloadAsync()

Clean cache
Condor.Manager.UnloadUnusedImmediately()

Snapshot
Condor.Manager.BeginSnapshot()
Condor.Manager.EndSnapshot()

☄️EXAMPLES☄️

Update
Condor/Examples/Scenes/Update.unity

Asset load
Condor/Examples/Scenes/Asset.unity

Scene load
Condor/Examples/Scenes/Scene.unity

Snapshot
Condor/Tests/IntegrationTests/Scenes/SnapshotIntegrationTests.unity

☄️THIRD PARTY LIBRARIES☄️

This asset uses YamlDotNet under MIT-LICENSE, NSubstitute under BSD-3-Clause, ZipStorer under MIT-LICENSE; see Third-Party Notices.txt file in package for details.

Use YamlDotNet to deserialize AssetBundleManifest and caculate MD5.
YamlDotNet for Unity - Asset Store
https://www.assetstore.unity3d.com/en/#!/content/36292 - 4.1.0 (Feb 01, 2017)
MIT-LICENSE
Editor/Libraries/YamlDotNet/YamlDotNet.license.txt

Use NSubstitute to fake object for unit test.
NSubstitute: A friendly substitute for .NET mocking libraries
http://nsubstitute.github.io/ - 2.0.3 (Apr 25, 2017)
BSD-3-Clause
Editor/Libraries/NSubstitute/LICENSE.txt

Use ZipStorer to decompress files from zip or apk.
jaime-olivares/zipstorer: A Pure C# Class to Store Files in Zip
https://github.com/jaime-olivares/zipstorer - 3.4.0 (August 4, 2017)
MIT-LICENSE
https://github.com/jaime-olivares/zipstorer/blob/master/LICENSE.md


Price $0.00

Computer Grave by gokhanaltay

2018, August 23 - 23:19
Computer Grave Scene

4246poly

Computers Parts

817poly


Price $5.00

Low-poly Jeep #1 by Pro 3D models

2018, August 23 - 23:16
I want to introduce you asset, with a low-poly jeep.
The car has a high-quality body texture in 4096x4096px size, interior and 4 LOD.
This car is suitable for projects on PCs and mobile devices.

Details:

Textures:
-Body: 4096
-Interior: 2048
-Light(Emissive): 512
-Misc: 1024
-Wheel: 512
-Windows: 1024

Type textures:
-Albedo map
-Metallic map
-Normal map
-Gloss map
-Ambient occlusion map

LOD:
-LOD0: 29133 tris
-LOD1: 17975 tris
-LOD2: 7006 tris
-LOD3: 397 tris

- PBR textures
- 4 levels of LOD
- Emissive texture for lights included
- Ready for animation steering wheel and windshield wipers
- Two type car plate
- Separated mesh body (for painting)
- Has an interior

Please, rate and comment.

For all questions: vadosrespekt@ukr.net
Price $16.00

Magical Stones by gokhanaltay

2018, August 23 - 23:12
Magical Stones

1024x1024 Diffuse

1024x1024 Emissive

5018poly


Price $9.00

Easy Loading Bar by VR Cardboard Buddies

2018, August 23 - 23:09
This asset allows the developper to use a loading bar while a Corrutine is working. In this example, a big image (about 11MB) is loaded into the scene and the loading bar indicates the user that the corrutine is being executed.

Test the apk from:
-----------------------
test apk android
Price $1.50

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