Morph Controller by HuTao
How to use:
1.在任意MeshFilter组件或SkinnedMeshRenderer组件点击Generate Morph Controller按钮,保存MorphMesh;
1.Click 'Generate Morph Controller' button in MeshFilter component or SkinnedMeshRenderer component,and save MorphMesh;
2.展开SkinnedMeshRenderer组件的MorphController属性面板,选择骨骼编辑模式:
2.Open 'MorphController' item in SkinnedMeshRenderer's Inspector,Selection of skeleton edit mode;
--Create按钮创建根骨骼;
--Create button is Create a root bone;
--CreateSub按钮创建子骨骼(当选中一条骨骼);
--CreateSub button is Create a child bone to current selection bone;
--ResetBindposes按钮设置当前骨骼姿势为绑定姿势(也即是初始姿势);
--ResetBindposes button is reset current Bindposes;
--RestoreToBindposes按钮使所有骨骼恢复到绑定姿势;
--RestoreToBindposes button is restore all bones to Bindposes;
3.选中一条骨骼,在scene视图中左上角会出现骨骼属性面板,ApplyRange按钮为应用骨骼封套设置,骨骼外封套ExternalRange范围内、内封套InternalRange范围外的顶点会试图受到该骨骼的控制,距离骨骼位置越远,权重值越低,前提是该顶点绑定的骨骼数量并未达到上限(四条);内封套InternalRange范围内的顶点会完全受到该骨骼控制,该顶点原本拥有的所有骨骼绑定信息都将被清空;
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4.选择顶点编辑模式,并点击物体以选中一个顶点,在scene视图中左上角会出现顶点属性面板,其中可以重新绑定该顶点的骨骼,并对每条骨骼单独设置其权重值;
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5.当一切就绪之后,点击OpenAnimatorWindow按钮,打开动画编辑面板,可以在其中创建动画剪辑,编辑动画剪辑的关键帧,以及建立不同动画剪辑之间的过渡关系。
5.When everything is ready, click the OpenAnimatorWindow button to open the animation editing panel, where you can create animation clips, edit the key frames of animation clips, and establish the transition relationship between different animation clips.
注意:编辑动画时,记得勾选红色记录按钮,只有这样你当前编辑的动作才会被记录下来。
Note: when editing the animation, remember to check the red record button, and only then your current editing action will be recorded.
注意:每一个关键帧都可以添加事件,拥有事件的关键帧在面板显示为青色。
Note: every key frame can add an event, and key frames with events are shown to be blue.
注意:动画剪辑必须拥有至少两个关键帧才能播放。
Note: the animation clips must have at least two key frames to play.
注意:如果中途修改了骨骼的数量,之前编辑的动画剪辑可能会失效,原因是他们拥有不能匹配的骨骼。
Note: if the number of bones is changed halfway, the edited animated clips may fail, because they have a skeleton that can't match.
注意:每一个关键帧的Time属性为当前关键帧运行到下一帧所需要经历的时间。
Note: the Time attribute of each key frame is the time that the current key frame needs to run to the next frame.
Price $29.00
Virtual Cameras for Unity Lite by JasperDre
This package is the "Lite" version of VCU. It contains some of the most used camera controllers in games, but without any demos and less options. All scripts are written in C# and are easy to use.
Features:
- FlyCamera: a camera for free movement like in the Unity Editor.
- RTSCamera: a top-down camera which can be found in games like Age of Empires. It can be controlled by moving the mouse to the side of the screen.
- RPGCamera: this camera is based on the camera behaviour in World of Warcraft. It can be controlled by the mouse rotation and gives more control than a normal third-person camera.
- MultiTargetCamera: a camera which follows multiple given game objects in 2D.
- SmoothFollowCamera: a camera which smoothly follows a target in 3D.
- SmoothFollow2DCamera: a camera which smoothly follows a target in 2D.
- Drag Camera: used in RTS games, such as Civilization 5, for easy camera movement using the mouse.
- OrbitCamera: a camera which orbits around an object.
- MTPCamera: a camera which moves to a targeted point.
Price $0.00
Fantasy Knight Weapons by TedEdin
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8 weapons:
Two-handed hammer Two-handed mace Two-handed sword Two-handed axe
One-handed sword One-handed axe One-handed hammer
Spear
Two shields
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The models range between 800 and 2700 tris.
512x1024 PBR (Albedo, metallic, AO, Normal) textures for the weapons.
512x512 PBR (Albedo, metallic, AO, Normal) textures for the shields.
.OBJ format also included.
Price $29.00
Modular Base MCS Compatible Armor by J Turner
Modular Simple Full Plate Armour compatible with both Male and Female Morph3D (MCS) character system figures.
This product Requires that MCS Male and MCS Female are imported first.
In addition, this product requires that the morph data resides in the correct streaming assets path, and will have to be moved manually from this assets folder to the StreamingAssets folder, a simple process but more detailed instructions are included.
Please note this asset is in beta status, see the forum for more details
Forum Thread
Price $20.00
Animated Volcano AR VR by South Studios
Low polygon
Mobile Ready!
AR/VR Ready!
Ios/Android Ready!
ARCore/Arkit Ready!
Looped animation
Specs texts!
Compatible with:
- v1.0 : Unity 5.4.1 or higher
SPECS:
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Poly count : 5257
Vertex count : 5514
UnWrapped UVs : Yes, non-overlapping
Ambient Occlusion : No
Textures:
> DiffuseMaps: 2048x2048px
> NormalMaps: 2048x2048px
> All maps set to 1024x1024px for Ios/Android
If you have troubles or questions, please contact us!
We can do custom assets too!
Best Regards!
SouthStudios.net
info@SouthStudios.net
Price $45.00
Resource Manager by wing
Tips:
when you import this tool to your project,please move "UTNT/StreamingAssets" to the root folder "Assets/",then you can run success! This is a tool to manage Unity Resource on Mobile Platform.
Features:
1.resource manger:
a) can list and manager unity spatial folder on web;
b) can update,view,delete file,show text and picture on web;
c) can edit resource's text file online if the file can edit;
d) can upload file from your computer,support unzip zip/rar file;
Contact me @ wingcd@foxmail.com
Github:https://github.com/wingcd
Price $15.00
Marble Chess Set by Matheus Lago de Godoi
- 1 Wood
- 1 Marble
- 1 Marble Chessboard
With these materials you can change the colors for instance as also other variables in the inspector panel. You can also change the resolution of 32 up to 2048 with quality change.
Contains 13 ready-to-use prefabs.
My portifolio
My Patreon page
My email
Price $2.00
Lowpoly Train Hyperion by Lowpoly_Master
Features:
- all mesh are seprated
- Train 4564 poly
- 2048x2048 textures
- Prefabs for mobile version.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $6.00
Leather Footstool (3 variations) by wb-gameart
HQ Leather Footstool created in low-poly as one object with 2 LODs. There are 3 variations of textures.
Topology LOD0: 2241 Qudas, 4450 Tris Topology LOD1: 928 Qudas, 1840 Tris
Topology LOD2: 192 Qudas, 384 Tris PBR Textures:
3x Diffuse Map (2048x2048) 3x Normal Map (2048x2048)
3x Metallic/Roughness Map (2048x2048) 1x Ambient Occlusion Map (2048x2048)
Mesh: .fbx Format
Textures: .png Format
PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
Price $4.00
Dessert set pack by Coffee duck
Set of 40hand drawn icons
This set includes: .
-40unique icons in total;
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- Each icon is 90x90 pixels size (PNG);
- All Icons have transparent background.
- original PSD included
Keywords:dessert cake pudding tart cupcake Cute casual strawberry food
Thank you.
Price $22.99
Laser Beam by RDR
Using this example, you can create your own effects
- Easy to change the color
- Script Include.
- Include demo scene.
DEMO
Price $8.00
Voxel Towers Pack by OpenMyGame
PC & mobile friendly.
PACK CONTAINS
70+ towers (small/big/mage) with upgrades
10+ tiles
5+ characters
and dragons, animals, trees, clouds, tiles, etc.
All Models has low poly count. Demo Scene, as well as Demo Materials and .vox files of all models are included.
See more tower models here
Follow me on Twitter: @AleksandrPalmov
Price $9.99