Animated Python AR VR by South Studios
Low polygon
Mobile Ready!
AR/VR Ready!
Ios/Android Ready!
ARCore/Arkit Ready!
Looped animation
Specs texts!
Compatible with:
- v1.0 : Unity 5.4.1 or higher
SPECS:
-------
Poly count : 2130
Vertex count : 2311
UnWrapped UVs : Yes, non-overlapping
Ambient Occlusion : No
Textures:
> DiffuseMaps: 2048x2048px
> NormalMaps: 2048x2048px
> All maps set to 1024x1024px for Ios/Android
If you have troubles or questions, please contact us!
We can do custom assets too!
Best Regards!
SouthStudios.net
info@SouthStudios.net
Price $55.00
Playmaker Samples by JinxterGames
This is a bundle with Playmaker samples
The samples are included with descriptions inside the Fsm's
and/or on separate Read Me Fsm's/GameObjects.
Also Most Samples Have tutorial videos with a youtube link included
All the samples are free to use in your own
projects and may be changed for your needs
Feel free to give me some credits in your game if you use one of the samples ;)
Easy to use and install.
If you do not wish to purchase these samples you can still see all the tutorials on my YouTube Channel samples
NEW UPDATE COMING SOON!!!
-New Samples
Price $20.00
Voltage - Editor UI Framework by Splime
Power your tools with Voltage and save your time for something else!
If you have found that the default UI layout for editor scripting is making it harder for you to build your tools or editors, then this is the asset for you.
Manual is on the way.
- Styles Editor: for easily managing all your styles on one window, now you wont have to trouble yourself coding your styles. You can edit them and see the changes on real time and use them on your code.
- Split Area: if you where wondering how to provide your windows or editors with a split screen, now it will only take you one line of code.
- Weighted Areas: for fitting elements in a simple way.
- Stream Areas: for when you need a stream of tight fitted elements.
- Foldout Areas: foldouts made easy with Voltage.
- Tab Areas: a simple implementation of tabs.
- List: A simple to implement nested list for you to use on whatever way you want to. With right mouse click for deleting, duplicating (Multi-selection still not fully functional, on list renaming and new are on the way)
- Fields: All the classic drawers implemented, and the possibility to expand and add your own custom elements for you to use.
- Nested Areas: easy to comprehend nested areas, combine all the different areas to control and organize your interface.
Price $0.00
Realistic Camera Lens Rain by HZT
Easy to use C# scripts for realistic camera lens raindrop animation effects.
The "Realistic Camera Lens Rain" pack contains:
1. post effect of the falling drops on the camera lens;
2. shader for screen distortion based on height map;
3. source code is included, so you can customize it for yourself;
Features:
*Unity 2017 compatible;
*Easy to use: drag and drop scripts to your camera to use;
*Raindrop animation based on physics;
*Wind support;
*Custom raindrop texture support;
*Customizable.
Price $9.99
Texture Array Inspector by Denis Pahunov
• View and to change the size, format, compression, color space and other texture array properties;
• Add, remove and change texture array layers order;
• Assign a common texture (called 'source texture') as a texture array layer;
• Extract and save a single texture array layer as common texture (PNG file).
Each time the assigned source texture is changed it will automatically update the texture array, replacing the layer it's assigned to.
Source textures are editor-only dependencies. Texture Array Inspector will not make them to be included in build (unless they are used somewhere els in a project).
This tool allows to enable or disable texture array read/write mode as well. Note that both texture array and source textures does not have to be readable to be used with this tool.
Shipped with a TextureArrayTool class, that works similarly to [ArrayUtility](https://docs.unity3d.com/ScriptReference/ArrayUtility.html) except it works with texture arrays instead of the common arrays.
Price $0.00
Rate Inside App iOS by Raba Games
Rate Inside App iOS is a native iOS plugin for Unity which makes it possible to call Apple's native review dialog pop up from your C# code.
You only have to write one line of code!
More info about review dialog: https://developer.apple.com/app-store/ratings-and-reviews/
Restrictions:
- it is for iOS only,
- iOS version must be 10.3 or higher.
(For the iOS versions usage statistics please visit an official Apple site https://developer.apple.com/support/app-store/)
Price $3.00
Nature4KTexturepack003 by Millionviews
As with the previous two packages, also this Unity pack contains 4 and 1 bonus textures of various nature surfaces. Each texture is tileable, seamless and 4096x4096 px.
- Desert rocks covered in rusty dust
- Layered eroded rocks in sand
- Sharp rocks along with flat surfaces
- Mountain rubbles
- Sand
Also FREE included: tessellation based shader for mac OSX.
Each material contains:
- basecolor
- normal map in directX format
- normal map in openGL format
- heightmap
- roughness
(may also contain some additional maps such as a mask map, also on top of the pack the scenes contains a basic post effect setup with AO enabled. )
Price $10.00
Codeponent by Bekir Öztürk
Codeponent allows you to write small scripts directly onto your game objects.
Not every code you write is meant to be reusable. Sometimes you need a tiny script that does a very specific job. For instance, script for a button that loads next level. Codeponent saves you from the pain of creating a new script file in a fitting folder with a self-explanatory name for every piece of code you write. Instead, you put your scripts directly onto your GameObjects and Codeponent handles the rest.•Serialized fields are displayed on the inspector just like a regular C# script.
•Supports prefabs.
•You can use Git or other VCS with Codeponent.
•You can modify codeponent scripts or refactor your code safely from your IDE.
•Supports interfaces, using directives.
•Supports changing base class of your script.
NOTE: Creating/editing scripts in runtime is not supported.
NOTE: Scripting Runtime Version needs to be set to ".NET 4.6" in Player Settings for your project.
Price $12.00
WebSocket4Unity by zhanghl
"WebSocket4Unity" Let you no longer worry about the pain of websocket connection!
Features
- Pure C# code
- Solve the problem of multithreading.
- The problem of accessing the unity object with a non-main thread is resolved.
- Small and light
- With the websocket-sharp plug-ins, can run on all supported platform of "unity"
- .NET 2.0 Subset Compatibility
- Thanks the open source websocket-sharp code.
Production platforms
- Windows Unity platforms
- Mac OS X Unity platforms
- ect
Runtime platforms
- Windows
- Mac
- Linux
- Android
- iOS
Price $15.90
Usink by Wello Soft
Features Highlight:
+ Right-click to choose gameobjects
+ Scene navigation with Numpad
+ Quick object/asset search by query
+ Bind scene view hotkeys with opinionated Game Object operations.
Read more for usage on GitHub
The aim for this project is to increase productivity with useful features that missing with built-in editor.
You also can contribute to the development here also on Github
Price $0.00