Trigger Me Timbers by Dust Productions, LLC
○ Build your game with reusable building blocks -- Components that do one job, and do it well. No programming required, build your game as Unity intended.
○ Add polish with animations -- Preset transitions or create your own custom animations to take more control.
○ Tons of features to save you time -- Easy debugging and testing, intelligent adding of relevant components, use inheritance or an interface to easily hook in, and much more.
User Guides | API Documentation | Support Tickets | Our Website
FEATURES
Triggers -- The “cause” half of “cause and effect”, these will notify Triggerables that something in the game world has changed.
○ Drag and drop pre-built Triggers onto GameObjects and connect your game world by:
• Pressing or holding any combination of keys / mouse buttons / gamepad buttons / etc.
• Hovering over or clicking something in the menu
• Turning a GameObject or individual component on or off
• Loading a scene
• Having objects collide with one another, either with specific tags, or any collisions
• After a certain amount of time has passed
• And much more...
○ Limit Triggers to only be hit a certain number of times, or allow them to be hit infinitely
○ Triggers can be hit instantly, or after a delay
○ Accurately debug your setup just by using the context menu in the inspector, no need to run around your game world
○ Quickly copy shared settings and references between completely different Trigger types in case you change your mind on how things you want to set something up
○ Combine your logic together with the powerful TriggerFilter component, which can take many Triggers as inputs. Output a value if all inputs are true, any inputs are true, all inputs are false, or any inputs are false.
○ Automatically finds any relevant components when being added to your GameObject so you don’t have to hook things up manually
Triggerables -- The “effect” half of “cause and effect”, these change something about the game world.
○ Drag and drop pre-built Triggerables to make your game world come to life by:
• Moving your character around
• Playing sound effects and music
• Turning on some explosions
• Displaying the pause menu
• Changing the mouse cursor to a grabby hand
• Panning the camera to show the super evil boss
• Selecting something for your new player on the tutorial screen
• Changing the color of some pretty lights
• And much more...
○ Easily make anything in your code a Triggerable just by implementing the ITriggerable interface
○ Spoof hits of true and false to quickly test behaviours
○ Easily implement a FloatValueSetter to change any available float value in your game with the TriggerableSetFloat component
○ Automatically cache values before modification making them easy to reset
Transition Definitions and Value Setters -- Sets values in your game world instantly or by transitioning over time
○ Pre-built Value Setters to add polish by:
• Fading in text and panels when moving around in the menus
• Making a fluorescent light flicker when turning it on
• Subtly increasing the volume of your ambient music while the hero explores a beautiful landscape
• Pulsing a health bar red when it’s low
• Making a button glow when you hover over it
• And much more...
○ Value Setters are intelligently added to GameObjects and referenced when needed
○ Define a transition once and reuse it anywhere in your project, standardizing the time and type of effect many objects have
○ Easily tweak your transitions in play mode and they are changed everywhere
DustProductions.Core -- Reduce boilerplate code and get things done faster
○ Hundreds of game ready art assets from KennyNL converted to sprites and UI buttons for use in Unity, in addition to several prototyping materials
○ Dozens of extension methods to make life easier when working with all sorts of data
• Rounding and float approximations
• Getting references to or adding components of a certain type on a GameObject
• Shortcuts for working with arrays of AudioSources, MonoBehaviours, GameObjects, and generic arrays.
• And dozens more...
○ Easily let other Components know when a Component was added to a GameObject
○ Keep track of running Coroutines, in addition to being able to cancel them with one method call
○ Create custom cursors from images, and swap the player’s cursor whenever you want
○ Custom Property Drawers to make buttons, hide a field unless some condition is met, and convert an array of strings into a dropdown for your inspector windows
○ Plus tons more stuff to work with files on disk, use reflection, work with the Jobs system, work with bitmasks, and more to save you time and reduce code complexity
EXAMPLES
Trigger Me Timbers comes with several example scenes to get you started
○ FloppyCubeAdventure - A whole adventure game built using just Core and Trigger Me Timbers
○ MainMenu - A nicely laid out way to possibly build a large menu system
○ PhoneScreen - Learn how to use object composition to create professional effects
○ TriggerableSetTransformValues - Learn how to set positions of GameObjects, and when to use cached values or custom values
○ TriggerFilter - Change values on a TriggerFliter to see the resulting output
○ TabbedMenu - A step by step tutorial made with Trigger Me Timbers for Trigger Me Timbers
MORE INFORMATION
User Guides | API Documentation | Support Tickets | Our Website
Price $49.00
Pirate Island Assets by Green Hill Studio
It contains:
- 3 different animated palm trees
- 3 big rocks
- 2 small rocks
- A cave entrance with a skull shape
- An observation tower
- A hut surrounded with paper lanterns
- A cannon
- A crate
- A storage crate for cannon balls
- A barrel
- A pontoon
- A small boat with a swinging lantern
- The carcass of a beached boat
- A animated pirate flag
- A treasure chest
All the textures are in 4K resolution.
Price $14.99
Racing Project Kit by SpinMotion
Overview:
Save time building up your racing game with this project which includes 3 game modes, cash system with unlockables, laps & checkpoints, menus, split screen support and much more. It is coded in C# and scripts are commented to customize it easily and the project also includes a complete PDF documentation to start to work with it fast and customizate to your own. Replace the scenarios, models, cars and mix it with this asset mechanics to save time and build up a complete racing scene.
Main Features:
-3 Game Modes:
Race Mode: Race against an opponent driven by Unity Standard Assets AI, the opponent will follow Points to follow the road, and it features a Tracker to know the current ongoing location. These points are customizables and you can use as many as you need.
Time Trial: Beat the clock on a classical time trial race, set the time limit and race. The race by default its set to 2 laps, the first one as a Warmup and the second one as a Time one where you need to beat the time limit.
Score Attack: Collect the Obejcts in the track to get the requested score and watch out to finish the race in time. The Score Objects can be fully customized (points, position, color, and more) also the Time Limit and the Requested Score can be changed too.
-Cash & Unlockables:
Each Game Mode gives you a $100 reward (the reward can be changed) with this money you can buy 2 additional cars, this locked options can be used for buy more cars or customizate it too. The reward money you win in the race is 100% saved and it loads even if you close and open again the game. This Asset includes a special scene to reset the player prefs so you can delete all the saved data like money or unlocked cars, for testing purposes.
-Complete Race Mechanics:
Laps Selector: Select easy and fast with 2 buttons, the laps you want in Race Mode and Split Screen Mode inside the game, also you can put a minimum and maximum of laps, by default its 2 and 5.
Laps System: The circuit includes a Checkpoint and a Finish Line to count the laps, it is used in the 3 gamemodes and you can place it in different sizes or directions, also you can add as many checkpoints or laps as you need.
Different Race Finishes: All the finishes of different game modes are programmed, example: Finish in 1st Position, Finish 2nd, Ran out of time, Score not reached, and more, each one with its own panel and text and in the Win Finish an extra finish camera with music.
Race Positions: This assets has a script to detect your position compared with the opponent car and shows in the UI if you're going 1st or 2nd. If you need more opponent cars/positions, don't worry, this is customizable and you can expand it.
-Multiplayer Split-Screen:
Compete against other person in a split screen race with all the mechanics: (laps, race positions), both players can select different cars, colors and change the camera. By default the controls are made up for 2 players with the same keyboard, in the input settings of the project you can easily re-assign the controls for player 1 or 2.
-UI:
Race positions, laps, lap time, score collected, time limit, finish panels, start race countdown and additional info it's completely showned and worked via Unity UI.
-Menus:
5 second splash screen: It is used to show the game name or company name, you can easily change the seconds in the script.
Main Menu: Play, Options, Credits, Exit, and it also shows the money you have acquired doing the races.
Play Menu: This menu let's you select the game mode, the car, buy cars and select the track.
Credits Menu: Shows your credits with a customizable length of time in seconds and a back button to exit before the credits finishes.
Reset Player Prefs: This menu its only accessible via the inspector and let's you delete the saved prefs like money or buyed cars for testing purposes.
Documentation/Customer Support:
This asset includes a complete PDF that explains how everything was made and how you can you work with it, also the scripts are fully commented.
Also there's videos of this asset available at the SpinMotionGames YouTube channel.
You can contact SpinMotion for any kind of question in Twitter by sending a DM or you can send a mail at spinmotiongames@gmail.com
Additional Features:
-4 Colors:
Change the color of the car, you have 4 putted as default, it works for every race mode.
-3 Camera Views:
You can change between 3 different cameras with the "V" key or "C" for player 2 in split-screen. You can add more than 3 cameras, change the position, change the key activation, its fully customizable.
-Countdown UI:
Start your race with the typical 3, 2, 1 countdown with Sound FX included, and Car Controller deactivated until it hits Go. Obviously this countdown is fully customizable (numbers, fx sounds, and more)
-Music Integration:
Available in-race music and a finish race tune.
-Track Boundaries:
Around the track there its placed some boundaries to not get out of the track, this are shown for example to know how to put it in other tracks.
-Simple Sky Rotate:
Add more life to the environment with a moving sky with customizable speed.
Final information:
You can test the asset by downloading this Demo
Cars & some environment models are from racoon media 3D racing assets v2 pack, and
track & environment models were made by Kenney Assets.
Some Unity Standard Assets components are used in this project as a placeholders for car physics, particles, and more.
Price $29.99
Free Street Props by ribrado
FORMAT: Fbx, Png
MESHES: 5 Fbx
COLLISION: Box Collision
LOD: 1-2 Lod's per props
PREFAB: 5 prefabs
TEXTURES:
PBR
- 1 Albedo textures per prop (1024x1024)
- Metallic/Roughness (512x512)
- AO (512x512)
- Normals (512x512)
POLYCOUNTS:
barricade_01_a
LOD0 1264, LOD1 640, LOD2 348
bollard_01_b
LOD0 152, LOD1 60
bollard_d
LOD0 344, LOD1 184
garbage_bin_d
LOD0 400, LOD1 108
firehydrant_01_a
LOD0 1142, LOD1 370
Price $0.00
PhoneBooth by ribrado
FORMAT: Fbx, Png
MESHES: 7 Fbx
COLLISION: Box Collision
LOD: 1-2 Lod's per props
MATERIALS: 40
TEXTURES:
PBR
- 6 Albedo textures per prop (1024x1024)
- Metallic/Roughness (512x512)
- AO (512x512)
- Normals (512x512)
PREFAB:
37 prefabs PBR
POLYCOUNTS:
phone_A
LOD0 552, LOD1 140
phonebooth_01_a
LOD0 1950, LOD1 1046, LOD2 660
phonebooth_01_b
LOD0 778, LOD1 264
phonebooth_01_c
LOD0 730, LOD1 210
phonebooth_a
LOD0 1516, LOD1 276
phonebooth_b
LOD0 1284, LOD1 260
phonebooth_c
LOD0 698, LOD1 280
Price $4.99
Signages Props by ribrado
FORMAT: Fbx, Png
MESHES: 28 Fbx
COLLISION: Box Collision
LOD: 1-2 Lod's per props
MATERIALS: 168
TEXTURES:
PBR
- 6 Albedo textures per prop (1024x1024)
- Metallic/Roughness (512x512)
- AO (512x512)
- Normals (512x512)
PREFAB:
169 prefabs PBR
POLYCOUNTS:
signage_3d_01_a
LOD0 521, LOD1 144
signage_3d_01_b
LOD0 488, LOD1 144
signage_3d_01_c
LOD0 884, LOD1 360, LOD2 182
signage_3d_01_d
LOD0 724, LOD1 213, LOD2 116
signage_3d_01_e
LOD0 282, LOD1 124
signage_3d_01_f
LOD0 140, LOD1 48
signage_3d_01_g
LOD0 188, LOD1 72
signage_3d_01_h
LOD0 288, LOD1 156
signage_3d_a
LOD0 756, LOD1 336, LOD2 158
signage_3d_b
LOD0 1036, LOD1 558, LOD2 262
signage_3d_c
LOD0 492, LOD1 156, LOD2 92
signage_3d_d
LOD0 118, LOD1 66
signage_3d_e
LOD0 208, LOD1 108
signage_3d_f
LOD0 228, LOD1 84
signage_3d_g
LOD0 468, LOD1 156
signages_01_A
LOD0 778, LOD1 368
signages_01_B
LOD0 66, LOD1 40
signages_01_C
LOD0 114, LOD1 72
signages_01_D
LOD0 144, LOD1 72
signages_01_E
LOD0 164
signages_01_F
LOD0 176, LOD1 112
signages_01_G
LOD0 204, LOD1 92
signages_01_H
LOD0 64, LOD1 52
signages_A
LOD0 100, LOD1 60
signages_B
LOD0 100, LOD1 60
signages_C
LOD0 176, LOD1 114
signages_D
LOD0 132, LOD1 64
signages_E
LOD0 304, LOD1 136
Price $5.99
Bus Stop and Benches by ribrado
FORMAT: Fbx, Png
MESHES: 10 Fbx
COLLISION: Box Collision
LOD: 1-2 Lod's per props
MATERIALS: 84
TEXTURES:
PBR
- 6 Albedo textures per prop (1024x1024)
- Metallic/Roughness (512x512)
- AO (512x512)
- Normals (512x512)
PREFAB:
62 prefabs PBR
POLYCOUNTS:
bench_01_a
LOD0 616, LOD1 269
bench_a
LOD0 492. LOD1 308
bench_bus_a
LOD0 222, LOD1 132
bench_park_01_a
LOD0 879, LOD1 500
bench_park_a
LOD0 414, LOD1 208
bench_stone_a
LOD0 120, LOD1 44
bench_wood_01_a
LOD0 158. LOD1 134
bench_wood_01_b
LOD0 1042, LOD1 334
busstop_01
LOD0 1512, LOD1 716, LOD2 377
busstop_a_01
LOD0 1577, LOD1 581, LOD2 258
Price $4.99
Mailbox, newspaper bins and others by ribrado
FORMAT: Fbx, Png
MESHES: 16 Fbx
COLLISION: Box Collision
LOD: 1-2 Lod's per props
MATERIALS: 102
TEXTURES:
PBR
- 6 Albedo textures per prop (1024x1024)
- Metallic/Roughness (512x512)
- AO (512x512)
- Normals (512x512)
PREFAB:
96 prefabs PBR
POLYCOUNTS:
bollardsign_A
LOD0 980, LOD1 308
electricbox_01_a
LOD0 188, LOD1 76
electricbox_01_b
LOD0 122, LOD1 54
electricbox_a
LOD0 214, LOD1 46
mailbox_a
LOD0 738, LOD1 190, LOD2 80
mailbox_b
LOD0 522, LOD1 234, LOD2 106
newspaperbin_01_a
LOD0 238, LOD1 102, LOD2 52
newspaperbin_01_b
LOD0 176, LOD1 68
newspaperbin_01_c
LOD0 426, LOD1 198, LOD2 98
newspaperbin_01_d
LOD0 302, LOD1 160, LOD2 96
newspaperbin_01_e
LOD0 462, LOD1 185, LOD2 92
newspaperbin_01_f
LOD0 426, LOD1 208, LOD2 100
newspaperbin_a
LOD0 554, LOD1 241, LOD2 100
newspaperbin_b
LOD0 472, LOD1 154, LOD2 94
newspaperbin_c
LOD0 503, LOD1 210, LOD2 94
newspaperbin_d
LOD0 389, LOD1 176, LOD2 72
Price $5.99
Renaissance Vehicles Collection by Autarca
- 1 Tank (1552 tris).
- 1 Ornithopter (3512 tris).
- 1 Submarine (822 tris).
Every model has a material of 2048x2048px and 4 textures each (Albedo, AO, Normal and Metallic).
Please send me an e-mail if you have feedback, problems or a specific request.
Price $4.99
Unity Distribution Portal by Unity Technologies
Unity Distribution Portal (UDP) is a Unity product that allows you to distribute your games to multiple app stores through a single hub. UDP repacks your Android build with each store’s dedicated IAP SDK and lets you manage all your store submissions from the UDP console.
To implement UDP and reach more players, follow these steps:
1. Install this package in your Unity Project (UDP is supported in Unity 5.6.1 or higher);
2. In the Unity Editor, create a new UDP game client via the UDP Settings window, populate your IAP Catalog, and link it to your in-game products;
3. Build your UDP Android package locally or via Cloud Build and push or upload it to the UDP console;
4. On the UDP console, provide app store listing information and resources for your game, such as multi-language descriptions, screenshots, video trailers, and create releases for distribution;
5. Register your game with the app stores directly from inside the UDP console and push your game to your beta users;
6. Select the stores you want to submit your game to. UDP automatically repacks your game and submits specific builds to each store;
Note
● UDP is supported in Unity 5.6.1 or higher.
● UDP currently only supports Android.
Links
UDP webpage
Online documentation
UDP console Support
Power Rangers Legacy Wars visuals are property and courtesy of nWay Inc.
Price $0.00
Slavic Village Interior and Exterior Kit LODs by EmacEArt
Thanks to this set you can create a really unique game, namely a middle ages game in Slavic style. It can also be used to create a farm game, which would be in entirely different style than those already available. This could also be an original explore game in half-real low poly. Models are textured in the colorsheet type to be modified easily. You can change the colours completely just with several clicks. This pack includes one atlas texture for plants.
The pack includes many building models such as inns, storehouses and sheds toghether with its interior items. Moreover, many plant models and roadside, forest and wild objects. It includes parts of roads, fields, rivers, streams and scarps. There are also models of country everyday objects and lots of buildings. The pack includes many usable field props. With this set you can create breathtaking forest areas, wide meadows and fields, water areas like rivers and lakes.
In the near future I plan to publish the second pack of village residential buildings, inns, workshops, castles, population and fauna. There are smaller packs with plants in my offer, which can be joined together with this one.
** NOTE: NOTE: Color Correction & Grading are not included. Feel free to retouch it as you want - Pack include lighting box postprocessing profile ready to use with lightining box.
Buy bridges separately
Buy Walls separately
Buy Rocks separately
For the promotion needs of this scene I used the Lightning Box pack 2 + HD, lowpoly water, particles and it is not a part of this parcel.
Product's features:
-Low poly models come with 3 steps of LOD`s
-Atlas texture 4k witch many plant types in low poly style
-Skybox witch lowpoly style sky
-Unity 5.6 Project - UnityPackage file witch -demo scene and game ready prefabs
-Source Files (.fbx)
-+10 Color texture to terrain paint
-Terrain with low poly textures
This pack includes:
seamless terrain elements
-127 of tiled elements of ground (51 terrain tiled, 71 roads tiled) Fixed Buildings
-2x hen houses (animal sheds)
-1x destroyed building
-5x modules of houses (porch, stairs, veranda)
-3xHuts
-14xOutBuilding (3xWarehouses,6xSheds, 1x Pent House, 2 x Horse Pasture, 2xsmall vegetables storehouse)
-65 elements for self buildings creation (walls with windows, doors, shutters, 3x roofs
-4 types of walls + 10 cylindrical beams + 10 dark cylindrical beams+ 10 fair angular planks + 10 half-timbered walls
Interiors props
-3x bottles
-1x broom
-2x bowls
-1x loaf of bread
-1x piece of bread
-1x bread board
-1x candle
-1x carrot
-1x cheese
-1x corn
-3x cups
-1x firewood
-1x fork
-2x knives
-1x meat
-1x onion
-3x plates
-1x pot
-1x spoon
Exterior props
-4xBenches
-9xBrushwood
-7xCamps
-19Containers (basket, barrel, schest)
-18 Farm elements
-1xbird table
-2xFootbridges
-13xForester elements
-13xhouse elements - cupboards, shelves, shutters, stool, table
-22xpier elements - 6 types
-7x road signs (roadside shrines, crosses, roadsigns)
-2x ladders
-3x benches
-4 x Zwell
-2xthroughs
-2x water tubs
-6x carts
Environment
-11 Clifs
-8 Hills
-5 Moss
-8 RiverStraights
-6 road bricks
-3 stairs elements
-11 road island
-5 road rims
-8 road sides
-34 rocks and stones
Fence
(separated too in my other pack)
-13x Rock & desk fences (280-453 tris)
-11x Cobble walls (410-1700 tris)
-12x Sharp stone & desk fences (198-358 tris)
-10x Beam fences (178-310 tris)
-7x Stick fences (300-400 tris)
-8x Plank fences (118-230 tris)
-12x By a field fences type 1(148-508 tris)
-9x By a field fences type 2 (56-104 tris)
-10x Solid beam fences (190-330 tris)
-8x Short vegetable patch fences type 1 (180 - 330 tris)
-7x Short vegetable patch fences type 2 (140 - 520 tris)
-17x Branch fences type A (20x180 tris)
-4x Branch fences type B (600x700 tris)
-2x Loops for joining fences
Bridge
(separated too in my other pack)
- 5 x Bridge type 1 (520-1200 tris)
- 5 x Bridge type 2 (600-150 tris)
- 5 x Bridge type 3 (520-1200 tris)
- 5 x Bridge type 4 (250-170 tris)
- 1 x Bridge type 5 (1200 tris)
Nature
-7xBranches
-11xMushrooms
-6xOld Trees
-29xtrees
-20xtrunks
Plant
-13xvery lowpoly sprites of short and tall bush
-9xmiddlepoly of short and tall bush
-4xmiddlepoly fruit bush short and tall
-7xDried short and tall Bush
-8xmiddlepoly grass
-8xverylow poly sprites of grass
All models names are placed orderly (Object data with the same name like an object).
All pivots are correctly placed and all meshes are scaled proportionally one to another with frozen transformations, which makes them workable. All fbx files have been remade into prefab without transformation.
All flora models have vertex color applied. Models can be used with grass shader, which is a part of 3D game kit available for free at the Asset Store.With the use of this shader plants get the realistic wind effect
Price $52.00
HQ Stylized Old Gas Station by Stanislav Shemyagin
Old Gas Station - it's a old western gas station. Main features:
- PBR and All textures in 4K;
- over 40 ready to use model; More exterior, interior prefabs
- Exterior, Interior and Environment included;
- Demo scene (Day, Night, Dawn) with global illumination
Price $29.99
Reptile pack by GTox models
Albedo, normal and metal/roughness textures. Textures 512x512 to 2048x2048, depending on model size.
All models have second LOD.
Animations vary depending on the model, but include motion, attack, threat and death animations.
Price $14.00
War Wolf by Rain Entertainment
Mesh information:
War Wolf 606 Tris
Texture information:
Monster_220_alpha.png 128x128
Monster_220_diff.png 256x256
Animation list:
Stand
Relax
Attack01
Hit
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
Harpy Scout by Rain Entertainment
Mesh information:
Harpy Scout 2459 Tris
Texture information:
Monster_161_diff.png 256x256
Animation list:
Stand
Relax
Attack01
Attack02
Attack03
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
Gargoyle Fighter by Rain Entertainment
Mesh information:
Gargoyle Fighter 856 Tris
Texture information:
Monster_214_alpha.png 128x128
Monster_214_diff.png 256x256
Animation list:
Stand
Relax
Attack01
Hit
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
Spells Pack by Zakhan
DEMO
This Package includes:
• 66 Spells(12 Ice, 12 Fire, 11 Arcane, 10 Storm, 11 Light, 10 Dark).
• 6 Auras(One for each type of magic).
• 6 Shields(One for each type of magic).
•18 Casting Effects(3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark).
•18 Projectiles(3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark).
•18 Explosions(3 Ice, 4 Fire, 3 Arcane, 2 Storm, 2 Light, 4 Dark).
•261 Color Variations.
Requirements:
-Works better with linear color space.
>More Assets<
Price $50.00
JUNK HEAVEN 2D art assets by lenneth4
Price $29.99