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The newest packages in the Unity Asset Store.
Updated: 11 min 2 sec ago

SoundFX-Pack by Gene Ferrol

2019, March 14 - 11:07

The SoundFX-Pack specializes in loopable sounds like machines, force fields, alarms etc. It contains also a section with 4 types of computer voices.

All sounds have been handmade and recorded by 3deoskill using audio recordings, digital synthesizers, samplers and audio effects.
At the moment there are 164 sounds (wave) in the package and 164 Prefabs.
Go to the prefabs folder and drag a prefab sound of your choice into your scene. Most of the sounds are loopable. Sometimes it would sounds cool, when you pitch the sound. From time to time, I intend to expand the sound pack. So get it now for this unbeatable price.

All sounds are royalty free. You can use them in all media projects. It is forbidden to resell the sounds in other sample libraries.

Have Fun
Gene Ferrol
3deoskill
Price $6.71

Football locker room - interior and props by Mixaill

2019, March 14 - 10:03
Mixaill studio presents a good solution for your games, VR projects and simulators.
Football locker room - interior and props a changing room with all necessary furniture and interior items that will help you save time on implementing your ideas. Pack includes a large set of necessary models:
- cupboard
- boots
- t shirts
- room
- door
- cooler
- extract
- lamps

All textures PBR. We really hope that we can help you, also if you have any questions and wishes please write: Mixaill(dog)gmail.com

Price $14.99

Japanese School Lunch by SbbUtutuya

2019, March 14 - 09:58
This package is "Japanese school lunch" model set.

This package contains:

- 50 meshs.
- 125 prefabs.
- 1 demo scene.
- 1 post processing stack v2 profile.


Background of some screenshots use Japanese School Classroom (sold separately).
Price $14.99

Using Theirs - Which GIT Branch? by Using Theirs

2019, March 14 - 08:54
See Online Document for more details.

Working on a wrong branch is one of the occasional mistakes if your project has multiple branches. I had made this mistake several times before I created Which Git Branch! It shows you where your project is: the working directory and the branch which you checked out.
Price $0.00

Hierarchy Dividers PRO by Manaspark Studio

2019, March 14 - 08:51
This little tool supports you on creating grouping objects in your hierarchy.

It's a common practice to create empty GameObjects and name them like "---- Environment ----" to organize stuff in your hierarchy.
This is actually better then abusing GameObject as 'folders' as it can have impact on performance and restricts you in your possibilities.
[❗️] But it can take quite a while to create these dividers and it's even more annoying to maintain them and repeat this process for every scene.

So, relax and use this tool.

Create presets of neat dividers, sprinkle some pretty icons over them and place them in your hierarchy with just one click. Things will look nice and tidy.
If you change something in the preset, the configurator will try to replace matching dividers.
The dividers' tags are automatically set to 'Editor only' to exclude them from build. And if you start a new project, just import your existing presets and start right ahead!

PRO FEATURES:
⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺
⭐ Apply scale factors to icons for perfect fit

⭐ Override icon colors

⭐ Comes with a huge presorted icon library from modernuiicons.com


Price $7.99

T40-B Hellstorm by PolyFury

2019, March 14 - 08:50
This package contains a T40-B Hellstorm model, famous tank heavily used during the Pegasus Wars.

34 428 tris.

1 material with 4 maps up to 4096x4096 pixels for the main parts.

1 material with 4 maps up to 2048x2048 pixels for the tracks (can be animated by changing the x offset of the UVs).

Objects well named and organized.

Optimized UVs.

Enjoy !


Price $10.00

Toon Soldiers - Armies by Polygon Blacksmith

2019, March 14 - 08:49
Cartoonish low-poly soldiers fully animated, ideal for strategy games. Mecanim ready

-Fully customizable:
(11 body models, 3 legs models, 52 head models, plus grenades, projectiles, backpacs, and some extra items)

-30 weapon models, plus sight, scopes, and grenade launcher add-ons

-28 Camouflage / Uniform variations

-More than 450 animations:
(around 70 animations per weapon set, including melee, handgun, assault, rocket launcher, light machinegun)
-Root motion animations included.

Important:
This package only contains graphic material (models, textures, materials and animations).
No scripts or controllers of any kind are included.
Price $25.00

Voxel Ship Package 1 by KirbyGames

2019, March 14 - 08:47
Six very high quality Voxel spaceships.

Ships range from 4000 to 11000 triangles.
Each ship comes with a prefab with basic colliders applied ready to drop into you game.

Each ship uses a single small detailed texture map. (64x64 to 256x256).

models are supplied as FBX's and textures are PNG's. .
Price $4.99

Camera Operate by D2og

2019, March 14 - 08:43
A simple script to control the camera. Place the CameraOperate script from this resource on the Camera, which can do the same as the unity editor. < br / > The direct application of the CameraOperate script will facilitate the overall presentation of the scenes after the operation. This script can also be applied to your project with minor changes
Operation method
1. Right click and press + mouse to move so that the lens to rotate
2. Press the mouse wheel + mouse to move so that the lens to translation
3. Right mouse button + keyboard w s a d (+leftShift) so that the lens to move
4. the mouse wheel rolling so that the lens forward and backward

Price $5.00

PolyGun Modern SMG Pack by Out of Ram Studios

2019, March 14 - 08:33

Are you looking for some high quality low poly style guns for your project. Look no further. This pack contains 8 high quality, Low poly, stylized guns, each of which comes with moving parts, removable magazines, and a bunch of hand painted textures.


This pack is perfect for any FPS and looks great in VR without costing as much performance as high poly models.

- Kriss Vector -- 5.7k Tris
- H&K UMP .45 -- 4.2k Tris
- Styer AUG Para 9mm -- 3.6k Tris
- FN P90 -- 3.5k Tris
- Mac10 -- 2k Tris
- H&K MP5 -- 3.3k Tris
- CZ Scorpion Evo 3 -- 5.3k Tris
- 9x19 Vityaz SN -- 5.3k Tris

This is the first of many packs to come, upcoming packs will include:
PolyGun Modern Pistol Pack
PolyGun Modern Assault Rifle Pack
PolyGun Modern Sniper Pack
PolyGun Modern Shotgun Pack
PolyGun Modern LMG Pack
PolyGun Modern Equipment Pack

Price $15.99

Devil Flower by Rain Entertainment

2019, March 14 - 08:02
an animated Devil Flower with 6 combat animations,low poly and perfect for mobile games.

Mesh information:
Devil Flower 356 Tris

Texture information:
Monster_230_alpha.png 128x128
Monster_230_diff.png 256x256

Animation list:
Stand
Relax
Attack01
Hit
Die
Walk


Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.

Post processing bloom effect in the video was made with Beautify Plugin


Price $7.99

Mammoth Monster by Rain Entertainment

2019, March 14 - 08:02
an animated Mammoth Monster with 6 combat animations,low poly and perfect for mobile games.

Mesh information:
Mammoth Monster 660 Tris

Texture information:
Monster_221_diff.png 256x256

Animation list:
Stand
Relax
Attack01
Hit
Die
Walk


Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.

Post processing bloom effect in the video was made with Beautify Plugin


Price $7.99

Spider King by Rain Entertainment

2019, March 14 - 08:01
an animated Spider King with 8 combat animations,low poly and perfect for mobile games.

Mesh information:
Spider King 3172 Tris

Texture information:
Monster_225_alpha.png 128x128
Monster_225_diff.png 512x512

Animation list:
Stand
Relax
Attack01
Attack02
Attack03
Hit
Die
Walk


Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.

Post processing bloom effect in the video was made with Beautify Plugin


Price $7.99

Screen Fade (VR support) by Martin Nerurkar

2019, March 14 - 07:48

This asset allows you to quickly and simply fade the view from a camera to a color of your choice. It uses post-processing to do the fade so it is independent of the device used. Works excellently, if you want to release your VR app for Vive, Oculus and other devices.

It also offers a simple script that allows you to fade out and then load a target scene with one simple command. As well as a script that fades the scene in when its started.

The script offers simple customization options and contains a basic example that explains its usage.

All the source code is included so you can extend the assets as much as you want!


Price $4.99

Trigger Me Timbers by Dust Productions, LLC

2019, March 14 - 07:46
Trigger Me Timbers breaks apart cause and effect and standardizes how they communicate with one another.  This allows new users of Unity to have an easier time understanding how to compose GameObjects, as well as provide a standardized framework for experienced users to save a bunch of time in development.

  ○ Build your game with reusable building blocks -- Components that do one job, and do it well.  No programming required, build your game as Unity intended.

  ○ Add polish with animations -- Preset transitions or create your own custom animations to take more control.

  ○ Tons of features to save you time -- Easy debugging and testing, intelligent adding of relevant components, use inheritance or an interface to easily hook in, and much more.

User Guides | API Documentation | Support Tickets | Our Website

FEATURES

Triggers -- The “cause” half of “cause and effect”, these will notify Triggerables that something in the game world has changed.
  ○ Drag and drop pre-built Triggers onto GameObjects and connect your game world by:
    • Pressing or holding any combination of keys / mouse buttons / gamepad buttons / etc.
    • Hovering over or clicking something in the menu
    • Turning a GameObject or individual component on or off
    • Loading a scene
    • Having objects collide with one another, either with specific tags, or any collisions
    • After a certain amount of time has passed
    • And much more...
  ○ Limit Triggers to only be hit a certain number of times, or allow them to be hit infinitely
  ○ Triggers can be hit instantly, or after a delay
  ○ Accurately debug your setup just by using the context menu in the inspector, no need to run around your game world
  ○ Quickly copy shared settings and references between completely different Trigger types in case you change your mind on how things you want to set something up
  ○ Combine your logic together with the powerful TriggerFilter component, which can take many Triggers as inputs. Output a value if all inputs are true, any inputs are true, all inputs are false, or any inputs are false.
  ○ Automatically finds any relevant components when being added to your GameObject so you don’t have to hook things up manually

Triggerables -- The “effect” half of “cause and effect”, these change something about the game world.
  ○ Drag and drop pre-built Triggerables to make your game world come to life by:
    • Moving your character around
    • Playing sound effects and music
    • Turning on some explosions
    • Displaying the pause menu
    • Changing the mouse cursor to a grabby hand
    • Panning the camera to show the super evil boss
    • Selecting something for your new player on the tutorial screen
    • Changing the color of some pretty lights
    • And much more...
  ○ Easily make anything in your code a Triggerable just by implementing the ITriggerable interface
  ○ Spoof hits of true and false to quickly test behaviours
  ○ Easily implement a FloatValueSetter to change any available float value in your game with the TriggerableSetFloat component
  ○ Automatically cache values before modification making them easy to reset

Transition Definitions and Value Setters -- Sets values in your game world instantly or by transitioning over time
  ○ Pre-built Value Setters to add polish by:
    • Fading in text and panels when moving around in the menus
    • Making a fluorescent light flicker when turning it on
    • Subtly increasing the volume of your ambient music while the hero explores a beautiful landscape
    • Pulsing a health bar red when it’s low
    • Making a button glow when you hover over it
    • And much more...
  ○ Value Setters are intelligently added to GameObjects and referenced when needed
  ○ Define a transition once and reuse it anywhere in your project, standardizing the time and type of effect many objects have
  ○ Easily tweak your transitions in play mode and they are changed everywhere

DustProductions.Core -- Reduce boilerplate code and get things done faster
  ○ Hundreds of game ready art assets from KennyNL converted to sprites and UI buttons for use in Unity, in addition to several prototyping materials
  ○ Dozens of extension methods to make life easier when working with all sorts of data
    • Rounding and float approximations
    • Getting references to or adding components of a certain type on a GameObject
    • Shortcuts for working with arrays of AudioSources, MonoBehaviours, GameObjects, and generic arrays.
    • And dozens more...
  ○ Easily let other Components know when a Component was added to a GameObject
  ○ Keep track of running Coroutines, in addition to being able to cancel them with one method call
  ○ Create custom cursors from images, and swap the player’s cursor whenever you want
  ○ Custom Property Drawers to make buttons, hide a field unless some condition is met, and convert an array of strings into a dropdown for your inspector windows
  ○ Plus tons more stuff to work with files on disk, use reflection, work with the Jobs system, work with bitmasks, and more to save you time and reduce code complexity


EXAMPLES

Trigger Me Timbers comes with several example scenes to get you started
  ○ FloppyCubeAdventure - A whole adventure game built using just Core and Trigger Me Timbers
  ○ MainMenu - A nicely laid out way to possibly build a large menu system
  ○ PhoneScreen - Learn how to use object composition to create professional effects
  ○ TriggerableSetTransformValues - Learn how to set positions of GameObjects, and when to use cached values or custom values
  ○ TriggerFilter - Change values on a TriggerFliter to see the resulting output
  ○ TabbedMenu - A step by step tutorial made with Trigger Me Timbers for Trigger Me Timbers


MORE INFORMATION
User Guides | API Documentation | Support Tickets | Our Website
Price $49.00

Landscapes Mountains Vol.2 by DzenGames

2019, March 14 - 07:45
Landscapes Mountains Vol.2
This package includes 15 low poly models of mountains and 3 demo scene, each model has texture colors and normal.
Custom shader with snow.
Texture resolution 4096x4096

I hope that you like the asset!
Reviews and ratings are welcome!

Price $29.00

Pirate Island Assets by Green Hill Studio

2019, March 14 - 07:41
This package contains assets suitable for a pirate island.

It contains:
- 3 different animated palm trees
- 3 big rocks
- 2 small rocks
- A cave entrance with a skull shape
- An observation tower
- A hut surrounded with paper lanterns
- A cannon
- A crate
- A storage crate for cannon balls
- A barrel
- A pontoon
- A small boat with a swinging lantern
- The carcass of a beached boat
- A animated pirate flag
- A treasure chest

All the textures are in 4K resolution.
Price $14.99

Racing Project Kit by SpinMotion

2019, March 14 - 07:32
Racing Project Kit by SpinMotionGames
Overview:
Save time building up your racing game with this project which includes 3 game modes, cash system with unlockables, laps & checkpoints, menus, split screen support and much more. It is coded in C# and scripts are commented to customize it easily and the project also includes a complete PDF documentation to start to work with it fast and customizate to your own. Replace the scenarios, models, cars and mix it with this asset mechanics to save time and build up a complete racing scene.

Main Features:
-3 Game Modes:
Race Mode: Race against an opponent driven by Unity Standard Assets AI, the opponent will follow Points to follow the road, and it features a Tracker to know the current ongoing location. These points are customizables and you can use as many as you need.

Time Trial: Beat the clock on a classical time trial race, set the time limit and race. The race by default its set to 2 laps, the first one as a Warmup and the second one as a Time one where you need to beat the time limit.

Score Attack: Collect the Obejcts in the track to get the requested score and watch out to finish the race in time. The Score Objects can be fully customized (points, position, color, and more) also the Time Limit and the Requested Score can be changed too.

-Cash & Unlockables:
Each Game Mode gives you a $100 reward (the reward can be changed) with this money you can buy 2 additional cars, this locked options can be used for buy more cars or customizate it too. The reward money you win in the race is 100% saved and it loads even if you close and open again the game. This Asset includes a special scene to reset the player prefs so you can delete all the saved data like money or unlocked cars, for testing purposes.

-Complete Race Mechanics:
Laps Selector: Select easy and fast with 2 buttons, the laps you want in Race Mode and Split Screen Mode inside the game, also you can put a minimum and maximum of laps, by default its 2 and 5.

Laps System: The circuit includes a Checkpoint and a Finish Line to count the laps, it is used in the 3 gamemodes and you can place it in different sizes or directions, also you can add as many checkpoints or laps as you need.

Different Race Finishes: All the finishes of different game modes are programmed, example: Finish in 1st Position, Finish 2nd, Ran out of time, Score not reached, and more, each one with its own panel and text and in the Win Finish an extra finish camera with music.

Race Positions: This assets has a script to detect your position compared with the opponent car and shows in the UI if you're going 1st or 2nd. If you need more opponent cars/positions, don't worry, this is customizable and you can expand it.

-Multiplayer Split-Screen:
Compete against other person in a split screen race with all the mechanics: (laps, race positions), both players can select different cars, colors and change the camera. By default the controls are made up for 2 players with the same keyboard, in the input settings of the project you can easily re-assign the controls for player 1 or 2.

-UI:
Race positions, laps, lap time, score collected, time limit, finish panels, start race countdown and additional info it's completely showned and worked via Unity UI.

-Menus:
5 second splash screen: It is used to show the game name or company name, you can easily change the seconds in the script.

Main Menu: Play, Options, Credits, Exit, and it also shows the money you have acquired doing the races.

Play Menu: This menu let's you select the game mode, the car, buy cars and select the track.

Credits Menu: Shows your credits with a customizable length of time in seconds and a back button to exit before the credits finishes.

Reset Player Prefs: This menu its only accessible via the inspector and let's you delete the saved prefs like money or buyed cars for testing purposes.

Documentation/Customer Support:
This asset includes a complete PDF that explains how everything was made and how you can you work with it, also the scripts are fully commented.

Also there's videos of this asset available at the SpinMotionGames YouTube channel.

You can contact SpinMotion for any kind of question in Twitter by sending a DM or you can send a mail at spinmotiongames@gmail.com

Additional Features:
-4 Colors:
Change the color of the car, you have 4 putted as default, it works for every race mode.

-3 Camera Views:
You can change between 3 different cameras with the "V" key or "C" for player 2 in split-screen. You can add more than 3 cameras, change the position, change the key activation, its fully customizable.

-Countdown UI:
Start your race with the typical 3, 2, 1 countdown with Sound FX included, and Car Controller deactivated until it hits Go. Obviously this countdown is fully customizable (numbers, fx sounds, and more)

-Music Integration:
Available in-race music and a finish race tune.

-Track Boundaries:
Around the track there its placed some boundaries to not get out of the track, this are shown for example to know how to put it in other tracks.

-Simple Sky Rotate:
Add more life to the environment with a moving sky with customizable speed.

Final information:
You can test the asset by downloading this Demo

Cars & some environment models are from racoon media 3D racing assets v2 pack, and
track & environment models were made by Kenney Assets.

Some Unity Standard Assets components are used in this project as a placeholders for car physics, particles, and more.
Price $29.99

Free Street Props by ribrado

2019, March 14 - 07:28
5 Free outdoor assets consist of bollards, garbage bin, barricade and a fire hydrant. All are pbr ready.

FORMAT: Fbx, Png


MESHES: 5 Fbx

COLLISION: Box Collision

LOD: 1-2 Lod's per props

PREFAB: 5 prefabs


TEXTURES:

PBR

- 1 Albedo textures per prop (1024x1024)

- Metallic/Roughness (512x512)

- AO (512x512)

- Normals (512x512)



POLYCOUNTS:

barricade_01_a

LOD0 1264, LOD1 640, LOD2 348

bollard_01_b

LOD0 152, LOD1 60

bollard_d

LOD0 344, LOD1 184

garbage_bin_d

LOD0 400, LOD1 108

firehydrant_01_a

LOD0 1142, LOD1 370


Price $0.00

PhoneBooth by ribrado

2019, March 14 - 07:28
6 different types of phonebooth plus pay phone by itself. All PBR ready and with 6 variations of albedo textures per props.

FORMAT: Fbx, Png

MESHES: 7 Fbx

COLLISION: Box Collision

LOD: 1-2 Lod's per props

MATERIALS: 40


TEXTURES:

PBR

- 6 Albedo textures per prop (1024x1024)

- Metallic/Roughness (512x512)

- AO (512x512)

- Normals (512x512)


PREFAB:

37 prefabs PBR



POLYCOUNTS:


phone_A

LOD0 552, LOD1 140

phonebooth_01_a

LOD0 1950, LOD1 1046, LOD2 660

phonebooth_01_b

LOD0 778, LOD1 264

phonebooth_01_c

LOD0 730, LOD1 210

phonebooth_a

LOD0 1516, LOD1 276

phonebooth_b

LOD0 1284, LOD1 260

phonebooth_c

LOD0 698, LOD1 280


Price $4.99

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