Low Poly Particles Systems by Simon Mercuzot
Included:
Up to 10 Low Poly Particles Systemes:
-Prefabs files
-One material for all Particles
-12 Prefabs
-1 Campfire,
-3 Smoke; Green,White and Red,
-1 Flamme Launcher,
-1 Water Impact,
-1 Wood Impact,
-1 Blood Impact,
-1 Dirt Impact,
-1 Metal Impact
-2 Explosion(Small,Big)
More Particles soon!
Don't forget to ranked the package if you download it. It's helping me to make greatest things.
Thank you!
Contact
Art Station
Price $4.99
Pretty Equipment Icons Pack by Somyung Park
This set includes
- 22 Swords Icons
- 14 Armors Icons
- 16 Shields Icons
- 8 Rods Icon
- BackGround Style
- Transparent Style
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- All Icons have transparent background.
- All Icons have Blue Background
- PSD included
See the screenshot
Price $9.99
ToonSketch Water by Ikonoclast.❤
The shader supports toon shading with customisable ramp textures and is built on Unity's standard surface shader library and so fully supports dynamic and baked lighting, global illumination, and ambient/spherical harmonic lighting...
For more details and examples check out the documentation.
Price $10.00
Medieval polygon pack by JS3D assets
--- Content ---
- Materials
-Textures
- Buildings , Nature , LOD
--- Models ---
- Buildings
- Fence
- Grave
- Mole
- Nature
- Path Stone
- Ruins
- Sings
- Things
- walls
Buildings not inside - 30x
bourgeois houses - 9x
bridges- 2x
churchs - 2x
lighthouses 2x
Main buildings- 2x
mills- 2x
barrack - 1x
fountain - 1x
mine - 1x
prison - 1x
school bourgeois - 1x
smithy - 1x
stable - 1x
temple - 1x
theater - 1x
Pubs - 4x
Tents - 4x
The markets - 6x
Tourters 2x
guilotine
Towers - 2x
Gate - 1x
wall no stairs - 1x
House village- 13x
granary - 1x
stock - 1x
well 2x
fence - 18x
food - 10x
grave - 12x
mole - 3x
--Nature--
broadleaf - 6x
bushes - 4x
conifer - 2x
dead debris - 8x
dead tree- 2x
dead brenchs - 1x
bough - 1x
Little tree - 4x
Rocks - 6x
Gate rock - 1x
Stones -2x
wood log - 9x
path stone - 7x
Ruins house - 4x
Sings - 10x
street lamp - 5x
stairs -2x
-Things-
armor - 17x - armor 3x , glove- 4x , helmet- 10x
barrels - 3x
bell - 1x
books - 4x
box - 13x
Candles - 4x
cloth - 5x
dishes- 12x
Doors - 16x
erb - 1x
bed - 8x
cabinet - 2x
chairs - 3x
heat - 1x
shelf - 1x
table- 7x
trunk - 3x
golden - 2x
hay - 3x
ladder- 4x
Metals - 7x
papers - 2x
Railing - 4x
screw - 3x
silver- 3x
target - 2x
Tools - 8x
torch - 2x
Vase - 6x
weapons - 9x
shields - 7x
- Vegetables and fruints-
fruits - 13x
vegetables - 11x
walls - 4x
- All models + LOD = 962 520 vertex
--Texture size--
Colors - 4080x4080
Texture terrain - grass , grass dark , gray , ground , ground, ground bright , ground dark , snow - 350x250
Stone ground , stone ground Normal - 248x250
target - 600x600
Texture window - 1024x1024
Texture window normalMap - 1024x1024
Grass - 1000x1000
grass1 - 1000x1000
All textures Combined house - 4080x4080
Price $39.00
[Pixel art] Creatures of the Night: BIZARRE GRAVEYARD Tileset by Min Lii
Licinio Souza (2D Game Artist freelancer)
liciniosouz@gmail.com
=========================================
CREATURES OF THE NIGHT: TILESET01 BIZARRE GRAVEYARD v0.1
Pack with scenary for the characters of the previous packs:
TECHNICAL INFOS
Resolution (each slice): 32px
Format file: PNG
===============================
ASSETS
- Floor with 9 sprites
- 5 Decoratives + 9 varations
- Background with 3 layers for parallax
-----
See more packs!
PACK 1 - vampires
PACK 2 - Monks
PACK 3 - Ghosts (Free!)
Price $10.00
Low-latency Multichannel Audio by DataTunnel
Easy way to play multichannel audio with low-latency!
Why is the standard API not enough?
Although Unity has several playback APIs, all of them are difficult to handle multichannel audio, and they are based on Windows Multimedia Extensions (MME) which has high latency (about 150-200 ms).
How low-latency?
This assets is based on ASIO to provide low-latency multichannel audio playback. The latency can be less than 10 ms (If the operating environment is good, 1 ms or less can be realized). However, it is a method to play each sound source manually, and automatic 3D audio function can not be used.
What application is suitable for?
• Music, rhythm and shooter games that require high response• Products and events that handle many speakers
• All of DAW applications!
Price $29.99
4PillowsDev Mobile Shaders - VR by 4Pillows Interactive
You can use it for Realistic and non-realistic artstyle.
Content of the package:
-Realistic shader: Works similar as the unity standard specular shader, specially useful for skin, adds some fake shadows for better performance and looking. Diffuse, Normalmap and ramp texture supported.
-King Shader: Works similar as the unity standard specular shader, adds rim effect and fake shadows for better performance and looking. Diffuse and Normalmap supported.
-Wild Shader: Inspired in some legendary game, this "wild" shader helps on the anime looking style (remember use flat textures or only color for a better toon style). Specular, diffuse and normal map supported.
-Killer Shader: Inspired in a bizarre game about 7 (remember use flat textures or only color for a better toon style). Specular, diffuse and normal map supported.
Kami Shader: inspired on the game of a godess, helps on the anime looking style (remember use flat textures or only color for a better toon style). Specular, diffuse and normal map supported.
Realistic Reflection Shader: Similar to Realistic shader rendering but reflection probes supported.
Hair Shader: Similar to Realistic shader rendering but alpha cutOff supported.
Plus:
-Basic toonline shader: Simple outline. Use as second material.
-Example Scene
-3D head model with textures
-User guide document
Notes: This shaders were written for the standard render pipeline and they run over devices that support the 2.0 - 2.5 shader model.
Price $7.99
Cut & Paste tool by Danua
If you're tired of standard drag'n dropping asset operation in big project with wide hierarchy, you're welcome, this tool is made for you :)
Features:
- Adds "CutAssets" and "PasteAssets" options to assets context menu.
- Pastes assets in selected andOPENED folder.
- Supports moving multiple assets at the same time.
- Safely moves your assets: .meta file won't be changed.
- Supports new unity shortcuts editor
-Allows you to override hotkeys directly in script.
Support:
ddanillov25@gmail.com
Price $5.00
Stylized Stone Tile Texture by LowlyPoly
Features:
- 1 Texture
- Normal/Roughness/Specular/AO/Height maps includet
- 2048px by 2048px (work great on 512*512px)
- PNG format
- Hand Painted
- Tillable
- Mobile and PBR ready
This Texture Set is a part of Hand Painted Texture Mega Bundle 250+ !
Full list of our Hand Painted Textures
If You like this product, rate and comment please, it will help us to improve and continue doing updates for this texture pack.
We have the largest collection of textures for games, if you can't find something, just send us a request and we will add texture to our library as soon as possible.
Follow us for updates and news
Web | Facebook | Email | Discord
Price $0.00
Extendable Save System by New Game Studio
It's hard to create a really universal system. But this asset oriented on personal user requirements
Advantages :
* Clear source code
* Extendable system
* Full user controll
* Easy use
* No price :)
Before beginning, I recommend you watch a small tutorial video : https://youtu.be/H7WuyoXlNZE
If You have any questions You can freely contact me via e-mail : andre-orsk@yandex.ru
Have a nice day :)
Price $0.00
Night Club System by AGLOBEX-Mobile
This asset is created with the participation of real engineers and creators of club light, so it is very similar to the real one and you will hardly find something similar in quality.
Night Club System - Includes two ready-made demo scenes that show in detail the work of all projectors. It also includes customized prefabs, thanks to which you don’t have to tune the lights yourself and waste time learning scripts. All you need to do is transfer the prefabs to your scene!
The most interesting thing is that the whole lightspots reacts to music, and with each new music the light works in its own way. This is amaising ... :)
Asset includes a set of scripts:
1. CamMouseOrbit - A script to control the camera around the object.
2. GIUpdater - A script that casts light from a dynamic video from the screen to the walls and other objects in real time.
3. LightController - Monitors and controls any light sources.
4. MouseLookAdvanced - Control the camera in free flight mode.
5. RotationObject - A script for rotating 3 axes of a light projector.
6. RotateGameObject - for rotating objects.
7. RotationSystem - A similar script for rotating 3 axes of a light projector.
8. SmoothlyLight - A script for managing light sources.
9. ColorChanger - To change color
10. IntensityTempo - Script to make the light flicker to the music.
11. MaterialChanger - Script for changing the color of the material.
12. SourceLightManager - To control the light at the touch of a button.
Asset includes such models as:
1. DJ equipment (Turntables, Mixing console, Sempler)
2. Various spotlights (projectors)
3. Media screens
4. Models of night clubs
5. Fixing beams for spotlights (projectors)
6. Sound speakers (floor, suspended and on a tripod)
7. Headphones
And much more.
Information about Poly & Textures:
Head phones: Poly – 1844 / Textures 4K – Diff, Normal, Emissive, Occlusion
Table for DJ: Poly – 119
Disco Ball Big: Poly – 25646
Disco Ball Small: Poly – 7046
Display For Media: Poly – 66
Hull 1: Poly – 160
Hull 2: Poly – 272
Hull 3: Poly – 384
Hull 4: Poly – 496
Hull Arka: Poly – 864
Hull Octo Big: Poly – 7808
Hull Quad: Poly – 3904
Hull Quad Big: Poly - 3904
Laptop: Poly – 4794 / Textures 4K – Diff, AO, Normal.
Club Big: Poly – 2287 / Textures 1K, 2K, 3K, 4K. – Diff.
Night Club: Poly – 16192 / Textures 1K, 2K, 3K, 4K. – Diff.
Mixer800: Poly – 8882 / Textures 2K – Diff.
Player: Poly – 3242 / Textures 2K – Diff.
Sampler: Poly – 5438 / Textures 2k – Diff.
Air Speakers: Poly – 8360 / Textures 2k – Diff.
Speaker: Poly – 204 / Textures 2k – Diff.
Speaker 2: Poly – 196 / Textures 2k – Diff.
All models are low poly and optimized.
This version is not full and it does not contain:
1. Models of animated people (DJ, dancers).
2. Volumetric fog light from spotlights.
I hope this scene will be useful for you! Enjoy!
Good luck!
Price $299.00
Medieval VR / FPS Knight Hands by Milos Baskic
made for unity's HDRP, but also the
Standard material/shader system.
The model only has 3673 faces
The Package is mainly aimed at VR but can
be applied for FPS games as well.
Display demo included
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All of the Textures are HD 4096x4096 PNGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Map Mask (HDRP), AO, Metalic Smoothness
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Feel free to contact me on my provided e-mail in
the case that you encounter any problems or have any questions.
Price $19.99
Desert Rocks 1 by DEXSOFT-Games, 3DModels-textures
Each model have 4 LOD stages. In example video, with baked lightmaps, FPS is very high, over 400FPS.
Small rocks are atlased to only 2 textures, which ensures fast rendering with very few drawcalls.
Few triangle count examples: Gate: 17K (LOD1: 11K, LOD2: 8K, LOD3: 3K, LOD4: 600 tris).
Gate2: 11K (LOD1: 8K, LOD2: 8K, LOD3: 1K, LOD4: 500 tris)
Small Rocks (7pcs): from 200-500 triangles, usually you use them to paint on terrain.
RockSet8: 5K (LOD1: 3K, LOD2: 3K, LOD3: 1K, LOD4: 500 tris)
RockSet9: 3,8K (LOD1: 2.9K, LOD2: 1.8K, LOD3: 400, LOD4: 100 tris)
Rest of rocks are usually 3K triangles with 4 LODS inside.
To get same look like in our video, please, use attached postProcessing file. Also add some DustStorm particles from Standard Assets pack.
Price $19.99
ModularPro - Level Design by Moonstriker Labs
ModularPro is a state-of-the-art socket-based snapping tool that dramatically increases productivity for level design with modular assets. ModularPro brings modular building systems as seen in popular games like Rust to the editor, turbocharging your level design!
Discord | YouTube | Documentation | Forum Thread
Assembling modular assets is tedious and time consuming, especially when resorting to vertex snapping. Unlike other level design tools, ModularPro avoids vertex snapping and instead allows you to quickly and easily define sockets for each of your modular assets, then its powerful module snapping engine takes care of the rest.
Key Features
• Powerful socket based modular placement engine
• Assets will automatically snap to valid locations. Simple 'click and place' system allows you to place repeated copies, each one snapping to the next valid position. Ideal for buildings, fences, tile, vents, railings and any other modular asset!
• Runs in-editor and has zero performance cost during gameplay
• Custom socket configuration editor to minimise asset integration times
• Lightweight and unintrusive - turbocharges level design then gets out of your way
• Easily configure socket types and compatibility rules between them - unlocking intelligent snapping
• Turn any asset into a modular asset
• Supports modular assets that don't conform to a strict grid
• Doesn't rely upon collision checks, so overlapping or difficult to place assets are easily handled
How does it work?
• Add the Modular Asset component to your prefab
• Use the custom editor to place, configure, and set pairing rules of sockets
• Add this asset to a Module Set
• Use the Modular Pro component to place assets from the Module Set in the scene
Compatible with Unity Editor 2018.3 upwards
Note: the assets shown in screenshots are for illustrative purposes only. This is a tool for assembling modular assets - not a modular asset pack. A demo scene is included with simple modular assets made from primitive meshes to keep the package as small as possible.
Price $19.99
Mech / Large Robot SFX by Goldsmith Audio
This package includes 14 sounds:
5x Alert
3 x Attack
1 x Death
3 x Getting Hit
1 x Power Down
1 x Power Up
Number of files: 14 Files
Quality: 44.1kHz / 24bit / Stereo
Total Size: 13.6 MB
The SoundCloud demo link is to the left of the main image.
Price $4.99
Scifi Freighter Mars II by MSGDI
- Scifi freighter mars II
- Removable cargo container
- 6 different texture sets
- PSD with intact layers is included
- PBR textures for the unity standard shader (metallic)
- Ready to use prefabs of all models are included
- Texture size is 4096
- Tris count ca. 1800
Price $15.00
Glowing orbs pack Vol 2 by ErbGameArt
LWRP and HDRP supported.
PC/Consoles/Mobiles/VR supported.
☄️Part of the effects are in 3D and part of the effects are Billboard. All effects are looped!
Promo media (videos, images, etc.) uses free Post Processing Stack by Unity Technologies (Standard Bloom settings)!
Price $8.00
VRKB: Virtual Reality Keyboard by Awesomesauce Labs
Please note: This assets requires 6DoF (6-degrees-of-freedom) VR controllers and is intended for PCVR systems (e.g. Oculus Rift, HTC Vive). It will not work well for mobile VR systems! (e.g. GearVR, Daydream, Oculus Go)
VRKB is a virtual keyboard that enables comfortable and efficient text entry in VR. The keys are struck with virtual mallets, providing an experience similar to playing a xylophone or a drum kit. For PCVR, this typing method is both faster and more intuitive than the laser-pointer-style keyboards currently in popular use.
REQUIREMENTS
* Unity 5.5 or newer
* TextMesh Pro (free)
* VR HMD with 6DoF controllers (e.g. Oculus Rift, HTC Vive)
FEATURES
* Easy setup using keyboard and mallet prefabs
* Works with any VR SDK that supports 6DoF controllers
* Example scenes provided for Oculus, SteamVR 1.0, and SteamVR 2.0
* Easy access to all ASCII characters/numbers/symbols
* Key autorepeat with adjustable delay and repeat rate
* Customizable key mappings/labels/icons via JSON config file
* All source code included. No hardcoded dependencies on particular VR SDKs!
* Excellent framework for implementing a custom VR keyboard
DOCS AND SUPPORT
Manual: https://awesomesaucelabs.github.io/vrkb-manual
Bug Tracker: https://github.com/AwesomesauceLabs/vrkb-manual/issues
Support Email: awesomesaucelabs@gmail.com
Price $20.00
Medieval Church and Graveyard by Lukebox
The church consists of a church main hall, an entrance and a bell tower. The pack contains 9 different gravestones with 2 color variations, stone fence and gate, trees, grass and terrain textures.
Model poly count for the church is about 1000 tris. For gravestones and props generally less than 100 tris per object.
• Texture size 1024x1024
• Texture file type .png
• Model file type .FBX
For the image effects seen in the screenshots, please import and use the Unity Post-Processing stack, available on the Asset Store.
Price $9.99