Toon Dinosaurs 2 by Jose (Dogzerx) Díaz
Animations:
Idle + Random Idle anims Jump (Jump up, fall, land on ground.
3 Attacks
2 Get hit, 1 death and 1 get up animation.
Roar
Turn left and right. Run, run turn.
Check videos to watch animations!
Aprox triangle count: 10k tris
For suggestions, requests, contact me at dogzerx@hotmail.com
Thank you!
Price $30.00
Voxel Environments 1 by SURIYUN
Fantasy Customizable Pack
Voxel Animals Pack 1
Website
Snap Sittings Use: X,Y,Z : 0.4 rotate : 90
Ground Box: 6 Polygons.
Tree : 82 Polygons.
Bridge : 86 Polygons.
Treasure : 78 Polygons.
Gravestone : 14 Polygons.
Gravestone2 : 49 Polygons.
Fance wood : 70 Polygons.
Rock : 12 Polygons.
Rock2 : 27 Polygons.
Flower : 24Polygons.
Flower2 : 110 Polygons.
Flower3 : 60 Polygons.
Mushroom : 54 Polygons.
Key : 30 Polygons.
Textures size: 128x128 (2), 256x256 (1), 512x512 (20), 1024x1024 (2)
24 Object Prefab.
1 Animations.
Price $0.00
PlatinioTween by Unity3DNinja
PlatinioTween is not just another unity tween engine, it contains all the necessary tools to create animations using code, but in addition to that unlike other tools, it contains all the necessary to animate the UI, in a simple, elegant and precise way.
Features:
• Tween anything! (Scale, Move, Color Transitions, Fade and much more!)
• Create UI animations
• Use extension methods
• Fast
• Open Source
If you have any question, email me to james@unity3dninja.com
Get it from Github
Price $0.00
Designed Fire - Fire Sound Effects by Gregor Quendel
Audio Preview
List of included sounds
Content:
255 24bit / 96kHz WAV files / Meta-tagged (Soundminer)
89 Swooshes / Wooshes
75 Short elements
29 Impacts
28 Winds
34 Textures
34 Minutes in total
Price $30.00
Sharp Shadows Toolkit by Gustav Olsson
* New release sale! 50% off from 2019-09-03 until 2019-09-17! (list price 39.99$, sale price 19.99$) *
The Sharp Shadows Toolkit brings sharp, pixel-perfect shadows to your Lightweight Render Pipeline project. Many games and experiences target a non-photo-realistic art style for which sharp shadows are better suited than the built-in shadows that tend to be either too soft or too jagged, especially on low quality settings.
The toolkit can be useful in a wide variety of scenarios, from a single accurate drop-shadow for the main character in a mobile game to ubiquitous high quality shadows for an architecture visualization project.
Features
- Dynamic pixel-perfect shadows for the Lightweight Render Pipeline- No jagged shadow edges or visible pixels
- Seamless editor integration using automatic asset post processing
- Two rendering modes
--- Inject into screen space shadow texture for optimal image quality
--- Draw after opaque geometry for optimal performance
- Handles both skinned and non-skinned meshes
- No restriction on the mesh geometry of the shadow caster
- Multi-object editing
- Fog support
Current Limitations
- Only supports the main directional light of the scene- No support for custom vertex displacement
- Alpha blended or clipped geometry will produce solid shadows (the shape of the triangles)
- Skinned mesh shadows may appear cracked if they are subject to large deformations
- Shadows are not anti-aliased when injected into screen space shadow texture
Price $19.99
Phoenix Dialogue System by Manurocker95
Phoenix Dialogue System Features:
- Dialogue trees made by connecting simple nodes without any need of coding.
- Multilanguage support and auto-localization with CSV Parsing.
- Custom audio manager and event manager.
- Branches node with custom conditions
- Wait and Sequence nodes for multiple
branches - 5 types of dialog: regular, mugshot and mugshot with name and no background.
- Answers with options
- Custom tags for using variables and text animations.
- Direct messages from code
- So much more
Window Features:
- Pan/zoom
- Lightweight in runtime
- Very little boilerplate code
- Strong separation of editor and runtime code
- No runtime reflection
- API very similar to what you're used to in Unity
- Very flexible, no need to touch core code
Phoenix Dialogue System requires Text Mesh ProNeed help? Contact me
Price $4.99
Particle Path by Alexander Klochkov
Features:
- Outline, bevel, extrude
- Outline join (round, bevel, miter, miter limit)
- Kerning
- Text alignment
- Placing an text using a quadratic curve as a path
- Realtime import and modification
- Drag & Drop
- Multiplatform
Price $25.00
Readme by Tiny Phoenix
Readme is a rich text documentation tool for adding documentation or notes directly to a Unity GameObject. It utilizes Unity's built in rich text and builds on that with a shortcut toolbar and in-line object fields!
FEATURES
✅ Richtext tag support
✅ Shortcut toolbar
✅ Inline object fields
✅ Source view editor
✅ Redistributable version available
SUPPORTED TAGS
● B - bold
● I - itallics
● COLOR - font color
● SIZE - font size
● O - object reference
USEFUL LINKS
Tiny PHX: Join our community and see what else we're working on.
Unity Forum: Follow the conversation step by step along with us.
REDISTRIBUTE
If you would like to use Readme to document a package you distribute you can contact us for the Redistributable version of Readme. Please email mike@tinyphx.com
COMMUNITY
Join in on the conversation about new features and known issues on the forum.
Have an idea for making Readme even better? Drop us a line in the community forum!
Readme is developed and published by Tiny PHX.
Price $35.00
Acacia Species Pack (V8) by SpeedTree®
NOT COMPATIBLE WITH SPEEDTREE 7
REQUIREMENTS: Unity: 2018.3+
INCLUDED: 8 models (.SPM) in a mixture of resolutions (hero and desktop) and 16 drop-in-ready exports in the spring and fall seasons..SPM files include: unlimited seasonal variations using seasons slider and curves, randomization,a full set of PBR leaf and bark textures (2k leaf textures, 4k leaf cluster textures and 4k bark textures), tuned wind animation, Defined LOD settings, and multiple cluster (.SPM) files of the branches for editing.
Acacia Field 1 (Desktop)
Acacia Field 2 (Desktop)
Acacia Forest (Desktop)
Acacia Field 1 (Hero)
Acacia Field 2 (Hero)
Acacia Forest (Hero)
Acacia Sapling
Acacia Seedling
.SPM FILES INCLUDE: -Unlimited seasonal variations using seasons slider and curves.
-Randomization.
-Full set of PBR leaf and bark textures (2k leaf textures, 4k leaf cluster textures and 4k bark textures).
-Tuned wind animation.
-Defined LOD settings.
For the full power of SpeedTree v8 with seasonal and structural variations, this product requires the SpeedTree Modeler to export. Available as free export-only license or subscription license at $19 USD/month.
Price $49.99
Epictoon SFX by soundearth
This sound effect was created by referring to the visual effect of "EpictoonFX".
More than 200 sound effects created based on the combat vfx of "EpictoonFx"
Priview Video
-Shoot and Explosion Set sound effect
-Magic sound effect
-Flamethrower,Nova sound effect
-Sword and punch ,Body,Blood,stun sound effect
-Death Explosion sound effect
-Bonus Element Charge or Whoosh sound effect
File Format : WAV 44.1 16bit Stereo,total 300 wav file
* Force to mono(normalize) test complete
* The preview video did not use pitch and random effects for proper testing.
* Epictoonfx users are better off using the PitchRandomizer script provided by Epictoonfx.
If you have any comments about the sound, please feel free to mail me, we will reflect in the next update.
Reference VFX Creator: Archanor VFX
Reference VFX Asset: Epictoonfx
Price $15.00
Advanced Ammo System for uMMORPG by GameFunSPb
Price $4.99
VRLAB by Unity3DNinja
Features:
• Weapons (uzi, revolver, shotgun)
• Grenades
• Different recharge systems (Physics, Realistic, Infinite Bullets)
• Realistic levers
• Buttons
• Dropzones
• Complete AI System
• Complete Damage System
• Melee combat system
• Easily customizable VR hads
• Different hand animations for each interaction
• Free Locomotion Player Controller
• Teleport Player Controller
VRLAB is a complete VR system, which contains a large number of components ready to be modified, to the needs of your own game, contains an example scene that contains a large number of components with which you can interact, levers, buttons, a lot of weapons that work in different ways, uzi, revolver, shotgun. Melee combat with swords, a complete damage system, enemies can take damage even if you just throw the weapons at them.
All the code is written in a clean and pleasant way, with comments so you don't miss anything, and each component has a lot of options, so that each part of your game behaves as you want.
Requires Oculus Integration
To get in contact with me, email me to james@unity3dninja.com
Price $15.00
Ultimate Neon Sign 1-2 by Cole
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Ultimate Neon sign 1.
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 2748 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha )( 2 Tri / Prefab)
All PBR texture resolution is 2k / 2048x2048
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Ultimate Neon sign 2.
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 3856 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha )( 2 Tri / Prefab)
+FREE Bloom Camera effect.
some PBR texture resolution is 2k / 2048x2048
some PBR texture resolution is 4k / 4096x4096
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If you have any question don't hasitate to contact me: hauzerlaszlo@gmail.com
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And if you like this package please write a review, it's help me so much.
Price $24.99
Ultimate Neon Sign Pack 2 by Cole
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-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 3856 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha )( 2 Tri / Prefab)
+FREE Bloom Camera effect.
some PBR texture resolution is 2k / 2048x2048
some PBR texture resolution is 4k / 4096x4096
-----------------------------------------------------------
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
-----------------------------------------------------------
And if you like this package please write a review, its help me so much.
-----------------------------------------------------------
Price $14.99
Lowpoly Rickshaw (HQ) by Jb StudioOZ
High quality low-poly model of Lowpoly Rickshaw (HQ). It is best for use in games. Model is built with great attention to details and realistic proportions with correct geometry. Textures are very detailed.
- Mobile Ready 3D Model
Lowpoly Rickshaw (HQ):
- 3 x 2048x2048 Albedo
- 3 x 2048x2048 Metallic
- 3 x 2048x2048 Normal
- Perfect Mesh Unwrap UVW
- All Part Axis Coordinate Is Fine
Polygons Details:
- 6,928 Polygons
- 6,954 Vertices
- Model is divided into main part.
- Model completely unwrapped.
- Model is fully textured with One materials.
- Materials and textures are appropriately named.
Price $80.00
Simple Mesh Combiner by Elvis Leite
- A simple interface
- Drag and drop you renderers into a list
- Bake them into one mesh
- The generated meshes shares the same material
- Reduce draw calls in your game by using the combined meshes that shares the same material
Price $4.99
Primal by Devtunes
Wild tribal rhythms and an energetic mix of electronic and orchestral percussion, perfect for action-packed sequences and tension-filled boss fights.
Devtunes music packs have levels, just like games do. Each of the 5 pieces of original music has 5 levels of intensity to fit perfectly with the rise and fall of the action in your game. The levels seamlessly loop and blend into each other giving you control over the shifting mood and atmosphere your players experience.
Included files:
Full Tracks:
- Chase
- Danger
- Ritual
- Stalker
- Waiting Game
Levels:
Chase [ 5 levels of intensity ]
- Chase 01
- Chase 02
- Chase 03
- Chase 04
- Chase 05
Danger [ 5 levels of intensity ]
- Danger 01
- Danger 02
- Danger 03
- Danger 04
- Danger 05
Ritual [ 5 levels of intensity ]
- Ritual 01
- Ritual 02
- Ritual 03
- Ritual 04
- Ritual 05
Stalker [ 5 levels of intensity ]
- Stalker 01
- Stalker 02
- Stalker 03
- Stalker 04
- Stalker 05
Waiting Game [ 5 levels of intensity ]
- Waiting Game 01
- Waiting Game 02
- Waiting Game 03
- Waiting Game 04
- Waiting Game 05
Particles
- Collection of loops, hits, atmospheres, sound effects and elements
All files are professionally mastered in 48kHz, 24bit WAV format.
Price $15.00
Hyper Micro Game Example by Kuneko
This package contains the complete source code and all assets used to create my collection of micro-games ‘Hyper Micro’.
This game includes a few low poly models of simple geometric shapes that are shared across all games with a 4x4 .PSD format texture acting as a colour palette.
All scripts have been written in a self documenting code style in C#, are well optimised, and are fully commented.
Hyper Micro is collection of 8 very basic games that would be useful to anyone looking for a simple game to learn from and further develop.
Play the WebGL version here to test the full game.
Price $10.00
FROOD - Free food and drinks pack by VoxelGuy
- Apple (606 tris)
- Big Bottle (1972 tris)
- Bottle (1972 tris)
- Cake (270 tris)
- Cookie (1991 tris)
- Drink (1736 tris)
- Ham (3388 tris)
- Onigiri (628 tris)
- Steack (388 tris)
- Watermelon (1068 tris)
No-textures
Only color materials so you can very easily change all the colors directly in Unity
Come with a very simple script to rotate the props
DemoScene to show the props rotating and using physics
You can add suggestions in the comments. I will update this asset in the future.
Support : piteurmc@gmail.com
Price $0.00